;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; An example of a generic transport engine, based on the protocol ;; used by chess-network.el. The only parts missing are send and ;; receive. This could be used for transmitting chess.el protocol ;; over CTCP, for example. ;; (require 'chess-network) (defvar chess-transport-regexp-alist chess-network-regexp-alist) (defun chess-transport-handler (game event &rest args) "This is an example of a generic transport engine." (unless chess-engine-handling-event (cond ((eq event 'initialize) ;; Initialize the transport here, if necessary. Make sure that ;; any housekeeping data you use is kept in buffer-local ;; variables. Otherwise, multiple games played using the same ;; kind of transport might collide. For example: ;; ;; (set (make-local-variable 'chess-transport-data) (car args)) ;; ;; NOTE: Be sure not to return a process, or else chess-engine ;; will do all the transport work! t) ((eq event 'send) ;; Transmit the string given in `(car args)' to the outbound ;; transport from here ) (t ;; Pass all other events down to chess-network (apply 'chess-network-handler game event args))))) ;; Call `(chess-engine-submit engine STRING)' for text that arrives ;; from the inbound transport (provide 'chess-transport) ;;; chess-transport.el ends here