static void clear_frame (void);
static void clear_end_of_line (int);
static void ins_del_lines (int vpos, int n);
-static void change_line_highlight (int, int, int, int);
-static void reassert_line_highlight (int, int);
static void insert_glyphs (struct glyph *start, int len);
static void write_glyphs (struct glyph *string, int len);
static void delete_glyphs (int n);
static void update_begin (struct frame * f);
static void update_end (struct frame * f);
static WORD w32_face_attributes (struct frame *f, int face_id);
-static int hl_mode (int new_highlight);
static COORD cursor_coords;
static HANDLE prev_screen, cur_screen;
{
cursor_coords.X = col;
cursor_coords.Y = row;
-
+
if (updating_frame == (struct frame *) NULL)
{
SetConsoleCursorPosition (cur_screen, cursor_coords);
clear_to_end (void)
{
struct frame * f = PICK_FRAME ();
-
- clear_end_of_line (FRAME_WIDTH (f) - 1);
- ins_del_lines (cursor_coords.Y, FRAME_HEIGHT (f) - cursor_coords.Y - 1);
+
+ clear_end_of_line (FRAME_COLS (f) - 1);
+ ins_del_lines (cursor_coords.Y, FRAME_LINES (f) - cursor_coords.Y - 1);
}
/* Clear the frame. */
GetConsoleScreenBufferInfo (GetStdHandle (STD_OUTPUT_HANDLE), &info);
- hl_mode (0);
-
/* Remember that the screen buffer might be wider than the window. */
- n = FRAME_HEIGHT (f) * info.dwSize.X;
+ n = FRAME_LINES (f) * info.dwSize.X;
dest.X = dest.Y = 0;
FillConsoleOutputAttribute (cur_screen, char_attr_normal, n, dest, &r);
void
ins_del_lines (int vpos, int n)
{
- int i, nb, save_highlight;
+ int i, nb;
SMALL_RECT scroll;
COORD dest;
CHAR_INFO fill;
if (n < 0)
{
scroll.Top = vpos - n;
- scroll.Bottom = FRAME_HEIGHT (f);
+ scroll.Bottom = FRAME_LINES (f);
dest.Y = vpos;
}
else
{
scroll.Top = vpos;
- scroll.Bottom = FRAME_HEIGHT (f) - n;
+ scroll.Bottom = FRAME_LINES (f) - n;
dest.Y = vpos + n;
}
scroll.Left = 0;
- scroll.Right = FRAME_WIDTH (f);
-
+ scroll.Right = FRAME_COLS (f);
+
dest.X = 0;
-
- save_highlight = hl_mode (0);
-
+
fill.Char.AsciiChar = 0x20;
fill.Attributes = char_attr_normal;
-
+
ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
/* Here we have to deal with a w32 console flake: If the scroll
for (i = scroll.Bottom; i < dest.Y; i++)
{
move_cursor (i, 0);
- clear_end_of_line (FRAME_WIDTH (f));
+ clear_end_of_line (FRAME_COLS (f));
}
}
}
nb = dest.Y + (scroll.Bottom - scroll.Top) + 1;
if (nb < scroll.Top)
- {
+ {
for (i = nb; i < scroll.Top; i++)
{
move_cursor (i, 0);
- clear_end_of_line (FRAME_WIDTH (f));
+ clear_end_of_line (FRAME_COLS (f));
}
}
}
-
+
cursor_coords.X = 0;
cursor_coords.Y = vpos;
-
- hl_mode (save_highlight);
-}
-
-/* Changes attribute to use when drawing characters to control. */
-static int
-hl_mode (int new_highlight)
-{
- static int highlight = 0;
- int old_highlight;
-
- old_highlight = highlight;
- highlight = (new_highlight != 0);
-
- return old_highlight;
-}
-
-/* Call this when about to modify line at position VPOS and change whether it
- is highlighted. */
-void
-change_line_highlight (int new_highlight, int vpos, int y,
- int first_unused_hpos)
-{
- hl_mode (new_highlight);
- move_cursor (vpos, 0);
- clear_end_of_line (first_unused_hpos);
-}
-
-/* External interface to control of standout mode. Call this when about to
- * modify line at position VPOS and not change whether it is highlighted. */
-void
-reassert_line_highlight (int highlight, int vpos)
-{
- hl_mode (highlight);
- vpos; /* pedantic compiler silencer */
}
#undef LEFT
COORD dest;
CHAR_INFO fill;
struct frame * f = PICK_FRAME ();
-
+
scroll.Top = cursor_coords.Y;
scroll.Bottom = cursor_coords.Y;
-
+
if (direction == LEFT)
{
scroll.Left = cursor_coords.X + dist;
- scroll.Right = FRAME_WIDTH (f) - 1;
+ scroll.Right = FRAME_COLS (f) - 1;
}
else
{
scroll.Left = cursor_coords.X;
- scroll.Right = FRAME_WIDTH (f) - dist - 1;
+ scroll.Right = FRAME_COLS (f) - dist - 1;
}
-
+
dest.X = cursor_coords.X;
dest.Y = cursor_coords.Y;
-
+
fill.Char.AsciiChar = 0x20;
fill.Attributes = char_attr_normal;
{
/* Print the first len characters of start, cursor_coords.X adjusted
by write_glyphs. */
-
+
write_glyphs (start, len);
}
else
/* Identify a run of glyphs with the same face. */
int face_id = string->face_id;
int n;
-
+
for (n = 1; n < len; ++n)
if (string[n].face_id != face_id)
break;
{
/* Set the attribute for these characters. */
if (!FillConsoleOutputAttribute (cur_screen, char_attr,
- produced, cursor_coords, &r))
+ produced, cursor_coords, &r))
{
printf ("Failed writing console attributes: %d\n",
GetLastError ());
cursor_coords.X += produced;
move_cursor (cursor_coords.Y, cursor_coords.X);
- }
+ }
len -= consumed;
n -= consumed;
string += consumed;
{
if (!FillConsoleOutputAttribute (cur_screen, char_attr_normal,
terminal_coding.produced,
- cursor_coords, &r))
+ cursor_coords, &r))
{
printf ("Failed writing console attributes: %d\n",
GetLastError ());
void
delete_glyphs (int n)
{
- /* delete chars means scroll chars from cursor_coords.X + n to
- cursor_coords.X, anything beyond the edge of the screen should
+ /* delete chars means scroll chars from cursor_coords.X + n to
+ cursor_coords.X, anything beyond the edge of the screen should
come out empty... */
scroll_line (n, LEFT);
void
w32_sys_ring_bell (void)
{
- if (sound_type == 0xFFFFFFFF)
+ if (sound_type == 0xFFFFFFFF)
{
Beep (666, 100);
}
}
DEFUN ("set-message-beep", Fset_message_beep, Sset_message_beep, 1, 1, 0,
- "Set the sound generated when the bell is rung.\n\
-SOUND is 'asterisk, 'exclamation, 'hand, 'question, 'ok, or 'silent\n\
-to use the corresponding system sound for the bell. The 'silent sound\n\
-prevents Emacs from making any sound at all.\n\
-SOUND is nil to use the normal beep.")
+ doc: /* Set the sound generated when the bell is rung.
+SOUND is 'asterisk, 'exclamation, 'hand, 'question, 'ok, or 'silent
+to use the corresponding system sound for the bell. The 'silent sound
+prevents Emacs from making any sound at all.
+SOUND is nil to use the normal beep. */)
(sound)
Lisp_Object sound;
{
- CHECK_SYMBOL (sound, 0);
+ CHECK_SYMBOL (sound);
- if (NILP (sound))
+ if (NILP (sound))
sound_type = 0xFFFFFFFF;
else if (EQ (sound, intern ("asterisk")))
sound_type = MB_ICONASTERISK;
- else if (EQ (sound, intern ("exclamation")))
+ else if (EQ (sound, intern ("exclamation")))
sound_type = MB_ICONEXCLAMATION;
- else if (EQ (sound, intern ("hand")))
+ else if (EQ (sound, intern ("hand")))
sound_type = MB_ICONHAND;
- else if (EQ (sound, intern ("question")))
+ else if (EQ (sound, intern ("question")))
sound_type = MB_ICONQUESTION;
- else if (EQ (sound, intern ("ok")))
+ else if (EQ (sound, intern ("ok")))
sound_type = MB_OK;
else if (EQ (sound, intern ("silent")))
sound_type = MB_EMACS_SILENT;
return sound;
}
-
+
void
reset_terminal_modes (void)
{
- hl_mode (0);
-
#ifdef USE_SEPARATE_SCREEN
SetConsoleActiveScreenBuffer (prev_screen);
#else
{
CONSOLE_CURSOR_INFO cci;
- hl_mode (0);
-
/* make cursor big and visible (100 on Win95 makes it disappear) */
cci.dwSize = 99;
cci.bVisible = TRUE;
/* hmmm... perhaps these let us bracket screen changes so that we can flush
clumps rather than one-character-at-a-time...
-
+
we'll start with not moving the cursor while an update is in progress. */
void
update_begin (struct frame * f)
{
- hl_mode (0);
}
void
update_end (struct frame * f)
{
- hl_mode (0);
SetConsoleCursorPosition (cur_screen, cursor_coords);
}
int face_id;
{
WORD char_attr;
- int highlight_on_p;
struct face *face = FACE_FROM_ID (f, face_id);
- highlight_on_p = hl_mode (0);
- hl_mode (highlight_on_p);
-
xassert (face != NULL);
char_attr = char_attr_normal;
if (face->background != FACE_TTY_DEFAULT_BG_COLOR
&& face->background != FACE_TTY_DEFAULT_COLOR)
- char_attr = (char_attr & 0xff0f) + ((face->background % 16) << 4);
+ char_attr = (char_attr & 0xff0f) + ((face->background % 16) << 4);
/* NTEMACS_TODO: Faces defined during startup get both foreground
if (((char_attr & 0x00f0) >> 4) == (char_attr & 0x000f))
char_attr ^= 0x0007;
- if (face->tty_reverse_p || highlight_on_p)
+ if (face->tty_reverse_p)
char_attr = (char_attr & 0xff00) + ((char_attr & 0x000f) << 4)
+ ((char_attr & 0x00f0) >> 4);
initialize_w32_display (void)
{
CONSOLE_SCREEN_BUFFER_INFO info;
-
+
cursor_to_hook = move_cursor;
raw_cursor_to_hook = move_cursor;
clear_to_end_hook = clear_to_end;
clear_frame_hook = clear_frame;
clear_end_of_line_hook = clear_end_of_line;
ins_del_lines_hook = ins_del_lines;
- change_line_highlight_hook = change_line_highlight;
- reassert_line_highlight_hook = reassert_line_highlight;
insert_glyphs_hook = insert_glyphs;
write_glyphs_hook = write_glyphs;
delete_glyphs_hook = delete_glyphs;
set_terminal_window_hook = set_terminal_window;
update_begin_hook = update_begin;
update_end_hook = update_end;
-
+
read_socket_hook = w32_console_read_socket;
mouse_position_hook = w32_console_mouse_position;
- estimate_mode_line_height_hook = 0;
/* Initialize interrupt_handle. */
init_crit ();
GetConsoleMode (keyboard_handle, &prev_console_mode);
prev_screen = GetStdHandle (STD_OUTPUT_HANDLE);
-
+
#ifdef USE_SEPARATE_SCREEN
cur_screen = CreateConsoleScreenBuffer (GENERIC_READ | GENERIC_WRITE,
0, NULL,
}
GetConsoleScreenBufferInfo (cur_screen, &info);
-
+
meta_key = 1;
char_attr_normal = info.wAttributes;
- hl_mode (0);
if (w32_use_full_screen_buffer)
{
- FRAME_HEIGHT (SELECTED_FRAME ()) = info.dwSize.Y; /* lines per page */
- SET_FRAME_WIDTH (SELECTED_FRAME (), info.dwSize.X); /* characters per line */
+ FRAME_LINES (SELECTED_FRAME ()) = info.dwSize.Y; /* lines per page */
+ SET_FRAME_COLS (SELECTED_FRAME (), info.dwSize.X); /* characters per line */
}
else
{
/* Lines per page. Use buffer coords instead of buffer size. */
- FRAME_HEIGHT (SELECTED_FRAME ()) = 1 + info.srWindow.Bottom -
- info.srWindow.Top;
+ FRAME_LINES (SELECTED_FRAME ()) = 1 + info.srWindow.Bottom -
+ info.srWindow.Top;
/* Characters per line. Use buffer coords instead of buffer size. */
- SET_FRAME_WIDTH (SELECTED_FRAME (), 1 + info.srWindow.Right -
+ SET_FRAME_COLS (SELECTED_FRAME (), 1 + info.srWindow.Right -
info.srWindow.Left);
}
}
DEFUN ("set-screen-color", Fset_screen_color, Sset_screen_color, 2, 2, 0,
- "Set screen colors.")
+ doc: /* Set screen colors. */)
(foreground, background)
Lisp_Object foreground;
Lisp_Object background;
}
DEFUN ("set-cursor-size", Fset_cursor_size, Sset_cursor_size, 1, 1, 0,
- "Set cursor size.")
+ doc: /* Set cursor size. */)
(size)
Lisp_Object size;
{
cci.dwSize = XFASTINT (size);
cci.bVisible = TRUE;
(void) SetConsoleCursorInfo (cur_screen, &cci);
-
- return Qt;
-}
-#ifndef HAVE_NTGUI
-void
-pixel_to_glyph_coords (struct frame * f, int pix_x, int pix_y, int *x, int *y,
- void *bounds, int noclip)
-{
- *x = pix_x;
- *y = pix_y;
-}
-
-void
-glyph_to_pixel_coords (struct window * f, int x, int y, int *pix_x, int *pix_y)
-{
- *pix_x = x;
- *pix_y = y;
+ return Qt;
}
-#endif /* !HAVE_NTGUI */
void
syms_of_ntterm ()
{
DEFVAR_BOOL ("w32-use-full-screen-buffer",
&w32_use_full_screen_buffer,
- "Non-nil means make terminal frames use the full screen buffer dimensions.\n\
-This is desirable when running Emacs over telnet, and is the default.\n\
-A value of nil means use the current console window dimensions; this\n\
-may be preferrable when working directly at the console with a large\n\
-scroll-back buffer.");
+ doc: /* Non-nil means make terminal frames use the full screen buffer dimensions.
+This is desirable when running Emacs over telnet, and is the default.
+A value of nil means use the current console window dimensions; this
+may be preferrable when working directly at the console with a large
+scroll-back buffer. */);
w32_use_full_screen_buffer = 1;
defsubr (&Sset_screen_color);