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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Command Loop
6 @chapter Command Loop
7 @cindex editor command loop
8 @cindex command loop
9
10 When you run Emacs, it enters the @dfn{editor command loop} almost
11 immediately. This loop reads key sequences, executes their definitions,
12 and displays the results. In this chapter, we describe how these things
13 are done, and the subroutines that allow Lisp programs to do them.
14
15 @menu
16 * Command Overview:: How the command loop reads commands.
17 * Defining Commands:: Specifying how a function should read arguments.
18 * Interactive Call:: Calling a command, so that it will read arguments.
19 * Distinguish Interactive:: Making a command distinguish interactive calls.
20 * Command Loop Info:: Variables set by the command loop for you to examine.
21 * Adjusting Point:: Adjustment of point after a command.
22 * Input Events:: What input looks like when you read it.
23 * Reading Input:: How to read input events from the keyboard or mouse.
24 * Special Events:: Events processed immediately and individually.
25 * Waiting:: Waiting for user input or elapsed time.
26 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
27 * Prefix Command Arguments:: How the commands to set prefix args work.
28 * Recursive Editing:: Entering a recursive edit,
29 and why you usually shouldn't.
30 * Disabling Commands:: How the command loop handles disabled commands.
31 * Command History:: How the command history is set up, and how accessed.
32 * Keyboard Macros:: How keyboard macros are implemented.
33 @end menu
34
35 @node Command Overview
36 @section Command Loop Overview
37
38 The first thing the command loop must do is read a key sequence,
39 which is a sequence of input events that translates into a command.
40 It does this by calling the function @code{read-key-sequence}. Lisp
41 programs can also call this function (@pxref{Key Sequence Input}).
42 They can also read input at a lower level with @code{read-key} or
43 @code{read-event} (@pxref{Reading One Event}), or discard pending
44 input with @code{discard-input} (@pxref{Event Input Misc}).
45
46 The key sequence is translated into a command through the currently
47 active keymaps. @xref{Key Lookup}, for information on how this is done.
48 The result should be a keyboard macro or an interactively callable
49 function. If the key is @kbd{M-x}, then it reads the name of another
50 command, which it then calls. This is done by the command
51 @code{execute-extended-command} (@pxref{Interactive Call}).
52
53 Prior to executing the command, Emacs runs @code{undo-boundary} to
54 create an undo boundary. @xref{Maintaining Undo}.
55
56 To execute a command, Emacs first reads its arguments by calling
57 @code{command-execute} (@pxref{Interactive Call}). For commands
58 written in Lisp, the @code{interactive} specification says how to read
59 the arguments. This may use the prefix argument (@pxref{Prefix
60 Command Arguments}) or may read with prompting in the minibuffer
61 (@pxref{Minibuffers}). For example, the command @code{find-file} has
62 an @code{interactive} specification which says to read a file name
63 using the minibuffer. The function body of @code{find-file} does not
64 use the minibuffer, so if you call @code{find-file} as a function from
65 Lisp code, you must supply the file name string as an ordinary Lisp
66 function argument.
67
68 If the command is a keyboard macro (i.e., a string or vector),
69 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
70 Macros}).
71
72 @defvar pre-command-hook
73 This normal hook is run by the editor command loop before it executes
74 each command. At that time, @code{this-command} contains the command
75 that is about to run, and @code{last-command} describes the previous
76 command. @xref{Command Loop Info}.
77 @end defvar
78
79 @defvar post-command-hook
80 This normal hook is run by the editor command loop after it executes
81 each command (including commands terminated prematurely by quitting or
82 by errors). At that time, @code{this-command} refers to the command
83 that just ran, and @code{last-command} refers to the command before
84 that.
85
86 This hook is also run when Emacs first enters the command loop (at
87 which point @code{this-command} and @code{last-command} are both
88 @code{nil}).
89 @end defvar
90
91 Quitting is suppressed while running @code{pre-command-hook} and
92 @code{post-command-hook}. If an error happens while executing one of
93 these hooks, it does not terminate execution of the hook; instead
94 the error is silenced and the function in which the error occurred
95 is removed from the hook.
96
97 A request coming into the Emacs server (@pxref{Emacs Server,,,
98 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
99 command does.
100
101 @node Defining Commands
102 @section Defining Commands
103 @cindex defining commands
104 @cindex commands, defining
105 @cindex functions, making them interactive
106 @cindex interactive function
107
108 The special form @code{interactive} turns a Lisp function into a
109 command. The @code{interactive} form must be located at top-level in
110 the function body (usually as the first form in the body), or in the
111 @code{interactive-form} property of the function symbol. When the
112 @code{interactive} form is located in the function body, it does
113 nothing when actually executed. Its presence serves as a flag, which
114 tells the Emacs command loop that the function can be called
115 interactively. The argument of the @code{interactive} form controls
116 the reading of arguments for an interactive call.
117
118 @menu
119 * Using Interactive:: General rules for @code{interactive}.
120 * Interactive Codes:: The standard letter-codes for reading arguments
121 in various ways.
122 * Interactive Examples:: Examples of how to read interactive arguments.
123 @end menu
124
125 @node Using Interactive
126 @subsection Using @code{interactive}
127 @cindex arguments, interactive entry
128
129 This section describes how to write the @code{interactive} form that
130 makes a Lisp function an interactively-callable command, and how to
131 examine a command's @code{interactive} form.
132
133 @defspec interactive arg-descriptor
134 This special form declares that a function is a command, and that it
135 may therefore be called interactively (via @kbd{M-x} or by entering a
136 key sequence bound to it). The argument @var{arg-descriptor} declares
137 how to compute the arguments to the command when the command is called
138 interactively.
139
140 A command may be called from Lisp programs like any other function, but
141 then the caller supplies the arguments and @var{arg-descriptor} has no
142 effect.
143
144 @cindex @code{interactive-form}, symbol property
145 The @code{interactive} form must be located at top-level in the
146 function body, or in the function symbol's @code{interactive-form}
147 property (@pxref{Symbol Properties}). It has its effect because the
148 command loop looks for it before calling the function
149 (@pxref{Interactive Call}). Once the function is called, all its body
150 forms are executed; at this time, if the @code{interactive} form
151 occurs within the body, the form simply returns @code{nil} without
152 even evaluating its argument.
153
154 By convention, you should put the @code{interactive} form in the
155 function body, as the first top-level form. If there is an
156 @code{interactive} form in both the @code{interactive-form} symbol
157 property and the function body, the former takes precedence. The
158 @code{interactive-form} symbol property can be used to add an
159 interactive form to an existing function, or change how its arguments
160 are processed interactively, without redefining the function.
161 @end defspec
162
163 There are three possibilities for the argument @var{arg-descriptor}:
164
165 @itemize @bullet
166 @item
167 It may be omitted or @code{nil}; then the command is called with no
168 arguments. This leads quickly to an error if the command requires one
169 or more arguments.
170
171 @item
172 It may be a string; its contents are a sequence of elements separated
173 by newlines, one for each argument@footnote{Some elements actually
174 supply two arguments.}. Each element consists of a code character
175 (@pxref{Interactive Codes}) optionally followed by a prompt (which
176 some code characters use and some ignore). Here is an example:
177
178 @smallexample
179 (interactive "P\nbFrobnicate buffer: ")
180 @end smallexample
181
182 @noindent
183 The code letter @samp{P} sets the command's first argument to the raw
184 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
185 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
186 the name of an existing buffer, which becomes the second and final
187 argument.
188
189 The prompt string can use @samp{%} to include previous argument values
190 (starting with the first argument) in the prompt. This is done using
191 @code{format} (@pxref{Formatting Strings}). For example, here is how
192 you could read the name of an existing buffer followed by a new name to
193 give to that buffer:
194
195 @smallexample
196 @group
197 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
198 @end group
199 @end smallexample
200
201 @cindex @samp{*} in @code{interactive}
202 @cindex read-only buffers in interactive
203 If @samp{*} appears at the beginning of the string, then an error is
204 signaled if the buffer is read-only.
205
206 @cindex @samp{@@} in @code{interactive}
207 If @samp{@@} appears at the beginning of the string, and if the key
208 sequence used to invoke the command includes any mouse events, then
209 the window associated with the first of those events is selected
210 before the command is run.
211
212 @cindex @samp{^} in @code{interactive}
213 @cindex shift-selection, and @code{interactive} spec
214 If @samp{^} appears at the beginning of the string, and if the command
215 was invoked through @dfn{shift-translation}, set the mark and activate
216 the region temporarily, or extend an already active region, before the
217 command is run. If the command was invoked without shift-translation,
218 and the region is temporarily active, deactivate the region before the
219 command is run. Shift-translation is controlled on the user level by
220 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
221 Emacs Manual}.
222
223 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
224 not matter. Actual reading of arguments is controlled by the rest of
225 the prompt string (starting with the first character that is not
226 @samp{*}, @samp{@@}, or @samp{^}).
227
228 @item
229 It may be a Lisp expression that is not a string; then it should be a
230 form that is evaluated to get a list of arguments to pass to the
231 command. Usually this form will call various functions to read input
232 from the user, most often through the minibuffer (@pxref{Minibuffers})
233 or directly from the keyboard (@pxref{Reading Input}).
234
235 Providing point or the mark as an argument value is also common, but
236 if you do this @emph{and} read input (whether using the minibuffer or
237 not), be sure to get the integer values of point or the mark after
238 reading. The current buffer may be receiving subprocess output; if
239 subprocess output arrives while the command is waiting for input, it
240 could relocate point and the mark.
241
242 Here's an example of what @emph{not} to do:
243
244 @smallexample
245 (interactive
246 (list (region-beginning) (region-end)
247 (read-string "Foo: " nil 'my-history)))
248 @end smallexample
249
250 @noindent
251 Here's how to avoid the problem, by examining point and the mark after
252 reading the keyboard input:
253
254 @smallexample
255 (interactive
256 (let ((string (read-string "Foo: " nil 'my-history)))
257 (list (region-beginning) (region-end) string)))
258 @end smallexample
259
260 @strong{Warning:} the argument values should not include any data
261 types that can't be printed and then read. Some facilities save
262 @code{command-history} in a file to be read in the subsequent
263 sessions; if a command's arguments contain a data type that prints
264 using @samp{#<@dots{}>} syntax, those facilities won't work.
265
266 There are, however, a few exceptions: it is ok to use a limited set of
267 expressions such as @code{(point)}, @code{(mark)},
268 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
269 recognizes them specially and puts the expression (rather than its
270 value) into the command history. To see whether the expression you
271 wrote is one of these exceptions, run the command, then examine
272 @code{(car command-history)}.
273 @end itemize
274
275 @cindex examining the @code{interactive} form
276 @defun interactive-form function
277 This function returns the @code{interactive} form of @var{function}.
278 If @var{function} is an interactively callable function
279 (@pxref{Interactive Call}), the value is the command's
280 @code{interactive} form @code{(interactive @var{spec})}, which
281 specifies how to compute its arguments. Otherwise, the value is
282 @code{nil}. If @var{function} is a symbol, its function definition is
283 used.
284 @end defun
285
286 @node Interactive Codes
287 @subsection Code Characters for @code{interactive}
288 @cindex interactive code description
289 @cindex description for interactive codes
290 @cindex codes, interactive, description of
291 @cindex characters for interactive codes
292
293 The code character descriptions below contain a number of key words,
294 defined here as follows:
295
296 @table @b
297 @item Completion
298 @cindex interactive completion
299 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
300 completion because the argument is read using @code{completing-read}
301 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
302
303 @item Existing
304 Require the name of an existing object. An invalid name is not
305 accepted; the commands to exit the minibuffer do not exit if the current
306 input is not valid.
307
308 @item Default
309 @cindex default argument string
310 A default value of some sort is used if the user enters no text in the
311 minibuffer. The default depends on the code character.
312
313 @item No I/O
314 This code letter computes an argument without reading any input.
315 Therefore, it does not use a prompt string, and any prompt string you
316 supply is ignored.
317
318 Even though the code letter doesn't use a prompt string, you must follow
319 it with a newline if it is not the last code character in the string.
320
321 @item Prompt
322 A prompt immediately follows the code character. The prompt ends either
323 with the end of the string or with a newline.
324
325 @item Special
326 This code character is meaningful only at the beginning of the
327 interactive string, and it does not look for a prompt or a newline.
328 It is a single, isolated character.
329 @end table
330
331 @cindex reading interactive arguments
332 Here are the code character descriptions for use with @code{interactive}:
333
334 @table @samp
335 @item *
336 Signal an error if the current buffer is read-only. Special.
337
338 @item @@
339 Select the window mentioned in the first mouse event in the key
340 sequence that invoked this command. Special.
341
342 @item ^
343 If the command was invoked through shift-translation, set the mark and
344 activate the region temporarily, or extend an already active region,
345 before the command is run. If the command was invoked without
346 shift-translation, and the region is temporarily active, deactivate
347 the region before the command is run. Special.
348
349 @item a
350 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
351 Completion, Prompt.
352
353 @item b
354 The name of an existing buffer. By default, uses the name of the
355 current buffer (@pxref{Buffers}). Existing, Completion, Default,
356 Prompt.
357
358 @item B
359 A buffer name. The buffer need not exist. By default, uses the name of
360 a recently used buffer other than the current buffer. Completion,
361 Default, Prompt.
362
363 @item c
364 A character. The cursor does not move into the echo area. Prompt.
365
366 @item C
367 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
368 Completion, Prompt.
369
370 @item d
371 @cindex position argument
372 The position of point, as an integer (@pxref{Point}). No I/O.
373
374 @item D
375 A directory name. The default is the current default directory of the
376 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
377 Existing, Completion, Default, Prompt.
378
379 @item e
380 The first or next non-keyboard event in the key sequence that invoked
381 the command. More precisely, @samp{e} gets events that are lists, so
382 you can look at the data in the lists. @xref{Input Events}. No I/O.
383
384 You use @samp{e} for mouse events and for special system events
385 (@pxref{Misc Events}). The event list that the command receives
386 depends on the event. @xref{Input Events}, which describes the forms
387 of the list for each event in the corresponding subsections.
388
389 You can use @samp{e} more than once in a single command's interactive
390 specification. If the key sequence that invoked the command has
391 @var{n} events that are lists, the @var{n}th @samp{e} provides the
392 @var{n}th such event. Events that are not lists, such as function keys
393 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
394
395 @item f
396 A file name of an existing file (@pxref{File Names}). The default
397 directory is @code{default-directory}. Existing, Completion, Default,
398 Prompt.
399
400 @item F
401 A file name. The file need not exist. Completion, Default, Prompt.
402
403 @item G
404 A file name. The file need not exist. If the user enters just a
405 directory name, then the value is just that directory name, with no
406 file name within the directory added. Completion, Default, Prompt.
407
408 @item i
409 An irrelevant argument. This code always supplies @code{nil} as
410 the argument's value. No I/O.
411
412 @item k
413 A key sequence (@pxref{Key Sequences}). This keeps reading events
414 until a command (or undefined command) is found in the current key
415 maps. The key sequence argument is represented as a string or vector.
416 The cursor does not move into the echo area. Prompt.
417
418 If @samp{k} reads a key sequence that ends with a down-event, it also
419 reads and discards the following up-event. You can get access to that
420 up-event with the @samp{U} code character.
421
422 This kind of input is used by commands such as @code{describe-key} and
423 @code{global-set-key}.
424
425 @item K
426 A key sequence, whose definition you intend to change. This works like
427 @samp{k}, except that it suppresses, for the last input event in the key
428 sequence, the conversions that are normally used (when necessary) to
429 convert an undefined key into a defined one.
430
431 @item m
432 @cindex marker argument
433 The position of the mark, as an integer. No I/O.
434
435 @item M
436 Arbitrary text, read in the minibuffer using the current buffer's input
437 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
438 Emacs Manual}). Prompt.
439
440 @item n
441 A number, read with the minibuffer. If the input is not a number, the
442 user has to try again. @samp{n} never uses the prefix argument.
443 Prompt.
444
445 @item N
446 The numeric prefix argument; but if there is no prefix argument, read
447 a number as with @kbd{n}. The value is always a number. @xref{Prefix
448 Command Arguments}. Prompt.
449
450 @item p
451 @cindex numeric prefix argument usage
452 The numeric prefix argument. (Note that this @samp{p} is lower case.)
453 No I/O.
454
455 @item P
456 @cindex raw prefix argument usage
457 The raw prefix argument. (Note that this @samp{P} is upper case.) No
458 I/O.
459
460 @item r
461 @cindex region argument
462 Point and the mark, as two numeric arguments, smallest first. This is
463 the only code letter that specifies two successive arguments rather than
464 one. No I/O.
465
466 @item s
467 Arbitrary text, read in the minibuffer and returned as a string
468 (@pxref{Text from Minibuffer}). Terminate the input with either
469 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
470 these characters in the input.) Prompt.
471
472 @item S
473 An interned symbol whose name is read in the minibuffer. Any whitespace
474 character terminates the input. (Use @kbd{C-q} to include whitespace in
475 the string.) Other characters that normally terminate a symbol (e.g.,
476 parentheses and brackets) do not do so here. Prompt.
477
478 @item U
479 A key sequence or @code{nil}. Can be used after a @samp{k} or
480 @samp{K} argument to get the up-event that was discarded (if any)
481 after @samp{k} or @samp{K} read a down-event. If no up-event has been
482 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
483
484 @item v
485 A variable declared to be a user option (i.e., satisfying the
486 predicate @code{custom-variable-p}). This reads the variable using
487 @code{read-variable}. @xref{Definition of read-variable}. Existing,
488 Completion, Prompt.
489
490 @item x
491 A Lisp object, specified with its read syntax, terminated with a
492 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
493 Minibuffer}. Prompt.
494
495 @item X
496 @cindex evaluated expression argument
497 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
498 the form so that its value becomes the argument for the command.
499 Prompt.
500
501 @item z
502 A coding system name (a symbol). If the user enters null input, the
503 argument value is @code{nil}. @xref{Coding Systems}. Completion,
504 Existing, Prompt.
505
506 @item Z
507 A coding system name (a symbol)---but only if this command has a prefix
508 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
509 argument value. Completion, Existing, Prompt.
510 @end table
511
512 @node Interactive Examples
513 @subsection Examples of Using @code{interactive}
514 @cindex examples of using @code{interactive}
515 @cindex @code{interactive}, examples of using
516
517 Here are some examples of @code{interactive}:
518
519 @example
520 @group
521 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
522 (interactive) ; @r{just moves forward two words.}
523 (forward-word 2))
524 @result{} foo1
525 @end group
526
527 @group
528 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
529 (interactive "^p") ; @r{which is the numeric prefix.}
530 ; @r{under @code{shift-select-mode},}
531 ; @r{will activate or extend region.}
532 (forward-word (* 2 n)))
533 @result{} foo2
534 @end group
535
536 @group
537 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
538 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
539 (forward-word (* 2 n)))
540 @result{} foo3
541 @end group
542
543 @group
544 (defun three-b (b1 b2 b3)
545 "Select three existing buffers.
546 Put them into three windows, selecting the last one."
547 @end group
548 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
549 (delete-other-windows)
550 (split-window (selected-window) 8)
551 (switch-to-buffer b1)
552 (other-window 1)
553 (split-window (selected-window) 8)
554 (switch-to-buffer b2)
555 (other-window 1)
556 (switch-to-buffer b3))
557 @result{} three-b
558 @group
559 (three-b "*scratch*" "declarations.texi" "*mail*")
560 @result{} nil
561 @end group
562 @end example
563
564 @node Interactive Call
565 @section Interactive Call
566 @cindex interactive call
567
568 After the command loop has translated a key sequence into a command,
569 it invokes that command using the function @code{command-execute}. If
570 the command is a function, @code{command-execute} calls
571 @code{call-interactively}, which reads the arguments and calls the
572 command. You can also call these functions yourself.
573
574 Note that the term ``command'', in this context, refers to an
575 interactively callable function (or function-like object), or a
576 keyboard macro. It does not refer to the key sequence used to invoke
577 a command (@pxref{Keymaps}).
578
579 @defun commandp object &optional for-call-interactively
580 This function returns @code{t} if @var{object} is a command.
581 Otherwise, it returns @code{nil}.
582
583 Commands include strings and vectors (which are treated as keyboard
584 macros), lambda expressions that contain a top-level
585 @code{interactive} form (@pxref{Using Interactive}), byte-code
586 function objects made from such lambda expressions, autoload objects
587 that are declared as interactive (non-@code{nil} fourth argument to
588 @code{autoload}), and some primitive functions. Also, a symbol is
589 considered a command if it has a non-@code{nil}
590 @code{interactive-form} property, or if its function definition
591 satisfies @code{commandp}.
592
593 If @var{for-call-interactively} is non-@code{nil}, then
594 @code{commandp} returns @code{t} only for objects that
595 @code{call-interactively} could call---thus, not for keyboard macros.
596
597 See @code{documentation} in @ref{Accessing Documentation}, for a
598 realistic example of using @code{commandp}.
599 @end defun
600
601 @defun call-interactively command &optional record-flag keys
602 This function calls the interactively callable function @var{command},
603 providing arguments according to its interactive calling specifications.
604 It returns whatever @var{command} returns.
605
606 If, for instance, you have a function with the following signature:
607
608 @example
609 (defun foo (begin end)
610 (interactive "r")
611 ...)
612 @end example
613
614 then saying
615
616 @example
617 (call-interactively 'foo)
618 @end example
619
620 will call @code{foo} with the region (@code{point} and @code{mark}) as
621 the arguments.
622
623 An error is signaled if @var{command} is not a function or if it
624 cannot be called interactively (i.e., is not a command). Note that
625 keyboard macros (strings and vectors) are not accepted, even though
626 they are considered commands, because they are not functions. If
627 @var{command} is a symbol, then @code{call-interactively} uses its
628 function definition.
629
630 @cindex record command history
631 If @var{record-flag} is non-@code{nil}, then this command and its
632 arguments are unconditionally added to the list @code{command-history}.
633 Otherwise, the command is added only if it uses the minibuffer to read
634 an argument. @xref{Command History}.
635
636 The argument @var{keys}, if given, should be a vector which specifies
637 the sequence of events to supply if the command inquires which events
638 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
639 default is the return value of @code{this-command-keys-vector}.
640 @xref{Definition of this-command-keys-vector}.
641 @end defun
642
643 @defun command-execute command &optional record-flag keys special
644 @cindex keyboard macro execution
645 This function executes @var{command}. The argument @var{command} must
646 satisfy the @code{commandp} predicate; i.e., it must be an interactively
647 callable function or a keyboard macro.
648
649 A string or vector as @var{command} is executed with
650 @code{execute-kbd-macro}. A function is passed to
651 @code{call-interactively} (see above), along with the
652 @var{record-flag} and @var{keys} arguments.
653
654 If @var{command} is a symbol, its function definition is used in its
655 place. A symbol with an @code{autoload} definition counts as a
656 command if it was declared to stand for an interactively callable
657 function. Such a definition is handled by loading the specified
658 library and then rechecking the definition of the symbol.
659
660 The argument @var{special}, if given, means to ignore the prefix
661 argument and not clear it. This is used for executing special events
662 (@pxref{Special Events}).
663 @end defun
664
665 @deffn Command execute-extended-command prefix-argument
666 @cindex read command name
667 This function reads a command name from the minibuffer using
668 @code{completing-read} (@pxref{Completion}). Then it uses
669 @code{command-execute} to call the specified command. Whatever that
670 command returns becomes the value of @code{execute-extended-command}.
671
672 @cindex execute with prefix argument
673 If the command asks for a prefix argument, it receives the value
674 @var{prefix-argument}. If @code{execute-extended-command} is called
675 interactively, the current raw prefix argument is used for
676 @var{prefix-argument}, and thus passed on to whatever command is run.
677
678 @c !!! Should this be @kindex?
679 @cindex @kbd{M-x}
680 @code{execute-extended-command} is the normal definition of @kbd{M-x},
681 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
682 to take the prompt from the events used to invoke
683 @code{execute-extended-command}, but that is painful to implement.) A
684 description of the value of the prefix argument, if any, also becomes
685 part of the prompt.
686
687 @example
688 @group
689 (execute-extended-command 3)
690 ---------- Buffer: Minibuffer ----------
691 3 M-x forward-word RET
692 ---------- Buffer: Minibuffer ----------
693 @result{} t
694 @end group
695 @end example
696 @end deffn
697
698 @node Distinguish Interactive
699 @section Distinguish Interactive Calls
700
701 Sometimes a command should display additional visual feedback (such
702 as an informative message in the echo area) for interactive calls
703 only. There are three ways to do this. The recommended way to test
704 whether the function was called using @code{call-interactively} is to
705 give it an optional argument @code{print-message} and use the
706 @code{interactive} spec to make it non-@code{nil} in interactive
707 calls. Here's an example:
708
709 @example
710 (defun foo (&optional print-message)
711 (interactive "p")
712 (when print-message
713 (message "foo")))
714 @end example
715
716 @noindent
717 We use @code{"p"} because the numeric prefix argument is never
718 @code{nil}. Defined in this way, the function does display the
719 message when called from a keyboard macro.
720
721 The above method with the additional argument is usually best,
722 because it allows callers to say ``treat this call as interactive''.
723 But you can also do the job by testing @code{called-interactively-p}.
724
725 @defun called-interactively-p kind
726 This function returns @code{t} when the calling function was called
727 using @code{call-interactively}.
728
729 The argument @var{kind} should be either the symbol @code{interactive}
730 or the symbol @code{any}. If it is @code{interactive}, then
731 @code{called-interactively-p} returns @code{t} only if the call was
732 made directly by the user---e.g., if the user typed a key sequence
733 bound to the calling function, but @emph{not} if the user ran a
734 keyboard macro that called the function (@pxref{Keyboard Macros}). If
735 @var{kind} is @code{any}, @code{called-interactively-p} returns
736 @code{t} for any kind of interactive call, including keyboard macros.
737
738 If in doubt, use @code{any}; the only known proper use of
739 @code{interactive} is if you need to decide whether to display a
740 helpful message while a function is running.
741
742 A function is never considered to be called interactively if it was
743 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
744 @end defun
745
746 @noindent
747 Here is an example of using @code{called-interactively-p}:
748
749 @example
750 @group
751 (defun foo ()
752 (interactive)
753 (when (called-interactively-p 'any)
754 (message "Interactive!")
755 'foo-called-interactively))
756 @end group
757
758 @group
759 ;; @r{Type @kbd{M-x foo}.}
760 @print{} Interactive!
761 @end group
762
763 @group
764 (foo)
765 @result{} nil
766 @end group
767 @end example
768
769 @noindent
770 Here is another example that contrasts direct and indirect calls to
771 @code{called-interactively-p}.
772
773 @example
774 @group
775 (defun bar ()
776 (interactive)
777 (message "%s" (list (foo) (called-interactively-p 'any))))
778 @end group
779
780 @group
781 ;; @r{Type @kbd{M-x bar}.}
782 @print{} (nil t)
783 @end group
784 @end example
785
786 @node Command Loop Info
787 @section Information from the Command Loop
788
789 The editor command loop sets several Lisp variables to keep status
790 records for itself and for commands that are run. With the exception of
791 @code{this-command} and @code{last-command} it's generally a bad idea to
792 change any of these variables in a Lisp program.
793
794 @defvar last-command
795 This variable records the name of the previous command executed by the
796 command loop (the one before the current command). Normally the value
797 is a symbol with a function definition, but this is not guaranteed.
798
799 The value is copied from @code{this-command} when a command returns to
800 the command loop, except when the command has specified a prefix
801 argument for the following command.
802
803 This variable is always local to the current terminal and cannot be
804 buffer-local. @xref{Multiple Terminals}.
805 @end defvar
806
807 @defvar real-last-command
808 This variable is set up by Emacs just like @code{last-command},
809 but never altered by Lisp programs.
810 @end defvar
811
812 @defvar last-repeatable-command
813 This variable stores the most recently executed command that was not
814 part of an input event. This is the command @code{repeat} will try to
815 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
816 @end defvar
817
818 @defvar this-command
819 @cindex current command
820 This variable records the name of the command now being executed by
821 the editor command loop. Like @code{last-command}, it is normally a symbol
822 with a function definition.
823
824 The command loop sets this variable just before running a command, and
825 copies its value into @code{last-command} when the command finishes
826 (unless the command specified a prefix argument for the following
827 command).
828
829 @cindex kill command repetition
830 Some commands set this variable during their execution, as a flag for
831 whatever command runs next. In particular, the functions for killing text
832 set @code{this-command} to @code{kill-region} so that any kill commands
833 immediately following will know to append the killed text to the
834 previous kill.
835 @end defvar
836
837 If you do not want a particular command to be recognized as the previous
838 command in the case where it got an error, you must code that command to
839 prevent this. One way is to set @code{this-command} to @code{t} at the
840 beginning of the command, and set @code{this-command} back to its proper
841 value at the end, like this:
842
843 @example
844 (defun foo (args@dots{})
845 (interactive @dots{})
846 (let ((old-this-command this-command))
847 (setq this-command t)
848 @r{@dots{}do the work@dots{}}
849 (setq this-command old-this-command)))
850 @end example
851
852 @noindent
853 We do not bind @code{this-command} with @code{let} because that would
854 restore the old value in case of error---a feature of @code{let} which
855 in this case does precisely what we want to avoid.
856
857 @defvar this-original-command
858 This has the same value as @code{this-command} except when command
859 remapping occurs (@pxref{Remapping Commands}). In that case,
860 @code{this-command} gives the command actually run (the result of
861 remapping), and @code{this-original-command} gives the command that
862 was specified to run but remapped into another command.
863 @end defvar
864
865 @defun this-command-keys
866 This function returns a string or vector containing the key sequence
867 that invoked the present command, plus any previous commands that
868 generated the prefix argument for this command. Any events read by the
869 command using @code{read-event} without a timeout get tacked on to the end.
870
871 However, if the command has called @code{read-key-sequence}, it
872 returns the last read key sequence. @xref{Key Sequence Input}. The
873 value is a string if all events in the sequence were characters that
874 fit in a string. @xref{Input Events}.
875
876 @example
877 @group
878 (this-command-keys)
879 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
880 @result{} "^U^X^E"
881 @end group
882 @end example
883 @end defun
884
885 @defun this-command-keys-vector
886 @anchor{Definition of this-command-keys-vector}
887 Like @code{this-command-keys}, except that it always returns the events
888 in a vector, so you don't need to deal with the complexities of storing
889 input events in a string (@pxref{Strings of Events}).
890 @end defun
891
892 @defun clear-this-command-keys &optional keep-record
893 This function empties out the table of events for
894 @code{this-command-keys} to return. Unless @var{keep-record} is
895 non-@code{nil}, it also empties the records that the function
896 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
897 This is useful after reading a password, to prevent the password from
898 echoing inadvertently as part of the next command in certain cases.
899 @end defun
900
901 @defvar last-nonmenu-event
902 This variable holds the last input event read as part of a key sequence,
903 not counting events resulting from mouse menus.
904
905 One use of this variable is for telling @code{x-popup-menu} where to pop
906 up a menu. It is also used internally by @code{y-or-n-p}
907 (@pxref{Yes-or-No Queries}).
908 @end defvar
909
910 @defvar last-command-event
911 This variable is set to the last input event that was read by the
912 command loop as part of a command. The principal use of this variable
913 is in @code{self-insert-command}, which uses it to decide which
914 character to insert.
915
916 @example
917 @group
918 last-command-event
919 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
920 @result{} 5
921 @end group
922 @end example
923
924 @noindent
925 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
926 @end defvar
927
928 @defvar last-event-frame
929 This variable records which frame the last input event was directed to.
930 Usually this is the frame that was selected when the event was
931 generated, but if that frame has redirected input focus to another
932 frame, the value is the frame to which the event was redirected.
933 @xref{Input Focus}.
934
935 If the last event came from a keyboard macro, the value is @code{macro}.
936 @end defvar
937
938 @node Adjusting Point
939 @section Adjusting Point After Commands
940 @cindex adjusting point
941 @cindex invisible/intangible text, and point
942 @cindex @code{display} property, and point display
943 @cindex @code{composition} property, and point display
944
945 It is not easy to display a value of point in the middle of a
946 sequence of text that has the @code{display}, @code{composition} or
947 is invisible. Therefore, after a command finishes and returns to the
948 command loop, if point is within such a sequence, the command loop
949 normally moves point to the edge of the sequence.
950
951 A command can inhibit this feature by setting the variable
952 @code{disable-point-adjustment}:
953
954 @defvar disable-point-adjustment
955 If this variable is non-@code{nil} when a command returns to the
956 command loop, then the command loop does not check for those text
957 properties, and does not move point out of sequences that have them.
958
959 The command loop sets this variable to @code{nil} before each command,
960 so if a command sets it, the effect applies only to that command.
961 @end defvar
962
963 @defvar global-disable-point-adjustment
964 If you set this variable to a non-@code{nil} value, the feature of
965 moving point out of these sequences is completely turned off.
966 @end defvar
967
968 @node Input Events
969 @section Input Events
970 @cindex events
971 @cindex input events
972
973 The Emacs command loop reads a sequence of @dfn{input events} that
974 represent keyboard or mouse activity, or system events sent to Emacs.
975 The events for keyboard activity are characters or symbols; other
976 events are always lists. This section describes the representation
977 and meaning of input events in detail.
978
979 @defun eventp object
980 This function returns non-@code{nil} if @var{object} is an input event
981 or event type.
982
983 Note that any symbol might be used as an event or an event type.
984 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
985 code to be used as an event. Instead, it distinguishes whether the
986 symbol has actually been used in an event that has been read as input in
987 the current Emacs session. If a symbol has not yet been so used,
988 @code{eventp} returns @code{nil}.
989 @end defun
990
991 @menu
992 * Keyboard Events:: Ordinary characters--keys with symbols on them.
993 * Function Keys:: Function keys--keys with names, not symbols.
994 * Mouse Events:: Overview of mouse events.
995 * Click Events:: Pushing and releasing a mouse button.
996 * Drag Events:: Moving the mouse before releasing the button.
997 * Button-Down Events:: A button was pushed and not yet released.
998 * Repeat Events:: Double and triple click (or drag, or down).
999 * Motion Events:: Just moving the mouse, not pushing a button.
1000 * Focus Events:: Moving the mouse between frames.
1001 * Misc Events:: Other events the system can generate.
1002 * Event Examples:: Examples of the lists for mouse events.
1003 * Classifying Events:: Finding the modifier keys in an event symbol.
1004 Event types.
1005 * Accessing Mouse:: Functions to extract info from mouse events.
1006 * Accessing Scroll:: Functions to get info from scroll bar events.
1007 * Strings of Events:: Special considerations for putting
1008 keyboard character events in a string.
1009 @end menu
1010
1011 @node Keyboard Events
1012 @subsection Keyboard Events
1013 @cindex keyboard events
1014
1015 There are two kinds of input you can get from the keyboard: ordinary
1016 keys, and function keys. Ordinary keys correspond to characters; the
1017 events they generate are represented in Lisp as characters. The event
1018 type of a character event is the character itself (an integer); see
1019 @ref{Classifying Events}.
1020
1021 @cindex modifier bits (of input character)
1022 @cindex basic code (of input character)
1023 An input character event consists of a @dfn{basic code} between 0 and
1024 524287, plus any or all of these @dfn{modifier bits}:
1025
1026 @table @asis
1027 @item meta
1028 The
1029 @tex
1030 @math{2^{27}}
1031 @end tex
1032 @ifnottex
1033 2**27
1034 @end ifnottex
1035 bit in the character code indicates a character
1036 typed with the meta key held down.
1037
1038 @item control
1039 The
1040 @tex
1041 @math{2^{26}}
1042 @end tex
1043 @ifnottex
1044 2**26
1045 @end ifnottex
1046 bit in the character code indicates a non-@acronym{ASCII}
1047 control character.
1048
1049 @sc{ascii} control characters such as @kbd{C-a} have special basic
1050 codes of their own, so Emacs needs no special bit to indicate them.
1051 Thus, the code for @kbd{C-a} is just 1.
1052
1053 But if you type a control combination not in @acronym{ASCII}, such as
1054 @kbd{%} with the control key, the numeric value you get is the code
1055 for @kbd{%} plus
1056 @tex
1057 @math{2^{26}}
1058 @end tex
1059 @ifnottex
1060 2**26
1061 @end ifnottex
1062 (assuming the terminal supports non-@acronym{ASCII}
1063 control characters).
1064
1065 @item shift
1066 The
1067 @tex
1068 @math{2^{25}}
1069 @end tex
1070 @ifnottex
1071 2**25
1072 @end ifnottex
1073 bit in the character code indicates an @acronym{ASCII} control
1074 character typed with the shift key held down.
1075
1076 For letters, the basic code itself indicates upper versus lower case;
1077 for digits and punctuation, the shift key selects an entirely different
1078 character with a different basic code. In order to keep within the
1079 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1080 @tex
1081 @math{2^{25}}
1082 @end tex
1083 @ifnottex
1084 2**25
1085 @end ifnottex
1086 bit for those characters.
1087
1088 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1089 @kbd{C-a}, so Emacs uses the
1090 @tex
1091 @math{2^{25}}
1092 @end tex
1093 @ifnottex
1094 2**25
1095 @end ifnottex
1096 bit in @kbd{C-A} and not in
1097 @kbd{C-a}.
1098
1099 @item hyper
1100 The
1101 @tex
1102 @math{2^{24}}
1103 @end tex
1104 @ifnottex
1105 2**24
1106 @end ifnottex
1107 bit in the character code indicates a character
1108 typed with the hyper key held down.
1109
1110 @item super
1111 The
1112 @tex
1113 @math{2^{23}}
1114 @end tex
1115 @ifnottex
1116 2**23
1117 @end ifnottex
1118 bit in the character code indicates a character
1119 typed with the super key held down.
1120
1121 @item alt
1122 The
1123 @tex
1124 @math{2^{22}}
1125 @end tex
1126 @ifnottex
1127 2**22
1128 @end ifnottex
1129 bit in the character code indicates a character typed with the alt key
1130 held down. (The key labeled @key{Alt} on most keyboards is actually
1131 treated as the meta key, not this.)
1132 @end table
1133
1134 It is best to avoid mentioning specific bit numbers in your program.
1135 To test the modifier bits of a character, use the function
1136 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1137 bindings, you can use the read syntax for characters with modifier bits
1138 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1139 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1140 specify the characters (@pxref{Changing Key Bindings}). The function
1141 @code{event-convert-list} converts such a list into an event type
1142 (@pxref{Classifying Events}).
1143
1144 @node Function Keys
1145 @subsection Function Keys
1146
1147 @cindex function keys
1148 Most keyboards also have @dfn{function keys}---keys that have names or
1149 symbols that are not characters. Function keys are represented in
1150 Emacs Lisp as symbols; the symbol's name is the function key's label,
1151 in lower case. For example, pressing a key labeled @key{F1} generates
1152 an input event represented by the symbol @code{f1}.
1153
1154 The event type of a function key event is the event symbol itself.
1155 @xref{Classifying Events}.
1156
1157 Here are a few special cases in the symbol-naming convention for
1158 function keys:
1159
1160 @table @asis
1161 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1162 These keys correspond to common @acronym{ASCII} control characters that have
1163 special keys on most keyboards.
1164
1165 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1166 terminal can distinguish between them, Emacs conveys the distinction to
1167 Lisp programs by representing the former as the integer 9, and the
1168 latter as the symbol @code{tab}.
1169
1170 Most of the time, it's not useful to distinguish the two. So normally
1171 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1172 to map @code{tab} into 9. Thus, a key binding for character code 9
1173 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1174 the other symbols in this group. The function @code{read-char}
1175 likewise converts these events into characters.
1176
1177 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1178 converts into the character code 127 (@key{DEL}), not into code 8
1179 (@key{BS}). This is what most users prefer.
1180
1181 @item @code{left}, @code{up}, @code{right}, @code{down}
1182 Cursor arrow keys
1183 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1184 Keypad keys (to the right of the regular keyboard).
1185 @item @code{kp-0}, @code{kp-1}, @dots{}
1186 Keypad keys with digits.
1187 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1188 Keypad PF keys.
1189 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1190 Keypad arrow keys. Emacs normally translates these into the
1191 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1192 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1193 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1194 normally translates these into the like-named non-keypad keys.
1195 @end table
1196
1197 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1198 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1199 represent them is with prefixes in the symbol name:
1200
1201 @table @samp
1202 @item A-
1203 The alt modifier.
1204 @item C-
1205 The control modifier.
1206 @item H-
1207 The hyper modifier.
1208 @item M-
1209 The meta modifier.
1210 @item S-
1211 The shift modifier.
1212 @item s-
1213 The super modifier.
1214 @end table
1215
1216 Thus, the symbol for the key @key{F3} with @key{META} held down is
1217 @code{M-f3}. When you use more than one prefix, we recommend you
1218 write them in alphabetical order; but the order does not matter in
1219 arguments to the key-binding lookup and modification functions.
1220
1221 @node Mouse Events
1222 @subsection Mouse Events
1223
1224 Emacs supports four kinds of mouse events: click events, drag events,
1225 button-down events, and motion events. All mouse events are represented
1226 as lists. The @sc{car} of the list is the event type; this says which
1227 mouse button was involved, and which modifier keys were used with it.
1228 The event type can also distinguish double or triple button presses
1229 (@pxref{Repeat Events}). The rest of the list elements give position
1230 and time information.
1231
1232 For key lookup, only the event type matters: two events of the same type
1233 necessarily run the same command. The command can access the full
1234 values of these events using the @samp{e} interactive code.
1235 @xref{Interactive Codes}.
1236
1237 A key sequence that starts with a mouse event is read using the keymaps
1238 of the buffer in the window that the mouse was in, not the current
1239 buffer. This does not imply that clicking in a window selects that
1240 window or its buffer---that is entirely under the control of the command
1241 binding of the key sequence.
1242
1243 @node Click Events
1244 @subsection Click Events
1245 @cindex click event
1246 @cindex mouse click event
1247
1248 When the user presses a mouse button and releases it at the same
1249 location, that generates a @dfn{click} event. All mouse click event
1250 share the same format:
1251
1252 @example
1253 (@var{event-type} @var{position} @var{click-count})
1254 @end example
1255
1256 @table @asis
1257 @item @var{event-type}
1258 This is a symbol that indicates which mouse button was used. It is
1259 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1260 buttons are numbered left to right.
1261
1262 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1263 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1264 and super, just as you would with function keys.
1265
1266 This symbol also serves as the event type of the event. Key bindings
1267 describe events by their types; thus, if there is a key binding for
1268 @code{mouse-1}, that binding would apply to all events whose
1269 @var{event-type} is @code{mouse-1}.
1270
1271 @item @var{position}
1272 @cindex mouse position list
1273 This is a @dfn{mouse position list} specifying where the mouse click
1274 occurred; see below for details.
1275
1276 @item @var{click-count}
1277 This is the number of rapid repeated presses so far of the same mouse
1278 button. @xref{Repeat Events}.
1279 @end table
1280
1281 To access the contents of a mouse position list in the
1282 @var{position} slot of a click event, you should typically use the
1283 functions documented in @ref{Accessing Mouse}. The explicit format of
1284 the list depends on where the click occurred. For clicks in the text
1285 area, mode line, header line, or in the fringe or marginal areas, the
1286 mouse position list has the form
1287
1288 @example
1289 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1290 @var{object} @var{text-pos} (@var{col} . @var{row})
1291 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1292 @end example
1293
1294 @noindent
1295 The meanings of these list elements are as follows:
1296
1297 @table @asis
1298 @item @var{window}
1299 The window in which the click occurred.
1300
1301 @item @var{pos-or-area}
1302 The buffer position of the character clicked on in the text area; or,
1303 if the click was outside the text area, the window area where it
1304 occurred. It is one of the symbols @code{mode-line},
1305 @code{header-line}, @code{vertical-line}, @code{left-margin},
1306 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1307
1308 In one special case, @var{pos-or-area} is a list containing a symbol
1309 (one of the symbols listed above) instead of just the symbol. This
1310 happens after the imaginary prefix keys for the event are registered
1311 by Emacs. @xref{Key Sequence Input}.
1312
1313 @item @var{x}, @var{y}
1314 The relative pixel coordinates of the click. For clicks in the text
1315 area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1316 the top left corner of the text area. @xref{Window Sizes}. For
1317 clicks in a mode line or header line, the coordinate origin is the top
1318 left corner of the window itself. For fringes, margins, and the
1319 vertical border, @var{x} does not have meaningful data. For fringes
1320 and margins, @var{y} is relative to the bottom edge of the header
1321 line. In all cases, the @var{x} and @var{y} coordinates increase
1322 rightward and downward respectively.
1323
1324 @item @var{timestamp}
1325 The time at which the event occurred, as an integer number of
1326 milliseconds since a system-dependent initial time.
1327
1328 @item @var{object}
1329 Either @code{nil} if there is no string-type text property at the
1330 click position, or a cons cell of the form (@var{string}
1331 . @var{string-pos}) if there is one:
1332
1333 @table @asis
1334 @item @var{string}
1335 The string which was clicked on, including any properties.
1336
1337 @item @var{string-pos}
1338 The position in the string where the click occurred.
1339 @end table
1340
1341 @item @var{text-pos}
1342 For clicks on a marginal area or on a fringe, this is the buffer
1343 position of the first visible character in the corresponding line in
1344 the window. For other events, it is the current buffer position in
1345 the window.
1346
1347 @item @var{col}, @var{row}
1348 These are the actual column and row coordinate numbers of the glyph
1349 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1350 column of actual text on its line, @var{col} is reported by adding
1351 fictional extra columns that have the default character width. Row 0
1352 is taken to be the header line if the window has one, or the topmost
1353 row of the text area otherwise. Column 0 is taken to be the leftmost
1354 column of the text area for clicks on a window text area, or the
1355 leftmost mode line or header line column for clicks there. For clicks
1356 on fringes or vertical borders, these have no meaningful data. For
1357 clicks on margins, @var{col} is measured from the left edge of the
1358 margin area and @var{row} is measured from the top of the margin area.
1359
1360 @item @var{image}
1361 This is the image object on which the click occurred. It is either
1362 @code{nil} if there is no image at the position clicked on, or it is
1363 an image object as returned by @code{find-image} if click was in an image.
1364
1365 @item @var{dx}, @var{dy}
1366 These are the pixel coordinates of the click, relative to
1367 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1368 @var{object} is @code{nil}, the coordinates are relative to the top
1369 left corner of the character glyph clicked on.
1370
1371 @item @var{width}, @var{height}
1372 These are the pixel width and height of @var{object} or, if this is
1373 @code{nil}, those of the character glyph clicked on.
1374 @end table
1375
1376 For clicks on a scroll bar, @var{position} has this form:
1377
1378 @example
1379 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1380 @end example
1381
1382 @table @asis
1383 @item @var{window}
1384 The window whose scroll bar was clicked on.
1385
1386 @item @var{area}
1387 This is the symbol @code{vertical-scroll-bar}.
1388
1389 @item @var{portion}
1390 The number of pixels from the top of the scroll bar to the click
1391 position. On some toolkits, including GTK+, Emacs cannot extract this
1392 data, so the value is always @code{0}.
1393
1394 @item @var{whole}
1395 The total length, in pixels, of the scroll bar. On some toolkits,
1396 including GTK+, Emacs cannot extract this data, so the value is always
1397 @code{0}.
1398
1399 @item @var{timestamp}
1400 The time at which the event occurred, in milliseconds. On some
1401 toolkits, including GTK+, Emacs cannot extract this data, so the value
1402 is always @code{0}.
1403
1404 @item @var{part}
1405 The part of the scroll bar on which the click occurred. It is one of
1406 the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1407 (the area above the handle), @code{below-handle} (the area below the
1408 handle), @code{up} (the up arrow at one end of the scroll bar), or
1409 @code{down} (the down arrow at one end of the scroll bar).
1410 @c The `top', `bottom', and `end-scroll' codes don't seem to be used.
1411 @end table
1412
1413
1414 @node Drag Events
1415 @subsection Drag Events
1416 @cindex drag event
1417 @cindex mouse drag event
1418
1419 With Emacs, you can have a drag event without even changing your
1420 clothes. A @dfn{drag event} happens every time the user presses a mouse
1421 button and then moves the mouse to a different character position before
1422 releasing the button. Like all mouse events, drag events are
1423 represented in Lisp as lists. The lists record both the starting mouse
1424 position and the final position, like this:
1425
1426 @example
1427 (@var{event-type}
1428 (@var{window1} START-POSITION)
1429 (@var{window2} END-POSITION))
1430 @end example
1431
1432 For a drag event, the name of the symbol @var{event-type} contains the
1433 prefix @samp{drag-}. For example, dragging the mouse with button 2
1434 held down generates a @code{drag-mouse-2} event. The second and third
1435 elements of the event give the starting and ending position of the
1436 drag, as mouse position lists (@pxref{Click Events}). You can access
1437 the second element of any mouse event in the same way, with no need to
1438 distinguish drag events from others.
1439
1440 The @samp{drag-} prefix follows the modifier key prefixes such as
1441 @samp{C-} and @samp{M-}.
1442
1443 If @code{read-key-sequence} receives a drag event that has no key
1444 binding, and the corresponding click event does have a binding, it
1445 changes the drag event into a click event at the drag's starting
1446 position. This means that you don't have to distinguish between click
1447 and drag events unless you want to.
1448
1449 @node Button-Down Events
1450 @subsection Button-Down Events
1451 @cindex button-down event
1452
1453 Click and drag events happen when the user releases a mouse button.
1454 They cannot happen earlier, because there is no way to distinguish a
1455 click from a drag until the button is released.
1456
1457 If you want to take action as soon as a button is pressed, you need to
1458 handle @dfn{button-down} events.@footnote{Button-down is the
1459 conservative antithesis of drag.} These occur as soon as a button is
1460 pressed. They are represented by lists that look exactly like click
1461 events (@pxref{Click Events}), except that the @var{event-type} symbol
1462 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1463 modifier key prefixes such as @samp{C-} and @samp{M-}.
1464
1465 The function @code{read-key-sequence} ignores any button-down events
1466 that don't have command bindings; therefore, the Emacs command loop
1467 ignores them too. This means that you need not worry about defining
1468 button-down events unless you want them to do something. The usual
1469 reason to define a button-down event is so that you can track mouse
1470 motion (by reading motion events) until the button is released.
1471 @xref{Motion Events}.
1472
1473 @node Repeat Events
1474 @subsection Repeat Events
1475 @cindex repeat events
1476 @cindex double-click events
1477 @cindex triple-click events
1478 @cindex mouse events, repeated
1479
1480 If you press the same mouse button more than once in quick succession
1481 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1482 events for the second and subsequent presses.
1483
1484 The most common repeat events are @dfn{double-click} events. Emacs
1485 generates a double-click event when you click a button twice; the event
1486 happens when you release the button (as is normal for all click
1487 events).
1488
1489 The event type of a double-click event contains the prefix
1490 @samp{double-}. Thus, a double click on the second mouse button with
1491 @key{meta} held down comes to the Lisp program as
1492 @code{M-double-mouse-2}. If a double-click event has no binding, the
1493 binding of the corresponding ordinary click event is used to execute
1494 it. Thus, you need not pay attention to the double click feature
1495 unless you really want to.
1496
1497 When the user performs a double click, Emacs generates first an ordinary
1498 click event, and then a double-click event. Therefore, you must design
1499 the command binding of the double click event to assume that the
1500 single-click command has already run. It must produce the desired
1501 results of a double click, starting from the results of a single click.
1502
1503 This is convenient, if the meaning of a double click somehow ``builds
1504 on'' the meaning of a single click---which is recommended user interface
1505 design practice for double clicks.
1506
1507 If you click a button, then press it down again and start moving the
1508 mouse with the button held down, then you get a @dfn{double-drag} event
1509 when you ultimately release the button. Its event type contains
1510 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1511 has no binding, Emacs looks for an alternate binding as if the event
1512 were an ordinary drag.
1513
1514 Before the double-click or double-drag event, Emacs generates a
1515 @dfn{double-down} event when the user presses the button down for the
1516 second time. Its event type contains @samp{double-down} instead of just
1517 @samp{down}. If a double-down event has no binding, Emacs looks for an
1518 alternate binding as if the event were an ordinary button-down event.
1519 If it finds no binding that way either, the double-down event is
1520 ignored.
1521
1522 To summarize, when you click a button and then press it again right
1523 away, Emacs generates a down event and a click event for the first
1524 click, a double-down event when you press the button again, and finally
1525 either a double-click or a double-drag event.
1526
1527 If you click a button twice and then press it again, all in quick
1528 succession, Emacs generates a @dfn{triple-down} event, followed by
1529 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1530 these events contain @samp{triple} instead of @samp{double}. If any
1531 triple event has no binding, Emacs uses the binding that it would use
1532 for the corresponding double event.
1533
1534 If you click a button three or more times and then press it again, the
1535 events for the presses beyond the third are all triple events. Emacs
1536 does not have separate event types for quadruple, quintuple, etc.@:
1537 events. However, you can look at the event list to find out precisely
1538 how many times the button was pressed.
1539
1540 @defun event-click-count event
1541 This function returns the number of consecutive button presses that led
1542 up to @var{event}. If @var{event} is a double-down, double-click or
1543 double-drag event, the value is 2. If @var{event} is a triple event,
1544 the value is 3 or greater. If @var{event} is an ordinary mouse event
1545 (not a repeat event), the value is 1.
1546 @end defun
1547
1548 @defopt double-click-fuzz
1549 To generate repeat events, successive mouse button presses must be at
1550 approximately the same screen position. The value of
1551 @code{double-click-fuzz} specifies the maximum number of pixels the
1552 mouse may be moved (horizontally or vertically) between two successive
1553 clicks to make a double-click.
1554
1555 This variable is also the threshold for motion of the mouse to count
1556 as a drag.
1557 @end defopt
1558
1559 @defopt double-click-time
1560 To generate repeat events, the number of milliseconds between
1561 successive button presses must be less than the value of
1562 @code{double-click-time}. Setting @code{double-click-time} to
1563 @code{nil} disables multi-click detection entirely. Setting it to
1564 @code{t} removes the time limit; Emacs then detects multi-clicks by
1565 position only.
1566 @end defopt
1567
1568 @node Motion Events
1569 @subsection Motion Events
1570 @cindex motion event
1571 @cindex mouse motion events
1572
1573 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1574 of the mouse without any button activity. Mouse motion events are
1575 represented by lists that look like this:
1576
1577 @example
1578 (mouse-movement POSITION)
1579 @end example
1580
1581 @noindent
1582 @var{position} is a mouse position list (@pxref{Click Events}),
1583 specifying the current position of the mouse cursor.
1584
1585 The special form @code{track-mouse} enables generation of motion
1586 events within its body. Outside of @code{track-mouse} forms, Emacs
1587 does not generate events for mere motion of the mouse, and these
1588 events do not appear. @xref{Mouse Tracking}.
1589
1590 @node Focus Events
1591 @subsection Focus Events
1592 @cindex focus event
1593
1594 Window systems provide general ways for the user to control which window
1595 gets keyboard input. This choice of window is called the @dfn{focus}.
1596 When the user does something to switch between Emacs frames, that
1597 generates a @dfn{focus event}. The normal definition of a focus event,
1598 in the global keymap, is to select a new frame within Emacs, as the user
1599 would expect. @xref{Input Focus}.
1600
1601 Focus events are represented in Lisp as lists that look like this:
1602
1603 @example
1604 (switch-frame @var{new-frame})
1605 @end example
1606
1607 @noindent
1608 where @var{new-frame} is the frame switched to.
1609
1610 Some X window managers are set up so that just moving the mouse into a
1611 window is enough to set the focus there. Usually, there is no need
1612 for a Lisp program to know about the focus change until some other
1613 kind of input arrives. Emacs generates a focus event only when the
1614 user actually types a keyboard key or presses a mouse button in the
1615 new frame; just moving the mouse between frames does not generate a
1616 focus event.
1617
1618 A focus event in the middle of a key sequence would garble the
1619 sequence. So Emacs never generates a focus event in the middle of a key
1620 sequence. If the user changes focus in the middle of a key
1621 sequence---that is, after a prefix key---then Emacs reorders the events
1622 so that the focus event comes either before or after the multi-event key
1623 sequence, and not within it.
1624
1625 @node Misc Events
1626 @subsection Miscellaneous System Events
1627
1628 A few other event types represent occurrences within the system.
1629
1630 @table @code
1631 @cindex @code{delete-frame} event
1632 @item (delete-frame (@var{frame}))
1633 This kind of event indicates that the user gave the window manager
1634 a command to delete a particular window, which happens to be an Emacs frame.
1635
1636 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1637
1638 @cindex @code{iconify-frame} event
1639 @item (iconify-frame (@var{frame}))
1640 This kind of event indicates that the user iconified @var{frame} using
1641 the window manager. Its standard definition is @code{ignore}; since the
1642 frame has already been iconified, Emacs has no work to do. The purpose
1643 of this event type is so that you can keep track of such events if you
1644 want to.
1645
1646 @cindex @code{make-frame-visible} event
1647 @item (make-frame-visible (@var{frame}))
1648 This kind of event indicates that the user deiconified @var{frame} using
1649 the window manager. Its standard definition is @code{ignore}; since the
1650 frame has already been made visible, Emacs has no work to do.
1651
1652 @cindex @code{wheel-up} event
1653 @cindex @code{wheel-down} event
1654 @item (wheel-up @var{position})
1655 @itemx (wheel-down @var{position})
1656 These kinds of event are generated by moving a mouse wheel. The
1657 @var{position} element is a mouse position list (@pxref{Click
1658 Events}), specifying the position of the mouse cursor when the event
1659 occurred.
1660
1661 @vindex mouse-wheel-up-event
1662 @vindex mouse-wheel-down-event
1663 This kind of event is generated only on some kinds of systems. On some
1664 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1665 portable code, use the variables @code{mouse-wheel-up-event} and
1666 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1667 what event types to expect for the mouse wheel.
1668
1669 @cindex @code{drag-n-drop} event
1670 @item (drag-n-drop @var{position} @var{files})
1671 This kind of event is generated when a group of files is
1672 selected in an application outside of Emacs, and then dragged and
1673 dropped onto an Emacs frame.
1674
1675 The element @var{position} is a list describing the position of the
1676 event, in the same format as used in a mouse-click event (@pxref{Click
1677 Events}), and @var{files} is the list of file names that were dragged
1678 and dropped. The usual way to handle this event is by visiting these
1679 files.
1680
1681 This kind of event is generated, at present, only on some kinds of
1682 systems.
1683
1684 @cindex @code{help-echo} event
1685 @item help-echo
1686 This kind of event is generated when a mouse pointer moves onto a
1687 portion of buffer text which has a @code{help-echo} text property.
1688 The generated event has this form:
1689
1690 @example
1691 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1692 @end example
1693
1694 @noindent
1695 The precise meaning of the event parameters and the way these
1696 parameters are used to display the help-echo text are described in
1697 @ref{Text help-echo}.
1698
1699 @cindex @code{sigusr1} event
1700 @cindex @code{sigusr2} event
1701 @cindex user signals
1702 @item sigusr1
1703 @itemx sigusr2
1704 These events are generated when the Emacs process receives
1705 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1706 additional data because signals do not carry additional information.
1707 They can be useful for debugging (@pxref{Error Debugging}).
1708
1709 To catch a user signal, bind the corresponding event to an interactive
1710 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1711 The command is called with no arguments, and the specific signal event is
1712 available in @code{last-input-event}. For example:
1713
1714 @smallexample
1715 (defun sigusr-handler ()
1716 (interactive)
1717 (message "Caught signal %S" last-input-event))
1718
1719 (define-key special-event-map [sigusr1] 'sigusr-handler)
1720 @end smallexample
1721
1722 To test the signal handler, you can make Emacs send a signal to itself:
1723
1724 @smallexample
1725 (signal-process (emacs-pid) 'sigusr1)
1726 @end smallexample
1727
1728 @cindex @code{language-change} event
1729 @item language-change
1730 This kind of event is generated on MS-Windows when the input language
1731 has changed. This typically means that the keyboard keys will send to
1732 Emacs characters from a different language. The generated event has
1733 this form:
1734
1735 @smallexample
1736 (language-change @var{frame} @var{codepage} @var{language-id})
1737 @end smallexample
1738
1739 @noindent
1740 Here @var{frame} is the frame which was current when the input
1741 language changed; @var{codepage} is the new codepage number; and
1742 @var{language-id} is the numerical ID of the new input language. The
1743 coding-system (@pxref{Coding Systems}) that corresponds to
1744 @var{codepage} is @code{cp@var{codepage}} or
1745 @code{windows-@var{codepage}}. To convert @var{language-id} to a
1746 string (e.g., to use it for various language-dependent features, such
1747 as @code{set-language-environment}), use the
1748 @code{w32-get-locale-info} function, like this:
1749
1750 @smallexample
1751 ;; Get the abbreviated language name, such as "ENU" for English
1752 (w32-get-locale-info language-id)
1753 ;; Get the full English name of the language,
1754 ;; such as "English (United States)"
1755 (w32-get-locale-info language-id 4097)
1756 ;; Get the full localized name of the language
1757 (w32-get-locale-info language-id t)
1758 @end smallexample
1759 @end table
1760
1761 If one of these events arrives in the middle of a key sequence---that
1762 is, after a prefix key---then Emacs reorders the events so that this
1763 event comes either before or after the multi-event key sequence, not
1764 within it.
1765
1766 @node Event Examples
1767 @subsection Event Examples
1768
1769 If the user presses and releases the left mouse button over the same
1770 location, that generates a sequence of events like this:
1771
1772 @smallexample
1773 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1774 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1775 @end smallexample
1776
1777 While holding the control key down, the user might hold down the
1778 second mouse button, and drag the mouse from one line to the next.
1779 That produces two events, as shown here:
1780
1781 @smallexample
1782 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1783 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1784 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1785 @end smallexample
1786
1787 While holding down the meta and shift keys, the user might press the
1788 second mouse button on the window's mode line, and then drag the mouse
1789 into another window. That produces a pair of events like these:
1790
1791 @smallexample
1792 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1793 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1794 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1795 -453816))
1796 @end smallexample
1797
1798 To handle a SIGUSR1 signal, define an interactive function, and
1799 bind it to the @code{signal usr1} event sequence:
1800
1801 @smallexample
1802 (defun usr1-handler ()
1803 (interactive)
1804 (message "Got USR1 signal"))
1805 (global-set-key [signal usr1] 'usr1-handler)
1806 @end smallexample
1807
1808 @node Classifying Events
1809 @subsection Classifying Events
1810 @cindex event type
1811
1812 Every event has an @dfn{event type}, which classifies the event for
1813 key binding purposes. For a keyboard event, the event type equals the
1814 event value; thus, the event type for a character is the character, and
1815 the event type for a function key symbol is the symbol itself. For
1816 events that are lists, the event type is the symbol in the @sc{car} of
1817 the list. Thus, the event type is always a symbol or a character.
1818
1819 Two events of the same type are equivalent where key bindings are
1820 concerned; thus, they always run the same command. That does not
1821 necessarily mean they do the same things, however, as some commands look
1822 at the whole event to decide what to do. For example, some commands use
1823 the location of a mouse event to decide where in the buffer to act.
1824
1825 Sometimes broader classifications of events are useful. For example,
1826 you might want to ask whether an event involved the @key{META} key,
1827 regardless of which other key or mouse button was used.
1828
1829 The functions @code{event-modifiers} and @code{event-basic-type} are
1830 provided to get such information conveniently.
1831
1832 @defun event-modifiers event
1833 This function returns a list of the modifiers that @var{event} has. The
1834 modifiers are symbols; they include @code{shift}, @code{control},
1835 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1836 the modifiers list of a mouse event symbol always contains one of
1837 @code{click}, @code{drag}, and @code{down}. For double or triple
1838 events, it also contains @code{double} or @code{triple}.
1839
1840 The argument @var{event} may be an entire event object, or just an
1841 event type. If @var{event} is a symbol that has never been used in an
1842 event that has been read as input in the current Emacs session, then
1843 @code{event-modifiers} can return @code{nil}, even when @var{event}
1844 actually has modifiers.
1845
1846 Here are some examples:
1847
1848 @example
1849 (event-modifiers ?a)
1850 @result{} nil
1851 (event-modifiers ?A)
1852 @result{} (shift)
1853 (event-modifiers ?\C-a)
1854 @result{} (control)
1855 (event-modifiers ?\C-%)
1856 @result{} (control)
1857 (event-modifiers ?\C-\S-a)
1858 @result{} (control shift)
1859 (event-modifiers 'f5)
1860 @result{} nil
1861 (event-modifiers 's-f5)
1862 @result{} (super)
1863 (event-modifiers 'M-S-f5)
1864 @result{} (meta shift)
1865 (event-modifiers 'mouse-1)
1866 @result{} (click)
1867 (event-modifiers 'down-mouse-1)
1868 @result{} (down)
1869 @end example
1870
1871 The modifiers list for a click event explicitly contains @code{click},
1872 but the event symbol name itself does not contain @samp{click}.
1873 @end defun
1874
1875 @defun event-basic-type event
1876 This function returns the key or mouse button that @var{event}
1877 describes, with all modifiers removed. The @var{event} argument is as
1878 in @code{event-modifiers}. For example:
1879
1880 @example
1881 (event-basic-type ?a)
1882 @result{} 97
1883 (event-basic-type ?A)
1884 @result{} 97
1885 (event-basic-type ?\C-a)
1886 @result{} 97
1887 (event-basic-type ?\C-\S-a)
1888 @result{} 97
1889 (event-basic-type 'f5)
1890 @result{} f5
1891 (event-basic-type 's-f5)
1892 @result{} f5
1893 (event-basic-type 'M-S-f5)
1894 @result{} f5
1895 (event-basic-type 'down-mouse-1)
1896 @result{} mouse-1
1897 @end example
1898 @end defun
1899
1900 @defun mouse-movement-p object
1901 This function returns non-@code{nil} if @var{object} is a mouse movement
1902 event.
1903 @end defun
1904
1905 @defun event-convert-list list
1906 This function converts a list of modifier names and a basic event type
1907 to an event type which specifies all of them. The basic event type
1908 must be the last element of the list. For example,
1909
1910 @example
1911 (event-convert-list '(control ?a))
1912 @result{} 1
1913 (event-convert-list '(control meta ?a))
1914 @result{} -134217727
1915 (event-convert-list '(control super f1))
1916 @result{} C-s-f1
1917 @end example
1918 @end defun
1919
1920 @node Accessing Mouse
1921 @subsection Accessing Mouse Events
1922 @cindex mouse events, data in
1923
1924 This section describes convenient functions for accessing the data in
1925 a mouse button or motion event.
1926
1927 The following two functions return a mouse position list
1928 (@pxref{Click Events}), specifying the position of a mouse event.
1929
1930 @defun event-start event
1931 This returns the starting position of @var{event}.
1932
1933 If @var{event} is a click or button-down event, this returns the
1934 location of the event. If @var{event} is a drag event, this returns the
1935 drag's starting position.
1936 @end defun
1937
1938 @defun event-end event
1939 This returns the ending position of @var{event}.
1940
1941 If @var{event} is a drag event, this returns the position where the user
1942 released the mouse button. If @var{event} is a click or button-down
1943 event, the value is actually the starting position, which is the only
1944 position such events have.
1945 @end defun
1946
1947 @defun posnp object
1948 This function returns non-@code{nil} if @var{object} is a mouse
1949 position list, in either of the formats documented in @ref{Click
1950 Events}); and @code{nil} otherwise.
1951 @end defun
1952
1953 @cindex mouse position list, accessing
1954 These functions take a mouse position list as argument, and return
1955 various parts of it:
1956
1957 @defun posn-window position
1958 Return the window that @var{position} is in.
1959 @end defun
1960
1961 @defun posn-area position
1962 Return the window area recorded in @var{position}. It returns @code{nil}
1963 when the event occurred in the text area of the window; otherwise, it
1964 is a symbol identifying the area in which the event occurred.
1965 @end defun
1966
1967 @defun posn-point position
1968 Return the buffer position in @var{position}. When the event occurred
1969 in the text area of the window, in a marginal area, or on a fringe,
1970 this is an integer specifying a buffer position. Otherwise, the value
1971 is undefined.
1972 @end defun
1973
1974 @defun posn-x-y position
1975 Return the pixel-based x and y coordinates in @var{position}, as a
1976 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1977 to the window given by @code{posn-window}.
1978
1979 This example shows how to convert the window-relative coordinates in
1980 the text area of a window into frame-relative coordinates:
1981
1982 @example
1983 (defun frame-relative-coordinates (position)
1984 "Return frame-relative coordinates from POSITION.
1985 POSITION is assumed to lie in a window text area."
1986 (let* ((x-y (posn-x-y position))
1987 (window (posn-window position))
1988 (edges (window-inside-pixel-edges window)))
1989 (cons (+ (car x-y) (car edges))
1990 (+ (cdr x-y) (cadr edges)))))
1991 @end example
1992 @end defun
1993
1994 @defun posn-col-row position
1995 This function returns a cons cell @code{(@var{col} . @var{row})},
1996 containing the estimated column and row corresponding to buffer
1997 position @var{position}. The return value is given in units of the
1998 frame's default character width and height, as computed from the
1999 @var{x} and @var{y} values corresponding to @var{position}. (So, if
2000 the actual characters have non-default sizes, the actual row and
2001 column may differ from these computed values.)
2002
2003 Note that @var{row} is counted from the top of the text area. If the
2004 window possesses a header line (@pxref{Header Lines}), it is
2005 @emph{not} counted as the first line.
2006 @end defun
2007
2008 @defun posn-actual-col-row position
2009 Return the actual row and column in @var{position}, as a cons cell
2010 @code{(@var{col} . @var{row})}. The values are the actual row and
2011 column numbers in the window. @xref{Click Events}, for details. It
2012 returns @code{nil} if @var{position} does not include actual positions
2013 values.
2014 @end defun
2015
2016 @defun posn-string position
2017 Return the string object in @var{position}, either @code{nil}, or a
2018 cons cell @code{(@var{string} . @var{string-pos})}.
2019 @end defun
2020
2021 @defun posn-image position
2022 Return the image object in @var{position}, either @code{nil}, or an
2023 image @code{(image ...)}.
2024 @end defun
2025
2026 @defun posn-object position
2027 Return the image or string object in @var{position}, either
2028 @code{nil}, an image @code{(image ...)}, or a cons cell
2029 @code{(@var{string} . @var{string-pos})}.
2030 @end defun
2031
2032 @defun posn-object-x-y position
2033 Return the pixel-based x and y coordinates relative to the upper left
2034 corner of the object in @var{position} as a cons cell @code{(@var{dx}
2035 . @var{dy})}. If the @var{position} is a buffer position, return the
2036 relative position in the character at that position.
2037 @end defun
2038
2039 @defun posn-object-width-height position
2040 Return the pixel width and height of the object in @var{position} as a
2041 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2042 is a buffer position, return the size of the character at that position.
2043 @end defun
2044
2045 @cindex timestamp of a mouse event
2046 @defun posn-timestamp position
2047 Return the timestamp in @var{position}. This is the time at which the
2048 event occurred, in milliseconds.
2049 @end defun
2050
2051 These functions compute a position list given particular buffer
2052 position or screen position. You can access the data in this position
2053 list with the functions described above.
2054
2055 @defun posn-at-point &optional pos window
2056 This function returns a position list for position @var{pos} in
2057 @var{window}. @var{pos} defaults to point in @var{window};
2058 @var{window} defaults to the selected window.
2059
2060 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2061 @var{window}.
2062 @end defun
2063
2064 @defun posn-at-x-y x y &optional frame-or-window whole
2065 This function returns position information corresponding to pixel
2066 coordinates @var{x} and @var{y} in a specified frame or window,
2067 @var{frame-or-window}, which defaults to the selected window.
2068 The coordinates @var{x} and @var{y} are relative to the
2069 frame or window used.
2070 If @var{whole} is @code{nil}, the coordinates are relative
2071 to the window text area, otherwise they are relative to
2072 the entire window area including scroll bars, margins and fringes.
2073 @end defun
2074
2075 @node Accessing Scroll
2076 @subsection Accessing Scroll Bar Events
2077 @cindex scroll bar events, data in
2078
2079 These functions are useful for decoding scroll bar events.
2080
2081 @defun scroll-bar-event-ratio event
2082 This function returns the fractional vertical position of a scroll bar
2083 event within the scroll bar. The value is a cons cell
2084 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2085 is the fractional position.
2086 @end defun
2087
2088 @defun scroll-bar-scale ratio total
2089 This function multiplies (in effect) @var{ratio} by @var{total},
2090 rounding the result to an integer. The argument @var{ratio} is not a
2091 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2092 value returned by @code{scroll-bar-event-ratio}.
2093
2094 This function is handy for scaling a position on a scroll bar into a
2095 buffer position. Here's how to do that:
2096
2097 @example
2098 (+ (point-min)
2099 (scroll-bar-scale
2100 (posn-x-y (event-start event))
2101 (- (point-max) (point-min))))
2102 @end example
2103
2104 Recall that scroll bar events have two integers forming a ratio, in place
2105 of a pair of x and y coordinates.
2106 @end defun
2107
2108 @node Strings of Events
2109 @subsection Putting Keyboard Events in Strings
2110 @cindex keyboard events in strings
2111 @cindex strings with keyboard events
2112
2113 In most of the places where strings are used, we conceptualize the
2114 string as containing text characters---the same kind of characters found
2115 in buffers or files. Occasionally Lisp programs use strings that
2116 conceptually contain keyboard characters; for example, they may be key
2117 sequences or keyboard macro definitions. However, storing keyboard
2118 characters in a string is a complex matter, for reasons of historical
2119 compatibility, and it is not always possible.
2120
2121 We recommend that new programs avoid dealing with these complexities
2122 by not storing keyboard events in strings. Here is how to do that:
2123
2124 @itemize @bullet
2125 @item
2126 Use vectors instead of strings for key sequences, when you plan to use
2127 them for anything other than as arguments to @code{lookup-key} and
2128 @code{define-key}. For example, you can use
2129 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2130 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2131
2132 @item
2133 Use vectors to write key sequence constants containing meta characters,
2134 even when passing them directly to @code{define-key}.
2135
2136 @item
2137 When you have to look at the contents of a key sequence that might be a
2138 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2139 first, to convert it to a list.
2140 @end itemize
2141
2142 The complexities stem from the modifier bits that keyboard input
2143 characters can include. Aside from the Meta modifier, none of these
2144 modifier bits can be included in a string, and the Meta modifier is
2145 allowed only in special cases.
2146
2147 The earliest GNU Emacs versions represented meta characters as codes
2148 in the range of 128 to 255. At that time, the basic character codes
2149 ranged from 0 to 127, so all keyboard character codes did fit in a
2150 string. Many Lisp programs used @samp{\M-} in string constants to stand
2151 for meta characters, especially in arguments to @code{define-key} and
2152 similar functions, and key sequences and sequences of events were always
2153 represented as strings.
2154
2155 When we added support for larger basic character codes beyond 127, and
2156 additional modifier bits, we had to change the representation of meta
2157 characters. Now the flag that represents the Meta modifier in a
2158 character is
2159 @tex
2160 @math{2^{27}}
2161 @end tex
2162 @ifnottex
2163 2**27
2164 @end ifnottex
2165 and such numbers cannot be included in a string.
2166
2167 To support programs with @samp{\M-} in string constants, there are
2168 special rules for including certain meta characters in a string.
2169 Here are the rules for interpreting a string as a sequence of input
2170 characters:
2171
2172 @itemize @bullet
2173 @item
2174 If the keyboard character value is in the range of 0 to 127, it can go
2175 in the string unchanged.
2176
2177 @item
2178 The meta variants of those characters, with codes in the range of
2179 @tex
2180 @math{2^{27}}
2181 @end tex
2182 @ifnottex
2183 2**27
2184 @end ifnottex
2185 to
2186 @tex
2187 @math{2^{27} + 127},
2188 @end tex
2189 @ifnottex
2190 2**27+127,
2191 @end ifnottex
2192 can also go in the string, but you must change their
2193 numeric values. You must set the
2194 @tex
2195 @math{2^{7}}
2196 @end tex
2197 @ifnottex
2198 2**7
2199 @end ifnottex
2200 bit instead of the
2201 @tex
2202 @math{2^{27}}
2203 @end tex
2204 @ifnottex
2205 2**27
2206 @end ifnottex
2207 bit, resulting in a value between 128 and 255. Only a unibyte string
2208 can include these codes.
2209
2210 @item
2211 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2212
2213 @item
2214 Other keyboard character events cannot fit in a string. This includes
2215 keyboard events in the range of 128 to 255.
2216 @end itemize
2217
2218 Functions such as @code{read-key-sequence} that construct strings of
2219 keyboard input characters follow these rules: they construct vectors
2220 instead of strings, when the events won't fit in a string.
2221
2222 When you use the read syntax @samp{\M-} in a string, it produces a
2223 code in the range of 128 to 255---the same code that you get if you
2224 modify the corresponding keyboard event to put it in the string. Thus,
2225 meta events in strings work consistently regardless of how they get into
2226 the strings.
2227
2228 However, most programs would do well to avoid these issues by
2229 following the recommendations at the beginning of this section.
2230
2231 @node Reading Input
2232 @section Reading Input
2233 @cindex read input
2234 @cindex keyboard input
2235
2236 The editor command loop reads key sequences using the function
2237 @code{read-key-sequence}, which uses @code{read-event}. These and other
2238 functions for event input are also available for use in Lisp programs.
2239 See also @code{momentary-string-display} in @ref{Temporary Displays},
2240 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2241 functions and variables for controlling terminal input modes and
2242 debugging terminal input.
2243
2244 For higher-level input facilities, see @ref{Minibuffers}.
2245
2246 @menu
2247 * Key Sequence Input:: How to read one key sequence.
2248 * Reading One Event:: How to read just one event.
2249 * Event Mod:: How Emacs modifies events as they are read.
2250 * Invoking the Input Method:: How reading an event uses the input method.
2251 * Quoted Character Input:: Asking the user to specify a character.
2252 * Event Input Misc:: How to reread or throw away input events.
2253 @end menu
2254
2255 @node Key Sequence Input
2256 @subsection Key Sequence Input
2257 @cindex key sequence input
2258
2259 The command loop reads input a key sequence at a time, by calling
2260 @code{read-key-sequence}. Lisp programs can also call this function;
2261 for example, @code{describe-key} uses it to read the key to describe.
2262
2263 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2264 This function reads a key sequence and returns it as a string or
2265 vector. It keeps reading events until it has accumulated a complete key
2266 sequence; that is, enough to specify a non-prefix command using the
2267 currently active keymaps. (Remember that a key sequence that starts
2268 with a mouse event is read using the keymaps of the buffer in the
2269 window that the mouse was in, not the current buffer.)
2270
2271 If the events are all characters and all can fit in a string, then
2272 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2273 Otherwise, it returns a vector, since a vector can hold all kinds of
2274 events---characters, symbols, and lists. The elements of the string or
2275 vector are the events in the key sequence.
2276
2277 Reading a key sequence includes translating the events in various
2278 ways. @xref{Translation Keymaps}.
2279
2280 The argument @var{prompt} is either a string to be displayed in the
2281 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2282 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2283 this key as a continuation of the previous key.
2284
2285 Normally any upper case event is converted to lower case if the
2286 original event is undefined and the lower case equivalent is defined.
2287 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2288 convert the last event to lower case. This is appropriate for reading
2289 a key sequence to be defined.
2290
2291 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2292 function should process a @code{switch-frame} event if the user
2293 switches frames before typing anything. If the user switches frames
2294 in the middle of a key sequence, or at the start of the sequence but
2295 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2296 until after the current key sequence.
2297
2298 The argument @var{command-loop}, if non-@code{nil}, means that this
2299 key sequence is being read by something that will read commands one
2300 after another. It should be @code{nil} if the caller will read just
2301 one key sequence.
2302
2303 In the following example, Emacs displays the prompt @samp{?} in the
2304 echo area, and then the user types @kbd{C-x C-f}.
2305
2306 @example
2307 (read-key-sequence "?")
2308
2309 @group
2310 ---------- Echo Area ----------
2311 ?@kbd{C-x C-f}
2312 ---------- Echo Area ----------
2313
2314 @result{} "^X^F"
2315 @end group
2316 @end example
2317
2318 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2319 typed while reading with this function works like any other character,
2320 and does not set @code{quit-flag}. @xref{Quitting}.
2321 @end defun
2322
2323 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2324 This is like @code{read-key-sequence} except that it always
2325 returns the key sequence as a vector, never as a string.
2326 @xref{Strings of Events}.
2327 @end defun
2328
2329 @cindex upper case key sequence
2330 @cindex downcasing in @code{lookup-key}
2331 @cindex shift-translation
2332 If an input character is upper-case (or has the shift modifier) and
2333 has no key binding, but its lower-case equivalent has one, then
2334 @code{read-key-sequence} converts the character to lower case. Note
2335 that @code{lookup-key} does not perform case conversion in this way.
2336
2337 @vindex this-command-keys-shift-translated
2338 When reading input results in such a @dfn{shift-translation}, Emacs
2339 sets the variable @code{this-command-keys-shift-translated} to a
2340 non-@code{nil} value. Lisp programs can examine this variable if they
2341 need to modify their behavior when invoked by shift-translated keys.
2342 For example, the function @code{handle-shift-selection} examines the
2343 value of this variable to determine how to activate or deactivate the
2344 region (@pxref{The Mark, handle-shift-selection}).
2345
2346 The function @code{read-key-sequence} also transforms some mouse events.
2347 It converts unbound drag events into click events, and discards unbound
2348 button-down events entirely. It also reshuffles focus events and
2349 miscellaneous window events so that they never appear in a key sequence
2350 with any other events.
2351
2352 @cindex @code{header-line} prefix key
2353 @cindex @code{mode-line} prefix key
2354 @cindex @code{vertical-line} prefix key
2355 @cindex @code{horizontal-scroll-bar} prefix key
2356 @cindex @code{vertical-scroll-bar} prefix key
2357 @cindex @code{menu-bar} prefix key
2358 @cindex mouse events, in special parts of frame
2359 When mouse events occur in special parts of a window, such as a mode
2360 line or a scroll bar, the event type shows nothing special---it is the
2361 same symbol that would normally represent that combination of mouse
2362 button and modifier keys. The information about the window part is kept
2363 elsewhere in the event---in the coordinates. But
2364 @code{read-key-sequence} translates this information into imaginary
2365 ``prefix keys'', all of which are symbols: @code{header-line},
2366 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2367 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2368 meanings for mouse clicks in special window parts by defining key
2369 sequences using these imaginary prefix keys.
2370
2371 For example, if you call @code{read-key-sequence} and then click the
2372 mouse on the window's mode line, you get two events, like this:
2373
2374 @example
2375 (read-key-sequence "Click on the mode line: ")
2376 @result{} [mode-line
2377 (mouse-1
2378 (#<window 6 on NEWS> mode-line
2379 (40 . 63) 5959987))]
2380 @end example
2381
2382 @defvar num-input-keys
2383 This variable's value is the number of key sequences processed so far in
2384 this Emacs session. This includes key sequences read from the terminal
2385 and key sequences read from keyboard macros being executed.
2386 @end defvar
2387
2388 @node Reading One Event
2389 @subsection Reading One Event
2390 @cindex reading a single event
2391 @cindex event, reading only one
2392
2393 The lowest level functions for command input are @code{read-event},
2394 @code{read-char}, and @code{read-char-exclusive}.
2395
2396 @defun read-event &optional prompt inherit-input-method seconds
2397 This function reads and returns the next event of command input, waiting
2398 if necessary until an event is available. Events can come directly from
2399 the user or from a keyboard macro.
2400
2401 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2402 string to display in the echo area as a prompt. Otherwise,
2403 @code{read-event} does not display any message to indicate it is waiting
2404 for input; instead, it prompts by echoing: it displays descriptions of
2405 the events that led to or were read by the current command. @xref{The
2406 Echo Area}.
2407
2408 If @var{inherit-input-method} is non-@code{nil}, then the current input
2409 method (if any) is employed to make it possible to enter a
2410 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2411 for reading this event.
2412
2413 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2414 moves the cursor temporarily to the echo area, to the end of any message
2415 displayed there. Otherwise @code{read-event} does not move the cursor.
2416
2417 If @var{seconds} is non-@code{nil}, it should be a number specifying
2418 the maximum time to wait for input, in seconds. If no input arrives
2419 within that time, @code{read-event} stops waiting and returns
2420 @code{nil}. A floating-point value for @var{seconds} means to wait
2421 for a fractional number of seconds. Some systems support only a whole
2422 number of seconds; on these systems, @var{seconds} is rounded down.
2423 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2424 necessary for input to arrive.
2425
2426 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2427 for user input to arrive. Idle timers---those created with
2428 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2429 period. However, if @var{seconds} is non-@code{nil}, the state of
2430 idleness remains unchanged. If Emacs is non-idle when
2431 @code{read-event} is called, it remains non-idle throughout the
2432 operation of @code{read-event}; if Emacs is idle (which can happen if
2433 the call happens inside an idle timer), it remains idle.
2434
2435 If @code{read-event} gets an event that is defined as a help character,
2436 then in some cases @code{read-event} processes the event directly without
2437 returning. @xref{Help Functions}. Certain other events, called
2438 @dfn{special events}, are also processed directly within
2439 @code{read-event} (@pxref{Special Events}).
2440
2441 Here is what happens if you call @code{read-event} and then press the
2442 right-arrow function key:
2443
2444 @example
2445 @group
2446 (read-event)
2447 @result{} right
2448 @end group
2449 @end example
2450 @end defun
2451
2452 @defun read-char &optional prompt inherit-input-method seconds
2453 This function reads and returns a character of command input. If the
2454 user generates an event which is not a character (i.e., a mouse click or
2455 function key event), @code{read-char} signals an error. The arguments
2456 work as in @code{read-event}.
2457
2458 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2459 code 49). The second example shows a keyboard macro definition that
2460 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2461 @code{read-char} reads the keyboard macro's very next character, which
2462 is @kbd{1}. Then @code{eval-expression} displays its return value in
2463 the echo area.
2464
2465 @example
2466 @group
2467 (read-char)
2468 @result{} 49
2469 @end group
2470
2471 @group
2472 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2473 (symbol-function 'foo)
2474 @result{} "^[:(read-char)^M1"
2475 @end group
2476 @group
2477 (execute-kbd-macro 'foo)
2478 @print{} 49
2479 @result{} nil
2480 @end group
2481 @end example
2482 @end defun
2483
2484 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2485 This function reads and returns a character of command input. If the
2486 user generates an event which is not a character,
2487 @code{read-char-exclusive} ignores it and reads another event, until it
2488 gets a character. The arguments work as in @code{read-event}.
2489 @end defun
2490
2491 None of the above functions suppress quitting.
2492
2493 @defvar num-nonmacro-input-events
2494 This variable holds the total number of input events received so far
2495 from the terminal---not counting those generated by keyboard macros.
2496 @end defvar
2497
2498 We emphasize that, unlike @code{read-key-sequence}, the functions
2499 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2500 not perform the translations described in @ref{Translation Keymaps}.
2501 If you wish to read a single key taking these translations into
2502 account, use the function @code{read-key}:
2503
2504 @defun read-key &optional prompt
2505 This function reads a single key. It is ``intermediate'' between
2506 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2507 reads a single key, not a key sequence. Unlike the latter, it does
2508 not return a raw event, but decodes and translates the user input
2509 according to @code{input-decode-map}, @code{local-function-key-map},
2510 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2511
2512 The argument @var{prompt} is either a string to be displayed in the
2513 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2514 @end defun
2515
2516 @defun read-char-choice prompt chars &optional inhibit-quit
2517 This function uses @code{read-key} to read and return a single
2518 character. It ignores any input that is not a member of @var{chars},
2519 a list of accepted characters. Optionally, it will also ignore
2520 keyboard-quit events while it is waiting for valid input. If you bind
2521 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2522 while calling @code{read-char-choice}, then pressing @code{help-char}
2523 causes it to evaluate @code{help-form} and display the result. It
2524 then continues to wait for a valid input character, or keyboard-quit.
2525 @end defun
2526
2527 @node Event Mod
2528 @subsection Modifying and Translating Input Events
2529
2530 Emacs modifies every event it reads according to
2531 @code{extra-keyboard-modifiers}, then translates it through
2532 @code{keyboard-translate-table} (if applicable), before returning it
2533 from @code{read-event}.
2534
2535 @defvar extra-keyboard-modifiers
2536 This variable lets Lisp programs ``press'' the modifier keys on the
2537 keyboard. The value is a character. Only the modifiers of the
2538 character matter. Each time the user types a keyboard key, it is
2539 altered as if those modifier keys were held down. For instance, if
2540 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2541 keyboard input characters typed during the scope of the binding will
2542 have the control and meta modifiers applied to them. The character
2543 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2544 character for this purpose, but as a character with no modifiers.
2545 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2546 modification.
2547
2548 When using a window system, the program can ``press'' any of the
2549 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2550 keys can be virtually pressed.
2551
2552 Note that this variable applies only to events that really come from
2553 the keyboard, and has no effect on mouse events or any other events.
2554 @end defvar
2555
2556 @defvar keyboard-translate-table
2557 This terminal-local variable is the translate table for keyboard
2558 characters. It lets you reshuffle the keys on the keyboard without
2559 changing any command bindings. Its value is normally a char-table, or
2560 else @code{nil}. (It can also be a string or vector, but this is
2561 considered obsolete.)
2562
2563 If @code{keyboard-translate-table} is a char-table
2564 (@pxref{Char-Tables}), then each character read from the keyboard is
2565 looked up in this char-table. If the value found there is
2566 non-@code{nil}, then it is used instead of the actual input character.
2567
2568 Note that this translation is the first thing that happens to a
2569 character after it is read from the terminal. Record-keeping features
2570 such as @code{recent-keys} and dribble files record the characters after
2571 translation.
2572
2573 Note also that this translation is done before the characters are
2574 supplied to input methods (@pxref{Input Methods}). Use
2575 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2576 if you want to translate characters after input methods operate.
2577 @end defvar
2578
2579 @defun keyboard-translate from to
2580 This function modifies @code{keyboard-translate-table} to translate
2581 character code @var{from} into character code @var{to}. It creates
2582 the keyboard translate table if necessary.
2583 @end defun
2584
2585 Here's an example of using the @code{keyboard-translate-table} to
2586 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2587 operations:
2588
2589 @example
2590 (keyboard-translate ?\C-x 'control-x)
2591 (keyboard-translate ?\C-c 'control-c)
2592 (keyboard-translate ?\C-v 'control-v)
2593 (global-set-key [control-x] 'kill-region)
2594 (global-set-key [control-c] 'kill-ring-save)
2595 (global-set-key [control-v] 'yank)
2596 @end example
2597
2598 @noindent
2599 On a graphical terminal that supports extended @acronym{ASCII} input,
2600 you can still get the standard Emacs meanings of one of those
2601 characters by typing it with the shift key. That makes it a different
2602 character as far as keyboard translation is concerned, but it has the
2603 same usual meaning.
2604
2605 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2606 at the level of @code{read-key-sequence}.
2607
2608 @node Invoking the Input Method
2609 @subsection Invoking the Input Method
2610
2611 The event-reading functions invoke the current input method, if any
2612 (@pxref{Input Methods}). If the value of @code{input-method-function}
2613 is non-@code{nil}, it should be a function; when @code{read-event} reads
2614 a printing character (including @key{SPC}) with no modifier bits, it
2615 calls that function, passing the character as an argument.
2616
2617 @defvar input-method-function
2618 If this is non-@code{nil}, its value specifies the current input method
2619 function.
2620
2621 @strong{Warning:} don't bind this variable with @code{let}. It is often
2622 buffer-local, and if you bind it around reading input (which is exactly
2623 when you @emph{would} bind it), switching buffers asynchronously while
2624 Emacs is waiting will cause the value to be restored in the wrong
2625 buffer.
2626 @end defvar
2627
2628 The input method function should return a list of events which should
2629 be used as input. (If the list is @code{nil}, that means there is no
2630 input, so @code{read-event} waits for another event.) These events are
2631 processed before the events in @code{unread-command-events}
2632 (@pxref{Event Input Misc}). Events
2633 returned by the input method function are not passed to the input method
2634 function again, even if they are printing characters with no modifier
2635 bits.
2636
2637 If the input method function calls @code{read-event} or
2638 @code{read-key-sequence}, it should bind @code{input-method-function} to
2639 @code{nil} first, to prevent recursion.
2640
2641 The input method function is not called when reading the second and
2642 subsequent events of a key sequence. Thus, these characters are not
2643 subject to input method processing. The input method function should
2644 test the values of @code{overriding-local-map} and
2645 @code{overriding-terminal-local-map}; if either of these variables is
2646 non-@code{nil}, the input method should put its argument into a list and
2647 return that list with no further processing.
2648
2649 @node Quoted Character Input
2650 @subsection Quoted Character Input
2651 @cindex quoted character input
2652
2653 You can use the function @code{read-quoted-char} to ask the user to
2654 specify a character, and allow the user to specify a control or meta
2655 character conveniently, either literally or as an octal character code.
2656 The command @code{quoted-insert} uses this function.
2657
2658 @defun read-quoted-char &optional prompt
2659 @cindex octal character input
2660 @cindex control characters, reading
2661 @cindex nonprinting characters, reading
2662 This function is like @code{read-char}, except that if the first
2663 character read is an octal digit (0--7), it reads any number of octal
2664 digits (but stopping if a non-octal digit is found), and returns the
2665 character represented by that numeric character code. If the
2666 character that terminates the sequence of octal digits is @key{RET},
2667 it is discarded. Any other terminating character is used as input
2668 after this function returns.
2669
2670 Quitting is suppressed when the first character is read, so that the
2671 user can enter a @kbd{C-g}. @xref{Quitting}.
2672
2673 If @var{prompt} is supplied, it specifies a string for prompting the
2674 user. The prompt string is always displayed in the echo area, followed
2675 by a single @samp{-}.
2676
2677 In the following example, the user types in the octal number 177 (which
2678 is 127 in decimal).
2679
2680 @example
2681 (read-quoted-char "What character")
2682
2683 @group
2684 ---------- Echo Area ----------
2685 What character @kbd{1 7 7}-
2686 ---------- Echo Area ----------
2687
2688 @result{} 127
2689 @end group
2690 @end example
2691 @end defun
2692
2693 @need 2000
2694 @node Event Input Misc
2695 @subsection Miscellaneous Event Input Features
2696
2697 This section describes how to ``peek ahead'' at events without using
2698 them up, how to check for pending input, and how to discard pending
2699 input. See also the function @code{read-passwd} (@pxref{Reading a
2700 Password}).
2701
2702 @defvar unread-command-events
2703 @cindex next input
2704 @cindex peeking at input
2705 This variable holds a list of events waiting to be read as command
2706 input. The events are used in the order they appear in the list, and
2707 removed one by one as they are used.
2708
2709 The variable is needed because in some cases a function reads an event
2710 and then decides not to use it. Storing the event in this variable
2711 causes it to be processed normally, by the command loop or by the
2712 functions to read command input.
2713
2714 @cindex prefix argument unreading
2715 For example, the function that implements numeric prefix arguments reads
2716 any number of digits. When it finds a non-digit event, it must unread
2717 the event so that it can be read normally by the command loop.
2718 Likewise, incremental search uses this feature to unread events with no
2719 special meaning in a search, because these events should exit the search
2720 and then execute normally.
2721
2722 The reliable and easy way to extract events from a key sequence so as
2723 to put them in @code{unread-command-events} is to use
2724 @code{listify-key-sequence} (see below).
2725
2726 Normally you add events to the front of this list, so that the events
2727 most recently unread will be reread first.
2728
2729 Events read from this list are not normally added to the current
2730 command's key sequence (as returned by, e.g., @code{this-command-keys}),
2731 as the events will already have been added once as they were read for
2732 the first time. An element of the form @code{(@code{t} . @var{event})}
2733 forces @var{event} to be added to the current command's key sequence.
2734 @end defvar
2735
2736 @defun listify-key-sequence key
2737 This function converts the string or vector @var{key} to a list of
2738 individual events, which you can put in @code{unread-command-events}.
2739 @end defun
2740
2741 @defun input-pending-p
2742 @cindex waiting for command key input
2743 This function determines whether any command input is currently
2744 available to be read. It returns immediately, with value @code{t} if
2745 there is available input, @code{nil} otherwise. On rare occasions it
2746 may return @code{t} when no input is available.
2747 @end defun
2748
2749 @defvar last-input-event
2750 This variable records the last terminal input event read, whether
2751 as part of a command or explicitly by a Lisp program.
2752
2753 In the example below, the Lisp program reads the character @kbd{1},
2754 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2755 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2756 this expression) remains the value of @code{last-command-event}.
2757
2758 @example
2759 @group
2760 (progn (print (read-char))
2761 (print last-command-event)
2762 last-input-event)
2763 @print{} 49
2764 @print{} 5
2765 @result{} 49
2766 @end group
2767 @end example
2768 @end defvar
2769
2770 @defmac while-no-input body@dots{}
2771 This construct runs the @var{body} forms and returns the value of the
2772 last one---but only if no input arrives. If any input arrives during
2773 the execution of the @var{body} forms, it aborts them (working much
2774 like a quit). The @code{while-no-input} form returns @code{nil} if
2775 aborted by a real quit, and returns @code{t} if aborted by arrival of
2776 other input.
2777
2778 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2779 arrival of input during those parts won't cause an abort until
2780 the end of that part.
2781
2782 If you want to be able to distinguish all possible values computed
2783 by @var{body} from both kinds of abort conditions, write the code
2784 like this:
2785
2786 @example
2787 (while-no-input
2788 (list
2789 (progn . @var{body})))
2790 @end example
2791 @end defmac
2792
2793 @defun discard-input
2794 @cindex flushing input
2795 @cindex discarding input
2796 @cindex keyboard macro, terminating
2797 This function discards the contents of the terminal input buffer and
2798 cancels any keyboard macro that might be in the process of definition.
2799 It returns @code{nil}.
2800
2801 In the following example, the user may type a number of characters right
2802 after starting the evaluation of the form. After the @code{sleep-for}
2803 finishes sleeping, @code{discard-input} discards any characters typed
2804 during the sleep.
2805
2806 @example
2807 (progn (sleep-for 2)
2808 (discard-input))
2809 @result{} nil
2810 @end example
2811 @end defun
2812
2813 @node Special Events
2814 @section Special Events
2815
2816 @cindex special events
2817 Certain @dfn{special events} are handled at a very low level---as soon
2818 as they are read. The @code{read-event} function processes these
2819 events itself, and never returns them. Instead, it keeps waiting for
2820 the first event that is not special and returns that one.
2821
2822 Special events do not echo, they are never grouped into key
2823 sequences, and they never appear in the value of
2824 @code{last-command-event} or @code{(this-command-keys)}. They do not
2825 discard a numeric argument, they cannot be unread with
2826 @code{unread-command-events}, they may not appear in a keyboard macro,
2827 and they are not recorded in a keyboard macro while you are defining
2828 one.
2829
2830 Special events do, however, appear in @code{last-input-event}
2831 immediately after they are read, and this is the way for the event's
2832 definition to find the actual event.
2833
2834 The events types @code{iconify-frame}, @code{make-frame-visible},
2835 @code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2836 user signals like @code{sigusr1} are normally handled in this way.
2837 The keymap which defines how to handle special events---and which
2838 events are special---is in the variable @code{special-event-map}
2839 (@pxref{Active Keymaps}).
2840
2841 @node Waiting
2842 @section Waiting for Elapsed Time or Input
2843 @cindex waiting
2844
2845 The wait functions are designed to wait for a certain amount of time
2846 to pass or until there is input. For example, you may wish to pause in
2847 the middle of a computation to allow the user time to view the display.
2848 @code{sit-for} pauses and updates the screen, and returns immediately if
2849 input comes in, while @code{sleep-for} pauses without updating the
2850 screen.
2851
2852 @defun sit-for seconds &optional nodisp
2853 This function performs redisplay (provided there is no pending input
2854 from the user), then waits @var{seconds} seconds, or until input is
2855 available. The usual purpose of @code{sit-for} is to give the user
2856 time to read text that you display. The value is @code{t} if
2857 @code{sit-for} waited the full time with no input arriving
2858 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2859
2860 The argument @var{seconds} need not be an integer. If it is a floating
2861 point number, @code{sit-for} waits for a fractional number of seconds.
2862 Some systems support only a whole number of seconds; on these systems,
2863 @var{seconds} is rounded down.
2864
2865 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2866 i.e., it requests a redisplay, without any delay, if there is no pending input.
2867 @xref{Forcing Redisplay}.
2868
2869 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2870 redisplay, but it still returns as soon as input is available (or when
2871 the timeout elapses).
2872
2873 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2874 interrupted, even by input from the standard input descriptor. It is
2875 thus equivalent to @code{sleep-for}, which is described below.
2876
2877 It is also possible to call @code{sit-for} with three arguments,
2878 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2879 but that is considered obsolete.
2880 @end defun
2881
2882 @defun sleep-for seconds &optional millisec
2883 This function simply pauses for @var{seconds} seconds without updating
2884 the display. It pays no attention to available input. It returns
2885 @code{nil}.
2886
2887 The argument @var{seconds} need not be an integer. If it is a floating
2888 point number, @code{sleep-for} waits for a fractional number of seconds.
2889 Some systems support only a whole number of seconds; on these systems,
2890 @var{seconds} is rounded down.
2891
2892 The optional argument @var{millisec} specifies an additional waiting
2893 period measured in milliseconds. This adds to the period specified by
2894 @var{seconds}. If the system doesn't support waiting fractions of a
2895 second, you get an error if you specify nonzero @var{millisec}.
2896
2897 Use @code{sleep-for} when you wish to guarantee a delay.
2898 @end defun
2899
2900 @xref{Time of Day}, for functions to get the current time.
2901
2902 @node Quitting
2903 @section Quitting
2904 @cindex @kbd{C-g}
2905 @cindex quitting
2906 @cindex interrupt Lisp functions
2907
2908 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2909 @dfn{quit} whatever it is doing. This means that control returns to the
2910 innermost active command loop.
2911
2912 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2913 does not cause a quit; it acts as an ordinary input character. In the
2914 simplest case, you cannot tell the difference, because @kbd{C-g}
2915 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2916 However, when @kbd{C-g} follows a prefix key, they combine to form an
2917 undefined key. The effect is to cancel the prefix key as well as any
2918 prefix argument.
2919
2920 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2921 of the minibuffer. This means, in effect, that it exits the minibuffer
2922 and then quits. (Simply quitting would return to the command loop
2923 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2924 directly when the command reader is reading input is so that its meaning
2925 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2926 prefix key is not redefined in the minibuffer, and it has its normal
2927 effect of canceling the prefix key and prefix argument. This too
2928 would not be possible if @kbd{C-g} always quit directly.
2929
2930 When @kbd{C-g} does directly quit, it does so by setting the variable
2931 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2932 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2933 non-@code{nil} in any way thus causes a quit.
2934
2935 At the level of C code, quitting cannot happen just anywhere; only at the
2936 special places that check @code{quit-flag}. The reason for this is
2937 that quitting at other places might leave an inconsistency in Emacs's
2938 internal state. Because quitting is delayed until a safe place, quitting
2939 cannot make Emacs crash.
2940
2941 Certain functions such as @code{read-key-sequence} or
2942 @code{read-quoted-char} prevent quitting entirely even though they wait
2943 for input. Instead of quitting, @kbd{C-g} serves as the requested
2944 input. In the case of @code{read-key-sequence}, this serves to bring
2945 about the special behavior of @kbd{C-g} in the command loop. In the
2946 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2947 to quote a @kbd{C-g}.
2948
2949 @cindex preventing quitting
2950 You can prevent quitting for a portion of a Lisp function by binding
2951 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2952 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2953 usual result of this---a quit---is prevented. Eventually,
2954 @code{inhibit-quit} will become @code{nil} again, such as when its
2955 binding is unwound at the end of a @code{let} form. At that time, if
2956 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2957 immediately. This behavior is ideal when you wish to make sure that
2958 quitting does not happen within a ``critical section'' of the program.
2959
2960 @cindex @code{read-quoted-char} quitting
2961 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2962 handled in a special way that does not involve quitting. This is done
2963 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2964 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2965 becomes @code{nil} again. This excerpt from the definition of
2966 @code{read-quoted-char} shows how this is done; it also shows that
2967 normal quitting is permitted after the first character of input.
2968
2969 @example
2970 (defun read-quoted-char (&optional prompt)
2971 "@dots{}@var{documentation}@dots{}"
2972 (let ((message-log-max nil) done (first t) (code 0) char)
2973 (while (not done)
2974 (let ((inhibit-quit first)
2975 @dots{})
2976 (and prompt (message "%s-" prompt))
2977 (setq char (read-event))
2978 (if inhibit-quit (setq quit-flag nil)))
2979 @r{@dots{}set the variable @code{code}@dots{}})
2980 code))
2981 @end example
2982
2983 @defvar quit-flag
2984 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2985 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2986 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2987 @end defvar
2988
2989 @defvar inhibit-quit
2990 This variable determines whether Emacs should quit when @code{quit-flag}
2991 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2992 non-@code{nil}, then @code{quit-flag} has no special effect.
2993 @end defvar
2994
2995 @defmac with-local-quit body@dots{}
2996 This macro executes @var{body} forms in sequence, but allows quitting, at
2997 least locally, within @var{body} even if @code{inhibit-quit} was
2998 non-@code{nil} outside this construct. It returns the value of the
2999 last form in @var{body}, unless exited by quitting, in which case
3000 it returns @code{nil}.
3001
3002 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3003 it only executes the @var{body}, and setting @code{quit-flag} causes
3004 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3005 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3006 triggers a special kind of local quit. This ends the execution of
3007 @var{body} and exits the @code{with-local-quit} body with
3008 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3009 will happen as soon as that is allowed. If @code{quit-flag} is
3010 already non-@code{nil} at the beginning of @var{body}, the local quit
3011 happens immediately and the body doesn't execute at all.
3012
3013 This macro is mainly useful in functions that can be called from
3014 timers, process filters, process sentinels, @code{pre-command-hook},
3015 @code{post-command-hook}, and other places where @code{inhibit-quit} is
3016 normally bound to @code{t}.
3017 @end defmac
3018
3019 @deffn Command keyboard-quit
3020 This function signals the @code{quit} condition with @code{(signal 'quit
3021 nil)}. This is the same thing that quitting does. (See @code{signal}
3022 in @ref{Errors}.)
3023 @end deffn
3024
3025 You can specify a character other than @kbd{C-g} to use for quitting.
3026 See the function @code{set-input-mode} in @ref{Terminal Input}.
3027
3028 @node Prefix Command Arguments
3029 @section Prefix Command Arguments
3030 @cindex prefix argument
3031 @cindex raw prefix argument
3032 @cindex numeric prefix argument
3033
3034 Most Emacs commands can use a @dfn{prefix argument}, a number
3035 specified before the command itself. (Don't confuse prefix arguments
3036 with prefix keys.) The prefix argument is at all times represented by a
3037 value, which may be @code{nil}, meaning there is currently no prefix
3038 argument. Each command may use the prefix argument or ignore it.
3039
3040 There are two representations of the prefix argument: @dfn{raw} and
3041 @dfn{numeric}. The editor command loop uses the raw representation
3042 internally, and so do the Lisp variables that store the information, but
3043 commands can request either representation.
3044
3045 Here are the possible values of a raw prefix argument:
3046
3047 @itemize @bullet
3048 @item
3049 @code{nil}, meaning there is no prefix argument. Its numeric value is
3050 1, but numerous commands make a distinction between @code{nil} and the
3051 integer 1.
3052
3053 @item
3054 An integer, which stands for itself.
3055
3056 @item
3057 A list of one element, which is an integer. This form of prefix
3058 argument results from one or a succession of @kbd{C-u}s with no
3059 digits. The numeric value is the integer in the list, but some
3060 commands make a distinction between such a list and an integer alone.
3061
3062 @item
3063 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3064 typed, without following digits. The equivalent numeric value is
3065 @minus{}1, but some commands make a distinction between the integer
3066 @minus{}1 and the symbol @code{-}.
3067 @end itemize
3068
3069 We illustrate these possibilities by calling the following function with
3070 various prefixes:
3071
3072 @example
3073 @group
3074 (defun display-prefix (arg)
3075 "Display the value of the raw prefix arg."
3076 (interactive "P")
3077 (message "%s" arg))
3078 @end group
3079 @end example
3080
3081 @noindent
3082 Here are the results of calling @code{display-prefix} with various
3083 raw prefix arguments:
3084
3085 @example
3086 M-x display-prefix @print{} nil
3087
3088 C-u M-x display-prefix @print{} (4)
3089
3090 C-u C-u M-x display-prefix @print{} (16)
3091
3092 C-u 3 M-x display-prefix @print{} 3
3093
3094 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3095
3096 C-u - M-x display-prefix @print{} -
3097
3098 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3099
3100 C-u - 7 M-x display-prefix @print{} -7
3101
3102 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3103 @end example
3104
3105 Emacs uses two variables to store the prefix argument:
3106 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3107 @code{universal-argument} that set up prefix arguments for other
3108 commands store them in @code{prefix-arg}. In contrast,
3109 @code{current-prefix-arg} conveys the prefix argument to the current
3110 command, so setting it has no effect on the prefix arguments for future
3111 commands.
3112
3113 Normally, commands specify which representation to use for the prefix
3114 argument, either numeric or raw, in the @code{interactive} specification.
3115 (@xref{Using Interactive}.) Alternatively, functions may look at the
3116 value of the prefix argument directly in the variable
3117 @code{current-prefix-arg}, but this is less clean.
3118
3119 @defun prefix-numeric-value arg
3120 This function returns the numeric meaning of a valid raw prefix argument
3121 value, @var{arg}. The argument may be a symbol, a number, or a list.
3122 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3123 value @minus{}1 is returned; if it is a number, that number is returned;
3124 if it is a list, the @sc{car} of that list (which should be a number) is
3125 returned.
3126 @end defun
3127
3128 @defvar current-prefix-arg
3129 This variable holds the raw prefix argument for the @emph{current}
3130 command. Commands may examine it directly, but the usual method for
3131 accessing it is with @code{(interactive "P")}.
3132 @end defvar
3133
3134 @defvar prefix-arg
3135 The value of this variable is the raw prefix argument for the
3136 @emph{next} editing command. Commands such as @code{universal-argument}
3137 that specify prefix arguments for the following command work by setting
3138 this variable.
3139 @end defvar
3140
3141 @defvar last-prefix-arg
3142 The raw prefix argument value used by the previous command.
3143 @end defvar
3144
3145 The following commands exist to set up prefix arguments for the
3146 following command. Do not call them for any other reason.
3147
3148 @deffn Command universal-argument
3149 This command reads input and specifies a prefix argument for the
3150 following command. Don't call this command yourself unless you know
3151 what you are doing.
3152 @end deffn
3153
3154 @deffn Command digit-argument arg
3155 This command adds to the prefix argument for the following command. The
3156 argument @var{arg} is the raw prefix argument as it was before this
3157 command; it is used to compute the updated prefix argument. Don't call
3158 this command yourself unless you know what you are doing.
3159 @end deffn
3160
3161 @deffn Command negative-argument arg
3162 This command adds to the numeric argument for the next command. The
3163 argument @var{arg} is the raw prefix argument as it was before this
3164 command; its value is negated to form the new prefix argument. Don't
3165 call this command yourself unless you know what you are doing.
3166 @end deffn
3167
3168 @node Recursive Editing
3169 @section Recursive Editing
3170 @cindex recursive command loop
3171 @cindex recursive editing level
3172 @cindex command loop, recursive
3173
3174 The Emacs command loop is entered automatically when Emacs starts up.
3175 This top-level invocation of the command loop never exits; it keeps
3176 running as long as Emacs does. Lisp programs can also invoke the
3177 command loop. Since this makes more than one activation of the command
3178 loop, we call it @dfn{recursive editing}. A recursive editing level has
3179 the effect of suspending whatever command invoked it and permitting the
3180 user to do arbitrary editing before resuming that command.
3181
3182 The commands available during recursive editing are the same ones
3183 available in the top-level editing loop and defined in the keymaps.
3184 Only a few special commands exit the recursive editing level; the others
3185 return to the recursive editing level when they finish. (The special
3186 commands for exiting are always available, but they do nothing when
3187 recursive editing is not in progress.)
3188
3189 All command loops, including recursive ones, set up all-purpose error
3190 handlers so that an error in a command run from the command loop will
3191 not exit the loop.
3192
3193 @cindex minibuffer input
3194 Minibuffer input is a special kind of recursive editing. It has a few
3195 special wrinkles, such as enabling display of the minibuffer and the
3196 minibuffer window, but fewer than you might suppose. Certain keys
3197 behave differently in the minibuffer, but that is only because of the
3198 minibuffer's local map; if you switch windows, you get the usual Emacs
3199 commands.
3200
3201 @cindex @code{throw} example
3202 @kindex exit
3203 @cindex exit recursive editing
3204 @cindex aborting
3205 To invoke a recursive editing level, call the function
3206 @code{recursive-edit}. This function contains the command loop; it also
3207 contains a call to @code{catch} with tag @code{exit}, which makes it
3208 possible to exit the recursive editing level by throwing to @code{exit}
3209 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3210 then @code{recursive-edit} returns normally to the function that called
3211 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3212 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3213 control returns to the command loop one level up. This is called
3214 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3215
3216 Most applications should not use recursive editing, except as part of
3217 using the minibuffer. Usually it is more convenient for the user if you
3218 change the major mode of the current buffer temporarily to a special
3219 major mode, which should have a command to go back to the previous mode.
3220 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3221 give the user different text to edit ``recursively'', create and select
3222 a new buffer in a special mode. In this mode, define a command to
3223 complete the processing and go back to the previous buffer. (The
3224 @kbd{m} command in Rmail does this.)
3225
3226 Recursive edits are useful in debugging. You can insert a call to
3227 @code{debug} into a function definition as a sort of breakpoint, so that
3228 you can look around when the function gets there. @code{debug} invokes
3229 a recursive edit but also provides the other features of the debugger.
3230
3231 Recursive editing levels are also used when you type @kbd{C-r} in
3232 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3233
3234 @deffn Command recursive-edit
3235 @cindex suspend evaluation
3236 This function invokes the editor command loop. It is called
3237 automatically by the initialization of Emacs, to let the user begin
3238 editing. When called from a Lisp program, it enters a recursive editing
3239 level.
3240
3241 If the current buffer is not the same as the selected window's buffer,
3242 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3243 if you switch buffers, the buffer you switched to is current after
3244 @code{recursive-edit} returns.
3245
3246 In the following example, the function @code{simple-rec} first
3247 advances point one word, then enters a recursive edit, printing out a
3248 message in the echo area. The user can then do any editing desired, and
3249 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3250
3251 @example
3252 (defun simple-rec ()
3253 (forward-word 1)
3254 (message "Recursive edit in progress")
3255 (recursive-edit)
3256 (forward-word 1))
3257 @result{} simple-rec
3258 (simple-rec)
3259 @result{} nil
3260 @end example
3261 @end deffn
3262
3263 @deffn Command exit-recursive-edit
3264 This function exits from the innermost recursive edit (including
3265 minibuffer input). Its definition is effectively @code{(throw 'exit
3266 nil)}.
3267 @end deffn
3268
3269 @deffn Command abort-recursive-edit
3270 This function aborts the command that requested the innermost recursive
3271 edit (including minibuffer input), by signaling @code{quit}
3272 after exiting the recursive edit. Its definition is effectively
3273 @code{(throw 'exit t)}. @xref{Quitting}.
3274 @end deffn
3275
3276 @deffn Command top-level
3277 This function exits all recursive editing levels; it does not return a
3278 value, as it jumps completely out of any computation directly back to
3279 the main command loop.
3280 @end deffn
3281
3282 @defun recursion-depth
3283 This function returns the current depth of recursive edits. When no
3284 recursive edit is active, it returns 0.
3285 @end defun
3286
3287 @node Disabling Commands
3288 @section Disabling Commands
3289 @cindex disabled command
3290
3291 @dfn{Disabling a command} marks the command as requiring user
3292 confirmation before it can be executed. Disabling is used for commands
3293 which might be confusing to beginning users, to prevent them from using
3294 the commands by accident.
3295
3296 @kindex disabled
3297 The low-level mechanism for disabling a command is to put a
3298 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3299 command. These properties are normally set up by the user's
3300 init file (@pxref{Init File}) with Lisp expressions such as this:
3301
3302 @example
3303 (put 'upcase-region 'disabled t)
3304 @end example
3305
3306 @noindent
3307 For a few commands, these properties are present by default (you can
3308 remove them in your init file if you wish).
3309
3310 If the value of the @code{disabled} property is a string, the message
3311 saying the command is disabled includes that string. For example:
3312
3313 @example
3314 (put 'delete-region 'disabled
3315 "Text deleted this way cannot be yanked back!\n")
3316 @end example
3317
3318 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3319 what happens when a disabled command is invoked interactively.
3320 Disabling a command has no effect on calling it as a function from Lisp
3321 programs.
3322
3323 @deffn Command enable-command command
3324 Allow @var{command} (a symbol) to be executed without special
3325 confirmation from now on, and alter the user's init file (@pxref{Init
3326 File}) so that this will apply to future sessions.
3327 @end deffn
3328
3329 @deffn Command disable-command command
3330 Require special confirmation to execute @var{command} from now on, and
3331 alter the user's init file so that this will apply to future sessions.
3332 @end deffn
3333
3334 @defvar disabled-command-function
3335 The value of this variable should be a function. When the user
3336 invokes a disabled command interactively, this function is called
3337 instead of the disabled command. It can use @code{this-command-keys}
3338 to determine what the user typed to run the command, and thus find the
3339 command itself.
3340
3341 The value may also be @code{nil}. Then all commands work normally,
3342 even disabled ones.
3343
3344 By default, the value is a function that asks the user whether to
3345 proceed.
3346 @end defvar
3347
3348 @node Command History
3349 @section Command History
3350 @cindex command history
3351 @cindex complex command
3352 @cindex history of commands
3353
3354 The command loop keeps a history of the complex commands that have
3355 been executed, to make it convenient to repeat these commands. A
3356 @dfn{complex command} is one for which the interactive argument reading
3357 uses the minibuffer. This includes any @kbd{M-x} command, any
3358 @kbd{M-:} command, and any command whose @code{interactive}
3359 specification reads an argument from the minibuffer. Explicit use of
3360 the minibuffer during the execution of the command itself does not cause
3361 the command to be considered complex.
3362
3363 @defvar command-history
3364 This variable's value is a list of recent complex commands, each
3365 represented as a form to evaluate. It continues to accumulate all
3366 complex commands for the duration of the editing session, but when it
3367 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3368 elements are deleted as new ones are added.
3369
3370 @example
3371 @group
3372 command-history
3373 @result{} ((switch-to-buffer "chistory.texi")
3374 (describe-key "^X^[")
3375 (visit-tags-table "~/emacs/src/")
3376 (find-tag "repeat-complex-command"))
3377 @end group
3378 @end example
3379 @end defvar
3380
3381 This history list is actually a special case of minibuffer history
3382 (@pxref{Minibuffer History}), with one special twist: the elements are
3383 expressions rather than strings.
3384
3385 There are a number of commands devoted to the editing and recall of
3386 previous commands. The commands @code{repeat-complex-command}, and
3387 @code{list-command-history} are described in the user manual
3388 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3389 minibuffer, the usual minibuffer history commands are available.
3390
3391 @node Keyboard Macros
3392 @section Keyboard Macros
3393 @cindex keyboard macros
3394
3395 A @dfn{keyboard macro} is a canned sequence of input events that can
3396 be considered a command and made the definition of a key. The Lisp
3397 representation of a keyboard macro is a string or vector containing the
3398 events. Don't confuse keyboard macros with Lisp macros
3399 (@pxref{Macros}).
3400
3401 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3402 This function executes @var{kbdmacro} as a sequence of events. If
3403 @var{kbdmacro} is a string or vector, then the events in it are executed
3404 exactly as if they had been input by the user. The sequence is
3405 @emph{not} expected to be a single key sequence; normally a keyboard
3406 macro definition consists of several key sequences concatenated.
3407
3408 If @var{kbdmacro} is a symbol, then its function definition is used in
3409 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3410 Eventually the result should be a string or vector. If the result is
3411 not a symbol, string, or vector, an error is signaled.
3412
3413 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3414 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3415 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3416 encounters an error or a failing search.
3417
3418 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3419 without arguments, prior to each iteration of the macro. If
3420 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3421
3422 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3423 @end defun
3424
3425 @defvar executing-kbd-macro
3426 This variable contains the string or vector that defines the keyboard
3427 macro that is currently executing. It is @code{nil} if no macro is
3428 currently executing. A command can test this variable so as to behave
3429 differently when run from an executing macro. Do not set this variable
3430 yourself.
3431 @end defvar
3432
3433 @defvar defining-kbd-macro
3434 This variable is non-@code{nil} if and only if a keyboard macro is
3435 being defined. A command can test this variable so as to behave
3436 differently while a macro is being defined. The value is
3437 @code{append} while appending to the definition of an existing macro.
3438 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3439 @code{end-kbd-macro} set this variable---do not set it yourself.
3440
3441 The variable is always local to the current terminal and cannot be
3442 buffer-local. @xref{Multiple Terminals}.
3443 @end defvar
3444
3445 @defvar last-kbd-macro
3446 This variable is the definition of the most recently defined keyboard
3447 macro. Its value is a string or vector, or @code{nil}.
3448
3449 The variable is always local to the current terminal and cannot be
3450 buffer-local. @xref{Multiple Terminals}.
3451 @end defvar
3452
3453 @defvar kbd-macro-termination-hook
3454 This normal hook is run when a keyboard macro terminates, regardless
3455 of what caused it to terminate (reaching the macro end or an error
3456 which ended the macro prematurely).
3457 @end defvar