;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Engine interface to the Novag Universal Chess Board ;; ;; jww (2002-04-25): This code has not been tested yet, since I don't ;; have access to a UCB. If anybody wants to donate one, or the money ;; for one ($300), I would be happy to correct this module. :) ;; (require 'chess-common) (defgroup chess-ucb nil "Interface to the Novag Universal Chess Board." :group 'chess-engine) (defcustom chess-ucb-device "/dev/ttyS0" "The serial device used to talk to the Novag UCB." :type 'file :group 'chess-ucb) (defvar chess-ucb-handling-event nil) (defvar chess-ucb-regexp-alist (list (cons "^M\\(..\\)\\(..\\)\\(/\\([QRNB]\\)\\)?\r\n" (function (lambda () (let ((move (concat (match-string 1) "-" (match-string 2))) (promote (match-string 4))) (if promote (setq move (concat move "=" promote))) (setq move (chess-engine-convert-algebraic move)) ;; I don't use the usual engine logic for this, since ;; technically the UCB is just an input interface, not a ;; true engine. (let ((chess-ucb-handling-event t)) (chess-game-move (chess-engine-game nil) move)))))))) (defun chess-ucb-handler (game event &rest args) (unless chess-ucb-handling-event (cond ((eq event 'initialize) (when (file-exists-p chess-ucb-device) ;; jww (2002-04-25): cat is not bidirectional, so I need ;; something like "nc" that can talk with characters devices ;; at 9600 8N1. (setq chess-engine-process (start-process "*chess-ucb*" (current-buffer) (executable-find "cat") chess-ucb-device)) t)) ((memq event 'orient) (chess-engine-send nil "N\r\n") (chess-engine-set-position nil) ;; jww (2002-04-25): What happens if we're orienting to a ;; non-standard starting position? How do we inform the UCB of ;; the new position? If it doesn't test move legality, I ;; suppose we could just move all the pieces around one by ;; one... (unless (eq chess-starting-position (chess-engine-position nil)) nil)) ((eq event 'undo) (dotimes (i (car args)) (chess-engine-send nil "T\r\n")) ;; prevent us from handling the `undo' event which this triggers (let ((chess-engine-handling-event t)) (chess-game-undo game (car args)))) ((eq event 'move) (let ((move (chess-ply-to-algebraic (car args) t))) (cond ((chess-ply-keyword (car args) :en-passant) (setq move (concat move "ep"))) ((chess-ply-keyword (car args) :castle) (if (chess-pos-side-to-move (chess-ply-pos (car args))) (setq move "e1-g1") (setq move "e8-g8"))) ((chess-ply-keyword (car args) :long-castle) (if (chess-pos-side-to-move (chess-ply-pos (car args))) (setq move "e1-c1") (setq move "e8-c8")))) (chess-engine-send nil (format "M%s\r\n" move))))))) (provide 'chess-ucb) ;;; chess-ucb.el ends here