;;; chess-link.el --- Connect two engines ;; Copyright (C) 2014 Free Software Foundation, Inc. ;; This is free software; you can redistribute it and/or modify it under ;; the terms of the GNU General Public License as published by the Free ;; Software Foundation; either version 3, or (at your option) any later ;; version. ;; ;; This is distributed in the hope that it will be useful, but WITHOUT ;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ;; FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License ;; for more details. ;; ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs. If not, see . ;;; Commentary: ;; A module for connecting two engines. If one is a protocol ;; transport (like chess-network), and the other is a computing engine ;; (like chess-gnuchess), this will allow you to expose a bot over the ;; channel. ;;; Code: (require 'chess) (require 'chess-engine) (defun chess-link-response-handler (event &rest args) "This function handles responses from the bot's computing engine." (let ((first-engine (chess-game-data (chess-engine-game nil) 'first-engine)) (second-engine (chess-game-data (chess-engine-game nil) 'second-engine)) return-value) (cond ((eq event 'match) (chess-engine-command nil 'accept) t) (t (let ((chess-engine-inhibit-auto-pass t)) (setq return-value (apply 'chess-engine-default-handler event args))) ;; but now transfer the event to the other engine (apply 'chess-engine-command (if (eq (current-buffer) first-engine) second-engine first-engine) event args) return-value)))) (defun chess-link-connect (first-engine second-engine) "Connect two engines, so that they rely events back and forth." (chess-engine-set-response-handler first-engine 'chess-link-response-handler) (chess-engine-set-response-handler second-engine 'chess-link-response-handler)) ;;;###autoload (defun chess-link (first-engine-type second-engine-type) "Play out a game between two engines, and watch the progress. If you want to run an engine as a bot, make the transport the first engine, and the computer the second engine." (interactive "sFirst engine: \nsSecond engine: ") (setq first-engine-type (intern (concat "chess-" first-engine-type)) second-engine-type (intern (concat "chess-" second-engine-type))) (let* ((my-color t) ; we start out as white always (display (chess-create-display my-color)) (game (chess-display-game display))) (chess-game-set-data game 'my-color my-color) (chess-module-set-leader display) (chess-display-disable-popup display) (condition-case err (when (and (require first-engine-type) (require second-engine-type)) (let ((first-engine (chess-engine-create first-engine-type game)) (second-engine (chess-engine-create second-engine-type game))) (chess-game-set-data game 'first-engine first-engine) (chess-engine-command first-engine 'ready) (chess-game-set-data game 'second-engine second-engine) (chess-link-connect first-engine second-engine) (chess-engine-command second-engine 'ready) ;; tell the first engine to start moving (chess-engine-command first-engine 'pass)) (chess-display-update display) (chess-display-popup display)) (error (chess-module-destroy display) (error (error-message-string err)))))) (provide 'chess-link) ;;; chess-link.el ends here