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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/objects
7 @node Lisp Data Types, Numbers, Introduction, Top
8 @chapter Lisp Data Types
9 @cindex object
10 @cindex Lisp object
11 @cindex type
12 @cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16 possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19 have similar structures and may usually be used in the same contexts.
20 Types can overlap, and objects can belong to two or more types.
21 Consequently, we can ask whether an object belongs to a particular type,
22 but not for ``the'' type of an object.
23
24 @cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
26 which all other types are constructed, are called @dfn{primitive types}.
27 Each object belongs to one and only one primitive type. These types
28 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30 @dfn{byte-code function}, plus several special types, such as
31 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
32
33 Each primitive type has a corresponding Lisp function that checks
34 whether an object is a member of that type.
35
36 Lisp is unlike many other languages in that its objects are
37 @dfn{self-typing}: the primitive type of each object is implicit in
38 the object itself. For example, if an object is a vector, nothing can
39 treat it as a number; Lisp knows it is a vector, not a number.
40
41 In most languages, the programmer must declare the data type of each
42 variable, and the type is known by the compiler but not represented in
43 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
44 variable can have any type of value, and it remembers whatever value
45 you store in it, type and all. (Actually, a small number of Emacs
46 Lisp variables can only take on values of a certain type.
47 @xref{Variables with Restricted Values}.)
48
49 This chapter describes the purpose, printed representation, and read
50 syntax of each of the standard types in GNU Emacs Lisp. Details on how
51 to use these types can be found in later chapters.
52
53 @menu
54 * Printed Representation:: How Lisp objects are represented as text.
55 * Comments:: Comments and their formatting conventions.
56 * Programming Types:: Types found in all Lisp systems.
57 * Editing Types:: Types specific to Emacs.
58 * Circular Objects:: Read syntax for circular structure.
59 * Type Predicates:: Tests related to types.
60 * Equality Predicates:: Tests of equality between any two objects.
61 @end menu
62
63 @node Printed Representation
64 @comment node-name, next, previous, up
65 @section Printed Representation and Read Syntax
66 @cindex printed representation
67 @cindex read syntax
68
69 The @dfn{printed representation} of an object is the format of the
70 output generated by the Lisp printer (the function @code{prin1}) for
71 that object. Every data type has a unique printed representation.
72 The @dfn{read syntax} of an object is the format of the input accepted
73 by the Lisp reader (the function @code{read}) for that object. This
74 is not necessarily unique; many kinds of object have more than one
75 syntax. @xref{Read and Print}.
76
77 @cindex hash notation
78 In most cases, an object's printed representation is also a read
79 syntax for the object. However, some types have no read syntax, since
80 it does not make sense to enter objects of these types as constants in
81 a Lisp program. These objects are printed in @dfn{hash notation},
82 which consists of the characters @samp{#<}, a descriptive string
83 (typically the type name followed by the name of the object), and a
84 closing @samp{>}. For example:
85
86 @example
87 (current-buffer)
88 @result{} #<buffer objects.texi>
89 @end example
90
91 @noindent
92 Hash notation cannot be read at all, so the Lisp reader signals the
93 error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
94 @kindex invalid-read-syntax
95
96 In other languages, an expression is text; it has no other form. In
97 Lisp, an expression is primarily a Lisp object and only secondarily the
98 text that is the object's read syntax. Often there is no need to
99 emphasize this distinction, but you must keep it in the back of your
100 mind, or you will occasionally be very confused.
101
102 When you evaluate an expression interactively, the Lisp interpreter
103 first reads the textual representation of it, producing a Lisp object,
104 and then evaluates that object (@pxref{Evaluation}). However,
105 evaluation and reading are separate activities. Reading returns the
106 Lisp object represented by the text that is read; the object may or may
107 not be evaluated later. @xref{Input Functions}, for a description of
108 @code{read}, the basic function for reading objects.
109
110 @node Comments
111 @comment node-name, next, previous, up
112 @section Comments
113 @cindex comments
114 @cindex @samp{;} in comment
115
116 A @dfn{comment} is text that is written in a program only for the sake
117 of humans that read the program, and that has no effect on the meaning
118 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
119 is not within a string or character constant. The comment continues to
120 the end of line. The Lisp reader discards comments; they do not become
121 part of the Lisp objects which represent the program within the Lisp
122 system.
123
124 The @samp{#@@@var{count}} construct, which skips the next @var{count}
125 characters, is useful for program-generated comments containing binary
126 data. The Emacs Lisp byte compiler uses this in its output files
127 (@pxref{Byte Compilation}). It isn't meant for source files, however.
128
129 @xref{Comment Tips}, for conventions for formatting comments.
130
131 @node Programming Types
132 @section Programming Types
133 @cindex programming types
134
135 There are two general categories of types in Emacs Lisp: those having
136 to do with Lisp programming, and those having to do with editing. The
137 former exist in many Lisp implementations, in one form or another. The
138 latter are unique to Emacs Lisp.
139
140 @menu
141 * Integer Type:: Numbers without fractional parts.
142 * Floating Point Type:: Numbers with fractional parts and with a large range.
143 * Character Type:: The representation of letters, numbers and
144 control characters.
145 * Symbol Type:: A multi-use object that refers to a function,
146 variable, or property list, and has a unique identity.
147 * Sequence Type:: Both lists and arrays are classified as sequences.
148 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
149 * Array Type:: Arrays include strings and vectors.
150 * String Type:: An (efficient) array of characters.
151 * Vector Type:: One-dimensional arrays.
152 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
153 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
154 * Hash Table Type:: Super-fast lookup tables.
155 * Function Type:: A piece of executable code you can call from elsewhere.
156 * Macro Type:: A method of expanding an expression into another
157 expression, more fundamental but less pretty.
158 * Primitive Function Type:: A function written in C, callable from Lisp.
159 * Byte-Code Type:: A function written in Lisp, then compiled.
160 * Autoload Type:: A type used for automatically loading seldom-used
161 functions.
162 @end menu
163
164 @node Integer Type
165 @subsection Integer Type
166
167 The range of values for integers in Emacs Lisp is @minus{}536870912 to
168 536870911 (30 bits; i.e.,
169 @ifnottex
170 -2**29
171 @end ifnottex
172 @tex
173 @math{-2^{29}}
174 @end tex
175 to
176 @ifnottex
177 2**29 - 1)
178 @end ifnottex
179 @tex
180 @math{2^{29}-1})
181 @end tex
182 on typical 32-bit machines. (Some machines provide a wider range.)
183 Emacs Lisp arithmetic functions do not check for overflow. Thus
184 @code{(1+ 536870911)} is @minus{}536870912 if Emacs integers are 30 bits.
185
186 The read syntax for integers is a sequence of (base ten) digits with an
187 optional sign at the beginning and an optional period at the end. The
188 printed representation produced by the Lisp interpreter never has a
189 leading @samp{+} or a final @samp{.}.
190
191 @example
192 @group
193 -1 ; @r{The integer -1.}
194 1 ; @r{The integer 1.}
195 1. ; @r{Also the integer 1.}
196 +1 ; @r{Also the integer 1.}
197 @end group
198 @end example
199
200 @noindent
201 As a special exception, if a sequence of digits specifies an integer
202 too large or too small to be a valid integer object, the Lisp reader
203 reads it as a floating-point number (@pxref{Floating Point Type}).
204 For instance, if Emacs integers are 30 bits, @code{536870912} is read
205 as the floating-point number @code{536870912.0}.
206
207 @xref{Numbers}, for more information.
208
209 @node Floating Point Type
210 @subsection Floating Point Type
211
212 Floating point numbers are the computer equivalent of scientific
213 notation; you can think of a floating point number as a fraction
214 together with a power of ten. The precise number of significant
215 figures and the range of possible exponents is machine-specific; Emacs
216 uses the C data type @code{double} to store the value, and internally
217 this records a power of 2 rather than a power of 10.
218
219 The printed representation for floating point numbers requires either
220 a decimal point (with at least one digit following), an exponent, or
221 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
222 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
223 number whose value is 1500. They are all equivalent.
224
225 @xref{Numbers}, for more information.
226
227 @node Character Type
228 @subsection Character Type
229 @cindex @acronym{ASCII} character codes
230
231 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
232 other words, characters are represented by their character codes. For
233 example, the character @kbd{A} is represented as the @w{integer 65}.
234
235 Individual characters are used occasionally in programs, but it is
236 more common to work with @emph{strings}, which are sequences composed
237 of characters. @xref{String Type}.
238
239 Characters in strings and buffers are currently limited to the range
240 of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
241 through 127 are @acronym{ASCII} codes; the rest are
242 non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
243 represent keyboard input have a much wider range, to encode modifier
244 keys such as Control, Meta and Shift.
245
246 There are special functions for producing a human-readable textual
247 description of a character for the sake of messages. @xref{Describing
248 Characters}.
249
250 @menu
251 * Basic Char Syntax:: Syntax for regular characters.
252 * General Escape Syntax:: How to specify characters by their codes.
253 * Ctl-Char Syntax:: Syntax for control characters.
254 * Meta-Char Syntax:: Syntax for meta-characters.
255 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
256 @end menu
257
258 @node Basic Char Syntax
259 @subsubsection Basic Char Syntax
260 @cindex read syntax for characters
261 @cindex printed representation for characters
262 @cindex syntax for characters
263 @cindex @samp{?} in character constant
264 @cindex question mark in character constant
265
266 Since characters are really integers, the printed representation of
267 a character is a decimal number. This is also a possible read syntax
268 for a character, but writing characters that way in Lisp programs is
269 not clear programming. You should @emph{always} use the special read
270 syntax formats that Emacs Lisp provides for characters. These syntax
271 formats start with a question mark.
272
273 The usual read syntax for alphanumeric characters is a question mark
274 followed by the character; thus, @samp{?A} for the character
275 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
276 character @kbd{a}.
277
278 For example:
279
280 @example
281 ?Q @result{} 81 ?q @result{} 113
282 @end example
283
284 You can use the same syntax for punctuation characters, but it is
285 often a good idea to add a @samp{\} so that the Emacs commands for
286 editing Lisp code don't get confused. For example, @samp{?\(} is the
287 way to write the open-paren character. If the character is @samp{\},
288 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
289
290 @cindex whitespace
291 @cindex bell character
292 @cindex @samp{\a}
293 @cindex backspace
294 @cindex @samp{\b}
295 @cindex tab (ASCII character)
296 @cindex @samp{\t}
297 @cindex vertical tab
298 @cindex @samp{\v}
299 @cindex formfeed
300 @cindex @samp{\f}
301 @cindex newline
302 @cindex @samp{\n}
303 @cindex return (ASCII character)
304 @cindex @samp{\r}
305 @cindex escape (ASCII character)
306 @cindex @samp{\e}
307 @cindex space (ASCII character)
308 @cindex @samp{\s}
309 You can express the characters control-g, backspace, tab, newline,
310 vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
311 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
312 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
313 (@samp{?\s} followed by a dash has a different meaning---it applies
314 the ``super'' modifier to the following character.) Thus,
315
316 @example
317 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
318 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
319 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
320 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
321 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
322 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
323 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
324 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
325 ?\s @result{} 32 ; @r{space character, @key{SPC}}
326 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
327 ?\d @result{} 127 ; @r{delete character, @key{DEL}}
328 @end example
329
330 @cindex escape sequence
331 These sequences which start with backslash are also known as
332 @dfn{escape sequences}, because backslash plays the role of an
333 ``escape character''; this terminology has nothing to do with the
334 character @key{ESC}. @samp{\s} is meant for use in character
335 constants; in string constants, just write the space.
336
337 A backslash is allowed, and harmless, preceding any character without
338 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
339 There is no reason to add a backslash before most characters. However,
340 you should add a backslash before any of the characters
341 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
342 Lisp code. You can also add a backslash before whitespace characters such as
343 space, tab, newline and formfeed. However, it is cleaner to use one of
344 the easily readable escape sequences, such as @samp{\t} or @samp{\s},
345 instead of an actual whitespace character such as a tab or a space.
346 (If you do write backslash followed by a space, you should write
347 an extra space after the character constant to separate it from the
348 following text.)
349
350 @node General Escape Syntax
351 @subsubsection General Escape Syntax
352
353 In addition to the specific escape sequences for special important
354 control characters, Emacs provides several types of escape syntax that
355 you can use to specify non-ASCII text characters.
356
357 @cindex unicode character escape
358 You can specify characters by their Unicode values.
359 @code{?\u@var{nnnn}} represents a character that maps to the Unicode
360 code point @samp{U+@var{nnnn}} (by convention, Unicode code points are
361 given in hexadecimal). There is a slightly different syntax for
362 specifying characters with code points higher than
363 @code{U+@var{ffff}}: @code{\U00@var{nnnnnn}} represents the character
364 whose code point is @samp{U+@var{nnnnnn}}. The Unicode Standard only
365 defines code points up to @samp{U+@var{10ffff}}, so if you specify a
366 code point higher than that, Emacs signals an error.
367
368 This peculiar and inconvenient syntax was adopted for compatibility
369 with other programming languages. Unlike some other languages, Emacs
370 Lisp supports this syntax only in character literals and strings.
371
372 @cindex @samp{\} in character constant
373 @cindex backslash in character constant
374 @cindex octal character code
375 The most general read syntax for a character represents the
376 character code in either octal or hex. To use octal, write a question
377 mark followed by a backslash and the octal character code (up to three
378 octal digits); thus, @samp{?\101} for the character @kbd{A},
379 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
380 character @kbd{C-b}. Although this syntax can represent any
381 @acronym{ASCII} character, it is preferred only when the precise octal
382 value is more important than the @acronym{ASCII} representation.
383
384 @example
385 @group
386 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
387 ?\101 @result{} 65 ?A @result{} 65
388 @end group
389 @end example
390
391 To use hex, write a question mark followed by a backslash, @samp{x},
392 and the hexadecimal character code. You can use any number of hex
393 digits, so you can represent any character code in this way.
394 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
395 character @kbd{C-a}, and @code{?\xe0} for the Latin-1 character
396 @iftex
397 @samp{@`a}.
398 @end iftex
399 @ifnottex
400 @samp{a} with grave accent.
401 @end ifnottex
402
403 @node Ctl-Char Syntax
404 @subsubsection Control-Character Syntax
405
406 @cindex control characters
407 Control characters can be represented using yet another read syntax.
408 This consists of a question mark followed by a backslash, caret, and the
409 corresponding non-control character, in either upper or lower case. For
410 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
411 character @kbd{C-i}, the character whose value is 9.
412
413 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
414 equivalent to @samp{?\^I} and to @samp{?\^i}:
415
416 @example
417 ?\^I @result{} 9 ?\C-I @result{} 9
418 @end example
419
420 In strings and buffers, the only control characters allowed are those
421 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
422 any character into a control character with @samp{C-}. The character
423 codes for these non-@acronym{ASCII} control characters include the
424 @tex
425 @math{2^{26}}
426 @end tex
427 @ifnottex
428 2**26
429 @end ifnottex
430 bit as well as the code for the corresponding non-control character.
431 Ordinary text terminals have no way of generating non-@acronym{ASCII}
432 control characters, but you can generate them straightforwardly using
433 X and other window systems.
434
435 For historical reasons, Emacs treats the @key{DEL} character as
436 the control equivalent of @kbd{?}:
437
438 @example
439 ?\^? @result{} 127 ?\C-? @result{} 127
440 @end example
441
442 @noindent
443 As a result, it is currently not possible to represent the character
444 @kbd{Control-?}, which is a meaningful input character under X, using
445 @samp{\C-}. It is not easy to change this, as various Lisp files refer
446 to @key{DEL} in this way.
447
448 For representing control characters to be found in files or strings,
449 we recommend the @samp{^} syntax; for control characters in keyboard
450 input, we prefer the @samp{C-} syntax. Which one you use does not
451 affect the meaning of the program, but may guide the understanding of
452 people who read it.
453
454 @node Meta-Char Syntax
455 @subsubsection Meta-Character Syntax
456
457 @cindex meta characters
458 A @dfn{meta character} is a character typed with the @key{META}
459 modifier key. The integer that represents such a character has the
460 @tex
461 @math{2^{27}}
462 @end tex
463 @ifnottex
464 2**27
465 @end ifnottex
466 bit set. We use high bits for this and other modifiers to make
467 possible a wide range of basic character codes.
468
469 In a string, the
470 @tex
471 @math{2^{7}}
472 @end tex
473 @ifnottex
474 2**7
475 @end ifnottex
476 bit attached to an @acronym{ASCII} character indicates a meta
477 character; thus, the meta characters that can fit in a string have
478 codes in the range from 128 to 255, and are the meta versions of the
479 ordinary @acronym{ASCII} characters. @xref{Strings of Events}, for
480 details about @key{META}-handling in strings.
481
482 The read syntax for meta characters uses @samp{\M-}. For example,
483 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
484 octal character codes (see below), with @samp{\C-}, or with any other
485 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
486 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
487 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
488
489 @node Other Char Bits
490 @subsubsection Other Character Modifier Bits
491
492 The case of a graphic character is indicated by its character code;
493 for example, @acronym{ASCII} distinguishes between the characters @samp{a}
494 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
495 character is upper case or lower case. Emacs uses the
496 @tex
497 @math{2^{25}}
498 @end tex
499 @ifnottex
500 2**25
501 @end ifnottex
502 bit to indicate that the shift key was used in typing a control
503 character. This distinction is possible only when you use X terminals
504 or other special terminals; ordinary text terminals do not report the
505 distinction. The Lisp syntax for the shift bit is @samp{\S-}; thus,
506 @samp{?\C-\S-o} or @samp{?\C-\S-O} represents the shifted-control-o
507 character.
508
509 @cindex hyper characters
510 @cindex super characters
511 @cindex alt characters
512 The X Window System defines three other
513 @anchor{modifier bits}modifier bits that can be set
514 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
515 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
516 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
517 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
518 represents the space character.)
519 @tex
520 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
521 for super and @math{2^{24}} for hyper.
522 @end tex
523 @ifnottex
524 Numerically, the
525 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
526 @end ifnottex
527
528 @node Symbol Type
529 @subsection Symbol Type
530
531 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
532 symbol name serves as the printed representation of the symbol. In
533 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
534 a symbol's name is unique---no two symbols have the same name.
535
536 A symbol can serve as a variable, as a function name, or to hold a
537 property list. Or it may serve only to be distinct from all other Lisp
538 objects, so that its presence in a data structure may be recognized
539 reliably. In a given context, usually only one of these uses is
540 intended. But you can use one symbol in all of these ways,
541 independently.
542
543 A symbol whose name starts with a colon (@samp{:}) is called a
544 @dfn{keyword symbol}. These symbols automatically act as constants,
545 and are normally used only by comparing an unknown symbol with a few
546 specific alternatives. @xref{Constant Variables}.
547
548 @cindex @samp{\} in symbols
549 @cindex backslash in symbols
550 A symbol name can contain any characters whatever. Most symbol names
551 are written with letters, digits, and the punctuation characters
552 @samp{-+=*/}. Such names require no special punctuation; the characters
553 of the name suffice as long as the name does not look like a number.
554 (If it does, write a @samp{\} at the beginning of the name to force
555 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
556 less often used but also require no special punctuation. Any other
557 characters may be included in a symbol's name by escaping them with a
558 backslash. In contrast to its use in strings, however, a backslash in
559 the name of a symbol simply quotes the single character that follows the
560 backslash. For example, in a string, @samp{\t} represents a tab
561 character; in the name of a symbol, however, @samp{\t} merely quotes the
562 letter @samp{t}. To have a symbol with a tab character in its name, you
563 must actually use a tab (preceded with a backslash). But it's rare to
564 do such a thing.
565
566 @cindex CL note---case of letters
567 @quotation
568 @b{Common Lisp note:} In Common Lisp, lower case letters are always
569 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
570 Lisp, upper case and lower case letters are distinct.
571 @end quotation
572
573 Here are several examples of symbol names. Note that the @samp{+} in
574 the fifth example is escaped to prevent it from being read as a number.
575 This is not necessary in the fourth example because the rest of the name
576 makes it invalid as a number.
577
578 @example
579 @group
580 foo ; @r{A symbol named @samp{foo}.}
581 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
582 @end group
583 @group
584 1+ ; @r{A symbol named @samp{1+}}
585 ; @r{(not @samp{+1}, which is an integer).}
586 @end group
587 @group
588 \+1 ; @r{A symbol named @samp{+1}}
589 ; @r{(not a very readable name).}
590 @end group
591 @group
592 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
593 @c the @'s in this next line use up three characters, hence the
594 @c apparent misalignment of the comment.
595 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
596 ; @r{These characters need not be escaped.}
597 @end group
598 @end example
599
600 @cindex @samp{##} read syntax
601 @ifinfo
602 @c This uses ``colon'' instead of a literal `:' because Info cannot
603 @c cope with a `:' in a menu
604 @cindex @samp{#@var{colon}} read syntax
605 @end ifinfo
606 @ifnotinfo
607 @cindex @samp{#:} read syntax
608 @end ifnotinfo
609 As an exception to the rule that a symbol's name serves as its
610 printed representation, @samp{##} is the printed representation for an
611 interned symbol whose name is an empty string. Furthermore,
612 @samp{#:@var{foo}} is the printed representation for an uninterned
613 symbol whose name is @var{foo}. (Normally, the Lisp reader interns
614 all symbols; @pxref{Creating Symbols}.)
615
616 @node Sequence Type
617 @subsection Sequence Types
618
619 A @dfn{sequence} is a Lisp object that represents an ordered set of
620 elements. There are two kinds of sequence in Emacs Lisp: @dfn{lists}
621 and @dfn{arrays}.
622
623 Lists are the most commonly-used sequences. A list can hold
624 elements of any type, and its length can be easily changed by adding
625 or removing elements. See the next subsection for more about lists.
626
627 Arrays are fixed-length sequences. They are further subdivided into
628 strings, vectors, char-tables and bool-vectors. Vectors can hold
629 elements of any type, whereas string elements must be characters, and
630 bool-vector elements must be @code{t} or @code{nil}. Char-tables are
631 like vectors except that they are indexed by any valid character code.
632 The characters in a string can have text properties like characters in
633 a buffer (@pxref{Text Properties}), but vectors do not support text
634 properties, even when their elements happen to be characters.
635
636 Lists, strings and the other array types also share important
637 similarities. For example, all have a length @var{l}, and all have
638 elements which can be indexed from zero to @var{l} minus one. Several
639 functions, called sequence functions, accept any kind of sequence.
640 For example, the function @code{length} reports the length of any kind
641 of sequence. @xref{Sequences Arrays Vectors}.
642
643 It is generally impossible to read the same sequence twice, since
644 sequences are always created anew upon reading. If you read the read
645 syntax for a sequence twice, you get two sequences with equal contents.
646 There is one exception: the empty list @code{()} always stands for the
647 same object, @code{nil}.
648
649 @node Cons Cell Type
650 @subsection Cons Cell and List Types
651 @cindex address field of register
652 @cindex decrement field of register
653 @cindex pointers
654
655 A @dfn{cons cell} is an object that consists of two slots, called
656 the @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} any
657 Lisp object. We also say that ``the @sc{car} of this cons cell is''
658 whatever object its @sc{car} slot currently holds, and likewise for
659 the @sc{cdr}.
660
661 @cindex list structure
662 A @dfn{list} is a series of cons cells, linked together so that the
663 @sc{cdr} slot of each cons cell holds either the next cons cell or the
664 empty list. The empty list is actually the symbol @code{nil}.
665 @xref{Lists}, for details. Because most cons cells are used as part
666 of lists, we refer to any structure made out of cons cells as a
667 @dfn{list structure}.
668
669 @cindex linked list
670 @quotation
671 A note to C programmers: a Lisp list thus works as a @dfn{linked list}
672 built up of cons cells. Because pointers in Lisp are implicit, we do
673 not distinguish between a cons cell slot ``holding'' a value versus
674 ``pointing to'' the value.
675 @end quotation
676
677 @cindex atoms
678 Because cons cells are so central to Lisp, we also have a word for
679 ``an object which is not a cons cell.'' These objects are called
680 @dfn{atoms}.
681
682 @cindex parenthesis
683 @cindex @samp{(@dots{})} in lists
684 The read syntax and printed representation for lists are identical, and
685 consist of a left parenthesis, an arbitrary number of elements, and a
686 right parenthesis. Here are examples of lists:
687
688 @example
689 (A 2 "A") ; @r{A list of three elements.}
690 () ; @r{A list of no elements (the empty list).}
691 nil ; @r{A list of no elements (the empty list).}
692 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
693 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
694 (A nil) ; @r{Equivalent to the previous.}
695 ((A B C)) ; @r{A list of one element}
696 ; @r{(which is a list of three elements).}
697 @end example
698
699 Upon reading, each object inside the parentheses becomes an element
700 of the list. That is, a cons cell is made for each element. The
701 @sc{car} slot of the cons cell holds the element, and its @sc{cdr}
702 slot refers to the next cons cell of the list, which holds the next
703 element in the list. The @sc{cdr} slot of the last cons cell is set to
704 hold @code{nil}.
705
706 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
707 original Lisp implementation ran on an @w{IBM 704} computer which
708 divided words into two parts, called the ``address'' part and the
709 ``decrement''; @sc{car} was an instruction to extract the contents of
710 the address part of a register, and @sc{cdr} an instruction to extract
711 the contents of the decrement. By contrast, ``cons cells'' are named
712 for the function @code{cons} that creates them, which in turn was named
713 for its purpose, the construction of cells.
714
715 @menu
716 * Box Diagrams:: Drawing pictures of lists.
717 * Dotted Pair Notation:: A general syntax for cons cells.
718 * Association List Type:: A specially constructed list.
719 @end menu
720
721 @node Box Diagrams
722 @subsubsection Drawing Lists as Box Diagrams
723 @cindex box diagrams, for lists
724 @cindex diagrams, boxed, for lists
725
726 A list can be illustrated by a diagram in which the cons cells are
727 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
728 such an illustration; unlike the textual notation, which can be
729 understood by both humans and computers, the box illustrations can be
730 understood only by humans.) This picture represents the three-element
731 list @code{(rose violet buttercup)}:
732
733 @example
734 @group
735 --- --- --- --- --- ---
736 | | |--> | | |--> | | |--> nil
737 --- --- --- --- --- ---
738 | | |
739 | | |
740 --> rose --> violet --> buttercup
741 @end group
742 @end example
743
744 In this diagram, each box represents a slot that can hold or refer to
745 any Lisp object. Each pair of boxes represents a cons cell. Each arrow
746 represents a reference to a Lisp object, either an atom or another cons
747 cell.
748
749 In this example, the first box, which holds the @sc{car} of the first
750 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
751 box, holding the @sc{cdr} of the first cons cell, refers to the next
752 pair of boxes, the second cons cell. The @sc{car} of the second cons
753 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
754 @sc{cdr} of the third (and last) cons cell is @code{nil}.
755
756 Here is another diagram of the same list, @code{(rose violet
757 buttercup)}, sketched in a different manner:
758
759 @smallexample
760 @group
761 --------------- ---------------- -------------------
762 | car | cdr | | car | cdr | | car | cdr |
763 | rose | o-------->| violet | o-------->| buttercup | nil |
764 | | | | | | | | |
765 --------------- ---------------- -------------------
766 @end group
767 @end smallexample
768
769 @cindex @code{nil} as a list
770 @cindex empty list
771 A list with no elements in it is the @dfn{empty list}; it is identical
772 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
773 and a list.
774
775 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
776 depicted with boxes and arrows:
777
778 @example
779 @group
780 --- --- --- ---
781 | | |--> | | |--> nil
782 --- --- --- ---
783 | |
784 | |
785 --> A --> nil
786 @end group
787 @end example
788
789 Here is a more complex illustration, showing the three-element list,
790 @code{((pine needles) oak maple)}, the first element of which is a
791 two-element list:
792
793 @example
794 @group
795 --- --- --- --- --- ---
796 | | |--> | | |--> | | |--> nil
797 --- --- --- --- --- ---
798 | | |
799 | | |
800 | --> oak --> maple
801 |
802 | --- --- --- ---
803 --> | | |--> | | |--> nil
804 --- --- --- ---
805 | |
806 | |
807 --> pine --> needles
808 @end group
809 @end example
810
811 The same list represented in the second box notation looks like this:
812
813 @example
814 @group
815 -------------- -------------- --------------
816 | car | cdr | | car | cdr | | car | cdr |
817 | o | o------->| oak | o------->| maple | nil |
818 | | | | | | | | | |
819 -- | --------- -------------- --------------
820 |
821 |
822 | -------------- ----------------
823 | | car | cdr | | car | cdr |
824 ------>| pine | o------->| needles | nil |
825 | | | | | |
826 -------------- ----------------
827 @end group
828 @end example
829
830 @node Dotted Pair Notation
831 @subsubsection Dotted Pair Notation
832 @cindex dotted pair notation
833 @cindex @samp{.} in lists
834
835 @dfn{Dotted pair notation} is a general syntax for cons cells that
836 represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
837 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
838 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
839 pair notation is more general than list syntax because the @sc{cdr}
840 does not have to be a list. However, it is more cumbersome in cases
841 where list syntax would work. In dotted pair notation, the list
842 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
843 @code{nil}-terminated lists, you can use either notation, but list
844 notation is usually clearer and more convenient. When printing a
845 list, the dotted pair notation is only used if the @sc{cdr} of a cons
846 cell is not a list.
847
848 Here's an example using boxes to illustrate dotted pair notation.
849 This example shows the pair @code{(rose . violet)}:
850
851 @example
852 @group
853 --- ---
854 | | |--> violet
855 --- ---
856 |
857 |
858 --> rose
859 @end group
860 @end example
861
862 You can combine dotted pair notation with list notation to represent
863 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
864 You write a dot after the last element of the list, followed by the
865 @sc{cdr} of the final cons cell. For example, @code{(rose violet
866 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
867 The object looks like this:
868
869 @example
870 @group
871 --- --- --- ---
872 | | |--> | | |--> buttercup
873 --- --- --- ---
874 | |
875 | |
876 --> rose --> violet
877 @end group
878 @end example
879
880 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
881 there is nothing that it could mean. If anything, it would say to put
882 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
883 used for @code{violet}.
884
885 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
886 and looks like this:
887
888 @example
889 @group
890 --- --- --- ---
891 | | |--> | | |--> nil
892 --- --- --- ---
893 | |
894 | |
895 --> rose --> violet
896 @end group
897 @end example
898
899 Similarly, the three-element list @code{(rose violet buttercup)}
900 is equivalent to @code{(rose . (violet . (buttercup)))}.
901 @ifnottex
902 It looks like this:
903
904 @example
905 @group
906 --- --- --- --- --- ---
907 | | |--> | | |--> | | |--> nil
908 --- --- --- --- --- ---
909 | | |
910 | | |
911 --> rose --> violet --> buttercup
912 @end group
913 @end example
914 @end ifnottex
915
916 @node Association List Type
917 @comment node-name, next, previous, up
918 @subsubsection Association List Type
919
920 An @dfn{association list} or @dfn{alist} is a specially-constructed
921 list whose elements are cons cells. In each element, the @sc{car} is
922 considered a @dfn{key}, and the @sc{cdr} is considered an
923 @dfn{associated value}. (In some cases, the associated value is stored
924 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
925 stacks, since it is easy to add or remove associations at the front of
926 the list.
927
928 For example,
929
930 @example
931 (setq alist-of-colors
932 '((rose . red) (lily . white) (buttercup . yellow)))
933 @end example
934
935 @noindent
936 sets the variable @code{alist-of-colors} to an alist of three elements. In the
937 first element, @code{rose} is the key and @code{red} is the value.
938
939 @xref{Association Lists}, for a further explanation of alists and for
940 functions that work on alists. @xref{Hash Tables}, for another kind of
941 lookup table, which is much faster for handling a large number of keys.
942
943 @node Array Type
944 @subsection Array Type
945
946 An @dfn{array} is composed of an arbitrary number of slots for
947 holding or referring to other Lisp objects, arranged in a contiguous block of
948 memory. Accessing any element of an array takes approximately the same
949 amount of time. In contrast, accessing an element of a list requires
950 time proportional to the position of the element in the list. (Elements
951 at the end of a list take longer to access than elements at the
952 beginning of a list.)
953
954 Emacs defines four types of array: strings, vectors, bool-vectors, and
955 char-tables.
956
957 A string is an array of characters and a vector is an array of
958 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
959 These kinds of array may have any length up to the largest integer.
960 Char-tables are sparse arrays indexed by any valid character code; they
961 can hold arbitrary objects.
962
963 The first element of an array has index zero, the second element has
964 index 1, and so on. This is called @dfn{zero-origin} indexing. For
965 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
966 largest possible index value is one less than the length of the array.
967 Once an array is created, its length is fixed.
968
969 All Emacs Lisp arrays are one-dimensional. (Most other programming
970 languages support multidimensional arrays, but they are not essential;
971 you can get the same effect with nested one-dimensional arrays.) Each
972 type of array has its own read syntax; see the following sections for
973 details.
974
975 The array type is a subset of the sequence type, and contains the
976 string type, the vector type, the bool-vector type, and the char-table
977 type.
978
979 @node String Type
980 @subsection String Type
981
982 A @dfn{string} is an array of characters. Strings are used for many
983 purposes in Emacs, as can be expected in a text editor; for example, as
984 the names of Lisp symbols, as messages for the user, and to represent
985 text extracted from buffers. Strings in Lisp are constants: evaluation
986 of a string returns the same string.
987
988 @xref{Strings and Characters}, for functions that operate on strings.
989
990 @menu
991 * Syntax for Strings:: How to specify Lisp strings.
992 * Non-ASCII in Strings:: International characters in strings.
993 * Nonprinting Characters:: Literal unprintable characters in strings.
994 * Text Props and Strings:: Strings with text properties.
995 @end menu
996
997 @node Syntax for Strings
998 @subsubsection Syntax for Strings
999
1000 @cindex @samp{"} in strings
1001 @cindex double-quote in strings
1002 @cindex @samp{\} in strings
1003 @cindex backslash in strings
1004 The read syntax for a string is a double-quote, an arbitrary number
1005 of characters, and another double-quote, @code{"like this"}. To
1006 include a double-quote in a string, precede it with a backslash; thus,
1007 @code{"\""} is a string containing just a single double-quote
1008 character. Likewise, you can include a backslash by preceding it with
1009 another backslash, like this: @code{"this \\ is a single embedded
1010 backslash"}.
1011
1012 @cindex newline in strings
1013 The newline character is not special in the read syntax for strings;
1014 if you write a new line between the double-quotes, it becomes a
1015 character in the string. But an escaped newline---one that is preceded
1016 by @samp{\}---does not become part of the string; i.e., the Lisp reader
1017 ignores an escaped newline while reading a string. An escaped space
1018 @w{@samp{\ }} is likewise ignored.
1019
1020 @example
1021 "It is useful to include newlines
1022 in documentation strings,
1023 but the newline is \
1024 ignored if escaped."
1025 @result{} "It is useful to include newlines
1026 in documentation strings,
1027 but the newline is ignored if escaped."
1028 @end example
1029
1030 @node Non-ASCII in Strings
1031 @subsubsection Non-@acronym{ASCII} Characters in Strings
1032
1033 You can include a non-@acronym{ASCII} international character in a
1034 string constant by writing it literally. There are two text
1035 representations for non-@acronym{ASCII} characters in Emacs strings
1036 (and in buffers): unibyte and multibyte (@pxref{Text
1037 Representations}). If the string constant is read from a multibyte
1038 source, such as a multibyte buffer or string, or a file that would be
1039 visited as multibyte, then Emacs reads the non-@acronym{ASCII}
1040 character as a multibyte character and automatically makes the string
1041 a multibyte string. If the string constant is read from a unibyte
1042 source, then Emacs reads the non-@acronym{ASCII} character as unibyte,
1043 and makes the string unibyte.
1044
1045 Instead of writing a non-@acronym{ASCII} character literally into a
1046 multibyte string, you can write it as its character code using a hex
1047 escape, @samp{\x@var{nnnnnnn}}, with as many digits as necessary.
1048 (Multibyte non-@acronym{ASCII} character codes are all greater than
1049 256.) You can also specify a character in a multibyte string using
1050 the @samp{\u} or @samp{\U} Unicode escape syntax (@pxref{General
1051 Escape Syntax}). In either case, any character which is not a valid
1052 hex digit terminates the construct. If the next character in the
1053 string could be interpreted as a hex digit, write @w{@samp{\ }}
1054 (backslash and space) to terminate the hex escape---for example,
1055 @w{@samp{\xe0\ }} represents one character, @samp{a} with grave
1056 accent. @w{@samp{\ }} in a string constant is just like
1057 backslash-newline; it does not contribute any character to the string,
1058 but it does terminate the preceding hex escape. Using any hex escape
1059 in a string (even for an @acronym{ASCII} character) automatically
1060 forces the string to be multibyte.
1061
1062 You can represent a unibyte non-@acronym{ASCII} character with its
1063 character code, which must be in the range from 128 (0200 octal) to
1064 255 (0377 octal). If you write all such character codes in octal and
1065 the string contains no other characters forcing it to be multibyte,
1066 this produces a unibyte string.
1067
1068 @node Nonprinting Characters
1069 @subsubsection Nonprinting Characters in Strings
1070
1071 You can use the same backslash escape-sequences in a string constant
1072 as in character literals (but do not use the question mark that begins a
1073 character constant). For example, you can write a string containing the
1074 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1075 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1076 description of the read syntax for characters.
1077
1078 However, not all of the characters you can write with backslash
1079 escape-sequences are valid in strings. The only control characters that
1080 a string can hold are the @acronym{ASCII} control characters. Strings do not
1081 distinguish case in @acronym{ASCII} control characters.
1082
1083 Properly speaking, strings cannot hold meta characters; but when a
1084 string is to be used as a key sequence, there is a special convention
1085 that provides a way to represent meta versions of @acronym{ASCII}
1086 characters in a string. If you use the @samp{\M-} syntax to indicate
1087 a meta character in a string constant, this sets the
1088 @tex
1089 @math{2^{7}}
1090 @end tex
1091 @ifnottex
1092 2**7
1093 @end ifnottex
1094 bit of the character in the string. If the string is used in
1095 @code{define-key} or @code{lookup-key}, this numeric code is translated
1096 into the equivalent meta character. @xref{Character Type}.
1097
1098 Strings cannot hold characters that have the hyper, super, or alt
1099 modifiers.
1100
1101 @node Text Props and Strings
1102 @subsubsection Text Properties in Strings
1103
1104 @cindex @samp{#(} read syntax
1105 @cindex text properties, read syntax
1106 A string can hold properties for the characters it contains, in
1107 addition to the characters themselves. This enables programs that copy
1108 text between strings and buffers to copy the text's properties with no
1109 special effort. @xref{Text Properties}, for an explanation of what text
1110 properties mean. Strings with text properties use a special read and
1111 print syntax:
1112
1113 @example
1114 #("@var{characters}" @var{property-data}...)
1115 @end example
1116
1117 @noindent
1118 where @var{property-data} consists of zero or more elements, in groups
1119 of three as follows:
1120
1121 @example
1122 @var{beg} @var{end} @var{plist}
1123 @end example
1124
1125 @noindent
1126 The elements @var{beg} and @var{end} are integers, and together specify
1127 a range of indices in the string; @var{plist} is the property list for
1128 that range. For example,
1129
1130 @example
1131 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1132 @end example
1133
1134 @noindent
1135 represents a string whose textual contents are @samp{foo bar}, in which
1136 the first three characters have a @code{face} property with value
1137 @code{bold}, and the last three have a @code{face} property with value
1138 @code{italic}. (The fourth character has no text properties, so its
1139 property list is @code{nil}. It is not actually necessary to mention
1140 ranges with @code{nil} as the property list, since any characters not
1141 mentioned in any range will default to having no properties.)
1142
1143 @node Vector Type
1144 @subsection Vector Type
1145
1146 A @dfn{vector} is a one-dimensional array of elements of any type. It
1147 takes a constant amount of time to access any element of a vector. (In
1148 a list, the access time of an element is proportional to the distance of
1149 the element from the beginning of the list.)
1150
1151 The printed representation of a vector consists of a left square
1152 bracket, the elements, and a right square bracket. This is also the
1153 read syntax. Like numbers and strings, vectors are considered constants
1154 for evaluation.
1155
1156 @example
1157 [1 "two" (three)] ; @r{A vector of three elements.}
1158 @result{} [1 "two" (three)]
1159 @end example
1160
1161 @xref{Vectors}, for functions that work with vectors.
1162
1163 @node Char-Table Type
1164 @subsection Char-Table Type
1165
1166 A @dfn{char-table} is a one-dimensional array of elements of any type,
1167 indexed by character codes. Char-tables have certain extra features to
1168 make them more useful for many jobs that involve assigning information
1169 to character codes---for example, a char-table can have a parent to
1170 inherit from, a default value, and a small number of extra slots to use for
1171 special purposes. A char-table can also specify a single value for
1172 a whole character set.
1173
1174 The printed representation of a char-table is like a vector
1175 except that there is an extra @samp{#^} at the beginning.
1176
1177 @xref{Char-Tables}, for special functions to operate on char-tables.
1178 Uses of char-tables include:
1179
1180 @itemize @bullet
1181 @item
1182 Case tables (@pxref{Case Tables}).
1183
1184 @item
1185 Character category tables (@pxref{Categories}).
1186
1187 @item
1188 Display tables (@pxref{Display Tables}).
1189
1190 @item
1191 Syntax tables (@pxref{Syntax Tables}).
1192 @end itemize
1193
1194 @node Bool-Vector Type
1195 @subsection Bool-Vector Type
1196
1197 A @dfn{bool-vector} is a one-dimensional array whose elements must
1198 be @code{t} or @code{nil}.
1199
1200 The printed representation of a bool-vector is like a string, except
1201 that it begins with @samp{#&} followed by the length. The string
1202 constant that follows actually specifies the contents of the bool-vector
1203 as a bitmap---each ``character'' in the string contains 8 bits, which
1204 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1205 and 0 for @code{nil}). The least significant bits of the character
1206 correspond to the lowest indices in the bool-vector.
1207
1208 @example
1209 (make-bool-vector 3 t)
1210 @result{} #&3"^G"
1211 (make-bool-vector 3 nil)
1212 @result{} #&3"^@@"
1213 @end example
1214
1215 @noindent
1216 These results make sense, because the binary code for @samp{C-g} is
1217 111 and @samp{C-@@} is the character with code 0.
1218
1219 If the length is not a multiple of 8, the printed representation
1220 shows extra elements, but these extras really make no difference. For
1221 instance, in the next example, the two bool-vectors are equal, because
1222 only the first 3 bits are used:
1223
1224 @example
1225 (equal #&3"\377" #&3"\007")
1226 @result{} t
1227 @end example
1228
1229 @node Hash Table Type
1230 @subsection Hash Table Type
1231
1232 A hash table is a very fast kind of lookup table, somewhat like an
1233 alist in that it maps keys to corresponding values, but much faster.
1234 The printed representation of a hash table specifies its properties
1235 and contents, like this:
1236
1237 @example
1238 (make-hash-table)
1239 @result{} #s(hash-table size 65 test eql rehash-size 1.5
1240 rehash-threshold 0.8 data ())
1241 @end example
1242
1243 @noindent
1244 @xref{Hash Tables}, for more information about hash tables.
1245
1246 @node Function Type
1247 @subsection Function Type
1248
1249 Lisp functions are executable code, just like functions in other
1250 programming languages. In Lisp, unlike most languages, functions are
1251 also Lisp objects. A non-compiled function in Lisp is a lambda
1252 expression: that is, a list whose first element is the symbol
1253 @code{lambda} (@pxref{Lambda Expressions}).
1254
1255 In most programming languages, it is impossible to have a function
1256 without a name. In Lisp, a function has no intrinsic name. A lambda
1257 expression can be called as a function even though it has no name; to
1258 emphasize this, we also call it an @dfn{anonymous function}
1259 (@pxref{Anonymous Functions}). A named function in Lisp is just a
1260 symbol with a valid function in its function cell (@pxref{Defining
1261 Functions}).
1262
1263 Most of the time, functions are called when their names are written in
1264 Lisp expressions in Lisp programs. However, you can construct or obtain
1265 a function object at run time and then call it with the primitive
1266 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1267
1268 @node Macro Type
1269 @subsection Macro Type
1270
1271 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1272 language. It is represented as an object much like a function, but with
1273 different argument-passing semantics. A Lisp macro has the form of a
1274 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1275 is a Lisp function object, including the @code{lambda} symbol.
1276
1277 Lisp macro objects are usually defined with the built-in
1278 @code{defmacro} function, but any list that begins with @code{macro} is
1279 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1280 of how to write a macro.
1281
1282 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1283 Macros}) are entirely different things. When we use the word ``macro''
1284 without qualification, we mean a Lisp macro, not a keyboard macro.
1285
1286 @node Primitive Function Type
1287 @subsection Primitive Function Type
1288 @cindex primitive function
1289
1290 A @dfn{primitive function} is a function callable from Lisp but
1291 written in the C programming language. Primitive functions are also
1292 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1293 derived from ``subroutine.'') Most primitive functions evaluate all
1294 their arguments when they are called. A primitive function that does
1295 not evaluate all its arguments is called a @dfn{special form}
1296 (@pxref{Special Forms}).@refill
1297
1298 It does not matter to the caller of a function whether the function is
1299 primitive. However, this does matter if you try to redefine a primitive
1300 with a function written in Lisp. The reason is that the primitive
1301 function may be called directly from C code. Calls to the redefined
1302 function from Lisp will use the new definition, but calls from C code
1303 may still use the built-in definition. Therefore, @strong{we discourage
1304 redefinition of primitive functions}.
1305
1306 The term @dfn{function} refers to all Emacs functions, whether written
1307 in Lisp or C. @xref{Function Type}, for information about the
1308 functions written in Lisp.
1309
1310 Primitive functions have no read syntax and print in hash notation
1311 with the name of the subroutine.
1312
1313 @example
1314 @group
1315 (symbol-function 'car) ; @r{Access the function cell}
1316 ; @r{of the symbol.}
1317 @result{} #<subr car>
1318 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1319 @result{} t ; @r{Yes.}
1320 @end group
1321 @end example
1322
1323 @node Byte-Code Type
1324 @subsection Byte-Code Function Type
1325
1326 @dfn{Byte-code function objects} are produced by byte-compiling Lisp
1327 code (@pxref{Byte Compilation}). Internally, a byte-code function
1328 object is much like a vector; however, the evaluator handles this data
1329 type specially when it appears in a function call. @xref{Byte-Code
1330 Objects}.
1331
1332 The printed representation and read syntax for a byte-code function
1333 object is like that for a vector, with an additional @samp{#} before the
1334 opening @samp{[}.
1335
1336 @node Autoload Type
1337 @subsection Autoload Type
1338
1339 An @dfn{autoload object} is a list whose first element is the symbol
1340 @code{autoload}. It is stored as the function definition of a symbol,
1341 where it serves as a placeholder for the real definition. The autoload
1342 object says that the real definition is found in a file of Lisp code
1343 that should be loaded when necessary. It contains the name of the file,
1344 plus some other information about the real definition.
1345
1346 After the file has been loaded, the symbol should have a new function
1347 definition that is not an autoload object. The new definition is then
1348 called as if it had been there to begin with. From the user's point of
1349 view, the function call works as expected, using the function definition
1350 in the loaded file.
1351
1352 An autoload object is usually created with the function
1353 @code{autoload}, which stores the object in the function cell of a
1354 symbol. @xref{Autoload}, for more details.
1355
1356 @node Editing Types
1357 @section Editing Types
1358 @cindex editing types
1359
1360 The types in the previous section are used for general programming
1361 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1362 provides several additional data types for purposes connected with
1363 editing.
1364
1365 @menu
1366 * Buffer Type:: The basic object of editing.
1367 * Marker Type:: A position in a buffer.
1368 * Window Type:: Buffers are displayed in windows.
1369 * Frame Type:: Windows subdivide frames.
1370 * Terminal Type:: A terminal device displays frames.
1371 * Window Configuration Type:: Recording the way a frame is subdivided.
1372 * Frame Configuration Type:: Recording the status of all frames.
1373 * Process Type:: A subprocess of Emacs running on the underlying OS.
1374 * Stream Type:: Receive or send characters.
1375 * Keymap Type:: What function a keystroke invokes.
1376 * Overlay Type:: How an overlay is represented.
1377 * Font Type:: Fonts for displaying text.
1378 @end menu
1379
1380 @node Buffer Type
1381 @subsection Buffer Type
1382
1383 A @dfn{buffer} is an object that holds text that can be edited
1384 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1385 (@pxref{Files}) so they can be edited, but some are used for other
1386 purposes. Most buffers are also meant to be seen by the user, and
1387 therefore displayed, at some time, in a window (@pxref{Windows}). But
1388 a buffer need not be displayed in any window. Each buffer has a
1389 designated position called @dfn{point} (@pxref{Positions}); most
1390 editing commands act on the contents of the current buffer in the
1391 neighborhood of point. At any time, one buffer is the @dfn{current
1392 buffer}.
1393
1394 The contents of a buffer are much like a string, but buffers are not
1395 used like strings in Emacs Lisp, and the available operations are
1396 different. For example, you can insert text efficiently into an
1397 existing buffer, altering the buffer's contents, whereas ``inserting''
1398 text into a string requires concatenating substrings, and the result
1399 is an entirely new string object.
1400
1401 Many of the standard Emacs functions manipulate or test the
1402 characters in the current buffer; a whole chapter in this manual is
1403 devoted to describing these functions (@pxref{Text}).
1404
1405 Several other data structures are associated with each buffer:
1406
1407 @itemize @bullet
1408 @item
1409 a local syntax table (@pxref{Syntax Tables});
1410
1411 @item
1412 a local keymap (@pxref{Keymaps}); and,
1413
1414 @item
1415 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1416
1417 @item
1418 overlays (@pxref{Overlays}).
1419
1420 @item
1421 text properties for the text in the buffer (@pxref{Text Properties}).
1422 @end itemize
1423
1424 @noindent
1425 The local keymap and variable list contain entries that individually
1426 override global bindings or values. These are used to customize the
1427 behavior of programs in different buffers, without actually changing the
1428 programs.
1429
1430 A buffer may be @dfn{indirect}, which means it shares the text
1431 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1432
1433 Buffers have no read syntax. They print in hash notation, showing the
1434 buffer name.
1435
1436 @example
1437 @group
1438 (current-buffer)
1439 @result{} #<buffer objects.texi>
1440 @end group
1441 @end example
1442
1443 @node Marker Type
1444 @subsection Marker Type
1445
1446 A @dfn{marker} denotes a position in a specific buffer. Markers
1447 therefore have two components: one for the buffer, and one for the
1448 position. Changes in the buffer's text automatically relocate the
1449 position value as necessary to ensure that the marker always points
1450 between the same two characters in the buffer.
1451
1452 Markers have no read syntax. They print in hash notation, giving the
1453 current character position and the name of the buffer.
1454
1455 @example
1456 @group
1457 (point-marker)
1458 @result{} #<marker at 10779 in objects.texi>
1459 @end group
1460 @end example
1461
1462 @xref{Markers}, for information on how to test, create, copy, and move
1463 markers.
1464
1465 @node Window Type
1466 @subsection Window Type
1467
1468 A @dfn{window} describes the portion of the terminal screen that Emacs
1469 uses to display a buffer. Every window has one associated buffer, whose
1470 contents appear in the window. By contrast, a given buffer may appear
1471 in one window, no window, or several windows.
1472
1473 Though many windows may exist simultaneously, at any time one window
1474 is designated the @dfn{selected window}. This is the window where the
1475 cursor is (usually) displayed when Emacs is ready for a command. The
1476 selected window usually displays the current buffer, but this is not
1477 necessarily the case.
1478
1479 Windows are grouped on the screen into frames; each window belongs to
1480 one and only one frame. @xref{Frame Type}.
1481
1482 Windows have no read syntax. They print in hash notation, giving the
1483 window number and the name of the buffer being displayed. The window
1484 numbers exist to identify windows uniquely, since the buffer displayed
1485 in any given window can change frequently.
1486
1487 @example
1488 @group
1489 (selected-window)
1490 @result{} #<window 1 on objects.texi>
1491 @end group
1492 @end example
1493
1494 @xref{Windows}, for a description of the functions that work on windows.
1495
1496 @node Frame Type
1497 @subsection Frame Type
1498
1499 A @dfn{frame} is a screen area that contains one or more Emacs
1500 windows; we also use the term ``frame'' to refer to the Lisp object
1501 that Emacs uses to refer to the screen area.
1502
1503 Frames have no read syntax. They print in hash notation, giving the
1504 frame's title, plus its address in core (useful to identify the frame
1505 uniquely).
1506
1507 @example
1508 @group
1509 (selected-frame)
1510 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1511 @end group
1512 @end example
1513
1514 @xref{Frames}, for a description of the functions that work on frames.
1515
1516 @node Terminal Type
1517 @subsection Terminal Type
1518 @cindex terminal type
1519
1520 A @dfn{terminal} is a device capable of displaying one or more
1521 Emacs frames (@pxref{Frame Type}).
1522
1523 Terminals have no read syntax. They print in hash notation giving
1524 the terminal's ordinal number and its TTY device file name.
1525
1526 @example
1527 @group
1528 (get-device-terminal nil)
1529 @result{} #<terminal 1 on /dev/tty>
1530 @end group
1531 @end example
1532
1533 @c FIXME: add an xref to where terminal-related primitives are described.
1534
1535 @node Window Configuration Type
1536 @subsection Window Configuration Type
1537 @cindex window layout in a frame
1538
1539 A @dfn{window configuration} stores information about the positions,
1540 sizes, and contents of the windows in a frame, so you can recreate the
1541 same arrangement of windows later.
1542
1543 Window configurations do not have a read syntax; their print syntax
1544 looks like @samp{#<window-configuration>}. @xref{Window
1545 Configurations}, for a description of several functions related to
1546 window configurations.
1547
1548 @node Frame Configuration Type
1549 @subsection Frame Configuration Type
1550 @cindex screen layout
1551 @cindex window layout, all frames
1552
1553 A @dfn{frame configuration} stores information about the positions,
1554 sizes, and contents of the windows in all frames. It is not a
1555 primitive type---it is actually a list whose @sc{car} is
1556 @code{frame-configuration} and whose @sc{cdr} is an alist. Each alist
1557 element describes one frame, which appears as the @sc{car} of that
1558 element.
1559
1560 @xref{Frame Configurations}, for a description of several functions
1561 related to frame configurations.
1562
1563 @node Process Type
1564 @subsection Process Type
1565
1566 The word @dfn{process} usually means a running program. Emacs itself
1567 runs in a process of this sort. However, in Emacs Lisp, a process is a
1568 Lisp object that designates a subprocess created by the Emacs process.
1569 Programs such as shells, GDB, ftp, and compilers, running in
1570 subprocesses of Emacs, extend the capabilities of Emacs.
1571
1572 An Emacs subprocess takes textual input from Emacs and returns textual
1573 output to Emacs for further manipulation. Emacs can also send signals
1574 to the subprocess.
1575
1576 Process objects have no read syntax. They print in hash notation,
1577 giving the name of the process:
1578
1579 @example
1580 @group
1581 (process-list)
1582 @result{} (#<process shell>)
1583 @end group
1584 @end example
1585
1586 @xref{Processes}, for information about functions that create, delete,
1587 return information about, send input or signals to, and receive output
1588 from processes.
1589
1590 @node Stream Type
1591 @subsection Stream Type
1592
1593 A @dfn{stream} is an object that can be used as a source or sink for
1594 characters---either to supply characters for input or to accept them as
1595 output. Many different types can be used this way: markers, buffers,
1596 strings, and functions. Most often, input streams (character sources)
1597 obtain characters from the keyboard, a buffer, or a file, and output
1598 streams (character sinks) send characters to a buffer, such as a
1599 @file{*Help*} buffer, or to the echo area.
1600
1601 The object @code{nil}, in addition to its other meanings, may be used
1602 as a stream. It stands for the value of the variable
1603 @code{standard-input} or @code{standard-output}. Also, the object
1604 @code{t} as a stream specifies input using the minibuffer
1605 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1606 Area}).
1607
1608 Streams have no special printed representation or read syntax, and
1609 print as whatever primitive type they are.
1610
1611 @xref{Read and Print}, for a description of functions
1612 related to streams, including parsing and printing functions.
1613
1614 @node Keymap Type
1615 @subsection Keymap Type
1616
1617 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1618 controls how the user's command input is executed. A keymap is actually
1619 a list whose @sc{car} is the symbol @code{keymap}.
1620
1621 @xref{Keymaps}, for information about creating keymaps, handling prefix
1622 keys, local as well as global keymaps, and changing key bindings.
1623
1624 @node Overlay Type
1625 @subsection Overlay Type
1626
1627 An @dfn{overlay} specifies properties that apply to a part of a
1628 buffer. Each overlay applies to a specified range of the buffer, and
1629 contains a property list (a list whose elements are alternating property
1630 names and values). Overlay properties are used to present parts of the
1631 buffer temporarily in a different display style. Overlays have no read
1632 syntax, and print in hash notation, giving the buffer name and range of
1633 positions.
1634
1635 @xref{Overlays}, for how to create and use overlays.
1636
1637 @node Font Type
1638 @subsection Font Type
1639
1640 A @dfn{font} specifies how to display text on a graphical terminal.
1641 There are actually three separate font types---@dfn{font objects},
1642 @dfn{font specs}, and @dfn{font entities}---each of which has slightly
1643 different properties. None of them have a read syntax; their print
1644 syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and
1645 @samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a
1646 description of these Lisp objects.
1647
1648 @node Circular Objects
1649 @section Read Syntax for Circular Objects
1650 @cindex circular structure, read syntax
1651 @cindex shared structure, read syntax
1652 @cindex @samp{#@var{n}=} read syntax
1653 @cindex @samp{#@var{n}#} read syntax
1654
1655 To represent shared or circular structures within a complex of Lisp
1656 objects, you can use the reader constructs @samp{#@var{n}=} and
1657 @samp{#@var{n}#}.
1658
1659 Use @code{#@var{n}=} before an object to label it for later reference;
1660 subsequently, you can use @code{#@var{n}#} to refer the same object in
1661 another place. Here, @var{n} is some integer. For example, here is how
1662 to make a list in which the first element recurs as the third element:
1663
1664 @example
1665 (#1=(a) b #1#)
1666 @end example
1667
1668 @noindent
1669 This differs from ordinary syntax such as this
1670
1671 @example
1672 ((a) b (a))
1673 @end example
1674
1675 @noindent
1676 which would result in a list whose first and third elements
1677 look alike but are not the same Lisp object. This shows the difference:
1678
1679 @example
1680 (prog1 nil
1681 (setq x '(#1=(a) b #1#)))
1682 (eq (nth 0 x) (nth 2 x))
1683 @result{} t
1684 (setq x '((a) b (a)))
1685 (eq (nth 0 x) (nth 2 x))
1686 @result{} nil
1687 @end example
1688
1689 You can also use the same syntax to make a circular structure, which
1690 appears as an ``element'' within itself. Here is an example:
1691
1692 @example
1693 #1=(a #1#)
1694 @end example
1695
1696 @noindent
1697 This makes a list whose second element is the list itself.
1698 Here's how you can see that it really works:
1699
1700 @example
1701 (prog1 nil
1702 (setq x '#1=(a #1#)))
1703 (eq x (cadr x))
1704 @result{} t
1705 @end example
1706
1707 The Lisp printer can produce this syntax to record circular and shared
1708 structure in a Lisp object, if you bind the variable @code{print-circle}
1709 to a non-@code{nil} value. @xref{Output Variables}.
1710
1711 @node Type Predicates
1712 @section Type Predicates
1713 @cindex type checking
1714 @kindex wrong-type-argument
1715
1716 The Emacs Lisp interpreter itself does not perform type checking on
1717 the actual arguments passed to functions when they are called. It could
1718 not do so, since function arguments in Lisp do not have declared data
1719 types, as they do in other programming languages. It is therefore up to
1720 the individual function to test whether each actual argument belongs to
1721 a type that the function can use.
1722
1723 All built-in functions do check the types of their actual arguments
1724 when appropriate, and signal a @code{wrong-type-argument} error if an
1725 argument is of the wrong type. For example, here is what happens if you
1726 pass an argument to @code{+} that it cannot handle:
1727
1728 @example
1729 @group
1730 (+ 2 'a)
1731 @error{} Wrong type argument: number-or-marker-p, a
1732 @end group
1733 @end example
1734
1735 @cindex type predicates
1736 @cindex testing types
1737 If you want your program to handle different types differently, you
1738 must do explicit type checking. The most common way to check the type
1739 of an object is to call a @dfn{type predicate} function. Emacs has a
1740 type predicate for each type, as well as some predicates for
1741 combinations of types.
1742
1743 A type predicate function takes one argument; it returns @code{t} if
1744 the argument belongs to the appropriate type, and @code{nil} otherwise.
1745 Following a general Lisp convention for predicate functions, most type
1746 predicates' names end with @samp{p}.
1747
1748 Here is an example which uses the predicates @code{listp} to check for
1749 a list and @code{symbolp} to check for a symbol.
1750
1751 @example
1752 (defun add-on (x)
1753 (cond ((symbolp x)
1754 ;; If X is a symbol, put it on LIST.
1755 (setq list (cons x list)))
1756 ((listp x)
1757 ;; If X is a list, add its elements to LIST.
1758 (setq list (append x list)))
1759 (t
1760 ;; We handle only symbols and lists.
1761 (error "Invalid argument %s in add-on" x))))
1762 @end example
1763
1764 Here is a table of predefined type predicates, in alphabetical order,
1765 with references to further information.
1766
1767 @table @code
1768 @item atom
1769 @xref{List-related Predicates, atom}.
1770
1771 @item arrayp
1772 @xref{Array Functions, arrayp}.
1773
1774 @item bool-vector-p
1775 @xref{Bool-Vectors, bool-vector-p}.
1776
1777 @item bufferp
1778 @xref{Buffer Basics, bufferp}.
1779
1780 @item byte-code-function-p
1781 @xref{Byte-Code Type, byte-code-function-p}.
1782
1783 @item case-table-p
1784 @xref{Case Tables, case-table-p}.
1785
1786 @item char-or-string-p
1787 @xref{Predicates for Strings, char-or-string-p}.
1788
1789 @item char-table-p
1790 @xref{Char-Tables, char-table-p}.
1791
1792 @item commandp
1793 @xref{Interactive Call, commandp}.
1794
1795 @item consp
1796 @xref{List-related Predicates, consp}.
1797
1798 @item custom-variable-p
1799 @xref{Variable Definitions, custom-variable-p}.
1800
1801 @item display-table-p
1802 @xref{Display Tables, display-table-p}.
1803
1804 @item floatp
1805 @xref{Predicates on Numbers, floatp}.
1806
1807 @item fontp
1808 @xref{Low-Level Font}.
1809
1810 @item frame-configuration-p
1811 @xref{Frame Configurations, frame-configuration-p}.
1812
1813 @item frame-live-p
1814 @xref{Deleting Frames, frame-live-p}.
1815
1816 @item framep
1817 @xref{Frames, framep}.
1818
1819 @item functionp
1820 @xref{Functions, functionp}.
1821
1822 @item hash-table-p
1823 @xref{Other Hash, hash-table-p}.
1824
1825 @item integer-or-marker-p
1826 @xref{Predicates on Markers, integer-or-marker-p}.
1827
1828 @item integerp
1829 @xref{Predicates on Numbers, integerp}.
1830
1831 @item keymapp
1832 @xref{Creating Keymaps, keymapp}.
1833
1834 @item keywordp
1835 @xref{Constant Variables}.
1836
1837 @item listp
1838 @xref{List-related Predicates, listp}.
1839
1840 @item markerp
1841 @xref{Predicates on Markers, markerp}.
1842
1843 @item wholenump
1844 @xref{Predicates on Numbers, wholenump}.
1845
1846 @item nlistp
1847 @xref{List-related Predicates, nlistp}.
1848
1849 @item numberp
1850 @xref{Predicates on Numbers, numberp}.
1851
1852 @item number-or-marker-p
1853 @xref{Predicates on Markers, number-or-marker-p}.
1854
1855 @item overlayp
1856 @xref{Overlays, overlayp}.
1857
1858 @item processp
1859 @xref{Processes, processp}.
1860
1861 @item sequencep
1862 @xref{Sequence Functions, sequencep}.
1863
1864 @item stringp
1865 @xref{Predicates for Strings, stringp}.
1866
1867 @item subrp
1868 @xref{Function Cells, subrp}.
1869
1870 @item symbolp
1871 @xref{Symbols, symbolp}.
1872
1873 @item syntax-table-p
1874 @xref{Syntax Tables, syntax-table-p}.
1875
1876 @item vectorp
1877 @xref{Vectors, vectorp}.
1878
1879 @item window-configuration-p
1880 @xref{Window Configurations, window-configuration-p}.
1881
1882 @item window-live-p
1883 @xref{Deleting Windows, window-live-p}.
1884
1885 @item windowp
1886 @xref{Basic Windows, windowp}.
1887
1888 @item booleanp
1889 @xref{nil and t, booleanp}.
1890
1891 @item string-or-null-p
1892 @xref{Predicates for Strings, string-or-null-p}.
1893 @end table
1894
1895 The most general way to check the type of an object is to call the
1896 function @code{type-of}. Recall that each object belongs to one and
1897 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1898 Data Types}). But @code{type-of} knows nothing about non-primitive
1899 types. In most cases, it is more convenient to use type predicates than
1900 @code{type-of}.
1901
1902 @defun type-of object
1903 This function returns a symbol naming the primitive type of
1904 @var{object}. The value is one of the symbols @code{bool-vector},
1905 @code{buffer}, @code{char-table}, @code{compiled-function},
1906 @code{cons}, @code{float}, @code{font-entity}, @code{font-object},
1907 @code{font-spec}, @code{frame}, @code{hash-table}, @code{integer},
1908 @code{marker}, @code{overlay}, @code{process}, @code{string},
1909 @code{subr}, @code{symbol}, @code{vector}, @code{window}, or
1910 @code{window-configuration}.
1911
1912 @example
1913 (type-of 1)
1914 @result{} integer
1915 @group
1916 (type-of 'nil)
1917 @result{} symbol
1918 (type-of '()) ; @r{@code{()} is @code{nil}.}
1919 @result{} symbol
1920 (type-of '(x))
1921 @result{} cons
1922 @end group
1923 @end example
1924 @end defun
1925
1926 @node Equality Predicates
1927 @section Equality Predicates
1928 @cindex equality
1929
1930 Here we describe functions that test for equality between two
1931 objects. Other functions test equality of contents between objects of
1932 specific types, e.g.@: strings. For these predicates, see the
1933 appropriate chapter describing the data type.
1934
1935 @defun eq object1 object2
1936 This function returns @code{t} if @var{object1} and @var{object2} are
1937 the same object, and @code{nil} otherwise.
1938
1939 If @var{object1} and @var{object2} are integers with the same value,
1940 they are considered to be the same object (i.e.@: @code{eq} returns
1941 @code{t}). If @var{object1} and @var{object2} are symbols with the
1942 same name, they are normally the same object---but see @ref{Creating
1943 Symbols} for exceptions. For other types (e.g.@: lists, vectors,
1944 strings), two arguments with the same contents or elements are not
1945 necessarily @code{eq} to each other: they are @code{eq} only if they
1946 are the same object, meaning that a change in the contents of one will
1947 be reflected by the same change in the contents of the other.
1948
1949 @example
1950 @group
1951 (eq 'foo 'foo)
1952 @result{} t
1953 @end group
1954
1955 @group
1956 (eq 456 456)
1957 @result{} t
1958 @end group
1959
1960 @group
1961 (eq "asdf" "asdf")
1962 @result{} nil
1963 @end group
1964
1965 @group
1966 (eq "" "")
1967 @result{} t
1968 ;; @r{This exception occurs because Emacs Lisp}
1969 ;; @r{makes just one multibyte empty string, to save space.}
1970 @end group
1971
1972 @group
1973 (eq '(1 (2 (3))) '(1 (2 (3))))
1974 @result{} nil
1975 @end group
1976
1977 @group
1978 (setq foo '(1 (2 (3))))
1979 @result{} (1 (2 (3)))
1980 (eq foo foo)
1981 @result{} t
1982 (eq foo '(1 (2 (3))))
1983 @result{} nil
1984 @end group
1985
1986 @group
1987 (eq [(1 2) 3] [(1 2) 3])
1988 @result{} nil
1989 @end group
1990
1991 @group
1992 (eq (point-marker) (point-marker))
1993 @result{} nil
1994 @end group
1995 @end example
1996
1997 @noindent
1998 The @code{make-symbol} function returns an uninterned symbol, distinct
1999 from the symbol that is used if you write the name in a Lisp expression.
2000 Distinct symbols with the same name are not @code{eq}. @xref{Creating
2001 Symbols}.
2002
2003 @example
2004 @group
2005 (eq (make-symbol "foo") 'foo)
2006 @result{} nil
2007 @end group
2008 @end example
2009 @end defun
2010
2011 @defun equal object1 object2
2012 This function returns @code{t} if @var{object1} and @var{object2} have
2013 equal components, and @code{nil} otherwise. Whereas @code{eq} tests
2014 if its arguments are the same object, @code{equal} looks inside
2015 nonidentical arguments to see if their elements or contents are the
2016 same. So, if two objects are @code{eq}, they are @code{equal}, but
2017 the converse is not always true.
2018
2019 @example
2020 @group
2021 (equal 'foo 'foo)
2022 @result{} t
2023 @end group
2024
2025 @group
2026 (equal 456 456)
2027 @result{} t
2028 @end group
2029
2030 @group
2031 (equal "asdf" "asdf")
2032 @result{} t
2033 @end group
2034 @group
2035 (eq "asdf" "asdf")
2036 @result{} nil
2037 @end group
2038
2039 @group
2040 (equal '(1 (2 (3))) '(1 (2 (3))))
2041 @result{} t
2042 @end group
2043 @group
2044 (eq '(1 (2 (3))) '(1 (2 (3))))
2045 @result{} nil
2046 @end group
2047
2048 @group
2049 (equal [(1 2) 3] [(1 2) 3])
2050 @result{} t
2051 @end group
2052 @group
2053 (eq [(1 2) 3] [(1 2) 3])
2054 @result{} nil
2055 @end group
2056
2057 @group
2058 (equal (point-marker) (point-marker))
2059 @result{} t
2060 @end group
2061
2062 @group
2063 (eq (point-marker) (point-marker))
2064 @result{} nil
2065 @end group
2066 @end example
2067
2068 Comparison of strings is case-sensitive, but does not take account of
2069 text properties---it compares only the characters in the strings.
2070 @xref{Text Properties}. Use @code{equal-including-properties} to also
2071 compare text properties. For technical reasons, a unibyte string and
2072 a multibyte string are @code{equal} if and only if they contain the
2073 same sequence of character codes and all these codes are either in the
2074 range 0 through 127 (@acronym{ASCII}) or 160 through 255
2075 (@code{eight-bit-graphic}). (@pxref{Text Representations}).
2076
2077 @example
2078 @group
2079 (equal "asdf" "ASDF")
2080 @result{} nil
2081 @end group
2082 @end example
2083
2084 However, two distinct buffers are never considered @code{equal}, even if
2085 their textual contents are the same.
2086 @end defun
2087
2088 The test for equality is implemented recursively; for example, given
2089 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2090 returns @code{t} if and only if both the expressions below return
2091 @code{t}:
2092
2093 @example
2094 (equal (car @var{x}) (car @var{y}))
2095 (equal (cdr @var{x}) (cdr @var{y}))
2096 @end example
2097
2098 Because of this recursive method, circular lists may therefore cause
2099 infinite recursion (leading to an error).
2100
2101 @defun equal-including-properties object1 object2
2102 This function behaves like @code{equal} in all cases but also requires
2103 that for two strings to be equal, they have the same text properties.
2104
2105 @example
2106 @group
2107 (equal "asdf" (propertize "asdf" '(asdf t)))
2108 @result{} t
2109 @end group
2110 @group
2111 (equal-including-properties "asdf"
2112 (propertize "asdf" '(asdf t)))
2113 @result{} nil
2114 @end group
2115 @end example
2116 @end defun