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1 @c -*- mode: texinfo; coding: utf-8 -*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2016 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Non-ASCII Characters
6 @chapter Non-@acronym{ASCII} Characters
7 @cindex multibyte characters
8 @cindex characters, multi-byte
9 @cindex non-@acronym{ASCII} characters
10
11 This chapter covers the special issues relating to characters and
12 how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: How Emacs represents text.
16 * Disabling Multibyte:: Controlling whether to use multibyte characters.
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Properties:: Character attributes that define their
22 behavior and handling.
23 * Character Sets:: The space of possible character codes
24 is divided into various character sets.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
31 @end menu
32
33 @node Text Representations
34 @section Text Representations
35 @cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
38 from many different scripts, allowing users to type and display text
39 in almost any known written language.
40
41 @cindex character codepoint
42 @cindex codespace
43 @cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46 unique number, called a @dfn{codepoint}, to each and every character.
47 The range of codepoints defined by Unicode, or the Unicode
48 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49 inclusive. Emacs extends this range with codepoints in the range
50 @code{#x110000..#x3FFFFF}, which it uses for representing characters
51 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52 cannot be interpreted as characters. Thus, a character codepoint in
53 Emacs is a 22-bit integer.
54
55 @cindex internal representation of characters
56 @cindex characters, representation in buffers and strings
57 @cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59 that are codepoints of text characters within buffers and strings.
60 Rather, Emacs uses a variable-length internal representation of
61 characters, that stores each character as a sequence of 1 to 5 8-bit
62 bytes, depending on the magnitude of its codepoint@footnote{
63 This internal representation is based on one of the encodings defined
64 by the Unicode Standard, called @dfn{UTF-8}, for representing any
65 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
66 codepoints it uses for raw 8-bit bytes and characters not unified with
67 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68 byte, a Latin-1 character takes up 2 bytes, etc. We call this
69 representation of text @dfn{multibyte}.
70
71 Outside Emacs, characters can be represented in many different
72 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
73 between these external encodings and its internal representation, as
74 appropriate, when it reads text into a buffer or a string, or when it
75 writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
78 binary non-text data in its buffers or strings. For example, when
79 Emacs visits a file, it first reads the file's text verbatim into a
80 buffer, and only then converts it to the internal representation.
81 Before the conversion, the buffer holds encoded text.
82
83 @cindex unibyte text
84 Encoded text is not really text, as far as Emacs is concerned, but
85 rather a sequence of raw 8-bit bytes. We call buffers and strings
86 that hold encoded text @dfn{unibyte} buffers and strings, because
87 Emacs treats them as a sequence of individual bytes. Usually, Emacs
88 displays unibyte buffers and strings as octal codes such as
89 @code{\237}. We recommend that you never use unibyte buffers and
90 strings except for manipulating encoded text or binary non-text data.
91
92 In a buffer, the buffer-local value of the variable
93 @code{enable-multibyte-characters} specifies the representation used.
94 The representation for a string is determined and recorded in the string
95 when the string is constructed.
96
97 @defvar enable-multibyte-characters
98 This variable specifies the current buffer's text representation.
99 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
100 it contains unibyte encoded text or binary non-text data.
101
102 You cannot set this variable directly; instead, use the function
103 @code{set-buffer-multibyte} to change a buffer's representation.
104 @end defvar
105
106 @defun position-bytes position
107 Buffer positions are measured in character units. This function
108 returns the byte-position corresponding to buffer position
109 @var{position} in the current buffer. This is 1 at the start of the
110 buffer, and counts upward in bytes. If @var{position} is out of
111 range, the value is @code{nil}.
112 @end defun
113
114 @defun byte-to-position byte-position
115 Return the buffer position, in character units, corresponding to given
116 @var{byte-position} in the current buffer. If @var{byte-position} is
117 out of range, the value is @code{nil}. In a multibyte buffer, an
118 arbitrary value of @var{byte-position} can be not at character
119 boundary, but inside a multibyte sequence representing a single
120 character; in this case, this function returns the buffer position of
121 the character whose multibyte sequence includes @var{byte-position}.
122 In other words, the value does not change for all byte positions that
123 belong to the same character.
124 @end defun
125
126 @cindex convert file byte to buffer position
127 @cindex convert buffer position to file byte
128 The following two functions are useful when a Lisp program needs to
129 map buffer positions to byte offsets in a file visited by the buffer.
130
131 @defun bufferpos-to-filepos position &optional quality coding-system
132 This function is similar to @code{position-bytes}, but instead of byte
133 position in the current buffer it returns the offset from the
134 beginning of the current buffer's file of the byte that corresponds to
135 the given character @var{position} in the buffer. The conversion
136 requires to know how the text is encoded in the buffer's file; this is
137 what the @var{coding-system} argument is for, defaulting to the value
138 of @code{buffer-file-coding-system}. The optional argument
139 @var{quality} specifies how accurate the result should be; it should
140 be one of the following:
141
142 @table @code
143 @item exact
144 The result must be accurate. The function may need to encode and
145 decode a large part of the buffer.
146 @item approximate
147 The value can be an approximation. The function may avoid expensive
148 processing and return an inexact result.
149 @item nil
150 If the exact result needs expensive processing, the function will
151 return @code{nil} rather than an approximation. This is the default
152 if the argument is omitted.
153 @end table
154 @end defun
155
156 @defun filepos-to-bufferpos byte &optional quality coding-system
157 This function returns the buffer position corresponding to a file
158 position specified by @var{byte}, a zero-base byte offset from the
159 file's beginning. The function performs the conversion opposite to
160 what @code{bufferpos-to-filepos} does. Optional arguments
161 @var{quality} and @var{coding-system} have the same meaning and values
162 as for @code{bufferpos-to-filepos}.
163 @end defun
164
165 @defun multibyte-string-p string
166 Return @code{t} if @var{string} is a multibyte string, @code{nil}
167 otherwise. This function also returns @code{nil} if @var{string} is
168 some object other than a string.
169 @end defun
170
171 @defun string-bytes string
172 @cindex string, number of bytes
173 This function returns the number of bytes in @var{string}.
174 If @var{string} is a multibyte string, this can be greater than
175 @code{(length @var{string})}.
176 @end defun
177
178 @defun unibyte-string &rest bytes
179 This function concatenates all its argument @var{bytes} and makes the
180 result a unibyte string.
181 @end defun
182
183 @node Disabling Multibyte
184 @section Disabling Multibyte Characters
185 @cindex disabling multibyte
186
187 By default, Emacs starts in multibyte mode: it stores the contents
188 of buffers and strings using an internal encoding that represents
189 non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
190 mode allows you to use all the supported languages and scripts without
191 limitations.
192
193 @cindex turn multibyte support on or off
194 Under very special circumstances, you may want to disable multibyte
195 character support, for a specific buffer.
196 When multibyte characters are disabled in a buffer, we call
197 that @dfn{unibyte mode}. In unibyte mode, each character in the
198 buffer has a character code ranging from 0 through 255 (0377 octal); 0
199 through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
200 (0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
201 characters.
202
203 To edit a particular file in unibyte representation, visit it using
204 @code{find-file-literally}. @xref{Visiting Functions}. You can
205 convert a multibyte buffer to unibyte by saving it to a file, killing
206 the buffer, and visiting the file again with
207 @code{find-file-literally}. Alternatively, you can use @kbd{C-x
208 @key{RET} c} (@code{universal-coding-system-argument}) and specify
209 @samp{raw-text} as the coding system with which to visit or save a
210 file. @xref{Text Coding, , Specifying a Coding System for File Text,
211 emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
212 a file as @samp{raw-text} doesn't disable format conversion,
213 uncompression, or auto mode selection.
214
215 @c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
216 @vindex enable-multibyte-characters
217 The buffer-local variable @code{enable-multibyte-characters} is
218 non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
219 The mode line also indicates whether a buffer is multibyte or not.
220 With a graphical display, in a multibyte buffer, the portion of the
221 mode line that indicates the character set has a tooltip that (amongst
222 other things) says that the buffer is multibyte. In a unibyte buffer,
223 the character set indicator is absent. Thus, in a unibyte buffer
224 (when using a graphical display) there is normally nothing before the
225 indication of the visited file's end-of-line convention (colon,
226 backslash, etc.), unless you are using an input method.
227
228 @findex toggle-enable-multibyte-characters
229 You can turn off multibyte support in a specific buffer by invoking the
230 command @code{toggle-enable-multibyte-characters} in that buffer.
231
232 @node Converting Representations
233 @section Converting Text Representations
234
235 Emacs can convert unibyte text to multibyte; it can also convert
236 multibyte text to unibyte, provided that the multibyte text contains
237 only @acronym{ASCII} and 8-bit raw bytes. In general, these
238 conversions happen when inserting text into a buffer, or when putting
239 text from several strings together in one string. You can also
240 explicitly convert a string's contents to either representation.
241
242 Emacs chooses the representation for a string based on the text from
243 which it is constructed. The general rule is to convert unibyte text
244 to multibyte text when combining it with other multibyte text, because
245 the multibyte representation is more general and can hold whatever
246 characters the unibyte text has.
247
248 When inserting text into a buffer, Emacs converts the text to the
249 buffer's representation, as specified by
250 @code{enable-multibyte-characters} in that buffer. In particular, when
251 you insert multibyte text into a unibyte buffer, Emacs converts the text
252 to unibyte, even though this conversion cannot in general preserve all
253 the characters that might be in the multibyte text. The other natural
254 alternative, to convert the buffer contents to multibyte, is not
255 acceptable because the buffer's representation is a choice made by the
256 user that cannot be overridden automatically.
257
258 Converting unibyte text to multibyte text leaves @acronym{ASCII}
259 characters unchanged, and converts bytes with codes 128 through 255 to
260 the multibyte representation of raw eight-bit bytes.
261
262 Converting multibyte text to unibyte converts all @acronym{ASCII}
263 and eight-bit characters to their single-byte form, but loses
264 information for non-@acronym{ASCII} characters by discarding all but
265 the low 8 bits of each character's codepoint. Converting unibyte text
266 to multibyte and back to unibyte reproduces the original unibyte text.
267
268 The next two functions either return the argument @var{string}, or a
269 newly created string with no text properties.
270
271 @defun string-to-multibyte string
272 This function returns a multibyte string containing the same sequence
273 of characters as @var{string}. If @var{string} is a multibyte string,
274 it is returned unchanged. The function assumes that @var{string}
275 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
276 latter are converted to their multibyte representation corresponding
277 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
278 (@pxref{Text Representations, codepoints}).
279 @end defun
280
281 @defun string-to-unibyte string
282 This function returns a unibyte string containing the same sequence of
283 characters as @var{string}. It signals an error if @var{string}
284 contains a non-@acronym{ASCII} character. If @var{string} is a
285 unibyte string, it is returned unchanged. Use this function for
286 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
287 characters.
288 @end defun
289
290 @c FIXME: Should '@var{character}' be '@var{byte}'?
291 @defun byte-to-string byte
292 @cindex byte to string
293 This function returns a unibyte string containing a single byte of
294 character data, @var{character}. It signals an error if
295 @var{character} is not an integer between 0 and 255.
296 @end defun
297
298 @defun multibyte-char-to-unibyte char
299 This converts the multibyte character @var{char} to a unibyte
300 character, and returns that character. If @var{char} is neither
301 @acronym{ASCII} nor eight-bit, the function returns @minus{}1.
302 @end defun
303
304 @defun unibyte-char-to-multibyte char
305 This convert the unibyte character @var{char} to a multibyte
306 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
307 byte.
308 @end defun
309
310 @node Selecting a Representation
311 @section Selecting a Representation
312
313 Sometimes it is useful to examine an existing buffer or string as
314 multibyte when it was unibyte, or vice versa.
315
316 @defun set-buffer-multibyte multibyte
317 Set the representation type of the current buffer. If @var{multibyte}
318 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
319 is @code{nil}, the buffer becomes unibyte.
320
321 This function leaves the buffer contents unchanged when viewed as a
322 sequence of bytes. As a consequence, it can change the contents
323 viewed as characters; for instance, a sequence of three bytes which is
324 treated as one character in multibyte representation will count as
325 three characters in unibyte representation. Eight-bit characters
326 representing raw bytes are an exception. They are represented by one
327 byte in a unibyte buffer, but when the buffer is set to multibyte,
328 they are converted to two-byte sequences, and vice versa.
329
330 This function sets @code{enable-multibyte-characters} to record which
331 representation is in use. It also adjusts various data in the buffer
332 (including overlays, text properties and markers) so that they cover the
333 same text as they did before.
334
335 This function signals an error if the buffer is narrowed, since the
336 narrowing might have occurred in the middle of multibyte character
337 sequences.
338
339 This function also signals an error if the buffer is an indirect
340 buffer. An indirect buffer always inherits the representation of its
341 base buffer.
342 @end defun
343
344 @defun string-as-unibyte string
345 If @var{string} is already a unibyte string, this function returns
346 @var{string} itself. Otherwise, it returns a new string with the same
347 bytes as @var{string}, but treating each byte as a separate character
348 (so that the value may have more characters than @var{string}); as an
349 exception, each eight-bit character representing a raw byte is
350 converted into a single byte. The newly-created string contains no
351 text properties.
352 @end defun
353
354 @defun string-as-multibyte string
355 If @var{string} is a multibyte string, this function returns
356 @var{string} itself. Otherwise, it returns a new string with the same
357 bytes as @var{string}, but treating each multibyte sequence as one
358 character. This means that the value may have fewer characters than
359 @var{string} has. If a byte sequence in @var{string} is invalid as a
360 multibyte representation of a single character, each byte in the
361 sequence is treated as a raw 8-bit byte. The newly-created string
362 contains no text properties.
363 @end defun
364
365 @node Character Codes
366 @section Character Codes
367 @cindex character codes
368
369 The unibyte and multibyte text representations use different
370 character codes. The valid character codes for unibyte representation
371 range from 0 to @code{#xFF} (255)---the values that can fit in one
372 byte. The valid character codes for multibyte representation range
373 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
374 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
375 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
376 non-@acronym{ASCII} characters.
377
378 Emacs character codes are a superset of the Unicode standard.
379 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
380 characters of the same codepoint; values @code{#x110000} (1114112)
381 through @code{#x3FFF7F} (4194175) represent characters that are not
382 unified with Unicode; and values @code{#x3FFF80} (4194176) through
383 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
384
385 @defun characterp charcode
386 This returns @code{t} if @var{charcode} is a valid character, and
387 @code{nil} otherwise.
388
389 @example
390 @group
391 (characterp 65)
392 @result{} t
393 @end group
394 @group
395 (characterp 4194303)
396 @result{} t
397 @end group
398 @group
399 (characterp 4194304)
400 @result{} nil
401 @end group
402 @end example
403 @end defun
404
405 @cindex maximum value of character codepoint
406 @cindex codepoint, largest value
407 @defun max-char
408 This function returns the largest value that a valid character
409 codepoint can have.
410
411 @example
412 @group
413 (characterp (max-char))
414 @result{} t
415 @end group
416 @group
417 (characterp (1+ (max-char)))
418 @result{} nil
419 @end group
420 @end example
421 @end defun
422
423 @defun get-byte &optional pos string
424 This function returns the byte at character position @var{pos} in the
425 current buffer. If the current buffer is unibyte, this is literally
426 the byte at that position. If the buffer is multibyte, byte values of
427 @acronym{ASCII} characters are the same as character codepoints,
428 whereas eight-bit raw bytes are converted to their 8-bit codes. The
429 function signals an error if the character at @var{pos} is
430 non-@acronym{ASCII}.
431
432 The optional argument @var{string} means to get a byte value from that
433 string instead of the current buffer.
434 @end defun
435
436 @node Character Properties
437 @section Character Properties
438 @cindex character properties
439 A @dfn{character property} is a named attribute of a character that
440 specifies how the character behaves and how it should be handled
441 during text processing and display. Thus, character properties are an
442 important part of specifying the character's semantics.
443
444 @c FIXME: Use the latest URI of this chapter?
445 @c http://www.unicode.org/versions/latest/ch04.pdf
446 On the whole, Emacs follows the Unicode Standard in its implementation
447 of character properties. In particular, Emacs supports the
448 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
449 Model}, and the Emacs character property database is derived from the
450 Unicode Character Database (@acronym{UCD}). See the
451 @uref{http://www.unicode.org/versions/Unicode6.2.0/ch04.pdf, Character
452 Properties chapter of the Unicode Standard}, for a detailed
453 description of Unicode character properties and their meaning. This
454 section assumes you are already familiar with that chapter of the
455 Unicode Standard, and want to apply that knowledge to Emacs Lisp
456 programs.
457
458 In Emacs, each property has a name, which is a symbol, and a set of
459 possible values, whose types depend on the property; if a character
460 does not have a certain property, the value is @code{nil}. As a
461 general rule, the names of character properties in Emacs are produced
462 from the corresponding Unicode properties by downcasing them and
463 replacing each @samp{_} character with a dash @samp{-}. For example,
464 @code{Canonical_Combining_Class} becomes
465 @code{canonical-combining-class}. However, sometimes we shorten the
466 names to make their use easier.
467
468 @cindex unassigned character codepoints
469 Some codepoints are left @dfn{unassigned} by the
470 @acronym{UCD}---they don't correspond to any character. The Unicode
471 Standard defines default values of properties for such codepoints;
472 they are mentioned below for each property.
473
474 Here is the full list of value types for all the character
475 properties that Emacs knows about:
476
477 @table @code
478 @item name
479 Corresponds to the @code{Name} Unicode property. The value is a
480 string consisting of upper-case Latin letters A to Z, digits, spaces,
481 and hyphen @samp{-} characters. For unassigned codepoints, the value
482 is @code{nil}.
483
484 @cindex unicode general category
485 @item general-category
486 Corresponds to the @code{General_Category} Unicode property. The
487 value is a symbol whose name is a 2-letter abbreviation of the
488 character's classification. For unassigned codepoints, the value
489 is @code{Cn}.
490
491 @item canonical-combining-class
492 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
493 The value is an integer. For unassigned codepoints, the value
494 is zero.
495
496 @cindex bidirectional class of characters
497 @item bidi-class
498 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
499 symbol whose name is the Unicode @dfn{directional type} of the
500 character. Emacs uses this property when it reorders bidirectional
501 text for display (@pxref{Bidirectional Display}). For unassigned
502 codepoints, the value depends on the code blocks to which the
503 codepoint belongs: most unassigned codepoints get the value of
504 @code{L} (strong L), but some get values of @code{AL} (Arabic letter)
505 or @code{R} (strong R).
506
507 @item decomposition
508 Corresponds to the Unicode properties @code{Decomposition_Type} and
509 @code{Decomposition_Value}. The value is a list, whose first element
510 may be a symbol representing a compatibility formatting tag, such as
511 @code{small}@footnote{The Unicode specification writes these tag names
512 inside @samp{<..>} brackets, but the tag names in Emacs do not include
513 the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
514 @samp{small}. }; the other elements are characters that give the
515 compatibility decomposition sequence of this character. For
516 characters that don't have decomposition sequences, and for unassigned
517 codepoints, the value is a list with a single member, the character
518 itself.
519
520 @item decimal-digit-value
521 Corresponds to the Unicode @code{Numeric_Value} property for
522 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
523 an integer, or @code{nil} if the character has no decimal digit value.
524 For unassigned codepoints, the value is @code{nil}, which means
525 @acronym{NaN}, or ``not a number''.
526
527 @item digit-value
528 Corresponds to the Unicode @code{Numeric_Value} property for
529 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
530 integer. Examples of such characters include compatibility subscript
531 and superscript digits, for which the value is the corresponding
532 number. For characters that don't have any numeric value, and for
533 unassigned codepoints, the value is @code{nil}, which means
534 @acronym{NaN}.
535
536 @item numeric-value
537 Corresponds to the Unicode @code{Numeric_Value} property for
538 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
539 this property is a number. Examples of characters that have this
540 property include fractions, subscripts, superscripts, Roman numerals,
541 currency numerators, and encircled numbers. For example, the value of
542 this property for the character @code{U+2155} (@sc{vulgar fraction one
543 fifth}) is @code{0.2}. For characters that don't have any numeric
544 value, and for unassigned codepoints, the value is @code{nil}, which
545 means @acronym{NaN}.
546
547 @cindex mirroring of characters
548 @item mirrored
549 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
550 of this property is a symbol, either @code{Y} or @code{N}. For
551 unassigned codepoints, the value is @code{N}.
552
553 @item mirroring
554 Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
555 value of this property is a character whose glyph represents the
556 mirror image of the character's glyph, or @code{nil} if there's no
557 defined mirroring glyph. All the characters whose @code{mirrored}
558 property is @code{N} have @code{nil} as their @code{mirroring}
559 property; however, some characters whose @code{mirrored} property is
560 @code{Y} also have @code{nil} for @code{mirroring}, because no
561 appropriate characters exist with mirrored glyphs. Emacs uses this
562 property to display mirror images of characters when appropriate
563 (@pxref{Bidirectional Display}). For unassigned codepoints, the value
564 is @code{nil}.
565
566 @item paired-bracket
567 Corresponds to the Unicode @code{Bidi_Paired_Bracket} property. The
568 value of this property is the codepoint of a character's @dfn{paired
569 bracket}, or @code{nil} if the character is not a bracket character.
570 This establishes a mapping between characters that are treated as
571 bracket pairs by the Unicode Bidirectional Algorithm; Emacs uses this
572 property when it decides how to reorder for display parentheses,
573 braces, and other similar characters (@pxref{Bidirectional Display}).
574
575 @item bracket-type
576 Corresponds to the Unicode @code{Bidi_Paired_Bracket_Type} property.
577 For characters whose @code{paired-bracket} property is non-@code{nil},
578 the value of this property is a symbol, either @code{o} (for opening
579 bracket characters) or @code{c} (for closing bracket characters). For
580 characters whose @code{paired-bracket} property is @code{nil}, the
581 value is the symbol @code{n} (None). Like @code{paired-bracket}, this
582 property is used for bidirectional display.
583
584 @item old-name
585 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
586 is a string. For unassigned codepoints, and characters that have no
587 value for this property, the value is @code{nil}.
588
589 @item iso-10646-comment
590 Corresponds to the Unicode @code{ISO_Comment} property. The value is
591 either a string or @code{nil}. For unassigned codepoints, the value
592 is @code{nil}.
593
594 @item uppercase
595 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
596 The value of this property is a single character. For unassigned
597 codepoints, the value is @code{nil}, which means the character itself.
598
599 @item lowercase
600 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
601 The value of this property is a single character. For unassigned
602 codepoints, the value is @code{nil}, which means the character itself.
603
604 @item titlecase
605 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
606 @dfn{Title case} is a special form of a character used when the first
607 character of a word needs to be capitalized. The value of this
608 property is a single character. For unassigned codepoints, the value
609 is @code{nil}, which means the character itself.
610 @end table
611
612 @defun get-char-code-property char propname
613 This function returns the value of @var{char}'s @var{propname} property.
614
615 @example
616 @group
617 (get-char-code-property ?\s 'general-category)
618 @result{} Zs
619 @end group
620 @group
621 (get-char-code-property ?1 'general-category)
622 @result{} Nd
623 @end group
624 @group
625 ;; U+2084
626 (get-char-code-property ?\N@{SUBSCRIPT FOUR@}
627 'digit-value)
628 @result{} 4
629 @end group
630 @group
631 ;; U+2155
632 (get-char-code-property ?\N@{VULGAR FRACTION ONE FIFTH@}
633 'numeric-value)
634 @result{} 0.2
635 @end group
636 @group
637 ;; U+2163
638 (get-char-code-property ?\N@{ROMAN NUMERAL FOUR@}
639 'numeric-value)
640 @result{} 4
641 @end group
642 @group
643 (get-char-code-property ?\( 'paired-bracket)
644 @result{} 41 ;; closing parenthesis
645 @end group
646 @group
647 (get-char-code-property ?\) 'bracket-type)
648 @result{} c
649 @end group
650 @end example
651 @end defun
652
653 @defun char-code-property-description prop value
654 This function returns the description string of property @var{prop}'s
655 @var{value}, or @code{nil} if @var{value} has no description.
656
657 @example
658 @group
659 (char-code-property-description 'general-category 'Zs)
660 @result{} "Separator, Space"
661 @end group
662 @group
663 (char-code-property-description 'general-category 'Nd)
664 @result{} "Number, Decimal Digit"
665 @end group
666 @group
667 (char-code-property-description 'numeric-value '1/5)
668 @result{} nil
669 @end group
670 @end example
671 @end defun
672
673 @defun put-char-code-property char propname value
674 This function stores @var{value} as the value of the property
675 @var{propname} for the character @var{char}.
676 @end defun
677
678 @defvar unicode-category-table
679 The value of this variable is a char-table (@pxref{Char-Tables}) that
680 specifies, for each character, its Unicode @code{General_Category}
681 property as a symbol.
682 @end defvar
683
684 @defvar char-script-table
685 @cindex script symbols
686 The value of this variable is a char-table that specifies, for each
687 character, a symbol whose name is the script to which the character
688 belongs, according to the Unicode Standard classification of the
689 Unicode code space into script-specific blocks. This char-table has a
690 single extra slot whose value is the list of all script symbols.
691 @end defvar
692
693 @defvar char-width-table
694 The value of this variable is a char-table that specifies the width of
695 each character in columns that it will occupy on the screen.
696 @end defvar
697
698 @defvar printable-chars
699 The value of this variable is a char-table that specifies, for each
700 character, whether it is printable or not. That is, if evaluating
701 @code{(aref printable-chars char)} results in @code{t}, the character
702 is printable, and if it results in @code{nil}, it is not.
703 @end defvar
704
705 @node Character Sets
706 @section Character Sets
707 @cindex character sets
708
709 @cindex charset
710 @cindex coded character set
711 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
712 in which each character is assigned a numeric code point. (The
713 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
714 charset has a name which is a symbol. A single character can belong
715 to any number of different character sets, but it will generally have
716 a different code point in each charset. Examples of character sets
717 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
718 @code{windows-1255}. The code point assigned to a character in a
719 charset is usually different from its code point used in Emacs buffers
720 and strings.
721
722 @cindex @code{emacs}, a charset
723 @cindex @code{unicode}, a charset
724 @cindex @code{eight-bit}, a charset
725 Emacs defines several special character sets. The character set
726 @code{unicode} includes all the characters whose Emacs code points are
727 in the range @code{0..#x10FFFF}. The character set @code{emacs}
728 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
729 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
730 Emacs uses it to represent raw bytes encountered in text.
731
732 @defun charsetp object
733 Returns @code{t} if @var{object} is a symbol that names a character set,
734 @code{nil} otherwise.
735 @end defun
736
737 @defvar charset-list
738 The value is a list of all defined character set names.
739 @end defvar
740
741 @defun charset-priority-list &optional highestp
742 This function returns a list of all defined character sets ordered by
743 their priority. If @var{highestp} is non-@code{nil}, the function
744 returns a single character set of the highest priority.
745 @end defun
746
747 @defun set-charset-priority &rest charsets
748 This function makes @var{charsets} the highest priority character sets.
749 @end defun
750
751 @defun char-charset character &optional restriction
752 This function returns the name of the character set of highest
753 priority that @var{character} belongs to. @acronym{ASCII} characters
754 are an exception: for them, this function always returns @code{ascii}.
755
756 If @var{restriction} is non-@code{nil}, it should be a list of
757 charsets to search. Alternatively, it can be a coding system, in
758 which case the returned charset must be supported by that coding
759 system (@pxref{Coding Systems}).
760 @end defun
761
762 @c TODO: Explain the properties here and add indexes such as 'charset property'.
763 @defun charset-plist charset
764 This function returns the property list of the character set
765 @var{charset}. Although @var{charset} is a symbol, this is not the
766 same as the property list of that symbol. Charset properties include
767 important information about the charset, such as its documentation
768 string, short name, etc.
769 @end defun
770
771 @defun put-charset-property charset propname value
772 This function sets the @var{propname} property of @var{charset} to the
773 given @var{value}.
774 @end defun
775
776 @defun get-charset-property charset propname
777 This function returns the value of @var{charset}s property
778 @var{propname}.
779 @end defun
780
781 @deffn Command list-charset-chars charset
782 This command displays a list of characters in the character set
783 @var{charset}.
784 @end deffn
785
786 Emacs can convert between its internal representation of a character
787 and the character's codepoint in a specific charset. The following
788 two functions support these conversions.
789
790 @c FIXME: decode-char and encode-char accept and ignore an additional
791 @c argument @var{restriction}. When that argument actually makes a
792 @c difference, it should be documented here.
793 @defun decode-char charset code-point
794 This function decodes a character that is assigned a @var{code-point}
795 in @var{charset}, to the corresponding Emacs character, and returns
796 it. If @var{charset} doesn't contain a character of that code point,
797 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
798 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
799 specified as a cons cell @code{(@var{high} . @var{low})}, where
800 @var{low} are the lower 16 bits of the value and @var{high} are the
801 high 16 bits.
802 @end defun
803
804 @defun encode-char char charset
805 This function returns the code point assigned to the character
806 @var{char} in @var{charset}. If the result does not fit in a Lisp
807 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
808 that fits the second argument of @code{decode-char} above. If
809 @var{charset} doesn't have a codepoint for @var{char}, the value is
810 @code{nil}.
811 @end defun
812
813 The following function comes in handy for applying a certain
814 function to all or part of the characters in a charset:
815
816 @defun map-charset-chars function charset &optional arg from-code to-code
817 Call @var{function} for characters in @var{charset}. @var{function}
818 is called with two arguments. The first one is a cons cell
819 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
820 indicate a range of characters contained in charset. The second
821 argument passed to @var{function} is @var{arg}.
822
823 By default, the range of codepoints passed to @var{function} includes
824 all the characters in @var{charset}, but optional arguments
825 @var{from-code} and @var{to-code} limit that to the range of
826 characters between these two codepoints of @var{charset}. If either
827 of them is @code{nil}, it defaults to the first or last codepoint of
828 @var{charset}, respectively.
829 @end defun
830
831 @node Scanning Charsets
832 @section Scanning for Character Sets
833 @cindex scanning for character sets
834 @cindex character set, searching
835
836 Sometimes it is useful to find out which character set a particular
837 character belongs to. One use for this is in determining which coding
838 systems (@pxref{Coding Systems}) are capable of representing all of
839 the text in question; another is to determine the font(s) for
840 displaying that text.
841
842 @defun charset-after &optional pos
843 This function returns the charset of highest priority containing the
844 character at position @var{pos} in the current buffer. If @var{pos}
845 is omitted or @code{nil}, it defaults to the current value of point.
846 If @var{pos} is out of range, the value is @code{nil}.
847 @end defun
848
849 @defun find-charset-region beg end &optional translation
850 This function returns a list of the character sets of highest priority
851 that contain characters in the current buffer between positions
852 @var{beg} and @var{end}.
853
854 The optional argument @var{translation} specifies a translation table
855 to use for scanning the text (@pxref{Translation of Characters}). If
856 it is non-@code{nil}, then each character in the region is translated
857 through this table, and the value returned describes the translated
858 characters instead of the characters actually in the buffer.
859 @end defun
860
861 @defun find-charset-string string &optional translation
862 This function returns a list of character sets of highest priority
863 that contain characters in @var{string}. It is just like
864 @code{find-charset-region}, except that it applies to the contents of
865 @var{string} instead of part of the current buffer.
866 @end defun
867
868 @node Translation of Characters
869 @section Translation of Characters
870 @cindex character translation tables
871 @cindex translation tables
872
873 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
874 specifies a mapping of characters into characters. These tables are
875 used in encoding and decoding, and for other purposes. Some coding
876 systems specify their own particular translation tables; there are
877 also default translation tables which apply to all other coding
878 systems.
879
880 A translation table has two extra slots. The first is either
881 @code{nil} or a translation table that performs the reverse
882 translation; the second is the maximum number of characters to look up
883 for translating sequences of characters (see the description of
884 @code{make-translation-table-from-alist} below).
885
886 @defun make-translation-table &rest translations
887 This function returns a translation table based on the argument
888 @var{translations}. Each element of @var{translations} should be a
889 list of elements of the form @code{(@var{from} . @var{to})}; this says
890 to translate the character @var{from} into @var{to}.
891
892 The arguments and the forms in each argument are processed in order,
893 and if a previous form already translates @var{to} to some other
894 character, say @var{to-alt}, @var{from} is also translated to
895 @var{to-alt}.
896 @end defun
897
898 During decoding, the translation table's translations are applied to
899 the characters that result from ordinary decoding. If a coding system
900 has the property @code{:decode-translation-table}, that specifies the
901 translation table to use, or a list of translation tables to apply in
902 sequence. (This is a property of the coding system, as returned by
903 @code{coding-system-get}, not a property of the symbol that is the
904 coding system's name. @xref{Coding System Basics,, Basic Concepts of
905 Coding Systems}.) Finally, if
906 @code{standard-translation-table-for-decode} is non-@code{nil}, the
907 resulting characters are translated by that table.
908
909 During encoding, the translation table's translations are applied to
910 the characters in the buffer, and the result of translation is
911 actually encoded. If a coding system has property
912 @code{:encode-translation-table}, that specifies the translation table
913 to use, or a list of translation tables to apply in sequence. In
914 addition, if the variable @code{standard-translation-table-for-encode}
915 is non-@code{nil}, it specifies the translation table to use for
916 translating the result.
917
918 @defvar standard-translation-table-for-decode
919 This is the default translation table for decoding. If a coding
920 systems specifies its own translation tables, the table that is the
921 value of this variable, if non-@code{nil}, is applied after them.
922 @end defvar
923
924 @defvar standard-translation-table-for-encode
925 This is the default translation table for encoding. If a coding
926 systems specifies its own translation tables, the table that is the
927 value of this variable, if non-@code{nil}, is applied after them.
928 @end defvar
929
930 @c FIXME: This variable is obsolete since 23.1. We should mention
931 @c that here or simply remove this defvar. --xfq
932 @defvar translation-table-for-input
933 Self-inserting characters are translated through this translation
934 table before they are inserted. Search commands also translate their
935 input through this table, so they can compare more reliably with
936 what's in the buffer.
937
938 This variable automatically becomes buffer-local when set.
939 @end defvar
940
941 @defun make-translation-table-from-vector vec
942 This function returns a translation table made from @var{vec} that is
943 an array of 256 elements to map bytes (values 0 through #xFF) to
944 characters. Elements may be @code{nil} for untranslated bytes. The
945 returned table has a translation table for reverse mapping in the
946 first extra slot, and the value @code{1} in the second extra slot.
947
948 This function provides an easy way to make a private coding system
949 that maps each byte to a specific character. You can specify the
950 returned table and the reverse translation table using the properties
951 @code{:decode-translation-table} and @code{:encode-translation-table}
952 respectively in the @var{props} argument to
953 @code{define-coding-system}.
954 @end defun
955
956 @defun make-translation-table-from-alist alist
957 This function is similar to @code{make-translation-table} but returns
958 a complex translation table rather than a simple one-to-one mapping.
959 Each element of @var{alist} is of the form @code{(@var{from}
960 . @var{to})}, where @var{from} and @var{to} are either characters or
961 vectors specifying a sequence of characters. If @var{from} is a
962 character, that character is translated to @var{to} (i.e., to a
963 character or a character sequence). If @var{from} is a vector of
964 characters, that sequence is translated to @var{to}. The returned
965 table has a translation table for reverse mapping in the first extra
966 slot, and the maximum length of all the @var{from} character sequences
967 in the second extra slot.
968 @end defun
969
970 @node Coding Systems
971 @section Coding Systems
972
973 @cindex coding system
974 When Emacs reads or writes a file, and when Emacs sends text to a
975 subprocess or receives text from a subprocess, it normally performs
976 character code conversion and end-of-line conversion as specified
977 by a particular @dfn{coding system}.
978
979 How to define a coding system is an arcane matter, and is not
980 documented here.
981
982 @menu
983 * Coding System Basics:: Basic concepts.
984 * Encoding and I/O:: How file I/O functions handle coding systems.
985 * Lisp and Coding Systems:: Functions to operate on coding system names.
986 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
987 * Default Coding Systems:: Controlling the default choices.
988 * Specifying Coding Systems:: Requesting a particular coding system
989 for a single file operation.
990 * Explicit Encoding:: Encoding or decoding text without doing I/O.
991 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
992 @end menu
993
994 @node Coding System Basics
995 @subsection Basic Concepts of Coding Systems
996
997 @cindex character code conversion
998 @dfn{Character code conversion} involves conversion between the
999 internal representation of characters used inside Emacs and some other
1000 encoding. Emacs supports many different encodings, in that it can
1001 convert to and from them. For example, it can convert text to or from
1002 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
1003 several variants of ISO 2022. In some cases, Emacs supports several
1004 alternative encodings for the same characters; for example, there are
1005 three coding systems for the Cyrillic (Russian) alphabet: ISO,
1006 Alternativnyj, and KOI8.
1007
1008 Every coding system specifies a particular set of character code
1009 conversions, but the coding system @code{undecided} is special: it
1010 leaves the choice unspecified, to be chosen heuristically for each
1011 file, based on the file's data.
1012
1013 In general, a coding system doesn't guarantee roundtrip identity:
1014 decoding a byte sequence using coding system, then encoding the
1015 resulting text in the same coding system, can produce a different byte
1016 sequence. But some coding systems do guarantee that the byte sequence
1017 will be the same as what you originally decoded. Here are a few
1018 examples:
1019
1020 @quotation
1021 iso-8859-1, utf-8, big5, shift_jis, euc-jp
1022 @end quotation
1023
1024 Encoding buffer text and then decoding the result can also fail to
1025 reproduce the original text. For instance, if you encode a character
1026 with a coding system which does not support that character, the result
1027 is unpredictable, and thus decoding it using the same coding system
1028 may produce a different text. Currently, Emacs can't report errors
1029 that result from encoding unsupported characters.
1030
1031 @cindex EOL conversion
1032 @cindex end-of-line conversion
1033 @cindex line end conversion
1034 @dfn{End of line conversion} handles three different conventions
1035 used on various systems for representing end of line in files. The
1036 Unix convention, used on GNU and Unix systems, is to use the linefeed
1037 character (also called newline). The DOS convention, used on
1038 MS-Windows and MS-DOS systems, is to use a carriage-return and a
1039 linefeed at the end of a line. The Mac convention is to use just
1040 carriage-return. (This was the convention used on the Macintosh
1041 system prior to OS X.)
1042
1043 @cindex base coding system
1044 @cindex variant coding system
1045 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
1046 conversion unspecified, to be chosen based on the data. @dfn{Variant
1047 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
1048 @code{latin-1-mac} specify the end-of-line conversion explicitly as
1049 well. Most base coding systems have three corresponding variants whose
1050 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
1051
1052 @vindex raw-text@r{ coding system}
1053 The coding system @code{raw-text} is special in that it prevents
1054 character code conversion, and causes the buffer visited with this
1055 coding system to be a unibyte buffer. For historical reasons, you can
1056 save both unibyte and multibyte text with this coding system. When
1057 you use @code{raw-text} to encode multibyte text, it does perform one
1058 character code conversion: it converts eight-bit characters to their
1059 single-byte external representation. @code{raw-text} does not specify
1060 the end-of-line conversion, allowing that to be determined as usual by
1061 the data, and has the usual three variants which specify the
1062 end-of-line conversion.
1063
1064 @vindex no-conversion@r{ coding system}
1065 @vindex binary@r{ coding system}
1066 @code{no-conversion} (and its alias @code{binary}) is equivalent to
1067 @code{raw-text-unix}: it specifies no conversion of either character
1068 codes or end-of-line.
1069
1070 @vindex emacs-internal@r{ coding system}
1071 @vindex utf-8-emacs@r{ coding system}
1072 The coding system @code{utf-8-emacs} specifies that the data is
1073 represented in the internal Emacs encoding (@pxref{Text
1074 Representations}). This is like @code{raw-text} in that no code
1075 conversion happens, but different in that the result is multibyte
1076 data. The name @code{emacs-internal} is an alias for
1077 @code{utf-8-emacs}.
1078
1079 @defun coding-system-get coding-system property
1080 This function returns the specified property of the coding system
1081 @var{coding-system}. Most coding system properties exist for internal
1082 purposes, but one that you might find useful is @code{:mime-charset}.
1083 That property's value is the name used in MIME for the character coding
1084 which this coding system can read and write. Examples:
1085
1086 @example
1087 (coding-system-get 'iso-latin-1 :mime-charset)
1088 @result{} iso-8859-1
1089 (coding-system-get 'iso-2022-cn :mime-charset)
1090 @result{} iso-2022-cn
1091 (coding-system-get 'cyrillic-koi8 :mime-charset)
1092 @result{} koi8-r
1093 @end example
1094
1095 The value of the @code{:mime-charset} property is also defined
1096 as an alias for the coding system.
1097 @end defun
1098
1099 @cindex alias, for coding systems
1100 @defun coding-system-aliases coding-system
1101 This function returns the list of aliases of @var{coding-system}.
1102 @end defun
1103
1104 @node Encoding and I/O
1105 @subsection Encoding and I/O
1106
1107 The principal purpose of coding systems is for use in reading and
1108 writing files. The function @code{insert-file-contents} uses a coding
1109 system to decode the file data, and @code{write-region} uses one to
1110 encode the buffer contents.
1111
1112 You can specify the coding system to use either explicitly
1113 (@pxref{Specifying Coding Systems}), or implicitly using a default
1114 mechanism (@pxref{Default Coding Systems}). But these methods may not
1115 completely specify what to do. For example, they may choose a coding
1116 system such as @code{undefined} which leaves the character code
1117 conversion to be determined from the data. In these cases, the I/O
1118 operation finishes the job of choosing a coding system. Very often
1119 you will want to find out afterwards which coding system was chosen.
1120
1121 @defvar buffer-file-coding-system
1122 This buffer-local variable records the coding system used for saving the
1123 buffer and for writing part of the buffer with @code{write-region}. If
1124 the text to be written cannot be safely encoded using the coding system
1125 specified by this variable, these operations select an alternative
1126 encoding by calling the function @code{select-safe-coding-system}
1127 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1128 requires to ask the user to specify a coding system,
1129 @code{buffer-file-coding-system} is updated to the newly selected coding
1130 system.
1131
1132 @code{buffer-file-coding-system} does @emph{not} affect sending text
1133 to a subprocess.
1134 @end defvar
1135
1136 @defvar save-buffer-coding-system
1137 This variable specifies the coding system for saving the buffer (by
1138 overriding @code{buffer-file-coding-system}). Note that it is not used
1139 for @code{write-region}.
1140
1141 When a command to save the buffer starts out to use
1142 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1143 and that coding system cannot handle
1144 the actual text in the buffer, the command asks the user to choose
1145 another coding system (by calling @code{select-safe-coding-system}).
1146 After that happens, the command also updates
1147 @code{buffer-file-coding-system} to represent the coding system that
1148 the user specified.
1149 @end defvar
1150
1151 @defvar last-coding-system-used
1152 I/O operations for files and subprocesses set this variable to the
1153 coding system name that was used. The explicit encoding and decoding
1154 functions (@pxref{Explicit Encoding}) set it too.
1155
1156 @strong{Warning:} Since receiving subprocess output sets this variable,
1157 it can change whenever Emacs waits; therefore, you should copy the
1158 value shortly after the function call that stores the value you are
1159 interested in.
1160 @end defvar
1161
1162 The variable @code{selection-coding-system} specifies how to encode
1163 selections for the window system. @xref{Window System Selections}.
1164
1165 @defvar file-name-coding-system
1166 The variable @code{file-name-coding-system} specifies the coding
1167 system to use for encoding file names. Emacs encodes file names using
1168 that coding system for all file operations. If
1169 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
1170 coding system determined by the selected language environment. In the
1171 default language environment, any non-@acronym{ASCII} characters in
1172 file names are not encoded specially; they appear in the file system
1173 using the internal Emacs representation.
1174 @end defvar
1175
1176 @strong{Warning:} if you change @code{file-name-coding-system} (or
1177 the language environment) in the middle of an Emacs session, problems
1178 can result if you have already visited files whose names were encoded
1179 using the earlier coding system and are handled differently under the
1180 new coding system. If you try to save one of these buffers under the
1181 visited file name, saving may use the wrong file name, or it may get
1182 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1183 new file name for that buffer.
1184
1185 @cindex file-name encoding, MS-Windows
1186 On Windows 2000 and later, Emacs by default uses Unicode APIs to
1187 pass file names to the OS, so the value of
1188 @code{file-name-coding-system} is largely ignored. Lisp applications
1189 that need to encode or decode file names on the Lisp level should use
1190 @code{utf-8} coding-system when @code{system-type} is
1191 @code{windows-nt}; the conversion of UTF-8 encoded file names to the
1192 encoding appropriate for communicating with the OS is performed
1193 internally by Emacs.
1194
1195 @node Lisp and Coding Systems
1196 @subsection Coding Systems in Lisp
1197
1198 Here are the Lisp facilities for working with coding systems:
1199
1200 @cindex list all coding systems
1201 @defun coding-system-list &optional base-only
1202 This function returns a list of all coding system names (symbols). If
1203 @var{base-only} is non-@code{nil}, the value includes only the
1204 base coding systems. Otherwise, it includes alias and variant coding
1205 systems as well.
1206 @end defun
1207
1208 @defun coding-system-p object
1209 This function returns @code{t} if @var{object} is a coding system
1210 name or @code{nil}.
1211 @end defun
1212
1213 @cindex validity of coding system
1214 @cindex coding system, validity check
1215 @defun check-coding-system coding-system
1216 This function checks the validity of @var{coding-system}. If that is
1217 valid, it returns @var{coding-system}. If @var{coding-system} is
1218 @code{nil}, the function return @code{nil}. For any other values, it
1219 signals an error whose @code{error-symbol} is @code{coding-system-error}
1220 (@pxref{Signaling Errors, signal}).
1221 @end defun
1222
1223 @cindex eol type of coding system
1224 @defun coding-system-eol-type coding-system
1225 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1226 conversion used by @var{coding-system}. If @var{coding-system}
1227 specifies a certain eol conversion, the return value is an integer 0,
1228 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1229 respectively. If @var{coding-system} doesn't specify eol conversion
1230 explicitly, the return value is a vector of coding systems, each one
1231 with one of the possible eol conversion types, like this:
1232
1233 @lisp
1234 (coding-system-eol-type 'latin-1)
1235 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1236 @end lisp
1237
1238 @noindent
1239 If this function returns a vector, Emacs will decide, as part of the
1240 text encoding or decoding process, what eol conversion to use. For
1241 decoding, the end-of-line format of the text is auto-detected, and the
1242 eol conversion is set to match it (e.g., DOS-style CRLF format will
1243 imply @code{dos} eol conversion). For encoding, the eol conversion is
1244 taken from the appropriate default coding system (e.g.,
1245 default value of @code{buffer-file-coding-system} for
1246 @code{buffer-file-coding-system}), or from the default eol conversion
1247 appropriate for the underlying platform.
1248 @end defun
1249
1250 @cindex eol conversion of coding system
1251 @defun coding-system-change-eol-conversion coding-system eol-type
1252 This function returns a coding system which is like @var{coding-system}
1253 except for its eol conversion, which is specified by @code{eol-type}.
1254 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1255 @code{nil}. If it is @code{nil}, the returned coding system determines
1256 the end-of-line conversion from the data.
1257
1258 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1259 @code{dos} and @code{mac}, respectively.
1260 @end defun
1261
1262 @cindex text conversion of coding system
1263 @defun coding-system-change-text-conversion eol-coding text-coding
1264 This function returns a coding system which uses the end-of-line
1265 conversion of @var{eol-coding}, and the text conversion of
1266 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1267 @code{undecided}, or one of its variants according to @var{eol-coding}.
1268 @end defun
1269
1270 @cindex safely encode region
1271 @cindex coding systems for encoding region
1272 @defun find-coding-systems-region from to
1273 This function returns a list of coding systems that could be used to
1274 encode a text between @var{from} and @var{to}. All coding systems in
1275 the list can safely encode any multibyte characters in that portion of
1276 the text.
1277
1278 If the text contains no multibyte characters, the function returns the
1279 list @code{(undecided)}.
1280 @end defun
1281
1282 @cindex safely encode a string
1283 @cindex coding systems for encoding a string
1284 @defun find-coding-systems-string string
1285 This function returns a list of coding systems that could be used to
1286 encode the text of @var{string}. All coding systems in the list can
1287 safely encode any multibyte characters in @var{string}. If the text
1288 contains no multibyte characters, this returns the list
1289 @code{(undecided)}.
1290 @end defun
1291
1292 @cindex charset, coding systems to encode
1293 @cindex safely encode characters in a charset
1294 @defun find-coding-systems-for-charsets charsets
1295 This function returns a list of coding systems that could be used to
1296 encode all the character sets in the list @var{charsets}.
1297 @end defun
1298
1299 @defun check-coding-systems-region start end coding-system-list
1300 This function checks whether coding systems in the list
1301 @code{coding-system-list} can encode all the characters in the region
1302 between @var{start} and @var{end}. If all of the coding systems in
1303 the list can encode the specified text, the function returns
1304 @code{nil}. If some coding systems cannot encode some of the
1305 characters, the value is an alist, each element of which has the form
1306 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1307 that @var{coding-system1} cannot encode characters at buffer positions
1308 @var{pos1}, @var{pos2}, @enddots{}.
1309
1310 @var{start} may be a string, in which case @var{end} is ignored and
1311 the returned value references string indices instead of buffer
1312 positions.
1313 @end defun
1314
1315 @defun detect-coding-region start end &optional highest
1316 This function chooses a plausible coding system for decoding the text
1317 from @var{start} to @var{end}. This text should be a byte sequence,
1318 i.e., unibyte text or multibyte text with only @acronym{ASCII} and
1319 eight-bit characters (@pxref{Explicit Encoding}).
1320
1321 Normally this function returns a list of coding systems that could
1322 handle decoding the text that was scanned. They are listed in order of
1323 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1324 return value is just one coding system, the one that is highest in
1325 priority.
1326
1327 If the region contains only @acronym{ASCII} characters except for such
1328 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1329 @code{undecided} or @code{(undecided)}, or a variant specifying
1330 end-of-line conversion, if that can be deduced from the text.
1331
1332 If the region contains null bytes, the value is @code{no-conversion},
1333 even if the region contains text encoded in some coding system.
1334 @end defun
1335
1336 @defun detect-coding-string string &optional highest
1337 This function is like @code{detect-coding-region} except that it
1338 operates on the contents of @var{string} instead of bytes in the buffer.
1339 @end defun
1340
1341 @cindex null bytes, and decoding text
1342 @defvar inhibit-null-byte-detection
1343 If this variable has a non-@code{nil} value, null bytes are ignored
1344 when detecting the encoding of a region or a string. This allows the
1345 encoding of text that contains null bytes to be correctly detected,
1346 such as Info files with Index nodes.
1347 @end defvar
1348
1349 @defvar inhibit-iso-escape-detection
1350 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1351 are ignored when detecting the encoding of a region or a string. The
1352 result is that no text is ever detected as encoded in some ISO-2022
1353 encoding, and all escape sequences become visible in a buffer.
1354 @strong{Warning:} @emph{Use this variable with extreme caution,
1355 because many files in the Emacs distribution use ISO-2022 encoding.}
1356 @end defvar
1357
1358 @cindex charsets supported by a coding system
1359 @defun coding-system-charset-list coding-system
1360 This function returns the list of character sets (@pxref{Character
1361 Sets}) supported by @var{coding-system}. Some coding systems that
1362 support too many character sets to list them all yield special values:
1363 @itemize @bullet
1364 @item
1365 If @var{coding-system} supports all Emacs characters, the value is
1366 @code{(emacs)}.
1367 @item
1368 If @var{coding-system} supports all Unicode characters, the value is
1369 @code{(unicode)}.
1370 @item
1371 If @var{coding-system} supports all ISO-2022 charsets, the value is
1372 @code{iso-2022}.
1373 @item
1374 If @var{coding-system} supports all the characters in the internal
1375 coding system used by Emacs version 21 (prior to the implementation of
1376 internal Unicode support), the value is @code{emacs-mule}.
1377 @end itemize
1378 @end defun
1379
1380 @xref{Coding systems for a subprocess,, Process Information}, in
1381 particular the description of the functions
1382 @code{process-coding-system} and @code{set-process-coding-system}, for
1383 how to examine or set the coding systems used for I/O to a subprocess.
1384
1385 @node User-Chosen Coding Systems
1386 @subsection User-Chosen Coding Systems
1387
1388 @cindex select safe coding system
1389 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1390 This function selects a coding system for encoding specified text,
1391 asking the user to choose if necessary. Normally the specified text
1392 is the text in the current buffer between @var{from} and @var{to}. If
1393 @var{from} is a string, the string specifies the text to encode, and
1394 @var{to} is ignored.
1395
1396 If the specified text includes raw bytes (@pxref{Text
1397 Representations}), @code{select-safe-coding-system} suggests
1398 @code{raw-text} for its encoding.
1399
1400 If @var{default-coding-system} is non-@code{nil}, that is the first
1401 coding system to try; if that can handle the text,
1402 @code{select-safe-coding-system} returns that coding system. It can
1403 also be a list of coding systems; then the function tries each of them
1404 one by one. After trying all of them, it next tries the current
1405 buffer's value of @code{buffer-file-coding-system} (if it is not
1406 @code{undecided}), then the default value of
1407 @code{buffer-file-coding-system} and finally the user's most
1408 preferred coding system, which the user can set using the command
1409 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1410 Coding Systems, emacs, The GNU Emacs Manual}).
1411
1412 If one of those coding systems can safely encode all the specified
1413 text, @code{select-safe-coding-system} chooses it and returns it.
1414 Otherwise, it asks the user to choose from a list of coding systems
1415 which can encode all the text, and returns the user's choice.
1416
1417 @var{default-coding-system} can also be a list whose first element is
1418 t and whose other elements are coding systems. Then, if no coding
1419 system in the list can handle the text, @code{select-safe-coding-system}
1420 queries the user immediately, without trying any of the three
1421 alternatives described above.
1422
1423 The optional argument @var{accept-default-p}, if non-@code{nil},
1424 should be a function to determine whether a coding system selected
1425 without user interaction is acceptable. @code{select-safe-coding-system}
1426 calls this function with one argument, the base coding system of the
1427 selected coding system. If @var{accept-default-p} returns @code{nil},
1428 @code{select-safe-coding-system} rejects the silently selected coding
1429 system, and asks the user to select a coding system from a list of
1430 possible candidates.
1431
1432 @vindex select-safe-coding-system-accept-default-p
1433 If the variable @code{select-safe-coding-system-accept-default-p} is
1434 non-@code{nil}, it should be a function taking a single argument.
1435 It is used in place of @var{accept-default-p}, overriding any
1436 value supplied for this argument.
1437
1438 As a final step, before returning the chosen coding system,
1439 @code{select-safe-coding-system} checks whether that coding system is
1440 consistent with what would be selected if the contents of the region
1441 were read from a file. (If not, this could lead to data corruption in
1442 a file subsequently re-visited and edited.) Normally,
1443 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1444 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1445 that file instead (this can be relevant for @code{write-region} and
1446 similar functions). If it detects an apparent inconsistency,
1447 @code{select-safe-coding-system} queries the user before selecting the
1448 coding system.
1449 @end defun
1450
1451 Here are two functions you can use to let the user specify a coding
1452 system, with completion. @xref{Completion}.
1453
1454 @defun read-coding-system prompt &optional default
1455 This function reads a coding system using the minibuffer, prompting with
1456 string @var{prompt}, and returns the coding system name as a symbol. If
1457 the user enters null input, @var{default} specifies which coding system
1458 to return. It should be a symbol or a string.
1459 @end defun
1460
1461 @defun read-non-nil-coding-system prompt
1462 This function reads a coding system using the minibuffer, prompting with
1463 string @var{prompt}, and returns the coding system name as a symbol. If
1464 the user tries to enter null input, it asks the user to try again.
1465 @xref{Coding Systems}.
1466 @end defun
1467
1468 @node Default Coding Systems
1469 @subsection Default Coding Systems
1470 @cindex default coding system
1471 @cindex coding system, automatically determined
1472
1473 This section describes variables that specify the default coding
1474 system for certain files or when running certain subprograms, and the
1475 function that I/O operations use to access them.
1476
1477 The idea of these variables is that you set them once and for all to the
1478 defaults you want, and then do not change them again. To specify a
1479 particular coding system for a particular operation in a Lisp program,
1480 don't change these variables; instead, override them using
1481 @code{coding-system-for-read} and @code{coding-system-for-write}
1482 (@pxref{Specifying Coding Systems}).
1483
1484 @cindex file contents, and default coding system
1485 @defopt auto-coding-regexp-alist
1486 This variable is an alist of text patterns and corresponding coding
1487 systems. Each element has the form @code{(@var{regexp}
1488 . @var{coding-system})}; a file whose first few kilobytes match
1489 @var{regexp} is decoded with @var{coding-system} when its contents are
1490 read into a buffer. The settings in this alist take priority over
1491 @code{coding:} tags in the files and the contents of
1492 @code{file-coding-system-alist} (see below). The default value is set
1493 so that Emacs automatically recognizes mail files in Babyl format and
1494 reads them with no code conversions.
1495 @end defopt
1496
1497 @cindex file name, and default coding system
1498 @defopt file-coding-system-alist
1499 This variable is an alist that specifies the coding systems to use for
1500 reading and writing particular files. Each element has the form
1501 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1502 expression that matches certain file names. The element applies to file
1503 names that match @var{pattern}.
1504
1505 The @sc{cdr} of the element, @var{coding}, should be either a coding
1506 system, a cons cell containing two coding systems, or a function name (a
1507 symbol with a function definition). If @var{coding} is a coding system,
1508 that coding system is used for both reading the file and writing it. If
1509 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1510 specifies the coding system for decoding, and its @sc{cdr} specifies the
1511 coding system for encoding.
1512
1513 If @var{coding} is a function name, the function should take one
1514 argument, a list of all arguments passed to
1515 @code{find-operation-coding-system}. It must return a coding system
1516 or a cons cell containing two coding systems. This value has the same
1517 meaning as described above.
1518
1519 If @var{coding} (or what returned by the above function) is
1520 @code{undecided}, the normal code-detection is performed.
1521 @end defopt
1522
1523 @defopt auto-coding-alist
1524 This variable is an alist that specifies the coding systems to use for
1525 reading and writing particular files. Its form is like that of
1526 @code{file-coding-system-alist}, but, unlike the latter, this variable
1527 takes priority over any @code{coding:} tags in the file.
1528 @end defopt
1529
1530 @cindex program name, and default coding system
1531 @defvar process-coding-system-alist
1532 This variable is an alist specifying which coding systems to use for a
1533 subprocess, depending on which program is running in the subprocess. It
1534 works like @code{file-coding-system-alist}, except that @var{pattern} is
1535 matched against the program name used to start the subprocess. The coding
1536 system or systems specified in this alist are used to initialize the
1537 coding systems used for I/O to the subprocess, but you can specify
1538 other coding systems later using @code{set-process-coding-system}.
1539 @end defvar
1540
1541 @strong{Warning:} Coding systems such as @code{undecided}, which
1542 determine the coding system from the data, do not work entirely reliably
1543 with asynchronous subprocess output. This is because Emacs handles
1544 asynchronous subprocess output in batches, as it arrives. If the coding
1545 system leaves the character code conversion unspecified, or leaves the
1546 end-of-line conversion unspecified, Emacs must try to detect the proper
1547 conversion from one batch at a time, and this does not always work.
1548
1549 Therefore, with an asynchronous subprocess, if at all possible, use a
1550 coding system which determines both the character code conversion and
1551 the end of line conversion---that is, one like @code{latin-1-unix},
1552 rather than @code{undecided} or @code{latin-1}.
1553
1554 @cindex port number, and default coding system
1555 @cindex network service name, and default coding system
1556 @defvar network-coding-system-alist
1557 This variable is an alist that specifies the coding system to use for
1558 network streams. It works much like @code{file-coding-system-alist},
1559 with the difference that the @var{pattern} in an element may be either a
1560 port number or a regular expression. If it is a regular expression, it
1561 is matched against the network service name used to open the network
1562 stream.
1563 @end defvar
1564
1565 @defvar default-process-coding-system
1566 This variable specifies the coding systems to use for subprocess (and
1567 network stream) input and output, when nothing else specifies what to
1568 do.
1569
1570 The value should be a cons cell of the form @code{(@var{input-coding}
1571 . @var{output-coding})}. Here @var{input-coding} applies to input from
1572 the subprocess, and @var{output-coding} applies to output to it.
1573 @end defvar
1574
1575 @cindex default coding system, functions to determine
1576 @defopt auto-coding-functions
1577 This variable holds a list of functions that try to determine a
1578 coding system for a file based on its undecoded contents.
1579
1580 Each function in this list should be written to look at text in the
1581 current buffer, but should not modify it in any way. The buffer will
1582 contain undecoded text of parts of the file. Each function should
1583 take one argument, @var{size}, which tells it how many characters to
1584 look at, starting from point. If the function succeeds in determining
1585 a coding system for the file, it should return that coding system.
1586 Otherwise, it should return @code{nil}.
1587
1588 If a file has a @samp{coding:} tag, that takes precedence, so these
1589 functions won't be called.
1590 @end defopt
1591
1592 @defun find-auto-coding filename size
1593 This function tries to determine a suitable coding system for
1594 @var{filename}. It examines the buffer visiting the named file, using
1595 the variables documented above in sequence, until it finds a match for
1596 one of the rules specified by these variables. It then returns a cons
1597 cell of the form @code{(@var{coding} . @var{source})}, where
1598 @var{coding} is the coding system to use and @var{source} is a symbol,
1599 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1600 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1601 supplied the matching rule. The value @code{:coding} means the coding
1602 system was specified by the @code{coding:} tag in the file
1603 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1604 The order of looking for a matching rule is @code{auto-coding-alist}
1605 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1606 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1607 found, the function returns @code{nil}.
1608
1609 The second argument @var{size} is the size of text, in characters,
1610 following point. The function examines text only within @var{size}
1611 characters after point. Normally, the buffer should be positioned at
1612 the beginning when this function is called, because one of the places
1613 for the @code{coding:} tag is the first one or two lines of the file;
1614 in that case, @var{size} should be the size of the buffer.
1615 @end defun
1616
1617 @defun set-auto-coding filename size
1618 This function returns a suitable coding system for file
1619 @var{filename}. It uses @code{find-auto-coding} to find the coding
1620 system. If no coding system could be determined, the function returns
1621 @code{nil}. The meaning of the argument @var{size} is like in
1622 @code{find-auto-coding}.
1623 @end defun
1624
1625 @defun find-operation-coding-system operation &rest arguments
1626 This function returns the coding system to use (by default) for
1627 performing @var{operation} with @var{arguments}. The value has this
1628 form:
1629
1630 @example
1631 (@var{decoding-system} . @var{encoding-system})
1632 @end example
1633
1634 The first element, @var{decoding-system}, is the coding system to use
1635 for decoding (in case @var{operation} does decoding), and
1636 @var{encoding-system} is the coding system for encoding (in case
1637 @var{operation} does encoding).
1638
1639 The argument @var{operation} is a symbol; it should be one of
1640 @code{write-region}, @code{start-process}, @code{call-process},
1641 @code{call-process-region}, @code{insert-file-contents}, or
1642 @code{open-network-stream}. These are the names of the Emacs I/O
1643 primitives that can do character code and eol conversion.
1644
1645 The remaining arguments should be the same arguments that might be given
1646 to the corresponding I/O primitive. Depending on the primitive, one
1647 of those arguments is selected as the @dfn{target}. For example, if
1648 @var{operation} does file I/O, whichever argument specifies the file
1649 name is the target. For subprocess primitives, the process name is the
1650 target. For @code{open-network-stream}, the target is the service name
1651 or port number.
1652
1653 Depending on @var{operation}, this function looks up the target in
1654 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1655 or @code{network-coding-system-alist}. If the target is found in the
1656 alist, @code{find-operation-coding-system} returns its association in
1657 the alist; otherwise it returns @code{nil}.
1658
1659 If @var{operation} is @code{insert-file-contents}, the argument
1660 corresponding to the target may be a cons cell of the form
1661 @code{(@var{filename} . @var{buffer})}. In that case, @var{filename}
1662 is a file name to look up in @code{file-coding-system-alist}, and
1663 @var{buffer} is a buffer that contains the file's contents (not yet
1664 decoded). If @code{file-coding-system-alist} specifies a function to
1665 call for this file, and that function needs to examine the file's
1666 contents (as it usually does), it should examine the contents of
1667 @var{buffer} instead of reading the file.
1668 @end defun
1669
1670 @node Specifying Coding Systems
1671 @subsection Specifying a Coding System for One Operation
1672 @cindex specify coding system
1673 @cindex force coding system for operation
1674 @cindex coding system for operation
1675
1676 You can specify the coding system for a specific operation by binding
1677 the variables @code{coding-system-for-read} and/or
1678 @code{coding-system-for-write}.
1679
1680 @defvar coding-system-for-read
1681 If this variable is non-@code{nil}, it specifies the coding system to
1682 use for reading a file, or for input from a synchronous subprocess.
1683
1684 It also applies to any asynchronous subprocess or network stream, but in
1685 a different way: the value of @code{coding-system-for-read} when you
1686 start the subprocess or open the network stream specifies the input
1687 decoding method for that subprocess or network stream. It remains in
1688 use for that subprocess or network stream unless and until overridden.
1689
1690 The right way to use this variable is to bind it with @code{let} for a
1691 specific I/O operation. Its global value is normally @code{nil}, and
1692 you should not globally set it to any other value. Here is an example
1693 of the right way to use the variable:
1694
1695 @example
1696 ;; @r{Read the file with no character code conversion.}
1697 (let ((coding-system-for-read 'no-conversion))
1698 (insert-file-contents filename))
1699 @end example
1700
1701 When its value is non-@code{nil}, this variable takes precedence over
1702 all other methods of specifying a coding system to use for input,
1703 including @code{file-coding-system-alist},
1704 @code{process-coding-system-alist} and
1705 @code{network-coding-system-alist}.
1706 @end defvar
1707
1708 @defvar coding-system-for-write
1709 This works much like @code{coding-system-for-read}, except that it
1710 applies to output rather than input. It affects writing to files,
1711 as well as sending output to subprocesses and net connections.
1712
1713 When a single operation does both input and output, as do
1714 @code{call-process-region} and @code{start-process}, both
1715 @code{coding-system-for-read} and @code{coding-system-for-write}
1716 affect it.
1717 @end defvar
1718
1719 @defopt inhibit-eol-conversion
1720 When this variable is non-@code{nil}, no end-of-line conversion is done,
1721 no matter which coding system is specified. This applies to all the
1722 Emacs I/O and subprocess primitives, and to the explicit encoding and
1723 decoding functions (@pxref{Explicit Encoding}).
1724 @end defopt
1725
1726 @cindex priority order of coding systems
1727 @cindex coding systems, priority
1728 Sometimes, you need to prefer several coding systems for some
1729 operation, rather than fix a single one. Emacs lets you specify a
1730 priority order for using coding systems. This ordering affects the
1731 sorting of lists of coding systems returned by functions such as
1732 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1733
1734 @defun coding-system-priority-list &optional highestp
1735 This function returns the list of coding systems in the order of their
1736 current priorities. Optional argument @var{highestp}, if
1737 non-@code{nil}, means return only the highest priority coding system.
1738 @end defun
1739
1740 @defun set-coding-system-priority &rest coding-systems
1741 This function puts @var{coding-systems} at the beginning of the
1742 priority list for coding systems, thus making their priority higher
1743 than all the rest.
1744 @end defun
1745
1746 @defmac with-coding-priority coding-systems &rest body@dots{}
1747 This macro execute @var{body}, like @code{progn} does
1748 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1749 the priority list for coding systems. @var{coding-systems} should be
1750 a list of coding systems to prefer during execution of @var{body}.
1751 @end defmac
1752
1753 @node Explicit Encoding
1754 @subsection Explicit Encoding and Decoding
1755 @cindex encoding in coding systems
1756 @cindex decoding in coding systems
1757
1758 All the operations that transfer text in and out of Emacs have the
1759 ability to use a coding system to encode or decode the text.
1760 You can also explicitly encode and decode text using the functions
1761 in this section.
1762
1763 The result of encoding, and the input to decoding, are not ordinary
1764 text. They logically consist of a series of byte values; that is, a
1765 series of @acronym{ASCII} and eight-bit characters. In unibyte
1766 buffers and strings, these characters have codes in the range 0
1767 through #xFF (255). In a multibyte buffer or string, eight-bit
1768 characters have character codes higher than #xFF (@pxref{Text
1769 Representations}), but Emacs transparently converts them to their
1770 single-byte values when you encode or decode such text.
1771
1772 The usual way to read a file into a buffer as a sequence of bytes, so
1773 you can decode the contents explicitly, is with
1774 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1775 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1776 visiting a file with @code{find-file-noselect}. These methods result in
1777 a unibyte buffer.
1778
1779 The usual way to use the byte sequence that results from explicitly
1780 encoding text is to copy it to a file or process---for example, to write
1781 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1782 encoding by binding @code{coding-system-for-write} to
1783 @code{no-conversion}.
1784
1785 Here are the functions to perform explicit encoding or decoding. The
1786 encoding functions produce sequences of bytes; the decoding functions
1787 are meant to operate on sequences of bytes. All of these functions
1788 discard text properties. They also set @code{last-coding-system-used}
1789 to the precise coding system they used.
1790
1791 @deffn Command encode-coding-region start end coding-system &optional destination
1792 This command encodes the text from @var{start} to @var{end} according
1793 to coding system @var{coding-system}. Normally, the encoded text
1794 replaces the original text in the buffer, but the optional argument
1795 @var{destination} can change that. If @var{destination} is a buffer,
1796 the encoded text is inserted in that buffer after point (point does
1797 not move); if it is @code{t}, the command returns the encoded text as
1798 a unibyte string without inserting it.
1799
1800 If encoded text is inserted in some buffer, this command returns the
1801 length of the encoded text.
1802
1803 The result of encoding is logically a sequence of bytes, but the
1804 buffer remains multibyte if it was multibyte before, and any 8-bit
1805 bytes are converted to their multibyte representation (@pxref{Text
1806 Representations}).
1807
1808 @cindex @code{undecided} coding-system, when encoding
1809 Do @emph{not} use @code{undecided} for @var{coding-system} when
1810 encoding text, since that may lead to unexpected results. Instead,
1811 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1812 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1813 if there's no obvious pertinent value for @var{coding-system}.
1814 @end deffn
1815
1816 @defun encode-coding-string string coding-system &optional nocopy buffer
1817 This function encodes the text in @var{string} according to coding
1818 system @var{coding-system}. It returns a new string containing the
1819 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1820 case the function may return @var{string} itself if the encoding
1821 operation is trivial. The result of encoding is a unibyte string.
1822 @end defun
1823
1824 @deffn Command decode-coding-region start end coding-system &optional destination
1825 This command decodes the text from @var{start} to @var{end} according
1826 to coding system @var{coding-system}. To make explicit decoding
1827 useful, the text before decoding ought to be a sequence of byte
1828 values, but both multibyte and unibyte buffers are acceptable (in the
1829 multibyte case, the raw byte values should be represented as eight-bit
1830 characters). Normally, the decoded text replaces the original text in
1831 the buffer, but the optional argument @var{destination} can change
1832 that. If @var{destination} is a buffer, the decoded text is inserted
1833 in that buffer after point (point does not move); if it is @code{t},
1834 the command returns the decoded text as a multibyte string without
1835 inserting it.
1836
1837 If decoded text is inserted in some buffer, this command returns the
1838 length of the decoded text.
1839
1840 This command puts a @code{charset} text property on the decoded text.
1841 The value of the property states the character set used to decode the
1842 original text.
1843 @end deffn
1844
1845 @defun decode-coding-string string coding-system &optional nocopy buffer
1846 This function decodes the text in @var{string} according to
1847 @var{coding-system}. It returns a new string containing the decoded
1848 text, except when @var{nocopy} is non-@code{nil}, in which case the
1849 function may return @var{string} itself if the decoding operation is
1850 trivial. To make explicit decoding useful, the contents of
1851 @var{string} ought to be a unibyte string with a sequence of byte
1852 values, but a multibyte string is also acceptable (assuming it
1853 contains 8-bit bytes in their multibyte form).
1854
1855 If optional argument @var{buffer} specifies a buffer, the decoded text
1856 is inserted in that buffer after point (point does not move). In this
1857 case, the return value is the length of the decoded text.
1858
1859 @cindex @code{charset}, text property
1860 This function puts a @code{charset} text property on the decoded text.
1861 The value of the property states the character set used to decode the
1862 original text:
1863
1864 @example
1865 @group
1866 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1867 @result{} #("GrĂ¼ss Gott" 0 9 (charset iso-8859-1))
1868 @end group
1869 @end example
1870 @end defun
1871
1872 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1873 This function decodes the text from @var{from} to @var{to} as if
1874 it were being read from file @var{filename} using @code{insert-file-contents}
1875 using the rest of the arguments provided.
1876
1877 The normal way to use this function is after reading text from a file
1878 without decoding, if you decide you would rather have decoded it.
1879 Instead of deleting the text and reading it again, this time with
1880 decoding, you can call this function.
1881 @end defun
1882
1883 @node Terminal I/O Encoding
1884 @subsection Terminal I/O Encoding
1885
1886 Emacs can use coding systems to decode keyboard input and encode
1887 terminal output. This is useful for terminals that transmit or
1888 display text using a particular encoding, such as Latin-1. Emacs does
1889 not set @code{last-coding-system-used} when encoding or decoding
1890 terminal I/O.
1891
1892 @defun keyboard-coding-system &optional terminal
1893 This function returns the coding system used for decoding keyboard
1894 input from @var{terminal}. A value of @code{no-conversion} means no
1895 decoding is done. If @var{terminal} is omitted or @code{nil}, it
1896 means the selected frame's terminal. @xref{Multiple Terminals}.
1897 @end defun
1898
1899 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1900 This command specifies @var{coding-system} as the coding system to use
1901 for decoding keyboard input from @var{terminal}. If
1902 @var{coding-system} is @code{nil}, that means not to decode keyboard
1903 input. If @var{terminal} is a frame, it means that frame's terminal;
1904 if it is @code{nil}, that means the currently selected frame's
1905 terminal. @xref{Multiple Terminals}.
1906 @end deffn
1907
1908 @defun terminal-coding-system &optional terminal
1909 This function returns the coding system that is in use for encoding
1910 terminal output from @var{terminal}. A value of @code{no-conversion}
1911 means no encoding is done. If @var{terminal} is a frame, it means
1912 that frame's terminal; if it is @code{nil}, that means the currently
1913 selected frame's terminal.
1914 @end defun
1915
1916 @deffn Command set-terminal-coding-system coding-system &optional terminal
1917 This command specifies @var{coding-system} as the coding system to use
1918 for encoding terminal output from @var{terminal}. If
1919 @var{coding-system} is @code{nil}, that means not to encode terminal
1920 output. If @var{terminal} is a frame, it means that frame's terminal;
1921 if it is @code{nil}, that means the currently selected frame's
1922 terminal.
1923 @end deffn
1924
1925 @node Input Methods
1926 @section Input Methods
1927 @cindex input methods
1928
1929 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1930 characters from the keyboard. Unlike coding systems, which translate
1931 non-@acronym{ASCII} characters to and from encodings meant to be read by
1932 programs, input methods provide human-friendly commands. (@xref{Input
1933 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1934 use input methods to enter text.) How to define input methods is not
1935 yet documented in this manual, but here we describe how to use them.
1936
1937 Each input method has a name, which is currently a string;
1938 in the future, symbols may also be usable as input method names.
1939
1940 @defvar current-input-method
1941 This variable holds the name of the input method now active in the
1942 current buffer. (It automatically becomes local in each buffer when set
1943 in any fashion.) It is @code{nil} if no input method is active in the
1944 buffer now.
1945 @end defvar
1946
1947 @defopt default-input-method
1948 This variable holds the default input method for commands that choose an
1949 input method. Unlike @code{current-input-method}, this variable is
1950 normally global.
1951 @end defopt
1952
1953 @deffn Command set-input-method input-method
1954 This command activates input method @var{input-method} for the current
1955 buffer. It also sets @code{default-input-method} to @var{input-method}.
1956 If @var{input-method} is @code{nil}, this command deactivates any input
1957 method for the current buffer.
1958 @end deffn
1959
1960 @defun read-input-method-name prompt &optional default inhibit-null
1961 This function reads an input method name with the minibuffer, prompting
1962 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1963 by default, if the user enters empty input. However, if
1964 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1965
1966 The returned value is a string.
1967 @end defun
1968
1969 @defvar input-method-alist
1970 This variable defines all the supported input methods.
1971 Each element defines one input method, and should have the form:
1972
1973 @example
1974 (@var{input-method} @var{language-env} @var{activate-func}
1975 @var{title} @var{description} @var{args}...)
1976 @end example
1977
1978 Here @var{input-method} is the input method name, a string;
1979 @var{language-env} is another string, the name of the language
1980 environment this input method is recommended for. (That serves only for
1981 documentation purposes.)
1982
1983 @var{activate-func} is a function to call to activate this method. The
1984 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1985 told, the arguments to @var{activate-func} are @var{input-method} and
1986 the @var{args}.
1987
1988 @var{title} is a string to display in the mode line while this method is
1989 active. @var{description} is a string describing this method and what
1990 it is good for.
1991 @end defvar
1992
1993 The fundamental interface to input methods is through the
1994 variable @code{input-method-function}. @xref{Reading One Event},
1995 and @ref{Invoking the Input Method}.
1996
1997 @node Locales
1998 @section Locales
1999 @cindex locale
2000
2001 In POSIX, locales control which language
2002 to use in language-related features. These Emacs variables control
2003 how Emacs interacts with these features.
2004
2005 @defvar locale-coding-system
2006 @cindex keyboard input decoding on X
2007 This variable specifies the coding system to use for decoding system
2008 error messages and---on X Window system only---keyboard input, for
2009 sending batch output to the standard output and error streams, for
2010 encoding the format argument to @code{format-time-string}, and for
2011 decoding the return value of @code{format-time-string}.
2012 @end defvar
2013
2014 @defvar system-messages-locale
2015 This variable specifies the locale to use for generating system error
2016 messages. Changing the locale can cause messages to come out in a
2017 different language or in a different orthography. If the variable is
2018 @code{nil}, the locale is specified by environment variables in the
2019 usual POSIX fashion.
2020 @end defvar
2021
2022 @defvar system-time-locale
2023 This variable specifies the locale to use for formatting time values.
2024 Changing the locale can cause messages to appear according to the
2025 conventions of a different language. If the variable is @code{nil}, the
2026 locale is specified by environment variables in the usual POSIX fashion.
2027 @end defvar
2028
2029 @defun locale-info item
2030 This function returns locale data @var{item} for the current POSIX
2031 locale, if available. @var{item} should be one of these symbols:
2032
2033 @table @code
2034 @item codeset
2035 Return the character set as a string (locale item @code{CODESET}).
2036
2037 @item days
2038 Return a 7-element vector of day names (locale items
2039 @code{DAY_1} through @code{DAY_7});
2040
2041 @item months
2042 Return a 12-element vector of month names (locale items @code{MON_1}
2043 through @code{MON_12}).
2044
2045 @item paper
2046 Return a list @code{(@var{width} @var{height})} for the default paper
2047 size measured in millimeters (locale items @code{PAPER_WIDTH} and
2048 @code{PAPER_HEIGHT}).
2049 @end table
2050
2051 If the system can't provide the requested information, or if
2052 @var{item} is not one of those symbols, the value is @code{nil}. All
2053 strings in the return value are decoded using
2054 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
2055 for more information about locales and locale items.
2056 @end defun