- Feature work remaining: 2.0 annotations chatting 2.x display/database tie-in analysis/highlight tools bughouse/crazyhouse ---------------------------------------------------------------------- - Make the drawing/highlighting code just touch single squares, rather than redrawing the whole board each time (fast though this is, touching single squares is all that's necessary, and it would be even faster) - Fix highlighting in chess-plain when chess-plain-spacing is set. chess-coord needs to be applied to a larger area, and also the way highlight locations are found needs to be recalculated. - Change all of the highlighting functions to use properties to find out where the highlighting region should begin. - Move keyboard shortcutting and mouse selection into their own modules - Use chess-ply-set-keyword wherever keywords are being set now. - Find a way that regexp-alist entries that only need to fire once are only scanned once. ---------------------------------------------------------------------- - Need to implement the "50 moves after irreversible" draw rule - The game should go inactive once I lose by stalemate/checkmate - When a clock runs down, indicate this in the modeline, and all the user to call-flag in order to win on time - Detect draw/resign/abort/retract, etc., from ICS and common engines - in chess-engine-filter and chess-ics-filter, if an error is encountered, skip that line so the same error isn't triggered again - SPACE to pass, then try to move (against an engine) fails saying it's not our turn to move - Add support for adjournments; also, implement this is such a way that an e-mail or postal game is basically a game that's adjourned after every move; use BBDB if available - Allow databases to return a game moniker, which can be used to reference that game again - There needs to be much more robustness; it's too easy to get the game into an unplayable state right now - Break my dependency on cl - Use more asserts throughout the code - Read-only mode needs to be more vigorous. There's nothing preventing the user from using M-x commands. - Complete chess-pgn-mode's automatic entry - Make any game-modifying commands in a display use C-c C-? - Use MIME attachments (application/x-chess-pgn) for sending e-mail chess games back and forth. - Copy some of ics.el's nicer functionality into chess-ics.el - Complete the ICS12 parser, based on Mario's comments - Add support for ICS observing - Make the mode-line much more informative, with information on who is playing, etc. - Use server-side sockets in chess-network, if Emacs supports it - Allow ASCII displays to use a separate frame - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of pieces the square can be set to. Cursor movement is really not the best for chess-images. I still need to figure out how best to handle cursor-type with that display. - Still need to test many areas: position editing - Implement engine options; then, in chess-puzzle set the option that tells the engine not to resign. - Remote displays are horribly insecure. - Resize the chess board on a window resize event, if possible. - Add chess-game-strip-annotations, for removing all annotations from a game object - Let the user specify a default size for the chess-images display - Port image display code to XEmacs Training features - Allow the opponent to give hints. - Add a warning mode that will use the results of an analysis to warn the user (and ask for confirmation) before doing something that might lead to an inferior position. - Add a chess tutor program, to teach people how to play chess Analysis features - Add an engine function for obtaining an evaluation of the current position. Then, allow M-x chess to startup a non-game oriented engine, solely for the purpose of submitting position evaluations, and displaying the result in the modeline. (Also, look at crafty's kibitzing feature). - Add a Map command, that will colorize the squares depending on whether they are reachable by either side. Green if reachable by you, Red if by your opponent, and blue if by both. With a prefix argument, colorize only the squares that have pieces on them. This is a stable modes that remains in effect until turned off. It also requires the ability to pass a color to the chessboard highlighting routine. - Using gnuplot-mode, allow evaluation trends to be plotted - Add an analyze command that will indicate which pieces are defended, how well, which are attacked, which moves would increase defense/attack/both, etc. Basically, everything that can be known about the current board, and one move ahead (on both sides). BEFORE FINAL RELEASE profile mem profile docstring texi elint checkdoc