- Feature work remaining: annotations chatting clocks bughouse/crazyhouse analysis/highlight tools database interaction (chess-file.el, chess-scid.el) full ICS interaction ---------------------------------------------------------------------- - Make sure chess-pos-move does full validation. - Have chess-algebraic-to-ply use chess-ply-create, since I can't trust :check and :checkmate anyway. - Make sure that when chess-algebraic-to-ply is used, and then chess-pos-move is used, that I don't redo all the checks. There should be a way of "blessing" a ply. - In M-x chess, if chess-images is being used, ensure that chess-images-directory is valid, otherwise fall back on chess-ics1. - Only use "chess-engine-game" in chess-engine.el. All other modules should call "(chess-engine-game nil)". - Add CTCP (optional) support to chess-irc.el - In chess-fen-to-pos, syntax check incoming FEN strings - Make the mode-line much more informative, with information on who is playing, etc. - Add the capacity to abort/resign when there is no engine - Clean/rewrite ics.el - Make use of the my-color data in chess-game.el to ensure that I only do what I should be doing ---------------------------------------------------------------------- - Turn on memory gc collection messages, and see how much of a pig chess.el is - Profile! Make as much of chess-game/ply/pos, etc., defsubst as possible. - Create a series of generic functions and predicates, so that users can say (chess-position OBJECT) or (chess-move OBJECT), without needing to know the type of OBJECT. - Change chess-display-set-... to chess-display-set, and make it use the new generic functions. - Use server-side sockets in chess-network, if Emacs supports it - Support auto-saving of games to PGN, and saving them at appropriate points; this will require database interaction support - Allow ASCII displays to use a separate frame - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of pieces the square can be set to. Cursor movement is really not the best for chess-images. I still need to figure out how best to handle cursor-type with that display. - Still need to test many areas: position editing - Implement engine options; then, in chess-puzzle set the option that tells the engine not to resign. - Add a display command for writing out the currently displayed game to a file. It will use PGN for games, and FEN for positions. - Remote displays are horribly insecure. - When editing the board in display mode (or doing speculative moves), doing them on a copy of the board with no hook except the display hook. Then, if you like the result, it call be a `set' on the original board from the copied board. - Resize the chess board on a window resize event, if possible. - Have a display option that shows legal target squares whenever a piece is selected. - Add chess-game-strip-annotations, for removing all annotations from a game object - Add a module for chatting between opponents - Let the user specify a default size for the chess-images display - Allow dragging of pieces - Need to check for chess engine resignations - Need a chess-clock.el module, especially for playing on ICS - Port image display code to XEmacs - Support chess by mail, with direct tie-ins to Gnus/RMAIL. - Allow the opponent to give hints. - Add a command that will load a saved game, continue it, and then enter a move for whichever color is next to play. This would make it trivial to add chess drivers to AIM, IRC, etc. The mere command "!chess johnw37 Nf3" would mean: load the chess game johnw37, and make my move as Nf3. It would also make chess by e-mail a snap to implement. - Add an analyze command that will indicate which pieces are defended, how well, which are attacked, which moves would increase defense/attack/both, etc. Basically, everything that can be known about the current board, and one move ahead (on both sides). - Add a warning mode that will use the results of an analysis to warn the user (and ask for confirmation) before doing something that might lead to an inferior position. - Create chess-player.el, which creates persistent objects that encapsulate information about any player: where he is, his name, his opponent type, etc. This would maintain a log of games against that player, their current chess rating, etc. Then, M-x chess would ask you for a player, not an opponent. - Add a Map command, that will colorize the squares depending on whether they are reachable by either side. Green if reachable by you, Red if by your opponent, and blue if by both. With a prefix argument, colorize only the squares that have pieces on them. This is a stable modes that remains in effect until turned off. It also requires the ability to pass a color to the chessboard highlighting routine. - If a person selects a piece with the mouse, then uses right-click to designate a target square, display the resulting board without making a move. This requires copying chessboard-current-board to chessboard-draft-board. If the user right-clicks without selecting a piece, it will reset to chessboard-current-board and redraw.