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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Lisp Data Types
7 @chapter Lisp Data Types
8 @cindex object
9 @cindex Lisp object
10 @cindex type
11 @cindex data type
12
13 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
14 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
15 possible objects.
16
17 Every object belongs to at least one type. Objects of the same type
18 have similar structures and may usually be used in the same contexts.
19 Types can overlap, and objects can belong to two or more types.
20 Consequently, we can ask whether an object belongs to a particular type,
21 but not for ``the'' type of an object.
22
23 @cindex primitive type
24 A few fundamental object types are built into Emacs. These, from
25 which all other types are constructed, are called @dfn{primitive types}.
26 Each object belongs to one and only one primitive type. These types
27 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
28 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
29 @dfn{byte-code function}, plus several special types, such as
30 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
31
32 Each primitive type has a corresponding Lisp function that checks
33 whether an object is a member of that type.
34
35 Lisp is unlike many other languages in that its objects are
36 @dfn{self-typing}: the primitive type of each object is implicit in
37 the object itself. For example, if an object is a vector, nothing can
38 treat it as a number; Lisp knows it is a vector, not a number.
39
40 In most languages, the programmer must declare the data type of each
41 variable, and the type is known by the compiler but not represented in
42 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
43 variable can have any type of value, and it remembers whatever value
44 you store in it, type and all. (Actually, a small number of Emacs
45 Lisp variables can only take on values of a certain type.
46 @xref{Variables with Restricted Values}.)
47
48 This chapter describes the purpose, printed representation, and read
49 syntax of each of the standard types in GNU Emacs Lisp. Details on how
50 to use these types can be found in later chapters.
51
52 @menu
53 * Printed Representation:: How Lisp objects are represented as text.
54 * Comments:: Comments and their formatting conventions.
55 * Programming Types:: Types found in all Lisp systems.
56 * Editing Types:: Types specific to Emacs.
57 * Circular Objects:: Read syntax for circular structure.
58 * Type Predicates:: Tests related to types.
59 * Equality Predicates:: Tests of equality between any two objects.
60 @end menu
61
62 @node Printed Representation
63 @section Printed Representation and Read Syntax
64 @cindex printed representation
65 @cindex read syntax
66
67 The @dfn{printed representation} of an object is the format of the
68 output generated by the Lisp printer (the function @code{prin1}) for
69 that object. Every data type has a unique printed representation.
70 The @dfn{read syntax} of an object is the format of the input accepted
71 by the Lisp reader (the function @code{read}) for that object. This
72 is not necessarily unique; many kinds of object have more than one
73 syntax. @xref{Read and Print}.
74
75 @cindex hash notation
76 In most cases, an object's printed representation is also a read
77 syntax for the object. However, some types have no read syntax, since
78 it does not make sense to enter objects of these types as constants in
79 a Lisp program. These objects are printed in @dfn{hash notation},
80 which consists of the characters @samp{#<}, a descriptive string
81 (typically the type name followed by the name of the object), and a
82 closing @samp{>}. For example:
83
84 @example
85 (current-buffer)
86 @result{} #<buffer objects.texi>
87 @end example
88
89 @noindent
90 Hash notation cannot be read at all, so the Lisp reader signals the
91 error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
92 @kindex invalid-read-syntax
93
94 In other languages, an expression is text; it has no other form. In
95 Lisp, an expression is primarily a Lisp object and only secondarily the
96 text that is the object's read syntax. Often there is no need to
97 emphasize this distinction, but you must keep it in the back of your
98 mind, or you will occasionally be very confused.
99
100 When you evaluate an expression interactively, the Lisp interpreter
101 first reads the textual representation of it, producing a Lisp object,
102 and then evaluates that object (@pxref{Evaluation}). However,
103 evaluation and reading are separate activities. Reading returns the
104 Lisp object represented by the text that is read; the object may or may
105 not be evaluated later. @xref{Input Functions}, for a description of
106 @code{read}, the basic function for reading objects.
107
108 @node Comments
109 @section Comments
110 @cindex comments
111 @cindex @samp{;} in comment
112
113 A @dfn{comment} is text that is written in a program only for the sake
114 of humans that read the program, and that has no effect on the meaning
115 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
116 is not within a string or character constant. The comment continues to
117 the end of line. The Lisp reader discards comments; they do not become
118 part of the Lisp objects which represent the program within the Lisp
119 system.
120
121 The @samp{#@@@var{count}} construct, which skips the next @var{count}
122 characters, is useful for program-generated comments containing binary
123 data. The Emacs Lisp byte compiler uses this in its output files
124 (@pxref{Byte Compilation}). It isn't meant for source files, however.
125
126 @xref{Comment Tips}, for conventions for formatting comments.
127
128 @node Programming Types
129 @section Programming Types
130 @cindex programming types
131
132 There are two general categories of types in Emacs Lisp: those having
133 to do with Lisp programming, and those having to do with editing. The
134 former exist in many Lisp implementations, in one form or another. The
135 latter are unique to Emacs Lisp.
136
137 @menu
138 * Integer Type:: Numbers without fractional parts.
139 * Floating Point Type:: Numbers with fractional parts and with a large range.
140 * Character Type:: The representation of letters, numbers and
141 control characters.
142 * Symbol Type:: A multi-use object that refers to a function,
143 variable, or property list, and has a unique identity.
144 * Sequence Type:: Both lists and arrays are classified as sequences.
145 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
146 * Array Type:: Arrays include strings and vectors.
147 * String Type:: An (efficient) array of characters.
148 * Vector Type:: One-dimensional arrays.
149 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
150 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
151 * Hash Table Type:: Super-fast lookup tables.
152 * Function Type:: A piece of executable code you can call from elsewhere.
153 * Macro Type:: A method of expanding an expression into another
154 expression, more fundamental but less pretty.
155 * Primitive Function Type:: A function written in C, callable from Lisp.
156 * Byte-Code Type:: A function written in Lisp, then compiled.
157 * Autoload Type:: A type used for automatically loading seldom-used
158 functions.
159 @end menu
160
161 @node Integer Type
162 @subsection Integer Type
163
164 The range of values for integers in Emacs Lisp is @minus{}536870912 to
165 536870911 (30 bits; i.e.,
166 @ifnottex
167 -2**29
168 @end ifnottex
169 @tex
170 @math{-2^{29}}
171 @end tex
172 to
173 @ifnottex
174 2**29 @minus{} 1)
175 @end ifnottex
176 @tex
177 @math{2^{29}-1})
178 @end tex
179 on typical 32-bit machines. (Some machines provide a wider range.)
180 Emacs Lisp arithmetic functions do not check for overflow. Thus
181 @code{(1+ 536870911)} is @minus{}536870912 if Emacs integers are 30 bits.
182
183 The read syntax for integers is a sequence of (base ten) digits with an
184 optional sign at the beginning and an optional period at the end. The
185 printed representation produced by the Lisp interpreter never has a
186 leading @samp{+} or a final @samp{.}.
187
188 @example
189 @group
190 -1 ; @r{The integer -1.}
191 1 ; @r{The integer 1.}
192 1. ; @r{Also the integer 1.}
193 +1 ; @r{Also the integer 1.}
194 @end group
195 @end example
196
197 @noindent
198 As a special exception, if a sequence of digits specifies an integer
199 too large or too small to be a valid integer object, the Lisp reader
200 reads it as a floating-point number (@pxref{Floating Point Type}).
201 For instance, if Emacs integers are 30 bits, @code{536870912} is read
202 as the floating-point number @code{536870912.0}.
203
204 @xref{Numbers}, for more information.
205
206 @node Floating Point Type
207 @subsection Floating Point Type
208
209 Floating point numbers are the computer equivalent of scientific
210 notation; you can think of a floating point number as a fraction
211 together with a power of ten. The precise number of significant
212 figures and the range of possible exponents is machine-specific; Emacs
213 uses the C data type @code{double} to store the value, and internally
214 this records a power of 2 rather than a power of 10.
215
216 The printed representation for floating point numbers requires either
217 a decimal point (with at least one digit following), an exponent, or
218 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
219 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
220 number whose value is 1500. They are all equivalent.
221
222 @xref{Numbers}, for more information.
223
224 @node Character Type
225 @subsection Character Type
226 @cindex @acronym{ASCII} character codes
227
228 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
229 other words, characters are represented by their character codes. For
230 example, the character @kbd{A} is represented as the @w{integer 65}.
231
232 Individual characters are used occasionally in programs, but it is
233 more common to work with @emph{strings}, which are sequences composed
234 of characters. @xref{String Type}.
235
236 Characters in strings and buffers are currently limited to the range
237 of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
238 through 127 are @acronym{ASCII} codes; the rest are
239 non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
240 represent keyboard input have a much wider range, to encode modifier
241 keys such as Control, Meta and Shift.
242
243 There are special functions for producing a human-readable textual
244 description of a character for the sake of messages. @xref{Describing
245 Characters}.
246
247 @menu
248 * Basic Char Syntax:: Syntax for regular characters.
249 * General Escape Syntax:: How to specify characters by their codes.
250 * Ctl-Char Syntax:: Syntax for control characters.
251 * Meta-Char Syntax:: Syntax for meta-characters.
252 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
253 @end menu
254
255 @node Basic Char Syntax
256 @subsubsection Basic Char Syntax
257 @cindex read syntax for characters
258 @cindex printed representation for characters
259 @cindex syntax for characters
260 @cindex @samp{?} in character constant
261 @cindex question mark in character constant
262
263 Since characters are really integers, the printed representation of
264 a character is a decimal number. This is also a possible read syntax
265 for a character, but writing characters that way in Lisp programs is
266 not clear programming. You should @emph{always} use the special read
267 syntax formats that Emacs Lisp provides for characters. These syntax
268 formats start with a question mark.
269
270 The usual read syntax for alphanumeric characters is a question mark
271 followed by the character; thus, @samp{?A} for the character
272 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
273 character @kbd{a}.
274
275 For example:
276
277 @example
278 ?Q @result{} 81 ?q @result{} 113
279 @end example
280
281 You can use the same syntax for punctuation characters, but it is
282 often a good idea to add a @samp{\} so that the Emacs commands for
283 editing Lisp code don't get confused. For example, @samp{?\(} is the
284 way to write the open-paren character. If the character is @samp{\},
285 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
286
287 @cindex whitespace
288 @cindex bell character
289 @cindex @samp{\a}
290 @cindex backspace
291 @cindex @samp{\b}
292 @cindex tab (ASCII character)
293 @cindex @samp{\t}
294 @cindex vertical tab
295 @cindex @samp{\v}
296 @cindex formfeed
297 @cindex @samp{\f}
298 @cindex newline
299 @cindex @samp{\n}
300 @cindex return (ASCII character)
301 @cindex @samp{\r}
302 @cindex escape (ASCII character)
303 @cindex @samp{\e}
304 @cindex space (ASCII character)
305 @cindex @samp{\s}
306 You can express the characters control-g, backspace, tab, newline,
307 vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
308 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
309 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
310 (@samp{?\s} followed by a dash has a different meaning---it applies
311 the ``super'' modifier to the following character.) Thus,
312
313 @example
314 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
315 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
316 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
317 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
318 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
319 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
320 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
321 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
322 ?\s @result{} 32 ; @r{space character, @key{SPC}}
323 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
324 ?\d @result{} 127 ; @r{delete character, @key{DEL}}
325 @end example
326
327 @cindex escape sequence
328 These sequences which start with backslash are also known as
329 @dfn{escape sequences}, because backslash plays the role of an
330 ``escape character''; this terminology has nothing to do with the
331 character @key{ESC}. @samp{\s} is meant for use in character
332 constants; in string constants, just write the space.
333
334 A backslash is allowed, and harmless, preceding any character without
335 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
336 There is no reason to add a backslash before most characters. However,
337 you should add a backslash before any of the characters
338 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
339 Lisp code. You can also add a backslash before whitespace characters such as
340 space, tab, newline and formfeed. However, it is cleaner to use one of
341 the easily readable escape sequences, such as @samp{\t} or @samp{\s},
342 instead of an actual whitespace character such as a tab or a space.
343 (If you do write backslash followed by a space, you should write
344 an extra space after the character constant to separate it from the
345 following text.)
346
347 @node General Escape Syntax
348 @subsubsection General Escape Syntax
349
350 In addition to the specific escape sequences for special important
351 control characters, Emacs provides several types of escape syntax that
352 you can use to specify non-@acronym{ASCII} text characters.
353
354 @cindex @samp{\} in character constant
355 @cindex backslash in character constants
356 @cindex unicode character escape
357 Firstly, you can specify characters by their Unicode values.
358 @code{?\u@var{nnnn}} represents a character with Unicode code point
359 @samp{U+@var{nnnn}}, where @var{nnnn} is (by convention) a hexadecimal
360 number with exactly four digits. The backslash indicates that the
361 subsequent characters form an escape sequence, and the @samp{u}
362 specifies a Unicode escape sequence.
363
364 There is a slightly different syntax for specifying Unicode
365 characters with code points higher than @code{U+@var{ffff}}:
366 @code{?\U00@var{nnnnnn}} represents the character with code point
367 @samp{U+@var{nnnnnn}}, where @var{nnnnnn} is a six-digit hexadecimal
368 number. The Unicode Standard only defines code points up to
369 @samp{U+@var{10ffff}}, so if you specify a code point higher than
370 that, Emacs signals an error.
371
372 Secondly, you can specify characters by their hexadecimal character
373 codes. A hexadecimal escape sequence consists of a backslash,
374 @samp{x}, and the hexadecimal character code. Thus, @samp{?\x41} is
375 the character @kbd{A}, @samp{?\x1} is the character @kbd{C-a}, and
376 @code{?\xe0} is the character
377 @iftex
378 @samp{@`a}.
379 @end iftex
380 @ifnottex
381 @samp{a} with grave accent.
382 @end ifnottex
383 You can use any number of hex digits, so you can represent any
384 character code in this way.
385
386 @cindex octal character code
387 Thirdly, you can specify characters by their character code in
388 octal. An octal escape sequence consists of a backslash followed by
389 up to three octal digits; thus, @samp{?\101} for the character
390 @kbd{A}, @samp{?\001} for the character @kbd{C-a}, and @code{?\002}
391 for the character @kbd{C-b}. Only characters up to octal code 777 can
392 be specified this way.
393
394 These escape sequences may also be used in strings. @xref{Non-ASCII
395 in Strings}.
396
397 @node Ctl-Char Syntax
398 @subsubsection Control-Character Syntax
399
400 @cindex control characters
401 Control characters can be represented using yet another read syntax.
402 This consists of a question mark followed by a backslash, caret, and the
403 corresponding non-control character, in either upper or lower case. For
404 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
405 character @kbd{C-i}, the character whose value is 9.
406
407 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
408 equivalent to @samp{?\^I} and to @samp{?\^i}:
409
410 @example
411 ?\^I @result{} 9 ?\C-I @result{} 9
412 @end example
413
414 In strings and buffers, the only control characters allowed are those
415 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
416 any character into a control character with @samp{C-}. The character
417 codes for these non-@acronym{ASCII} control characters include the
418 @tex
419 @math{2^{26}}
420 @end tex
421 @ifnottex
422 2**26
423 @end ifnottex
424 bit as well as the code for the corresponding non-control character.
425 Ordinary text terminals have no way of generating non-@acronym{ASCII}
426 control characters, but you can generate them straightforwardly using
427 X and other window systems.
428
429 For historical reasons, Emacs treats the @key{DEL} character as
430 the control equivalent of @kbd{?}:
431
432 @example
433 ?\^? @result{} 127 ?\C-? @result{} 127
434 @end example
435
436 @noindent
437 As a result, it is currently not possible to represent the character
438 @kbd{Control-?}, which is a meaningful input character under X, using
439 @samp{\C-}. It is not easy to change this, as various Lisp files refer
440 to @key{DEL} in this way.
441
442 For representing control characters to be found in files or strings,
443 we recommend the @samp{^} syntax; for control characters in keyboard
444 input, we prefer the @samp{C-} syntax. Which one you use does not
445 affect the meaning of the program, but may guide the understanding of
446 people who read it.
447
448 @node Meta-Char Syntax
449 @subsubsection Meta-Character Syntax
450
451 @cindex meta characters
452 A @dfn{meta character} is a character typed with the @key{META}
453 modifier key. The integer that represents such a character has the
454 @tex
455 @math{2^{27}}
456 @end tex
457 @ifnottex
458 2**27
459 @end ifnottex
460 bit set. We use high bits for this and other modifiers to make
461 possible a wide range of basic character codes.
462
463 In a string, the
464 @tex
465 @math{2^{7}}
466 @end tex
467 @ifnottex
468 2**7
469 @end ifnottex
470 bit attached to an @acronym{ASCII} character indicates a meta
471 character; thus, the meta characters that can fit in a string have
472 codes in the range from 128 to 255, and are the meta versions of the
473 ordinary @acronym{ASCII} characters. @xref{Strings of Events}, for
474 details about @key{META}-handling in strings.
475
476 The read syntax for meta characters uses @samp{\M-}. For example,
477 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
478 octal character codes (see below), with @samp{\C-}, or with any other
479 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
480 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
481 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
482
483 @node Other Char Bits
484 @subsubsection Other Character Modifier Bits
485
486 The case of a graphic character is indicated by its character code;
487 for example, @acronym{ASCII} distinguishes between the characters @samp{a}
488 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
489 character is upper case or lower case. Emacs uses the
490 @tex
491 @math{2^{25}}
492 @end tex
493 @ifnottex
494 2**25
495 @end ifnottex
496 bit to indicate that the shift key was used in typing a control
497 character. This distinction is possible only when you use X terminals
498 or other special terminals; ordinary text terminals do not report the
499 distinction. The Lisp syntax for the shift bit is @samp{\S-}; thus,
500 @samp{?\C-\S-o} or @samp{?\C-\S-O} represents the shifted-control-o
501 character.
502
503 @cindex hyper characters
504 @cindex super characters
505 @cindex alt characters
506 The X Window System defines three other
507 @anchor{modifier bits}modifier bits that can be set
508 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
509 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
510 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
511 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
512 represents the space character.)
513 @tex
514 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
515 for super and @math{2^{24}} for hyper.
516 @end tex
517 @ifnottex
518 Numerically, the
519 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
520 @end ifnottex
521
522 @node Symbol Type
523 @subsection Symbol Type
524
525 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
526 symbol name serves as the printed representation of the symbol. In
527 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
528 a symbol's name is unique---no two symbols have the same name.
529
530 A symbol can serve as a variable, as a function name, or to hold a
531 property list. Or it may serve only to be distinct from all other Lisp
532 objects, so that its presence in a data structure may be recognized
533 reliably. In a given context, usually only one of these uses is
534 intended. But you can use one symbol in all of these ways,
535 independently.
536
537 A symbol whose name starts with a colon (@samp{:}) is called a
538 @dfn{keyword symbol}. These symbols automatically act as constants,
539 and are normally used only by comparing an unknown symbol with a few
540 specific alternatives. @xref{Constant Variables}.
541
542 @cindex @samp{\} in symbols
543 @cindex backslash in symbols
544 A symbol name can contain any characters whatever. Most symbol names
545 are written with letters, digits, and the punctuation characters
546 @samp{-+=*/}. Such names require no special punctuation; the characters
547 of the name suffice as long as the name does not look like a number.
548 (If it does, write a @samp{\} at the beginning of the name to force
549 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
550 less often used but also require no special punctuation. Any other
551 characters may be included in a symbol's name by escaping them with a
552 backslash. In contrast to its use in strings, however, a backslash in
553 the name of a symbol simply quotes the single character that follows the
554 backslash. For example, in a string, @samp{\t} represents a tab
555 character; in the name of a symbol, however, @samp{\t} merely quotes the
556 letter @samp{t}. To have a symbol with a tab character in its name, you
557 must actually use a tab (preceded with a backslash). But it's rare to
558 do such a thing.
559
560 @cindex CL note---case of letters
561 @quotation
562 @b{Common Lisp note:} In Common Lisp, lower case letters are always
563 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
564 Lisp, upper case and lower case letters are distinct.
565 @end quotation
566
567 Here are several examples of symbol names. Note that the @samp{+} in
568 the fifth example is escaped to prevent it from being read as a number.
569 This is not necessary in the fourth example because the rest of the name
570 makes it invalid as a number.
571
572 @example
573 @group
574 foo ; @r{A symbol named @samp{foo}.}
575 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
576 @end group
577 @group
578 1+ ; @r{A symbol named @samp{1+}}
579 ; @r{(not @samp{+1}, which is an integer).}
580 @end group
581 @group
582 \+1 ; @r{A symbol named @samp{+1}}
583 ; @r{(not a very readable name).}
584 @end group
585 @group
586 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
587 @c the @'s in this next line use up three characters, hence the
588 @c apparent misalignment of the comment.
589 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
590 ; @r{These characters need not be escaped.}
591 @end group
592 @end example
593
594 @cindex @samp{##} read syntax
595 @ifinfo
596 @c This uses ``colon'' instead of a literal `:' because Info cannot
597 @c cope with a `:' in a menu
598 @cindex @samp{#@var{colon}} read syntax
599 @end ifinfo
600 @ifnotinfo
601 @cindex @samp{#:} read syntax
602 @end ifnotinfo
603 As an exception to the rule that a symbol's name serves as its
604 printed representation, @samp{##} is the printed representation for an
605 interned symbol whose name is an empty string. Furthermore,
606 @samp{#:@var{foo}} is the printed representation for an uninterned
607 symbol whose name is @var{foo}. (Normally, the Lisp reader interns
608 all symbols; @pxref{Creating Symbols}.)
609
610 @node Sequence Type
611 @subsection Sequence Types
612
613 A @dfn{sequence} is a Lisp object that represents an ordered set of
614 elements. There are two kinds of sequence in Emacs Lisp: @dfn{lists}
615 and @dfn{arrays}.
616
617 Lists are the most commonly-used sequences. A list can hold
618 elements of any type, and its length can be easily changed by adding
619 or removing elements. See the next subsection for more about lists.
620
621 Arrays are fixed-length sequences. They are further subdivided into
622 strings, vectors, char-tables and bool-vectors. Vectors can hold
623 elements of any type, whereas string elements must be characters, and
624 bool-vector elements must be @code{t} or @code{nil}. Char-tables are
625 like vectors except that they are indexed by any valid character code.
626 The characters in a string can have text properties like characters in
627 a buffer (@pxref{Text Properties}), but vectors do not support text
628 properties, even when their elements happen to be characters.
629
630 Lists, strings and the other array types also share important
631 similarities. For example, all have a length @var{l}, and all have
632 elements which can be indexed from zero to @var{l} minus one. Several
633 functions, called sequence functions, accept any kind of sequence.
634 For example, the function @code{length} reports the length of any kind
635 of sequence. @xref{Sequences Arrays Vectors}.
636
637 It is generally impossible to read the same sequence twice, since
638 sequences are always created anew upon reading. If you read the read
639 syntax for a sequence twice, you get two sequences with equal contents.
640 There is one exception: the empty list @code{()} always stands for the
641 same object, @code{nil}.
642
643 @node Cons Cell Type
644 @subsection Cons Cell and List Types
645 @cindex address field of register
646 @cindex decrement field of register
647 @cindex pointers
648
649 A @dfn{cons cell} is an object that consists of two slots, called
650 the @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} any
651 Lisp object. We also say that ``the @sc{car} of this cons cell is''
652 whatever object its @sc{car} slot currently holds, and likewise for
653 the @sc{cdr}.
654
655 @cindex list structure
656 A @dfn{list} is a series of cons cells, linked together so that the
657 @sc{cdr} slot of each cons cell holds either the next cons cell or the
658 empty list. The empty list is actually the symbol @code{nil}.
659 @xref{Lists}, for details. Because most cons cells are used as part
660 of lists, we refer to any structure made out of cons cells as a
661 @dfn{list structure}.
662
663 @cindex linked list
664 @quotation
665 A note to C programmers: a Lisp list thus works as a @dfn{linked list}
666 built up of cons cells. Because pointers in Lisp are implicit, we do
667 not distinguish between a cons cell slot ``holding'' a value versus
668 ``pointing to'' the value.
669 @end quotation
670
671 @cindex atoms
672 Because cons cells are so central to Lisp, we also have a word for
673 ``an object which is not a cons cell''. These objects are called
674 @dfn{atoms}.
675
676 @cindex parenthesis
677 @cindex @samp{(@dots{})} in lists
678 The read syntax and printed representation for lists are identical, and
679 consist of a left parenthesis, an arbitrary number of elements, and a
680 right parenthesis. Here are examples of lists:
681
682 @example
683 (A 2 "A") ; @r{A list of three elements.}
684 () ; @r{A list of no elements (the empty list).}
685 nil ; @r{A list of no elements (the empty list).}
686 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
687 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
688 (A nil) ; @r{Equivalent to the previous.}
689 ((A B C)) ; @r{A list of one element}
690 ; @r{(which is a list of three elements).}
691 @end example
692
693 Upon reading, each object inside the parentheses becomes an element
694 of the list. That is, a cons cell is made for each element. The
695 @sc{car} slot of the cons cell holds the element, and its @sc{cdr}
696 slot refers to the next cons cell of the list, which holds the next
697 element in the list. The @sc{cdr} slot of the last cons cell is set to
698 hold @code{nil}.
699
700 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
701 original Lisp implementation ran on an @w{IBM 704} computer which
702 divided words into two parts, called the ``address'' part and the
703 ``decrement''; @sc{car} was an instruction to extract the contents of
704 the address part of a register, and @sc{cdr} an instruction to extract
705 the contents of the decrement. By contrast, ``cons cells'' are named
706 for the function @code{cons} that creates them, which in turn was named
707 for its purpose, the construction of cells.
708
709 @menu
710 * Box Diagrams:: Drawing pictures of lists.
711 * Dotted Pair Notation:: A general syntax for cons cells.
712 * Association List Type:: A specially constructed list.
713 @end menu
714
715 @node Box Diagrams
716 @subsubsection Drawing Lists as Box Diagrams
717 @cindex box diagrams, for lists
718 @cindex diagrams, boxed, for lists
719
720 A list can be illustrated by a diagram in which the cons cells are
721 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
722 such an illustration; unlike the textual notation, which can be
723 understood by both humans and computers, the box illustrations can be
724 understood only by humans.) This picture represents the three-element
725 list @code{(rose violet buttercup)}:
726
727 @example
728 @group
729 --- --- --- --- --- ---
730 | | |--> | | |--> | | |--> nil
731 --- --- --- --- --- ---
732 | | |
733 | | |
734 --> rose --> violet --> buttercup
735 @end group
736 @end example
737
738 In this diagram, each box represents a slot that can hold or refer to
739 any Lisp object. Each pair of boxes represents a cons cell. Each arrow
740 represents a reference to a Lisp object, either an atom or another cons
741 cell.
742
743 In this example, the first box, which holds the @sc{car} of the first
744 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
745 box, holding the @sc{cdr} of the first cons cell, refers to the next
746 pair of boxes, the second cons cell. The @sc{car} of the second cons
747 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
748 @sc{cdr} of the third (and last) cons cell is @code{nil}.
749
750 Here is another diagram of the same list, @code{(rose violet
751 buttercup)}, sketched in a different manner:
752
753 @smallexample
754 @group
755 --------------- ---------------- -------------------
756 | car | cdr | | car | cdr | | car | cdr |
757 | rose | o-------->| violet | o-------->| buttercup | nil |
758 | | | | | | | | |
759 --------------- ---------------- -------------------
760 @end group
761 @end smallexample
762
763 @cindex @code{nil} as a list
764 @cindex empty list
765 A list with no elements in it is the @dfn{empty list}; it is identical
766 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
767 and a list.
768
769 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
770 depicted with boxes and arrows:
771
772 @example
773 @group
774 --- --- --- ---
775 | | |--> | | |--> nil
776 --- --- --- ---
777 | |
778 | |
779 --> A --> nil
780 @end group
781 @end example
782
783 Here is a more complex illustration, showing the three-element list,
784 @code{((pine needles) oak maple)}, the first element of which is a
785 two-element list:
786
787 @example
788 @group
789 --- --- --- --- --- ---
790 | | |--> | | |--> | | |--> nil
791 --- --- --- --- --- ---
792 | | |
793 | | |
794 | --> oak --> maple
795 |
796 | --- --- --- ---
797 --> | | |--> | | |--> nil
798 --- --- --- ---
799 | |
800 | |
801 --> pine --> needles
802 @end group
803 @end example
804
805 The same list represented in the second box notation looks like this:
806
807 @example
808 @group
809 -------------- -------------- --------------
810 | car | cdr | | car | cdr | | car | cdr |
811 | o | o------->| oak | o------->| maple | nil |
812 | | | | | | | | | |
813 -- | --------- -------------- --------------
814 |
815 |
816 | -------------- ----------------
817 | | car | cdr | | car | cdr |
818 ------>| pine | o------->| needles | nil |
819 | | | | | |
820 -------------- ----------------
821 @end group
822 @end example
823
824 @node Dotted Pair Notation
825 @subsubsection Dotted Pair Notation
826 @cindex dotted pair notation
827 @cindex @samp{.} in lists
828
829 @dfn{Dotted pair notation} is a general syntax for cons cells that
830 represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
831 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
832 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
833 pair notation is more general than list syntax because the @sc{cdr}
834 does not have to be a list. However, it is more cumbersome in cases
835 where list syntax would work. In dotted pair notation, the list
836 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
837 @code{nil}-terminated lists, you can use either notation, but list
838 notation is usually clearer and more convenient. When printing a
839 list, the dotted pair notation is only used if the @sc{cdr} of a cons
840 cell is not a list.
841
842 Here's an example using boxes to illustrate dotted pair notation.
843 This example shows the pair @code{(rose . violet)}:
844
845 @example
846 @group
847 --- ---
848 | | |--> violet
849 --- ---
850 |
851 |
852 --> rose
853 @end group
854 @end example
855
856 You can combine dotted pair notation with list notation to represent
857 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
858 You write a dot after the last element of the list, followed by the
859 @sc{cdr} of the final cons cell. For example, @code{(rose violet
860 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
861 The object looks like this:
862
863 @example
864 @group
865 --- --- --- ---
866 | | |--> | | |--> buttercup
867 --- --- --- ---
868 | |
869 | |
870 --> rose --> violet
871 @end group
872 @end example
873
874 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
875 there is nothing that it could mean. If anything, it would say to put
876 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
877 used for @code{violet}.
878
879 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
880 and looks like this:
881
882 @example
883 @group
884 --- --- --- ---
885 | | |--> | | |--> nil
886 --- --- --- ---
887 | |
888 | |
889 --> rose --> violet
890 @end group
891 @end example
892
893 Similarly, the three-element list @code{(rose violet buttercup)}
894 is equivalent to @code{(rose . (violet . (buttercup)))}.
895 @ifnottex
896 It looks like this:
897
898 @example
899 @group
900 --- --- --- --- --- ---
901 | | |--> | | |--> | | |--> nil
902 --- --- --- --- --- ---
903 | | |
904 | | |
905 --> rose --> violet --> buttercup
906 @end group
907 @end example
908 @end ifnottex
909
910 @node Association List Type
911 @subsubsection Association List Type
912
913 An @dfn{association list} or @dfn{alist} is a specially-constructed
914 list whose elements are cons cells. In each element, the @sc{car} is
915 considered a @dfn{key}, and the @sc{cdr} is considered an
916 @dfn{associated value}. (In some cases, the associated value is stored
917 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
918 stacks, since it is easy to add or remove associations at the front of
919 the list.
920
921 For example,
922
923 @example
924 (setq alist-of-colors
925 '((rose . red) (lily . white) (buttercup . yellow)))
926 @end example
927
928 @noindent
929 sets the variable @code{alist-of-colors} to an alist of three elements. In the
930 first element, @code{rose} is the key and @code{red} is the value.
931
932 @xref{Association Lists}, for a further explanation of alists and for
933 functions that work on alists. @xref{Hash Tables}, for another kind of
934 lookup table, which is much faster for handling a large number of keys.
935
936 @node Array Type
937 @subsection Array Type
938
939 An @dfn{array} is composed of an arbitrary number of slots for
940 holding or referring to other Lisp objects, arranged in a contiguous block of
941 memory. Accessing any element of an array takes approximately the same
942 amount of time. In contrast, accessing an element of a list requires
943 time proportional to the position of the element in the list. (Elements
944 at the end of a list take longer to access than elements at the
945 beginning of a list.)
946
947 Emacs defines four types of array: strings, vectors, bool-vectors, and
948 char-tables.
949
950 A string is an array of characters and a vector is an array of
951 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
952 These kinds of array may have any length up to the largest integer.
953 Char-tables are sparse arrays indexed by any valid character code; they
954 can hold arbitrary objects.
955
956 The first element of an array has index zero, the second element has
957 index 1, and so on. This is called @dfn{zero-origin} indexing. For
958 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
959 largest possible index value is one less than the length of the array.
960 Once an array is created, its length is fixed.
961
962 All Emacs Lisp arrays are one-dimensional. (Most other programming
963 languages support multidimensional arrays, but they are not essential;
964 you can get the same effect with nested one-dimensional arrays.) Each
965 type of array has its own read syntax; see the following sections for
966 details.
967
968 The array type is a subset of the sequence type, and contains the
969 string type, the vector type, the bool-vector type, and the char-table
970 type.
971
972 @node String Type
973 @subsection String Type
974
975 A @dfn{string} is an array of characters. Strings are used for many
976 purposes in Emacs, as can be expected in a text editor; for example, as
977 the names of Lisp symbols, as messages for the user, and to represent
978 text extracted from buffers. Strings in Lisp are constants: evaluation
979 of a string returns the same string.
980
981 @xref{Strings and Characters}, for functions that operate on strings.
982
983 @menu
984 * Syntax for Strings:: How to specify Lisp strings.
985 * Non-ASCII in Strings:: International characters in strings.
986 * Nonprinting Characters:: Literal unprintable characters in strings.
987 * Text Props and Strings:: Strings with text properties.
988 @end menu
989
990 @node Syntax for Strings
991 @subsubsection Syntax for Strings
992
993 @cindex @samp{"} in strings
994 @cindex double-quote in strings
995 @cindex @samp{\} in strings
996 @cindex backslash in strings
997 The read syntax for a string is a double-quote, an arbitrary number
998 of characters, and another double-quote, @code{"like this"}. To
999 include a double-quote in a string, precede it with a backslash; thus,
1000 @code{"\""} is a string containing just a single double-quote
1001 character. Likewise, you can include a backslash by preceding it with
1002 another backslash, like this: @code{"this \\ is a single embedded
1003 backslash"}.
1004
1005 @cindex newline in strings
1006 The newline character is not special in the read syntax for strings;
1007 if you write a new line between the double-quotes, it becomes a
1008 character in the string. But an escaped newline---one that is preceded
1009 by @samp{\}---does not become part of the string; i.e., the Lisp reader
1010 ignores an escaped newline while reading a string. An escaped space
1011 @w{@samp{\ }} is likewise ignored.
1012
1013 @example
1014 "It is useful to include newlines
1015 in documentation strings,
1016 but the newline is \
1017 ignored if escaped."
1018 @result{} "It is useful to include newlines
1019 in documentation strings,
1020 but the newline is ignored if escaped."
1021 @end example
1022
1023 @node Non-ASCII in Strings
1024 @subsubsection Non-@acronym{ASCII} Characters in Strings
1025
1026 There are two text representations for non-@acronym{ASCII}
1027 characters in Emacs strings: multibyte and unibyte (@pxref{Text
1028 Representations}). Roughly speaking, unibyte strings store raw bytes,
1029 while multibyte strings store human-readable text. Each character in
1030 a unibyte string is a byte, i.e., its value is between 0 and 255. By
1031 contrast, each character in a multibyte string may have a value
1032 between 0 to 4194303 (@pxref{Character Type}). In both cases,
1033 characters above 127 are non-@acronym{ASCII}.
1034
1035 You can include a non-@acronym{ASCII} character in a string constant
1036 by writing it literally. If the string constant is read from a
1037 multibyte source, such as a multibyte buffer or string, or a file that
1038 would be visited as multibyte, then Emacs reads each
1039 non-@acronym{ASCII} character as a multibyte character and
1040 automatically makes the string a multibyte string. If the string
1041 constant is read from a unibyte source, then Emacs reads the
1042 non-@acronym{ASCII} character as unibyte, and makes the string
1043 unibyte.
1044
1045 Instead of writing a character literally into a multibyte string,
1046 you can write it as its character code using an escape sequence.
1047 @xref{General Escape Syntax}, for details about escape sequences.
1048
1049 If you use any Unicode-style escape sequence @samp{\uNNNN} or
1050 @samp{\U00NNNNNN} in a string constant (even for an @acronym{ASCII}
1051 character), Emacs automatically assumes that it is multibyte.
1052
1053 You can also use hexadecimal escape sequences (@samp{\x@var{n}}) and
1054 octal escape sequences (@samp{\@var{n}}) in string constants.
1055 @strong{But beware:} If a string constant contains hexadecimal or
1056 octal escape sequences, and these escape sequences all specify unibyte
1057 characters (i.e., less than 256), and there are no other literal
1058 non-@acronym{ASCII} characters or Unicode-style escape sequences in
1059 the string, then Emacs automatically assumes that it is a unibyte
1060 string. That is to say, it assumes that all non-@acronym{ASCII}
1061 characters occurring in the string are 8-bit raw bytes.
1062
1063 In hexadecimal and octal escape sequences, the escaped character
1064 code may contain a variable number of digits, so the first subsequent
1065 character which is not a valid hexadecimal or octal digit terminates
1066 the escape sequence. If the next character in a string could be
1067 interpreted as a hexadecimal or octal digit, write @w{@samp{\ }}
1068 (backslash and space) to terminate the escape sequence. For example,
1069 @w{@samp{\xe0\ }} represents one character, @samp{a} with grave
1070 accent. @w{@samp{\ }} in a string constant is just like
1071 backslash-newline; it does not contribute any character to the string,
1072 but it does terminate any preceding hex escape.
1073
1074 @node Nonprinting Characters
1075 @subsubsection Nonprinting Characters in Strings
1076
1077 You can use the same backslash escape-sequences in a string constant
1078 as in character literals (but do not use the question mark that begins a
1079 character constant). For example, you can write a string containing the
1080 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1081 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1082 description of the read syntax for characters.
1083
1084 However, not all of the characters you can write with backslash
1085 escape-sequences are valid in strings. The only control characters that
1086 a string can hold are the @acronym{ASCII} control characters. Strings do not
1087 distinguish case in @acronym{ASCII} control characters.
1088
1089 Properly speaking, strings cannot hold meta characters; but when a
1090 string is to be used as a key sequence, there is a special convention
1091 that provides a way to represent meta versions of @acronym{ASCII}
1092 characters in a string. If you use the @samp{\M-} syntax to indicate
1093 a meta character in a string constant, this sets the
1094 @tex
1095 @math{2^{7}}
1096 @end tex
1097 @ifnottex
1098 2**7
1099 @end ifnottex
1100 bit of the character in the string. If the string is used in
1101 @code{define-key} or @code{lookup-key}, this numeric code is translated
1102 into the equivalent meta character. @xref{Character Type}.
1103
1104 Strings cannot hold characters that have the hyper, super, or alt
1105 modifiers.
1106
1107 @node Text Props and Strings
1108 @subsubsection Text Properties in Strings
1109
1110 @cindex @samp{#(} read syntax
1111 @cindex text properties, read syntax
1112 A string can hold properties for the characters it contains, in
1113 addition to the characters themselves. This enables programs that copy
1114 text between strings and buffers to copy the text's properties with no
1115 special effort. @xref{Text Properties}, for an explanation of what text
1116 properties mean. Strings with text properties use a special read and
1117 print syntax:
1118
1119 @example
1120 #("@var{characters}" @var{property-data}...)
1121 @end example
1122
1123 @noindent
1124 where @var{property-data} consists of zero or more elements, in groups
1125 of three as follows:
1126
1127 @example
1128 @var{beg} @var{end} @var{plist}
1129 @end example
1130
1131 @noindent
1132 The elements @var{beg} and @var{end} are integers, and together specify
1133 a range of indices in the string; @var{plist} is the property list for
1134 that range. For example,
1135
1136 @example
1137 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1138 @end example
1139
1140 @noindent
1141 represents a string whose textual contents are @samp{foo bar}, in which
1142 the first three characters have a @code{face} property with value
1143 @code{bold}, and the last three have a @code{face} property with value
1144 @code{italic}. (The fourth character has no text properties, so its
1145 property list is @code{nil}. It is not actually necessary to mention
1146 ranges with @code{nil} as the property list, since any characters not
1147 mentioned in any range will default to having no properties.)
1148
1149 @node Vector Type
1150 @subsection Vector Type
1151
1152 A @dfn{vector} is a one-dimensional array of elements of any type. It
1153 takes a constant amount of time to access any element of a vector. (In
1154 a list, the access time of an element is proportional to the distance of
1155 the element from the beginning of the list.)
1156
1157 The printed representation of a vector consists of a left square
1158 bracket, the elements, and a right square bracket. This is also the
1159 read syntax. Like numbers and strings, vectors are considered constants
1160 for evaluation.
1161
1162 @example
1163 [1 "two" (three)] ; @r{A vector of three elements.}
1164 @result{} [1 "two" (three)]
1165 @end example
1166
1167 @xref{Vectors}, for functions that work with vectors.
1168
1169 @node Char-Table Type
1170 @subsection Char-Table Type
1171
1172 A @dfn{char-table} is a one-dimensional array of elements of any type,
1173 indexed by character codes. Char-tables have certain extra features to
1174 make them more useful for many jobs that involve assigning information
1175 to character codes---for example, a char-table can have a parent to
1176 inherit from, a default value, and a small number of extra slots to use for
1177 special purposes. A char-table can also specify a single value for
1178 a whole character set.
1179
1180 The printed representation of a char-table is like a vector
1181 except that there is an extra @samp{#^} at the beginning.
1182
1183 @xref{Char-Tables}, for special functions to operate on char-tables.
1184 Uses of char-tables include:
1185
1186 @itemize @bullet
1187 @item
1188 Case tables (@pxref{Case Tables}).
1189
1190 @item
1191 Character category tables (@pxref{Categories}).
1192
1193 @item
1194 Display tables (@pxref{Display Tables}).
1195
1196 @item
1197 Syntax tables (@pxref{Syntax Tables}).
1198 @end itemize
1199
1200 @node Bool-Vector Type
1201 @subsection Bool-Vector Type
1202
1203 A @dfn{bool-vector} is a one-dimensional array whose elements must
1204 be @code{t} or @code{nil}.
1205
1206 The printed representation of a bool-vector is like a string, except
1207 that it begins with @samp{#&} followed by the length. The string
1208 constant that follows actually specifies the contents of the bool-vector
1209 as a bitmap---each ``character'' in the string contains 8 bits, which
1210 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1211 and 0 for @code{nil}). The least significant bits of the character
1212 correspond to the lowest indices in the bool-vector.
1213
1214 @example
1215 (make-bool-vector 3 t)
1216 @result{} #&3"^G"
1217 (make-bool-vector 3 nil)
1218 @result{} #&3"^@@"
1219 @end example
1220
1221 @noindent
1222 These results make sense, because the binary code for @samp{C-g} is
1223 111 and @samp{C-@@} is the character with code 0.
1224
1225 If the length is not a multiple of 8, the printed representation
1226 shows extra elements, but these extras really make no difference. For
1227 instance, in the next example, the two bool-vectors are equal, because
1228 only the first 3 bits are used:
1229
1230 @example
1231 (equal #&3"\377" #&3"\007")
1232 @result{} t
1233 @end example
1234
1235 @node Hash Table Type
1236 @subsection Hash Table Type
1237
1238 A hash table is a very fast kind of lookup table, somewhat like an
1239 alist in that it maps keys to corresponding values, but much faster.
1240 The printed representation of a hash table specifies its properties
1241 and contents, like this:
1242
1243 @example
1244 (make-hash-table)
1245 @result{} #s(hash-table size 65 test eql rehash-size 1.5
1246 rehash-threshold 0.8 data ())
1247 @end example
1248
1249 @noindent
1250 @xref{Hash Tables}, for more information about hash tables.
1251
1252 @node Function Type
1253 @subsection Function Type
1254
1255 Lisp functions are executable code, just like functions in other
1256 programming languages. In Lisp, unlike most languages, functions are
1257 also Lisp objects. A non-compiled function in Lisp is a lambda
1258 expression: that is, a list whose first element is the symbol
1259 @code{lambda} (@pxref{Lambda Expressions}).
1260
1261 In most programming languages, it is impossible to have a function
1262 without a name. In Lisp, a function has no intrinsic name. A lambda
1263 expression can be called as a function even though it has no name; to
1264 emphasize this, we also call it an @dfn{anonymous function}
1265 (@pxref{Anonymous Functions}). A named function in Lisp is just a
1266 symbol with a valid function in its function cell (@pxref{Defining
1267 Functions}).
1268
1269 Most of the time, functions are called when their names are written in
1270 Lisp expressions in Lisp programs. However, you can construct or obtain
1271 a function object at run time and then call it with the primitive
1272 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1273
1274 @node Macro Type
1275 @subsection Macro Type
1276
1277 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1278 language. It is represented as an object much like a function, but with
1279 different argument-passing semantics. A Lisp macro has the form of a
1280 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1281 is a Lisp function object, including the @code{lambda} symbol.
1282
1283 Lisp macro objects are usually defined with the built-in
1284 @code{defmacro} function, but any list that begins with @code{macro} is
1285 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1286 of how to write a macro.
1287
1288 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1289 Macros}) are entirely different things. When we use the word ``macro''
1290 without qualification, we mean a Lisp macro, not a keyboard macro.
1291
1292 @node Primitive Function Type
1293 @subsection Primitive Function Type
1294 @cindex primitive function
1295
1296 A @dfn{primitive function} is a function callable from Lisp but
1297 written in the C programming language. Primitive functions are also
1298 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1299 derived from ``subroutine''.) Most primitive functions evaluate all
1300 their arguments when they are called. A primitive function that does
1301 not evaluate all its arguments is called a @dfn{special form}
1302 (@pxref{Special Forms}).@refill
1303
1304 It does not matter to the caller of a function whether the function is
1305 primitive. However, this does matter if you try to redefine a primitive
1306 with a function written in Lisp. The reason is that the primitive
1307 function may be called directly from C code. Calls to the redefined
1308 function from Lisp will use the new definition, but calls from C code
1309 may still use the built-in definition. Therefore, @strong{we discourage
1310 redefinition of primitive functions}.
1311
1312 The term @dfn{function} refers to all Emacs functions, whether written
1313 in Lisp or C@. @xref{Function Type}, for information about the
1314 functions written in Lisp.
1315
1316 Primitive functions have no read syntax and print in hash notation
1317 with the name of the subroutine.
1318
1319 @example
1320 @group
1321 (symbol-function 'car) ; @r{Access the function cell}
1322 ; @r{of the symbol.}
1323 @result{} #<subr car>
1324 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1325 @result{} t ; @r{Yes.}
1326 @end group
1327 @end example
1328
1329 @node Byte-Code Type
1330 @subsection Byte-Code Function Type
1331
1332 @dfn{Byte-code function objects} are produced by byte-compiling Lisp
1333 code (@pxref{Byte Compilation}). Internally, a byte-code function
1334 object is much like a vector; however, the evaluator handles this data
1335 type specially when it appears in a function call. @xref{Byte-Code
1336 Objects}.
1337
1338 The printed representation and read syntax for a byte-code function
1339 object is like that for a vector, with an additional @samp{#} before the
1340 opening @samp{[}.
1341
1342 @node Autoload Type
1343 @subsection Autoload Type
1344
1345 An @dfn{autoload object} is a list whose first element is the symbol
1346 @code{autoload}. It is stored as the function definition of a symbol,
1347 where it serves as a placeholder for the real definition. The autoload
1348 object says that the real definition is found in a file of Lisp code
1349 that should be loaded when necessary. It contains the name of the file,
1350 plus some other information about the real definition.
1351
1352 After the file has been loaded, the symbol should have a new function
1353 definition that is not an autoload object. The new definition is then
1354 called as if it had been there to begin with. From the user's point of
1355 view, the function call works as expected, using the function definition
1356 in the loaded file.
1357
1358 An autoload object is usually created with the function
1359 @code{autoload}, which stores the object in the function cell of a
1360 symbol. @xref{Autoload}, for more details.
1361
1362 @node Editing Types
1363 @section Editing Types
1364 @cindex editing types
1365
1366 The types in the previous section are used for general programming
1367 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1368 provides several additional data types for purposes connected with
1369 editing.
1370
1371 @menu
1372 * Buffer Type:: The basic object of editing.
1373 * Marker Type:: A position in a buffer.
1374 * Window Type:: Buffers are displayed in windows.
1375 * Frame Type:: Windows subdivide frames.
1376 * Terminal Type:: A terminal device displays frames.
1377 * Window Configuration Type:: Recording the way a frame is subdivided.
1378 * Frame Configuration Type:: Recording the status of all frames.
1379 * Process Type:: A subprocess of Emacs running on the underlying OS.
1380 * Stream Type:: Receive or send characters.
1381 * Keymap Type:: What function a keystroke invokes.
1382 * Overlay Type:: How an overlay is represented.
1383 * Font Type:: Fonts for displaying text.
1384 @end menu
1385
1386 @node Buffer Type
1387 @subsection Buffer Type
1388
1389 A @dfn{buffer} is an object that holds text that can be edited
1390 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1391 (@pxref{Files}) so they can be edited, but some are used for other
1392 purposes. Most buffers are also meant to be seen by the user, and
1393 therefore displayed, at some time, in a window (@pxref{Windows}). But
1394 a buffer need not be displayed in any window. Each buffer has a
1395 designated position called @dfn{point} (@pxref{Positions}); most
1396 editing commands act on the contents of the current buffer in the
1397 neighborhood of point. At any time, one buffer is the @dfn{current
1398 buffer}.
1399
1400 The contents of a buffer are much like a string, but buffers are not
1401 used like strings in Emacs Lisp, and the available operations are
1402 different. For example, you can insert text efficiently into an
1403 existing buffer, altering the buffer's contents, whereas ``inserting''
1404 text into a string requires concatenating substrings, and the result
1405 is an entirely new string object.
1406
1407 Many of the standard Emacs functions manipulate or test the
1408 characters in the current buffer; a whole chapter in this manual is
1409 devoted to describing these functions (@pxref{Text}).
1410
1411 Several other data structures are associated with each buffer:
1412
1413 @itemize @bullet
1414 @item
1415 a local syntax table (@pxref{Syntax Tables});
1416
1417 @item
1418 a local keymap (@pxref{Keymaps}); and,
1419
1420 @item
1421 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1422
1423 @item
1424 overlays (@pxref{Overlays}).
1425
1426 @item
1427 text properties for the text in the buffer (@pxref{Text Properties}).
1428 @end itemize
1429
1430 @noindent
1431 The local keymap and variable list contain entries that individually
1432 override global bindings or values. These are used to customize the
1433 behavior of programs in different buffers, without actually changing the
1434 programs.
1435
1436 A buffer may be @dfn{indirect}, which means it shares the text
1437 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1438
1439 Buffers have no read syntax. They print in hash notation, showing the
1440 buffer name.
1441
1442 @example
1443 @group
1444 (current-buffer)
1445 @result{} #<buffer objects.texi>
1446 @end group
1447 @end example
1448
1449 @node Marker Type
1450 @subsection Marker Type
1451
1452 A @dfn{marker} denotes a position in a specific buffer. Markers
1453 therefore have two components: one for the buffer, and one for the
1454 position. Changes in the buffer's text automatically relocate the
1455 position value as necessary to ensure that the marker always points
1456 between the same two characters in the buffer.
1457
1458 Markers have no read syntax. They print in hash notation, giving the
1459 current character position and the name of the buffer.
1460
1461 @example
1462 @group
1463 (point-marker)
1464 @result{} #<marker at 10779 in objects.texi>
1465 @end group
1466 @end example
1467
1468 @xref{Markers}, for information on how to test, create, copy, and move
1469 markers.
1470
1471 @node Window Type
1472 @subsection Window Type
1473
1474 A @dfn{window} describes the portion of the terminal screen that Emacs
1475 uses to display a buffer. Every window has one associated buffer, whose
1476 contents appear in the window. By contrast, a given buffer may appear
1477 in one window, no window, or several windows.
1478
1479 Though many windows may exist simultaneously, at any time one window
1480 is designated the @dfn{selected window}. This is the window where the
1481 cursor is (usually) displayed when Emacs is ready for a command. The
1482 selected window usually displays the current buffer, but this is not
1483 necessarily the case.
1484
1485 Windows are grouped on the screen into frames; each window belongs to
1486 one and only one frame. @xref{Frame Type}.
1487
1488 Windows have no read syntax. They print in hash notation, giving the
1489 window number and the name of the buffer being displayed. The window
1490 numbers exist to identify windows uniquely, since the buffer displayed
1491 in any given window can change frequently.
1492
1493 @example
1494 @group
1495 (selected-window)
1496 @result{} #<window 1 on objects.texi>
1497 @end group
1498 @end example
1499
1500 @xref{Windows}, for a description of the functions that work on windows.
1501
1502 @node Frame Type
1503 @subsection Frame Type
1504
1505 A @dfn{frame} is a screen area that contains one or more Emacs
1506 windows; we also use the term ``frame'' to refer to the Lisp object
1507 that Emacs uses to refer to the screen area.
1508
1509 Frames have no read syntax. They print in hash notation, giving the
1510 frame's title, plus its address in core (useful to identify the frame
1511 uniquely).
1512
1513 @example
1514 @group
1515 (selected-frame)
1516 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1517 @end group
1518 @end example
1519
1520 @xref{Frames}, for a description of the functions that work on frames.
1521
1522 @node Terminal Type
1523 @subsection Terminal Type
1524 @cindex terminal type
1525
1526 A @dfn{terminal} is a device capable of displaying one or more
1527 Emacs frames (@pxref{Frame Type}).
1528
1529 Terminals have no read syntax. They print in hash notation giving
1530 the terminal's ordinal number and its TTY device file name.
1531
1532 @example
1533 @group
1534 (get-device-terminal nil)
1535 @result{} #<terminal 1 on /dev/tty>
1536 @end group
1537 @end example
1538
1539 @c FIXME: add an xref to where terminal-related primitives are described.
1540
1541 @node Window Configuration Type
1542 @subsection Window Configuration Type
1543 @cindex window layout in a frame
1544
1545 A @dfn{window configuration} stores information about the positions,
1546 sizes, and contents of the windows in a frame, so you can recreate the
1547 same arrangement of windows later.
1548
1549 Window configurations do not have a read syntax; their print syntax
1550 looks like @samp{#<window-configuration>}. @xref{Window
1551 Configurations}, for a description of several functions related to
1552 window configurations.
1553
1554 @node Frame Configuration Type
1555 @subsection Frame Configuration Type
1556 @cindex screen layout
1557 @cindex window layout, all frames
1558
1559 A @dfn{frame configuration} stores information about the positions,
1560 sizes, and contents of the windows in all frames. It is not a
1561 primitive type---it is actually a list whose @sc{car} is
1562 @code{frame-configuration} and whose @sc{cdr} is an alist. Each alist
1563 element describes one frame, which appears as the @sc{car} of that
1564 element.
1565
1566 @xref{Frame Configurations}, for a description of several functions
1567 related to frame configurations.
1568
1569 @node Process Type
1570 @subsection Process Type
1571
1572 The word @dfn{process} usually means a running program. Emacs itself
1573 runs in a process of this sort. However, in Emacs Lisp, a process is a
1574 Lisp object that designates a subprocess created by the Emacs process.
1575 Programs such as shells, GDB, ftp, and compilers, running in
1576 subprocesses of Emacs, extend the capabilities of Emacs.
1577 An Emacs subprocess takes textual input from Emacs and returns textual
1578 output to Emacs for further manipulation. Emacs can also send signals
1579 to the subprocess.
1580
1581 Process objects have no read syntax. They print in hash notation,
1582 giving the name of the process:
1583
1584 @example
1585 @group
1586 (process-list)
1587 @result{} (#<process shell>)
1588 @end group
1589 @end example
1590
1591 @xref{Processes}, for information about functions that create, delete,
1592 return information about, send input or signals to, and receive output
1593 from processes.
1594
1595 @node Stream Type
1596 @subsection Stream Type
1597
1598 A @dfn{stream} is an object that can be used as a source or sink for
1599 characters---either to supply characters for input or to accept them as
1600 output. Many different types can be used this way: markers, buffers,
1601 strings, and functions. Most often, input streams (character sources)
1602 obtain characters from the keyboard, a buffer, or a file, and output
1603 streams (character sinks) send characters to a buffer, such as a
1604 @file{*Help*} buffer, or to the echo area.
1605
1606 The object @code{nil}, in addition to its other meanings, may be used
1607 as a stream. It stands for the value of the variable
1608 @code{standard-input} or @code{standard-output}. Also, the object
1609 @code{t} as a stream specifies input using the minibuffer
1610 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1611 Area}).
1612
1613 Streams have no special printed representation or read syntax, and
1614 print as whatever primitive type they are.
1615
1616 @xref{Read and Print}, for a description of functions
1617 related to streams, including parsing and printing functions.
1618
1619 @node Keymap Type
1620 @subsection Keymap Type
1621
1622 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1623 controls how the user's command input is executed. A keymap is actually
1624 a list whose @sc{car} is the symbol @code{keymap}.
1625
1626 @xref{Keymaps}, for information about creating keymaps, handling prefix
1627 keys, local as well as global keymaps, and changing key bindings.
1628
1629 @node Overlay Type
1630 @subsection Overlay Type
1631
1632 An @dfn{overlay} specifies properties that apply to a part of a
1633 buffer. Each overlay applies to a specified range of the buffer, and
1634 contains a property list (a list whose elements are alternating property
1635 names and values). Overlay properties are used to present parts of the
1636 buffer temporarily in a different display style. Overlays have no read
1637 syntax, and print in hash notation, giving the buffer name and range of
1638 positions.
1639
1640 @xref{Overlays}, for information on how you can create and use overlays.
1641
1642 @node Font Type
1643 @subsection Font Type
1644
1645 A @dfn{font} specifies how to display text on a graphical terminal.
1646 There are actually three separate font types---@dfn{font objects},
1647 @dfn{font specs}, and @dfn{font entities}---each of which has slightly
1648 different properties. None of them have a read syntax; their print
1649 syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and
1650 @samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a
1651 description of these Lisp objects.
1652
1653 @node Circular Objects
1654 @section Read Syntax for Circular Objects
1655 @cindex circular structure, read syntax
1656 @cindex shared structure, read syntax
1657 @cindex @samp{#@var{n}=} read syntax
1658 @cindex @samp{#@var{n}#} read syntax
1659
1660 To represent shared or circular structures within a complex of Lisp
1661 objects, you can use the reader constructs @samp{#@var{n}=} and
1662 @samp{#@var{n}#}.
1663
1664 Use @code{#@var{n}=} before an object to label it for later reference;
1665 subsequently, you can use @code{#@var{n}#} to refer the same object in
1666 another place. Here, @var{n} is some integer. For example, here is how
1667 to make a list in which the first element recurs as the third element:
1668
1669 @example
1670 (#1=(a) b #1#)
1671 @end example
1672
1673 @noindent
1674 This differs from ordinary syntax such as this
1675
1676 @example
1677 ((a) b (a))
1678 @end example
1679
1680 @noindent
1681 which would result in a list whose first and third elements
1682 look alike but are not the same Lisp object. This shows the difference:
1683
1684 @example
1685 (prog1 nil
1686 (setq x '(#1=(a) b #1#)))
1687 (eq (nth 0 x) (nth 2 x))
1688 @result{} t
1689 (setq x '((a) b (a)))
1690 (eq (nth 0 x) (nth 2 x))
1691 @result{} nil
1692 @end example
1693
1694 You can also use the same syntax to make a circular structure, which
1695 appears as an ``element'' within itself. Here is an example:
1696
1697 @example
1698 #1=(a #1#)
1699 @end example
1700
1701 @noindent
1702 This makes a list whose second element is the list itself.
1703 Here's how you can see that it really works:
1704
1705 @example
1706 (prog1 nil
1707 (setq x '#1=(a #1#)))
1708 (eq x (cadr x))
1709 @result{} t
1710 @end example
1711
1712 The Lisp printer can produce this syntax to record circular and shared
1713 structure in a Lisp object, if you bind the variable @code{print-circle}
1714 to a non-@code{nil} value. @xref{Output Variables}.
1715
1716 @node Type Predicates
1717 @section Type Predicates
1718 @cindex type checking
1719 @kindex wrong-type-argument
1720
1721 The Emacs Lisp interpreter itself does not perform type checking on
1722 the actual arguments passed to functions when they are called. It could
1723 not do so, since function arguments in Lisp do not have declared data
1724 types, as they do in other programming languages. It is therefore up to
1725 the individual function to test whether each actual argument belongs to
1726 a type that the function can use.
1727
1728 All built-in functions do check the types of their actual arguments
1729 when appropriate, and signal a @code{wrong-type-argument} error if an
1730 argument is of the wrong type. For example, here is what happens if you
1731 pass an argument to @code{+} that it cannot handle:
1732
1733 @example
1734 @group
1735 (+ 2 'a)
1736 @error{} Wrong type argument: number-or-marker-p, a
1737 @end group
1738 @end example
1739
1740 @cindex type predicates
1741 @cindex testing types
1742 If you want your program to handle different types differently, you
1743 must do explicit type checking. The most common way to check the type
1744 of an object is to call a @dfn{type predicate} function. Emacs has a
1745 type predicate for each type, as well as some predicates for
1746 combinations of types.
1747
1748 A type predicate function takes one argument; it returns @code{t} if
1749 the argument belongs to the appropriate type, and @code{nil} otherwise.
1750 Following a general Lisp convention for predicate functions, most type
1751 predicates' names end with @samp{p}.
1752
1753 Here is an example which uses the predicates @code{listp} to check for
1754 a list and @code{symbolp} to check for a symbol.
1755
1756 @example
1757 (defun add-on (x)
1758 (cond ((symbolp x)
1759 ;; If X is a symbol, put it on LIST.
1760 (setq list (cons x list)))
1761 ((listp x)
1762 ;; If X is a list, add its elements to LIST.
1763 (setq list (append x list)))
1764 (t
1765 ;; We handle only symbols and lists.
1766 (error "Invalid argument %s in add-on" x))))
1767 @end example
1768
1769 Here is a table of predefined type predicates, in alphabetical order,
1770 with references to further information.
1771
1772 @table @code
1773 @item atom
1774 @xref{List-related Predicates, atom}.
1775
1776 @item arrayp
1777 @xref{Array Functions, arrayp}.
1778
1779 @item bool-vector-p
1780 @xref{Bool-Vectors, bool-vector-p}.
1781
1782 @item bufferp
1783 @xref{Buffer Basics, bufferp}.
1784
1785 @item byte-code-function-p
1786 @xref{Byte-Code Type, byte-code-function-p}.
1787
1788 @item case-table-p
1789 @xref{Case Tables, case-table-p}.
1790
1791 @item char-or-string-p
1792 @xref{Predicates for Strings, char-or-string-p}.
1793
1794 @item char-table-p
1795 @xref{Char-Tables, char-table-p}.
1796
1797 @item commandp
1798 @xref{Interactive Call, commandp}.
1799
1800 @item consp
1801 @xref{List-related Predicates, consp}.
1802
1803 @item custom-variable-p
1804 @xref{Variable Definitions, custom-variable-p}.
1805
1806 @item display-table-p
1807 @xref{Display Tables, display-table-p}.
1808
1809 @item floatp
1810 @xref{Predicates on Numbers, floatp}.
1811
1812 @item fontp
1813 @xref{Low-Level Font}.
1814
1815 @item frame-configuration-p
1816 @xref{Frame Configurations, frame-configuration-p}.
1817
1818 @item frame-live-p
1819 @xref{Deleting Frames, frame-live-p}.
1820
1821 @item framep
1822 @xref{Frames, framep}.
1823
1824 @item functionp
1825 @xref{Functions, functionp}.
1826
1827 @item hash-table-p
1828 @xref{Other Hash, hash-table-p}.
1829
1830 @item integer-or-marker-p
1831 @xref{Predicates on Markers, integer-or-marker-p}.
1832
1833 @item integerp
1834 @xref{Predicates on Numbers, integerp}.
1835
1836 @item keymapp
1837 @xref{Creating Keymaps, keymapp}.
1838
1839 @item keywordp
1840 @xref{Constant Variables}.
1841
1842 @item listp
1843 @xref{List-related Predicates, listp}.
1844
1845 @item markerp
1846 @xref{Predicates on Markers, markerp}.
1847
1848 @item wholenump
1849 @xref{Predicates on Numbers, wholenump}.
1850
1851 @item nlistp
1852 @xref{List-related Predicates, nlistp}.
1853
1854 @item numberp
1855 @xref{Predicates on Numbers, numberp}.
1856
1857 @item number-or-marker-p
1858 @xref{Predicates on Markers, number-or-marker-p}.
1859
1860 @item overlayp
1861 @xref{Overlays, overlayp}.
1862
1863 @item processp
1864 @xref{Processes, processp}.
1865
1866 @item sequencep
1867 @xref{Sequence Functions, sequencep}.
1868
1869 @item stringp
1870 @xref{Predicates for Strings, stringp}.
1871
1872 @item subrp
1873 @xref{Function Cells, subrp}.
1874
1875 @item symbolp
1876 @xref{Symbols, symbolp}.
1877
1878 @item syntax-table-p
1879 @xref{Syntax Tables, syntax-table-p}.
1880
1881 @item vectorp
1882 @xref{Vectors, vectorp}.
1883
1884 @item window-configuration-p
1885 @xref{Window Configurations, window-configuration-p}.
1886
1887 @item window-live-p
1888 @xref{Deleting Windows, window-live-p}.
1889
1890 @item windowp
1891 @xref{Basic Windows, windowp}.
1892
1893 @item booleanp
1894 @xref{nil and t, booleanp}.
1895
1896 @item string-or-null-p
1897 @xref{Predicates for Strings, string-or-null-p}.
1898 @end table
1899
1900 The most general way to check the type of an object is to call the
1901 function @code{type-of}. Recall that each object belongs to one and
1902 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1903 Data Types}). But @code{type-of} knows nothing about non-primitive
1904 types. In most cases, it is more convenient to use type predicates than
1905 @code{type-of}.
1906
1907 @defun type-of object
1908 This function returns a symbol naming the primitive type of
1909 @var{object}. The value is one of the symbols @code{bool-vector},
1910 @code{buffer}, @code{char-table}, @code{compiled-function},
1911 @code{cons}, @code{float}, @code{font-entity}, @code{font-object},
1912 @code{font-spec}, @code{frame}, @code{hash-table}, @code{integer},
1913 @code{marker}, @code{overlay}, @code{process}, @code{string},
1914 @code{subr}, @code{symbol}, @code{vector}, @code{window}, or
1915 @code{window-configuration}.
1916
1917 @example
1918 (type-of 1)
1919 @result{} integer
1920 @group
1921 (type-of 'nil)
1922 @result{} symbol
1923 (type-of '()) ; @r{@code{()} is @code{nil}.}
1924 @result{} symbol
1925 (type-of '(x))
1926 @result{} cons
1927 @end group
1928 @end example
1929 @end defun
1930
1931 @node Equality Predicates
1932 @section Equality Predicates
1933 @cindex equality
1934
1935 Here we describe functions that test for equality between two
1936 objects. Other functions test equality of contents between objects of
1937 specific types, e.g., strings. For these predicates, see the
1938 appropriate chapter describing the data type.
1939
1940 @defun eq object1 object2
1941 This function returns @code{t} if @var{object1} and @var{object2} are
1942 the same object, and @code{nil} otherwise.
1943
1944 If @var{object1} and @var{object2} are integers with the same value,
1945 they are considered to be the same object (i.e., @code{eq} returns
1946 @code{t}). If @var{object1} and @var{object2} are symbols with the
1947 same name, they are normally the same object---but see @ref{Creating
1948 Symbols} for exceptions. For other types (e.g., lists, vectors,
1949 strings), two arguments with the same contents or elements are not
1950 necessarily @code{eq} to each other: they are @code{eq} only if they
1951 are the same object, meaning that a change in the contents of one will
1952 be reflected by the same change in the contents of the other.
1953
1954 @example
1955 @group
1956 (eq 'foo 'foo)
1957 @result{} t
1958 @end group
1959
1960 @group
1961 (eq 456 456)
1962 @result{} t
1963 @end group
1964
1965 @group
1966 (eq "asdf" "asdf")
1967 @result{} nil
1968 @end group
1969
1970 @group
1971 (eq "" "")
1972 @result{} t
1973 ;; @r{This exception occurs because Emacs Lisp}
1974 ;; @r{makes just one multibyte empty string, to save space.}
1975 @end group
1976
1977 @group
1978 (eq '(1 (2 (3))) '(1 (2 (3))))
1979 @result{} nil
1980 @end group
1981
1982 @group
1983 (setq foo '(1 (2 (3))))
1984 @result{} (1 (2 (3)))
1985 (eq foo foo)
1986 @result{} t
1987 (eq foo '(1 (2 (3))))
1988 @result{} nil
1989 @end group
1990
1991 @group
1992 (eq [(1 2) 3] [(1 2) 3])
1993 @result{} nil
1994 @end group
1995
1996 @group
1997 (eq (point-marker) (point-marker))
1998 @result{} nil
1999 @end group
2000 @end example
2001
2002 @noindent
2003 The @code{make-symbol} function returns an uninterned symbol, distinct
2004 from the symbol that is used if you write the name in a Lisp expression.
2005 Distinct symbols with the same name are not @code{eq}. @xref{Creating
2006 Symbols}.
2007
2008 @example
2009 @group
2010 (eq (make-symbol "foo") 'foo)
2011 @result{} nil
2012 @end group
2013 @end example
2014 @end defun
2015
2016 @defun equal object1 object2
2017 This function returns @code{t} if @var{object1} and @var{object2} have
2018 equal components, and @code{nil} otherwise. Whereas @code{eq} tests
2019 if its arguments are the same object, @code{equal} looks inside
2020 nonidentical arguments to see if their elements or contents are the
2021 same. So, if two objects are @code{eq}, they are @code{equal}, but
2022 the converse is not always true.
2023
2024 @example
2025 @group
2026 (equal 'foo 'foo)
2027 @result{} t
2028 @end group
2029
2030 @group
2031 (equal 456 456)
2032 @result{} t
2033 @end group
2034
2035 @group
2036 (equal "asdf" "asdf")
2037 @result{} t
2038 @end group
2039 @group
2040 (eq "asdf" "asdf")
2041 @result{} nil
2042 @end group
2043
2044 @group
2045 (equal '(1 (2 (3))) '(1 (2 (3))))
2046 @result{} t
2047 @end group
2048 @group
2049 (eq '(1 (2 (3))) '(1 (2 (3))))
2050 @result{} nil
2051 @end group
2052
2053 @group
2054 (equal [(1 2) 3] [(1 2) 3])
2055 @result{} t
2056 @end group
2057 @group
2058 (eq [(1 2) 3] [(1 2) 3])
2059 @result{} nil
2060 @end group
2061
2062 @group
2063 (equal (point-marker) (point-marker))
2064 @result{} t
2065 @end group
2066
2067 @group
2068 (eq (point-marker) (point-marker))
2069 @result{} nil
2070 @end group
2071 @end example
2072
2073 Comparison of strings is case-sensitive, but does not take account of
2074 text properties---it compares only the characters in the strings.
2075 @xref{Text Properties}. Use @code{equal-including-properties} to also
2076 compare text properties. For technical reasons, a unibyte string and
2077 a multibyte string are @code{equal} if and only if they contain the
2078 same sequence of character codes and all these codes are either in the
2079 range 0 through 127 (@acronym{ASCII}) or 160 through 255
2080 (@code{eight-bit-graphic}). (@pxref{Text Representations}).
2081
2082 @example
2083 @group
2084 (equal "asdf" "ASDF")
2085 @result{} nil
2086 @end group
2087 @end example
2088
2089 However, two distinct buffers are never considered @code{equal}, even if
2090 their textual contents are the same.
2091 @end defun
2092
2093 The test for equality is implemented recursively; for example, given
2094 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2095 returns @code{t} if and only if both the expressions below return
2096 @code{t}:
2097
2098 @example
2099 (equal (car @var{x}) (car @var{y}))
2100 (equal (cdr @var{x}) (cdr @var{y}))
2101 @end example
2102
2103 Because of this recursive method, circular lists may therefore cause
2104 infinite recursion (leading to an error).
2105
2106 @defun equal-including-properties object1 object2
2107 This function behaves like @code{equal} in all cases but also requires
2108 that for two strings to be equal, they have the same text properties.
2109
2110 @example
2111 @group
2112 (equal "asdf" (propertize "asdf" '(asdf t)))
2113 @result{} t
2114 @end group
2115 @group
2116 (equal-including-properties "asdf"
2117 (propertize "asdf" '(asdf t)))
2118 @result{} nil
2119 @end group
2120 @end example
2121 @end defun