;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Define handler functions that are common to the (relatively) ;; standard chess engine communication protocol: ;; ;; http://www.tim-mann.org/xboard/engine-intf.html ;; (require 'chess-engine) (require 'chess-message) (defvar chess-common-engine-name nil) (defvar chess-common-temp-files nil) (make-variable-buffer-local 'chess-common-engine-name) (make-variable-buffer-local 'chess-common-temp-files) (defmacro chess-with-temp-file (&rest body) `(let ((file (make-temp-file "chess"))) (with-temp-file file ,@body) (push file chess-common-temp-files) file)) (put 'chess-with-temp-file 'lisp-indent-function 1) (chess-message-catalog 'english '((starting-engine . "Starting chess program '%s'...") (starting-engine-done . "Starting chess program '%s'...done") (could-not-find-engine . "Cannot find %s executable; check `%s'") (draw-offer-declined . "Your draw offer was declined") (illegal-move . "Illegal move") (not-yet-implemented . "This feature is not yet implemented"))) (defun chess-common-handler (game event &rest args) "Initialize the network chess engine." (cond ((eq event 'initialize) (let* ((name (car args)) (path (intern (concat "chess-" name "-path"))) proc) (chess-message 'starting-engine name) (unless (boundp path) (chess-error 'could-not-find-engine name path)) (setq proc (start-process (concat "chess-" name) (current-buffer) (symbol-value path))) (chess-message 'starting-engine-done name) proc)) ((eq event 'ready) (chess-game-set-data game 'active t) (chess-game-run-hooks game 'check-autosave)) ((eq event 'destroy) (let ((proc (get-buffer-process (current-buffer)))) (if (and (processp proc) (memq (process-status proc) '(run open))) (chess-engine-send nil "quit\n"))) (dolist (file chess-common-temp-files) (if (file-exists-p file) (delete-file file))) (setq chess-common-temp-files nil)) ((eq event 'pass) (chess-engine-send nil "go\n")) ((eq event 'draw) (chess-message 'draw-offer-declined)) ((eq event 'resign) (chess-engine-send nil "resign\n") (chess-game-set-data game 'active nil)) ((eq event 'new) (chess-engine-send nil "new\n") (chess-engine-set-position nil)) ((eq event 'force) (chess-error 'not-yet-implemented)) ((eq event 'undo) (dotimes (i (car args)) (chess-engine-send nil "undo\n")) (if (= 1 (mod (car args) 2)) (chess-engine-send nil "go\n")) ;; prevent us from handling the `undo' event which this triggers (let ((chess-engine-handling-event t)) (chess-game-undo game (car args)))) ((eq event 'flag-fell) (chess-game-set-data game 'active nil) (let ((chess-game-inhibit-events t)) (chess-game-end game :flag-fell))) ((eq event 'move) (when (= 1 (chess-game-index game)) (chess-game-set-tag game "White" chess-full-name) (chess-game-set-tag game "Black" chess-engine-opponent-name)) (chess-engine-send nil (concat (chess-ply-to-algebraic (car args)) "\n")) (if (chess-game-over-p game) (chess-game-set-data game 'active nil))))) (provide 'chess-common) ;;; chess-common.el ends here