/* We optimize syntax-table lookup for rare updates. Thus we accept
only those `^\s(' which are good in global _and_ text-property
syntax-tables. */
- gl_state.current_syntax_table = current_buffer->syntax_table;
- gl_state.use_global = 0;
+ SETUP_BUFFER_SYNTAX_TABLE ();
while (PT > BEGV)
{
int c;
if (SYNTAX (c) == Sopen)
break;
/* Now fallback to the default value. */
- gl_state.current_syntax_table = current_buffer->syntax_table;
- gl_state.use_global = 0;
+ SETUP_BUFFER_SYNTAX_TABLE ();
}
/* Move to beg of previous line. */
scan_newline (PT, PT_BYTE, BEGV, BEGV_BYTE, -2, 1);
Lisp_Object character;
{
int char_int;
- gl_state.current_syntax_table = current_buffer->syntax_table;
-
- gl_state.use_global = 0;
- CHECK_NUMBER (character);
+ CHECK_CHARACTER (character);
char_int = XINT (character);
+ SETUP_BUFFER_SYNTAX_TABLE ();
return make_number (syntax_code_spec[(int) SYNTAX (char_int)]);
}
Lisp_Object character;
{
int char_int, code;
- gl_state.current_syntax_table = current_buffer->syntax_table;
- gl_state.use_global = 0;
CHECK_NUMBER (character);
char_int = XINT (character);
+ SETUP_BUFFER_SYNTAX_TABLE ();
code = SYNTAX (char_int);
if (code == Sopen || code == Sclose)
return SYNTAX_MATCH (char_int);
}
immediate_quit = 1;
+ /* This code may look up syntax tables using macros that rely on the
+ gl_state object. To make sure this object is not out of date,
+ let's initialize it manually.
+ We ignore syntax-table text-properties for now, since that's
+ what we've done in the past. */
+ SETUP_BUFFER_SYNTAX_TABLE ();
if (forwardp)
{
if (multibyte)
{
int fits_class = 0;
- while (! NILP (iso_classes))
+ while (CONSP (iso_classes))
{
Lisp_Object elt;
elt = XCAR (iso_classes);