Lisp_Object Qdebug_on_next_call;
-void set_frame_menubar (FRAME_PTR, bool, bool);
+void set_frame_menubar (struct frame *, bool, bool);
#ifdef HAVE_DIALOGS
-static Lisp_Object w32_dialog_show (FRAME_PTR, int, Lisp_Object, char**);
+static Lisp_Object w32_dialog_show (struct frame *, int, Lisp_Object, char**);
#else
static int is_simple_dialog (Lisp_Object);
-static Lisp_Object simple_dialog_show (FRAME_PTR, Lisp_Object, Lisp_Object);
+static Lisp_Object simple_dialog_show (struct frame *, Lisp_Object, Lisp_Object);
#endif
static void utf8to16 (unsigned char *, int, WCHAR *);
void w32_free_menu_strings (HWND);
-#ifdef HAVE_MENUS
-
-DEFUN ("x-popup-dialog", Fx_popup_dialog, Sx_popup_dialog, 2, 3, 0,
- doc: /* Pop up a dialog box and return user's selection.
-POSITION specifies which frame to use.
-This is normally a mouse button event or a window or frame.
-If POSITION is t, it means to use the frame the mouse is on.
-The dialog box appears in the middle of the specified frame.
-
-CONTENTS specifies the alternatives to display in the dialog box.
-It is a list of the form (TITLE ITEM1 ITEM2...).
-Each ITEM is a cons cell (STRING . VALUE).
-The return value is VALUE from the chosen item.
-
-An ITEM may also be just a string--that makes a nonselectable item.
-An ITEM may also be nil--that means to put all preceding items
-on the left of the dialog box and all following items on the right.
-\(By default, approximately half appear on each side.)
-
-If HEADER is non-nil, the frame title for the box is "Information",
-otherwise it is "Question". */)
- (Lisp_Object position, Lisp_Object contents, Lisp_Object header)
+#ifdef HAVE_DIALOGS
+Lisp_Object
+w32_popup_dialog (struct frame *f, Lisp_Object header, Lisp_Object contents)
{
- FRAME_PTR f = NULL;
- Lisp_Object window;
-
- /* Decode the first argument: find the window or frame to use. */
- if (EQ (position, Qt)
- || (CONSP (position) && (EQ (XCAR (position), Qmenu_bar)
- || EQ (XCAR (position), Qtool_bar))))
- {
-#if 0 /* Using the frame the mouse is on may not be right. */
- /* Use the mouse's current position. */
- FRAME_PTR new_f = SELECTED_FRAME ();
- Lisp_Object bar_window;
- enum scroll_bar_part part;
- Time time;
- Lisp_Object x, y;
-
- (*mouse_position_hook) (&new_f, 1, &bar_window, &part, &x, &y, &time);
-
- if (new_f != 0)
- XSETFRAME (window, new_f);
- else
- window = selected_window;
-#endif
- window = selected_window;
- }
- else if (CONSP (position))
- {
- Lisp_Object tem = XCAR (position);
- if (CONSP (tem))
- window = Fcar (XCDR (position));
- else
- {
- tem = Fcar (XCDR (position)); /* EVENT_START (position) */
- window = Fcar (tem); /* POSN_WINDOW (tem) */
- }
- }
- else if (WINDOWP (position) || FRAMEP (position))
- window = position;
- else
- window = Qnil;
-
- /* Decode where to put the menu. */
-
- if (FRAMEP (window))
- f = XFRAME (window);
- else if (WINDOWP (window))
- {
- CHECK_LIVE_WINDOW (window);
- f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
- }
- else
- /* ??? Not really clean; should be CHECK_WINDOW_OR_FRAME,
- but I don't want to make one now. */
- CHECK_WINDOW (window);
+ Lisp_Object title;
+ char *error_name;
+ Lisp_Object selection;
check_window_system (f);
-#ifndef HAVE_DIALOGS
-
- {
- /* Handle simple Yes/No choices as MessageBox popups. */
- if (is_simple_dialog (contents))
- return simple_dialog_show (f, contents, header);
- else
- {
- /* Display a menu with these alternatives
- in the middle of frame F. */
- Lisp_Object x, y, frame, newpos;
- XSETFRAME (frame, f);
- XSETINT (x, x_pixel_width (f) / 2);
- XSETINT (y, x_pixel_height (f) / 2);
- newpos = Fcons (Fcons (x, Fcons (y, Qnil)), Fcons (frame, Qnil));
- return Fx_popup_menu (newpos,
- Fcons (Fcar (contents), Fcons (contents, Qnil)));
- }
- }
-#else /* HAVE_DIALOGS */
- {
- Lisp_Object title;
- char *error_name;
- Lisp_Object selection;
+ /* Decode the dialog items from what was specified. */
+ title = Fcar (contents);
+ CHECK_STRING (title);
- /* Decode the dialog items from what was specified. */
- title = Fcar (contents);
- CHECK_STRING (title);
+ list_of_panes (Fcons (contents, Qnil));
- list_of_panes (Fcons (contents, Qnil));
-
- /* Display them in a dialog box. */
- block_input ();
- selection = w32_dialog_show (f, 0, title, header, &error_name);
- unblock_input ();
+ /* Display them in a dialog box. */
+ block_input ();
+ selection = w32_dialog_show (f, 0, title, header, &error_name);
+ unblock_input ();
- discard_menu_items ();
- FRAME_X_DISPLAY_INFO (f)->grabbed = 0;
+ discard_menu_items ();
+ FRAME_DISPLAY_INFO (f)->grabbed = 0;
- if (error_name) error (error_name);
- return selection;
- }
-#endif /* HAVE_DIALOGS */
+ if (error_name) error (error_name);
+ return selection;
}
+#endif /* HAVE_DIALOGS */
/* Activate the menu bar of frame F.
This is called from keyboard.c when it gets the
This way we can safely execute Lisp code. */
void
-x_activate_menubar (FRAME_PTR f)
+x_activate_menubar (struct frame *f)
{
set_frame_menubar (f, 0, 1);
and put the appropriate events into the keyboard buffer. */
void
-menubar_selection_callback (FRAME_PTR f, void * client_data)
+menubar_selection_callback (struct frame *f, void * client_data)
{
Lisp_Object prefix, entry;
Lisp_Object vector;
it is set the first time this is called, from initialize_frame_menubar. */
void
-set_frame_menubar (FRAME_PTR f, bool first_time, bool deep_p)
+set_frame_menubar (struct frame *f, bool first_time, bool deep_p)
{
HMENU menubar_widget = f->output_data.w32->menubar_widget;
Lisp_Object items;
/* Force the window size to be recomputed so that the frame's text
area remains the same, if menubar has just been created. */
if (old_widget == NULL)
- x_set_window_size (f, 0, FRAME_COLS (f), FRAME_LINES (f));
+ x_set_window_size (f, 0, FRAME_TEXT_WIDTH (f), FRAME_TEXT_HEIGHT (f), 1);
}
unblock_input ();
is visible. */
void
-initialize_frame_menubar (FRAME_PTR f)
+initialize_frame_menubar (struct frame *f)
{
/* This function is called before the first chance to redisplay
the frame. It has to be, so the frame will have the right size. */
This is used when deleting a frame, and when turning off the menu bar. */
void
-free_frame_menubar (FRAME_PTR f)
+free_frame_menubar (struct frame *f)
{
block_input ();
(We return nil on failure, but the value doesn't actually matter.) */
Lisp_Object
-w32_menu_show (FRAME_PTR f, int x, int y, int for_click, int keymaps,
+w32_menu_show (struct frame *f, int x, int y, int for_click, int keymaps,
Lisp_Object title, const char **error)
{
int i;
return Qnil;
}
+ block_input ();
+
/* Create a tree of widget_value objects
representing the panes and their items. */
wv = xmalloc_widget_value ();
/* Clean up extraneous mouse events which might have been generated
during the call. */
discard_mouse_events ();
- FRAME_X_DISPLAY_INFO (f)->grabbed = 0;
+ FRAME_DISPLAY_INFO (f)->grabbed = 0;
/* Free the widget_value objects we used to specify the contents. */
free_menubar_widget_value_tree (first_wv);
if (!NILP (subprefix_stack[j]))
entry = Fcons (subprefix_stack[j], entry);
}
+ unblock_input ();
return entry;
}
i += MENU_ITEMS_ITEM_LENGTH;
}
}
else if (!for_click)
- /* Make "Cancel" equivalent to C-g. */
- Fsignal (Qquit, Qnil);
+ {
+ unblock_input ();
+ /* Make "Cancel" equivalent to C-g. */
+ Fsignal (Qquit, Qnil);
+ }
+ unblock_input ();
return Qnil;
}
\f
"button6", "button7", "button8", "button9", "button10" };
static Lisp_Object
-w32_dialog_show (FRAME_PTR f, int keymaps,
+w32_dialog_show (struct frame *f, int keymaps,
Lisp_Object title, Lisp_Object header,
char **error)
{
lw_pop_up_all_widgets (dialog_id);
/* Process events that apply to the menu. */
- popup_get_selection ((XEvent *) 0, FRAME_X_DISPLAY_INFO (f), dialog_id);
+ popup_get_selection ((XEvent *) 0, FRAME_DISPLAY_INFO (f), dialog_id);
lw_destroy_all_widgets (dialog_id);
}
static Lisp_Object
-simple_dialog_show (FRAME_PTR f, Lisp_Object contents, Lisp_Object header)
+simple_dialog_show (struct frame *f, Lisp_Object contents, Lisp_Object header)
{
int answer;
UINT type;
current_popup_menu = NULL;
}
-#endif /* HAVE_MENUS */
-
/* The following is used by delayed window autoselection. */
DEFUN ("menu-or-popup-active-p", Fmenu_or_popup_active_p, Smenu_or_popup_active_p, 0, 0, 0,
doc: /* Return t if a menu or popup dialog is active on selected frame. */)
(void)
{
-#ifdef HAVE_MENUS
- FRAME_PTR f;
+ struct frame *f;
f = SELECTED_FRAME ();
return (f->output_data.w32->menubar_active > 0) ? Qt : Qnil;
-#else
- return Qnil;
-#endif /* HAVE_MENUS */
}
void
DEFSYM (Qdebug_on_next_call, "debug-on-next-call");
defsubr (&Smenu_or_popup_active_p);
-#ifdef HAVE_MENUS
- defsubr (&Sx_popup_dialog);
-#endif
}
/*