#include <Xm/BulletinB.h>
#include <Xm/CascadeB.h>
+#include <Xm/CascadeBG.h>
#include <Xm/DrawingA.h>
#include <Xm/FileSB.h>
#include <Xm/Label.h>
/* Unmanage all children and destroy them. They will only be
really destroyed when we get out of DispatchEvent. */
for (i = first_child_to_destroy; i < number; i++)
- XtDestroyWidget (children[i]);
+ {
+ Arg al[2];
+ Widget submenu = 0;
+ /* Cascade buttons have submenus,and these submenus
+ need to be freed. But they are not included in
+ XtCompositeChildren. So get it out of the cascade button
+ and free it. If this child is not a cascade button,
+ then submenu should remain unchanged. */
+ XtSetArg (al[0], XmNsubMenuId, &submenu);
+ XtGetValues (children[i], al, 1);
+ if (submenu)
+ XtDestroyWidget (submenu);
+ XtDestroyWidget (children[i]);
+ }
XtFree ((char *) children);
}
{
menu = XmCreatePulldownMenu (widget, cur->name, NULL, 0);
make_menu_in_widget (instance, menu, cur->contents, 0);
- XtSetArg (al [ac], XmNsubMenuId, menu); ac++;
- button = XmCreateCascadeButton (widget, cur->name, al, ac);
+ XtSetArg (al [ac], XmNsubMenuId, menu); ac++;
+ /* non-zero values don't work reliably in
+ conjunction with Emacs' event loop */
+ XtSetArg (al [ac], XmNmappingDelay, 0); ac++;
+ button = XmCreateCascadeButtonGadget (widget, cur->name, al, ac);
xm_update_label (instance, button, cur);
{
if (contents)
{
- menu = XmCreatePulldownMenu (XtParent (widget), XtName (widget), NULL, 0);
- make_menu_in_widget (instance, menu, contents, 0);
- ac = 0;
- XtSetArg (al [ac], XmNsubMenuId, menu); ac++;
- XtSetValues (widget, al, ac);
+ unsigned int old_num_children, i;
+ Widget parent;
+ Widget *widget_list;
+
+ parent = XtParent (widget);
+ widget_list = XtCompositeChildren (parent, &old_num_children);
+
+ /* Find the widget position within the parent's widget list. */
+ for (i = 0; i < old_num_children; i++)
+ if (strcmp (XtName (widget_list[i]), XtName (widget)) == 0)
+ break;
+ if (i == old_num_children)
+ abort ();
+ if (XmIsCascadeButton (widget_list[i]))
+ {
+ menu = XmCreatePulldownMenu (parent, XtName(widget), NULL, 0);
+ make_menu_in_widget (instance, menu, contents, 0);
+ ac = 0;
+ XtSetArg (al [ac], XmNsubMenuId, menu); ac++;
+ XtSetValues (widget, al, ac);
+ }
+ else
+ {
+ Widget button;
+
+ /* The current menuitem is a XmPushButtonGadget, it
+ needs to be replaced by a CascadeButtonGadget */
+ XtDestroyWidget (widget_list[i]);
+ menu = XmCreatePulldownMenu (parent, val->name, NULL, 0);
+ make_menu_in_widget (instance, menu, contents, 0);
+ ac = 0;
+ XtSetArg (al [ac], XmNsubMenuId, menu); ac++;
+ /* Non-zero values don't work reliably in
+ conjunction with Emacs' event loop */
+ XtSetArg (al [ac], XmNmappingDelay, 0); ac++;
+ /* Tell Motif to put it in the right place */
+ XtSetArg (al [ac], XmNpositionIndex, i); ac++;
+ button = XmCreateCascadeButtonGadget (parent, val->name, al, ac);
+ xm_update_label (instance, button, val);
+
+ XtAddCallback (button, XmNcascadingCallback, xm_pull_down_callback,
+ (XtPointer)instance);
+ XtManageChild (button);
+ }
}
}
else if (!contents)
{
if (children)
{
- for (i = 0, cur = val->contents; i < num_children;
+ for (i = 0, cur = val->contents;
+ (i < num_children
+ && cur); /* how else to ditch unwanted children ?? - mgd */
i++, cur = cur->next)
{
if (cur->this_one_change == STRUCTURAL_CHANGE)
for (i = 0, cur = val->contents; i < num_children_to_keep; i++)
{
if (!cur)
- abort ();
+ {
+ num_children_to_keep = i;
+ break;
+ }
if (children [i]->core.being_destroyed
|| strcmp (XtName (children [i]), cur->name))
continue;
return widget;
}
+/* Create a menu bar. We turn off the f10 key
+ because we have not yet managed to make it work right in Motif. */
+
static Widget
make_menubar (instance)
widget_instance* instance;
{
- return XmCreateMenuBar (instance->parent, instance->info->name, NULL, 0);
+ Arg al[1];
+ int ac;
+
+ ac = 0;
+ XtSetArg(al[0], XmNmenuAccelerator, 0);
+ return XmCreateMenuBar (instance->parent, instance->info->name, al, 1);
}
static void