;;; chess-engine.el --- Obtain movements and other information from an engine ;; Copyright (C) 2014 Free Software Foundation, Inc. ;; This is free software; you can redistribute it and/or modify it under ;; the terms of the GNU General Public License as published by the Free ;; Software Foundation; either version 3, or (at your option) any later ;; version. ;; ;; This is distributed in the hope that it will be useful, but WITHOUT ;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ;; FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License ;; for more details. ;; ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs. If not, see . ;;; Commentary: ;;; Code: (require 'chess-module) (defgroup chess-engine nil "Code for reading movements and other commands from an engine." :group 'chess) (defvar chess-engine-regexp-alist nil) (defvar chess-engine-response-handler nil) (defvar chess-engine-current-marker nil) (defvar chess-engine-pending-offer nil) (defvar chess-engine-pending-arg nil) (defvar chess-engine-opponent-name nil) (make-variable-buffer-local 'chess-engine-regexp-alist) (make-variable-buffer-local 'chess-engine-response-handler) (make-variable-buffer-local 'chess-engine-current-marker) (make-variable-buffer-local 'chess-engine-pending-offer) (make-variable-buffer-local 'chess-engine-pending-arg) (make-variable-buffer-local 'chess-engine-opponent-name) (defvar chess-engine-process nil) (defvar chess-engine-last-pos nil) (defvar chess-engine-working nil) (defvar chess-engine-handling-event nil) (make-variable-buffer-local 'chess-engine-process) (make-variable-buffer-local 'chess-engine-last-pos) (make-variable-buffer-local 'chess-engine-working) (defvar chess-engine-inhibit-auto-pass nil) ;;; Code: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; User interface ;; (chess-message-catalog 'english '((invalid-fen . "Received invalid FEN string: %s") (invalid-pgn . "Received invalid PGN text") (now-black . "Your opponent played the first move, you are now black") (move-passed . "Your opponent has passed the move to you") (want-to-play . "Do you wish to play a chess game against %s? ") (want-to-play-a . "Do you wish to play a chess game against an anonymous opponent? ") (opp-quit . "Your opponent has quit playing") (opp-resigned . "Your opponent has resigned") (opp-draw . "Your opponent offers a draw, accept? ") (opp-abort . "Your opponent wants to abort this game, accept? ") (opp-undo . "Your opponent wants to take back %d moves, accept? ") (opp-ready . "Your opponent, %s, is now ready to play") (opp-ready-a . "Your opponent is ready to play; pass or make your move") (opp-draw-acc . "Your draw offer was accepted") (opp-abort-acc . "Your offer to abort was accepted") (opp-undo-acc . "Request to undo %d moves was accepted") (opp-draw-dec . "Your draw offer was declined") (opp-abort-dec . "Your offer to abort was declined") (opp-undo-dec . "Your request to undo %d moves was decline") (opp-draw-ret . "Your opponent has retracted their draw offer") (opp-abort-ret . "Your opponent has retracted their offer to abort") (opp-undo-ret . "Your opponent has retracted their request to undo %d moves") (opp-illegal . "Your opponent states your last command was illegal") (opp-call-flag . "Your flag fell, and your opponent has called time") (opp-flag-fell . "Your opponent has forfeited the game on time") (failed-start . "Failed to start chess engine process"))) (defsubst chess-engine-convert-algebraic (move &optional trust-check) "Convert algebraic move to a ply in reference to the engine position. If conversion fails, this function fired an 'illegal event." (or (chess-algebraic-to-ply (chess-engine-position nil) move trust-check) (chess-engine-command nil 'illegal))) (defsubst chess-engine-convert-fen (fen) (or (chess-fen-to-pos fen) (ignore (chess-message 'invalid-fen fen)))) (defsubst chess-engine-convert-pgn (pgn) (or (chess-pgn-to-game pgn) (ignore (chess-message 'invalid-pgn)))) (defvar chess-full-name) (defun chess-engine-default-handler (event &rest args) "Default engine response handler." (let ((game (chess-engine-game nil))) (cond ((eq event 'move) (let ((chess-engine-handling-event t)) (when (and (car args) (chess-game-data game 'active)) ;; if the game index is still 0, then our opponent ;; is white, and we need to pass over the move (when (and (not chess-engine-inhibit-auto-pass) (chess-game-data game 'my-color) (zerop (chess-game-index game))) (chess-game-set-tag game "White" chess-engine-opponent-name) (chess-game-set-tag game "Black" chess-full-name) (chess-message 'now-black) (chess-game-run-hooks game 'pass) ;; if no one else flipped my-color, we'll do it (if (chess-game-data game 'my-color) (chess-game-set-data game 'my-color nil))) (chess-game-move game (car args)) (if (chess-game-over-p game) (chess-game-set-data game 'active nil)) t))) ((eq event 'pass) (when (chess-game-data game 'active) (chess-message 'move-passed) t)) ((eq event 'match) (if (chess-game-data game 'active) (chess-engine-command nil 'busy) (let ((name (and (> (length (car args)) 0) (car args)))) (if (y-or-n-p (if name (chess-string 'want-to-play (car args)) (chess-string 'want-to-play-a))) (progn (setq chess-engine-opponent-name (or name "Anonymous")) (let ((chess-engine-handling-event t)) (chess-engine-set-position nil)) (chess-engine-command nil 'accept name)) (chess-engine-command nil 'decline)))) t) ((eq event 'setup-pos) (when (car args) ;; we don't want the `setup-game' event coming back to us (let ((chess-engine-handling-event t)) (chess-engine-set-position nil (car args) t)) t)) ((eq event 'setup-game) (when (car args) ;; we don't want the `setup-game' event coming back to us (let ((chess-engine-handling-event t) (chess-game-inhibit-events t)) (chess-engine-set-game nil (car args)) (chess-game-set-data game 'active t) (if (string= chess-full-name (chess-game-tag game "White")) (chess-game-set-data game 'my-color t) (chess-game-set-data game 'my-color nil))) t)) ((eq event 'quit) (chess-message 'opp-quit) (let ((chess-engine-handling-event t)) (chess-game-set-data game 'active nil)) t) ((eq event 'resign) (let ((chess-engine-handling-event t)) (chess-message 'opp-resigned) (chess-game-end game :resign) t)) ((eq event 'draw) (if (y-or-n-p (chess-string 'opp-draw)) (progn (let ((chess-engine-handling-event t)) (chess-game-end game :drawn) (chess-game-set-data game 'active nil)) (chess-engine-command nil 'accept)) (chess-engine-command nil 'decline)) t) ((eq event 'abort) (if (y-or-n-p (chess-string 'opp-abort)) (progn (let ((chess-engine-handling-event t)) (chess-game-end game :aborted) (chess-game-set-data game 'active nil)) (chess-engine-command nil 'accept)) (chess-engine-command nil 'decline)) t) ((eq event 'undo) (if (y-or-n-p (chess-string 'opp-undo (car args))) (progn (let ((chess-engine-handling-event t)) (chess-game-undo game (car args))) (chess-engine-command nil 'accept)) (chess-engine-command nil 'decline)) t) ((eq event 'accept) (when chess-engine-pending-offer (if (eq chess-engine-pending-offer 'match) (unless (chess-game-data game 'active) (let ((name (and (> (length (car args)) 0) (car args)))) (if name (chess-message 'opp-ready (car args)) (chess-message 'opp-ready-a)) (setq chess-engine-opponent-name (or name "Anonymous")) (let ((chess-engine-handling-event t)) (chess-engine-set-position nil)))) (let ((chess-engine-handling-event t)) (cond ((eq chess-engine-pending-offer 'draw) (chess-message 'opp-draw-acc) (chess-game-end game :drawn) (chess-game-set-data game 'active nil)) ((eq chess-engine-pending-offer 'abort) (chess-message 'opp-abort-acc) (chess-game-end game :aborted) (chess-game-set-data game 'active nil)) ((eq chess-engine-pending-offer 'undo) (chess-message 'opp-undo-acc chess-engine-pending-arg) (chess-game-undo game chess-engine-pending-arg)) ((eq chess-engine-pending-offer 'my-undo) (chess-game-undo game (car args)))))) (setq chess-engine-pending-offer nil chess-engine-pending-arg nil) t)) ((eq event 'decline) (when chess-engine-pending-offer (cond ((eq chess-engine-pending-offer 'draw) (chess-message 'opp-draw-dec)) ((eq chess-engine-pending-offer 'abort) (chess-message 'opp-abort-dec)) ((eq chess-engine-pending-offer 'undo) (chess-message 'opp-undo-dec chess-engine-pending-arg))) (setq chess-engine-pending-offer nil chess-engine-pending-arg nil) t)) ((eq event 'retract) (when chess-engine-pending-offer (cond ((eq chess-engine-pending-offer 'draw) (chess-message 'opp-draw-ret)) ((eq chess-engine-pending-offer 'abort) (chess-message 'opp-abort-ret)) ((eq chess-engine-pending-offer 'undo) (chess-message 'opp-undo-ret chess-engine-pending-arg))) (setq chess-engine-pending-offer nil chess-engine-pending-arg nil) t)) ((eq event 'illegal) (chess-message 'opp-illegal) (let ((chess-engine-handling-event t)) (chess-game-undo game 1))) ((eq event 'call-flag) (let ((remaining (if (car args) -1 (chess-game-data game (if (chess-game-data game 'my-color) 'white-remaining 'black-remaining))))) (when (< remaining 0) (chess-message 'opp-call-flag) (chess-game-run-hooks game 'flag-fell)))) ((eq event 'flag-fell) (chess-message 'opp-flag-fell) (chess-game-end game :flag-fell) (chess-game-set-data game 'active nil)) ((eq event 'kibitz) (let ((chess-engine-handling-event t)) (chess-game-run-hooks game 'kibitz (car args)))) ((eq event 'chat) (let ((chess-engine-handling-event t)) (chess-game-run-hooks game 'chat (car args))))))) (defun chess-engine-create (module game &optional response-handler &rest handler-ctor-args) "Create a new chess engine MODULE (a symbol) associated with GAME. Optionally supply a new RESPONSE-HANDLER." (let* ((engine (apply 'chess-module-create module game nil handler-ctor-args))) (when engine (with-current-buffer engine (setq chess-engine-regexp-alist (copy-alist (symbol-value (let ((sym (intern-soft (concat (symbol-name module) "-regexp-alist")))) (when (boundp sym) sym)))) chess-engine-response-handler (or response-handler 'chess-engine-default-handler)) (let ((proc chess-engine-process)) (when (and proc (processp proc)) (unless (memq (process-status proc) '(run open listen)) (chess-error 'failed-start)) (if (or (not (process-filter proc)) (eq (process-filter proc) 'internal-default-process-filter)) (set-process-filter proc 'chess-engine-filter))) (setq chess-engine-current-marker (point-marker)) (chess-game-set-data game 'engine (current-buffer))))))) (defalias 'chess-engine-destroy 'chess-module-destroy) (defun chess-engine-command (engine event &rest args) "Call the handler of ENGINE with EVENT (a symbol) and ARGS." (chess-with-current-buffer engine (apply chess-module-event-handler chess-module-game event args))) ;; 'ponder ;; 'search-depth ;; 'wall-clock (defun chess-engine-set-option (engine option value) "Set ENGINE OPTION to VALUE by invoking its handler with the 'set-option event." (chess-with-current-buffer engine (chess-engine-command engine 'set-option option value))) (defun chess-engine-set-response-handler (engine &optional response-handler) "Set a new RESPONSE-HANDLER for ENGINE." (chess-with-current-buffer engine (setq chess-engine-response-handler (or response-handler 'chess-engine-default-handler)))) (defun chess-engine-response-handler (engine) "Return the function currently defined as the response-handler for ENGINE." (chess-with-current-buffer engine chess-engine-response-handler)) (defun chess-engine-set-position (engine &optional position my-color) (chess-with-current-buffer engine (let ((chess-game-inhibit-events t)) (if position (progn (chess-game-set-start-position chess-module-game position) (chess-game-set-data chess-module-game 'my-color my-color)) (chess-game-set-start-position chess-module-game chess-starting-position) (chess-game-set-data chess-module-game 'my-color t)) (chess-game-set-data chess-module-game 'active t)) (chess-game-run-hooks chess-module-game 'orient))) (defun chess-engine-position (engine) "Return the current position of the game associated with ENGINE." (chess-with-current-buffer engine (chess-game-pos chess-module-game))) (defalias 'chess-engine-game 'chess-module-game) (defalias 'chess-engine-set-game 'chess-module-set-game) (defalias 'chess-engine-set-game* 'chess-module-set-game*) (defalias 'chess-engine-index 'chess-module-game-index) (defun chess-engine-move (engine ply) (chess-with-current-buffer engine (chess-game-move chess-module-game ply) (chess-engine-command engine 'move ply))) (chess-message-catalog 'english '((engine-not-running . "The engine you were using is no longer running"))) (defun chess-engine-send (engine string) "Send the given STRING to ENGINE. If `chess-engine-process' is a valid process object, use `process-send-string' to submit the data. Otherwise, the 'send event is triggered and the engine event handler can take care of the data." (chess-with-current-buffer engine (let ((proc chess-engine-process)) (if proc (if (memq (process-status proc) '(run open)) (process-send-string proc string) (chess-message 'engine-not-running) (chess-engine-command nil 'destroy)) (chess-engine-command nil 'send string))))) (defun chess-engine-submit (engine string) "Submit the given STRING, so ENGINE sees it in its input stream." (chess-with-current-buffer engine (let ((proc chess-engine-process)) (when (and proc (processp proc) (not (memq (process-status proc) '(run open)))) (chess-message 'engine-not-running) (chess-engine-command nil 'destroy)) (chess-engine-filter nil string)))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Primary event handler ;; (defun chess-engine-sentinel (proc _event) (chess-engine-destroy (process-buffer proc))) (defun chess-engine-filter (proc &optional string) "Filter for receiving text for an engine from an outside source." (let ((buf (if (and proc (processp proc)) (process-buffer proc) (current-buffer))) (inhibit-redisplay t) last-line-no-newline) (when (buffer-live-p buf) (with-current-buffer buf (if (stringp proc) (setq string proc) (let ((moving (= (point) chess-engine-current-marker))) (save-excursion ;; Insert the text, advancing the marker. (goto-char chess-engine-current-marker) (insert string) (set-marker chess-engine-current-marker (point))) (if moving (goto-char chess-engine-current-marker)))) (unless chess-engine-working (setq chess-engine-working t) (save-excursion (if chess-engine-last-pos (goto-char chess-engine-last-pos) (goto-char (point-min))) (unwind-protect (while (and (not (eobp)) (not last-line-no-newline)) (let ((case-fold-search nil) (triggers chess-engine-regexp-alist) last-trigger result) (while triggers ;; this could be accelerated by joining ;; together the regexps (if (and (re-search-forward (caar triggers) (line-end-position) t) (setq result (funcall (cdar triggers)))) (progn (when (eq result 'once) (if last-trigger (setcdr last-trigger (cdr triggers)) (setq chess-engine-regexp-alist (cdr triggers)))) (setq triggers nil)) (setq last-trigger triggers triggers (cdr triggers))))) (if (= (line-end-position) (point-max)) (setq last-line-no-newline t) (forward-line))) (setq chess-engine-last-pos (point) chess-engine-working nil)))))))) (provide 'chess-engine) ;;; chess-engine.el ends here