+Use the `last_marked' array and the source to reconstruct the sequence
+that objects were marked. In general, you need to correlate the
+values recorded in the `last_marked' array with the corresponding
+stack frames in the backtrace, beginning with the innermost frame.
+Some subroutines of `mark_object' are invoked recursively, others loop
+over portions of the data structure and mark them as they go. By
+looking at the code of those routines and comparing the frames in the
+backtrace with the values in `last_marked', you will be able to find
+connections between the values in `last_marked'. E.g., when GC finds
+a cons cell, it recursively marks its car and its cdr. Similar things
+happen with properties of symbols, elements of vectors, etc. Use
+these connections to reconstruct the data structure that was being
+marked, paying special attention to the strings and names of symbols
+that you encounter: these strings and symbol names can be used to grep
+the sources to find out what high-level symbols and global variables
+are involved in the crash.
+
+Once you discover the corrupted Lisp object or data structure, grep
+the sources for its uses and try to figure out what could cause the
+corruption. If looking at the sources doesn't help, you could try
+setting a watchpoint on the corrupted data, and see what code modifies
+it in some invalid way. (Obviously, this technique is only useful for
+data that is modified only very rarely.)
+
+It is also useful to look at the corrupted object or data structure in
+a fresh Emacs session and compare its contents with a session that you
+are debugging.
+
+** Debugging problems with non-ASCII characters
+
+If you experience problems which seem to be related to non-ASCII
+characters, such as \201 characters appearing in the buffer or in your
+files, set the variable byte-debug-flag to t. This causes Emacs to do
+some extra checks, such as look for broken relations between byte and
+character positions in buffers and strings; the resulting diagnostics
+might pinpoint the cause of the problem.
+
+** Debugging the TTY (non-windowed) version
+
+The most convenient method of debugging the character-terminal display
+is to do that on a window system such as X. Begin by starting an
+xterm window, then type these commands inside that window:
+
+ $ tty
+ $ echo $TERM
+
+Let's say these commands print "/dev/ttyp4" and "xterm", respectively.
+
+Now start Emacs (the normal, windowed-display session, i.e. without
+the `-nw' option), and invoke "M-x gdb RET emacs RET" from there. Now
+type these commands at GDB's prompt:
+
+ (gdb) set args -nw -t /dev/ttyp4
+ (gdb) set environment TERM xterm
+ (gdb) run
+
+The debugged Emacs should now start in no-window mode with its display
+directed to the xterm window you opened above.
+
+Similar arrangement is possible on a character terminal by using the
+`screen' package.
+
+** Running Emacs built with malloc debugging packages
+
+If Emacs exhibits bugs that seem to be related to use of memory
+allocated off the heap, it might be useful to link Emacs with a
+special debugging library, such as Electric Fence (a.k.a. efence) or
+GNU Checker, which helps find such problems.
+
+Emacs compiled with such packages might not run without some hacking,
+because Emacs replaces the system's memory allocation functions with
+its own versions, and because the dumping process might be
+incompatible with the way these packages use to track allocated
+memory. Here are some of the changes you might find necessary
+(SYSTEM-NAME and MACHINE-NAME are the names of your OS- and
+CPU-specific headers in the subdirectories of `src'):