\f
/* compute_motion: compute buffer posn given screen posn and vice versa */
-struct position val_compute_motion;
+static struct position val_compute_motion;
/* Scan the current buffer forward from offset FROM, pretending that
this is at line FROMVPOS, column FROMHPOS, until reaching buffer
\f
/* Fvertical_motion and vmotion */
-struct position val_vmotion;
+static struct position val_vmotion;
struct position *
vmotion (register EMACS_INT from, register EMACS_INT vtarget, struct window *w)