/*
** Widget values depend on the Widget type:
-**
+**
** widget: (name value key enabled data contents/selected)
**
** label: ("name" "string" NULL NULL NULL NULL)
** button: ("name" "string" "key" T/F data <default-button-p>)
-** button w/menu:
+** button w/menu:
** ("name" "string" "key" T/F data (label|button|button w/menu...))
** menubar: ("name" NULL NULL T/F data (button w/menu))
** selectable thing:
char* name;
/* value (meaning depend on widget type) */
char* value;
- /* keyboard equivalent. no implications for XtTranslations */
+ /* keyboard equivalent. no implications for XtTranslations */
char* key;
/* Help string or nil if none.
GC finds this string through the frame's menu_bar_vector