;;; easymenu.el --- support the easymenu interface for defining a menu. ;; Copyright (C) 1994 Free Software Foundation, Inc. ;; Keywords: emulations ;; Author: rms ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. ;;; This is compatible with easymenu.el by Per Abrahamsen ;;; but it is much simpler as it doesn't try to support other Emacs versions. ;;; The code was mostly derived from lmenu.el. ;;; Code: ;;;###autoload (defmacro easy-menu-define (symbol maps doc menu) "Define a menu bar submenu in maps MAPS, according to MENU. SYMBOL is used as a variable to hold the menu data. It is not evaluated. DOC is a doc string for that variable. The first element of MENU must be a string. It is the menu bar item name. The rest of the elements are menu items. A menu item is usually a vector of three elements: [NAME CALLBACK ENABLE] NAME is a string--the menu item name. CALLBACK is a command to run when the item is chosen, or a list to evaluate when the item is chosen. ENABLE is an expression; the item is enabled for selection whenever this expression's value is non-nil. Alternatively, a menu item may have the form: [ NAME CALLBACK [ KEYWORD ARG ] ... ] Where KEYWORD is one of the symbol defined below. :keys KEYS KEYS is a string; a complex keyboard equivalent to this menu item. This is normally not needed because keyboard equivalents are usually computed automatically. :active ENABLE ENABLE is an expression; the item is enabled for selection whenever this expression's value is non-nil. :suffix NAME NAME is a string; the name of an argument to CALLBACK. :style STYLE is a symbol describing the type of menu item. The following are defined: toggle: A checkbox. Currently just prepend the name with the string \"Toggle \". radio: A radio button. nil: An ordinary menu item. :selected SELECTED SELECTED is an expression; the checkbox or radio button is selected whenever this expression's value is non-nil. Currently just disable radio buttons, no effect on checkboxes. A menu item can be a string. Then that string appears in the menu as unselectable text. A string consisting solely of hyphens is displayed as a solid horizontal line. A menu item can be a list. It is treated as a submenu. The first element should be the submenu name. That's used as the menu item in the top-level menu. The cdr of the submenu list is a list of menu items, as above." (` (progn (defvar (, symbol) nil (, doc)) (easy-menu-do-define (quote (, symbol)) (, maps) (, doc) (, menu))))) (defun easy-menu-do-define (symbol maps doc menu) ;; We can't do anything that might differ between Emacs dialects in ;; `easy-menu-define' in order to make byte compiled files ;; compatible. Therefore everything interesting is done in this ;; function. (set symbol (easy-menu-create-keymaps (car menu) (cdr menu))) (fset symbol (` (lambda (event) (, doc) (interactive "@e") (easy-popup-menu event (, symbol))))) (mapcar (function (lambda (map) (define-key map (vector 'menu-bar (intern (car menu))) (cons (car menu) (symbol-value symbol))))) (if (keymapp maps) (list maps) maps))) (defvar easy-menu-item-count 0) ;; Return a menu keymap corresponding to a Lucid-style menu list ;; MENU-ITEMS, and with name MENU-NAME. ;;;###autoload (defun easy-menu-create-keymaps (menu-name menu-items) (let ((menu (make-sparse-keymap menu-name))) ;; Process items in reverse order, ;; since the define-key loop reverses them again. (setq menu-items (reverse menu-items)) (while menu-items (let* ((item (car menu-items)) (callback (if (vectorp item) (aref item 1))) command enabler name) (cond ((stringp item) (setq command nil) (setq name (if (string-match "^-+$" item) "" item))) ((consp item) (setq command (easy-menu-create-keymaps (car item) (cdr item))) (setq name (car item))) ((vectorp item) (setq command (make-symbol (format "menu-function-%d" easy-menu-item-count))) (setq easy-menu-item-count (1+ easy-menu-item-count)) (setq name (aref item 0)) (let ((keyword (aref item 2))) (if (and (symbolp keyword) (= ?: (aref (symbol-name keyword) 0))) (let ((count 2) style selected active keys arg) (while (> (length item) count) (setq keyword (aref item count)) (setq arg (aref item (1+ count))) (setq count (+ 2 count)) (cond ((eq keyword ':keys) (setq keys arg)) ((eq keyword ':active) (setq active arg)) ((eq keyword ':suffix) (setq name (concat name " " arg))) ((eq keyword ':style) (setq style arg)) ((eq keyword ':selected) (setq selected arg)))) (if keys (setq name (concat name " (" keys ")"))) (if (eq style 'toggle) ;; Simulate checkboxes. (setq name (concat "Toggle " name))) (if active (put command 'menu-enable active) (and (eq style 'radio) selected ;; Simulate radio buttons with menu-enable. (put command 'menu-enable (list 'not selected))))))) (if (keymapp callback) (setq name (concat name " ..."))) (if (symbolp callback) (fset command callback) (fset command (list 'lambda () '(interactive) callback))))) (if (null command) ;; Handle inactive strings specially--allow any number ;; of identical ones. (setcdr menu (cons (list nil name) (cdr menu))) (if name (define-key menu (vector (intern name)) (cons name command))))) (setq menu-items (cdr menu-items))) menu)) (defun easy-menu-change (path name items) "Change menu found at PATH as item NAME to contain ITEMS. PATH is a list of strings for locating the menu containing NAME in the menu bar. ITEMS is a list of menu items, as in `easy-menu-define'. These items entirely replace the previous items in that map. Call this from `activate-menubar-hook' to implement dynamic menus." (let ((map (key-binding (apply 'vector 'menu-bar (mapcar 'intern (append path (list name))))))) (if (keymapp map) (setcdr map (cdr (easy-menu-create-keymaps name items))) (error "Malformed menu in `easy-menu-change'")))) (defun easy-menu-remove (menu)) (defun easy-menu-add (menu &optional map)) (provide 'easymenu) ;;; easymenu.el ends here