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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2013 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Width:: How wide a character or string is on the screen.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Display Property:: Enabling special display features.
28 * Images:: Displaying images in Emacs buffers.
29 * Buttons:: Adding clickable buttons to Emacs buffers.
30 * Abstract Display:: Emacs's Widget for Object Collections.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Character Display:: How Emacs displays individual characters.
33 * Beeping:: Audible signal to the user.
34 * Window Systems:: Which window system is being used.
35 * Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
48 @end defun
49
50 Even more powerful is @code{redraw-display}:
51
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
54 @end deffn
55
56 In Emacs, processing user input takes priority over redisplay. If
57 you call these functions when input is available, they don't redisplay
58 immediately, but the requested redisplay does happen
59 eventually---after all the input has been processed.
60
61 On text terminals, suspending and resuming Emacs normally also
62 refreshes the screen. Some terminal emulators record separate
63 contents for display-oriented programs such as Emacs and for ordinary
64 sequential display. If you are using such a terminal, you might want
65 to inhibit the redisplay on resumption.
66
67 @defopt no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
73 @end defopt
74
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
78
79 Emacs normally tries to redisplay the screen whenever it waits for
80 input. With the following function, you can request an immediate
81 attempt to redisplay, in the middle of Lisp code, without actually
82 waiting for input.
83
84 @defun redisplay &optional force
85 This function tries immediately to redisplay. The optional argument
86 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
87 instead of being preempted, even if input is pending and the variable
88 @code{redisplay-dont-pause} is @code{nil} (see below). If
89 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
90 function redisplays in any case, i.e., @var{force} does nothing.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar redisplay-dont-pause
99 If this variable is @code{nil}, arriving input events preempt
100 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101 that is in progress, until the input has been processed. In
102 particular, @code{(redisplay)} returns @code{nil} without actually
103 redisplaying, if there is pending input.
104
105 The default value is @code{t}, which means that pending input does not
106 preempt redisplay.
107 @end defvar
108
109 @defvar redisplay-preemption-period
110 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111 how many seconds Emacs waits between checks for new input during
112 redisplay; if input arrives during this interval, redisplay stops and
113 the input is processed. The default value is 0.1; if the value is
114 @code{nil}, Emacs does not check for input during redisplay.
115
116 This variable has no effect when @code{redisplay-dont-pause} is
117 non-@code{nil} (the default).
118 @end defvar
119
120 Although @code{redisplay} tries immediately to redisplay, it does
121 not change how Emacs decides which parts of its frame(s) to redisplay.
122 By contrast, the following function adds certain windows to the
123 pending redisplay work (as if their contents had completely changed),
124 but does not immediately try to perform redisplay.
125
126 @defun force-window-update &optional object
127 This function forces some or all windows to be updated the next time
128 Emacs does a redisplay. If @var{object} is a window, that window is
129 to be updated. If @var{object} is a buffer or buffer name, all
130 windows displaying that buffer are to be updated. If @var{object} is
131 @code{nil} (or omitted), all windows are to be updated.
132
133 This function does not do a redisplay immediately; Emacs does that as
134 it waits for input, or when the function @code{redisplay} is called.
135 @end defun
136
137 @node Truncation
138 @section Truncation
139 @cindex line wrapping
140 @cindex line truncation
141 @cindex continuation lines
142 @cindex @samp{$} in display
143 @cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146 can @dfn{continue} the line (make it ``wrap'' to the next screen
147 line), or @dfn{truncate} the line (limit it to one screen line). The
148 additional screen lines used to display a long text line are called
149 @dfn{continuation} lines. Continuation is not the same as filling;
150 continuation happens on the screen only, not in the buffer contents,
151 and it breaks a line precisely at the right margin, not at a word
152 boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155 indicate truncated and continued lines (@pxref{Fringes}). On a text
156 terminal, a @samp{$} in the rightmost column of the window indicates
157 truncation; a @samp{\} on the rightmost column indicates a line that
158 ``wraps''. (The display table can specify alternate characters to use
159 for this; @pxref{Display Tables}).
160
161 @defopt truncate-lines
162 If this buffer-local variable is non-@code{nil}, lines that extend
163 beyond the right edge of the window are truncated; otherwise, they are
164 continued. As a special exception, the variable
165 @code{truncate-partial-width-windows} takes precedence in
166 @dfn{partial-width} windows (i.e., windows that do not occupy the
167 entire frame width).
168 @end defopt
169
170 @defopt truncate-partial-width-windows
171 This variable controls line truncation in @dfn{partial-width} windows.
172 A partial-width window is one that does not occupy the entire frame
173 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174 truncation is determined by the variable @code{truncate-lines} (see
175 above). If the value is an integer @var{n}, lines are truncated if
176 the partial-width window has fewer than @var{n} columns, regardless of
177 the value of @code{truncate-lines}; if the partial-width window has
178 @var{n} or more columns, line truncation is determined by
179 @code{truncate-lines}. For any other non-@code{nil} value, lines are
180 truncated in every partial-width window, regardless of the value of
181 @code{truncate-lines}.
182 @end defopt
183
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185 a window, that forces truncation.
186
187 @defvar wrap-prefix
188 If this buffer-local variable is non-@code{nil}, it defines a
189 @dfn{wrap prefix} which Emacs displays at the start of every
190 continuation line. (If lines are truncated, @code{wrap-prefix} is
191 never used.) Its value may be a string or an image (@pxref{Other
192 Display Specs}), or a stretch of whitespace such as specified by the
193 @code{:width} or @code{:align-to} display properties (@pxref{Specified
194 Space}). The value is interpreted in the same way as a @code{display}
195 text property. @xref{Display Property}.
196
197 A wrap prefix may also be specified for regions of text, using the
198 @code{wrap-prefix} text or overlay property. This takes precedence
199 over the @code{wrap-prefix} variable. @xref{Special Properties}.
200 @end defvar
201
202 @defvar line-prefix
203 If this buffer-local variable is non-@code{nil}, it defines a
204 @dfn{line prefix} which Emacs displays at the start of every
205 non-continuation line. Its value may be a string or an image
206 (@pxref{Other Display Specs}), or a stretch of whitespace such as
207 specified by the @code{:width} or @code{:align-to} display properties
208 (@pxref{Specified Space}). The value is interpreted in the same way
209 as a @code{display} text property. @xref{Display Property}.
210
211 A line prefix may also be specified for regions of text using the
212 @code{line-prefix} text or overlay property. This takes precedence
213 over the @code{line-prefix} variable. @xref{Special Properties}.
214 @end defvar
215
216 If your buffer contains @emph{very} long lines, and you use
217 continuation to display them, computing the continuation lines can
218 make redisplay slow. The column computation and indentation functions
219 also become slow. Then you might find it advisable to set
220 @code{cache-long-line-scans} to @code{t}.
221
222 @defvar cache-long-line-scans
223 If this variable is non-@code{nil}, various indentation and motion
224 functions, and Emacs redisplay, cache the results of scanning the
225 buffer, and consult the cache to avoid rescanning regions of the buffer
226 unless they are modified.
227
228 Turning on the cache slows down processing of short lines somewhat.
229
230 This variable is automatically buffer-local in every buffer.
231 @end defvar
232
233 @node The Echo Area
234 @section The Echo Area
235 @cindex error display
236 @cindex echo area
237
238 The @dfn{echo area} is used for displaying error messages
239 (@pxref{Errors}), for messages made with the @code{message} primitive,
240 and for echoing keystrokes. It is not the same as the minibuffer,
241 despite the fact that the minibuffer appears (when active) in the same
242 place on the screen as the echo area. @xref{Minibuffer,, The
243 Minibuffer, emacs, The GNU Emacs Manual}.
244
245 Apart from the functions documented in this section, you can print
246 Lisp objects to the echo area by specifying @code{t} as the output
247 stream. @xref{Output Streams}.
248
249 @menu
250 * Displaying Messages:: Explicitly displaying text in the echo area.
251 * Progress:: Informing user about progress of a long operation.
252 * Logging Messages:: Echo area messages are logged for the user.
253 * Echo Area Customization:: Controlling the echo area.
254 @end menu
255
256 @node Displaying Messages
257 @subsection Displaying Messages in the Echo Area
258 @cindex display message in echo area
259
260 This section describes the standard functions for displaying
261 messages in the echo area.
262
263 @defun message format-string &rest arguments
264 This function displays a message in the echo area.
265 @var{format-string} is a format string, and @var{arguments} are the
266 objects for its format specifications, like in the @code{format}
267 function (@pxref{Formatting Strings}). The resulting formatted string
268 is displayed in the echo area; if it contains @code{face} text
269 properties, it is displayed with the specified faces (@pxref{Faces}).
270 The string is also added to the @file{*Messages*} buffer, but without
271 text properties (@pxref{Logging Messages}).
272
273 In batch mode, the message is printed to the standard error stream,
274 followed by a newline.
275
276 If @var{format-string} is @code{nil} or the empty string,
277 @code{message} clears the echo area; if the echo area has been
278 expanded automatically, this brings it back to its normal size. If
279 the minibuffer is active, this brings the minibuffer contents back
280 onto the screen immediately.
281
282 @example
283 @group
284 (message "Minibuffer depth is %d."
285 (minibuffer-depth))
286 @print{} Minibuffer depth is 0.
287 @result{} "Minibuffer depth is 0."
288 @end group
289
290 @group
291 ---------- Echo Area ----------
292 Minibuffer depth is 0.
293 ---------- Echo Area ----------
294 @end group
295 @end example
296
297 To automatically display a message in the echo area or in a pop-buffer,
298 depending on its size, use @code{display-message-or-buffer} (see below).
299 @end defun
300
301 @defmac with-temp-message message &rest body
302 This construct displays a message in the echo area temporarily, during
303 the execution of @var{body}. It displays @var{message}, executes
304 @var{body}, then returns the value of the last body form while restoring
305 the previous echo area contents.
306 @end defmac
307
308 @defun message-or-box format-string &rest arguments
309 This function displays a message like @code{message}, but may display it
310 in a dialog box instead of the echo area. If this function is called in
311 a command that was invoked using the mouse---more precisely, if
312 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313 @code{nil} or a list---then it uses a dialog box or pop-up menu to
314 display the message. Otherwise, it uses the echo area. (This is the
315 same criterion that @code{y-or-n-p} uses to make a similar decision; see
316 @ref{Yes-or-No Queries}.)
317
318 You can force use of the mouse or of the echo area by binding
319 @code{last-nonmenu-event} to a suitable value around the call.
320 @end defun
321
322 @defun message-box format-string &rest arguments
323 @anchor{message-box}
324 This function displays a message like @code{message}, but uses a dialog
325 box (or a pop-up menu) whenever that is possible. If it is impossible
326 to use a dialog box or pop-up menu, because the terminal does not
327 support them, then @code{message-box} uses the echo area, like
328 @code{message}.
329 @end defun
330
331 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
332 This function displays the message @var{message}, which may be either a
333 string or a buffer. If it is shorter than the maximum height of the
334 echo area, as defined by @code{max-mini-window-height}, it is displayed
335 in the echo area, using @code{message}. Otherwise,
336 @code{display-buffer} is used to show it in a pop-up buffer.
337
338 Returns either the string shown in the echo area, or when a pop-up
339 buffer is used, the window used to display it.
340
341 If @var{message} is a string, then the optional argument
342 @var{buffer-name} is the name of the buffer used to display it when a
343 pop-up buffer is used, defaulting to @file{*Message*}. In the case
344 where @var{message} is a string and displayed in the echo area, it is
345 not specified whether the contents are inserted into the buffer anyway.
346
347 The optional arguments @var{not-this-window} and @var{frame} are as for
348 @code{display-buffer}, and only used if a buffer is displayed.
349 @end defun
350
351 @defun current-message
352 This function returns the message currently being displayed in the
353 echo area, or @code{nil} if there is none.
354 @end defun
355
356 @node Progress
357 @subsection Reporting Operation Progress
358 @cindex progress reporting
359
360 When an operation can take a while to finish, you should inform the
361 user about the progress it makes. This way the user can estimate
362 remaining time and clearly see that Emacs is busy working, not hung.
363 A convenient way to do this is to use a @dfn{progress reporter}.
364
365 Here is a working example that does nothing useful:
366
367 @smallexample
368 (let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
370 0 500)))
371 (dotimes (k 500)
372 (sit-for 0.01)
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
375 @end smallexample
376
377 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378 This function creates and returns a progress reporter object, which
379 you will use as an argument for the other functions listed below. The
380 idea is to precompute as much data as possible to make progress
381 reporting very fast.
382
383 When this progress reporter is subsequently used, it will display
384 @var{message} in the echo area, followed by progress percentage.
385 @var{message} is treated as a simple string. If you need it to depend
386 on a filename, for instance, use @code{format} before calling this
387 function.
388
389 The arguments @var{min-value} and @var{max-value} should be numbers
390 standing for the starting and final states of the operation. For
391 instance, an operation that ``scans'' a buffer should set these to the
392 results of @code{point-min} and @code{point-max} correspondingly.
393 @var{max-value} should be greater than @var{min-value}.
394
395 Alternatively, you can set @var{min-value} and @var{max-value} to
396 @code{nil}. In that case, the progress reporter does not report
397 process percentages; it instead displays a ``spinner'' that rotates a
398 notch each time you update the progress reporter.
399
400 If @var{min-value} and @var{max-value} are numbers, you can give the
401 argument @var{current-value} a numerical value specifying the initial
402 progress; if omitted, this defaults to @var{min-value}.
403
404 The remaining arguments control the rate of echo area updates. The
405 progress reporter will wait for at least @var{min-change} more
406 percents of the operation to be completed before printing next
407 message; the default is one percent. @var{min-time} specifies the
408 minimum time in seconds to pass between successive prints; the default
409 is 0.2 seconds. (On some operating systems, the progress reporter may
410 handle fractions of seconds with varying precision).
411
412 This function calls @code{progress-reporter-update}, so the first
413 message is printed immediately.
414 @end defun
415
416 @defun progress-reporter-update reporter &optional value
417 This function does the main work of reporting progress of your
418 operation. It displays the message of @var{reporter}, followed by
419 progress percentage determined by @var{value}. If percentage is zero,
420 or close enough according to the @var{min-change} and @var{min-time}
421 arguments, then it is omitted from the output.
422
423 @var{reporter} must be the result of a call to
424 @code{make-progress-reporter}. @var{value} specifies the current
425 state of your operation and must be between @var{min-value} and
426 @var{max-value} (inclusive) as passed to
427 @code{make-progress-reporter}. For instance, if you scan a buffer,
428 then @var{value} should be the result of a call to @code{point}.
429
430 This function respects @var{min-change} and @var{min-time} as passed
431 to @code{make-progress-reporter} and so does not output new messages
432 on every invocation. It is thus very fast and normally you should not
433 try to reduce the number of calls to it: resulting overhead will most
434 likely negate your effort.
435 @end defun
436
437 @defun progress-reporter-force-update reporter &optional value new-message
438 This function is similar to @code{progress-reporter-update} except
439 that it prints a message in the echo area unconditionally.
440
441 The first two arguments have the same meaning as for
442 @code{progress-reporter-update}. Optional @var{new-message} allows
443 you to change the message of the @var{reporter}. Since this functions
444 always updates the echo area, such a change will be immediately
445 presented to the user.
446 @end defun
447
448 @defun progress-reporter-done reporter
449 This function should be called when the operation is finished. It
450 prints the message of @var{reporter} followed by word ``done'' in the
451 echo area.
452
453 You should always call this function and not hope for
454 @code{progress-reporter-update} to print ``100%''. Firstly, it may
455 never print it, there are many good reasons for this not to happen.
456 Secondly, ``done'' is more explicit.
457 @end defun
458
459 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460 This is a convenience macro that works the same way as @code{dotimes}
461 does, but also reports loop progress using the functions described
462 above. It allows you to save some typing.
463
464 You can rewrite the example in the beginning of this node using
465 this macro this way:
466
467 @example
468 (dotimes-with-progress-reporter
469 (k 500)
470 "Collecting some mana for Emacs..."
471 (sit-for 0.01))
472 @end example
473 @end defmac
474
475 @node Logging Messages
476 @subsection Logging Messages in @file{*Messages*}
477 @cindex logging echo-area messages
478
479 Almost all the messages displayed in the echo area are also recorded
480 in the @file{*Messages*} buffer so that the user can refer back to
481 them. This includes all the messages that are output with
482 @code{message}.
483
484 @defopt message-log-max
485 This variable specifies how many lines to keep in the @file{*Messages*}
486 buffer. The value @code{t} means there is no limit on how many lines to
487 keep. The value @code{nil} disables message logging entirely. Here's
488 how to display a message and prevent it from being logged:
489
490 @example
491 (let (message-log-max)
492 (message @dots{}))
493 @end example
494 @end defopt
495
496 To make @file{*Messages*} more convenient for the user, the logging
497 facility combines successive identical messages. It also combines
498 successive related messages for the sake of two cases: question
499 followed by answer, and a series of progress messages.
500
501 A ``question followed by an answer'' means two messages like the
502 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503 and the second is @samp{@var{question}...@var{answer}}. The first
504 message conveys no additional information beyond what's in the second,
505 so logging the second message discards the first from the log.
506
507 A ``series of progress messages'' means successive messages like
508 those produced by @code{make-progress-reporter}. They have the form
509 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510 time, while @var{how-far} varies. Logging each message in the series
511 discards the previous one, provided they are consecutive.
512
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514 don't have to do anything special to activate the message log
515 combination feature. It operates whenever two consecutive messages
516 are logged that share a common prefix ending in @samp{...}.
517
518 @node Echo Area Customization
519 @subsection Echo Area Customization
520
521 These variables control details of how the echo area works.
522
523 @defvar cursor-in-echo-area
524 This variable controls where the cursor appears when a message is
525 displayed in the echo area. If it is non-@code{nil}, then the cursor
526 appears at the end of the message. Otherwise, the cursor appears at
527 point---not in the echo area at all.
528
529 The value is normally @code{nil}; Lisp programs bind it to @code{t}
530 for brief periods of time.
531 @end defvar
532
533 @defvar echo-area-clear-hook
534 This normal hook is run whenever the echo area is cleared---either by
535 @code{(message nil)} or for any other reason.
536 @end defvar
537
538 @defopt echo-keystrokes
539 This variable determines how much time should elapse before command
540 characters echo. Its value must be an integer or floating point number,
541 which specifies the
542 number of seconds to wait before echoing. If the user types a prefix
543 key (such as @kbd{C-x}) and then delays this many seconds before
544 continuing, the prefix key is echoed in the echo area. (Once echoing
545 begins in a key sequence, all subsequent characters in the same key
546 sequence are echoed immediately.)
547
548 If the value is zero, then command input is not echoed.
549 @end defopt
550
551 @defvar message-truncate-lines
552 Normally, displaying a long message resizes the echo area to display
553 the entire message. But if the variable @code{message-truncate-lines}
554 is non-@code{nil}, the echo area does not resize, and the message is
555 truncated to fit it.
556 @end defvar
557
558 The variable @code{max-mini-window-height}, which specifies the
559 maximum height for resizing minibuffer windows, also applies to the
560 echo area (which is really a special use of the minibuffer window;
561 @pxref{Minibuffer Misc}).
562
563 @node Warnings
564 @section Reporting Warnings
565 @cindex warnings
566
567 @dfn{Warnings} are a facility for a program to inform the user of a
568 possible problem, but continue running.
569
570 @menu
571 * Warning Basics:: Warnings concepts and functions to report them.
572 * Warning Variables:: Variables programs bind to customize their warnings.
573 * Warning Options:: Variables users set to control display of warnings.
574 * Delayed Warnings:: Deferring a warning until the end of a command.
575 @end menu
576
577 @node Warning Basics
578 @subsection Warning Basics
579 @cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582 the user, and a @dfn{severity level} which is a symbol. Here are the
583 possible severity levels, in order of decreasing severity, and their
584 meanings:
585
586 @table @code
587 @item :emergency
588 A problem that will seriously impair Emacs operation soon
589 if you do not attend to it promptly.
590 @item :error
591 A report of data or circumstances that are inherently wrong.
592 @item :warning
593 A report of data or circumstances that are not inherently wrong, but
594 raise suspicion of a possible problem.
595 @item :debug
596 A report of information that may be useful if you are debugging.
597 @end table
598
599 When your program encounters invalid input data, it can either
600 signal a Lisp error by calling @code{error} or @code{signal} or report
601 a warning with severity @code{:error}. Signaling a Lisp error is the
602 easiest thing to do, but it means the program cannot continue
603 processing. If you want to take the trouble to implement a way to
604 continue processing despite the bad data, then reporting a warning of
605 severity @code{:error} is the right way to inform the user of the
606 problem. For instance, the Emacs Lisp byte compiler can report an
607 error that way and continue compiling other functions. (If the
608 program signals a Lisp error and then handles it with
609 @code{condition-case}, the user won't see the error message; it could
610 show the message to the user by reporting it as a warning.)
611
612 @cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614 list of symbols. The first symbol should be the custom group that you
615 use for the program's user options. For example, byte compiler
616 warnings use the warning type @code{(bytecomp)}. You can also
617 subcategorize the warnings, if you wish, by using more symbols in the
618 list.
619
620 @defun display-warning type message &optional level buffer-name
621 This function reports a warning, using @var{message} as the message
622 and @var{type} as the warning type. @var{level} should be the
623 severity level, with @code{:warning} being the default.
624
625 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
626 for logging the warning. By default, it is @file{*Warnings*}.
627 @end defun
628
629 @defun lwarn type level message &rest args
630 This function reports a warning using the value of @code{(format
631 @var{message} @var{args}...)} as the message. In other respects it is
632 equivalent to @code{display-warning}.
633 @end defun
634
635 @defun warn message &rest args
636 This function reports a warning using the value of @code{(format
637 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
638 type, and @code{:warning} as the severity level. It exists for
639 compatibility only; we recommend not using it, because you should
640 specify a specific warning type.
641 @end defun
642
643 @node Warning Variables
644 @subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647 the variables described in this section.
648
649 @defvar warning-levels
650 This list defines the meaning and severity order of the warning
651 severity levels. Each element defines one severity level,
652 and they are arranged in order of decreasing severity.
653
654 Each element has the form @code{(@var{level} @var{string}
655 @var{function})}, where @var{level} is the severity level it defines.
656 @var{string} specifies the textual description of this level.
657 @var{string} should use @samp{%s} to specify where to put the warning
658 type information, or it can omit the @samp{%s} so as not to include
659 that information.
660
661 The optional @var{function}, if non-@code{nil}, is a function to call
662 with no arguments, to get the user's attention.
663
664 Normally you should not change the value of this variable.
665 @end defvar
666
667 @defvar warning-prefix-function
668 If non-@code{nil}, the value is a function to generate prefix text for
669 warnings. Programs can bind the variable to a suitable function.
670 @code{display-warning} calls this function with the warnings buffer
671 current, and the function can insert text in it. That text becomes
672 the beginning of the warning message.
673
674 The function is called with two arguments, the severity level and its
675 entry in @code{warning-levels}. It should return a list to use as the
676 entry (this value need not be an actual member of
677 @code{warning-levels}). By constructing this value, the function can
678 change the severity of the warning, or specify different handling for
679 a given severity level.
680
681 If the variable's value is @code{nil} then there is no function
682 to call.
683 @end defvar
684
685 @defvar warning-series
686 Programs can bind this variable to @code{t} to say that the next
687 warning should begin a series. When several warnings form a series,
688 that means to leave point on the first warning of the series, rather
689 than keep moving it for each warning so that it appears on the last one.
690 The series ends when the local binding is unbound and
691 @code{warning-series} becomes @code{nil} again.
692
693 The value can also be a symbol with a function definition. That is
694 equivalent to @code{t}, except that the next warning will also call
695 the function with no arguments with the warnings buffer current. The
696 function can insert text which will serve as a header for the series
697 of warnings.
698
699 Once a series has begun, the value is a marker which points to the
700 buffer position in the warnings buffer of the start of the series.
701
702 The variable's normal value is @code{nil}, which means to handle
703 each warning separately.
704 @end defvar
705
706 @defvar warning-fill-prefix
707 When this variable is non-@code{nil}, it specifies a fill prefix to
708 use for filling each warning's text.
709 @end defvar
710
711 @defvar warning-type-format
712 This variable specifies the format for displaying the warning type
713 in the warning message. The result of formatting the type this way
714 gets included in the message under the control of the string in the
715 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716 If you bind it to @code{""} then the warning type won't appear at
717 all.
718 @end defvar
719
720 @node Warning Options
721 @subsection Warning Options
722
723 These variables are used by users to control what happens
724 when a Lisp program reports a warning.
725
726 @defopt warning-minimum-level
727 This user option specifies the minimum severity level that should be
728 shown immediately to the user. The default is @code{:warning}, which
729 means to immediately display all warnings except @code{:debug}
730 warnings.
731 @end defopt
732
733 @defopt warning-minimum-log-level
734 This user option specifies the minimum severity level that should be
735 logged in the warnings buffer. The default is @code{:warning}, which
736 means to log all warnings except @code{:debug} warnings.
737 @end defopt
738
739 @defopt warning-suppress-types
740 This list specifies which warning types should not be displayed
741 immediately for the user. Each element of the list should be a list
742 of symbols. If its elements match the first elements in a warning
743 type, then that warning is not displayed immediately.
744 @end defopt
745
746 @defopt warning-suppress-log-types
747 This list specifies which warning types should not be logged in the
748 warnings buffer. Each element of the list should be a list of
749 symbols. If it matches the first few elements in a warning type, then
750 that warning is not logged.
751 @end defopt
752
753 @node Delayed Warnings
754 @subsection Delayed Warnings
755
756 Sometimes, you may wish to avoid showing a warning while a command is
757 running, and only show it only after the end of the command. You can
758 use the variable @code{delayed-warnings-list} for this.
759
760 @defvar delayed-warnings-list
761 The value of this variable is a list of warnings to be displayed after
762 the current command has finished. Each element must be a list
763
764 @smallexample
765 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766 @end smallexample
767
768 @noindent
769 with the same form, and the same meanings, as the argument list of
770 @code{display-warning} (@pxref{Warning Basics}). Immediately after
771 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772 command loop displays all the warnings specified by this variable,
773 then resets it to @code{nil}.
774 @end defvar
775
776 Programs which need to further customize the delayed warnings
777 mechanism can change the variable @code{delayed-warnings-hook}:
778
779 @defvar delayed-warnings-hook
780 This is a normal hook which is run by the Emacs command loop, after
781 @code{post-command-hook}, in order to to process and display delayed
782 warnings.
783
784 Its default value is a list of two functions:
785
786 @smallexample
787 (collapse-delayed-warnings display-delayed-warnings)
788 @end smallexample
789
790 @findex collapse-delayed-warnings
791 @findex display-delayed-warnings
792 @noindent
793 The function @code{collapse-delayed-warnings} removes repeated entries
794 from @code{delayed-warnings-list}. The function
795 @code{display-delayed-warnings} calls @code{display-warning} on each
796 of the entries in @code{delayed-warnings-list}, in turn, and then sets
797 @code{delayed-warnings-list} to @code{nil}.
798 @end defvar
799
800 @node Invisible Text
801 @section Invisible Text
802
803 @cindex invisible text
804 You can make characters @dfn{invisible}, so that they do not appear on
805 the screen, with the @code{invisible} property. This can be either a
806 text property (@pxref{Text Properties}) or an overlay property
807 (@pxref{Overlays}). Cursor motion also partly ignores these
808 characters; if the command loop finds that point is inside a range of
809 invisible text after a command, it relocates point to the other side
810 of the text.
811
812 In the simplest case, any non-@code{nil} @code{invisible} property makes
813 a character invisible. This is the default case---if you don't alter
814 the default value of @code{buffer-invisibility-spec}, this is how the
815 @code{invisible} property works. You should normally use @code{t}
816 as the value of the @code{invisible} property if you don't plan
817 to set @code{buffer-invisibility-spec} yourself.
818
819 More generally, you can use the variable @code{buffer-invisibility-spec}
820 to control which values of the @code{invisible} property make text
821 invisible. This permits you to classify the text into different subsets
822 in advance, by giving them different @code{invisible} values, and
823 subsequently make various subsets visible or invisible by changing the
824 value of @code{buffer-invisibility-spec}.
825
826 Controlling visibility with @code{buffer-invisibility-spec} is
827 especially useful in a program to display the list of entries in a
828 database. It permits the implementation of convenient filtering
829 commands to view just a part of the entries in the database. Setting
830 this variable is very fast, much faster than scanning all the text in
831 the buffer looking for properties to change.
832
833 @defvar buffer-invisibility-spec
834 This variable specifies which kinds of @code{invisible} properties
835 actually make a character invisible. Setting this variable makes it
836 buffer-local.
837
838 @table @asis
839 @item @code{t}
840 A character is invisible if its @code{invisible} property is
841 non-@code{nil}. This is the default.
842
843 @item a list
844 Each element of the list specifies a criterion for invisibility; if a
845 character's @code{invisible} property fits any one of these criteria,
846 the character is invisible. The list can have two kinds of elements:
847
848 @table @code
849 @item @var{atom}
850 A character is invisible if its @code{invisible} property value is
851 @var{atom} or if it is a list with @var{atom} as a member; comparison
852 is done with @code{eq}.
853
854 @item (@var{atom} . t)
855 A character is invisible if its @code{invisible} property value is
856 @var{atom} or if it is a list with @var{atom} as a member; comparison
857 is done with @code{eq}. Moreover, a sequence of such characters
858 displays as an ellipsis.
859 @end table
860 @end table
861 @end defvar
862
863 Two functions are specifically provided for adding elements to
864 @code{buffer-invisibility-spec} and removing elements from it.
865
866 @defun add-to-invisibility-spec element
867 This function adds the element @var{element} to
868 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869 was @code{t}, it changes to a list, @code{(t)}, so that text whose
870 @code{invisible} property is @code{t} remains invisible.
871 @end defun
872
873 @defun remove-from-invisibility-spec element
874 This removes the element @var{element} from
875 @code{buffer-invisibility-spec}. This does nothing if @var{element}
876 is not in the list.
877 @end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880 major mode should use the mode's own name as an element of
881 @code{buffer-invisibility-spec} and as the value of the
882 @code{invisible} property:
883
884 @example
885 ;; @r{If you want to display an ellipsis:}
886 (add-to-invisibility-spec '(my-symbol . t))
887 ;; @r{If you don't want ellipsis:}
888 (add-to-invisibility-spec 'my-symbol)
889
890 (overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
893 ;; @r{When done with the invisibility:}
894 (remove-from-invisibility-spec '(my-symbol . t))
895 ;; @r{Or respectively:}
896 (remove-from-invisibility-spec 'my-symbol)
897 @end example
898
899 You can check for invisibility using the following function:
900
901 @defun invisible-p pos-or-prop
902 If @var{pos-or-prop} is a marker or number, this function returns a
903 non-@code{nil} value if the text at that position is invisible.
904
905 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906 to mean a possible value of the @code{invisible} text or overlay
907 property. In that case, this function returns a non-@code{nil} value
908 if that value would cause text to become invisible, based on the
909 current value of @code{buffer-invisibility-spec}.
910 @end defun
911
912 @vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914 whether the text is invisible. The user-level line motion commands
915 ignore invisible newlines if @code{line-move-ignore-invisible} is
916 non-@code{nil} (the default), but only because they are explicitly
917 programmed to do so.
918
919 However, if a command ends with point inside or at the boundary of
920 invisible text, the main editing loop relocates point to one of the
921 two ends of the invisible text. Emacs chooses the direction of
922 relocation so that it is the same as the overall movement direction of
923 the command; if in doubt, it prefers a position where an inserted char
924 would not inherit the @code{invisible} property. Additionally, if the
925 text is not replaced by an ellipsis and the command only moved within
926 the invisible text, then point is moved one extra character so as to
927 try and reflect the command's movement by a visible movement of the
928 cursor.
929
930 Thus, if the command moved point back to an invisible range (with the usual
931 stickiness), Emacs moves point back to the beginning of that range. If the
932 command moved point forward into an invisible range, Emacs moves point forward
933 to the first visible character that follows the invisible text and then forward
934 one more character.
935
936 Incremental search can make invisible overlays visible temporarily
937 and/or permanently when a match includes invisible text. To enable
938 this, the overlay should have a non-@code{nil}
939 @code{isearch-open-invisible} property. The property value should be a
940 function to be called with the overlay as an argument. This function
941 should make the overlay visible permanently; it is used when the match
942 overlaps the overlay on exit from the search.
943
944 During the search, such overlays are made temporarily visible by
945 temporarily modifying their invisible and intangible properties. If you
946 want this to be done differently for a certain overlay, give it an
947 @code{isearch-open-invisible-temporary} property which is a function.
948 The function is called with two arguments: the first is the overlay, and
949 the second is @code{nil} to make the overlay visible, or @code{t} to
950 make it invisible again.
951
952 @node Selective Display
953 @section Selective Display
954 @c @cindex selective display Duplicates selective-display
955
956 @dfn{Selective display} refers to a pair of related features for
957 hiding certain lines on the screen.
958
959 The first variant, explicit selective display, is designed for use
960 in a Lisp program: it controls which lines are hidden by altering the
961 text. This kind of hiding in some ways resembles the effect of the
962 @code{invisible} property (@pxref{Invisible Text}), but the two
963 features are different and do not work the same way.
964
965 In the second variant, the choice of lines to hide is made
966 automatically based on indentation. This variant is designed to be a
967 user-level feature.
968
969 The way you control explicit selective display is by replacing a
970 newline (control-j) with a carriage return (control-m). The text that
971 was formerly a line following that newline is now hidden. Strictly
972 speaking, it is temporarily no longer a line at all, since only
973 newlines can separate lines; it is now part of the previous line.
974
975 Selective display does not directly affect editing commands. For
976 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977 into hidden text. However, the replacement of newline characters with
978 carriage return characters affects some editing commands. For
979 example, @code{next-line} skips hidden lines, since it searches only
980 for newlines. Modes that use selective display can also define
981 commands that take account of the newlines, or that control which
982 parts of the text are hidden.
983
984 When you write a selectively displayed buffer into a file, all the
985 control-m's are output as newlines. This means that when you next read
986 in the file, it looks OK, with nothing hidden. The selective display
987 effect is seen only within Emacs.
988
989 @defvar selective-display
990 This buffer-local variable enables selective display. This means that
991 lines, or portions of lines, may be made hidden.
992
993 @itemize @bullet
994 @item
995 If the value of @code{selective-display} is @code{t}, then the character
996 control-m marks the start of hidden text; the control-m, and the rest
997 of the line following it, are not displayed. This is explicit selective
998 display.
999
1000 @item
1001 If the value of @code{selective-display} is a positive integer, then
1002 lines that start with more than that many columns of indentation are not
1003 displayed.
1004 @end itemize
1005
1006 When some portion of a buffer is hidden, the vertical movement
1007 commands operate as if that portion did not exist, allowing a single
1008 @code{next-line} command to skip any number of hidden lines.
1009 However, character movement commands (such as @code{forward-char}) do
1010 not skip the hidden portion, and it is possible (if tricky) to insert
1011 or delete text in an hidden portion.
1012
1013 In the examples below, we show the @emph{display appearance} of the
1014 buffer @code{foo}, which changes with the value of
1015 @code{selective-display}. The @emph{contents} of the buffer do not
1016 change.
1017
1018 @example
1019 @group
1020 (setq selective-display nil)
1021 @result{} nil
1022
1023 ---------- Buffer: foo ----------
1024 1 on this column
1025 2on this column
1026 3n this column
1027 3n this column
1028 2on this column
1029 1 on this column
1030 ---------- Buffer: foo ----------
1031 @end group
1032
1033 @group
1034 (setq selective-display 2)
1035 @result{} 2
1036
1037 ---------- Buffer: foo ----------
1038 1 on this column
1039 2on this column
1040 2on this column
1041 1 on this column
1042 ---------- Buffer: foo ----------
1043 @end group
1044 @end example
1045 @end defvar
1046
1047 @defopt selective-display-ellipses
1048 If this buffer-local variable is non-@code{nil}, then Emacs displays
1049 @samp{@dots{}} at the end of a line that is followed by hidden text.
1050 This example is a continuation of the previous one.
1051
1052 @example
1053 @group
1054 (setq selective-display-ellipses t)
1055 @result{} t
1056
1057 ---------- Buffer: foo ----------
1058 1 on this column
1059 2on this column ...
1060 2on this column
1061 1 on this column
1062 ---------- Buffer: foo ----------
1063 @end group
1064 @end example
1065
1066 You can use a display table to substitute other text for the ellipsis
1067 (@samp{@dots{}}). @xref{Display Tables}.
1068 @end defopt
1069
1070 @node Temporary Displays
1071 @section Temporary Displays
1072
1073 Temporary displays are used by Lisp programs to put output into a
1074 buffer and then present it to the user for perusal rather than for
1075 editing. Many help commands use this feature.
1076
1077 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1078 This function executes @var{forms} while arranging to insert any output
1079 they print into the buffer named @var{buffer-name}, which is first
1080 created if necessary, and put into Help mode. Finally, the buffer is
1081 displayed in some window, but not selected. (See the similar
1082 form @code{with-temp-buffer-window} below.)
1083
1084 If the @var{forms} do not change the major mode in the output buffer,
1085 so that it is still Help mode at the end of their execution, then
1086 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1087 end, and also scans it for function and variable names to make them
1088 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1089 for Documentation Strings}, in particular the item on hyperlinks in
1090 documentation strings, for more details.
1091
1092 The string @var{buffer-name} specifies the temporary buffer, which
1093 need not already exist. The argument must be a string, not a buffer.
1094 The buffer is erased initially (with no questions asked), and it is
1095 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1096
1097 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1098 temporary buffer, then it evaluates the forms in @var{forms}. Output
1099 using the Lisp output functions within @var{forms} goes by default to
1100 that buffer (but screen display and messages in the echo area, although
1101 they are ``output'' in the general sense of the word, are not affected).
1102 @xref{Output Functions}.
1103
1104 Several hooks are available for customizing the behavior
1105 of this construct; they are listed below.
1106
1107 The value of the last form in @var{forms} is returned.
1108
1109 @example
1110 @group
1111 ---------- Buffer: foo ----------
1112 This is the contents of foo.
1113 ---------- Buffer: foo ----------
1114 @end group
1115
1116 @group
1117 (with-output-to-temp-buffer "foo"
1118 (print 20)
1119 (print standard-output))
1120 @result{} #<buffer foo>
1121
1122 ---------- Buffer: foo ----------
1123 20
1124
1125 #<buffer foo>
1126
1127 ---------- Buffer: foo ----------
1128 @end group
1129 @end example
1130 @end defmac
1131
1132 @defopt temp-buffer-show-function
1133 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1134 calls it as a function to do the job of displaying a help buffer. The
1135 function gets one argument, which is the buffer it should display.
1136
1137 It is a good idea for this function to run @code{temp-buffer-show-hook}
1138 just as @code{with-output-to-temp-buffer} normally would, inside of
1139 @code{save-selected-window} and with the chosen window and buffer
1140 selected.
1141 @end defopt
1142
1143 @defvar temp-buffer-setup-hook
1144 This normal hook is run by @code{with-output-to-temp-buffer} before
1145 evaluating @var{body}. When the hook runs, the temporary buffer is
1146 current. This hook is normally set up with a function to put the
1147 buffer in Help mode.
1148 @end defvar
1149
1150 @defvar temp-buffer-show-hook
1151 This normal hook is run by @code{with-output-to-temp-buffer} after
1152 displaying the temporary buffer. When the hook runs, the temporary buffer
1153 is current, and the window it was displayed in is selected.
1154 @end defvar
1155
1156 @defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1157 This macro is similar to @code{with-output-to-temp-buffer}.
1158 Like that construct, it executes @var{forms} while arranging to insert
1159 any output they print into the buffer named @var{buffer-or-name}.
1160 Finally, the buffer is displayed in some window, but not selected.
1161 Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1162 mode.
1163
1164 The argument @var{buffer-or-name} specifies the temporary buffer.
1165 It can be either a buffer, which must already exist, or a string,
1166 in which case a buffer of that name is created if necessary.
1167 The buffer is marked as unmodified and read-only when
1168 @code{with-temp-buffer-window} exits.
1169
1170 This macro does not call @code{temp-buffer-show-function}. Rather, it
1171 passes the @var{action} argument to @code{display-buffer} in order to
1172 display the buffer.
1173
1174 The value of the last form in @var{forms} is returned, unless the
1175 argument @var{quit-function} is specified. In that case,
1176 it is called with two arguments: the window showing the buffer
1177 and the result of @var{forms}. The final return value is then
1178 whatever @var{quit-function} returns.
1179
1180 @vindex temp-buffer-window-setup-hook
1181 @vindex temp-buffer-window-show-hook
1182 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1183 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1184 run by @code{with-output-to-temp-buffer}.
1185 @end defmac
1186
1187 @defun momentary-string-display string position &optional char message
1188 This function momentarily displays @var{string} in the current buffer at
1189 @var{position}. It has no effect on the undo list or on the buffer's
1190 modification status.
1191
1192 The momentary display remains until the next input event. If the next
1193 input event is @var{char}, @code{momentary-string-display} ignores it
1194 and returns. Otherwise, that event remains buffered for subsequent use
1195 as input. Thus, typing @var{char} will simply remove the string from
1196 the display, while typing (say) @kbd{C-f} will remove the string from
1197 the display and later (presumably) move point forward. The argument
1198 @var{char} is a space by default.
1199
1200 The return value of @code{momentary-string-display} is not meaningful.
1201
1202 If the string @var{string} does not contain control characters, you can
1203 do the same job in a more general way by creating (and then subsequently
1204 deleting) an overlay with a @code{before-string} property.
1205 @xref{Overlay Properties}.
1206
1207 If @var{message} is non-@code{nil}, it is displayed in the echo area
1208 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1209 default message says to type @var{char} to continue.
1210
1211 In this example, point is initially located at the beginning of the
1212 second line:
1213
1214 @example
1215 @group
1216 ---------- Buffer: foo ----------
1217 This is the contents of foo.
1218 @point{}Second line.
1219 ---------- Buffer: foo ----------
1220 @end group
1221
1222 @group
1223 (momentary-string-display
1224 "**** Important Message! ****"
1225 (point) ?\r
1226 "Type RET when done reading")
1227 @result{} t
1228 @end group
1229
1230 @group
1231 ---------- Buffer: foo ----------
1232 This is the contents of foo.
1233 **** Important Message! ****Second line.
1234 ---------- Buffer: foo ----------
1235
1236 ---------- Echo Area ----------
1237 Type RET when done reading
1238 ---------- Echo Area ----------
1239 @end group
1240 @end example
1241 @end defun
1242
1243 @node Overlays
1244 @section Overlays
1245 @cindex overlays
1246
1247 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1248 the screen, for the sake of presentation features. An overlay is an
1249 object that belongs to a particular buffer, and has a specified
1250 beginning and end. It also has properties that you can examine and set;
1251 these affect the display of the text within the overlay.
1252
1253 @cindex scalability of overlays
1254 The visual effect of an overlay is the same as of the corresponding
1255 text property (@pxref{Text Properties}). However, due to a different
1256 implementation, overlays generally don't scale well (many operations
1257 take a time that is proportional to the number of overlays in the
1258 buffer). If you need to affect the visual appearance of many portions
1259 in the buffer, we recommend using text properties.
1260
1261 An overlay uses markers to record its beginning and end; thus,
1262 editing the text of the buffer adjusts the beginning and end of each
1263 overlay so that it stays with the text. When you create the overlay,
1264 you can specify whether text inserted at the beginning should be
1265 inside the overlay or outside, and likewise for the end of the overlay.
1266
1267 @menu
1268 * Managing Overlays:: Creating and moving overlays.
1269 * Overlay Properties:: How to read and set properties.
1270 What properties do to the screen display.
1271 * Finding Overlays:: Searching for overlays.
1272 @end menu
1273
1274 @node Managing Overlays
1275 @subsection Managing Overlays
1276
1277 This section describes the functions to create, delete and move
1278 overlays, and to examine their contents. Overlay changes are not
1279 recorded in the buffer's undo list, since the overlays are not
1280 part of the buffer's contents.
1281
1282 @defun overlayp object
1283 This function returns @code{t} if @var{object} is an overlay.
1284 @end defun
1285
1286 @defun make-overlay start end &optional buffer front-advance rear-advance
1287 This function creates and returns an overlay that belongs to
1288 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1289 and @var{end} must specify buffer positions; they may be integers or
1290 markers. If @var{buffer} is omitted, the overlay is created in the
1291 current buffer.
1292
1293 The arguments @var{front-advance} and @var{rear-advance} specify the
1294 marker insertion type for the start of the overlay and for the end of
1295 the overlay, respectively. @xref{Marker Insertion Types}. If they
1296 are both @code{nil}, the default, then the overlay extends to include
1297 any text inserted at the beginning, but not text inserted at the end.
1298 If @var{front-advance} is non-@code{nil}, text inserted at the
1299 beginning of the overlay is excluded from the overlay. If
1300 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1301 overlay is included in the overlay.
1302 @end defun
1303
1304 @defun overlay-start overlay
1305 This function returns the position at which @var{overlay} starts,
1306 as an integer.
1307 @end defun
1308
1309 @defun overlay-end overlay
1310 This function returns the position at which @var{overlay} ends,
1311 as an integer.
1312 @end defun
1313
1314 @defun overlay-buffer overlay
1315 This function returns the buffer that @var{overlay} belongs to. It
1316 returns @code{nil} if @var{overlay} has been deleted.
1317 @end defun
1318
1319 @defun delete-overlay overlay
1320 This function deletes @var{overlay}. The overlay continues to exist as
1321 a Lisp object, and its property list is unchanged, but it ceases to be
1322 attached to the buffer it belonged to, and ceases to have any effect on
1323 display.
1324
1325 A deleted overlay is not permanently disconnected. You can give it a
1326 position in a buffer again by calling @code{move-overlay}.
1327 @end defun
1328
1329 @defun move-overlay overlay start end &optional buffer
1330 This function moves @var{overlay} to @var{buffer}, and places its bounds
1331 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1332 must specify buffer positions; they may be integers or markers.
1333
1334 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1335 was already associated with; if @var{overlay} was deleted, it goes into
1336 the current buffer.
1337
1338 The return value is @var{overlay}.
1339
1340 This is the only valid way to change the endpoints of an overlay. Do
1341 not try modifying the markers in the overlay by hand, as that fails to
1342 update other vital data structures and can cause some overlays to be
1343 ``lost''.
1344 @end defun
1345
1346 @defun remove-overlays &optional start end name value
1347 This function removes all the overlays between @var{start} and
1348 @var{end} whose property @var{name} has the value @var{value}. It can
1349 move the endpoints of the overlays in the region, or split them.
1350
1351 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1352 the specified region. If @var{start} and/or @var{end} are omitted or
1353 @code{nil}, that means the beginning and end of the buffer respectively.
1354 Therefore, @code{(remove-overlays)} removes all the overlays in the
1355 current buffer.
1356 @end defun
1357
1358 @defun copy-overlay overlay
1359 This function returns a copy of @var{overlay}. The copy has the same
1360 endpoints and properties as @var{overlay}. However, the marker
1361 insertion type for the start of the overlay and for the end of the
1362 overlay are set to their default values (@pxref{Marker Insertion
1363 Types}).
1364 @end defun
1365
1366 Here are some examples:
1367
1368 @example
1369 ;; @r{Create an overlay.}
1370 (setq foo (make-overlay 1 10))
1371 @result{} #<overlay from 1 to 10 in display.texi>
1372 (overlay-start foo)
1373 @result{} 1
1374 (overlay-end foo)
1375 @result{} 10
1376 (overlay-buffer foo)
1377 @result{} #<buffer display.texi>
1378 ;; @r{Give it a property we can check later.}
1379 (overlay-put foo 'happy t)
1380 @result{} t
1381 ;; @r{Verify the property is present.}
1382 (overlay-get foo 'happy)
1383 @result{} t
1384 ;; @r{Move the overlay.}
1385 (move-overlay foo 5 20)
1386 @result{} #<overlay from 5 to 20 in display.texi>
1387 (overlay-start foo)
1388 @result{} 5
1389 (overlay-end foo)
1390 @result{} 20
1391 ;; @r{Delete the overlay.}
1392 (delete-overlay foo)
1393 @result{} nil
1394 ;; @r{Verify it is deleted.}
1395 foo
1396 @result{} #<overlay in no buffer>
1397 ;; @r{A deleted overlay has no position.}
1398 (overlay-start foo)
1399 @result{} nil
1400 (overlay-end foo)
1401 @result{} nil
1402 (overlay-buffer foo)
1403 @result{} nil
1404 ;; @r{Undelete the overlay.}
1405 (move-overlay foo 1 20)
1406 @result{} #<overlay from 1 to 20 in display.texi>
1407 ;; @r{Verify the results.}
1408 (overlay-start foo)
1409 @result{} 1
1410 (overlay-end foo)
1411 @result{} 20
1412 (overlay-buffer foo)
1413 @result{} #<buffer display.texi>
1414 ;; @r{Moving and deleting the overlay does not change its properties.}
1415 (overlay-get foo 'happy)
1416 @result{} t
1417 @end example
1418
1419 Emacs stores the overlays of each buffer in two lists, divided
1420 around an arbitrary ``center position''. One list extends backwards
1421 through the buffer from that center position, and the other extends
1422 forwards from that center position. The center position can be anywhere
1423 in the buffer.
1424
1425 @defun overlay-recenter pos
1426 This function recenters the overlays of the current buffer around
1427 position @var{pos}. That makes overlay lookup faster for positions
1428 near @var{pos}, but slower for positions far away from @var{pos}.
1429 @end defun
1430
1431 A loop that scans the buffer forwards, creating overlays, can run
1432 faster if you do @code{(overlay-recenter (point-max))} first.
1433
1434 @node Overlay Properties
1435 @subsection Overlay Properties
1436
1437 Overlay properties are like text properties in that the properties that
1438 alter how a character is displayed can come from either source. But in
1439 most respects they are different. @xref{Text Properties}, for comparison.
1440
1441 Text properties are considered a part of the text; overlays and
1442 their properties are specifically considered not to be part of the
1443 text. Thus, copying text between various buffers and strings
1444 preserves text properties, but does not try to preserve overlays.
1445 Changing a buffer's text properties marks the buffer as modified,
1446 while moving an overlay or changing its properties does not. Unlike
1447 text property changes, overlay property changes are not recorded in
1448 the buffer's undo list.
1449
1450 Since more than one overlay can specify a property value for the
1451 same character, Emacs lets you specify a priority value of each
1452 overlay. You should not make assumptions about which overlay will
1453 prevail when there is a conflict and they have the same priority.
1454
1455 These functions read and set the properties of an overlay:
1456
1457 @defun overlay-get overlay prop
1458 This function returns the value of property @var{prop} recorded in
1459 @var{overlay}, if any. If @var{overlay} does not record any value for
1460 that property, but it does have a @code{category} property which is a
1461 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1462 is @code{nil}.
1463 @end defun
1464
1465 @defun overlay-put overlay prop value
1466 This function sets the value of property @var{prop} recorded in
1467 @var{overlay} to @var{value}. It returns @var{value}.
1468 @end defun
1469
1470 @defun overlay-properties overlay
1471 This returns a copy of the property list of @var{overlay}.
1472 @end defun
1473
1474 See also the function @code{get-char-property} which checks both
1475 overlay properties and text properties for a given character.
1476 @xref{Examining Properties}.
1477
1478 Many overlay properties have special meanings; here is a table
1479 of them:
1480
1481 @table @code
1482 @item priority
1483 @kindex priority @r{(overlay property)}
1484 This property's value (which should be a non-negative integer number)
1485 determines the priority of the overlay. No priority, or @code{nil},
1486 means zero.
1487
1488 The priority matters when two or more overlays cover the same
1489 character and both specify the same property; the one whose
1490 @code{priority} value is larger overrides the other. For the
1491 @code{face} property, the higher priority overlay's value does not
1492 completely override the other value; instead, its face attributes
1493 override the face attributes of the lower priority @code{face}
1494 property.
1495
1496 Currently, all overlays take priority over text properties. Please
1497 avoid using negative priority values, as we have not yet decided just
1498 what they should mean.
1499
1500 @item window
1501 @kindex window @r{(overlay property)}
1502 If the @code{window} property is non-@code{nil}, then the overlay
1503 applies only on that window.
1504
1505 @item category
1506 @kindex category @r{(overlay property)}
1507 If an overlay has a @code{category} property, we call it the
1508 @dfn{category} of the overlay. It should be a symbol. The properties
1509 of the symbol serve as defaults for the properties of the overlay.
1510
1511 @item face
1512 @kindex face @r{(overlay property)}
1513 This property controls the appearance of the text (@pxref{Faces}).
1514 The value of the property can be the following:
1515
1516 @itemize @bullet
1517 @item
1518 A face name (a symbol or string).
1519
1520 @item
1521 An anonymous face: a property list of the form @code{(@var{keyword}
1522 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1523 name and @var{value} is a value for that attribute.
1524
1525 @item
1526 A list of faces. Each list element should be either a face name or an
1527 anonymous face. This specifies a face which is an aggregate of the
1528 attributes of each of the listed faces. Faces occurring earlier in
1529 the list have higher priority.
1530
1531 @item
1532 A cons cell of the form @code{(foreground-color . @var{color-name})}
1533 or @code{(background-color . @var{color-name})}. This specifies the
1534 foreground or background color, similar to @code{(:foreground
1535 @var{color-name})} or @code{(:background @var{color-name})}. This
1536 form is supported for backward compatibility only, and should be
1537 avoided.
1538 @end itemize
1539
1540 @item mouse-face
1541 @kindex mouse-face @r{(overlay property)}
1542 This property is used instead of @code{face} when the mouse is within
1543 the range of the overlay. However, Emacs ignores all face attributes
1544 from this property that alter the text size (e.g., @code{:height},
1545 @code{:weight}, and @code{:slant}). Those attributes are always the
1546 same as in the unhighlighted text.
1547
1548 @item display
1549 @kindex display @r{(overlay property)}
1550 This property activates various features that change the
1551 way text is displayed. For example, it can make text appear taller
1552 or shorter, higher or lower, wider or narrower, or replaced with an image.
1553 @xref{Display Property}.
1554
1555 @item help-echo
1556 @kindex help-echo @r{(overlay property)}
1557 If an overlay has a @code{help-echo} property, then when you move the
1558 mouse onto the text in the overlay, Emacs displays a help string in the
1559 echo area, or in the tooltip window. For details see @ref{Text
1560 help-echo}.
1561
1562 @item field
1563 @kindex field @r{(overlay property)}
1564 @c Copied from Special Properties.
1565 Consecutive characters with the same @code{field} property constitute a
1566 @emph{field}. Some motion functions including @code{forward-word} and
1567 @code{beginning-of-line} stop moving at a field boundary.
1568 @xref{Fields}.
1569
1570 @item modification-hooks
1571 @kindex modification-hooks @r{(overlay property)}
1572 This property's value is a list of functions to be called if any
1573 character within the overlay is changed or if text is inserted strictly
1574 within the overlay.
1575
1576 The hook functions are called both before and after each change.
1577 If the functions save the information they receive, and compare notes
1578 between calls, they can determine exactly what change has been made
1579 in the buffer text.
1580
1581 When called before a change, each function receives four arguments: the
1582 overlay, @code{nil}, and the beginning and end of the text range to be
1583 modified.
1584
1585 When called after a change, each function receives five arguments: the
1586 overlay, @code{t}, the beginning and end of the text range just
1587 modified, and the length of the pre-change text replaced by that range.
1588 (For an insertion, the pre-change length is zero; for a deletion, that
1589 length is the number of characters deleted, and the post-change
1590 beginning and end are equal.)
1591
1592 If these functions modify the buffer, they should bind
1593 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1594 avoid confusing the internal mechanism that calls these hooks.
1595
1596 Text properties also support the @code{modification-hooks} property,
1597 but the details are somewhat different (@pxref{Special Properties}).
1598
1599 @item insert-in-front-hooks
1600 @kindex insert-in-front-hooks @r{(overlay property)}
1601 This property's value is a list of functions to be called before and
1602 after inserting text right at the beginning of the overlay. The calling
1603 conventions are the same as for the @code{modification-hooks} functions.
1604
1605 @item insert-behind-hooks
1606 @kindex insert-behind-hooks @r{(overlay property)}
1607 This property's value is a list of functions to be called before and
1608 after inserting text right at the end of the overlay. The calling
1609 conventions are the same as for the @code{modification-hooks} functions.
1610
1611 @item invisible
1612 @kindex invisible @r{(overlay property)}
1613 The @code{invisible} property can make the text in the overlay
1614 invisible, which means that it does not appear on the screen.
1615 @xref{Invisible Text}, for details.
1616
1617 @item intangible
1618 @kindex intangible @r{(overlay property)}
1619 The @code{intangible} property on an overlay works just like the
1620 @code{intangible} text property. @xref{Special Properties}, for details.
1621
1622 @item isearch-open-invisible
1623 This property tells incremental search how to make an invisible overlay
1624 visible, permanently, if the final match overlaps it. @xref{Invisible
1625 Text}.
1626
1627 @item isearch-open-invisible-temporary
1628 This property tells incremental search how to make an invisible overlay
1629 visible, temporarily, during the search. @xref{Invisible Text}.
1630
1631 @item before-string
1632 @kindex before-string @r{(overlay property)}
1633 This property's value is a string to add to the display at the beginning
1634 of the overlay. The string does not appear in the buffer in any
1635 sense---only on the screen.
1636
1637 @item after-string
1638 @kindex after-string @r{(overlay property)}
1639 This property's value is a string to add to the display at the end of
1640 the overlay. The string does not appear in the buffer in any
1641 sense---only on the screen.
1642
1643 @item line-prefix
1644 This property specifies a display spec to prepend to each
1645 non-continuation line at display-time. @xref{Truncation}.
1646
1647 @item wrap-prefix
1648 This property specifies a display spec to prepend to each continuation
1649 line at display-time. @xref{Truncation}.
1650
1651 @item evaporate
1652 @kindex evaporate @r{(overlay property)}
1653 If this property is non-@code{nil}, the overlay is deleted automatically
1654 if it becomes empty (i.e., if its length becomes zero). If you give
1655 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1656 it immediately.
1657
1658 @item keymap
1659 @cindex keymap of character (and overlays)
1660 @kindex keymap @r{(overlay property)}
1661 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1662 text. This keymap is used when the character after point is within the
1663 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1664
1665 @item local-map
1666 @kindex local-map @r{(overlay property)}
1667 The @code{local-map} property is similar to @code{keymap} but replaces the
1668 buffer's local map rather than augmenting existing keymaps. This also means it
1669 has lower precedence than minor mode keymaps.
1670 @end table
1671
1672 The @code{keymap} and @code{local-map} properties do not affect a
1673 string displayed by the @code{before-string}, @code{after-string}, or
1674 @code{display} properties. This is only relevant for mouse clicks and
1675 other mouse events that fall on the string, since point is never on
1676 the string. To bind special mouse events for the string, assign it a
1677 @code{keymap} or @code{local-map} text property. @xref{Special
1678 Properties}.
1679
1680 @node Finding Overlays
1681 @subsection Searching for Overlays
1682
1683 @defun overlays-at pos
1684 This function returns a list of all the overlays that cover the
1685 character at position @var{pos} in the current buffer. The list is in
1686 no particular order. An overlay contains position @var{pos} if it
1687 begins at or before @var{pos}, and ends after @var{pos}.
1688
1689 To illustrate usage, here is a Lisp function that returns a list of the
1690 overlays that specify property @var{prop} for the character at point:
1691
1692 @smallexample
1693 (defun find-overlays-specifying (prop)
1694 (let ((overlays (overlays-at (point)))
1695 found)
1696 (while overlays
1697 (let ((overlay (car overlays)))
1698 (if (overlay-get overlay prop)
1699 (setq found (cons overlay found))))
1700 (setq overlays (cdr overlays)))
1701 found))
1702 @end smallexample
1703 @end defun
1704
1705 @defun overlays-in beg end
1706 This function returns a list of the overlays that overlap the region
1707 @var{beg} through @var{end}. ``Overlap'' means that at least one
1708 character is contained within the overlay and also contained within the
1709 specified region; however, empty overlays are included in the result if
1710 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1711 or at @var{end} when @var{end} denotes the position at the end of the
1712 buffer.
1713 @end defun
1714
1715 @defun next-overlay-change pos
1716 This function returns the buffer position of the next beginning or end
1717 of an overlay, after @var{pos}. If there is none, it returns
1718 @code{(point-max)}.
1719 @end defun
1720
1721 @defun previous-overlay-change pos
1722 This function returns the buffer position of the previous beginning or
1723 end of an overlay, before @var{pos}. If there is none, it returns
1724 @code{(point-min)}.
1725 @end defun
1726
1727 As an example, here's a simplified (and inefficient) version of the
1728 primitive function @code{next-single-char-property-change}
1729 (@pxref{Property Search}). It searches forward from position
1730 @var{pos} for the next position where the value of a given property
1731 @code{prop}, as obtained from either overlays or text properties,
1732 changes.
1733
1734 @smallexample
1735 (defun next-single-char-property-change (position prop)
1736 (save-excursion
1737 (goto-char position)
1738 (let ((propval (get-char-property (point) prop)))
1739 (while (and (not (eobp))
1740 (eq (get-char-property (point) prop) propval))
1741 (goto-char (min (next-overlay-change (point))
1742 (next-single-property-change (point) prop)))))
1743 (point)))
1744 @end smallexample
1745
1746 @node Width
1747 @section Width
1748
1749 Since not all characters have the same width, these functions let you
1750 check the width of a character. @xref{Primitive Indent}, and
1751 @ref{Screen Lines}, for related functions.
1752
1753 @defun char-width char
1754 This function returns the width in columns of the character
1755 @var{char}, if it were displayed in the current buffer (i.e., taking
1756 into account the buffer's display table, if any; @pxref{Display
1757 Tables}). The width of a tab character is usually @code{tab-width}
1758 (@pxref{Usual Display}).
1759 @end defun
1760
1761 @defun string-width string
1762 This function returns the width in columns of the string @var{string},
1763 if it were displayed in the current buffer and the selected window.
1764 @end defun
1765
1766 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1767 This function returns the part of @var{string} that fits within
1768 @var{width} columns, as a new string.
1769
1770 If @var{string} does not reach @var{width}, then the result ends where
1771 @var{string} ends. If one multi-column character in @var{string}
1772 extends across the column @var{width}, that character is not included in
1773 the result. Thus, the result can fall short of @var{width} but cannot
1774 go beyond it.
1775
1776 The optional argument @var{start-column} specifies the starting column.
1777 If this is non-@code{nil}, then the first @var{start-column} columns of
1778 the string are omitted from the value. If one multi-column character in
1779 @var{string} extends across the column @var{start-column}, that
1780 character is not included.
1781
1782 The optional argument @var{padding}, if non-@code{nil}, is a padding
1783 character added at the beginning and end of the result string, to extend
1784 it to exactly @var{width} columns. The padding character is used at the
1785 end of the result if it falls short of @var{width}. It is also used at
1786 the beginning of the result if one multi-column character in
1787 @var{string} extends across the column @var{start-column}.
1788
1789 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1790 replace the end of @var{str} (including any padding) if it extends
1791 beyond @var{end-column}, unless the display width of @var{str} is
1792 equal to or less than the display width of @var{ellipsis}. If
1793 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1794 @code{"..."}.
1795
1796 @example
1797 (truncate-string-to-width "\tab\t" 12 4)
1798 @result{} "ab"
1799 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1800 @result{} " ab "
1801 @end example
1802 @end defun
1803
1804 @node Line Height
1805 @section Line Height
1806 @cindex line height
1807
1808 The total height of each display line consists of the height of the
1809 contents of the line, plus optional additional vertical line spacing
1810 above or below the display line.
1811
1812 The height of the line contents is the maximum height of any
1813 character or image on that display line, including the final newline
1814 if there is one. (A display line that is continued doesn't include a
1815 final newline.) That is the default line height, if you do nothing to
1816 specify a greater height. (In the most common case, this equals the
1817 height of the default frame font.)
1818
1819 There are several ways to explicitly specify a larger line height,
1820 either by specifying an absolute height for the display line, or by
1821 specifying vertical space. However, no matter what you specify, the
1822 actual line height can never be less than the default.
1823
1824 @kindex line-height @r{(text property)}
1825 A newline can have a @code{line-height} text or overlay property
1826 that controls the total height of the display line ending in that
1827 newline.
1828
1829 If the property value is @code{t}, the newline character has no
1830 effect on the displayed height of the line---the visible contents
1831 alone determine the height. This is useful for tiling small images
1832 (or image slices) without adding blank areas between the images.
1833
1834 If the property value is a list of the form @code{(@var{height}
1835 @var{total})}, that adds extra space @emph{below} the display line.
1836 First Emacs uses @var{height} as a height spec to control extra space
1837 @emph{above} the line; then it adds enough space @emph{below} the line
1838 to bring the total line height up to @var{total}. In this case, the
1839 other ways to specify the line spacing are ignored.
1840
1841 Any other kind of property value is a height spec, which translates
1842 into a number---the specified line height. There are several ways to
1843 write a height spec; here's how each of them translates into a number:
1844
1845 @table @code
1846 @item @var{integer}
1847 If the height spec is a positive integer, the height value is that integer.
1848 @item @var{float}
1849 If the height spec is a float, @var{float}, the numeric height value
1850 is @var{float} times the frame's default line height.
1851 @item (@var{face} . @var{ratio})
1852 If the height spec is a cons of the format shown, the numeric height
1853 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1854 be any type of number, or @code{nil} which means a ratio of 1.
1855 If @var{face} is @code{t}, it refers to the current face.
1856 @item (nil . @var{ratio})
1857 If the height spec is a cons of the format shown, the numeric height
1858 is @var{ratio} times the height of the contents of the line.
1859 @end table
1860
1861 Thus, any valid height spec determines the height in pixels, one way
1862 or another. If the line contents' height is less than that, Emacs
1863 adds extra vertical space above the line to achieve the specified
1864 total height.
1865
1866 If you don't specify the @code{line-height} property, the line's
1867 height consists of the contents' height plus the line spacing.
1868 There are several ways to specify the line spacing for different
1869 parts of Emacs text.
1870
1871 On graphical terminals, you can specify the line spacing for all
1872 lines in a frame, using the @code{line-spacing} frame parameter
1873 (@pxref{Layout Parameters}). However, if the default value of
1874 @code{line-spacing} is non-@code{nil}, it overrides the
1875 frame's @code{line-spacing} parameter. An integer value specifies the
1876 number of pixels put below lines. A floating point number specifies
1877 the spacing relative to the frame's default line height.
1878
1879 @vindex line-spacing
1880 You can specify the line spacing for all lines in a buffer via the
1881 buffer-local @code{line-spacing} variable. An integer value specifies
1882 the number of pixels put below lines. A floating point number
1883 specifies the spacing relative to the default frame line height. This
1884 overrides line spacings specified for the frame.
1885
1886 @kindex line-spacing @r{(text property)}
1887 Finally, a newline can have a @code{line-spacing} text or overlay
1888 property that overrides the default frame line spacing and the buffer
1889 local @code{line-spacing} variable, for the display line ending in
1890 that newline.
1891
1892 One way or another, these mechanisms specify a Lisp value for the
1893 spacing of each line. The value is a height spec, and it translates
1894 into a Lisp value as described above. However, in this case the
1895 numeric height value specifies the line spacing, rather than the line
1896 height.
1897
1898 On text terminals, the line spacing cannot be altered.
1899
1900 @node Faces
1901 @section Faces
1902 @cindex faces
1903
1904 A @dfn{face} is a collection of graphical attributes for displaying
1905 text: font, foreground color, background color, optional underlining,
1906 etc. Faces control how Emacs displays text in buffers, as well as
1907 other parts of the frame such as the mode line.
1908
1909 @cindex anonymous face
1910 One way to represent a face is as a property list of attributes,
1911 like @code{(:foreground "red" :weight bold)}. Such a list is called
1912 an @dfn{anonymous face}. For example, you can assign an anonymous
1913 face as the value of the @code{face} text property, and Emacs will
1914 display the underlying text with the specified attributes.
1915 @xref{Special Properties}.
1916
1917 @cindex face name
1918 More commonly, a face is referred to via a @dfn{face name}: a Lisp
1919 symbol associated with a set of face attributes@footnote{For backward
1920 compatibility, you can also use a string to specify a face name; that
1921 is equivalent to a Lisp symbol with the same name.}. Named faces are
1922 defined using the @code{defface} macro (@pxref{Defining Faces}).
1923 Emacs comes with several standard named faces (@pxref{Basic Faces}).
1924
1925 Many parts of Emacs required named faces, and do not accept
1926 anonymous faces. These include the functions documented in
1927 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
1928 (@pxref{Search-based Fontification}). Unless otherwise stated, we
1929 will use the term @dfn{face} to refer only to named faces.
1930
1931 @defun facep object
1932 This function returns a non-@code{nil} value if @var{object} is a
1933 named face: a Lisp symbol or string which serves as a face name.
1934 Otherwise, it returns @code{nil}.
1935 @end defun
1936
1937 @menu
1938 * Face Attributes:: What is in a face?
1939 * Defining Faces:: How to define a face.
1940 * Attribute Functions:: Functions to examine and set face attributes.
1941 * Displaying Faces:: How Emacs combines the faces specified for a character.
1942 * Face Remapping:: Remapping faces to alternative definitions.
1943 * Face Functions:: How to define and examine faces.
1944 * Auto Faces:: Hook for automatic face assignment.
1945 * Basic Faces:: Faces that are defined by default.
1946 * Font Selection:: Finding the best available font for a face.
1947 * Font Lookup:: Looking up the names of available fonts
1948 and information about them.
1949 * Fontsets:: A fontset is a collection of fonts
1950 that handle a range of character sets.
1951 * Low-Level Font:: Lisp representation for character display fonts.
1952 @end menu
1953
1954 @node Face Attributes
1955 @subsection Face Attributes
1956 @cindex face attributes
1957
1958 @dfn{Face attributes} determine the visual appearance of a face.
1959 The following table lists all the face attributes, their possible
1960 values, and their effects.
1961
1962 Apart from the values given below, each face attribute can have the
1963 value @code{unspecified}. This special value means that the face
1964 doesn't specify that attribute directly. An @code{unspecified}
1965 attribute tells Emacs to refer instead to a parent face (see the
1966 description @code{:inherit} attribute below); or, failing that, to an
1967 underlying face (@pxref{Displaying Faces}). The @code{default} face
1968 must specify all attributes.
1969
1970 Some of these attributes are meaningful only on certain kinds of
1971 displays. If your display cannot handle a certain attribute, the
1972 attribute is ignored.
1973
1974 @table @code
1975 @item :family
1976 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
1977 Emacs Manual}, for more information about font families. The function
1978 @code{font-family-list} (see below) returns a list of available family
1979 names. @xref{Fontsets}, for information about fontsets.
1980
1981 @item :foundry
1982 The name of the @dfn{font foundry} for the font family specified by
1983 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
1984 GNU Emacs Manual}.
1985
1986 @item :width
1987 Relative character width. This should be one of the symbols
1988 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
1989 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
1990 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
1991
1992 @item :height
1993 The height of the font. In the simplest case, this is an integer in
1994 units of 1/10 point.
1995
1996 The value can also be a floating point number or a function, which
1997 specifies the height relative to an @dfn{underlying face}
1998 (@pxref{Displaying Faces}). If the value is a floating point number,
1999 that specifies the amount by which to scale the height of the
2000 underlying face. If the value is a function, that function is called
2001 with one argument, the height of the underlying face, and returns the
2002 height of the new face. If the function is passed an integer
2003 argument, it must return an integer.
2004
2005 The height of the default face must be specified using an integer;
2006 floating point and function values are not allowed.
2007
2008 @item :weight
2009 Font weight---one of the symbols (from densest to faintest)
2010 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2011 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2012 @code{ultra-light}. On text terminals which support
2013 variable-brightness text, any weight greater than normal is displayed
2014 as extra bright, and any weight less than normal is displayed as
2015 half-bright.
2016
2017 @cindex italic text
2018 @item :slant
2019 Font slant---one of the symbols @code{italic}, @code{oblique},
2020 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2021 text terminals that support variable-brightness text, slanted text is
2022 displayed as half-bright.
2023
2024 @item :foreground
2025 Foreground color, a string. The value can be a system-defined color
2026 name, or a hexadecimal color specification. @xref{Color Names}. On
2027 black-and-white displays, certain shades of gray are implemented by
2028 stipple patterns.
2029
2030 @item :background
2031 Background color, a string. The value can be a system-defined color
2032 name, or a hexadecimal color specification. @xref{Color Names}.
2033
2034 @cindex underlined text
2035 @item :underline
2036 Whether or not characters should be underlined, and in what
2037 way. The possible values of the @code{:underline} attribute are:
2038
2039 @table @asis
2040 @item @code{nil}
2041 Don't underline.
2042
2043 @item @code{t}
2044 Underline with the foreground color of the face.
2045
2046 @item @var{color}
2047 Underline in color @var{color}, a string specifying a color.
2048
2049 @item @code{(:color @var{color} :style @var{style})}
2050 @var{color} is either a string, or the symbol @code{foreground-color},
2051 meaning the foreground color of the face. Omitting the attribute
2052 @code{:color} means to use the foreground color of the face.
2053 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2054 use a straight or wavy line. Omitting the attribute @code{:style}
2055 means to use a straight line.
2056 @end table
2057
2058 @cindex overlined text
2059 @item :overline
2060 Whether or not characters should be overlined, and in what color.
2061 If the value is @code{t}, overlining uses the foreground color of the
2062 face. If the value is a string, overlining uses that color. The
2063 value @code{nil} means do not overline.
2064
2065 @cindex strike-through text
2066 @item :strike-through
2067 Whether or not characters should be strike-through, and in what
2068 color. The value is used like that of @code{:overline}.
2069
2070 @item :box
2071 Whether or not a box should be drawn around characters, its color, the
2072 width of the box lines, and 3D appearance. Here are the possible
2073 values of the @code{:box} attribute, and what they mean:
2074
2075 @table @asis
2076 @item @code{nil}
2077 Don't draw a box.
2078
2079 @item @code{t}
2080 Draw a box with lines of width 1, in the foreground color.
2081
2082 @item @var{color}
2083 Draw a box with lines of width 1, in color @var{color}.
2084
2085 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2086 This way you can explicitly specify all aspects of the box. The value
2087 @var{width} specifies the width of the lines to draw; it defaults to
2088 1. A negative width @var{-n} means to draw a line of width @var{n}
2089 that occupies the space of the underlying text, thus avoiding any
2090 increase in the character height or width.
2091
2092 The value @var{color} specifies the color to draw with. The default is
2093 the foreground color of the face for simple boxes, and the background
2094 color of the face for 3D boxes.
2095
2096 The value @var{style} specifies whether to draw a 3D box. If it is
2097 @code{released-button}, the box looks like a 3D button that is not being
2098 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2099 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2100 is used.
2101 @end table
2102
2103 @item :inverse-video
2104 Whether or not characters should be displayed in inverse video. The
2105 value should be @code{t} (yes) or @code{nil} (no).
2106
2107 @item :stipple
2108 The background stipple, a bitmap.
2109
2110 The value can be a string; that should be the name of a file containing
2111 external-format X bitmap data. The file is found in the directories
2112 listed in the variable @code{x-bitmap-file-path}.
2113
2114 Alternatively, the value can specify the bitmap directly, with a list
2115 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2116 @var{width} and @var{height} specify the size in pixels, and
2117 @var{data} is a string containing the raw bits of the bitmap, row by
2118 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2119 in the string (which should be a unibyte string for best results).
2120 This means that each row always occupies at least one whole byte.
2121
2122 If the value is @code{nil}, that means use no stipple pattern.
2123
2124 Normally you do not need to set the stipple attribute, because it is
2125 used automatically to handle certain shades of gray.
2126
2127 @item :font
2128 The font used to display the face. Its value should be a font object.
2129 @xref{Low-Level Font}, for information about font objects, font specs,
2130 and font entities.
2131
2132 When specifying this attribute using @code{set-face-attribute}
2133 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2134 entity, or a string. Emacs converts such values to an appropriate
2135 font object, and stores that font object as the actual attribute
2136 value. If you specify a string, the contents of the string should be
2137 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2138 font name is an XLFD containing wildcards, Emacs chooses the first
2139 font matching those wildcards. Specifying this attribute also changes
2140 the values of the @code{:family}, @code{:foundry}, @code{:width},
2141 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2142
2143 @item :inherit
2144 The name of a face from which to inherit attributes, or a list of face
2145 names. Attributes from inherited faces are merged into the face like
2146 an underlying face would be, with higher priority than underlying
2147 faces (@pxref{Displaying Faces}). If a list of faces is used,
2148 attributes from faces earlier in the list override those from later
2149 faces.
2150 @end table
2151
2152 @defun font-family-list &optional frame
2153 This function returns a list of available font family names. The
2154 optional argument @var{frame} specifies the frame on which the text is
2155 to be displayed; if it is @code{nil}, the selected frame is used.
2156 @end defun
2157
2158 @defopt underline-minimum-offset
2159 This variable specifies the minimum distance between the baseline and
2160 the underline, in pixels, when displaying underlined text.
2161 @end defopt
2162
2163 @defopt x-bitmap-file-path
2164 This variable specifies a list of directories for searching
2165 for bitmap files, for the @code{:stipple} attribute.
2166 @end defopt
2167
2168 @defun bitmap-spec-p object
2169 This returns @code{t} if @var{object} is a valid bitmap specification,
2170 suitable for use with @code{:stipple} (see above). It returns
2171 @code{nil} otherwise.
2172 @end defun
2173
2174 @node Defining Faces
2175 @subsection Defining Faces
2176
2177 @cindex face spec
2178 The usual way to define a face is through the @code{defface} macro.
2179 This macro associates a face name (a symbol) with a default @dfn{face
2180 spec}. A face spec is a construct which specifies what attributes a
2181 face should have on any given terminal; for example, a face spec might
2182 specify one foreground color on high-color terminals, and a different
2183 foreground color on low-color terminals.
2184
2185 People are sometimes tempted to create a variable whose value is a
2186 face name. In the vast majority of cases, this is not necessary; the
2187 usual procedure is to define a face with @code{defface}, and then use
2188 its name directly.
2189
2190 @defmac defface face spec doc [keyword value]@dots{}
2191 This macro declares @var{face} as a named face whose default face spec
2192 is given by @var{spec}. You should not quote the symbol @var{face},
2193 and it should not end in @samp{-face} (that would be redundant). The
2194 argument @var{doc} is a documentation string for the face. The
2195 additional @var{keyword} arguments have the same meanings as in
2196 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2197
2198 If @var{face} already has a default face spec, this macro does
2199 nothing.
2200
2201 The default face spec determines @var{face}'s appearance when no
2202 customizations are in effect (@pxref{Customization}). If @var{face}
2203 has already been customized (via Custom themes or via customizations
2204 read from the init file), its appearance is determined by the custom
2205 face spec(s), which override the default face spec @var{spec}.
2206 However, if the customizations are subsequently removed, the
2207 appearance of @var{face} will again be determined by its default face
2208 spec.
2209
2210 As an exception, if you evaluate a @code{defface} form with
2211 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2212 of @code{eval-defun} overrides any custom face specs on the face,
2213 causing the face to reflect exactly what the @code{defface} says.
2214
2215 The @var{spec} argument is a @dfn{face spec}, which states how the
2216 face should appear on different kinds of terminals. It should be an
2217 alist whose elements each have the form
2218
2219 @example
2220 (@var{display} . @var{plist})
2221 @end example
2222
2223 @noindent
2224 @var{display} specifies a class of terminals (see below). @var{plist}
2225 is a property list of face attributes and their values, specifying how
2226 the face appears on such terminals. For backward compatibility, you
2227 can also write an element as @code{(@var{display} @var{plist})}.
2228
2229 The @var{display} part of an element of @var{spec} determines which
2230 terminals the element matches. If more than one element of @var{spec}
2231 matches a given terminal, the first element that matches is the one
2232 used for that terminal. There are three possibilities for
2233 @var{display}:
2234
2235 @table @asis
2236 @item @code{default}
2237 This element of @var{spec} doesn't match any terminal; instead, it
2238 specifies defaults that apply to all terminals. This element, if
2239 used, must be the first element of @var{spec}. Each of the following
2240 elements can override any or all of these defaults.
2241
2242 @item @code{t}
2243 This element of @var{spec} matches all terminals. Therefore, any
2244 subsequent elements of @var{spec} are never used. Normally @code{t}
2245 is used in the last (or only) element of @var{spec}.
2246
2247 @item a list
2248 If @var{display} is a list, each element should have the form
2249 @code{(@var{characteristic} @var{value}@dots{})}. Here
2250 @var{characteristic} specifies a way of classifying terminals, and the
2251 @var{value}s are possible classifications which @var{display} should
2252 apply to. Here are the possible values of @var{characteristic}:
2253
2254 @table @code
2255 @item type
2256 The kind of window system the terminal uses---either @code{graphic}
2257 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2258 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2259 non-graphics-capable display). @xref{Window Systems, window-system}.
2260
2261 @item class
2262 What kinds of colors the terminal supports---either @code{color},
2263 @code{grayscale}, or @code{mono}.
2264
2265 @item background
2266 The kind of background---either @code{light} or @code{dark}.
2267
2268 @item min-colors
2269 An integer that represents the minimum number of colors the terminal
2270 should support. This matches a terminal if its
2271 @code{display-color-cells} value is at least the specified integer.
2272
2273 @item supports
2274 Whether or not the terminal can display the face attributes given in
2275 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2276 Attribute Testing}, for more information on exactly how this testing
2277 is done.
2278 @end table
2279
2280 If an element of @var{display} specifies more than one @var{value} for
2281 a given @var{characteristic}, any of those values is acceptable. If
2282 @var{display} has more than one element, each element should specify a
2283 different @var{characteristic}; then @emph{each} characteristic of the
2284 terminal must match one of the @var{value}s specified for it in
2285 @var{display}.
2286 @end table
2287 @end defmac
2288
2289 For example, here's the definition of the standard face
2290 @code{highlight}:
2291
2292 @example
2293 (defface highlight
2294 '((((class color) (min-colors 88) (background light))
2295 :background "darkseagreen2")
2296 (((class color) (min-colors 88) (background dark))
2297 :background "darkolivegreen")
2298 (((class color) (min-colors 16) (background light))
2299 :background "darkseagreen2")
2300 (((class color) (min-colors 16) (background dark))
2301 :background "darkolivegreen")
2302 (((class color) (min-colors 8))
2303 :background "green" :foreground "black")
2304 (t :inverse-video t))
2305 "Basic face for highlighting."
2306 :group 'basic-faces)
2307 @end example
2308
2309 Internally, Emacs stores each face's default spec in its
2310 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2311 The @code{saved-face} property stores any face spec saved by the user
2312 using the customization buffer; the @code{customized-face} property
2313 stores the face spec customized for the current session, but not
2314 saved; and the @code{theme-face} property stores an alist associating
2315 the active customization settings and Custom themes with the face
2316 specs for that face. The face's documentation string is stored in the
2317 @code{face-documentation} property.
2318
2319 Normally, a face is declared just once, using @code{defface}, and
2320 any further changes to its appearance are applied using the Customize
2321 framework (e.g., via the Customize user interface or via the
2322 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2323 by face remapping (@pxref{Face Remapping}). In the rare event that
2324 you need to change a face spec directly from Lisp, you can use the
2325 @code{face-spec-set} function.
2326
2327 @defun face-spec-set face spec &optional spec-type
2328 This function applies @var{spec} as a face spec for @code{face}.
2329 @var{spec} should be a face spec, as described in the above
2330 documentation for @code{defface}.
2331
2332 @cindex override spec @r{(for a face)}
2333 The argument @var{spec-type} determines which spec to set. If it is
2334 @code{nil} or @code{face-override-spec}, this function sets the
2335 @dfn{override spec}, which overrides over all other face specs on
2336 @var{face}. If it is @code{face-defface-spec}, this function sets the
2337 default face spec (the same one set by @code{defface}). If it is
2338 @code{reset}, this function clears out all customization specs and
2339 override specs from @var{face} (in this case, the value of @var{spec}
2340 is ignored). Any other value of @var{spec-type} is reserved for
2341 internal use.
2342 @end defun
2343
2344 @node Attribute Functions
2345 @subsection Face Attribute Functions
2346
2347 This section describes functions for directly accessing and
2348 modifying the attributes of a named face.
2349
2350 @defun face-attribute face attribute &optional frame inherit
2351 This function returns the value of the @var{attribute} attribute for
2352 @var{face} on @var{frame}.
2353
2354 If @var{frame} is @code{nil}, that means the selected frame
2355 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2356 returns the value of the specified attribute for newly-created frames
2357 (this is normally @code{unspecified}, unless you have specified some
2358 value using @code{set-face-attribute}; see below).
2359
2360 If @var{inherit} is @code{nil}, only attributes directly defined by
2361 @var{face} are considered, so the return value may be
2362 @code{unspecified}, or a relative value. If @var{inherit} is
2363 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2364 with the faces specified by its @code{:inherit} attribute; however the
2365 return value may still be @code{unspecified} or relative. If
2366 @var{inherit} is a face or a list of faces, then the result is further
2367 merged with that face (or faces), until it becomes specified and
2368 absolute.
2369
2370 To ensure that the return value is always specified and absolute, use
2371 a value of @code{default} for @var{inherit}; this will resolve any
2372 unspecified or relative values by merging with the @code{default} face
2373 (which is always completely specified).
2374
2375 For example,
2376
2377 @example
2378 (face-attribute 'bold :weight)
2379 @result{} bold
2380 @end example
2381 @end defun
2382
2383 @defun face-attribute-relative-p attribute value
2384 This function returns non-@code{nil} if @var{value}, when used as the
2385 value of the face attribute @var{attribute}, is relative. This means
2386 it would modify, rather than completely override, any value that comes
2387 from a subsequent face in the face list or that is inherited from
2388 another face.
2389
2390 @code{unspecified} is a relative value for all attributes. For
2391 @code{:height}, floating point and function values are also relative.
2392
2393 For example:
2394
2395 @example
2396 (face-attribute-relative-p :height 2.0)
2397 @result{} t
2398 @end example
2399 @end defun
2400
2401 @defun face-all-attributes face &optional frame
2402 This function returns an alist of attributes of @var{face}. The
2403 elements of the result are name-value pairs of the form
2404 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2405 @var{frame} specifies the frame whose definition of @var{face} to
2406 return; if omitted or @code{nil}, the returned value describes the
2407 default attributes of @var{face} for newly created frames.
2408 @end defun
2409
2410 @defun merge-face-attribute attribute value1 value2
2411 If @var{value1} is a relative value for the face attribute
2412 @var{attribute}, returns it merged with the underlying value
2413 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2414 face attribute @var{attribute}, returns @var{value1} unchanged.
2415 @end defun
2416
2417 Normally, Emacs uses the face specs of each face to automatically
2418 calculate its attributes on each frame (@pxref{Defining Faces}). The
2419 function @code{set-face-attribute} can override this calculation by
2420 directly assigning attributes to a face, either on a specific frame or
2421 for all frames. This function is mostly intended for internal usage.
2422
2423 @defun set-face-attribute face frame &rest arguments
2424 This function sets one or more attributes of @var{face} for
2425 @var{frame}. The attributes specifies in this way override the face
2426 spec(s) belonging to @var{face}.
2427
2428 The extra arguments @var{arguments} specify the attributes to set, and
2429 the values for them. They should consist of alternating attribute
2430 names (such as @code{:family} or @code{:underline}) and values. Thus,
2431
2432 @example
2433 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2434 @end example
2435
2436 @noindent
2437 sets the attribute @code{:weight} to @code{bold} and the attribute
2438 @code{:slant} to @code{italic}.
2439
2440
2441 If @var{frame} is @code{t}, this function sets the default attributes
2442 for newly created frames. If @var{frame} is @code{nil}, this function
2443 sets the attributes for all existing frames, as well as for newly
2444 created frames.
2445 @end defun
2446
2447 The following commands and functions mostly provide compatibility
2448 with old versions of Emacs. They work by calling
2449 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2450 their @var{frame} argument are handled just like
2451 @code{set-face-attribute} and @code{face-attribute}. The commands
2452 read their arguments using the minibuffer, if called interactively.
2453
2454 @deffn Command set-face-foreground face color &optional frame
2455 @deffnx Command set-face-background face color &optional frame
2456 These set the @code{:foreground} attribute (or @code{:background}
2457 attribute, respectively) of @var{face} to @var{color}.
2458 @end deffn
2459
2460 @deffn Command set-face-stipple face pattern &optional frame
2461 This sets the @code{:stipple} attribute of @var{face} to
2462 @var{pattern}.
2463 @end deffn
2464
2465 @deffn Command set-face-font face font &optional frame
2466 This sets the @code{:font} attribute of @var{face} to @var{font}.
2467 @end deffn
2468
2469 @defun set-face-bold face bold-p &optional frame
2470 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2471 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2472 @end defun
2473
2474 @defun set-face-italic face italic-p &optional frame
2475 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2476 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2477 @end defun
2478
2479 @defun set-face-underline face underline &optional frame
2480 This sets the @code{:underline} attribute of @var{face} to
2481 @var{underline}.
2482 @end defun
2483
2484 @defun set-face-inverse-video face inverse-video-p &optional frame
2485 This sets the @code{:inverse-video} attribute of @var{face} to
2486 @var{inverse-video-p}.
2487 @end defun
2488
2489 @deffn Command invert-face face &optional frame
2490 This swaps the foreground and background colors of face @var{face}.
2491 @end deffn
2492
2493 The following functions examine the attributes of a face. They
2494 mostly provide compatibility with old versions of Emacs. If you don't
2495 specify @var{frame}, they refer to the selected frame; @code{t} refers
2496 to the default data for new frames. They return @code{unspecified} if
2497 the face doesn't define any value for that attribute. If
2498 @var{inherit} is @code{nil}, only an attribute directly defined by the
2499 face is returned. If @var{inherit} is non-@code{nil}, any faces
2500 specified by its @code{:inherit} attribute are considered as well, and
2501 if @var{inherit} is a face or a list of faces, then they are also
2502 considered, until a specified attribute is found. To ensure that the
2503 return value is always specified, use a value of @code{default} for
2504 @var{inherit}.
2505
2506 @defun face-font face &optional frame
2507 This function returns the name of the font of face @var{face}.
2508 @end defun
2509
2510 @defun face-foreground face &optional frame inherit
2511 @defunx face-background face &optional frame inherit
2512 These functions return the foreground color (or background color,
2513 respectively) of face @var{face}, as a string.
2514 @end defun
2515
2516 @defun face-stipple face &optional frame inherit
2517 This function returns the name of the background stipple pattern of face
2518 @var{face}, or @code{nil} if it doesn't have one.
2519 @end defun
2520
2521 @defun face-bold-p face &optional frame inherit
2522 This function returns a non-@code{nil} value if the @code{:weight}
2523 attribute of @var{face} is bolder than normal (i.e., one of
2524 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2525 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2526 @end defun
2527
2528 @defun face-italic-p face &optional frame inherit
2529 This function returns a non-@code{nil} value if the @code{:slant}
2530 attribute of @var{face} is @code{italic} or @code{oblique}, and
2531 @code{nil} otherwise.
2532 @end defun
2533
2534 @defun face-underline-p face &optional frame inherit
2535 This function returns non-@code{nil} if face @var{face} specifies
2536 a non-@code{nil} @code{:underline} attribute.
2537 @end defun
2538
2539 @defun face-inverse-video-p face &optional frame inherit
2540 This function returns non-@code{nil} if face @var{face} specifies
2541 a non-@code{nil} @code{:inverse-video} attribute.
2542 @end defun
2543
2544 @node Displaying Faces
2545 @subsection Displaying Faces
2546
2547 When Emacs displays a given piece of text, the visual appearance of
2548 the text may be determined by faces drawn from different sources. If
2549 these various sources together specify more than one face for a
2550 particular character, Emacs merges the attributes of the various
2551 faces. Here is the order in which Emacs merges the faces, from
2552 highest to lowest priority:
2553
2554 @itemize @bullet
2555 @item
2556 If the text consists of a special glyph, the glyph can specify a
2557 particular face. @xref{Glyphs}.
2558
2559 @item
2560 If the text lies within an active region, Emacs highlights it using
2561 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2562 Manual}.
2563
2564 @item
2565 If the text lies within an overlay with a non-@code{nil} @code{face}
2566 property, Emacs applies the face(s) specified by that property. If
2567 the overlay has a @code{mouse-face} property and the mouse is ``near
2568 enough'' to the overlay, Emacs applies the face or face attributes
2569 specified by the @code{mouse-face} property instead. @xref{Overlay
2570 Properties}.
2571
2572 When multiple overlays cover one character, an overlay with higher
2573 priority overrides those with lower priority. @xref{Overlays}.
2574
2575 @item
2576 If the text contains a @code{face} or @code{mouse-face} property,
2577 Emacs applies the specified faces and face attributes. @xref{Special
2578 Properties}. (This is how Font Lock mode faces are applied.
2579 @xref{Font Lock Mode}.)
2580
2581 @item
2582 If the text lies within the mode line of the selected window, Emacs
2583 applies the @code{mode-line} face. For the mode line of a
2584 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2585 For a header line, Emacs applies the @code{header-line} face.
2586
2587 @item
2588 If any given attribute has not been specified during the preceding
2589 steps, Emacs applies the attribute of the @code{default} face.
2590 @end itemize
2591
2592 At each stage, if a face has a valid @code{:inherit} attribute,
2593 Emacs treats any attribute with an @code{unspecified} value as having
2594 the corresponding value drawn from the parent face(s). @pxref{Face
2595 Attributes}. Note that the parent face(s) may also leave the
2596 attribute unspecified; in that case, the attribute remains unspecified
2597 at the next level of face merging.
2598
2599 @node Face Remapping
2600 @subsection Face Remapping
2601
2602 The variable @code{face-remapping-alist} is used for buffer-local or
2603 global changes in the appearance of a face. For instance, it is used
2604 to implement the @code{text-scale-adjust} command (@pxref{Text
2605 Scale,,, emacs, The GNU Emacs Manual}).
2606
2607 @defvar face-remapping-alist
2608 The value of this variable is an alist whose elements have the form
2609 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2610 any text having the face @var{face} with @var{remapping}, rather than
2611 the ordinary definition of @var{face}.
2612
2613 @var{remapping} may be any face spec suitable for a @code{face} text
2614 property: either a face (i.e., a face name or a property list of
2615 attribute/value pairs), or a list of faces. For details, see the
2616 description of the @code{face} text property in @ref{Special
2617 Properties}. @var{remapping} serves as the complete specification for
2618 the remapped face---it replaces the normal definition of @var{face},
2619 instead of modifying it.
2620
2621 If @code{face-remapping-alist} is buffer-local, its local value takes
2622 effect only within that buffer.
2623
2624 Note: face remapping is non-recursive. If @var{remapping} references
2625 the same face name @var{face}, either directly or via the
2626 @code{:inherit} attribute of some other face in @var{remapping}, that
2627 reference uses the normal definition of @var{face}. For instance, if
2628 the @code{mode-line} face is remapped using this entry in
2629 @code{face-remapping-alist}:
2630
2631 @example
2632 (mode-line italic mode-line)
2633 @end example
2634
2635 @noindent
2636 then the new definition of the @code{mode-line} face inherits from the
2637 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2638 @code{mode-line} face.
2639 @end defvar
2640
2641 The following functions implement a higher-level interface to
2642 @code{face-remapping-alist}. Most Lisp code should use these
2643 functions instead of setting @code{face-remapping-alist} directly, to
2644 avoid trampling on remappings applied elsewhere. These functions are
2645 intended for buffer-local remappings, so they all make
2646 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2647 @code{face-remapping-alist} entries of the form
2648
2649 @example
2650 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2651 @end example
2652
2653 @noindent
2654 where, as explained above, each of the @var{relative-spec-N} and
2655 @var{base-spec} is either a face name, or a property list of
2656 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2657 @var{relative-spec-N}, is managed by the
2658 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2659 functions; these are intended for simple modifications like changing
2660 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2661 the lowest priority and is managed by the @code{face-remap-set-base}
2662 and @code{face-remap-reset-base} functions; it is intended for major
2663 modes to remap faces in the buffers they control.
2664
2665 @defun face-remap-add-relative face &rest specs
2666 This functions adds the face spec in @var{specs} as relative
2667 remappings for face @var{face} in the current buffer. The remaining
2668 arguments, @var{specs}, should form either a list of face names, or a
2669 property list of attribute/value pairs.
2670
2671 The return value is a Lisp object that serves as a ``cookie''; you can
2672 pass this object as an argument to @code{face-remap-remove-relative}
2673 if you need to remove the remapping later.
2674
2675 @example
2676 ;; Remap the `escape-glyph' face into a combination
2677 ;; of the `highlight' and `italic' faces:
2678 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2679
2680 ;; Increase the size of the `default' face by 50%:
2681 (face-remap-add-relative 'default :height 1.5)
2682 @end example
2683 @end defun
2684
2685 @defun face-remap-remove-relative cookie
2686 This function removes a relative remapping previously added by
2687 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2688 object returned by @code{face-remap-add-relative} when the remapping
2689 was added.
2690 @end defun
2691
2692 @defun face-remap-set-base face &rest specs
2693 This function sets the base remapping of @var{face} in the current
2694 buffer to @var{specs}. If @var{specs} is empty, the default base
2695 remapping is restored, similar to calling @code{face-remap-reset-base}
2696 (see below); note that this is different from @var{specs} containing a
2697 single value @code{nil}, which has the opposite result (the global
2698 definition of @var{face} is ignored).
2699
2700 This overwrites the default @var{base-spec}, which inherits the global
2701 face definition, so it is up to the caller to add such inheritance if
2702 so desired.
2703 @end defun
2704
2705 @defun face-remap-reset-base face
2706 This function sets the base remapping of @var{face} to its default
2707 value, which inherits from @var{face}'s global definition.
2708 @end defun
2709
2710 @node Face Functions
2711 @subsection Functions for Working with Faces
2712
2713 Here are additional functions for creating and working with faces.
2714
2715 @defun face-list
2716 This function returns a list of all defined face names.
2717 @end defun
2718
2719 @defun face-id face
2720 This function returns the @dfn{face number} of face @var{face}. This
2721 is a number that uniquely identifies a face at low levels within
2722 Emacs. It is seldom necessary to refer to a face by its face number.
2723 @end defun
2724
2725 @defun face-documentation face
2726 This function returns the documentation string of face @var{face}, or
2727 @code{nil} if none was specified for it.
2728 @end defun
2729
2730 @defun face-equal face1 face2 &optional frame
2731 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2732 same attributes for display.
2733 @end defun
2734
2735 @defun face-differs-from-default-p face &optional frame
2736 This returns non-@code{nil} if the face @var{face} displays
2737 differently from the default face.
2738 @end defun
2739
2740 @cindex face alias
2741 A @dfn{face alias} provides an equivalent name for a face. You can
2742 define a face alias by giving the alias symbol the @code{face-alias}
2743 property, with a value of the target face name. The following example
2744 makes @code{modeline} an alias for the @code{mode-line} face.
2745
2746 @example
2747 (put 'modeline 'face-alias 'mode-line)
2748 @end example
2749
2750 @defmac define-obsolete-face-alias obsolete-face current-face when
2751 This macro defines @code{obsolete-face} as an alias for
2752 @var{current-face}, and also marks it as obsolete, indicating that it
2753 may be removed in future. @var{when} should be a string indicating
2754 when @code{obsolete-face} was made obsolete (usually a version number
2755 string).
2756 @end defmac
2757
2758 @node Auto Faces
2759 @subsection Automatic Face Assignment
2760 @cindex automatic face assignment
2761 @cindex faces, automatic choice
2762
2763 This hook is used for automatically assigning faces to text in the
2764 buffer. It is part of the implementation of Jit-Lock mode, used by
2765 Font-Lock.
2766
2767 @defvar fontification-functions
2768 This variable holds a list of functions that are called by Emacs
2769 redisplay as needed, just before doing redisplay. They are called even
2770 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2771 variable usually holds just one function, @code{jit-lock-function}.
2772
2773 The functions are called in the order listed, with one argument, a
2774 buffer position @var{pos}. Collectively they should attempt to assign
2775 faces to the text in the current buffer starting at @var{pos}.
2776
2777 The functions should record the faces they assign by setting the
2778 @code{face} property. They should also add a non-@code{nil}
2779 @code{fontified} property to all the text they have assigned faces to.
2780 That property tells redisplay that faces have been assigned to that text
2781 already.
2782
2783 It is probably a good idea for the functions to do nothing if the
2784 character after @var{pos} already has a non-@code{nil} @code{fontified}
2785 property, but this is not required. If one function overrides the
2786 assignments made by a previous one, the properties after the last
2787 function finishes are the ones that really matter.
2788
2789 For efficiency, we recommend writing these functions so that they
2790 usually assign faces to around 400 to 600 characters at each call.
2791 @end defvar
2792
2793 @node Basic Faces
2794 @subsection Basic Faces
2795
2796 If your Emacs Lisp program needs to assign some faces to text, it is
2797 often a good idea to use certain existing faces or inherit from them,
2798 rather than defining entirely new faces. This way, if other users
2799 have customized the basic faces to give Emacs a certain look, your
2800 program will ``fit in'' without additional customization.
2801
2802 Some of the basic faces defined in Emacs are listed below. In
2803 addition to these, you might want to make use of the Font Lock faces
2804 for syntactic highlighting, if highlighting is not already handled by
2805 Font Lock mode, or if some Font Lock faces are not in use.
2806 @xref{Faces for Font Lock}.
2807
2808 @table @code
2809 @item default
2810 The default face, whose attributes are all specified. All other faces
2811 implicitly inherit from it: any unspecified attribute defaults to the
2812 attribute on this face (@pxref{Face Attributes}).
2813
2814 @item bold
2815 @itemx italic
2816 @itemx bold-italic
2817 @itemx underline
2818 @itemx fixed-pitch
2819 @itemx variable-pitch
2820 These have the attributes indicated by their names (e.g., @code{bold}
2821 has a bold @code{:weight} attribute), with all other attributes
2822 unspecified (and so given by @code{default}).
2823
2824 @item shadow
2825 For ``dimmed out'' text. For example, it is used for the ignored
2826 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2827 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2828
2829 @item link
2830 @itemx link-visited
2831 For clickable text buttons that send the user to a different
2832 buffer or ``location''.
2833
2834 @item highlight
2835 For stretches of text that should temporarily stand out. For example,
2836 it is commonly assigned to the @code{mouse-face} property for cursor
2837 highlighting (@pxref{Special Properties}).
2838
2839 @item match
2840 For text matching a search command.
2841
2842 @item error
2843 @itemx warning
2844 @itemx success
2845 For text concerning errors, warnings, or successes. For example,
2846 these are used for messages in @file{*Compilation*} buffers.
2847 @end table
2848
2849 @node Font Selection
2850 @subsection Font Selection
2851
2852 Before Emacs can draw a character on a graphical display, it must
2853 select a @dfn{font} for that character@footnote{In this context, the
2854 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2855 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2856 Emacs automatically chooses a font based on the faces assigned to that
2857 character---specifically, the face attributes @code{:family},
2858 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2859 Attributes}). The choice of font also depends on the character to be
2860 displayed; some fonts can only display a limited set of characters.
2861 If no available font exactly fits the requirements, Emacs looks for
2862 the @dfn{closest matching font}. The variables in this section
2863 control how Emacs makes this selection.
2864
2865 @defopt face-font-family-alternatives
2866 If a given family is specified but does not exist, this variable
2867 specifies alternative font families to try. Each element should have
2868 this form:
2869
2870 @example
2871 (@var{family} @var{alternate-families}@dots{})
2872 @end example
2873
2874 If @var{family} is specified but not available, Emacs will try the other
2875 families given in @var{alternate-families}, one by one, until it finds a
2876 family that does exist.
2877 @end defopt
2878
2879 @defopt face-font-selection-order
2880 If there is no font that exactly matches all desired face attributes
2881 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2882 this variable specifies the order in which these attributes should be
2883 considered when selecting the closest matching font. The value should
2884 be a list containing those four attribute symbols, in order of
2885 decreasing importance. The default is @code{(:width :height :weight
2886 :slant)}.
2887
2888 Font selection first finds the best available matches for the first
2889 attribute in the list; then, among the fonts which are best in that
2890 way, it searches for the best matches in the second attribute, and so
2891 on.
2892
2893 The attributes @code{:weight} and @code{:width} have symbolic values in
2894 a range centered around @code{normal}. Matches that are more extreme
2895 (farther from @code{normal}) are somewhat preferred to matches that are
2896 less extreme (closer to @code{normal}); this is designed to ensure that
2897 non-normal faces contrast with normal ones, whenever possible.
2898
2899 One example of a case where this variable makes a difference is when the
2900 default font has no italic equivalent. With the default ordering, the
2901 @code{italic} face will use a non-italic font that is similar to the
2902 default one. But if you put @code{:slant} before @code{:height}, the
2903 @code{italic} face will use an italic font, even if its height is not
2904 quite right.
2905 @end defopt
2906
2907 @defopt face-font-registry-alternatives
2908 This variable lets you specify alternative font registries to try, if a
2909 given registry is specified and doesn't exist. Each element should have
2910 this form:
2911
2912 @example
2913 (@var{registry} @var{alternate-registries}@dots{})
2914 @end example
2915
2916 If @var{registry} is specified but not available, Emacs will try the
2917 other registries given in @var{alternate-registries}, one by one,
2918 until it finds a registry that does exist.
2919 @end defopt
2920
2921 Emacs can make use of scalable fonts, but by default it does not use
2922 them.
2923
2924 @defopt scalable-fonts-allowed
2925 This variable controls which scalable fonts to use. A value of
2926 @code{nil}, the default, means do not use scalable fonts. @code{t}
2927 means to use any scalable font that seems appropriate for the text.
2928
2929 Otherwise, the value must be a list of regular expressions. Then a
2930 scalable font is enabled for use if its name matches any regular
2931 expression in the list. For example,
2932
2933 @example
2934 (setq scalable-fonts-allowed '("muleindian-2$"))
2935 @end example
2936
2937 @noindent
2938 allows the use of scalable fonts with registry @code{muleindian-2}.
2939 @end defopt
2940
2941 @defvar face-font-rescale-alist
2942 This variable specifies scaling for certain faces. Its value should
2943 be a list of elements of the form
2944
2945 @example
2946 (@var{fontname-regexp} . @var{scale-factor})
2947 @end example
2948
2949 If @var{fontname-regexp} matches the font name that is about to be
2950 used, this says to choose a larger similar font according to the
2951 factor @var{scale-factor}. You would use this feature to normalize
2952 the font size if certain fonts are bigger or smaller than their
2953 nominal heights and widths would suggest.
2954 @end defvar
2955
2956 @node Font Lookup
2957 @subsection Looking Up Fonts
2958
2959 @defun x-list-fonts name &optional reference-face frame maximum width
2960 This function returns a list of available font names that match
2961 @var{name}. @var{name} should be a string containing a font name in
2962 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2963 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2964 used: the @samp{*} character matches any substring, and the @samp{?}
2965 character matches any single character. Case is ignored when matching
2966 font names.
2967
2968 If the optional arguments @var{reference-face} and @var{frame} are
2969 specified, the returned list includes only fonts that are the same
2970 size as @var{reference-face} (a face name) currently is on the frame
2971 @var{frame}.
2972
2973 The optional argument @var{maximum} sets a limit on how many fonts to
2974 return. If it is non-@code{nil}, then the return value is truncated
2975 after the first @var{maximum} matching fonts. Specifying a small
2976 value for @var{maximum} can make this function much faster, in cases
2977 where many fonts match the pattern.
2978
2979 The optional argument @var{width} specifies a desired font width. If
2980 it is non-@code{nil}, the function only returns those fonts whose
2981 characters are (on average) @var{width} times as wide as
2982 @var{reference-face}.
2983 @end defun
2984
2985 @defun x-family-fonts &optional family frame
2986 This function returns a list describing the available fonts for family
2987 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2988 this list applies to all families, and therefore, it contains all
2989 available fonts. Otherwise, @var{family} must be a string; it may
2990 contain the wildcards @samp{?} and @samp{*}.
2991
2992 The list describes the display that @var{frame} is on; if @var{frame} is
2993 omitted or @code{nil}, it applies to the selected frame's display
2994 (@pxref{Input Focus}).
2995
2996 Each element in the list is a vector of the following form:
2997
2998 @example
2999 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3000 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3001 @end example
3002
3003 The first five elements correspond to face attributes; if you
3004 specify these attributes for a face, it will use this font.
3005
3006 The last three elements give additional information about the font.
3007 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3008 @var{full} is the full name of the font, and
3009 @var{registry-and-encoding} is a string giving the registry and
3010 encoding of the font.
3011 @end defun
3012
3013 @node Fontsets
3014 @subsection Fontsets
3015
3016 A @dfn{fontset} is a list of fonts, each assigned to a range of
3017 character codes. An individual font cannot display the whole range of
3018 characters that Emacs supports, but a fontset can. Fontsets have names,
3019 just as fonts do, and you can use a fontset name in place of a font name
3020 when you specify the ``font'' for a frame or a face. Here is
3021 information about defining a fontset under Lisp program control.
3022
3023 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3024 This function defines a new fontset according to the specification
3025 string @var{fontset-spec}. The string should have this format:
3026
3027 @smallexample
3028 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3029 @end smallexample
3030
3031 @noindent
3032 Whitespace characters before and after the commas are ignored.
3033
3034 The first part of the string, @var{fontpattern}, should have the form of
3035 a standard X font name, except that the last two fields should be
3036 @samp{fontset-@var{alias}}.
3037
3038 The new fontset has two names, one long and one short. The long name is
3039 @var{fontpattern} in its entirety. The short name is
3040 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3041 name. If a fontset with the same name already exists, an error is
3042 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3043 function does nothing.
3044
3045 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3046 to create bold, italic and bold-italic variants of the fontset as well.
3047 These variant fontsets do not have a short name, only a long one, which
3048 is made by altering @var{fontpattern} to indicate the bold or italic
3049 status.
3050
3051 The specification string also says which fonts to use in the fontset.
3052 See below for the details.
3053 @end defun
3054
3055 The construct @samp{@var{charset}:@var{font}} specifies which font to
3056 use (in this fontset) for one particular character set. Here,
3057 @var{charset} is the name of a character set, and @var{font} is the font
3058 to use for that character set. You can use this construct any number of
3059 times in the specification string.
3060
3061 For the remaining character sets, those that you don't specify
3062 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3063 @samp{fontset-@var{alias}} with a value that names one character set.
3064 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3065 with @samp{ISO8859-1}.
3066
3067 In addition, when several consecutive fields are wildcards, Emacs
3068 collapses them into a single wildcard. This is to prevent use of
3069 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3070 for editing, and scaling a smaller font is not useful because it is
3071 better to use the smaller font in its own size, which Emacs does.
3072
3073 Thus if @var{fontpattern} is this,
3074
3075 @example
3076 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3077 @end example
3078
3079 @noindent
3080 the font specification for @acronym{ASCII} characters would be this:
3081
3082 @example
3083 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3084 @end example
3085
3086 @noindent
3087 and the font specification for Chinese GB2312 characters would be this:
3088
3089 @example
3090 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3091 @end example
3092
3093 You may not have any Chinese font matching the above font
3094 specification. Most X distributions include only Chinese fonts that
3095 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3096 such a case, @samp{Fontset-@var{n}} can be specified as below:
3097
3098 @smallexample
3099 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3100 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3101 @end smallexample
3102
3103 @noindent
3104 Then, the font specifications for all but Chinese GB2312 characters have
3105 @samp{fixed} in the @var{family} field, and the font specification for
3106 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3107 field.
3108
3109 @defun set-fontset-font name character font-spec &optional frame add
3110 This function modifies the existing fontset @var{name} to use the font
3111 matching with @var{font-spec} for the character @var{character}.
3112
3113 If @var{name} is @code{nil}, this function modifies the fontset of the
3114 selected frame or that of @var{frame} if @var{frame} is not
3115 @code{nil}.
3116
3117 If @var{name} is @code{t}, this function modifies the default
3118 fontset, whose short name is @samp{fontset-default}.
3119
3120 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3121 @var{from} and @var{to} are character codepoints. In that case, use
3122 @var{font-spec} for all characters in the range @var{from} and @var{to}
3123 (inclusive).
3124
3125 @var{character} may be a charset. In that case, use
3126 @var{font-spec} for all character in the charsets.
3127
3128 @var{character} may be a script name. In that case, use
3129 @var{font-spec} for all character in the charsets.
3130
3131 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3132 where @var{family} is a family name of a font (possibly including a
3133 foundry name at the head), @var{registry} is a registry name of a font
3134 (possibly including an encoding name at the tail).
3135
3136 @var{font-spec} may be a font name string.
3137
3138 The optional argument @var{add}, if non-@code{nil}, specifies how to
3139 add @var{font-spec} to the font specifications previously set. If it
3140 is @code{prepend}, @var{font-spec} is prepended. If it is
3141 @code{append}, @var{font-spec} is appended. By default,
3142 @var{font-spec} overrides the previous settings.
3143
3144 For instance, this changes the default fontset to use a font of which
3145 family name is @samp{Kochi Gothic} for all characters belonging to
3146 the charset @code{japanese-jisx0208}.
3147
3148 @smallexample
3149 (set-fontset-font t 'japanese-jisx0208
3150 (font-spec :family "Kochi Gothic"))
3151 @end smallexample
3152 @end defun
3153
3154 @defun char-displayable-p char
3155 This function returns @code{t} if Emacs ought to be able to display
3156 @var{char}. More precisely, if the selected frame's fontset has a
3157 font to display the character set that @var{char} belongs to.
3158
3159 Fontsets can specify a font on a per-character basis; when the fontset
3160 does that, this function's value may not be accurate.
3161 @end defun
3162
3163 @node Low-Level Font
3164 @subsection Low-Level Font Representation
3165
3166 Normally, it is not necessary to manipulate fonts directly. In case
3167 you need to do so, this section explains how.
3168
3169 In Emacs Lisp, fonts are represented using three different Lisp
3170 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3171 entities}.
3172
3173 @defun fontp object &optional type
3174 Return @code{t} if @var{object} is a font object, font spec, or font
3175 entity. Otherwise, return @code{nil}.
3176
3177 The optional argument @var{type}, if non-@code{nil}, determines the
3178 exact type of Lisp object to check for. In that case, @var{type}
3179 should be one of @code{font-object}, @code{font-spec}, or
3180 @code{font-entity}.
3181 @end defun
3182
3183 A font object is a Lisp object that represents a font that Emacs has
3184 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3185 be inspected.
3186
3187 @defun font-at position &optional window string
3188 Return the font object that is being used to display the character at
3189 position @var{position} in the window @var{window}. If @var{window}
3190 is @code{nil}, it defaults to the selected window. If @var{string} is
3191 @code{nil}, @var{position} specifies a position in the current buffer;
3192 otherwise, @var{string} should be a string, and @var{position}
3193 specifies a position in that string.
3194 @end defun
3195
3196 A font spec is a Lisp object that contains a set of specifications
3197 that can be used to find a font. More than one font may match the
3198 specifications in a font spec.
3199
3200 @defun font-spec &rest arguments
3201 Return a new font spec using the specifications in @var{arguments},
3202 which should come in @code{property}-@code{value} pairs. The possible
3203 specifications are as follows:
3204
3205 @table @code
3206 @item :name
3207 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3208 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3209
3210 @item :family
3211 @itemx :foundry
3212 @itemx :weight
3213 @itemx :slant
3214 @itemx :width
3215 These have the same meanings as the face attributes of the same name.
3216 @xref{Face Attributes}.
3217
3218 @item :size
3219 The font size---either a non-negative integer that specifies the pixel
3220 size, or a floating point number that specifies the point size.
3221
3222 @item :adstyle
3223 Additional typographic style information for the font, such as
3224 @samp{sans}. The value should be a string or a symbol.
3225
3226 @item :registry
3227 The charset registry and encoding of the font, such as
3228 @samp{iso8859-1}. The value should be a string or a symbol.
3229
3230 @item :script
3231 The script that the font must support (a symbol).
3232
3233 @item :otf
3234 The font must be an OpenType font that supports these OpenType
3235 features, provided Emacs is compiled with support for @samp{libotf} (a
3236 library for performing complex text layout in certain scripts). The
3237 value must be a list of the form
3238
3239 @smallexample
3240 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3241 @end smallexample
3242
3243 where @var{script-tag} is the OpenType script tag symbol;
3244 @var{langsys-tag} is the OpenType language system tag symbol, or
3245 @code{nil} to use the default language system; @code{gsub} is a list
3246 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3247 required; and @code{gpos} is a list of OpenType GPOS feature tag
3248 symbols, or @code{nil} if none is required. If @code{gsub} or
3249 @code{gpos} is a list, a @code{nil} element in that list means that
3250 the font must not match any of the remaining tag symbols. The
3251 @code{gpos} element may be omitted.
3252 @end table
3253 @end defun
3254
3255 @defun font-put font-spec property value
3256 Set the font property @var{property} in the font-spec @var{font-spec}
3257 to @var{value}.
3258 @end defun
3259
3260 A font entity is a reference to a font that need not be open. Its
3261 properties are intermediate between a font object and a font spec:
3262 like a font object, and unlike a font spec, it refers to a single,
3263 specific font. Unlike a font object, creating a font entity does not
3264 load the contents of that font into computer memory. Emacs may open
3265 multiple font objects of different sizes from a single font entity
3266 referring to a scalable font.
3267
3268 @defun find-font font-spec &optional frame
3269 This function returns a font entity that best matches the font spec
3270 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3271 it defaults to the selected frame.
3272 @end defun
3273
3274 @defun list-fonts font-spec &optional frame num prefer
3275 This function returns a list of all font entities that match the font
3276 spec @var{font-spec}.
3277
3278 The optional argument @var{frame}, if non-@code{nil}, specifies the
3279 frame on which the fonts are to be displayed. The optional argument
3280 @var{num}, if non-@code{nil}, should be an integer that specifies the
3281 maximum length of the returned list. The optional argument
3282 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3283 used to control the order of the returned list; the returned font
3284 entities are sorted in order of decreasing ``closeness'' to that font
3285 spec.
3286 @end defun
3287
3288 If you call @code{set-face-attribute} and pass a font spec, font
3289 entity, or font name string as the value of the @code{:font}
3290 attribute, Emacs opens the best ``matching'' font that is available
3291 for display. It then stores the corresponding font object as the
3292 actual value of the @code{:font} attribute for that face.
3293
3294 The following functions can be used to obtain information about a
3295 font. For these functions, the @var{font} argument can be a font
3296 object, a font entity, or a font spec.
3297
3298 @defun font-get font property
3299 This function returns the value of the font property @var{property}
3300 for @var{font}.
3301
3302 If @var{font} is a font spec and the font spec does not specify
3303 @var{property}, the return value is @code{nil}. If @var{font} is a
3304 font object or font entity, the value for the @var{:script} property
3305 may be a list of scripts supported by the font.
3306 @end defun
3307
3308 @defun font-face-attributes font &optional frame
3309 This function returns a list of face attributes corresponding to
3310 @var{font}. The optional argument @var{frame} specifies the frame on
3311 which the font is to be displayed. If it is @code{nil}, the selected
3312 frame is used. The return value has the form
3313
3314 @smallexample
3315 (:family @var{family} :height @var{height} :weight @var{weight}
3316 :slant @var{slant} :width @var{width})
3317 @end smallexample
3318
3319 where the values of @var{family}, @var{height}, @var{weight},
3320 @var{slant}, and @var{width} are face attribute values. Some of these
3321 key-attribute pairs may be omitted from the list if they are not
3322 specified by @var{font}.
3323 @end defun
3324
3325 @defun font-xlfd-name font &optional fold-wildcards
3326 This function returns the XLFD (X Logical Font Descriptor), a string,
3327 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3328 information about XLFDs. If the name is too long for an XLFD (which
3329 can contain at most 255 characters), the function returns @code{nil}.
3330
3331 If the optional argument @var{fold-wildcards} is non-@code{nil},
3332 consecutive wildcards in the XLFD are folded into one.
3333 @end defun
3334
3335 @node Fringes
3336 @section Fringes
3337 @cindex fringes
3338
3339 On graphical displays, Emacs draws @dfn{fringes} next to each
3340 window: thin vertical strips down the sides which can display bitmaps
3341 indicating truncation, continuation, horizontal scrolling, and so on.
3342
3343 @menu
3344 * Fringe Size/Pos:: Specifying where to put the window fringes.
3345 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3346 * Fringe Cursors:: Displaying cursors in the right fringe.
3347 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3348 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3349 * Overlay Arrow:: Display of an arrow to indicate position.
3350 @end menu
3351
3352 @node Fringe Size/Pos
3353 @subsection Fringe Size and Position
3354
3355 The following buffer-local variables control the position and width
3356 of fringes in windows showing that buffer.
3357
3358 @defvar fringes-outside-margins
3359 The fringes normally appear between the display margins and the window
3360 text. If the value is non-@code{nil}, they appear outside the display
3361 margins. @xref{Display Margins}.
3362 @end defvar
3363
3364 @defvar left-fringe-width
3365 This variable, if non-@code{nil}, specifies the width of the left
3366 fringe in pixels. A value of @code{nil} means to use the left fringe
3367 width from the window's frame.
3368 @end defvar
3369
3370 @defvar right-fringe-width
3371 This variable, if non-@code{nil}, specifies the width of the right
3372 fringe in pixels. A value of @code{nil} means to use the right fringe
3373 width from the window's frame.
3374 @end defvar
3375
3376 Any buffer which does not specify values for these variables uses
3377 the values specified by the @code{left-fringe} and @code{right-fringe}
3378 frame parameters (@pxref{Layout Parameters}).
3379
3380 The above variables actually take effect via the function
3381 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3382 @code{set-window-fringes} as a subroutine. If you change one of these
3383 variables, the fringe display is not updated in existing windows
3384 showing the buffer, unless you call @code{set-window-buffer} again in
3385 each affected window. You can also use @code{set-window-fringes} to
3386 control the fringe display in individual windows.
3387
3388 @defun set-window-fringes window left &optional right outside-margins
3389 This function sets the fringe widths of window @var{window}.
3390 If @var{window} is @code{nil}, the selected window is used.
3391
3392 The argument @var{left} specifies the width in pixels of the left
3393 fringe, and likewise @var{right} for the right fringe. A value of
3394 @code{nil} for either one stands for the default width. If
3395 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3396 should appear outside of the display margins.
3397 @end defun
3398
3399 @defun window-fringes &optional window
3400 This function returns information about the fringes of a window
3401 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3402 window is used. The value has the form @code{(@var{left-width}
3403 @var{right-width} @var{outside-margins})}.
3404 @end defun
3405
3406
3407 @node Fringe Indicators
3408 @subsection Fringe Indicators
3409 @cindex fringe indicators
3410 @cindex indicators, fringe
3411
3412 @dfn{Fringe indicators} are tiny icons displayed in the window
3413 fringe to indicate truncated or continued lines, buffer boundaries,
3414 etc.
3415
3416 @defopt indicate-empty-lines
3417 @cindex fringes, and empty line indication
3418 When this is non-@code{nil}, Emacs displays a special glyph in the
3419 fringe of each empty line at the end of the buffer, on graphical
3420 displays. @xref{Fringes}. This variable is automatically
3421 buffer-local in every buffer.
3422 @end defopt
3423
3424 @defopt indicate-buffer-boundaries
3425 This buffer-local variable controls how the buffer boundaries and
3426 window scrolling are indicated in the window fringes.
3427
3428 Emacs can indicate the buffer boundaries---that is, the first and last
3429 line in the buffer---with angle icons when they appear on the screen.
3430 In addition, Emacs can display an up-arrow in the fringe to show
3431 that there is text above the screen, and a down-arrow to show
3432 there is text below the screen.
3433
3434 There are three kinds of basic values:
3435
3436 @table @asis
3437 @item @code{nil}
3438 Don't display any of these fringe icons.
3439 @item @code{left}
3440 Display the angle icons and arrows in the left fringe.
3441 @item @code{right}
3442 Display the angle icons and arrows in the right fringe.
3443 @item any non-alist
3444 Display the angle icons in the left fringe
3445 and don't display the arrows.
3446 @end table
3447
3448 Otherwise the value should be an alist that specifies which fringe
3449 indicators to display and where. Each element of the alist should
3450 have the form @code{(@var{indicator} . @var{position})}. Here,
3451 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3452 @code{down}, and @code{t} (which covers all the icons not yet
3453 specified), while @var{position} is one of @code{left}, @code{right}
3454 and @code{nil}.
3455
3456 For example, @code{((top . left) (t . right))} places the top angle
3457 bitmap in left fringe, and the bottom angle bitmap as well as both
3458 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3459 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3460 @end defopt
3461
3462 @defvar fringe-indicator-alist
3463 This buffer-local variable specifies the mapping from logical fringe
3464 indicators to the actual bitmaps displayed in the window fringes. The
3465 value is an alist of elements @code{(@var{indicator}
3466 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3467 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3468 indicator.
3469
3470 Each @var{indicator} should be one of the following symbols:
3471
3472 @table @asis
3473 @item @code{truncation}, @code{continuation}.
3474 Used for truncation and continuation lines.
3475
3476 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3477 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3478 @code{up} and @code{down} indicate a buffer boundary lying above or
3479 below the window edge; @code{top} and @code{bottom} indicate the
3480 topmost and bottommost buffer text line; and @code{top-bottom}
3481 indicates where there is just one line of text in the buffer.
3482
3483 @item @code{empty-line}
3484 Used to indicate empty lines when @code{indicate-empty-lines} is
3485 non-@code{nil}.
3486
3487 @item @code{overlay-arrow}
3488 Used for overlay arrows (@pxref{Overlay Arrow}).
3489 @c Is this used anywhere?
3490 @c @item Unknown bitmap indicator:
3491 @c @code{unknown}.
3492 @end table
3493
3494 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3495 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3496 @var{right} symbols specify the bitmaps shown in the left and/or right
3497 fringe, for the specific indicator. @var{left1} and @var{right1} are
3498 specific to the @code{bottom} and @code{top-bottom} indicators, and
3499 are used to indicate that the last text line has no final newline.
3500 Alternatively, @var{bitmaps} may be a single symbol which is used in
3501 both left and right fringes.
3502
3503 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3504 to define your own. In addition, @code{nil} represents the empty
3505 bitmap (i.e., an indicator that is not shown).
3506
3507 When @code{fringe-indicator-alist} has a buffer-local value, and
3508 there is no bitmap defined for a logical indicator, or the bitmap is
3509 @code{t}, the corresponding value from the default value of
3510 @code{fringe-indicator-alist} is used.
3511 @end defvar
3512
3513 @node Fringe Cursors
3514 @subsection Fringe Cursors
3515 @cindex fringe cursors
3516 @cindex cursor, fringe
3517
3518 When a line is exactly as wide as the window, Emacs displays the
3519 cursor in the right fringe instead of using two lines. Different
3520 bitmaps are used to represent the cursor in the fringe depending on
3521 the current buffer's cursor type.
3522
3523 @defopt overflow-newline-into-fringe
3524 If this is non-@code{nil}, lines exactly as wide as the window (not
3525 counting the final newline character) are not continued. Instead,
3526 when point is at the end of the line, the cursor appears in the right
3527 fringe.
3528 @end defopt
3529
3530 @defvar fringe-cursor-alist
3531 This variable specifies the mapping from logical cursor type to the
3532 actual fringe bitmaps displayed in the right fringe. The value is an
3533 alist where each element has the form @code{(@var{cursor-type}
3534 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3535 display cursors of type @var{cursor-type}.
3536
3537 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3538 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3539 the same meanings as in the @code{cursor-type} frame parameter
3540 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3541 instead of @code{hollow} when the normal @code{hollow-rectangle}
3542 bitmap is too tall to fit on a specific display line.
3543
3544 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3545 be displayed for that logical cursor type.
3546 @iftex
3547 See the next subsection for details.
3548 @end iftex
3549 @ifnottex
3550 @xref{Fringe Bitmaps}.
3551 @end ifnottex
3552
3553 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3554 no bitmap defined for a cursor type, the corresponding value from the
3555 default value of @code{fringes-indicator-alist} is used.
3556 @end defvar
3557
3558 @node Fringe Bitmaps
3559 @subsection Fringe Bitmaps
3560 @cindex fringe bitmaps
3561 @cindex bitmaps, fringe
3562
3563 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3564 logical fringe indicators for truncated or continued lines, buffer
3565 boundaries, overlay arrows, etc. Each bitmap is represented by a
3566 symbol.
3567 @iftex
3568 These symbols are referred to by the variables
3569 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3570 described in the previous subsections.
3571 @end iftex
3572 @ifnottex
3573 These symbols are referred to by the variable
3574 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3575 (@pxref{Fringe Indicators}), and the variable
3576 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3577 (@pxref{Fringe Cursors}).
3578 @end ifnottex
3579
3580 Lisp programs can also directly display a bitmap in the left or
3581 right fringe, by using a @code{display} property for one of the
3582 characters appearing in the line (@pxref{Other Display Specs}). Such
3583 a display specification has the form
3584
3585 @example
3586 (@var{fringe} @var{bitmap} [@var{face}])
3587 @end example
3588
3589 @noindent
3590 @var{fringe} is either the symbol @code{left-fringe} or
3591 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3592 to display. The optional @var{face} names a face whose foreground
3593 color is used to display the bitmap; this face is automatically merged
3594 with the @code{fringe} face.
3595
3596 Here is a list of the standard fringe bitmaps defined in Emacs, and
3597 how they are currently used in Emacs (via
3598 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3599
3600 @table @asis
3601 @item @code{left-arrow}, @code{right-arrow}
3602 Used to indicate truncated lines.
3603
3604 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3605 Used to indicate continued lines.
3606
3607 @item @code{right-triangle}, @code{left-triangle}
3608 The former is used by overlay arrows. The latter is unused.
3609
3610 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3611 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3612 @itemx @code{top-right-angle}, @code{top-left-angle}
3613 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3614 Used to indicate buffer boundaries.
3615
3616 @item @code{filled-rectangle}, @code{hollow-rectangle}
3617 @itemx @code{filled-square}, @code{hollow-square}
3618 @itemx @code{vertical-bar}, @code{horizontal-bar}
3619 Used for different types of fringe cursors.
3620
3621 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3622 Not used by core Emacs features.
3623 @end table
3624
3625 @noindent
3626 The next subsection describes how to define your own fringe bitmaps.
3627
3628 @defun fringe-bitmaps-at-pos &optional pos window
3629 This function returns the fringe bitmaps of the display line
3630 containing position @var{pos} in window @var{window}. The return
3631 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3632 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3633 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3634 is non-@code{nil} if there is an overlay arrow in the left fringe.
3635
3636 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3637 If @var{window} is @code{nil}, that stands for the selected window.
3638 If @var{pos} is @code{nil}, that stands for the value of point in
3639 @var{window}.
3640 @end defun
3641
3642 @node Customizing Bitmaps
3643 @subsection Customizing Fringe Bitmaps
3644
3645 @defun define-fringe-bitmap bitmap bits &optional height width align
3646 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3647 or replaces an existing bitmap with that name.
3648
3649 The argument @var{bits} specifies the image to use. It should be
3650 either a string or a vector of integers, where each element (an
3651 integer) corresponds to one row of the bitmap. Each bit of an integer
3652 corresponds to one pixel of the bitmap, where the low bit corresponds
3653 to the rightmost pixel of the bitmap.
3654
3655 The height is normally the length of @var{bits}. However, you
3656 can specify a different height with non-@code{nil} @var{height}. The width
3657 is normally 8, but you can specify a different width with non-@code{nil}
3658 @var{width}. The width must be an integer between 1 and 16.
3659
3660 The argument @var{align} specifies the positioning of the bitmap
3661 relative to the range of rows where it is used; the default is to
3662 center the bitmap. The allowed values are @code{top}, @code{center},
3663 or @code{bottom}.
3664
3665 The @var{align} argument may also be a list @code{(@var{align}
3666 @var{periodic})} where @var{align} is interpreted as described above.
3667 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3668 @code{bits} should be repeated enough times to reach the specified
3669 height.
3670 @end defun
3671
3672 @defun destroy-fringe-bitmap bitmap
3673 This function destroy the fringe bitmap identified by @var{bitmap}.
3674 If @var{bitmap} identifies a standard fringe bitmap, it actually
3675 restores the standard definition of that bitmap, instead of
3676 eliminating it entirely.
3677 @end defun
3678
3679 @defun set-fringe-bitmap-face bitmap &optional face
3680 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3681 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3682 bitmap's face controls the color to draw it in.
3683
3684 @var{face} is merged with the @code{fringe} face, so normally
3685 @var{face} should specify only the foreground color.
3686 @end defun
3687
3688 @node Overlay Arrow
3689 @subsection The Overlay Arrow
3690 @c @cindex overlay arrow Duplicates variable names
3691
3692 The @dfn{overlay arrow} is useful for directing the user's attention
3693 to a particular line in a buffer. For example, in the modes used for
3694 interface to debuggers, the overlay arrow indicates the line of code
3695 about to be executed. This feature has nothing to do with
3696 @dfn{overlays} (@pxref{Overlays}).
3697
3698 @defvar overlay-arrow-string
3699 This variable holds the string to display to call attention to a
3700 particular line, or @code{nil} if the arrow feature is not in use.
3701 On a graphical display the contents of the string are ignored; instead a
3702 glyph is displayed in the fringe area to the left of the display area.
3703 @end defvar
3704
3705 @defvar overlay-arrow-position
3706 This variable holds a marker that indicates where to display the overlay
3707 arrow. It should point at the beginning of a line. On a non-graphical
3708 display the arrow text
3709 appears at the beginning of that line, overlaying any text that would
3710 otherwise appear. Since the arrow is usually short, and the line
3711 usually begins with indentation, normally nothing significant is
3712 overwritten.
3713
3714 The overlay-arrow string is displayed in any given buffer if the value
3715 of @code{overlay-arrow-position} in that buffer points into that
3716 buffer. Thus, it is possible to display multiple overlay arrow strings
3717 by creating buffer-local bindings of @code{overlay-arrow-position}.
3718 However, it is usually cleaner to use
3719 @code{overlay-arrow-variable-list} to achieve this result.
3720 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3721 @c of some other buffer until an update is required. This should be fixed
3722 @c now. Is it?
3723 @end defvar
3724
3725 You can do a similar job by creating an overlay with a
3726 @code{before-string} property. @xref{Overlay Properties}.
3727
3728 You can define multiple overlay arrows via the variable
3729 @code{overlay-arrow-variable-list}.
3730
3731 @defvar overlay-arrow-variable-list
3732 This variable's value is a list of variables, each of which specifies
3733 the position of an overlay arrow. The variable
3734 @code{overlay-arrow-position} has its normal meaning because it is on
3735 this list.
3736 @end defvar
3737
3738 Each variable on this list can have properties
3739 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3740 specify an overlay arrow string (for text terminals) or fringe bitmap
3741 (for graphical terminals) to display at the corresponding overlay
3742 arrow position. If either property is not set, the default
3743 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3744 is used.
3745
3746 @node Scroll Bars
3747 @section Scroll Bars
3748 @cindex scroll bars
3749
3750 Normally the frame parameter @code{vertical-scroll-bars} controls
3751 whether the windows in the frame have vertical scroll bars, and
3752 whether they are on the left or right. The frame parameter
3753 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3754 meaning the default). @xref{Layout Parameters}.
3755
3756 @defun frame-current-scroll-bars &optional frame
3757 This function reports the scroll bar type settings for frame
3758 @var{frame}. The value is a cons cell
3759 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3760 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3761 (which means no scroll bar.) @var{horizontal-type} is meant to
3762 specify the horizontal scroll bar type, but since they are not
3763 implemented, it is always @code{nil}.
3764 @end defun
3765
3766 @vindex vertical-scroll-bar
3767 You can enable or disable scroll bars for a particular buffer,
3768 by setting the variable @code{vertical-scroll-bar}. This variable
3769 automatically becomes buffer-local when set. The possible values are
3770 @code{left}, @code{right}, @code{t}, which means to use the
3771 frame's default, and @code{nil} for no scroll bar.
3772
3773 You can also control this for individual windows. Call the function
3774 @code{set-window-scroll-bars} to specify what to do for a specific window:
3775
3776 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3777 This function sets the width and type of scroll bars for window
3778 @var{window}.
3779
3780 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3781 use the width specified for the frame). @var{vertical-type} specifies
3782 whether to have a vertical scroll bar and, if so, where. The possible
3783 values are @code{left}, @code{right} and @code{nil}, just like the
3784 values of the @code{vertical-scroll-bars} frame parameter.
3785
3786 The argument @var{horizontal-type} is meant to specify whether and
3787 where to have horizontal scroll bars, but since they are not
3788 implemented, it has no effect. If @var{window} is @code{nil}, the
3789 selected window is used.
3790 @end defun
3791
3792 @defun window-scroll-bars &optional window
3793 Report the width and type of scroll bars specified for @var{window}.
3794 If @var{window} is omitted or @code{nil}, the selected window is used.
3795 The value is a list of the form @code{(@var{width}
3796 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3797 @var{width} is the value that was specified for the width (which may
3798 be @code{nil}); @var{cols} is the number of columns that the scroll
3799 bar actually occupies.
3800
3801 @var{horizontal-type} is not actually meaningful.
3802 @end defun
3803
3804 If you don't specify these values for a window with
3805 @code{set-window-scroll-bars}, the buffer-local variables
3806 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3807 displayed control the window's vertical scroll bars. The function
3808 @code{set-window-buffer} examines these variables. If you change them
3809 in a buffer that is already visible in a window, you can make the
3810 window take note of the new values by calling @code{set-window-buffer}
3811 specifying the same buffer that is already displayed.
3812
3813 @defopt scroll-bar-mode
3814 This variable, always local in all buffers, controls whether and where
3815 to put scroll bars in windows displaying the buffer. The possible values
3816 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3817 the left, and @code{right} to put a scroll bar on the right.
3818 @end defopt
3819
3820 @defun window-current-scroll-bars &optional window
3821 This function reports the scroll bar type for window @var{window}.
3822 If @var{window} is omitted or @code{nil}, the selected window is used.
3823 The value is a cons cell
3824 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3825 @code{window-scroll-bars}, this reports the scroll bar type actually
3826 used, once frame defaults and @code{scroll-bar-mode} are taken into
3827 account.
3828 @end defun
3829
3830 @defvar scroll-bar-width
3831 This variable, always local in all buffers, specifies the width of the
3832 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3833 to use the value specified by the frame.
3834 @end defvar
3835
3836 @node Display Property
3837 @section The @code{display} Property
3838 @cindex display specification
3839 @kindex display @r{(text property)}
3840
3841 The @code{display} text property (or overlay property) is used to
3842 insert images into text, and to control other aspects of how text
3843 displays. The value of the @code{display} property should be a
3844 display specification, or a list or vector containing several display
3845 specifications. Display specifications in the same @code{display}
3846 property value generally apply in parallel to the text they cover.
3847
3848 If several sources (overlays and/or a text property) specify values
3849 for the @code{display} property, only one of the values takes effect,
3850 following the rules of @code{get-char-property}. @xref{Examining
3851 Properties}.
3852
3853 The rest of this section describes several kinds of
3854 display specifications and what they mean.
3855
3856 @menu
3857 * Replacing Specs:: Display specs that replace the text.
3858 * Specified Space:: Displaying one space with a specified width.
3859 * Pixel Specification:: Specifying space width or height in pixels.
3860 * Other Display Specs:: Displaying an image; adjusting the height,
3861 spacing, and other properties of text.
3862 * Display Margins:: Displaying text or images to the side of the main text.
3863 @end menu
3864
3865 @node Replacing Specs
3866 @subsection Display Specs That Replace The Text
3867
3868 Some kinds of display specifications specify something to display
3869 instead of the text that has the property. These are called
3870 @dfn{replacing} display specifications. Emacs does not allow the user
3871 to interactively move point into the middle of buffer text that is
3872 replaced in this way.
3873
3874 If a list of display specifications includes more than one replacing
3875 display specification, the first overrides the rest. Replacing
3876 display specifications make most other display specifications
3877 irrelevant, since those don't apply to the replacement.
3878
3879 For replacing display specifications, ``the text that has the
3880 property'' means all the consecutive characters that have the same
3881 Lisp object as their @code{display} property; these characters are
3882 replaced as a single unit. If two characters have different Lisp
3883 objects as their @code{display} properties (i.e., objects which are
3884 not @code{eq}), they are handled separately.
3885
3886 Here is an example which illustrates this point. A string serves as
3887 a replacing display specification, which replaces the text that has
3888 the property with the specified string (@pxref{Other Display Specs}).
3889 Consider the following function:
3890
3891 @smallexample
3892 (defun foo ()
3893 (dotimes (i 5)
3894 (let ((string (concat "A"))
3895 (start (+ i i (point-min))))
3896 (put-text-property start (1+ start) 'display string)
3897 (put-text-property start (+ 2 start) 'display string))))
3898 @end smallexample
3899
3900 @noindent
3901 This function gives each of the first ten characters in the buffer a
3902 @code{display} property which is a string @code{"A"}, but they don't
3903 all get the same string object. The first two characters get the same
3904 string object, so they are replaced with one @samp{A}; the fact that
3905 the display property was assigned in two separate calls to
3906 @code{put-text-property} is irrelevant. Similarly, the next two
3907 characters get a second string (@code{concat} creates a new string
3908 object), so they are replaced with one @samp{A}; and so on. Thus, the
3909 ten characters appear as five A's.
3910
3911 @node Specified Space
3912 @subsection Specified Spaces
3913 @cindex spaces, specified height or width
3914 @cindex variable-width spaces
3915
3916 To display a space of specified width and/or height, use a display
3917 specification of the form @code{(space . @var{props})}, where
3918 @var{props} is a property list (a list of alternating properties and
3919 values). You can put this property on one or more consecutive
3920 characters; a space of the specified height and width is displayed in
3921 place of @emph{all} of those characters. These are the properties you
3922 can use in @var{props} to specify the weight of the space:
3923
3924 @table @code
3925 @item :width @var{width}
3926 If @var{width} is an integer or floating point number, it specifies
3927 that the space width should be @var{width} times the normal character
3928 width. @var{width} can also be a @dfn{pixel width} specification
3929 (@pxref{Pixel Specification}).
3930
3931 @item :relative-width @var{factor}
3932 Specifies that the width of the stretch should be computed from the
3933 first character in the group of consecutive characters that have the
3934 same @code{display} property. The space width is the width of that
3935 character, multiplied by @var{factor}.
3936
3937 @item :align-to @var{hpos}
3938 Specifies that the space should be wide enough to reach @var{hpos}.
3939 If @var{hpos} is a number, it is measured in units of the normal
3940 character width. @var{hpos} can also be a @dfn{pixel width}
3941 specification (@pxref{Pixel Specification}).
3942 @end table
3943
3944 You should use one and only one of the above properties. You can
3945 also specify the height of the space, with these properties:
3946
3947 @table @code
3948 @item :height @var{height}
3949 Specifies the height of the space.
3950 If @var{height} is an integer or floating point number, it specifies
3951 that the space height should be @var{height} times the normal character
3952 height. The @var{height} may also be a @dfn{pixel height} specification
3953 (@pxref{Pixel Specification}).
3954
3955 @item :relative-height @var{factor}
3956 Specifies the height of the space, multiplying the ordinary height
3957 of the text having this display specification by @var{factor}.
3958
3959 @item :ascent @var{ascent}
3960 If the value of @var{ascent} is a non-negative number no greater than
3961 100, it specifies that @var{ascent} percent of the height of the space
3962 should be considered as the ascent of the space---that is, the part
3963 above the baseline. The ascent may also be specified in pixel units
3964 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3965
3966 @end table
3967
3968 Don't use both @code{:height} and @code{:relative-height} together.
3969
3970 The @code{:width} and @code{:align-to} properties are supported on
3971 non-graphic terminals, but the other space properties in this section
3972 are not.
3973
3974 Note that space properties are treated as paragraph separators for
3975 the purposes of reordering bidirectional text for display.
3976 @xref{Bidirectional Display}, for the details.
3977
3978 @node Pixel Specification
3979 @subsection Pixel Specification for Spaces
3980 @cindex spaces, pixel specification
3981
3982 The value of the @code{:width}, @code{:align-to}, @code{:height},
3983 and @code{:ascent} properties can be a special kind of expression that
3984 is evaluated during redisplay. The result of the evaluation is used
3985 as an absolute number of pixels.
3986
3987 The following expressions are supported:
3988
3989 @smallexample
3990 @group
3991 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3992 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3993 @var{unit} ::= in | mm | cm | width | height
3994 @end group
3995 @group
3996 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3997 | scroll-bar | text
3998 @var{pos} ::= left | center | right
3999 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4000 @var{op} ::= + | -
4001 @end group
4002 @end smallexample
4003
4004 The form @var{num} specifies a fraction of the default frame font
4005 height or width. The form @code{(@var{num})} specifies an absolute
4006 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4007 buffer-local variable binding is used.
4008
4009 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4010 pixels per inch, millimeter, and centimeter, respectively. The
4011 @code{width} and @code{height} units correspond to the default width
4012 and height of the current face. An image specification @code{image}
4013 corresponds to the width or height of the image.
4014
4015 The elements @code{left-fringe}, @code{right-fringe},
4016 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4017 @code{text} specify to the width of the corresponding area of the
4018 window.
4019
4020 The @code{left}, @code{center}, and @code{right} positions can be
4021 used with @code{:align-to} to specify a position relative to the left
4022 edge, center, or right edge of the text area.
4023
4024 Any of the above window elements (except @code{text}) can also be
4025 used with @code{:align-to} to specify that the position is relative to
4026 the left edge of the given area. Once the base offset for a relative
4027 position has been set (by the first occurrence of one of these
4028 symbols), further occurrences of these symbols are interpreted as the
4029 width of the specified area. For example, to align to the center of
4030 the left-margin, use
4031
4032 @example
4033 :align-to (+ left-margin (0.5 . left-margin))
4034 @end example
4035
4036 If no specific base offset is set for alignment, it is always relative
4037 to the left edge of the text area. For example, @samp{:align-to 0} in a
4038 header-line aligns with the first text column in the text area.
4039
4040 A value of the form @code{(@var{num} . @var{expr})} stands for the
4041 product of the values of @var{num} and @var{expr}. For example,
4042 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4043 @var{image})} specifies half the width (or height) of the specified
4044 image.
4045
4046 The form @code{(+ @var{expr} ...)} adds up the value of the
4047 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4048 the value of the expressions.
4049
4050 @node Other Display Specs
4051 @subsection Other Display Specifications
4052
4053 Here are the other sorts of display specifications that you can use
4054 in the @code{display} text property.
4055
4056 @table @code
4057 @item @var{string}
4058 Display @var{string} instead of the text that has this property.
4059
4060 Recursive display specifications are not supported---@var{string}'s
4061 @code{display} properties, if any, are not used.
4062
4063 @item (image . @var{image-props})
4064 This kind of display specification is an image descriptor (@pxref{Images}).
4065 When used as a display specification, it means to display the image
4066 instead of the text that has the display specification.
4067
4068 @item (slice @var{x} @var{y} @var{width} @var{height})
4069 This specification together with @code{image} specifies a @dfn{slice}
4070 (a partial area) of the image to display. The elements @var{y} and
4071 @var{x} specify the top left corner of the slice, within the image;
4072 @var{width} and @var{height} specify the width and height of the
4073 slice. Integer values are numbers of pixels. A floating point number
4074 in the range 0.0--1.0 stands for that fraction of the width or height
4075 of the entire image.
4076
4077 @item ((margin nil) @var{string})
4078 A display specification of this form means to display @var{string}
4079 instead of the text that has the display specification, at the same
4080 position as that text. It is equivalent to using just @var{string},
4081 but it is done as a special case of marginal display (@pxref{Display
4082 Margins}).
4083
4084 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4085 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4086 This display specification on any character of a line of text causes
4087 the specified @var{bitmap} be displayed in the left or right fringes
4088 for that line, instead of the characters that have the display
4089 specification. The optional @var{face} specifies the colors to be
4090 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4091
4092 @item (space-width @var{factor})
4093 This display specification affects all the space characters within the
4094 text that has the specification. It displays all of these spaces
4095 @var{factor} times as wide as normal. The element @var{factor} should
4096 be an integer or float. Characters other than spaces are not affected
4097 at all; in particular, this has no effect on tab characters.
4098
4099 @item (height @var{height})
4100 This display specification makes the text taller or shorter.
4101 Here are the possibilities for @var{height}:
4102
4103 @table @asis
4104 @item @code{(+ @var{n})}
4105 This means to use a font that is @var{n} steps larger. A ``step'' is
4106 defined by the set of available fonts---specifically, those that match
4107 what was otherwise specified for this text, in all attributes except
4108 height. Each size for which a suitable font is available counts as
4109 another step. @var{n} should be an integer.
4110
4111 @item @code{(- @var{n})}
4112 This means to use a font that is @var{n} steps smaller.
4113
4114 @item a number, @var{factor}
4115 A number, @var{factor}, means to use a font that is @var{factor} times
4116 as tall as the default font.
4117
4118 @item a symbol, @var{function}
4119 A symbol is a function to compute the height. It is called with the
4120 current height as argument, and should return the new height to use.
4121
4122 @item anything else, @var{form}
4123 If the @var{height} value doesn't fit the previous possibilities, it is
4124 a form. Emacs evaluates it to get the new height, with the symbol
4125 @code{height} bound to the current specified font height.
4126 @end table
4127
4128 @item (raise @var{factor})
4129 This kind of display specification raises or lowers the text
4130 it applies to, relative to the baseline of the line.
4131
4132 @var{factor} must be a number, which is interpreted as a multiple of the
4133 height of the affected text. If it is positive, that means to display
4134 the characters raised. If it is negative, that means to display them
4135 lower down.
4136
4137 If the text also has a @code{height} display specification, that does
4138 not affect the amount of raising or lowering, which is based on the
4139 faces used for the text.
4140 @end table
4141
4142 @c We put all the `@code{(when ...)}' on one line to encourage
4143 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4144 @c was at eol; the info file ended up w/ two spaces rendered after it.
4145 You can make any display specification conditional. To do that,
4146 package it in another list of the form
4147 @code{(when @var{condition} . @var{spec})}.
4148 Then the specification @var{spec} applies only when
4149 @var{condition} evaluates to a non-@code{nil} value. During the
4150 evaluation, @code{object} is bound to the string or buffer having the
4151 conditional @code{display} property. @code{position} and
4152 @code{buffer-position} are bound to the position within @code{object}
4153 and the buffer position where the @code{display} property was found,
4154 respectively. Both positions can be different when @code{object} is a
4155 string.
4156
4157 @node Display Margins
4158 @subsection Displaying in the Margins
4159 @cindex display margins
4160 @cindex margins, display
4161
4162 A buffer can have blank areas called @dfn{display margins} on the
4163 left and on the right. Ordinary text never appears in these areas,
4164 but you can put things into the display margins using the
4165 @code{display} property. There is currently no way to make text or
4166 images in the margin mouse-sensitive.
4167
4168 The way to display something in the margins is to specify it in a
4169 margin display specification in the @code{display} property of some
4170 text. This is a replacing display specification, meaning that the
4171 text you put it on does not get displayed; the margin display appears,
4172 but that text does not.
4173
4174 A margin display specification looks like @code{((margin
4175 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4176 Here, @var{spec} is another display specification that says what to
4177 display in the margin. Typically it is a string of text to display,
4178 or an image descriptor.
4179
4180 To display something in the margin @emph{in association with}
4181 certain buffer text, without altering or preventing the display of
4182 that text, put a @code{before-string} property on the text and put the
4183 margin display specification on the contents of the before-string.
4184
4185 Before the display margins can display anything, you must give
4186 them a nonzero width. The usual way to do that is to set these
4187 variables:
4188
4189 @defvar left-margin-width
4190 This variable specifies the width of the left margin.
4191 It is buffer-local in all buffers.
4192 @end defvar
4193
4194 @defvar right-margin-width
4195 This variable specifies the width of the right margin.
4196 It is buffer-local in all buffers.
4197 @end defvar
4198
4199 Setting these variables does not immediately affect the window. These
4200 variables are checked when a new buffer is displayed in the window.
4201 Thus, you can make changes take effect by calling
4202 @code{set-window-buffer}.
4203
4204 You can also set the margin widths immediately.
4205
4206 @defun set-window-margins window left &optional right
4207 This function specifies the margin widths for window @var{window}.
4208 The argument @var{left} controls the left margin and
4209 @var{right} controls the right margin (default @code{0}).
4210 @end defun
4211
4212 @defun window-margins &optional window
4213 This function returns the left and right margins of @var{window}
4214 as a cons cell of the form @code{(@var{left} . @var{right})}.
4215 If @var{window} is @code{nil}, the selected window is used.
4216 @end defun
4217
4218 @node Images
4219 @section Images
4220 @cindex images in buffers
4221
4222 To display an image in an Emacs buffer, you must first create an image
4223 descriptor, then use it as a display specifier in the @code{display}
4224 property of text that is displayed (@pxref{Display Property}).
4225
4226 Emacs is usually able to display images when it is run on a
4227 graphical terminal. Images cannot be displayed in a text terminal, on
4228 certain graphical terminals that lack the support for this, or if
4229 Emacs is compiled without image support. You can use the function
4230 @code{display-images-p} to determine if images can in principle be
4231 displayed (@pxref{Display Feature Testing}).
4232
4233 @menu
4234 * Image Formats:: Supported image formats.
4235 * Image Descriptors:: How to specify an image for use in @code{:display}.
4236 * XBM Images:: Special features for XBM format.
4237 * XPM Images:: Special features for XPM format.
4238 * PostScript Images:: Special features for PostScript format.
4239 * ImageMagick Images:: Special features available through ImageMagick.
4240 * Other Image Types:: Various other formats are supported.
4241 * Defining Images:: Convenient ways to define an image for later use.
4242 * Showing Images:: Convenient ways to display an image once it is defined.
4243 * Multi-Frame Images:: Some images contain more than one frame.
4244 * Image Cache:: Internal mechanisms of image display.
4245 @end menu
4246
4247 @node Image Formats
4248 @subsection Image Formats
4249 @cindex image formats
4250 @cindex image types
4251
4252 Emacs can display a number of different image formats. Some of
4253 these image formats are supported only if particular support libraries
4254 are installed. On some platforms, Emacs can load support libraries on
4255 demand; if so, the variable @code{dynamic-library-alist} can be used
4256 to modify the set of known names for these dynamic libraries.
4257 @xref{Dynamic Libraries}.
4258
4259 Supported image formats (and the required support libraries) include
4260 PBM and XBM (which do not depend on support libraries and are always
4261 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4262 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4263 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4264
4265 Each of these image formats is associated with an @dfn{image type
4266 symbol}. The symbols for the above formats are, respectively,
4267 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4268 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4269
4270 Furthermore, if you build Emacs with ImageMagick
4271 (@code{libMagickWand}) support, Emacs can display any image format
4272 that ImageMagick can. @xref{ImageMagick Images}. All images
4273 displayed via ImageMagick have type symbol @code{imagemagick}.
4274
4275 @defvar image-types
4276 This variable contains a list of type symbols for image formats which
4277 are potentially supported in the current configuration.
4278
4279 ``Potentially'' means that Emacs knows about the image types, not
4280 necessarily that they can be used (for example, they could depend on
4281 unavailable dynamic libraries). To know which image types are really
4282 available, use @code{image-type-available-p}.
4283 @end defvar
4284
4285 @defun image-type-available-p type
4286 This function returns non-@code{nil} if images of type @var{type} can
4287 be loaded and displayed. @var{type} must be an image type symbol.
4288
4289 For image types whose support libraries are statically linked, this
4290 function always returns @code{t}. For image types whose support
4291 libraries are dynamically loaded, it returns @code{t} if the library
4292 could be loaded and @code{nil} otherwise.
4293 @end defun
4294
4295 @node Image Descriptors
4296 @subsection Image Descriptors
4297 @cindex image descriptor
4298
4299 An @dfn{image descriptor} is a list which specifies the underlying
4300 data for an image, and how to display it. It is typically used as the
4301 value of a @code{display} overlay or text property (@pxref{Other
4302 Display Specs}); but @xref{Showing Images}, for convenient helper
4303 functions to insert images into buffers.
4304
4305 Each image descriptor has the form @code{(image . @var{props})},
4306 where @var{props} is a property list of alternating keyword symbols
4307 and values, including at least the pair @code{:type @var{TYPE}} which
4308 specifies the image type.
4309
4310 The following is a list of properties that are meaningful for all
4311 image types (there are also properties which are meaningful only for
4312 certain image types, as documented in the following subsections):
4313
4314 @table @code
4315 @item :type @var{type}
4316 The image type.
4317 @ifnottex
4318 @xref{Image Formats}.
4319 @end ifnottex
4320 Every image descriptor must include this property.
4321
4322 @item :file @var{file}
4323 This says to load the image from file @var{file}. If @var{file} is
4324 not an absolute file name, it is expanded in @code{data-directory}.
4325
4326 @item :data @var{data}
4327 This specifies the raw image data. Each image descriptor must have
4328 either @code{:data} or @code{:file}, but not both.
4329
4330 For most image types, the value of a @code{:data} property should be a
4331 string containing the image data. Some image types do not support
4332 @code{:data}; for some others, @code{:data} alone is not enough, so
4333 you need to use other image properties along with @code{:data}. See
4334 the following subsections for details.
4335
4336 @item :margin @var{margin}
4337 This specifies how many pixels to add as an extra margin around the
4338 image. The value, @var{margin}, must be a non-negative number, or a
4339 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4340 @var{x} specifies how many pixels to add horizontally, and @var{y}
4341 specifies how many pixels to add vertically. If @code{:margin} is not
4342 specified, the default is zero.
4343
4344 @item :ascent @var{ascent}
4345 This specifies the amount of the image's height to use for its
4346 ascent---that is, the part above the baseline. The value,
4347 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4348 @code{center}.
4349
4350 If @var{ascent} is a number, that percentage of the image's height is
4351 used for its ascent.
4352
4353 If @var{ascent} is @code{center}, the image is vertically centered
4354 around a centerline which would be the vertical centerline of text drawn
4355 at the position of the image, in the manner specified by the text
4356 properties and overlays that apply to the image.
4357
4358 If this property is omitted, it defaults to 50.
4359
4360 @item :relief @var{relief}
4361 This adds a shadow rectangle around the image. The value,
4362 @var{relief}, specifies the width of the shadow lines, in pixels. If
4363 @var{relief} is negative, shadows are drawn so that the image appears
4364 as a pressed button; otherwise, it appears as an unpressed button.
4365
4366 @item :conversion @var{algorithm}
4367 This specifies a conversion algorithm that should be applied to the
4368 image before it is displayed; the value, @var{algorithm}, specifies
4369 which algorithm.
4370
4371 @table @code
4372 @item laplace
4373 @itemx emboss
4374 Specifies the Laplace edge detection algorithm, which blurs out small
4375 differences in color while highlighting larger differences. People
4376 sometimes consider this useful for displaying the image for a
4377 ``disabled'' button.
4378
4379 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4380 Specifies a general edge-detection algorithm. @var{matrix} must be
4381 either a nine-element list or a nine-element vector of numbers. A pixel
4382 at position @math{x/y} in the transformed image is computed from
4383 original pixels around that position. @var{matrix} specifies, for each
4384 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4385 will influence the transformed pixel; element @math{0} specifies the
4386 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4387 the pixel at @math{x/y-1} etc., as shown below:
4388 @iftex
4389 @tex
4390 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4391 x-1/y & x/y & x+1/y \cr
4392 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4393 @end tex
4394 @end iftex
4395 @ifnottex
4396 @display
4397 (x-1/y-1 x/y-1 x+1/y-1
4398 x-1/y x/y x+1/y
4399 x-1/y+1 x/y+1 x+1/y+1)
4400 @end display
4401 @end ifnottex
4402
4403 The resulting pixel is computed from the color intensity of the color
4404 resulting from summing up the RGB values of surrounding pixels,
4405 multiplied by the specified factors, and dividing that sum by the sum
4406 of the factors' absolute values.
4407
4408 Laplace edge-detection currently uses a matrix of
4409 @iftex
4410 @tex
4411 $$\pmatrix{1 & 0 & 0 \cr
4412 0& 0 & 0 \cr
4413 0 & 0 & -1 \cr}$$
4414 @end tex
4415 @end iftex
4416 @ifnottex
4417 @display
4418 (1 0 0
4419 0 0 0
4420 0 0 -1)
4421 @end display
4422 @end ifnottex
4423
4424 Emboss edge-detection uses a matrix of
4425 @iftex
4426 @tex
4427 $$\pmatrix{ 2 & -1 & 0 \cr
4428 -1 & 0 & 1 \cr
4429 0 & 1 & -2 \cr}$$
4430 @end tex
4431 @end iftex
4432 @ifnottex
4433 @display
4434 ( 2 -1 0
4435 -1 0 1
4436 0 1 -2)
4437 @end display
4438 @end ifnottex
4439
4440 @item disabled
4441 Specifies transforming the image so that it looks ``disabled''.
4442 @end table
4443
4444 @item :mask @var{mask}
4445 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4446 a clipping mask for the image, so that the background of a frame is
4447 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4448 is @code{t}, determine the background color of the image by looking at
4449 the four corners of the image, assuming the most frequently occurring
4450 color from the corners is the background color of the image. Otherwise,
4451 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4452 specifying the color to assume for the background of the image.
4453
4454 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4455 one. Images in some formats include a mask which can be removed by
4456 specifying @code{:mask nil}.
4457
4458 @item :pointer @var{shape}
4459 This specifies the pointer shape when the mouse pointer is over this
4460 image. @xref{Pointer Shape}, for available pointer shapes.
4461
4462 @item :map @var{map}
4463 This associates an image map of @dfn{hot spots} with this image.
4464
4465 An image map is an alist where each element has the format
4466 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4467 as either a rectangle, a circle, or a polygon.
4468
4469 A rectangle is a cons
4470 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4471 which specifies the pixel coordinates of the upper left and bottom right
4472 corners of the rectangle area.
4473
4474 A circle is a cons
4475 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4476 which specifies the center and the radius of the circle; @var{r} may
4477 be a float or integer.
4478
4479 A polygon is a cons
4480 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4481 where each pair in the vector describes one corner in the polygon.
4482
4483 When the mouse pointer lies on a hot-spot area of an image, the
4484 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4485 property, that defines a tool-tip for the hot-spot, and if it contains
4486 a @code{pointer} property, that defines the shape of the mouse cursor when
4487 it is on the hot-spot.
4488 @xref{Pointer Shape}, for available pointer shapes.
4489
4490 When you click the mouse when the mouse pointer is over a hot-spot, an
4491 event is composed by combining the @var{id} of the hot-spot with the
4492 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4493 @var{id} is @code{area4}.
4494 @end table
4495
4496 @defun image-mask-p spec &optional frame
4497 This function returns @code{t} if image @var{spec} has a mask bitmap.
4498 @var{frame} is the frame on which the image will be displayed.
4499 @var{frame} @code{nil} or omitted means to use the selected frame
4500 (@pxref{Input Focus}).
4501 @end defun
4502
4503 @node XBM Images
4504 @subsection XBM Images
4505 @cindex XBM
4506
4507 To use XBM format, specify @code{xbm} as the image type. This image
4508 format doesn't require an external library, so images of this type are
4509 always supported.
4510
4511 Additional image properties supported for the @code{xbm} image type are:
4512
4513 @table @code
4514 @item :foreground @var{foreground}
4515 The value, @var{foreground}, should be a string specifying the image
4516 foreground color, or @code{nil} for the default color. This color is
4517 used for each pixel in the XBM that is 1. The default is the frame's
4518 foreground color.
4519
4520 @item :background @var{background}
4521 The value, @var{background}, should be a string specifying the image
4522 background color, or @code{nil} for the default color. This color is
4523 used for each pixel in the XBM that is 0. The default is the frame's
4524 background color.
4525 @end table
4526
4527 If you specify an XBM image using data within Emacs instead of an
4528 external file, use the following three properties:
4529
4530 @table @code
4531 @item :data @var{data}
4532 The value, @var{data}, specifies the contents of the image.
4533 There are three formats you can use for @var{data}:
4534
4535 @itemize @bullet
4536 @item
4537 A vector of strings or bool-vectors, each specifying one line of the
4538 image. Do specify @code{:height} and @code{:width}.
4539
4540 @item
4541 A string containing the same byte sequence as an XBM file would contain.
4542 You must not specify @code{:height} and @code{:width} in this case,
4543 because omitting them is what indicates the data has the format of an
4544 XBM file. The file contents specify the height and width of the image.
4545
4546 @item
4547 A string or a bool-vector containing the bits of the image (plus perhaps
4548 some extra bits at the end that will not be used). It should contain at
4549 least @var{width} * @code{height} bits. In this case, you must specify
4550 @code{:height} and @code{:width}, both to indicate that the string
4551 contains just the bits rather than a whole XBM file, and to specify the
4552 size of the image.
4553 @end itemize
4554
4555 @item :width @var{width}
4556 The value, @var{width}, specifies the width of the image, in pixels.
4557
4558 @item :height @var{height}
4559 The value, @var{height}, specifies the height of the image, in pixels.
4560 @end table
4561
4562 @node XPM Images
4563 @subsection XPM Images
4564 @cindex XPM
4565
4566 To use XPM format, specify @code{xpm} as the image type. The
4567 additional image property @code{:color-symbols} is also meaningful with
4568 the @code{xpm} image type:
4569
4570 @table @code
4571 @item :color-symbols @var{symbols}
4572 The value, @var{symbols}, should be an alist whose elements have the
4573 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4574 the name of a color as it appears in the image file, and @var{color}
4575 specifies the actual color to use for displaying that name.
4576 @end table
4577
4578 @node PostScript Images
4579 @subsection PostScript Images
4580 @cindex postscript images
4581
4582 To use PostScript for an image, specify image type @code{postscript}.
4583 This works only if you have Ghostscript installed. You must always use
4584 these three properties:
4585
4586 @table @code
4587 @item :pt-width @var{width}
4588 The value, @var{width}, specifies the width of the image measured in
4589 points (1/72 inch). @var{width} must be an integer.
4590
4591 @item :pt-height @var{height}
4592 The value, @var{height}, specifies the height of the image in points
4593 (1/72 inch). @var{height} must be an integer.
4594
4595 @item :bounding-box @var{box}
4596 The value, @var{box}, must be a list or vector of four integers, which
4597 specifying the bounding box of the PostScript image, analogous to the
4598 @samp{BoundingBox} comment found in PostScript files.
4599
4600 @example
4601 %%BoundingBox: 22 171 567 738
4602 @end example
4603 @end table
4604
4605 @node ImageMagick Images
4606 @subsection ImageMagick Images
4607 @cindex ImageMagick images
4608 @cindex images, support for more formats
4609
4610 If you build Emacs with ImageMagick support, you can use the
4611 ImageMagick library to load many image formats (@pxref{File
4612 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
4613 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4614 the actual underlying image format.
4615
4616 @defun imagemagick-types
4617 This function returns a list of image file extensions supported by the
4618 current ImageMagick installation. Each list element is a symbol
4619 representing an internal ImageMagick name for an image type, such as
4620 @code{BMP} for @file{.bmp} images.
4621 @end defun
4622
4623 @defopt imagemagick-enabled-types
4624 The value of this variable is a list of ImageMagick image types which
4625 Emacs may attempt to render using ImageMagick. Each list element
4626 should be one of the symbols in the list returned by
4627 @code{imagemagick-types}, or an equivalent string. Alternatively, a
4628 value of @code{t} enables ImageMagick for all possible image types.
4629 Regardless of the value of this variable,
4630 @code{imagemagick-types-inhibit} (see below) takes precedence.
4631 @end defopt
4632
4633 @defopt imagemagick-types-inhibit
4634 The value of this variable lists the ImageMagick image types which
4635 should never be rendered using ImageMagick, regardless of the value of
4636 @code{imagemagick-enabled-types}. A value of @code{t} disables
4637 ImageMagick entirely.
4638 @end defopt
4639
4640 Images loaded with ImageMagick support the following additional
4641 image descriptor properties:
4642
4643 @table @code
4644 @item :background @var{background}
4645 @var{background}, if non-@code{nil}, should be a string specifying a
4646 color, which is used as the image's background color if the image
4647 supports transparency. If the value is @code{nil}, it defaults to the
4648 frame's background color.
4649
4650 @item :width, :height
4651 The @code{:width} and @code{:height} keywords are used for scaling the
4652 image. If only one of them is specified, the other one will be
4653 calculated so as to preserve the aspect ratio. If both are specified,
4654 aspect ratio may not be preserved.
4655
4656 @item :max-width, :max-height
4657 The @code{:max-width} and @code{:max-height} keywords are used for
4658 scaling if the size of the image of the image exceeds these values.
4659 If @code{:width} is set it will have presedence over @code{max-width},
4660 and if @code{:height} is set it will have presedence over
4661 @code{max-height}, but you can otherwise mix these keywords as you
4662 wish. @code{:max-width} and @code{:max-height} will always preserve
4663 the aspec ratio.
4664
4665 @item :rotation
4666 Specifies a rotation angle in degrees.
4667
4668 @item :index
4669 @c Doesn't work: http://debbugs.gnu.org/7978
4670 @xref{Multi-Frame Images}.
4671 @end table
4672
4673 @node Other Image Types
4674 @subsection Other Image Types
4675 @cindex PBM
4676
4677 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4678 monochromatic images are supported. For mono PBM images, two additional
4679 image properties are supported.
4680
4681 @table @code
4682 @item :foreground @var{foreground}
4683 The value, @var{foreground}, should be a string specifying the image
4684 foreground color, or @code{nil} for the default color. This color is
4685 used for each pixel in the PBM that is 1. The default is the frame's
4686 foreground color.
4687
4688 @item :background @var{background}
4689 The value, @var{background}, should be a string specifying the image
4690 background color, or @code{nil} for the default color. This color is
4691 used for each pixel in the PBM that is 0. The default is the frame's
4692 background color.
4693 @end table
4694
4695 @noindent
4696 The remaining image types that Emacs can support are:
4697
4698 @table @asis
4699 @item GIF
4700 Image type @code{gif}.
4701 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4702
4703 @item JPEG
4704 Image type @code{jpeg}.
4705
4706 @item PNG
4707 Image type @code{png}.
4708
4709 @item SVG
4710 Image type @code{svg}.
4711
4712 @item TIFF
4713 Image type @code{tiff}.
4714 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4715 @end table
4716
4717 @node Defining Images
4718 @subsection Defining Images
4719
4720 The functions @code{create-image}, @code{defimage} and
4721 @code{find-image} provide convenient ways to create image descriptors.
4722
4723 @defun create-image file-or-data &optional type data-p &rest props
4724 This function creates and returns an image descriptor which uses the
4725 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4726 a string containing the image data; @var{data-p} should be @code{nil}
4727 for the former case, non-@code{nil} for the latter case.
4728
4729 The optional argument @var{type} is a symbol specifying the image type.
4730 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4731 determine the image type from the file's first few bytes, or else
4732 from the file's name.
4733
4734 The remaining arguments, @var{props}, specify additional image
4735 properties---for example,
4736
4737 @example
4738 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4739 @end example
4740
4741 The function returns @code{nil} if images of this type are not
4742 supported. Otherwise it returns an image descriptor.
4743 @end defun
4744
4745 @defmac defimage symbol specs &optional doc
4746 This macro defines @var{symbol} as an image name. The arguments
4747 @var{specs} is a list which specifies how to display the image.
4748 The third argument, @var{doc}, is an optional documentation string.
4749
4750 Each argument in @var{specs} has the form of a property list, and each
4751 one should specify at least the @code{:type} property and either the
4752 @code{:file} or the @code{:data} property. The value of @code{:type}
4753 should be a symbol specifying the image type, the value of
4754 @code{:file} is the file to load the image from, and the value of
4755 @code{:data} is a string containing the actual image data. Here is an
4756 example:
4757
4758 @example
4759 (defimage test-image
4760 ((:type xpm :file "~/test1.xpm")
4761 (:type xbm :file "~/test1.xbm")))
4762 @end example
4763
4764 @code{defimage} tests each argument, one by one, to see if it is
4765 usable---that is, if the type is supported and the file exists. The
4766 first usable argument is used to make an image descriptor which is
4767 stored in @var{symbol}.
4768
4769 If none of the alternatives will work, then @var{symbol} is defined
4770 as @code{nil}.
4771 @end defmac
4772
4773 @defun find-image specs
4774 This function provides a convenient way to find an image satisfying one
4775 of a list of image specifications @var{specs}.
4776
4777 Each specification in @var{specs} is a property list with contents
4778 depending on image type. All specifications must at least contain the
4779 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4780 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4781 the image type, e.g., @code{xbm}, @var{file} is the file to load the
4782 image from, and @var{data} is a string containing the actual image data.
4783 The first specification in the list whose @var{type} is supported, and
4784 @var{file} exists, is used to construct the image specification to be
4785 returned. If no specification is satisfied, @code{nil} is returned.
4786
4787 The image is looked for in @code{image-load-path}.
4788 @end defun
4789
4790 @defvar image-load-path
4791 This variable's value is a list of locations in which to search for
4792 image files. If an element is a string or a variable symbol whose
4793 value is a string, the string is taken to be the name of a directory
4794 to search. If an element is a variable symbol whose value is a list,
4795 that is taken to be a list of directory names to search.
4796
4797 The default is to search in the @file{images} subdirectory of the
4798 directory specified by @code{data-directory}, then the directory
4799 specified by @code{data-directory}, and finally in the directories in
4800 @code{load-path}. Subdirectories are not automatically included in
4801 the search, so if you put an image file in a subdirectory, you have to
4802 supply the subdirectory name explicitly. For example, to find the
4803 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4804 should specify the image as follows:
4805
4806 @example
4807 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4808 @end example
4809 @end defvar
4810
4811 @defun image-load-path-for-library library image &optional path no-error
4812 This function returns a suitable search path for images used by the
4813 Lisp package @var{library}.
4814
4815 The function searches for @var{image} first using @code{image-load-path},
4816 excluding @file{@code{data-directory}/images}, and then in
4817 @code{load-path}, followed by a path suitable for @var{library}, which
4818 includes @file{../../etc/images} and @file{../etc/images} relative to
4819 the library file itself, and finally in
4820 @file{@code{data-directory}/images}.
4821
4822 Then this function returns a list of directories which contains first
4823 the directory in which @var{image} was found, followed by the value of
4824 @code{load-path}. If @var{path} is given, it is used instead of
4825 @code{load-path}.
4826
4827 If @var{no-error} is non-@code{nil} and a suitable path can't be
4828 found, don't signal an error. Instead, return a list of directories as
4829 before, except that @code{nil} appears in place of the image directory.
4830
4831 Here is an example of using @code{image-load-path-for-library}:
4832
4833 @example
4834 (defvar image-load-path) ; shush compiler
4835 (let* ((load-path (image-load-path-for-library
4836 "mh-e" "mh-logo.xpm"))
4837 (image-load-path (cons (car load-path)
4838 image-load-path)))
4839 (mh-tool-bar-folder-buttons-init))
4840 @end example
4841 @end defun
4842
4843 @node Showing Images
4844 @subsection Showing Images
4845
4846 You can use an image descriptor by setting up the @code{display}
4847 property yourself, but it is easier to use the functions in this
4848 section.
4849
4850 @defun insert-image image &optional string area slice
4851 This function inserts @var{image} in the current buffer at point. The
4852 value @var{image} should be an image descriptor; it could be a value
4853 returned by @code{create-image}, or the value of a symbol defined with
4854 @code{defimage}. The argument @var{string} specifies the text to put
4855 in the buffer to hold the image. If it is omitted or @code{nil},
4856 @code{insert-image} uses @code{" "} by default.
4857
4858 The argument @var{area} specifies whether to put the image in a margin.
4859 If it is @code{left-margin}, the image appears in the left margin;
4860 @code{right-margin} specifies the right margin. If @var{area} is
4861 @code{nil} or omitted, the image is displayed at point within the
4862 buffer's text.
4863
4864 The argument @var{slice} specifies a slice of the image to insert. If
4865 @var{slice} is @code{nil} or omitted the whole image is inserted.
4866 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4867 @var{height})} which specifies the @var{x} and @var{y} positions and
4868 @var{width} and @var{height} of the image area to insert. Integer
4869 values are in units of pixels. A floating point number in the range
4870 0.0--1.0 stands for that fraction of the width or height of the entire
4871 image.
4872
4873 Internally, this function inserts @var{string} in the buffer, and gives
4874 it a @code{display} property which specifies @var{image}. @xref{Display
4875 Property}.
4876 @end defun
4877
4878 @cindex slice, image
4879 @cindex image slice
4880 @defun insert-sliced-image image &optional string area rows cols
4881 This function inserts @var{image} in the current buffer at point, like
4882 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4883 equally sized slices.
4884
4885 If an image is inserted ``sliced'', Emacs displays each slice as a
4886 separate image, and allow more intuitive scrolling up/down, instead of
4887 jumping up/down the entire image when paging through a buffer that
4888 displays (large) images.
4889 @end defun
4890
4891 @defun put-image image pos &optional string area
4892 This function puts image @var{image} in front of @var{pos} in the
4893 current buffer. The argument @var{pos} should be an integer or a
4894 marker. It specifies the buffer position where the image should appear.
4895 The argument @var{string} specifies the text that should hold the image
4896 as an alternative to the default.
4897
4898 The argument @var{image} must be an image descriptor, perhaps returned
4899 by @code{create-image} or stored by @code{defimage}.
4900
4901 The argument @var{area} specifies whether to put the image in a margin.
4902 If it is @code{left-margin}, the image appears in the left margin;
4903 @code{right-margin} specifies the right margin. If @var{area} is
4904 @code{nil} or omitted, the image is displayed at point within the
4905 buffer's text.
4906
4907 Internally, this function creates an overlay, and gives it a
4908 @code{before-string} property containing text that has a @code{display}
4909 property whose value is the image. (Whew!)
4910 @end defun
4911
4912 @defun remove-images start end &optional buffer
4913 This function removes images in @var{buffer} between positions
4914 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4915 images are removed from the current buffer.
4916
4917 This removes only images that were put into @var{buffer} the way
4918 @code{put-image} does it, not images that were inserted with
4919 @code{insert-image} or in other ways.
4920 @end defun
4921
4922 @defun image-size spec &optional pixels frame
4923 This function returns the size of an image as a pair
4924 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4925 specification. @var{pixels} non-@code{nil} means return sizes
4926 measured in pixels, otherwise return sizes measured in canonical
4927 character units (fractions of the width/height of the frame's default
4928 font). @var{frame} is the frame on which the image will be displayed.
4929 @var{frame} null or omitted means use the selected frame (@pxref{Input
4930 Focus}).
4931 @end defun
4932
4933 @defvar max-image-size
4934 This variable is used to define the maximum size of image that Emacs
4935 will load. Emacs will refuse to load (and display) any image that is
4936 larger than this limit.
4937
4938 If the value is an integer, it directly specifies the maximum
4939 image height and width, measured in pixels. If it is a floating
4940 point number, it specifies the maximum image height and width
4941 as a ratio to the frame height and width. If the value is
4942 non-numeric, there is no explicit limit on the size of images.
4943
4944 The purpose of this variable is to prevent unreasonably large images
4945 from accidentally being loaded into Emacs. It only takes effect the
4946 first time an image is loaded. Once an image is placed in the image
4947 cache, it can always be displayed, even if the value of
4948 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4949 @end defvar
4950
4951 @node Multi-Frame Images
4952 @subsection Multi-Frame Images
4953
4954 @cindex animation
4955 @cindex image animation
4956 @cindex image frames
4957 Some image files can contain more than one image. We say that there
4958 are multiple ``frames'' in the image. At present, Emacs supports
4959 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
4960 DJVM@.
4961
4962 The frames can be used either to represent multiple ``pages'' (this is
4963 usually the case with multi-frame TIFF files, for example), or to
4964 create animation (usually the case with multi-frame GIF files).
4965
4966 A multi-frame image has a property @code{:index}, whose value is an
4967 integer (counting from 0) that specifies which frame is being displayed.
4968
4969 @defun image-multi-frame-p image
4970 This function returns non-@code{nil} if @var{image} contains more than
4971 one frame. The actual return value is a cons @code{(@var{nimages}
4972 . @var{delay})}, where @var{nimages} is the number of frames and
4973 @var{delay} is the delay in seconds between them, or @code{nil}
4974 if the image does not specify a delay. Images that are intended to be
4975 animated usually specify a frame delay, whereas ones that are intended
4976 to be treated as multiple pages do not.
4977 @end defun
4978
4979 @defun image-current-frame image
4980 This function returns the index of the current frame number for
4981 @var{image}, counting from 0.
4982 @end defun
4983
4984 @defun image-show-frame image n &optional nocheck
4985 This function switches @var{image} to frame number @var{n}. It
4986 replaces a frame number outside the valid range with that of the end
4987 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
4988 does not contain a frame with the specified number, the image displays
4989 as a hollow box.
4990 @end defun
4991
4992 @defun image-animate image &optional index limit
4993 This function animates @var{image}. The optional integer @var{index}
4994 specifies the frame from which to start (default 0). The optional
4995 argument @var{limit} controls the length of the animation. If omitted
4996 or @code{nil}, the image animates once only; if @code{t} it loops
4997 forever; if a number animation stops after that many seconds.
4998 @end defun
4999
5000 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5001 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5002 If the image itself does not specify a delay, Emacs uses
5003 @code{image-default-frame-delay}.
5004
5005 @defun image-animate-timer image
5006 This function returns the timer responsible for animating @var{image},
5007 if there is one.
5008 @end defun
5009
5010
5011 @node Image Cache
5012 @subsection Image Cache
5013 @cindex image cache
5014
5015 Emacs caches images so that it can display them again more
5016 efficiently. When Emacs displays an image, it searches the image
5017 cache for an existing image specification @code{equal} to the desired
5018 specification. If a match is found, the image is displayed from the
5019 cache. Otherwise, Emacs loads the image normally.
5020
5021 @defun image-flush spec &optional frame
5022 This function removes the image with specification @var{spec} from the
5023 image cache of frame @var{frame}. Image specifications are compared
5024 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5025 selected frame. If @var{frame} is @code{t}, the image is flushed on
5026 all existing frames.
5027
5028 In Emacs's current implementation, each graphical terminal possesses an
5029 image cache, which is shared by all the frames on that terminal
5030 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5031 also refreshes it in all other frames on the same terminal.
5032 @end defun
5033
5034 One use for @code{image-flush} is to tell Emacs about a change in an
5035 image file. If an image specification contains a @code{:file}
5036 property, the image is cached based on the file's contents when the
5037 image is first displayed. Even if the file subsequently changes,
5038 Emacs continues displaying the old version of the image. Calling
5039 @code{image-flush} flushes the image from the cache, forcing Emacs to
5040 re-read the file the next time it needs to display that image.
5041
5042 Another use for @code{image-flush} is for memory conservation. If
5043 your Lisp program creates a large number of temporary images over a
5044 period much shorter than @code{image-cache-eviction-delay} (see
5045 below), you can opt to flush unused images yourself, instead of
5046 waiting for Emacs to do it automatically.
5047
5048 @defun clear-image-cache &optional filter
5049 This function clears an image cache, removing all the images stored in
5050 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5051 the selected frame. If @var{filter} is a frame, it clears the cache
5052 for that frame. If @var{filter} is @code{t}, all image caches are
5053 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5054 images associated with that file name are removed from all image
5055 caches.
5056 @end defun
5057
5058 If an image in the image cache has not been displayed for a specified
5059 period of time, Emacs removes it from the cache and frees the
5060 associated memory.
5061
5062 @defvar image-cache-eviction-delay
5063 This variable specifies the number of seconds an image can remain in
5064 the cache without being displayed. When an image is not displayed for
5065 this length of time, Emacs removes it from the image cache.
5066
5067 Under some circumstances, if the number of images in the cache grows
5068 too large, the actual eviction delay may be shorter than this.
5069
5070 If the value is @code{nil}, Emacs does not remove images from the cache
5071 except when you explicitly clear it. This mode can be useful for
5072 debugging.
5073 @end defvar
5074
5075 @node Buttons
5076 @section Buttons
5077 @cindex buttons in buffers
5078 @cindex clickable buttons in buffers
5079
5080 The Button package defines functions for inserting and manipulating
5081 @dfn{buttons} that can be activated with the mouse or via keyboard
5082 commands. These buttons are typically used for various kinds of
5083 hyperlinks.
5084
5085 A button is essentially a set of text or overlay properties,
5086 attached to a stretch of text in a buffer. These properties are
5087 called @dfn{button properties}. One of these properties, the
5088 @dfn{action property}, specifies a function which is called when the
5089 user invokes the button using the keyboard or the mouse. The action
5090 function may examine the button and use its other properties as
5091 desired.
5092
5093 In some ways, the Button package duplicates the functionality in the
5094 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5095 Library}. The advantage of the Button package is that it is faster,
5096 smaller, and simpler to program. From the point of view of the user,
5097 the interfaces produced by the two packages are very similar.
5098
5099 @menu
5100 * Button Properties:: Button properties with special meanings.
5101 * Button Types:: Defining common properties for classes of buttons.
5102 * Making Buttons:: Adding buttons to Emacs buffers.
5103 * Manipulating Buttons:: Getting and setting properties of buttons.
5104 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5105 @end menu
5106
5107 @node Button Properties
5108 @subsection Button Properties
5109 @cindex button properties
5110
5111 Each button has an associated list of properties defining its
5112 appearance and behavior, and other arbitrary properties may be used
5113 for application specific purposes. The following properties have
5114 special meaning to the Button package:
5115
5116 @table @code
5117 @item action
5118 @kindex action @r{(button property)}
5119 The function to call when the user invokes the button, which is passed
5120 the single argument @var{button}. By default this is @code{ignore},
5121 which does nothing.
5122
5123 @item mouse-action
5124 @kindex mouse-action @r{(button property)}
5125 This is similar to @code{action}, and when present, will be used
5126 instead of @code{action} for button invocations resulting from
5127 mouse-clicks (instead of the user hitting @key{RET}). If not
5128 present, mouse-clicks use @code{action} instead.
5129
5130 @item face
5131 @kindex face @r{(button property)}
5132 This is an Emacs face controlling how buttons of this type are
5133 displayed; by default this is the @code{button} face.
5134
5135 @item mouse-face
5136 @kindex mouse-face @r{(button property)}
5137 This is an additional face which controls appearance during
5138 mouse-overs (merged with the usual button face); by default this is
5139 the usual Emacs @code{highlight} face.
5140
5141 @item keymap
5142 @kindex keymap @r{(button property)}
5143 The button's keymap, defining bindings active within the button
5144 region. By default this is the usual button region keymap, stored
5145 in the variable @code{button-map}, which defines @key{RET} and
5146 @key{mouse-2} to invoke the button.
5147
5148 @item type
5149 @kindex type @r{(button property)}
5150 The button type. @xref{Button Types}.
5151
5152 @item help-echo
5153 @kindex help-index @r{(button property)}
5154 A string displayed by the Emacs tool-tip help system; by default,
5155 @code{"mouse-2, RET: Push this button"}.
5156
5157 @item follow-link
5158 @kindex follow-link @r{(button property)}
5159 The follow-link property, defining how a @key{Mouse-1} click behaves
5160 on this button, @xref{Clickable Text}.
5161
5162 @item button
5163 @kindex button @r{(button property)}
5164 All buttons have a non-@code{nil} @code{button} property, which may be useful
5165 in finding regions of text that comprise buttons (which is what the
5166 standard button functions do).
5167 @end table
5168
5169 There are other properties defined for the regions of text in a
5170 button, but these are not generally interesting for typical uses.
5171
5172 @node Button Types
5173 @subsection Button Types
5174 @cindex button types
5175
5176 Every button has a @dfn{button type}, which defines default values
5177 for the button's properties. Button types are arranged in a
5178 hierarchy, with specialized types inheriting from more general types,
5179 so that it's easy to define special-purpose types of buttons for
5180 specific tasks.
5181
5182 @defun define-button-type name &rest properties
5183 Define a `button type' called @var{name} (a symbol).
5184 The remaining arguments
5185 form a sequence of @var{property value} pairs, specifying default
5186 property values for buttons with this type (a button's type may be set
5187 by giving it a @code{type} property when creating the button, using
5188 the @code{:type} keyword argument).
5189
5190 In addition, the keyword argument @code{:supertype} may be used to
5191 specify a button-type from which @var{name} inherits its default
5192 property values. Note that this inheritance happens only when
5193 @var{name} is defined; subsequent changes to a supertype are not
5194 reflected in its subtypes.
5195 @end defun
5196
5197 Using @code{define-button-type} to define default properties for
5198 buttons is not necessary---buttons without any specified type use the
5199 built-in button-type @code{button}---but it is encouraged, since
5200 doing so usually makes the resulting code clearer and more efficient.
5201
5202 @node Making Buttons
5203 @subsection Making Buttons
5204 @cindex making buttons
5205
5206 Buttons are associated with a region of text, using an overlay or
5207 text properties to hold button-specific information, all of which are
5208 initialized from the button's type (which defaults to the built-in
5209 button type @code{button}). Like all Emacs text, the appearance of
5210 the button is governed by the @code{face} property; by default (via
5211 the @code{face} property inherited from the @code{button} button-type)
5212 this is a simple underline, like a typical web-page link.
5213
5214 For convenience, there are two sorts of button-creation functions,
5215 those that add button properties to an existing region of a buffer,
5216 called @code{make-...button}, and those that also insert the button
5217 text, called @code{insert-...button}.
5218
5219 The button-creation functions all take the @code{&rest} argument
5220 @var{properties}, which should be a sequence of @var{property value}
5221 pairs, specifying properties to add to the button; see @ref{Button
5222 Properties}. In addition, the keyword argument @code{:type} may be
5223 used to specify a button-type from which to inherit other properties;
5224 see @ref{Button Types}. Any properties not explicitly specified
5225 during creation will be inherited from the button's type (if the type
5226 defines such a property).
5227
5228 The following functions add a button using an overlay
5229 (@pxref{Overlays}) to hold the button properties:
5230
5231 @defun make-button beg end &rest properties
5232 This makes a button from @var{beg} to @var{end} in the
5233 current buffer, and returns it.
5234 @end defun
5235
5236 @defun insert-button label &rest properties
5237 This insert a button with the label @var{label} at point,
5238 and returns it.
5239 @end defun
5240
5241 The following functions are similar, but using text properties
5242 (@pxref{Text Properties}) to hold the button properties. Such buttons
5243 do not add markers to the buffer, so editing in the buffer does not
5244 slow down if there is an extremely large numbers of buttons. However,
5245 if there is an existing face text property on the text (e.g., a face
5246 assigned by Font Lock mode), the button face may not be visible. Both
5247 of these functions return the starting position of the new button.
5248
5249 @defun make-text-button beg end &rest properties
5250 This makes a button from @var{beg} to @var{end} in the current buffer,
5251 using text properties.
5252 @end defun
5253
5254 @defun insert-text-button label &rest properties
5255 This inserts a button with the label @var{label} at point, using text
5256 properties.
5257 @end defun
5258
5259 @node Manipulating Buttons
5260 @subsection Manipulating Buttons
5261 @cindex manipulating buttons
5262
5263 These are functions for getting and setting properties of buttons.
5264 Often these are used by a button's invocation function to determine
5265 what to do.
5266
5267 Where a @var{button} parameter is specified, it means an object
5268 referring to a specific button, either an overlay (for overlay
5269 buttons), or a buffer-position or marker (for text property buttons).
5270 Such an object is passed as the first argument to a button's
5271 invocation function when it is invoked.
5272
5273 @defun button-start button
5274 Return the position at which @var{button} starts.
5275 @end defun
5276
5277 @defun button-end button
5278 Return the position at which @var{button} ends.
5279 @end defun
5280
5281 @defun button-get button prop
5282 Get the property of button @var{button} named @var{prop}.
5283 @end defun
5284
5285 @defun button-put button prop val
5286 Set @var{button}'s @var{prop} property to @var{val}.
5287 @end defun
5288
5289 @defun button-activate button &optional use-mouse-action
5290 Call @var{button}'s @code{action} property (i.e., invoke it). If
5291 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5292 @code{mouse-action} property instead of @code{action}; if the button
5293 has no @code{mouse-action} property, use @code{action} as normal.
5294 @end defun
5295
5296 @defun button-label button
5297 Return @var{button}'s text label.
5298 @end defun
5299
5300 @defun button-type button
5301 Return @var{button}'s button-type.
5302 @end defun
5303
5304 @defun button-has-type-p button type
5305 Return @code{t} if @var{button} has button-type @var{type}, or one of
5306 @var{type}'s subtypes.
5307 @end defun
5308
5309 @defun button-at pos
5310 Return the button at position @var{pos} in the current buffer, or
5311 @code{nil}. If the button at @var{pos} is a text property button, the
5312 return value is a marker pointing to @var{pos}.
5313 @end defun
5314
5315 @defun button-type-put type prop val
5316 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5317 @end defun
5318
5319 @defun button-type-get type prop
5320 Get the property of button-type @var{type} named @var{prop}.
5321 @end defun
5322
5323 @defun button-type-subtype-p type supertype
5324 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5325 @end defun
5326
5327 @node Button Buffer Commands
5328 @subsection Button Buffer Commands
5329 @cindex button buffer commands
5330
5331 These are commands and functions for locating and operating on
5332 buttons in an Emacs buffer.
5333
5334 @code{push-button} is the command that a user uses to actually `push'
5335 a button, and is bound by default in the button itself to @key{RET}
5336 and to @key{mouse-2} using a local keymap in the button's overlay or
5337 text properties. Commands that are useful outside the buttons itself,
5338 such as @code{forward-button} and @code{backward-button} are
5339 additionally available in the keymap stored in
5340 @code{button-buffer-map}; a mode which uses buttons may want to use
5341 @code{button-buffer-map} as a parent keymap for its keymap.
5342
5343 If the button has a non-@code{nil} @code{follow-link} property, and
5344 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5345 will also activate the @code{push-button} command.
5346 @xref{Clickable Text}.
5347
5348 @deffn Command push-button &optional pos use-mouse-action
5349 Perform the action specified by a button at location @var{pos}.
5350 @var{pos} may be either a buffer position or a mouse-event. If
5351 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5352 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5353 @code{mouse-action} property instead of @code{action}; if the button
5354 has no @code{mouse-action} property, use @code{action} as normal.
5355 @var{pos} defaults to point, except when @code{push-button} is invoked
5356 interactively as the result of a mouse-event, in which case, the mouse
5357 event's position is used. If there's no button at @var{pos}, do
5358 nothing and return @code{nil}, otherwise return @code{t}.
5359 @end deffn
5360
5361 @deffn Command forward-button n &optional wrap display-message
5362 Move to the @var{n}th next button, or @var{n}th previous button if
5363 @var{n} is negative. If @var{n} is zero, move to the start of any
5364 button at point. If @var{wrap} is non-@code{nil}, moving past either
5365 end of the buffer continues from the other end. If
5366 @var{display-message} is non-@code{nil}, the button's help-echo string
5367 is displayed. Any button with a non-@code{nil} @code{skip} property
5368 is skipped over. Returns the button found.
5369 @end deffn
5370
5371 @deffn Command backward-button n &optional wrap display-message
5372 Move to the @var{n}th previous button, or @var{n}th next button if
5373 @var{n} is negative. If @var{n} is zero, move to the start of any
5374 button at point. If @var{wrap} is non-@code{nil}, moving past either
5375 end of the buffer continues from the other end. If
5376 @var{display-message} is non-@code{nil}, the button's help-echo string
5377 is displayed. Any button with a non-@code{nil} @code{skip} property
5378 is skipped over. Returns the button found.
5379 @end deffn
5380
5381 @defun next-button pos &optional count-current
5382 @defunx previous-button pos &optional count-current
5383 Return the next button after (for @code{next-button} or before (for
5384 @code{previous-button}) position @var{pos} in the current buffer. If
5385 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5386 in the search, instead of starting at the next button.
5387 @end defun
5388
5389 @node Abstract Display
5390 @section Abstract Display
5391 @cindex ewoc
5392 @cindex display, abstract
5393 @cindex display, arbitrary objects
5394 @cindex model/view/controller
5395 @cindex view part, model/view/controller
5396
5397 The Ewoc package constructs buffer text that represents a structure
5398 of Lisp objects, and updates the text to follow changes in that
5399 structure. This is like the ``view'' component in the
5400 ``model/view/controller'' design paradigm.
5401
5402 An @dfn{ewoc} is a structure that organizes information required to
5403 construct buffer text that represents certain Lisp data. The buffer
5404 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5405 text; next, textual descriptions of a series of data elements (Lisp
5406 objects that you specify); and last, fixed @dfn{footer} text.
5407 Specifically, an ewoc contains information on:
5408
5409 @itemize @bullet
5410 @item
5411 The buffer which its text is generated in.
5412
5413 @item
5414 The text's start position in the buffer.
5415
5416 @item
5417 The header and footer strings.
5418
5419 @item
5420 A doubly-linked chain of @dfn{nodes}, each of which contains:
5421
5422 @itemize
5423 @item
5424 A @dfn{data element}, a single Lisp object.
5425
5426 @item
5427 Links to the preceding and following nodes in the chain.
5428 @end itemize
5429
5430 @item
5431 A @dfn{pretty-printer} function which is responsible for
5432 inserting the textual representation of a data
5433 element value into the current buffer.
5434 @end itemize
5435
5436 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5437 the resulting ewoc structure to other functions in the Ewoc package to
5438 build nodes within it, and display it in the buffer. Once it is
5439 displayed in the buffer, other functions determine the correspondence
5440 between buffer positions and nodes, move point from one node's textual
5441 representation to another, and so forth. @xref{Abstract Display
5442 Functions}.
5443
5444 A node @dfn{encapsulates} a data element much the way a variable
5445 holds a value. Normally, encapsulation occurs as a part of adding a
5446 node to the ewoc. You can retrieve the data element value and place a
5447 new value in its place, like so:
5448
5449 @lisp
5450 (ewoc-data @var{node})
5451 @result{} value
5452
5453 (ewoc-set-data @var{node} @var{new-value})
5454 @result{} @var{new-value}
5455 @end lisp
5456
5457 @noindent
5458 You can also use, as the data element value, a Lisp object (list or
5459 vector) that is a container for the ``real'' value, or an index into
5460 some other structure. The example (@pxref{Abstract Display Example})
5461 uses the latter approach.
5462
5463 When the data changes, you will want to update the text in the
5464 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5465 just specific nodes using @code{ewoc-invalidate}, or all nodes
5466 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5467 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5468 and add new nodes in their place. Deleting a node from an ewoc deletes
5469 its associated textual description from buffer, as well.
5470
5471 @menu
5472 * Abstract Display Functions:: Functions in the Ewoc package.
5473 * Abstract Display Example:: Example of using Ewoc.
5474 @end menu
5475
5476 @node Abstract Display Functions
5477 @subsection Abstract Display Functions
5478
5479 In this subsection, @var{ewoc} and @var{node} stand for the
5480 structures described above (@pxref{Abstract Display}), while
5481 @var{data} stands for an arbitrary Lisp object used as a data element.
5482
5483 @defun ewoc-create pretty-printer &optional header footer nosep
5484 This constructs and returns a new ewoc, with no nodes (and thus no data
5485 elements). @var{pretty-printer} should be a function that takes one
5486 argument, a data element of the sort you plan to use in this ewoc, and
5487 inserts its textual description at point using @code{insert} (and never
5488 @code{insert-before-markers}, because that would interfere with the
5489 Ewoc package's internal mechanisms).
5490
5491 Normally, a newline is automatically inserted after the header,
5492 the footer and every node's textual description. If @var{nosep}
5493 is non-@code{nil}, no newline is inserted. This may be useful for
5494 displaying an entire ewoc on a single line, for example, or for
5495 making nodes ``invisible'' by arranging for @var{pretty-printer}
5496 to do nothing for those nodes.
5497
5498 An ewoc maintains its text in the buffer that is current when
5499 you create it, so switch to the intended buffer before calling
5500 @code{ewoc-create}.
5501 @end defun
5502
5503 @defun ewoc-buffer ewoc
5504 This returns the buffer where @var{ewoc} maintains its text.
5505 @end defun
5506
5507 @defun ewoc-get-hf ewoc
5508 This returns a cons cell @code{(@var{header} . @var{footer})}
5509 made from @var{ewoc}'s header and footer.
5510 @end defun
5511
5512 @defun ewoc-set-hf ewoc header footer
5513 This sets the header and footer of @var{ewoc} to the strings
5514 @var{header} and @var{footer}, respectively.
5515 @end defun
5516
5517 @defun ewoc-enter-first ewoc data
5518 @defunx ewoc-enter-last ewoc data
5519 These add a new node encapsulating @var{data}, putting it, respectively,
5520 at the beginning or end of @var{ewoc}'s chain of nodes.
5521 @end defun
5522
5523 @defun ewoc-enter-before ewoc node data
5524 @defunx ewoc-enter-after ewoc node data
5525 These add a new node encapsulating @var{data}, adding it to
5526 @var{ewoc} before or after @var{node}, respectively.
5527 @end defun
5528
5529 @defun ewoc-prev ewoc node
5530 @defunx ewoc-next ewoc node
5531 These return, respectively, the previous node and the next node of @var{node}
5532 in @var{ewoc}.
5533 @end defun
5534
5535 @defun ewoc-nth ewoc n
5536 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5537 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5538 @code{nil} if @var{n} is out of range.
5539 @end defun
5540
5541 @defun ewoc-data node
5542 This extracts the data encapsulated by @var{node} and returns it.
5543 @end defun
5544
5545 @defun ewoc-set-data node data
5546 This sets the data encapsulated by @var{node} to @var{data}.
5547 @end defun
5548
5549 @defun ewoc-locate ewoc &optional pos guess
5550 This determines the node in @var{ewoc} which contains point (or
5551 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5552 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5553 it returns the first node; if @var{pos} is after the last node, it returns
5554 the last node. The optional third arg @var{guess}
5555 should be a node that is likely to be near @var{pos}; this doesn't
5556 alter the result, but makes the function run faster.
5557 @end defun
5558
5559 @defun ewoc-location node
5560 This returns the start position of @var{node}.
5561 @end defun
5562
5563 @defun ewoc-goto-prev ewoc arg
5564 @defunx ewoc-goto-next ewoc arg
5565 These move point to the previous or next, respectively, @var{arg}th node
5566 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5567 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5568 moves past the last node, returning @code{nil}. Excepting this special
5569 case, these functions return the node moved to.
5570 @end defun
5571
5572 @defun ewoc-goto-node ewoc node
5573 This moves point to the start of @var{node} in @var{ewoc}.
5574 @end defun
5575
5576 @defun ewoc-refresh ewoc
5577 This function regenerates the text of @var{ewoc}. It works by
5578 deleting the text between the header and the footer, i.e., all the
5579 data elements' representations, and then calling the pretty-printer
5580 function for each node, one by one, in order.
5581 @end defun
5582
5583 @defun ewoc-invalidate ewoc &rest nodes
5584 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5585 @var{ewoc} are updated instead of the entire set.
5586 @end defun
5587
5588 @defun ewoc-delete ewoc &rest nodes
5589 This deletes each node in @var{nodes} from @var{ewoc}.
5590 @end defun
5591
5592 @defun ewoc-filter ewoc predicate &rest args
5593 This calls @var{predicate} for each data element in @var{ewoc} and
5594 deletes those nodes for which @var{predicate} returns @code{nil}.
5595 Any @var{args} are passed to @var{predicate}.
5596 @end defun
5597
5598 @defun ewoc-collect ewoc predicate &rest args
5599 This calls @var{predicate} for each data element in @var{ewoc}
5600 and returns a list of those elements for which @var{predicate}
5601 returns non-@code{nil}. The elements in the list are ordered
5602 as in the buffer. Any @var{args} are passed to @var{predicate}.
5603 @end defun
5604
5605 @defun ewoc-map map-function ewoc &rest args
5606 This calls @var{map-function} for each data element in @var{ewoc} and
5607 updates those nodes for which @var{map-function} returns non-@code{nil}.
5608 Any @var{args} are passed to @var{map-function}.
5609 @end defun
5610
5611 @node Abstract Display Example
5612 @subsection Abstract Display Example
5613
5614 Here is a simple example using functions of the ewoc package to
5615 implement a ``color components display'', an area in a buffer that
5616 represents a vector of three integers (itself representing a 24-bit RGB
5617 value) in various ways.
5618
5619 @example
5620 (setq colorcomp-ewoc nil
5621 colorcomp-data nil
5622 colorcomp-mode-map nil
5623 colorcomp-labels ["Red" "Green" "Blue"])
5624
5625 (defun colorcomp-pp (data)
5626 (if data
5627 (let ((comp (aref colorcomp-data data)))
5628 (insert (aref colorcomp-labels data) "\t: #x"
5629 (format "%02X" comp) " "
5630 (make-string (ash comp -2) ?#) "\n"))
5631 (let ((cstr (format "#%02X%02X%02X"
5632 (aref colorcomp-data 0)
5633 (aref colorcomp-data 1)
5634 (aref colorcomp-data 2)))
5635 (samp " (sample text) "))
5636 (insert "Color\t: "
5637 (propertize samp 'face
5638 `(foreground-color . ,cstr))
5639 (propertize samp 'face
5640 `(background-color . ,cstr))
5641 "\n"))))
5642
5643 (defun colorcomp (color)
5644 "Allow fiddling with COLOR in a new buffer.
5645 The buffer is in Color Components mode."
5646 (interactive "sColor (name or #RGB or #RRGGBB): ")
5647 (when (string= "" color)
5648 (setq color "green"))
5649 (unless (color-values color)
5650 (error "No such color: %S" color))
5651 (switch-to-buffer
5652 (generate-new-buffer (format "originally: %s" color)))
5653 (kill-all-local-variables)
5654 (setq major-mode 'colorcomp-mode
5655 mode-name "Color Components")
5656 (use-local-map colorcomp-mode-map)
5657 (erase-buffer)
5658 (buffer-disable-undo)
5659 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5660 (color-values color))))
5661 (ewoc (ewoc-create 'colorcomp-pp
5662 "\nColor Components\n\n"
5663 (substitute-command-keys
5664 "\n\\@{colorcomp-mode-map@}"))))
5665 (set (make-local-variable 'colorcomp-data) data)
5666 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5667 (ewoc-enter-last ewoc 0)
5668 (ewoc-enter-last ewoc 1)
5669 (ewoc-enter-last ewoc 2)
5670 (ewoc-enter-last ewoc nil)))
5671 @end example
5672
5673 @cindex controller part, model/view/controller
5674 This example can be extended to be a ``color selection widget'' (in
5675 other words, the controller part of the ``model/view/controller''
5676 design paradigm) by defining commands to modify @code{colorcomp-data}
5677 and to ``finish'' the selection process, and a keymap to tie it all
5678 together conveniently.
5679
5680 @smallexample
5681 (defun colorcomp-mod (index limit delta)
5682 (let ((cur (aref colorcomp-data index)))
5683 (unless (= limit cur)
5684 (aset colorcomp-data index (+ cur delta)))
5685 (ewoc-invalidate
5686 colorcomp-ewoc
5687 (ewoc-nth colorcomp-ewoc index)
5688 (ewoc-nth colorcomp-ewoc -1))))
5689
5690 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5691 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5692 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5693 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5694 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5695 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5696
5697 (defun colorcomp-copy-as-kill-and-exit ()
5698 "Copy the color components into the kill ring and kill the buffer.
5699 The string is formatted #RRGGBB (hash followed by six hex digits)."
5700 (interactive)
5701 (kill-new (format "#%02X%02X%02X"
5702 (aref colorcomp-data 0)
5703 (aref colorcomp-data 1)
5704 (aref colorcomp-data 2)))
5705 (kill-buffer nil))
5706
5707 (setq colorcomp-mode-map
5708 (let ((m (make-sparse-keymap)))
5709 (suppress-keymap m)
5710 (define-key m "i" 'colorcomp-R-less)
5711 (define-key m "o" 'colorcomp-R-more)
5712 (define-key m "k" 'colorcomp-G-less)
5713 (define-key m "l" 'colorcomp-G-more)
5714 (define-key m "," 'colorcomp-B-less)
5715 (define-key m "." 'colorcomp-B-more)
5716 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5717 m))
5718 @end smallexample
5719
5720 Note that we never modify the data in each node, which is fixed when the
5721 ewoc is created to be either @code{nil} or an index into the vector
5722 @code{colorcomp-data}, the actual color components.
5723
5724 @node Blinking
5725 @section Blinking Parentheses
5726 @cindex parenthesis matching
5727 @cindex blinking parentheses
5728 @cindex balancing parentheses
5729
5730 This section describes the mechanism by which Emacs shows a matching
5731 open parenthesis when the user inserts a close parenthesis.
5732
5733 @defvar blink-paren-function
5734 The value of this variable should be a function (of no arguments) to
5735 be called whenever a character with close parenthesis syntax is inserted.
5736 The value of @code{blink-paren-function} may be @code{nil}, in which
5737 case nothing is done.
5738 @end defvar
5739
5740 @defopt blink-matching-paren
5741 If this variable is @code{nil}, then @code{blink-matching-open} does
5742 nothing.
5743 @end defopt
5744
5745 @defopt blink-matching-paren-distance
5746 This variable specifies the maximum distance to scan for a matching
5747 parenthesis before giving up.
5748 @end defopt
5749
5750 @defopt blink-matching-delay
5751 This variable specifies the number of seconds for the cursor to remain
5752 at the matching parenthesis. A fraction of a second often gives
5753 good results, but the default is 1, which works on all systems.
5754 @end defopt
5755
5756 @deffn Command blink-matching-open
5757 This function is the default value of @code{blink-paren-function}. It
5758 assumes that point follows a character with close parenthesis syntax and
5759 moves the cursor momentarily to the matching opening character. If that
5760 character is not already on the screen, it displays the character's
5761 context in the echo area. To avoid long delays, this function does not
5762 search farther than @code{blink-matching-paren-distance} characters.
5763
5764 Here is an example of calling this function explicitly.
5765
5766 @smallexample
5767 @group
5768 (defun interactive-blink-matching-open ()
5769 "Indicate momentarily the start of sexp before point."
5770 (interactive)
5771 @end group
5772 @group
5773 (let ((blink-matching-paren-distance
5774 (buffer-size))
5775 (blink-matching-paren t))
5776 (blink-matching-open)))
5777 @end group
5778 @end smallexample
5779 @end deffn
5780
5781 @node Character Display
5782 @section Character Display
5783
5784 This section describes how characters are actually displayed by
5785 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5786 graphical symbol which occupies one character position on the screen),
5787 whose appearance corresponds to the character itself. For example,
5788 the character @samp{a} (character code 97) is displayed as @samp{a}.
5789 Some characters, however, are displayed specially. For example, the
5790 formfeed character (character code 12) is usually displayed as a
5791 sequence of two glyphs, @samp{^L}, while the newline character
5792 (character code 10) starts a new screen line.
5793
5794 You can modify how each character is displayed by defining a
5795 @dfn{display table}, which maps each character code into a sequence of
5796 glyphs. @xref{Display Tables}.
5797
5798 @menu
5799 * Usual Display:: The usual conventions for displaying characters.
5800 * Display Tables:: What a display table consists of.
5801 * Active Display Table:: How Emacs selects a display table to use.
5802 * Glyphs:: How to define a glyph, and what glyphs mean.
5803 * Glyphless Chars:: How glyphless characters are drawn.
5804 @end menu
5805
5806 @node Usual Display
5807 @subsection Usual Display Conventions
5808
5809 Here are the conventions for displaying each character code (in the
5810 absence of a display table, which can override these
5811 @iftex
5812 conventions).
5813 @end iftex
5814 @ifnottex
5815 conventions; @pxref{Display Tables}).
5816 @end ifnottex
5817
5818 @cindex printable ASCII characters
5819 @itemize @bullet
5820 @item
5821 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5822 through 126 (consisting of numerals, English letters, and symbols like
5823 @samp{#}) are displayed literally.
5824
5825 @item
5826 The tab character (character code 9) displays as whitespace stretching
5827 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5828 Emacs Manual}. The variable @code{tab-width} controls the number of
5829 spaces per tab stop (see below).
5830
5831 @item
5832 The newline character (character code 10) has a special effect: it
5833 ends the preceding line and starts a new line.
5834
5835 @cindex ASCII control characters
5836 @item
5837 The non-printable @dfn{@acronym{ASCII} control characters}---character
5838 codes 0 through 31, as well as the @key{DEL} character (character code
5839 127)---display in one of two ways according to the variable
5840 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5841 these characters are displayed as sequences of two glyphs, where the
5842 first glyph is @samp{^} (a display table can specify a glyph to use
5843 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
5844 @samp{^?}.
5845
5846 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5847 octal escapes (see below).
5848
5849 This rule also applies to carriage return (character code 13), if that
5850 character appears in the buffer. But carriage returns usually do not
5851 appear in buffer text; they are eliminated as part of end-of-line
5852 conversion (@pxref{Coding System Basics}).
5853
5854 @cindex octal escapes
5855 @item
5856 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5857 through 255 (@pxref{Text Representations}). These characters display
5858 as @dfn{octal escapes}: sequences of four glyphs, where the first
5859 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5860 digit characters representing the character code in octal. (A display
5861 table can specify a glyph to use instead of @samp{\}.)
5862
5863 @item
5864 Each non-@acronym{ASCII} character with code above 255 is displayed
5865 literally, if the terminal supports it. If the terminal does not
5866 support it, the character is said to be @dfn{glyphless}, and it is
5867 usually displayed using a placeholder glyph. For example, if a
5868 graphical terminal has no font for a character, Emacs usually displays
5869 a box containing the character code in hexadecimal. @xref{Glyphless
5870 Chars}.
5871 @end itemize
5872
5873 The above display conventions apply even when there is a display
5874 table, for any character whose entry in the active display table is
5875 @code{nil}. Thus, when you set up a display table, you need only
5876 specify the characters for which you want special behavior.
5877
5878 The following variables affect how certain characters are displayed
5879 on the screen. Since they change the number of columns the characters
5880 occupy, they also affect the indentation functions. They also affect
5881 how the mode line is displayed; if you want to force redisplay of the
5882 mode line using the new values, call the function
5883 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5884
5885 @defopt ctl-arrow
5886 @cindex control characters in display
5887 This buffer-local variable controls how control characters are
5888 displayed. If it is non-@code{nil}, they are displayed as a caret
5889 followed by the character: @samp{^A}. If it is @code{nil}, they are
5890 displayed as octal escapes: a backslash followed by three octal
5891 digits, as in @samp{\001}.
5892 @end defopt
5893
5894 @defopt tab-width
5895 The value of this buffer-local variable is the spacing between tab
5896 stops used for displaying tab characters in Emacs buffers. The value
5897 is in units of columns, and the default is 8. Note that this feature
5898 is completely independent of the user-settable tab stops used by the
5899 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5900 @end defopt
5901
5902 @node Display Tables
5903 @subsection Display Tables
5904
5905 @cindex display table
5906 A display table is a special-purpose char-table
5907 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5908 is used to override the usual character display conventions. This
5909 section describes how to make, inspect, and assign elements to a
5910 display table object.
5911
5912 @defun make-display-table
5913 This creates and returns a display table. The table initially has
5914 @code{nil} in all elements.
5915 @end defun
5916
5917 The ordinary elements of the display table are indexed by character
5918 codes; the element at index @var{c} says how to display the character
5919 code @var{c}. The value should be @code{nil} (which means to display
5920 the character @var{c} according to the usual display conventions;
5921 @pxref{Usual Display}), or a vector of glyph codes (which means to
5922 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5923
5924 @strong{Warning:} if you use the display table to change the display
5925 of newline characters, the whole buffer will be displayed as one long
5926 ``line''.
5927
5928 The display table also has six ``extra slots'' which serve special
5929 purposes. Here is a table of their meanings; @code{nil} in any slot
5930 means to use the default for that slot, as stated below.
5931
5932 @table @asis
5933 @item 0
5934 The glyph for the end of a truncated screen line (the default for this
5935 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5936 arrows in the fringes to indicate truncation, so the display table has
5937 no effect.
5938
5939 @item 1
5940 The glyph for the end of a continued line (the default is @samp{\}).
5941 On graphical terminals, Emacs uses curved arrows in the fringes to
5942 indicate continuation, so the display table has no effect.
5943
5944 @item 2
5945 The glyph for indicating a character displayed as an octal character
5946 code (the default is @samp{\}).
5947
5948 @item 3
5949 The glyph for indicating a control character (the default is @samp{^}).
5950
5951 @item 4
5952 A vector of glyphs for indicating the presence of invisible lines (the
5953 default is @samp{...}). @xref{Selective Display}.
5954
5955 @item 5
5956 The glyph used to draw the border between side-by-side windows (the
5957 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5958 when there are no scroll bars; if scroll bars are supported and in use,
5959 a scroll bar separates the two windows.
5960 @end table
5961
5962 For example, here is how to construct a display table that mimics
5963 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5964 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
5965
5966 @example
5967 (setq disptab (make-display-table))
5968 (dotimes (i 32)
5969 (or (= i ?\t)
5970 (= i ?\n)
5971 (aset disptab i
5972 (vector (make-glyph-code ?^ 'escape-glyph)
5973 (make-glyph-code (+ i 64) 'escape-glyph)))))
5974 (aset disptab 127
5975 (vector (make-glyph-code ?^ 'escape-glyph)
5976 (make-glyph-code ?? 'escape-glyph)))))
5977 @end example
5978
5979 @defun display-table-slot display-table slot
5980 This function returns the value of the extra slot @var{slot} of
5981 @var{display-table}. The argument @var{slot} may be a number from 0 to
5982 5 inclusive, or a slot name (symbol). Valid symbols are
5983 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5984 @code{selective-display}, and @code{vertical-border}.
5985 @end defun
5986
5987 @defun set-display-table-slot display-table slot value
5988 This function stores @var{value} in the extra slot @var{slot} of
5989 @var{display-table}. The argument @var{slot} may be a number from 0 to
5990 5 inclusive, or a slot name (symbol). Valid symbols are
5991 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5992 @code{selective-display}, and @code{vertical-border}.
5993 @end defun
5994
5995 @defun describe-display-table display-table
5996 This function displays a description of the display table
5997 @var{display-table} in a help buffer.
5998 @end defun
5999
6000 @deffn Command describe-current-display-table
6001 This command displays a description of the current display table in a
6002 help buffer.
6003 @end deffn
6004
6005 @node Active Display Table
6006 @subsection Active Display Table
6007 @cindex active display table
6008
6009 Each window can specify a display table, and so can each buffer.
6010 The window's display table, if there is one, takes precedence over the
6011 buffer's display table. If neither exists, Emacs tries to use the
6012 standard display table; if that is @code{nil}, Emacs uses the usual
6013 character display conventions (@pxref{Usual Display}).
6014
6015 Note that display tables affect how the mode line is displayed, so
6016 if you want to force redisplay of the mode line using a new display
6017 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6018
6019 @defun window-display-table &optional window
6020 This function returns @var{window}'s display table, or @code{nil} if
6021 there is none. The default for @var{window} is the selected window.
6022 @end defun
6023
6024 @defun set-window-display-table window table
6025 This function sets the display table of @var{window} to @var{table}.
6026 The argument @var{table} should be either a display table or
6027 @code{nil}.
6028 @end defun
6029
6030 @defvar buffer-display-table
6031 This variable is automatically buffer-local in all buffers; its value
6032 specifies the buffer's display table. If it is @code{nil}, there is
6033 no buffer display table.
6034 @end defvar
6035
6036 @defvar standard-display-table
6037 The value of this variable is the standard display table, which is
6038 used when Emacs is displaying a buffer in a window with neither a
6039 window display table nor a buffer display table defined. Its default
6040 is @code{nil}.
6041 @end defvar
6042
6043 The @file{disp-table} library defines several functions for changing
6044 the standard display table.
6045
6046 @node Glyphs
6047 @subsection Glyphs
6048 @cindex glyph
6049
6050 A @dfn{glyph} is a graphical symbol which occupies a single
6051 character position on the screen. Each glyph is represented in Lisp
6052 as a @dfn{glyph code}, which specifies a character and optionally a
6053 face to display it in (@pxref{Faces}). The main use of glyph codes is
6054 as the entries of display tables (@pxref{Display Tables}). The
6055 following functions are used to manipulate glyph codes:
6056
6057 @defun make-glyph-code char &optional face
6058 This function returns a glyph code representing char @var{char} with
6059 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6060 uses the default face; in that case, the glyph code is an integer. If
6061 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6062 integer object.
6063 @end defun
6064
6065 @defun glyph-char glyph
6066 This function returns the character of glyph code @var{glyph}.
6067 @end defun
6068
6069 @defun glyph-face glyph
6070 This function returns face of glyph code @var{glyph}, or @code{nil} if
6071 @var{glyph} uses the default face.
6072 @end defun
6073
6074 @ifnottex
6075 You can set up a @dfn{glyph table} to change how glyph codes are
6076 actually displayed on text terminals. This feature is semi-obsolete;
6077 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6078
6079 @defvar glyph-table
6080 The value of this variable, if non-@code{nil}, is the current glyph
6081 table. It takes effect only on character terminals; on graphical
6082 displays, all glyphs are displayed literally. The glyph table should
6083 be a vector whose @var{g}th element specifies how to display glyph
6084 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6085 is unspecified. Each element should be one of the following:
6086
6087 @table @asis
6088 @item @code{nil}
6089 Display this glyph literally.
6090
6091 @item a string
6092 Display this glyph by sending the specified string to the terminal.
6093
6094 @item a glyph code
6095 Display the specified glyph code instead.
6096 @end table
6097
6098 Any integer glyph code greater than or equal to the length of the
6099 glyph table is displayed literally.
6100 @end defvar
6101 @end ifnottex
6102
6103 @node Glyphless Chars
6104 @subsection Glyphless Character Display
6105 @cindex glyphless characters
6106
6107 @dfn{Glyphless characters} are characters which are displayed in a
6108 special way, e.g., as a box containing a hexadecimal code, instead of
6109 being displayed literally. These include characters which are
6110 explicitly defined to be glyphless, as well as characters for which
6111 there is no available font (on a graphical display), and characters
6112 which cannot be encoded by the terminal's coding system (on a text
6113 terminal).
6114
6115 @defvar glyphless-char-display
6116 The value of this variable is a char-table which defines glyphless
6117 characters and how they are displayed. Each entry must be one of the
6118 following display methods:
6119
6120 @table @asis
6121 @item @code{nil}
6122 Display the character in the usual way.
6123
6124 @item @code{zero-width}
6125 Don't display the character.
6126
6127 @item @code{thin-space}
6128 Display a thin space, 1-pixel wide on graphical displays, or
6129 1-character wide on text terminals.
6130
6131 @item @code{empty-box}
6132 Display an empty box.
6133
6134 @item @code{hex-code}
6135 Display a box containing the Unicode codepoint of the character, in
6136 hexadecimal notation.
6137
6138 @item an @acronym{ASCII} string
6139 Display a box containing that string.
6140
6141 @item a cons cell @code{(@var{graphical} . @var{text})}
6142 Display with @var{graphical} on graphical displays, and with
6143 @var{text} on text terminals. Both @var{graphical} and @var{text}
6144 must be one of the display methods described above.
6145 @end table
6146
6147 @noindent
6148 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6149 @acronym{ASCII} string display methods are drawn with the
6150 @code{glyphless-char} face.
6151
6152 The char-table has one extra slot, which determines how to display any
6153 character that cannot be displayed with any available font, or cannot
6154 be encoded by the terminal's coding system. Its value should be one
6155 of the above display methods, except @code{zero-width} or a cons cell.
6156
6157 If a character has a non-@code{nil} entry in an active display table,
6158 the display table takes effect; in this case, Emacs does not consult
6159 @code{glyphless-char-display} at all.
6160 @end defvar
6161
6162 @defopt glyphless-char-display-control
6163 This user option provides a convenient way to set
6164 @code{glyphless-char-display} for groups of similar characters. Do
6165 not set its value directly from Lisp code; the value takes effect only
6166 via a custom @code{:set} function (@pxref{Variable Definitions}),
6167 which updates @code{glyphless-char-display}.
6168
6169 Its value should be an alist of elements @code{(@var{group}
6170 . @var{method})}, where @var{group} is a symbol specifying a group of
6171 characters, and @var{method} is a symbol specifying how to display
6172 them.
6173
6174 @var{group} should be one of the following:
6175
6176 @table @code
6177 @item c0-control
6178 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6179 excluding the newline and tab characters (normally displayed as escape
6180 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6181 emacs, The GNU Emacs Manual}).
6182
6183 @item c1-control
6184 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6185 @code{U+009F} (normally displayed as octal escape sequences like
6186 @samp{\230}).
6187
6188 @item format-control
6189 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6190 (Left-to-Right Mark), but excluding characters that have graphic
6191 images, such as @samp{U+00AD} (Soft Hyphen).
6192
6193 @item no-font
6194 Characters for there is no suitable font, or which cannot be encoded
6195 by the terminal's coding system.
6196 @end table
6197
6198 @c FIXME: this can also be `acronym', but that's not currently
6199 @c completely implemented; it applies only to the format-control
6200 @c group, and only works if the acronym is in `char-acronym-table'.
6201 The @var{method} symbol should be one of @code{zero-width},
6202 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6203 the same meanings as in @code{glyphless-char-display}, above.
6204 @end defopt
6205
6206 @node Beeping
6207 @section Beeping
6208 @cindex bell
6209
6210 This section describes how to make Emacs ring the bell (or blink the
6211 screen) to attract the user's attention. Be conservative about how
6212 often you do this; frequent bells can become irritating. Also be
6213 careful not to use just beeping when signaling an error is more
6214 appropriate (@pxref{Errors}).
6215
6216 @defun ding &optional do-not-terminate
6217 @cindex keyboard macro termination
6218 This function beeps, or flashes the screen (see @code{visible-bell} below).
6219 It also terminates any keyboard macro currently executing unless
6220 @var{do-not-terminate} is non-@code{nil}.
6221 @end defun
6222
6223 @defun beep &optional do-not-terminate
6224 This is a synonym for @code{ding}.
6225 @end defun
6226
6227 @defopt visible-bell
6228 This variable determines whether Emacs should flash the screen to
6229 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6230 This is effective on graphical displays, and on text terminals
6231 provided the terminal's Termcap entry defines the visible bell
6232 capability (@samp{vb}).
6233 @end defopt
6234
6235 @defvar ring-bell-function
6236 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6237 bell''. Its value should be a function of no arguments. If this is
6238 non-@code{nil}, it takes precedence over the @code{visible-bell}
6239 variable.
6240 @end defvar
6241
6242 @node Window Systems
6243 @section Window Systems
6244
6245 Emacs works with several window systems, most notably the X Window
6246 System. Both Emacs and X use the term ``window'', but use it
6247 differently. An Emacs frame is a single window as far as X is
6248 concerned; the individual Emacs windows are not known to X at all.
6249
6250 @defvar window-system
6251 This terminal-local variable tells Lisp programs what window system
6252 Emacs is using for displaying the frame. The possible values are
6253
6254 @table @code
6255 @item x
6256 @cindex X Window System
6257 Emacs is displaying the frame using X.
6258 @item w32
6259 Emacs is displaying the frame using native MS-Windows GUI.
6260 @item ns
6261 Emacs is displaying the frame using the Nextstep interface (used on
6262 GNUstep and Mac OS X).
6263 @item pc
6264 Emacs is displaying the frame using MS-DOS direct screen writes.
6265 @item nil
6266 Emacs is displaying the frame on a character-based terminal.
6267 @end table
6268 @end defvar
6269
6270 @defvar initial-window-system
6271 This variable holds the value of @code{window-system} used for the
6272 first frame created by Emacs during startup. (When Emacs is invoked
6273 with the @option{--daemon} option, it does not create any initial
6274 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6275 Options, daemon,, emacs, The GNU Emacs Manual}.)
6276 @end defvar
6277
6278 @defun window-system &optional frame
6279 This function returns a symbol whose name tells what window system is
6280 used for displaying @var{frame} (which defaults to the currently
6281 selected frame). The list of possible symbols it returns is the same
6282 one documented for the variable @code{window-system} above.
6283 @end defun
6284
6285 Do @emph{not} use @code{window-system} and
6286 @code{initial-window-system} as predicates or boolean flag variables,
6287 if you want to write code that works differently on text terminals and
6288 graphic displays. That is because @code{window-system} is not a good
6289 indicator of Emacs capabilities on a given display type. Instead, use
6290 @code{display-graphic-p} or any of the other @code{display-*-p}
6291 predicates described in @ref{Display Feature Testing}.
6292
6293 @defvar window-setup-hook
6294 This variable is a normal hook which Emacs runs after handling the
6295 initialization files. Emacs runs this hook after it has completed
6296 loading your init file, the default initialization file (if
6297 any), and the terminal-specific Lisp code, and running the hook
6298 @code{term-setup-hook}.
6299
6300 This hook is used for internal purposes: setting up communication with
6301 the window system, and creating the initial window. Users should not
6302 interfere with it.
6303 @end defvar
6304
6305 @node Bidirectional Display
6306 @section Bidirectional Display
6307 @cindex bidirectional display
6308 @cindex right-to-left text
6309
6310 Emacs can display text written in scripts, such as Arabic, Farsi,
6311 and Hebrew, whose natural ordering for horizontal text display runs
6312 from right to left. Furthermore, segments of Latin script and digits
6313 embedded in right-to-left text are displayed left-to-right, while
6314 segments of right-to-left script embedded in left-to-right text
6315 (e.g., Arabic or Hebrew text in comments or strings in a program
6316 source file) are appropriately displayed right-to-left. We call such
6317 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6318 text}. This section describes the facilities and options for editing
6319 and displaying bidirectional text.
6320
6321 @cindex logical order
6322 @cindex reading order
6323 @cindex visual order
6324 @cindex unicode bidirectional algorithm
6325 @cindex bidirectional reordering
6326 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6327 @dfn{reading}) order, i.e., the order in which a human would read
6328 each character. In right-to-left and bidirectional text, the order in
6329 which characters are displayed on the screen (called @dfn{visual
6330 order}) is not the same as logical order; the characters' screen
6331 positions do not increase monotonically with string or buffer
6332 position. In performing this @dfn{bidirectional reordering}, Emacs
6333 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6334 which is described in Annex #9 of the Unicode standard
6335 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6336 Bidirectionality'' class implementation of the @acronym{UBA}.
6337
6338 @defvar bidi-display-reordering
6339 If the value of this buffer-local variable is non-@code{nil} (the
6340 default), Emacs performs bidirectional reordering for display. The
6341 reordering affects buffer text, as well as display strings and overlay
6342 strings from text and overlay properties in the buffer (@pxref{Overlay
6343 Properties}, and @pxref{Display Property}). If the value is
6344 @code{nil}, Emacs does not perform bidirectional reordering in the
6345 buffer.
6346
6347 The default value of @code{bidi-display-reordering} controls the
6348 reordering of strings which are not directly supplied by a buffer,
6349 including the text displayed in mode lines (@pxref{Mode Line Format})
6350 and header lines (@pxref{Header Lines}).
6351 @end defvar
6352
6353 @cindex unibyte buffers, and bidi reordering
6354 Emacs never reorders the text of a unibyte buffer, even if
6355 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6356 is because unibyte buffers contain raw bytes, not characters, and thus
6357 lack the directionality properties required for reordering.
6358 Therefore, to test whether text in a buffer will be reordered for
6359 display, it is not enough to test the value of
6360 @code{bidi-display-reordering} alone. The correct test is this:
6361
6362 @example
6363 (if (and enable-multibyte-characters
6364 bidi-display-reordering)
6365 ;; Buffer is being reordered for display
6366 )
6367 @end example
6368
6369 However, unibyte display and overlay strings @emph{are} reordered if
6370 their parent buffer is reordered. This is because plain-@sc{ascii}
6371 strings are stored by Emacs as unibyte strings. If a unibyte display
6372 or overlay string includes non-@sc{ascii} characters, these characters
6373 are assumed to have left-to-right direction.
6374
6375 @cindex display properties, and bidi reordering of text
6376 Text covered by @code{display} text properties, by overlays with
6377 @code{display} properties whose value is a string, and by any other
6378 properties that replace buffer text, is treated as a single unit when
6379 it is reordered for display. That is, the entire chunk of text
6380 covered by these properties is reordered together. Moreover, the
6381 bidirectional properties of the characters in such a chunk of text are
6382 ignored, and Emacs reorders them as if they were replaced with a
6383 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6384 Character}. This means that placing a display property over a portion
6385 of text may change the way that the surrounding text is reordered for
6386 display. To prevent this unexpected effect, always place such
6387 properties on text whose directionality is identical with text that
6388 surrounds it.
6389
6390 @cindex base direction of a paragraph
6391 Each paragraph of bidirectional text has a @dfn{base direction},
6392 either right-to-left or left-to-right. Left-to-right paragraphs are
6393 displayed beginning at the left margin of the window, and are
6394 truncated or continued when the text reaches the right margin.
6395 Right-to-left paragraphs are displayed beginning at the right margin,
6396 and are continued or truncated at the left margin.
6397
6398 By default, Emacs determines the base direction of each paragraph by
6399 looking at the text at its beginning. The precise method of
6400 determining the base direction is specified by the @acronym{UBA}; in a
6401 nutshell, the first character in a paragraph that has an explicit
6402 directionality determines the base direction of the paragraph.
6403 However, sometimes a buffer may need to force a certain base direction
6404 for its paragraphs. For example, buffers containing program source
6405 code should force all paragraphs to be displayed left-to-right. You
6406 can use following variable to do this:
6407
6408 @defvar bidi-paragraph-direction
6409 If the value of this buffer-local variable is the symbol
6410 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6411 buffer are assumed to have that specified direction. Any other value
6412 is equivalent to @code{nil} (the default), which means to determine
6413 the base direction of each paragraph from its contents.
6414
6415 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6416 Modes for program source code should set this to @code{left-to-right}.
6417 Prog mode does this by default, so modes derived from Prog mode do not
6418 need to set this explicitly (@pxref{Basic Major Modes}).
6419 @end defvar
6420
6421 @defun current-bidi-paragraph-direction &optional buffer
6422 This function returns the paragraph direction at point in the named
6423 @var{buffer}. The returned value is a symbol, either
6424 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6425 omitted or @code{nil}, it defaults to the current buffer. If the
6426 buffer-local value of the variable @code{bidi-paragraph-direction} is
6427 non-@code{nil}, the returned value will be identical to that value;
6428 otherwise, the returned value reflects the paragraph direction
6429 determined dynamically by Emacs. For buffers whose value of
6430 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6431 buffers, this function always returns @code{left-to-right}.
6432 @end defun
6433
6434 @cindex visual-order cursor motion
6435 Sometimes there's a need to move point in strict visual order,
6436 either to the left or to the right of its current screen position.
6437 Emacs provides a primitive to do that.
6438
6439 @defun move-point-visually direction
6440 This function moves point of the currently selected window to the
6441 buffer position that appears immediately to the right or to the left
6442 of point on the screen. If @var{direction} is positive, point will
6443 move one screen position to the right, otherwise it will move one
6444 screen position to the left. Note that, depending on the surrounding
6445 bidirectional context, this could potentially move point many buffer
6446 positions away. If invoked at the end of a screen line, the function
6447 moves point to the rightmost or leftmost screen position of the next
6448 or previous screen line, as appropriate for the value of
6449 @var{direction}.
6450
6451 The function returns the new buffer position as its value.
6452 @end defun
6453
6454 @cindex layout on display, and bidirectional text
6455 @cindex jumbled display of bidirectional text
6456 @cindex concatenating bidirectional strings
6457 Bidirectional reordering can have surprising and unpleasant effects
6458 when two strings with bidirectional content are juxtaposed in a
6459 buffer, or otherwise programmatically concatenated into a string of
6460 text. A typical problematic case is when a buffer consists of
6461 sequences of text ``fields'' separated by whitespace or punctuation
6462 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6463 punctuation characters used as separators have @dfn{weak
6464 directionality}, they take on the directionality of surrounding text.
6465 As result, a numeric field that follows a field with bidirectional
6466 content can be displayed @emph{to the left} of the preceding field,
6467 messing up the expected layout. There are several ways to avoid this
6468 problem:
6469
6470 @itemize @minus
6471 @item
6472 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6473 @acronym{LRM}, to the end of each field that may have bidirectional
6474 content, or prepend it to the beginning of the following field. The
6475 function @code{bidi-string-mark-left-to-right}, described below, comes
6476 in handy for this purpose. (In a right-to-left paragraph, use
6477 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6478 is one of the solutions recommended by the UBA.
6479
6480 @item
6481 Include the tab character in the field separator. The tab character
6482 plays the role of @dfn{segment separator} in bidirectional reordering,
6483 causing the text on either side to be reordered separately.
6484
6485 @cindex @code{space} display spec, and bidirectional text
6486 @item
6487 Separate fields with a @code{display} property or overlay with a
6488 property value of the form @code{(space . PROPS)} (@pxref{Specified
6489 Space}). Emacs treats this display specification as a @dfn{paragraph
6490 separator}, and reorders the text on either side separately.
6491 @end itemize
6492
6493 @defun bidi-string-mark-left-to-right string
6494 This function returns its argument @var{string}, possibly modified,
6495 such that the result can be safely concatenated with another string,
6496 or juxtaposed with another string in a buffer, without disrupting the
6497 relative layout of this string and the next one on display. If the
6498 string returned by this function is displayed as part of a
6499 left-to-right paragraph, it will always appear on display to the left
6500 of the text that follows it. The function works by examining the
6501 characters of its argument, and if any of those characters could cause
6502 reordering on display, the function appends the @acronym{LRM}
6503 character to the string. The appended @acronym{LRM} character is made
6504 invisible by giving it an @code{invisible} text property of @code{t}
6505 (@pxref{Invisible Text}).
6506 @end defun
6507
6508 The reordering algorithm uses the bidirectional properties of the
6509 characters stored as their @code{bidi-class} property
6510 (@pxref{Character Properties}). Lisp programs can change these
6511 properties by calling the @code{put-char-code-property} function.
6512 However, doing this requires a thorough understanding of the
6513 @acronym{UBA}, and is therefore not recommended. Any changes to the
6514 bidirectional properties of a character have global effect: they
6515 affect all Emacs frames and windows.
6516
6517 Similarly, the @code{mirroring} property is used to display the
6518 appropriate mirrored character in the reordered text. Lisp programs
6519 can affect the mirrored display by changing this property. Again, any
6520 such changes affect all of Emacs display.