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1 @c -*- mode: texinfo; coding: utf-8 -*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2015 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Non-ASCII Characters
6 @chapter Non-@acronym{ASCII} Characters
7 @cindex multibyte characters
8 @cindex characters, multi-byte
9 @cindex non-@acronym{ASCII} characters
10
11 This chapter covers the special issues relating to characters and
12 how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: How Emacs represents text.
16 * Disabling Multibyte:: Controlling whether to use multibyte characters.
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Properties:: Character attributes that define their
22 behavior and handling.
23 * Character Sets:: The space of possible character codes
24 is divided into various character sets.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
31 @end menu
32
33 @node Text Representations
34 @section Text Representations
35 @cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
38 from many different scripts, allowing users to type and display text
39 in almost any known written language.
40
41 @cindex character codepoint
42 @cindex codespace
43 @cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46 unique number, called a @dfn{codepoint}, to each and every character.
47 The range of codepoints defined by Unicode, or the Unicode
48 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49 inclusive. Emacs extends this range with codepoints in the range
50 @code{#x110000..#x3FFFFF}, which it uses for representing characters
51 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52 cannot be interpreted as characters. Thus, a character codepoint in
53 Emacs is a 22-bit integer.
54
55 @cindex internal representation of characters
56 @cindex characters, representation in buffers and strings
57 @cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59 that are codepoints of text characters within buffers and strings.
60 Rather, Emacs uses a variable-length internal representation of
61 characters, that stores each character as a sequence of 1 to 5 8-bit
62 bytes, depending on the magnitude of its codepoint@footnote{
63 This internal representation is based on one of the encodings defined
64 by the Unicode Standard, called @dfn{UTF-8}, for representing any
65 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
66 codepoints it uses for raw 8-bit bytes and characters not unified with
67 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68 byte, a Latin-1 character takes up 2 bytes, etc. We call this
69 representation of text @dfn{multibyte}.
70
71 Outside Emacs, characters can be represented in many different
72 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
73 between these external encodings and its internal representation, as
74 appropriate, when it reads text into a buffer or a string, or when it
75 writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
78 binary non-text data in its buffers or strings. For example, when
79 Emacs visits a file, it first reads the file's text verbatim into a
80 buffer, and only then converts it to the internal representation.
81 Before the conversion, the buffer holds encoded text.
82
83 @cindex unibyte text
84 Encoded text is not really text, as far as Emacs is concerned, but
85 rather a sequence of raw 8-bit bytes. We call buffers and strings
86 that hold encoded text @dfn{unibyte} buffers and strings, because
87 Emacs treats them as a sequence of individual bytes. Usually, Emacs
88 displays unibyte buffers and strings as octal codes such as
89 @code{\237}. We recommend that you never use unibyte buffers and
90 strings except for manipulating encoded text or binary non-text data.
91
92 In a buffer, the buffer-local value of the variable
93 @code{enable-multibyte-characters} specifies the representation used.
94 The representation for a string is determined and recorded in the string
95 when the string is constructed.
96
97 @defvar enable-multibyte-characters
98 This variable specifies the current buffer's text representation.
99 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
100 it contains unibyte encoded text or binary non-text data.
101
102 You cannot set this variable directly; instead, use the function
103 @code{set-buffer-multibyte} to change a buffer's representation.
104 @end defvar
105
106 @defun position-bytes position
107 Buffer positions are measured in character units. This function
108 returns the byte-position corresponding to buffer position
109 @var{position} in the current buffer. This is 1 at the start of the
110 buffer, and counts upward in bytes. If @var{position} is out of
111 range, the value is @code{nil}.
112 @end defun
113
114 @defun byte-to-position byte-position
115 Return the buffer position, in character units, corresponding to given
116 @var{byte-position} in the current buffer. If @var{byte-position} is
117 out of range, the value is @code{nil}. In a multibyte buffer, an
118 arbitrary value of @var{byte-position} can be not at character
119 boundary, but inside a multibyte sequence representing a single
120 character; in this case, this function returns the buffer position of
121 the character whose multibyte sequence includes @var{byte-position}.
122 In other words, the value does not change for all byte positions that
123 belong to the same character.
124 @end defun
125
126 @defun multibyte-string-p string
127 Return @code{t} if @var{string} is a multibyte string, @code{nil}
128 otherwise. This function also returns @code{nil} if @var{string} is
129 some object other than a string.
130 @end defun
131
132 @defun string-bytes string
133 @cindex string, number of bytes
134 This function returns the number of bytes in @var{string}.
135 If @var{string} is a multibyte string, this can be greater than
136 @code{(length @var{string})}.
137 @end defun
138
139 @defun unibyte-string &rest bytes
140 This function concatenates all its argument @var{bytes} and makes the
141 result a unibyte string.
142 @end defun
143
144 @node Disabling Multibyte
145 @section Disabling Multibyte Characters
146 @cindex disabling multibyte
147
148 By default, Emacs starts in multibyte mode: it stores the contents
149 of buffers and strings using an internal encoding that represents
150 non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
151 mode allows you to use all the supported languages and scripts without
152 limitations.
153
154 @cindex turn multibyte support on or off
155 Under very special circumstances, you may want to disable multibyte
156 character support, for a specific buffer.
157 When multibyte characters are disabled in a buffer, we call
158 that @dfn{unibyte mode}. In unibyte mode, each character in the
159 buffer has a character code ranging from 0 through 255 (0377 octal); 0
160 through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
161 (0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
162 characters.
163
164 To edit a particular file in unibyte representation, visit it using
165 @code{find-file-literally}. @xref{Visiting Functions}. You can
166 convert a multibyte buffer to unibyte by saving it to a file, killing
167 the buffer, and visiting the file again with
168 @code{find-file-literally}. Alternatively, you can use @kbd{C-x
169 @key{RET} c} (@code{universal-coding-system-argument}) and specify
170 @samp{raw-text} as the coding system with which to visit or save a
171 file. @xref{Text Coding, , Specifying a Coding System for File Text,
172 emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
173 a file as @samp{raw-text} doesn't disable format conversion,
174 uncompression, or auto mode selection.
175
176 @c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
177 @vindex enable-multibyte-characters
178 The buffer-local variable @code{enable-multibyte-characters} is
179 non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
180 The mode line also indicates whether a buffer is multibyte or not.
181 With a graphical display, in a multibyte buffer, the portion of the
182 mode line that indicates the character set has a tooltip that (amongst
183 other things) says that the buffer is multibyte. In a unibyte buffer,
184 the character set indicator is absent. Thus, in a unibyte buffer
185 (when using a graphical display) there is normally nothing before the
186 indication of the visited file's end-of-line convention (colon,
187 backslash, etc.), unless you are using an input method.
188
189 @findex toggle-enable-multibyte-characters
190 You can turn off multibyte support in a specific buffer by invoking the
191 command @code{toggle-enable-multibyte-characters} in that buffer.
192
193 @node Converting Representations
194 @section Converting Text Representations
195
196 Emacs can convert unibyte text to multibyte; it can also convert
197 multibyte text to unibyte, provided that the multibyte text contains
198 only @acronym{ASCII} and 8-bit raw bytes. In general, these
199 conversions happen when inserting text into a buffer, or when putting
200 text from several strings together in one string. You can also
201 explicitly convert a string's contents to either representation.
202
203 Emacs chooses the representation for a string based on the text from
204 which it is constructed. The general rule is to convert unibyte text
205 to multibyte text when combining it with other multibyte text, because
206 the multibyte representation is more general and can hold whatever
207 characters the unibyte text has.
208
209 When inserting text into a buffer, Emacs converts the text to the
210 buffer's representation, as specified by
211 @code{enable-multibyte-characters} in that buffer. In particular, when
212 you insert multibyte text into a unibyte buffer, Emacs converts the text
213 to unibyte, even though this conversion cannot in general preserve all
214 the characters that might be in the multibyte text. The other natural
215 alternative, to convert the buffer contents to multibyte, is not
216 acceptable because the buffer's representation is a choice made by the
217 user that cannot be overridden automatically.
218
219 Converting unibyte text to multibyte text leaves @acronym{ASCII}
220 characters unchanged, and converts bytes with codes 128 through 255 to
221 the multibyte representation of raw eight-bit bytes.
222
223 Converting multibyte text to unibyte converts all @acronym{ASCII}
224 and eight-bit characters to their single-byte form, but loses
225 information for non-@acronym{ASCII} characters by discarding all but
226 the low 8 bits of each character's codepoint. Converting unibyte text
227 to multibyte and back to unibyte reproduces the original unibyte text.
228
229 The next two functions either return the argument @var{string}, or a
230 newly created string with no text properties.
231
232 @defun string-to-multibyte string
233 This function returns a multibyte string containing the same sequence
234 of characters as @var{string}. If @var{string} is a multibyte string,
235 it is returned unchanged. The function assumes that @var{string}
236 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
237 latter are converted to their multibyte representation corresponding
238 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
239 (@pxref{Text Representations, codepoints}).
240 @end defun
241
242 @defun string-to-unibyte string
243 This function returns a unibyte string containing the same sequence of
244 characters as @var{string}. It signals an error if @var{string}
245 contains a non-@acronym{ASCII} character. If @var{string} is a
246 unibyte string, it is returned unchanged. Use this function for
247 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
248 characters.
249 @end defun
250
251 @c FIXME: Should '@var{character}' be '@var{byte}'?
252 @defun byte-to-string byte
253 @cindex byte to string
254 This function returns a unibyte string containing a single byte of
255 character data, @var{character}. It signals an error if
256 @var{character} is not an integer between 0 and 255.
257 @end defun
258
259 @defun multibyte-char-to-unibyte char
260 This converts the multibyte character @var{char} to a unibyte
261 character, and returns that character. If @var{char} is neither
262 @acronym{ASCII} nor eight-bit, the function returns @minus{}1.
263 @end defun
264
265 @defun unibyte-char-to-multibyte char
266 This convert the unibyte character @var{char} to a multibyte
267 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
268 byte.
269 @end defun
270
271 @node Selecting a Representation
272 @section Selecting a Representation
273
274 Sometimes it is useful to examine an existing buffer or string as
275 multibyte when it was unibyte, or vice versa.
276
277 @defun set-buffer-multibyte multibyte
278 Set the representation type of the current buffer. If @var{multibyte}
279 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
280 is @code{nil}, the buffer becomes unibyte.
281
282 This function leaves the buffer contents unchanged when viewed as a
283 sequence of bytes. As a consequence, it can change the contents
284 viewed as characters; for instance, a sequence of three bytes which is
285 treated as one character in multibyte representation will count as
286 three characters in unibyte representation. Eight-bit characters
287 representing raw bytes are an exception. They are represented by one
288 byte in a unibyte buffer, but when the buffer is set to multibyte,
289 they are converted to two-byte sequences, and vice versa.
290
291 This function sets @code{enable-multibyte-characters} to record which
292 representation is in use. It also adjusts various data in the buffer
293 (including overlays, text properties and markers) so that they cover the
294 same text as they did before.
295
296 This function signals an error if the buffer is narrowed, since the
297 narrowing might have occurred in the middle of multibyte character
298 sequences.
299
300 This function also signals an error if the buffer is an indirect
301 buffer. An indirect buffer always inherits the representation of its
302 base buffer.
303 @end defun
304
305 @defun string-as-unibyte string
306 If @var{string} is already a unibyte string, this function returns
307 @var{string} itself. Otherwise, it returns a new string with the same
308 bytes as @var{string}, but treating each byte as a separate character
309 (so that the value may have more characters than @var{string}); as an
310 exception, each eight-bit character representing a raw byte is
311 converted into a single byte. The newly-created string contains no
312 text properties.
313 @end defun
314
315 @defun string-as-multibyte string
316 If @var{string} is a multibyte string, this function returns
317 @var{string} itself. Otherwise, it returns a new string with the same
318 bytes as @var{string}, but treating each multibyte sequence as one
319 character. This means that the value may have fewer characters than
320 @var{string} has. If a byte sequence in @var{string} is invalid as a
321 multibyte representation of a single character, each byte in the
322 sequence is treated as a raw 8-bit byte. The newly-created string
323 contains no text properties.
324 @end defun
325
326 @node Character Codes
327 @section Character Codes
328 @cindex character codes
329
330 The unibyte and multibyte text representations use different
331 character codes. The valid character codes for unibyte representation
332 range from 0 to @code{#xFF} (255)---the values that can fit in one
333 byte. The valid character codes for multibyte representation range
334 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
335 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
336 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
337 non-@acronym{ASCII} characters.
338
339 Emacs character codes are a superset of the Unicode standard.
340 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
341 characters of the same codepoint; values @code{#x110000} (1114112)
342 through @code{#x3FFF7F} (4194175) represent characters that are not
343 unified with Unicode; and values @code{#x3FFF80} (4194176) through
344 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
345
346 @defun characterp charcode
347 This returns @code{t} if @var{charcode} is a valid character, and
348 @code{nil} otherwise.
349
350 @example
351 @group
352 (characterp 65)
353 @result{} t
354 @end group
355 @group
356 (characterp 4194303)
357 @result{} t
358 @end group
359 @group
360 (characterp 4194304)
361 @result{} nil
362 @end group
363 @end example
364 @end defun
365
366 @cindex maximum value of character codepoint
367 @cindex codepoint, largest value
368 @defun max-char
369 This function returns the largest value that a valid character
370 codepoint can have.
371
372 @example
373 @group
374 (characterp (max-char))
375 @result{} t
376 @end group
377 @group
378 (characterp (1+ (max-char)))
379 @result{} nil
380 @end group
381 @end example
382 @end defun
383
384 @defun get-byte &optional pos string
385 This function returns the byte at character position @var{pos} in the
386 current buffer. If the current buffer is unibyte, this is literally
387 the byte at that position. If the buffer is multibyte, byte values of
388 @acronym{ASCII} characters are the same as character codepoints,
389 whereas eight-bit raw bytes are converted to their 8-bit codes. The
390 function signals an error if the character at @var{pos} is
391 non-@acronym{ASCII}.
392
393 The optional argument @var{string} means to get a byte value from that
394 string instead of the current buffer.
395 @end defun
396
397 @node Character Properties
398 @section Character Properties
399 @cindex character properties
400 A @dfn{character property} is a named attribute of a character that
401 specifies how the character behaves and how it should be handled
402 during text processing and display. Thus, character properties are an
403 important part of specifying the character's semantics.
404
405 @c FIXME: Use the latest URI of this chapter?
406 @c http://www.unicode.org/versions/latest/ch04.pdf
407 On the whole, Emacs follows the Unicode Standard in its implementation
408 of character properties. In particular, Emacs supports the
409 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
410 Model}, and the Emacs character property database is derived from the
411 Unicode Character Database (@acronym{UCD}). See the
412 @uref{http://www.unicode.org/versions/Unicode6.2.0/ch04.pdf, Character
413 Properties chapter of the Unicode Standard}, for a detailed
414 description of Unicode character properties and their meaning. This
415 section assumes you are already familiar with that chapter of the
416 Unicode Standard, and want to apply that knowledge to Emacs Lisp
417 programs.
418
419 In Emacs, each property has a name, which is a symbol, and a set of
420 possible values, whose types depend on the property; if a character
421 does not have a certain property, the value is @code{nil}. As a
422 general rule, the names of character properties in Emacs are produced
423 from the corresponding Unicode properties by downcasing them and
424 replacing each @samp{_} character with a dash @samp{-}. For example,
425 @code{Canonical_Combining_Class} becomes
426 @code{canonical-combining-class}. However, sometimes we shorten the
427 names to make their use easier.
428
429 @cindex unassigned character codepoints
430 Some codepoints are left @dfn{unassigned} by the
431 @acronym{UCD}---they don't correspond to any character. The Unicode
432 Standard defines default values of properties for such codepoints;
433 they are mentioned below for each property.
434
435 Here is the full list of value types for all the character
436 properties that Emacs knows about:
437
438 @table @code
439 @item name
440 Corresponds to the @code{Name} Unicode property. The value is a
441 string consisting of upper-case Latin letters A to Z, digits, spaces,
442 and hyphen @samp{-} characters. For unassigned codepoints, the value
443 is @code{nil}.
444
445 @cindex unicode general category
446 @item general-category
447 Corresponds to the @code{General_Category} Unicode property. The
448 value is a symbol whose name is a 2-letter abbreviation of the
449 character's classification. For unassigned codepoints, the value
450 is @code{Cn}.
451
452 @item canonical-combining-class
453 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
454 The value is an integer. For unassigned codepoints, the value
455 is zero.
456
457 @cindex bidirectional class of characters
458 @item bidi-class
459 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
460 symbol whose name is the Unicode @dfn{directional type} of the
461 character. Emacs uses this property when it reorders bidirectional
462 text for display (@pxref{Bidirectional Display}). For unassigned
463 codepoints, the value depends on the code blocks to which the
464 codepoint belongs: most unassigned codepoints get the value of
465 @code{L} (strong L), but some get values of @code{AL} (Arabic letter)
466 or @code{R} (strong R).
467
468 @item decomposition
469 Corresponds to the Unicode properties @code{Decomposition_Type} and
470 @code{Decomposition_Value}. The value is a list, whose first element
471 may be a symbol representing a compatibility formatting tag, such as
472 @code{small}@footnote{The Unicode specification writes these tag names
473 inside @samp{<..>} brackets, but the tag names in Emacs do not include
474 the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
475 @samp{small}. }; the other elements are characters that give the
476 compatibility decomposition sequence of this character. For
477 characters that don't have decomposition sequences, and for unassigned
478 codepoints, the value is a list with a single member, the character
479 itself.
480
481 @item decimal-digit-value
482 Corresponds to the Unicode @code{Numeric_Value} property for
483 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
484 an integer, or @code{nil} if the character has no decimal digit value.
485 For unassigned codepoints, the value is @code{nil}, which means
486 @acronym{NaN}, or ``not a number''.
487
488 @item digit-value
489 Corresponds to the Unicode @code{Numeric_Value} property for
490 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
491 integer. Examples of such characters include compatibility subscript
492 and superscript digits, for which the value is the corresponding
493 number. For characters that don't have any numeric value, and for
494 unassigned codepoints, the value is @code{nil}, which means
495 @acronym{NaN}.
496
497 @item numeric-value
498 Corresponds to the Unicode @code{Numeric_Value} property for
499 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
500 this property is a number. Examples of characters that have this
501 property include fractions, subscripts, superscripts, Roman numerals,
502 currency numerators, and encircled numbers. For example, the value of
503 this property for the character @code{U+2155} (@sc{vulgar fraction one
504 fifth}) is @code{0.2}. For characters that don't have any numeric
505 value, and for unassigned codepoints, the value is @code{nil}, which
506 means @acronym{NaN}.
507
508 @cindex mirroring of characters
509 @item mirrored
510 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
511 of this property is a symbol, either @code{Y} or @code{N}. For
512 unassigned codepoints, the value is @code{N}.
513
514 @item mirroring
515 Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
516 value of this property is a character whose glyph represents the
517 mirror image of the character's glyph, or @code{nil} if there's no
518 defined mirroring glyph. All the characters whose @code{mirrored}
519 property is @code{N} have @code{nil} as their @code{mirroring}
520 property; however, some characters whose @code{mirrored} property is
521 @code{Y} also have @code{nil} for @code{mirroring}, because no
522 appropriate characters exist with mirrored glyphs. Emacs uses this
523 property to display mirror images of characters when appropriate
524 (@pxref{Bidirectional Display}). For unassigned codepoints, the value
525 is @code{nil}.
526
527 @item paired-bracket
528 Corresponds to the Unicode @code{Bidi_Paired_Bracket} property. The
529 value of this property is the codepoint of a character's @dfn{paired
530 bracket}, or @code{nil} if the character is not a bracket character.
531 This establishes a mapping between characters that are treated as
532 bracket pairs by the Unicode Bidirectional Algorithm; Emacs uses this
533 property when it decides how to reorder for display parentheses,
534 braces, and other similar characters (@pxref{Bidirectional Display}).
535
536 @item bracket-type
537 Corresponds to the Unicode @code{Bidi_Paired_Bracket_Type} property.
538 For characters whose @code{paired-bracket} property is non-@code{nil},
539 the value of this property is a symbol, either @code{o} (for opening
540 bracket characters) or @code{c} (for closing bracket characters). For
541 characters whose @code{paired-bracket} property is @code{nil}, the
542 value is the symbol @code{n} (None). Like @code{paired-bracket}, this
543 property is used for bidirectional display.
544
545 @item old-name
546 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
547 is a string. For unassigned codepoints, and characters that have no
548 value for this property, the value is @code{nil}.
549
550 @item iso-10646-comment
551 Corresponds to the Unicode @code{ISO_Comment} property. The value is
552 either a string or @code{nil}. For unassigned codepoints, the value
553 is @code{nil}.
554
555 @item uppercase
556 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
557 The value of this property is a single character. For unassigned
558 codepoints, the value is @code{nil}, which means the character itself.
559
560 @item lowercase
561 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
562 The value of this property is a single character. For unassigned
563 codepoints, the value is @code{nil}, which means the character itself.
564
565 @item titlecase
566 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
567 @dfn{Title case} is a special form of a character used when the first
568 character of a word needs to be capitalized. The value of this
569 property is a single character. For unassigned codepoints, the value
570 is @code{nil}, which means the character itself.
571 @end table
572
573 @defun get-char-code-property char propname
574 This function returns the value of @var{char}'s @var{propname} property.
575
576 @example
577 @group
578 (get-char-code-property ?\s 'general-category)
579 @result{} Zs
580 @end group
581 @group
582 (get-char-code-property ?1 'general-category)
583 @result{} Nd
584 @end group
585 @group
586 ;; U+2084 SUBSCRIPT FOUR
587 (get-char-code-property ?\u2084 'digit-value)
588 @result{} 4
589 @end group
590 @group
591 ;; U+2155 VULGAR FRACTION ONE FIFTH
592 (get-char-code-property ?\u2155 'numeric-value)
593 @result{} 0.2
594 @end group
595 @group
596 ;; U+2163 ROMAN NUMERAL FOUR
597 (get-char-code-property ?\u2163 'numeric-value)
598 @result{} 4
599 @end group
600 @group
601 (get-char-code-property ?\( 'paired-bracket)
602 @result{} 41 ;; closing parenthesis
603 @end group
604 @group
605 (get-char-code-property ?\) 'bracket-type)
606 @result{} c
607 @end group
608 @end example
609 @end defun
610
611 @defun char-code-property-description prop value
612 This function returns the description string of property @var{prop}'s
613 @var{value}, or @code{nil} if @var{value} has no description.
614
615 @example
616 @group
617 (char-code-property-description 'general-category 'Zs)
618 @result{} "Separator, Space"
619 @end group
620 @group
621 (char-code-property-description 'general-category 'Nd)
622 @result{} "Number, Decimal Digit"
623 @end group
624 @group
625 (char-code-property-description 'numeric-value '1/5)
626 @result{} nil
627 @end group
628 @end example
629 @end defun
630
631 @defun put-char-code-property char propname value
632 This function stores @var{value} as the value of the property
633 @var{propname} for the character @var{char}.
634 @end defun
635
636 @defvar unicode-category-table
637 The value of this variable is a char-table (@pxref{Char-Tables}) that
638 specifies, for each character, its Unicode @code{General_Category}
639 property as a symbol.
640 @end defvar
641
642 @defvar char-script-table
643 @cindex script symbols
644 The value of this variable is a char-table that specifies, for each
645 character, a symbol whose name is the script to which the character
646 belongs, according to the Unicode Standard classification of the
647 Unicode code space into script-specific blocks. This char-table has a
648 single extra slot whose value is the list of all script symbols.
649 @end defvar
650
651 @defvar char-width-table
652 The value of this variable is a char-table that specifies the width of
653 each character in columns that it will occupy on the screen.
654 @end defvar
655
656 @defvar printable-chars
657 The value of this variable is a char-table that specifies, for each
658 character, whether it is printable or not. That is, if evaluating
659 @code{(aref printable-chars char)} results in @code{t}, the character
660 is printable, and if it results in @code{nil}, it is not.
661 @end defvar
662
663 @node Character Sets
664 @section Character Sets
665 @cindex character sets
666
667 @cindex charset
668 @cindex coded character set
669 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
670 in which each character is assigned a numeric code point. (The
671 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
672 charset has a name which is a symbol. A single character can belong
673 to any number of different character sets, but it will generally have
674 a different code point in each charset. Examples of character sets
675 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
676 @code{windows-1255}. The code point assigned to a character in a
677 charset is usually different from its code point used in Emacs buffers
678 and strings.
679
680 @cindex @code{emacs}, a charset
681 @cindex @code{unicode}, a charset
682 @cindex @code{eight-bit}, a charset
683 Emacs defines several special character sets. The character set
684 @code{unicode} includes all the characters whose Emacs code points are
685 in the range @code{0..#x10FFFF}. The character set @code{emacs}
686 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
687 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
688 Emacs uses it to represent raw bytes encountered in text.
689
690 @defun charsetp object
691 Returns @code{t} if @var{object} is a symbol that names a character set,
692 @code{nil} otherwise.
693 @end defun
694
695 @defvar charset-list
696 The value is a list of all defined character set names.
697 @end defvar
698
699 @defun charset-priority-list &optional highestp
700 This function returns a list of all defined character sets ordered by
701 their priority. If @var{highestp} is non-@code{nil}, the function
702 returns a single character set of the highest priority.
703 @end defun
704
705 @defun set-charset-priority &rest charsets
706 This function makes @var{charsets} the highest priority character sets.
707 @end defun
708
709 @defun char-charset character &optional restriction
710 This function returns the name of the character set of highest
711 priority that @var{character} belongs to. @acronym{ASCII} characters
712 are an exception: for them, this function always returns @code{ascii}.
713
714 If @var{restriction} is non-@code{nil}, it should be a list of
715 charsets to search. Alternatively, it can be a coding system, in
716 which case the returned charset must be supported by that coding
717 system (@pxref{Coding Systems}).
718 @end defun
719
720 @c TODO: Explain the properties here and add indexes such as 'charset property'.
721 @defun charset-plist charset
722 This function returns the property list of the character set
723 @var{charset}. Although @var{charset} is a symbol, this is not the
724 same as the property list of that symbol. Charset properties include
725 important information about the charset, such as its documentation
726 string, short name, etc.
727 @end defun
728
729 @defun put-charset-property charset propname value
730 This function sets the @var{propname} property of @var{charset} to the
731 given @var{value}.
732 @end defun
733
734 @defun get-charset-property charset propname
735 This function returns the value of @var{charset}s property
736 @var{propname}.
737 @end defun
738
739 @deffn Command list-charset-chars charset
740 This command displays a list of characters in the character set
741 @var{charset}.
742 @end deffn
743
744 Emacs can convert between its internal representation of a character
745 and the character's codepoint in a specific charset. The following
746 two functions support these conversions.
747
748 @c FIXME: decode-char and encode-char accept and ignore an additional
749 @c argument @var{restriction}. When that argument actually makes a
750 @c difference, it should be documented here.
751 @defun decode-char charset code-point
752 This function decodes a character that is assigned a @var{code-point}
753 in @var{charset}, to the corresponding Emacs character, and returns
754 it. If @var{charset} doesn't contain a character of that code point,
755 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
756 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
757 specified as a cons cell @code{(@var{high} . @var{low})}, where
758 @var{low} are the lower 16 bits of the value and @var{high} are the
759 high 16 bits.
760 @end defun
761
762 @defun encode-char char charset
763 This function returns the code point assigned to the character
764 @var{char} in @var{charset}. If the result does not fit in a Lisp
765 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
766 that fits the second argument of @code{decode-char} above. If
767 @var{charset} doesn't have a codepoint for @var{char}, the value is
768 @code{nil}.
769 @end defun
770
771 The following function comes in handy for applying a certain
772 function to all or part of the characters in a charset:
773
774 @defun map-charset-chars function charset &optional arg from-code to-code
775 Call @var{function} for characters in @var{charset}. @var{function}
776 is called with two arguments. The first one is a cons cell
777 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
778 indicate a range of characters contained in charset. The second
779 argument passed to @var{function} is @var{arg}.
780
781 By default, the range of codepoints passed to @var{function} includes
782 all the characters in @var{charset}, but optional arguments
783 @var{from-code} and @var{to-code} limit that to the range of
784 characters between these two codepoints of @var{charset}. If either
785 of them is @code{nil}, it defaults to the first or last codepoint of
786 @var{charset}, respectively.
787 @end defun
788
789 @node Scanning Charsets
790 @section Scanning for Character Sets
791 @cindex scanning for character sets
792 @cindex character set, searching
793
794 Sometimes it is useful to find out which character set a particular
795 character belongs to. One use for this is in determining which coding
796 systems (@pxref{Coding Systems}) are capable of representing all of
797 the text in question; another is to determine the font(s) for
798 displaying that text.
799
800 @defun charset-after &optional pos
801 This function returns the charset of highest priority containing the
802 character at position @var{pos} in the current buffer. If @var{pos}
803 is omitted or @code{nil}, it defaults to the current value of point.
804 If @var{pos} is out of range, the value is @code{nil}.
805 @end defun
806
807 @defun find-charset-region beg end &optional translation
808 This function returns a list of the character sets of highest priority
809 that contain characters in the current buffer between positions
810 @var{beg} and @var{end}.
811
812 The optional argument @var{translation} specifies a translation table
813 to use for scanning the text (@pxref{Translation of Characters}). If
814 it is non-@code{nil}, then each character in the region is translated
815 through this table, and the value returned describes the translated
816 characters instead of the characters actually in the buffer.
817 @end defun
818
819 @defun find-charset-string string &optional translation
820 This function returns a list of character sets of highest priority
821 that contain characters in @var{string}. It is just like
822 @code{find-charset-region}, except that it applies to the contents of
823 @var{string} instead of part of the current buffer.
824 @end defun
825
826 @node Translation of Characters
827 @section Translation of Characters
828 @cindex character translation tables
829 @cindex translation tables
830
831 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
832 specifies a mapping of characters into characters. These tables are
833 used in encoding and decoding, and for other purposes. Some coding
834 systems specify their own particular translation tables; there are
835 also default translation tables which apply to all other coding
836 systems.
837
838 A translation table has two extra slots. The first is either
839 @code{nil} or a translation table that performs the reverse
840 translation; the second is the maximum number of characters to look up
841 for translating sequences of characters (see the description of
842 @code{make-translation-table-from-alist} below).
843
844 @defun make-translation-table &rest translations
845 This function returns a translation table based on the argument
846 @var{translations}. Each element of @var{translations} should be a
847 list of elements of the form @code{(@var{from} . @var{to})}; this says
848 to translate the character @var{from} into @var{to}.
849
850 The arguments and the forms in each argument are processed in order,
851 and if a previous form already translates @var{to} to some other
852 character, say @var{to-alt}, @var{from} is also translated to
853 @var{to-alt}.
854 @end defun
855
856 During decoding, the translation table's translations are applied to
857 the characters that result from ordinary decoding. If a coding system
858 has the property @code{:decode-translation-table}, that specifies the
859 translation table to use, or a list of translation tables to apply in
860 sequence. (This is a property of the coding system, as returned by
861 @code{coding-system-get}, not a property of the symbol that is the
862 coding system's name. @xref{Coding System Basics,, Basic Concepts of
863 Coding Systems}.) Finally, if
864 @code{standard-translation-table-for-decode} is non-@code{nil}, the
865 resulting characters are translated by that table.
866
867 During encoding, the translation table's translations are applied to
868 the characters in the buffer, and the result of translation is
869 actually encoded. If a coding system has property
870 @code{:encode-translation-table}, that specifies the translation table
871 to use, or a list of translation tables to apply in sequence. In
872 addition, if the variable @code{standard-translation-table-for-encode}
873 is non-@code{nil}, it specifies the translation table to use for
874 translating the result.
875
876 @defvar standard-translation-table-for-decode
877 This is the default translation table for decoding. If a coding
878 systems specifies its own translation tables, the table that is the
879 value of this variable, if non-@code{nil}, is applied after them.
880 @end defvar
881
882 @defvar standard-translation-table-for-encode
883 This is the default translation table for encoding. If a coding
884 systems specifies its own translation tables, the table that is the
885 value of this variable, if non-@code{nil}, is applied after them.
886 @end defvar
887
888 @c FIXME: This variable is obsolete since 23.1. We should mention
889 @c that here or simply remove this defvar. --xfq
890 @defvar translation-table-for-input
891 Self-inserting characters are translated through this translation
892 table before they are inserted. Search commands also translate their
893 input through this table, so they can compare more reliably with
894 what's in the buffer.
895
896 This variable automatically becomes buffer-local when set.
897 @end defvar
898
899 @defun make-translation-table-from-vector vec
900 This function returns a translation table made from @var{vec} that is
901 an array of 256 elements to map bytes (values 0 through #xFF) to
902 characters. Elements may be @code{nil} for untranslated bytes. The
903 returned table has a translation table for reverse mapping in the
904 first extra slot, and the value @code{1} in the second extra slot.
905
906 This function provides an easy way to make a private coding system
907 that maps each byte to a specific character. You can specify the
908 returned table and the reverse translation table using the properties
909 @code{:decode-translation-table} and @code{:encode-translation-table}
910 respectively in the @var{props} argument to
911 @code{define-coding-system}.
912 @end defun
913
914 @defun make-translation-table-from-alist alist
915 This function is similar to @code{make-translation-table} but returns
916 a complex translation table rather than a simple one-to-one mapping.
917 Each element of @var{alist} is of the form @code{(@var{from}
918 . @var{to})}, where @var{from} and @var{to} are either characters or
919 vectors specifying a sequence of characters. If @var{from} is a
920 character, that character is translated to @var{to} (i.e., to a
921 character or a character sequence). If @var{from} is a vector of
922 characters, that sequence is translated to @var{to}. The returned
923 table has a translation table for reverse mapping in the first extra
924 slot, and the maximum length of all the @var{from} character sequences
925 in the second extra slot.
926 @end defun
927
928 @node Coding Systems
929 @section Coding Systems
930
931 @cindex coding system
932 When Emacs reads or writes a file, and when Emacs sends text to a
933 subprocess or receives text from a subprocess, it normally performs
934 character code conversion and end-of-line conversion as specified
935 by a particular @dfn{coding system}.
936
937 How to define a coding system is an arcane matter, and is not
938 documented here.
939
940 @menu
941 * Coding System Basics:: Basic concepts.
942 * Encoding and I/O:: How file I/O functions handle coding systems.
943 * Lisp and Coding Systems:: Functions to operate on coding system names.
944 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
945 * Default Coding Systems:: Controlling the default choices.
946 * Specifying Coding Systems:: Requesting a particular coding system
947 for a single file operation.
948 * Explicit Encoding:: Encoding or decoding text without doing I/O.
949 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
950 @end menu
951
952 @node Coding System Basics
953 @subsection Basic Concepts of Coding Systems
954
955 @cindex character code conversion
956 @dfn{Character code conversion} involves conversion between the
957 internal representation of characters used inside Emacs and some other
958 encoding. Emacs supports many different encodings, in that it can
959 convert to and from them. For example, it can convert text to or from
960 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
961 several variants of ISO 2022. In some cases, Emacs supports several
962 alternative encodings for the same characters; for example, there are
963 three coding systems for the Cyrillic (Russian) alphabet: ISO,
964 Alternativnyj, and KOI8.
965
966 Every coding system specifies a particular set of character code
967 conversions, but the coding system @code{undecided} is special: it
968 leaves the choice unspecified, to be chosen heuristically for each
969 file, based on the file's data.
970
971 In general, a coding system doesn't guarantee roundtrip identity:
972 decoding a byte sequence using coding system, then encoding the
973 resulting text in the same coding system, can produce a different byte
974 sequence. But some coding systems do guarantee that the byte sequence
975 will be the same as what you originally decoded. Here are a few
976 examples:
977
978 @quotation
979 iso-8859-1, utf-8, big5, shift_jis, euc-jp
980 @end quotation
981
982 Encoding buffer text and then decoding the result can also fail to
983 reproduce the original text. For instance, if you encode a character
984 with a coding system which does not support that character, the result
985 is unpredictable, and thus decoding it using the same coding system
986 may produce a different text. Currently, Emacs can't report errors
987 that result from encoding unsupported characters.
988
989 @cindex EOL conversion
990 @cindex end-of-line conversion
991 @cindex line end conversion
992 @dfn{End of line conversion} handles three different conventions
993 used on various systems for representing end of line in files. The
994 Unix convention, used on GNU and Unix systems, is to use the linefeed
995 character (also called newline). The DOS convention, used on
996 MS-Windows and MS-DOS systems, is to use a carriage-return and a
997 linefeed at the end of a line. The Mac convention is to use just
998 carriage-return. (This was the convention used on the Macintosh
999 system prior to OS X.)
1000
1001 @cindex base coding system
1002 @cindex variant coding system
1003 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
1004 conversion unspecified, to be chosen based on the data. @dfn{Variant
1005 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
1006 @code{latin-1-mac} specify the end-of-line conversion explicitly as
1007 well. Most base coding systems have three corresponding variants whose
1008 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
1009
1010 @vindex raw-text@r{ coding system}
1011 The coding system @code{raw-text} is special in that it prevents
1012 character code conversion, and causes the buffer visited with this
1013 coding system to be a unibyte buffer. For historical reasons, you can
1014 save both unibyte and multibyte text with this coding system. When
1015 you use @code{raw-text} to encode multibyte text, it does perform one
1016 character code conversion: it converts eight-bit characters to their
1017 single-byte external representation. @code{raw-text} does not specify
1018 the end-of-line conversion, allowing that to be determined as usual by
1019 the data, and has the usual three variants which specify the
1020 end-of-line conversion.
1021
1022 @vindex no-conversion@r{ coding system}
1023 @vindex binary@r{ coding system}
1024 @code{no-conversion} (and its alias @code{binary}) is equivalent to
1025 @code{raw-text-unix}: it specifies no conversion of either character
1026 codes or end-of-line.
1027
1028 @vindex emacs-internal@r{ coding system}
1029 @vindex utf-8-emacs@r{ coding system}
1030 The coding system @code{utf-8-emacs} specifies that the data is
1031 represented in the internal Emacs encoding (@pxref{Text
1032 Representations}). This is like @code{raw-text} in that no code
1033 conversion happens, but different in that the result is multibyte
1034 data. The name @code{emacs-internal} is an alias for
1035 @code{utf-8-emacs}.
1036
1037 @defun coding-system-get coding-system property
1038 This function returns the specified property of the coding system
1039 @var{coding-system}. Most coding system properties exist for internal
1040 purposes, but one that you might find useful is @code{:mime-charset}.
1041 That property's value is the name used in MIME for the character coding
1042 which this coding system can read and write. Examples:
1043
1044 @example
1045 (coding-system-get 'iso-latin-1 :mime-charset)
1046 @result{} iso-8859-1
1047 (coding-system-get 'iso-2022-cn :mime-charset)
1048 @result{} iso-2022-cn
1049 (coding-system-get 'cyrillic-koi8 :mime-charset)
1050 @result{} koi8-r
1051 @end example
1052
1053 The value of the @code{:mime-charset} property is also defined
1054 as an alias for the coding system.
1055 @end defun
1056
1057 @cindex alias, for coding systems
1058 @defun coding-system-aliases coding-system
1059 This function returns the list of aliases of @var{coding-system}.
1060 @end defun
1061
1062 @node Encoding and I/O
1063 @subsection Encoding and I/O
1064
1065 The principal purpose of coding systems is for use in reading and
1066 writing files. The function @code{insert-file-contents} uses a coding
1067 system to decode the file data, and @code{write-region} uses one to
1068 encode the buffer contents.
1069
1070 You can specify the coding system to use either explicitly
1071 (@pxref{Specifying Coding Systems}), or implicitly using a default
1072 mechanism (@pxref{Default Coding Systems}). But these methods may not
1073 completely specify what to do. For example, they may choose a coding
1074 system such as @code{undefined} which leaves the character code
1075 conversion to be determined from the data. In these cases, the I/O
1076 operation finishes the job of choosing a coding system. Very often
1077 you will want to find out afterwards which coding system was chosen.
1078
1079 @defvar buffer-file-coding-system
1080 This buffer-local variable records the coding system used for saving the
1081 buffer and for writing part of the buffer with @code{write-region}. If
1082 the text to be written cannot be safely encoded using the coding system
1083 specified by this variable, these operations select an alternative
1084 encoding by calling the function @code{select-safe-coding-system}
1085 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1086 requires to ask the user to specify a coding system,
1087 @code{buffer-file-coding-system} is updated to the newly selected coding
1088 system.
1089
1090 @code{buffer-file-coding-system} does @emph{not} affect sending text
1091 to a subprocess.
1092 @end defvar
1093
1094 @defvar save-buffer-coding-system
1095 This variable specifies the coding system for saving the buffer (by
1096 overriding @code{buffer-file-coding-system}). Note that it is not used
1097 for @code{write-region}.
1098
1099 When a command to save the buffer starts out to use
1100 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1101 and that coding system cannot handle
1102 the actual text in the buffer, the command asks the user to choose
1103 another coding system (by calling @code{select-safe-coding-system}).
1104 After that happens, the command also updates
1105 @code{buffer-file-coding-system} to represent the coding system that
1106 the user specified.
1107 @end defvar
1108
1109 @defvar last-coding-system-used
1110 I/O operations for files and subprocesses set this variable to the
1111 coding system name that was used. The explicit encoding and decoding
1112 functions (@pxref{Explicit Encoding}) set it too.
1113
1114 @strong{Warning:} Since receiving subprocess output sets this variable,
1115 it can change whenever Emacs waits; therefore, you should copy the
1116 value shortly after the function call that stores the value you are
1117 interested in.
1118 @end defvar
1119
1120 The variable @code{selection-coding-system} specifies how to encode
1121 selections for the window system. @xref{Window System Selections}.
1122
1123 @defvar file-name-coding-system
1124 The variable @code{file-name-coding-system} specifies the coding
1125 system to use for encoding file names. Emacs encodes file names using
1126 that coding system for all file operations. If
1127 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
1128 coding system determined by the selected language environment. In the
1129 default language environment, any non-@acronym{ASCII} characters in
1130 file names are not encoded specially; they appear in the file system
1131 using the internal Emacs representation.
1132 @end defvar
1133
1134 @strong{Warning:} if you change @code{file-name-coding-system} (or
1135 the language environment) in the middle of an Emacs session, problems
1136 can result if you have already visited files whose names were encoded
1137 using the earlier coding system and are handled differently under the
1138 new coding system. If you try to save one of these buffers under the
1139 visited file name, saving may use the wrong file name, or it may get
1140 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1141 new file name for that buffer.
1142
1143 @cindex file-name encoding, MS-Windows
1144 On Windows 2000 and later, Emacs by default uses Unicode APIs to
1145 pass file names to the OS, so the value of
1146 @code{file-name-coding-system} is largely ignored. Lisp applications
1147 that need to encode or decode file names on the Lisp level should use
1148 @code{utf-8} coding-system when @code{system-type} is
1149 @code{windows-nt}; the conversion of UTF-8 encoded file names to the
1150 encoding appropriate for communicating with the OS is performed
1151 internally by Emacs.
1152
1153 @node Lisp and Coding Systems
1154 @subsection Coding Systems in Lisp
1155
1156 Here are the Lisp facilities for working with coding systems:
1157
1158 @cindex list all coding systems
1159 @defun coding-system-list &optional base-only
1160 This function returns a list of all coding system names (symbols). If
1161 @var{base-only} is non-@code{nil}, the value includes only the
1162 base coding systems. Otherwise, it includes alias and variant coding
1163 systems as well.
1164 @end defun
1165
1166 @defun coding-system-p object
1167 This function returns @code{t} if @var{object} is a coding system
1168 name or @code{nil}.
1169 @end defun
1170
1171 @cindex validity of coding system
1172 @cindex coding system, validity check
1173 @defun check-coding-system coding-system
1174 This function checks the validity of @var{coding-system}. If that is
1175 valid, it returns @var{coding-system}. If @var{coding-system} is
1176 @code{nil}, the function return @code{nil}. For any other values, it
1177 signals an error whose @code{error-symbol} is @code{coding-system-error}
1178 (@pxref{Signaling Errors, signal}).
1179 @end defun
1180
1181 @cindex eol type of coding system
1182 @defun coding-system-eol-type coding-system
1183 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1184 conversion used by @var{coding-system}. If @var{coding-system}
1185 specifies a certain eol conversion, the return value is an integer 0,
1186 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1187 respectively. If @var{coding-system} doesn't specify eol conversion
1188 explicitly, the return value is a vector of coding systems, each one
1189 with one of the possible eol conversion types, like this:
1190
1191 @lisp
1192 (coding-system-eol-type 'latin-1)
1193 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1194 @end lisp
1195
1196 @noindent
1197 If this function returns a vector, Emacs will decide, as part of the
1198 text encoding or decoding process, what eol conversion to use. For
1199 decoding, the end-of-line format of the text is auto-detected, and the
1200 eol conversion is set to match it (e.g., DOS-style CRLF format will
1201 imply @code{dos} eol conversion). For encoding, the eol conversion is
1202 taken from the appropriate default coding system (e.g.,
1203 default value of @code{buffer-file-coding-system} for
1204 @code{buffer-file-coding-system}), or from the default eol conversion
1205 appropriate for the underlying platform.
1206 @end defun
1207
1208 @cindex eol conversion of coding system
1209 @defun coding-system-change-eol-conversion coding-system eol-type
1210 This function returns a coding system which is like @var{coding-system}
1211 except for its eol conversion, which is specified by @code{eol-type}.
1212 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1213 @code{nil}. If it is @code{nil}, the returned coding system determines
1214 the end-of-line conversion from the data.
1215
1216 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1217 @code{dos} and @code{mac}, respectively.
1218 @end defun
1219
1220 @cindex text conversion of coding system
1221 @defun coding-system-change-text-conversion eol-coding text-coding
1222 This function returns a coding system which uses the end-of-line
1223 conversion of @var{eol-coding}, and the text conversion of
1224 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1225 @code{undecided}, or one of its variants according to @var{eol-coding}.
1226 @end defun
1227
1228 @cindex safely encode region
1229 @cindex coding systems for encoding region
1230 @defun find-coding-systems-region from to
1231 This function returns a list of coding systems that could be used to
1232 encode a text between @var{from} and @var{to}. All coding systems in
1233 the list can safely encode any multibyte characters in that portion of
1234 the text.
1235
1236 If the text contains no multibyte characters, the function returns the
1237 list @code{(undecided)}.
1238 @end defun
1239
1240 @cindex safely encode a string
1241 @cindex coding systems for encoding a string
1242 @defun find-coding-systems-string string
1243 This function returns a list of coding systems that could be used to
1244 encode the text of @var{string}. All coding systems in the list can
1245 safely encode any multibyte characters in @var{string}. If the text
1246 contains no multibyte characters, this returns the list
1247 @code{(undecided)}.
1248 @end defun
1249
1250 @cindex charset, coding systems to encode
1251 @cindex safely encode characters in a charset
1252 @defun find-coding-systems-for-charsets charsets
1253 This function returns a list of coding systems that could be used to
1254 encode all the character sets in the list @var{charsets}.
1255 @end defun
1256
1257 @defun check-coding-systems-region start end coding-system-list
1258 This function checks whether coding systems in the list
1259 @code{coding-system-list} can encode all the characters in the region
1260 between @var{start} and @var{end}. If all of the coding systems in
1261 the list can encode the specified text, the function returns
1262 @code{nil}. If some coding systems cannot encode some of the
1263 characters, the value is an alist, each element of which has the form
1264 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1265 that @var{coding-system1} cannot encode characters at buffer positions
1266 @var{pos1}, @var{pos2}, @enddots{}.
1267
1268 @var{start} may be a string, in which case @var{end} is ignored and
1269 the returned value references string indices instead of buffer
1270 positions.
1271 @end defun
1272
1273 @defun detect-coding-region start end &optional highest
1274 This function chooses a plausible coding system for decoding the text
1275 from @var{start} to @var{end}. This text should be a byte sequence,
1276 i.e., unibyte text or multibyte text with only @acronym{ASCII} and
1277 eight-bit characters (@pxref{Explicit Encoding}).
1278
1279 Normally this function returns a list of coding systems that could
1280 handle decoding the text that was scanned. They are listed in order of
1281 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1282 return value is just one coding system, the one that is highest in
1283 priority.
1284
1285 If the region contains only @acronym{ASCII} characters except for such
1286 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1287 @code{undecided} or @code{(undecided)}, or a variant specifying
1288 end-of-line conversion, if that can be deduced from the text.
1289
1290 If the region contains null bytes, the value is @code{no-conversion},
1291 even if the region contains text encoded in some coding system.
1292 @end defun
1293
1294 @defun detect-coding-string string &optional highest
1295 This function is like @code{detect-coding-region} except that it
1296 operates on the contents of @var{string} instead of bytes in the buffer.
1297 @end defun
1298
1299 @cindex null bytes, and decoding text
1300 @defvar inhibit-null-byte-detection
1301 If this variable has a non-@code{nil} value, null bytes are ignored
1302 when detecting the encoding of a region or a string. This allows to
1303 correctly detect the encoding of text that contains null bytes, such
1304 as Info files with Index nodes.
1305 @end defvar
1306
1307 @defvar inhibit-iso-escape-detection
1308 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1309 are ignored when detecting the encoding of a region or a string. The
1310 result is that no text is ever detected as encoded in some ISO-2022
1311 encoding, and all escape sequences become visible in a buffer.
1312 @strong{Warning:} @emph{Use this variable with extreme caution,
1313 because many files in the Emacs distribution use ISO-2022 encoding.}
1314 @end defvar
1315
1316 @cindex charsets supported by a coding system
1317 @defun coding-system-charset-list coding-system
1318 This function returns the list of character sets (@pxref{Character
1319 Sets}) supported by @var{coding-system}. Some coding systems that
1320 support too many character sets to list them all yield special values:
1321 @itemize @bullet
1322 @item
1323 If @var{coding-system} supports all Emacs characters, the value is
1324 @code{(emacs)}.
1325 @item
1326 If @var{coding-system} supports all Unicode characters, the value is
1327 @code{(unicode)}.
1328 @item
1329 If @var{coding-system} supports all ISO-2022 charsets, the value is
1330 @code{iso-2022}.
1331 @item
1332 If @var{coding-system} supports all the characters in the internal
1333 coding system used by Emacs version 21 (prior to the implementation of
1334 internal Unicode support), the value is @code{emacs-mule}.
1335 @end itemize
1336 @end defun
1337
1338 @xref{Coding systems for a subprocess,, Process Information}, in
1339 particular the description of the functions
1340 @code{process-coding-system} and @code{set-process-coding-system}, for
1341 how to examine or set the coding systems used for I/O to a subprocess.
1342
1343 @node User-Chosen Coding Systems
1344 @subsection User-Chosen Coding Systems
1345
1346 @cindex select safe coding system
1347 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1348 This function selects a coding system for encoding specified text,
1349 asking the user to choose if necessary. Normally the specified text
1350 is the text in the current buffer between @var{from} and @var{to}. If
1351 @var{from} is a string, the string specifies the text to encode, and
1352 @var{to} is ignored.
1353
1354 If the specified text includes raw bytes (@pxref{Text
1355 Representations}), @code{select-safe-coding-system} suggests
1356 @code{raw-text} for its encoding.
1357
1358 If @var{default-coding-system} is non-@code{nil}, that is the first
1359 coding system to try; if that can handle the text,
1360 @code{select-safe-coding-system} returns that coding system. It can
1361 also be a list of coding systems; then the function tries each of them
1362 one by one. After trying all of them, it next tries the current
1363 buffer's value of @code{buffer-file-coding-system} (if it is not
1364 @code{undecided}), then the default value of
1365 @code{buffer-file-coding-system} and finally the user's most
1366 preferred coding system, which the user can set using the command
1367 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1368 Coding Systems, emacs, The GNU Emacs Manual}).
1369
1370 If one of those coding systems can safely encode all the specified
1371 text, @code{select-safe-coding-system} chooses it and returns it.
1372 Otherwise, it asks the user to choose from a list of coding systems
1373 which can encode all the text, and returns the user's choice.
1374
1375 @var{default-coding-system} can also be a list whose first element is
1376 t and whose other elements are coding systems. Then, if no coding
1377 system in the list can handle the text, @code{select-safe-coding-system}
1378 queries the user immediately, without trying any of the three
1379 alternatives described above.
1380
1381 The optional argument @var{accept-default-p}, if non-@code{nil},
1382 should be a function to determine whether a coding system selected
1383 without user interaction is acceptable. @code{select-safe-coding-system}
1384 calls this function with one argument, the base coding system of the
1385 selected coding system. If @var{accept-default-p} returns @code{nil},
1386 @code{select-safe-coding-system} rejects the silently selected coding
1387 system, and asks the user to select a coding system from a list of
1388 possible candidates.
1389
1390 @vindex select-safe-coding-system-accept-default-p
1391 If the variable @code{select-safe-coding-system-accept-default-p} is
1392 non-@code{nil}, it should be a function taking a single argument.
1393 It is used in place of @var{accept-default-p}, overriding any
1394 value supplied for this argument.
1395
1396 As a final step, before returning the chosen coding system,
1397 @code{select-safe-coding-system} checks whether that coding system is
1398 consistent with what would be selected if the contents of the region
1399 were read from a file. (If not, this could lead to data corruption in
1400 a file subsequently re-visited and edited.) Normally,
1401 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1402 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1403 that file instead (this can be relevant for @code{write-region} and
1404 similar functions). If it detects an apparent inconsistency,
1405 @code{select-safe-coding-system} queries the user before selecting the
1406 coding system.
1407 @end defun
1408
1409 Here are two functions you can use to let the user specify a coding
1410 system, with completion. @xref{Completion}.
1411
1412 @defun read-coding-system prompt &optional default
1413 This function reads a coding system using the minibuffer, prompting with
1414 string @var{prompt}, and returns the coding system name as a symbol. If
1415 the user enters null input, @var{default} specifies which coding system
1416 to return. It should be a symbol or a string.
1417 @end defun
1418
1419 @defun read-non-nil-coding-system prompt
1420 This function reads a coding system using the minibuffer, prompting with
1421 string @var{prompt}, and returns the coding system name as a symbol. If
1422 the user tries to enter null input, it asks the user to try again.
1423 @xref{Coding Systems}.
1424 @end defun
1425
1426 @node Default Coding Systems
1427 @subsection Default Coding Systems
1428 @cindex default coding system
1429 @cindex coding system, automatically determined
1430
1431 This section describes variables that specify the default coding
1432 system for certain files or when running certain subprograms, and the
1433 function that I/O operations use to access them.
1434
1435 The idea of these variables is that you set them once and for all to the
1436 defaults you want, and then do not change them again. To specify a
1437 particular coding system for a particular operation in a Lisp program,
1438 don't change these variables; instead, override them using
1439 @code{coding-system-for-read} and @code{coding-system-for-write}
1440 (@pxref{Specifying Coding Systems}).
1441
1442 @cindex file contents, and default coding system
1443 @defopt auto-coding-regexp-alist
1444 This variable is an alist of text patterns and corresponding coding
1445 systems. Each element has the form @code{(@var{regexp}
1446 . @var{coding-system})}; a file whose first few kilobytes match
1447 @var{regexp} is decoded with @var{coding-system} when its contents are
1448 read into a buffer. The settings in this alist take priority over
1449 @code{coding:} tags in the files and the contents of
1450 @code{file-coding-system-alist} (see below). The default value is set
1451 so that Emacs automatically recognizes mail files in Babyl format and
1452 reads them with no code conversions.
1453 @end defopt
1454
1455 @cindex file name, and default coding system
1456 @defopt file-coding-system-alist
1457 This variable is an alist that specifies the coding systems to use for
1458 reading and writing particular files. Each element has the form
1459 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1460 expression that matches certain file names. The element applies to file
1461 names that match @var{pattern}.
1462
1463 The @sc{cdr} of the element, @var{coding}, should be either a coding
1464 system, a cons cell containing two coding systems, or a function name (a
1465 symbol with a function definition). If @var{coding} is a coding system,
1466 that coding system is used for both reading the file and writing it. If
1467 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1468 specifies the coding system for decoding, and its @sc{cdr} specifies the
1469 coding system for encoding.
1470
1471 If @var{coding} is a function name, the function should take one
1472 argument, a list of all arguments passed to
1473 @code{find-operation-coding-system}. It must return a coding system
1474 or a cons cell containing two coding systems. This value has the same
1475 meaning as described above.
1476
1477 If @var{coding} (or what returned by the above function) is
1478 @code{undecided}, the normal code-detection is performed.
1479 @end defopt
1480
1481 @defopt auto-coding-alist
1482 This variable is an alist that specifies the coding systems to use for
1483 reading and writing particular files. Its form is like that of
1484 @code{file-coding-system-alist}, but, unlike the latter, this variable
1485 takes priority over any @code{coding:} tags in the file.
1486 @end defopt
1487
1488 @cindex program name, and default coding system
1489 @defvar process-coding-system-alist
1490 This variable is an alist specifying which coding systems to use for a
1491 subprocess, depending on which program is running in the subprocess. It
1492 works like @code{file-coding-system-alist}, except that @var{pattern} is
1493 matched against the program name used to start the subprocess. The coding
1494 system or systems specified in this alist are used to initialize the
1495 coding systems used for I/O to the subprocess, but you can specify
1496 other coding systems later using @code{set-process-coding-system}.
1497 @end defvar
1498
1499 @strong{Warning:} Coding systems such as @code{undecided}, which
1500 determine the coding system from the data, do not work entirely reliably
1501 with asynchronous subprocess output. This is because Emacs handles
1502 asynchronous subprocess output in batches, as it arrives. If the coding
1503 system leaves the character code conversion unspecified, or leaves the
1504 end-of-line conversion unspecified, Emacs must try to detect the proper
1505 conversion from one batch at a time, and this does not always work.
1506
1507 Therefore, with an asynchronous subprocess, if at all possible, use a
1508 coding system which determines both the character code conversion and
1509 the end of line conversion---that is, one like @code{latin-1-unix},
1510 rather than @code{undecided} or @code{latin-1}.
1511
1512 @cindex port number, and default coding system
1513 @cindex network service name, and default coding system
1514 @defvar network-coding-system-alist
1515 This variable is an alist that specifies the coding system to use for
1516 network streams. It works much like @code{file-coding-system-alist},
1517 with the difference that the @var{pattern} in an element may be either a
1518 port number or a regular expression. If it is a regular expression, it
1519 is matched against the network service name used to open the network
1520 stream.
1521 @end defvar
1522
1523 @defvar default-process-coding-system
1524 This variable specifies the coding systems to use for subprocess (and
1525 network stream) input and output, when nothing else specifies what to
1526 do.
1527
1528 The value should be a cons cell of the form @code{(@var{input-coding}
1529 . @var{output-coding})}. Here @var{input-coding} applies to input from
1530 the subprocess, and @var{output-coding} applies to output to it.
1531 @end defvar
1532
1533 @cindex default coding system, functions to determine
1534 @defopt auto-coding-functions
1535 This variable holds a list of functions that try to determine a
1536 coding system for a file based on its undecoded contents.
1537
1538 Each function in this list should be written to look at text in the
1539 current buffer, but should not modify it in any way. The buffer will
1540 contain undecoded text of parts of the file. Each function should
1541 take one argument, @var{size}, which tells it how many characters to
1542 look at, starting from point. If the function succeeds in determining
1543 a coding system for the file, it should return that coding system.
1544 Otherwise, it should return @code{nil}.
1545
1546 If a file has a @samp{coding:} tag, that takes precedence, so these
1547 functions won't be called.
1548 @end defopt
1549
1550 @defun find-auto-coding filename size
1551 This function tries to determine a suitable coding system for
1552 @var{filename}. It examines the buffer visiting the named file, using
1553 the variables documented above in sequence, until it finds a match for
1554 one of the rules specified by these variables. It then returns a cons
1555 cell of the form @code{(@var{coding} . @var{source})}, where
1556 @var{coding} is the coding system to use and @var{source} is a symbol,
1557 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1558 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1559 supplied the matching rule. The value @code{:coding} means the coding
1560 system was specified by the @code{coding:} tag in the file
1561 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1562 The order of looking for a matching rule is @code{auto-coding-alist}
1563 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1564 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1565 found, the function returns @code{nil}.
1566
1567 The second argument @var{size} is the size of text, in characters,
1568 following point. The function examines text only within @var{size}
1569 characters after point. Normally, the buffer should be positioned at
1570 the beginning when this function is called, because one of the places
1571 for the @code{coding:} tag is the first one or two lines of the file;
1572 in that case, @var{size} should be the size of the buffer.
1573 @end defun
1574
1575 @defun set-auto-coding filename size
1576 This function returns a suitable coding system for file
1577 @var{filename}. It uses @code{find-auto-coding} to find the coding
1578 system. If no coding system could be determined, the function returns
1579 @code{nil}. The meaning of the argument @var{size} is like in
1580 @code{find-auto-coding}.
1581 @end defun
1582
1583 @defun find-operation-coding-system operation &rest arguments
1584 This function returns the coding system to use (by default) for
1585 performing @var{operation} with @var{arguments}. The value has this
1586 form:
1587
1588 @example
1589 (@var{decoding-system} . @var{encoding-system})
1590 @end example
1591
1592 The first element, @var{decoding-system}, is the coding system to use
1593 for decoding (in case @var{operation} does decoding), and
1594 @var{encoding-system} is the coding system for encoding (in case
1595 @var{operation} does encoding).
1596
1597 The argument @var{operation} is a symbol; it should be one of
1598 @code{write-region}, @code{start-process}, @code{call-process},
1599 @code{call-process-region}, @code{insert-file-contents}, or
1600 @code{open-network-stream}. These are the names of the Emacs I/O
1601 primitives that can do character code and eol conversion.
1602
1603 The remaining arguments should be the same arguments that might be given
1604 to the corresponding I/O primitive. Depending on the primitive, one
1605 of those arguments is selected as the @dfn{target}. For example, if
1606 @var{operation} does file I/O, whichever argument specifies the file
1607 name is the target. For subprocess primitives, the process name is the
1608 target. For @code{open-network-stream}, the target is the service name
1609 or port number.
1610
1611 Depending on @var{operation}, this function looks up the target in
1612 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1613 or @code{network-coding-system-alist}. If the target is found in the
1614 alist, @code{find-operation-coding-system} returns its association in
1615 the alist; otherwise it returns @code{nil}.
1616
1617 If @var{operation} is @code{insert-file-contents}, the argument
1618 corresponding to the target may be a cons cell of the form
1619 @code{(@var{filename} . @var{buffer})}. In that case, @var{filename}
1620 is a file name to look up in @code{file-coding-system-alist}, and
1621 @var{buffer} is a buffer that contains the file's contents (not yet
1622 decoded). If @code{file-coding-system-alist} specifies a function to
1623 call for this file, and that function needs to examine the file's
1624 contents (as it usually does), it should examine the contents of
1625 @var{buffer} instead of reading the file.
1626 @end defun
1627
1628 @node Specifying Coding Systems
1629 @subsection Specifying a Coding System for One Operation
1630 @cindex specify coding system
1631 @cindex force coding system for operation
1632 @cindex coding system for operation
1633
1634 You can specify the coding system for a specific operation by binding
1635 the variables @code{coding-system-for-read} and/or
1636 @code{coding-system-for-write}.
1637
1638 @defvar coding-system-for-read
1639 If this variable is non-@code{nil}, it specifies the coding system to
1640 use for reading a file, or for input from a synchronous subprocess.
1641
1642 It also applies to any asynchronous subprocess or network stream, but in
1643 a different way: the value of @code{coding-system-for-read} when you
1644 start the subprocess or open the network stream specifies the input
1645 decoding method for that subprocess or network stream. It remains in
1646 use for that subprocess or network stream unless and until overridden.
1647
1648 The right way to use this variable is to bind it with @code{let} for a
1649 specific I/O operation. Its global value is normally @code{nil}, and
1650 you should not globally set it to any other value. Here is an example
1651 of the right way to use the variable:
1652
1653 @example
1654 ;; @r{Read the file with no character code conversion.}
1655 (let ((coding-system-for-read 'no-conversion))
1656 (insert-file-contents filename))
1657 @end example
1658
1659 When its value is non-@code{nil}, this variable takes precedence over
1660 all other methods of specifying a coding system to use for input,
1661 including @code{file-coding-system-alist},
1662 @code{process-coding-system-alist} and
1663 @code{network-coding-system-alist}.
1664 @end defvar
1665
1666 @defvar coding-system-for-write
1667 This works much like @code{coding-system-for-read}, except that it
1668 applies to output rather than input. It affects writing to files,
1669 as well as sending output to subprocesses and net connections.
1670
1671 When a single operation does both input and output, as do
1672 @code{call-process-region} and @code{start-process}, both
1673 @code{coding-system-for-read} and @code{coding-system-for-write}
1674 affect it.
1675 @end defvar
1676
1677 @defopt inhibit-eol-conversion
1678 When this variable is non-@code{nil}, no end-of-line conversion is done,
1679 no matter which coding system is specified. This applies to all the
1680 Emacs I/O and subprocess primitives, and to the explicit encoding and
1681 decoding functions (@pxref{Explicit Encoding}).
1682 @end defopt
1683
1684 @cindex priority order of coding systems
1685 @cindex coding systems, priority
1686 Sometimes, you need to prefer several coding systems for some
1687 operation, rather than fix a single one. Emacs lets you specify a
1688 priority order for using coding systems. This ordering affects the
1689 sorting of lists of coding systems returned by functions such as
1690 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1691
1692 @defun coding-system-priority-list &optional highestp
1693 This function returns the list of coding systems in the order of their
1694 current priorities. Optional argument @var{highestp}, if
1695 non-@code{nil}, means return only the highest priority coding system.
1696 @end defun
1697
1698 @defun set-coding-system-priority &rest coding-systems
1699 This function puts @var{coding-systems} at the beginning of the
1700 priority list for coding systems, thus making their priority higher
1701 than all the rest.
1702 @end defun
1703
1704 @defmac with-coding-priority coding-systems &rest body@dots{}
1705 This macro execute @var{body}, like @code{progn} does
1706 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1707 the priority list for coding systems. @var{coding-systems} should be
1708 a list of coding systems to prefer during execution of @var{body}.
1709 @end defmac
1710
1711 @node Explicit Encoding
1712 @subsection Explicit Encoding and Decoding
1713 @cindex encoding in coding systems
1714 @cindex decoding in coding systems
1715
1716 All the operations that transfer text in and out of Emacs have the
1717 ability to use a coding system to encode or decode the text.
1718 You can also explicitly encode and decode text using the functions
1719 in this section.
1720
1721 The result of encoding, and the input to decoding, are not ordinary
1722 text. They logically consist of a series of byte values; that is, a
1723 series of @acronym{ASCII} and eight-bit characters. In unibyte
1724 buffers and strings, these characters have codes in the range 0
1725 through #xFF (255). In a multibyte buffer or string, eight-bit
1726 characters have character codes higher than #xFF (@pxref{Text
1727 Representations}), but Emacs transparently converts them to their
1728 single-byte values when you encode or decode such text.
1729
1730 The usual way to read a file into a buffer as a sequence of bytes, so
1731 you can decode the contents explicitly, is with
1732 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1733 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1734 visiting a file with @code{find-file-noselect}. These methods result in
1735 a unibyte buffer.
1736
1737 The usual way to use the byte sequence that results from explicitly
1738 encoding text is to copy it to a file or process---for example, to write
1739 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1740 encoding by binding @code{coding-system-for-write} to
1741 @code{no-conversion}.
1742
1743 Here are the functions to perform explicit encoding or decoding. The
1744 encoding functions produce sequences of bytes; the decoding functions
1745 are meant to operate on sequences of bytes. All of these functions
1746 discard text properties. They also set @code{last-coding-system-used}
1747 to the precise coding system they used.
1748
1749 @deffn Command encode-coding-region start end coding-system &optional destination
1750 This command encodes the text from @var{start} to @var{end} according
1751 to coding system @var{coding-system}. Normally, the encoded text
1752 replaces the original text in the buffer, but the optional argument
1753 @var{destination} can change that. If @var{destination} is a buffer,
1754 the encoded text is inserted in that buffer after point (point does
1755 not move); if it is @code{t}, the command returns the encoded text as
1756 a unibyte string without inserting it.
1757
1758 If encoded text is inserted in some buffer, this command returns the
1759 length of the encoded text.
1760
1761 The result of encoding is logically a sequence of bytes, but the
1762 buffer remains multibyte if it was multibyte before, and any 8-bit
1763 bytes are converted to their multibyte representation (@pxref{Text
1764 Representations}).
1765
1766 @cindex @code{undecided} coding-system, when encoding
1767 Do @emph{not} use @code{undecided} for @var{coding-system} when
1768 encoding text, since that may lead to unexpected results. Instead,
1769 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1770 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1771 if there's no obvious pertinent value for @var{coding-system}.
1772 @end deffn
1773
1774 @defun encode-coding-string string coding-system &optional nocopy buffer
1775 This function encodes the text in @var{string} according to coding
1776 system @var{coding-system}. It returns a new string containing the
1777 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1778 case the function may return @var{string} itself if the encoding
1779 operation is trivial. The result of encoding is a unibyte string.
1780 @end defun
1781
1782 @deffn Command decode-coding-region start end coding-system &optional destination
1783 This command decodes the text from @var{start} to @var{end} according
1784 to coding system @var{coding-system}. To make explicit decoding
1785 useful, the text before decoding ought to be a sequence of byte
1786 values, but both multibyte and unibyte buffers are acceptable (in the
1787 multibyte case, the raw byte values should be represented as eight-bit
1788 characters). Normally, the decoded text replaces the original text in
1789 the buffer, but the optional argument @var{destination} can change
1790 that. If @var{destination} is a buffer, the decoded text is inserted
1791 in that buffer after point (point does not move); if it is @code{t},
1792 the command returns the decoded text as a multibyte string without
1793 inserting it.
1794
1795 If decoded text is inserted in some buffer, this command returns the
1796 length of the decoded text.
1797
1798 This command puts a @code{charset} text property on the decoded text.
1799 The value of the property states the character set used to decode the
1800 original text.
1801 @end deffn
1802
1803 @defun decode-coding-string string coding-system &optional nocopy buffer
1804 This function decodes the text in @var{string} according to
1805 @var{coding-system}. It returns a new string containing the decoded
1806 text, except when @var{nocopy} is non-@code{nil}, in which case the
1807 function may return @var{string} itself if the decoding operation is
1808 trivial. To make explicit decoding useful, the contents of
1809 @var{string} ought to be a unibyte string with a sequence of byte
1810 values, but a multibyte string is also acceptable (assuming it
1811 contains 8-bit bytes in their multibyte form).
1812
1813 If optional argument @var{buffer} specifies a buffer, the decoded text
1814 is inserted in that buffer after point (point does not move). In this
1815 case, the return value is the length of the decoded text.
1816
1817 @cindex @code{charset}, text property
1818 This function puts a @code{charset} text property on the decoded text.
1819 The value of the property states the character set used to decode the
1820 original text:
1821
1822 @example
1823 @group
1824 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1825 @result{} #("GrĂ¼ss Gott" 0 9 (charset iso-8859-1))
1826 @end group
1827 @end example
1828 @end defun
1829
1830 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1831 This function decodes the text from @var{from} to @var{to} as if
1832 it were being read from file @var{filename} using @code{insert-file-contents}
1833 using the rest of the arguments provided.
1834
1835 The normal way to use this function is after reading text from a file
1836 without decoding, if you decide you would rather have decoded it.
1837 Instead of deleting the text and reading it again, this time with
1838 decoding, you can call this function.
1839 @end defun
1840
1841 @node Terminal I/O Encoding
1842 @subsection Terminal I/O Encoding
1843
1844 Emacs can use coding systems to decode keyboard input and encode
1845 terminal output. This is useful for terminals that transmit or
1846 display text using a particular encoding, such as Latin-1. Emacs does
1847 not set @code{last-coding-system-used} when encoding or decoding
1848 terminal I/O.
1849
1850 @defun keyboard-coding-system &optional terminal
1851 This function returns the coding system used for decoding keyboard
1852 input from @var{terminal}. A value of @code{no-conversion} means no
1853 decoding is done. If @var{terminal} is omitted or @code{nil}, it
1854 means the selected frame's terminal. @xref{Multiple Terminals}.
1855 @end defun
1856
1857 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1858 This command specifies @var{coding-system} as the coding system to use
1859 for decoding keyboard input from @var{terminal}. If
1860 @var{coding-system} is @code{nil}, that means not to decode keyboard
1861 input. If @var{terminal} is a frame, it means that frame's terminal;
1862 if it is @code{nil}, that means the currently selected frame's
1863 terminal. @xref{Multiple Terminals}.
1864 @end deffn
1865
1866 @defun terminal-coding-system &optional terminal
1867 This function returns the coding system that is in use for encoding
1868 terminal output from @var{terminal}. A value of @code{no-conversion}
1869 means no encoding is done. If @var{terminal} is a frame, it means
1870 that frame's terminal; if it is @code{nil}, that means the currently
1871 selected frame's terminal.
1872 @end defun
1873
1874 @deffn Command set-terminal-coding-system coding-system &optional terminal
1875 This command specifies @var{coding-system} as the coding system to use
1876 for encoding terminal output from @var{terminal}. If
1877 @var{coding-system} is @code{nil}, that means not to encode terminal
1878 output. If @var{terminal} is a frame, it means that frame's terminal;
1879 if it is @code{nil}, that means the currently selected frame's
1880 terminal.
1881 @end deffn
1882
1883 @node Input Methods
1884 @section Input Methods
1885 @cindex input methods
1886
1887 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1888 characters from the keyboard. Unlike coding systems, which translate
1889 non-@acronym{ASCII} characters to and from encodings meant to be read by
1890 programs, input methods provide human-friendly commands. (@xref{Input
1891 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1892 use input methods to enter text.) How to define input methods is not
1893 yet documented in this manual, but here we describe how to use them.
1894
1895 Each input method has a name, which is currently a string;
1896 in the future, symbols may also be usable as input method names.
1897
1898 @defvar current-input-method
1899 This variable holds the name of the input method now active in the
1900 current buffer. (It automatically becomes local in each buffer when set
1901 in any fashion.) It is @code{nil} if no input method is active in the
1902 buffer now.
1903 @end defvar
1904
1905 @defopt default-input-method
1906 This variable holds the default input method for commands that choose an
1907 input method. Unlike @code{current-input-method}, this variable is
1908 normally global.
1909 @end defopt
1910
1911 @deffn Command set-input-method input-method
1912 This command activates input method @var{input-method} for the current
1913 buffer. It also sets @code{default-input-method} to @var{input-method}.
1914 If @var{input-method} is @code{nil}, this command deactivates any input
1915 method for the current buffer.
1916 @end deffn
1917
1918 @defun read-input-method-name prompt &optional default inhibit-null
1919 This function reads an input method name with the minibuffer, prompting
1920 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1921 by default, if the user enters empty input. However, if
1922 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1923
1924 The returned value is a string.
1925 @end defun
1926
1927 @defvar input-method-alist
1928 This variable defines all the supported input methods.
1929 Each element defines one input method, and should have the form:
1930
1931 @example
1932 (@var{input-method} @var{language-env} @var{activate-func}
1933 @var{title} @var{description} @var{args}...)
1934 @end example
1935
1936 Here @var{input-method} is the input method name, a string;
1937 @var{language-env} is another string, the name of the language
1938 environment this input method is recommended for. (That serves only for
1939 documentation purposes.)
1940
1941 @var{activate-func} is a function to call to activate this method. The
1942 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1943 told, the arguments to @var{activate-func} are @var{input-method} and
1944 the @var{args}.
1945
1946 @var{title} is a string to display in the mode line while this method is
1947 active. @var{description} is a string describing this method and what
1948 it is good for.
1949 @end defvar
1950
1951 The fundamental interface to input methods is through the
1952 variable @code{input-method-function}. @xref{Reading One Event},
1953 and @ref{Invoking the Input Method}.
1954
1955 @node Locales
1956 @section Locales
1957 @cindex locale
1958
1959 In POSIX, locales control which language
1960 to use in language-related features. These Emacs variables control
1961 how Emacs interacts with these features.
1962
1963 @defvar locale-coding-system
1964 @cindex keyboard input decoding on X
1965 This variable specifies the coding system to use for decoding system
1966 error messages and---on X Window system only---keyboard input, for
1967 sending batch output to the standard output and error streams, for
1968 encoding the format argument to @code{format-time-string}, and for
1969 decoding the return value of @code{format-time-string}.
1970 @end defvar
1971
1972 @defvar system-messages-locale
1973 This variable specifies the locale to use for generating system error
1974 messages. Changing the locale can cause messages to come out in a
1975 different language or in a different orthography. If the variable is
1976 @code{nil}, the locale is specified by environment variables in the
1977 usual POSIX fashion.
1978 @end defvar
1979
1980 @defvar system-time-locale
1981 This variable specifies the locale to use for formatting time values.
1982 Changing the locale can cause messages to appear according to the
1983 conventions of a different language. If the variable is @code{nil}, the
1984 locale is specified by environment variables in the usual POSIX fashion.
1985 @end defvar
1986
1987 @defun locale-info item
1988 This function returns locale data @var{item} for the current POSIX
1989 locale, if available. @var{item} should be one of these symbols:
1990
1991 @table @code
1992 @item codeset
1993 Return the character set as a string (locale item @code{CODESET}).
1994
1995 @item days
1996 Return a 7-element vector of day names (locale items
1997 @code{DAY_1} through @code{DAY_7});
1998
1999 @item months
2000 Return a 12-element vector of month names (locale items @code{MON_1}
2001 through @code{MON_12}).
2002
2003 @item paper
2004 Return a list @code{(@var{width} @var{height})} for the default paper
2005 size measured in millimeters (locale items @code{PAPER_WIDTH} and
2006 @code{PAPER_HEIGHT}).
2007 @end table
2008
2009 If the system can't provide the requested information, or if
2010 @var{item} is not one of those symbols, the value is @code{nil}. All
2011 strings in the return value are decoded using
2012 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
2013 for more information about locales and locale items.
2014 @end defun