- Feature work remaining: 2.0 annotations chatting clocks 2.x display/database tie-in analysis/highlight tools bughouse/crazyhouse - if someone says Bx in the san input, use the x to constrain; but using x is totally optional - undoing a single move (my move) and moving again, causes chess-algebraic to get a little screwed up - the game should go inactive once I lose by stalemate/checkmate - detect draw/resign/abort/retract, etc., from ICS and common engines - in chess-engine-filter and chess-ics-filter, if an error is encountered, skip that line so the same error isn't triggered again - SPACE to pass, then try to move (against an engine) fails saying it's not our turn to move - Add support for adjournments; also, implement this is such a way that an e-mail or postal game is basically a game that's adjourned after every move - There needs to be much more robustness; it's too easy to get the game into an unplayable state right now - Break my dependency on cl - Use more asserts throughout the code - Read-only mode needs to be more vigorous. There's nothing preventing the user from using M-x commands. - Complete chess-pgn-mode's automatic entry - Make any game-modifying commands in a display use C-c C-? - Use MIME attachments (application/x-chess-pgn) for sending e-mail chess games back and forth. - Copy some of ics.el's nicer functionality into chess-ics.el - Add support for ICS observing - Make the mode-line much more informative, with information on who is playing, etc. - Use server-side sockets in chess-network, if Emacs supports it - Allow ASCII displays to use a separate frame - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of pieces the square can be set to. Cursor movement is really not the best for chess-images. I still need to figure out how best to handle cursor-type with that display. - Still need to test many areas: position editing - Implement engine options; then, in chess-puzzle set the option that tells the engine not to resign. - Remote displays are horribly insecure. - Resize the chess board on a window resize event, if possible. - Add chess-game-strip-annotations, for removing all annotations from a game object - Let the user specify a default size for the chess-images display - Port image display code to XEmacs Training features - Allow the opponent to give hints. - Add a warning mode that will use the results of an analysis to warn the user (and ask for confirmation) before doing something that might lead to an inferior position. - Add a chess tutor program, to teach people how to play chess Analysis features - Add an engine function for obtaining an evaluation of the current position. Then, allow M-x chess to startup a non-game oriented engine, solely for the purpose of submitting position evaluations, and displaying the result in the modeline. (Also, look at crafty's kibitzing feature). - Add a Map command, that will colorize the squares depending on whether they are reachable by either side. Green if reachable by you, Red if by your opponent, and blue if by both. With a prefix argument, colorize only the squares that have pieces on them. This is a stable modes that remains in effect until turned off. It also requires the ability to pass a color to the chessboard highlighting routine. - Using gnuplot-mode, allow evaluation trends to be plotted - Add an analyze command that will indicate which pieces are defended, how well, which are attacked, which moves would increase defense/attack/both, etc. Basically, everything that can be known about the current board, and one move ahead (on both sides). BEFORE FINAL RELEASE profile mem profile docstring texi elint checkdoc