# ============================================================================ # Name : Icons_aif_scalable_dc.mk # Part of : ComingNext_SkinFetcher # # Description: # # ============================================================================ ifeq (WINS,$(findstring WINS, $(PLATFORM))) ZDIR=$(EPOCROOT)epoc32\release\$(PLATFORM)\$(CFG)\Z else ZDIR=$(EPOCROOT)epoc32\data\z endif # ---------------------------------------------------------------------------- # TODO: Configure these # ---------------------------------------------------------------------------- TARGETDIR=$(ZDIR)\resource\apps ICONTARGETFILENAME=$(TARGETDIR)\ComingNext_SkinFetcher_aif.mif HEADERDIR=$(EPOCROOT)epoc32\include HEADERFILENAME=$(HEADERDIR)\ComingNext_SkinFetcher_aif.mbg ICONDIR=..\gfx do_nothing : @rem do_nothing MAKMAKE : do_nothing BLD : do_nothing CLEAN : do_nothing LIB : do_nothing CLEANLIB : do_nothing # ---------------------------------------------------------------------------- # TODO: Configure these. # # NOTE 1: DO NOT DEFINE MASK FILE NAMES! They are included automatically by # MifConv if the mask detph is defined. # # NOTE 2: Usually, source paths should not be included in the bitmap # definitions. MifConv searches for the icons in all icon directories in a # predefined order, which is currently \s60\icons, \s60\bitmaps2. # The directory \s60\icons is included in the search only if the feature flag # __SCALABLE_ICONS is defined. # ---------------------------------------------------------------------------- # NOTE: if you have JUSTINTIME enabled for your S60 3rd FP1 or newer SDK # and this command crashes, consider adding "/X" to the command line. # See # ---------------------------------------------------------------------------- RESOURCE : $(ICONTARGETFILENAME) $(ICONTARGETFILENAME) : $(ICONDIR)\qgn_menu_ComingNext_SkinFetcher.svg mifconv $(ICONTARGETFILENAME) \ /H$(HEADERFILENAME) \ /c32,8 $(ICONDIR)\qgn_menu_ComingNext_SkinFetcher.svg FREEZE : do_nothing SAVESPACE : do_nothing RELEASABLES : @echo $(ICONTARGETFILENAME) FINAL : do_nothing