;;; avoid.el --- make mouse pointer stay out of the way of editing
-;; Copyright (C) 1993, 1994, 2000, 2001, 2002, 2003, 2004,
-;; 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
+;; Copyright (C) 1993-1994, 2000-2012 Free Software Foundation, Inc.
;; Author: Boris Goldowsky <boris@gnu.org>
;; Keywords: mouse
;;; Code:
-(provide 'avoid)
+(eval-when-compile (require 'cl-lib))
(defgroup avoid nil
"Make mouse pointer stay out of the way of editing."
;;;###autoload
(defcustom mouse-avoidance-mode nil
- "Activate mouse avoidance mode.
+ "Activate Mouse Avoidance mode.
See function `mouse-avoidance-mode' for possible values.
Setting this variable directly does not take effect;
use either \\[customize] or the function `mouse-avoidance-mode'."
- :set (lambda (symbol value)
+ :set (lambda (_symbol value)
;; 'none below prevents toggling when value is nil.
(mouse-avoidance-mode (or value 'none)))
:initialize 'custom-initialize-default
:type '(choice (const :tag "none" nil) (const banish) (const jump)
- (const animate) (const exile) (const proteus)
- )
+ (const animate) (const exile) (const proteus))
:group 'avoid
:require 'avoid
:version "20.3")
(defcustom mouse-avoidance-nudge-dist 15
"Average distance that mouse will be moved when approached by cursor.
-Only applies in Mouse-Avoidance mode `jump' and its derivatives.
+Only applies in Mouse Avoidance mode `jump' and its derivatives.
For best results make this larger than `mouse-avoidance-threshold'."
:type 'integer
:group 'avoid)
(defcustom mouse-avoidance-threshold 5
"Mouse-pointer's flight distance.
If the cursor gets closer than this, the mouse pointer will move away.
-Only applies in mouse-avoidance-modes `animate' and `jump'."
+Only applies in Mouse Avoidance modes `animate' and `jump'."
:type 'integer
:group 'avoid)
+(defcustom mouse-avoidance-banish-position '((frame-or-window . frame)
+ (side . right)
+ (side-pos . 3)
+ (top-or-bottom . top)
+ (top-or-bottom-pos . 0))
+ "Position to which Mouse Avoidance mode `banish' moves the mouse.
+An alist where keywords mean:
+FRAME-OR-WINDOW: banish the mouse to corner of frame or window.
+SIDE: banish the mouse on right or left corner of frame or window.
+SIDE-POS: Distance from right or left edge of frame or window.
+TOP-OR-BOTTOM: banish the mouse to top or bottom of frame or window.
+TOP-OR-BOTTOM-POS: Distance from top or bottom edge of frame or window."
+ :group 'avoid
+ :version "24.3"
+ :type '(alist :key-type symbol :value-type symbol)
+ :options '(frame-or-window side (side-pos integer)
+ top-or-bottom (top-or-bottom-pos integer)))
+
;; Internal variables
(defvar mouse-avoidance-state nil)
(defvar mouse-avoidance-pointer-shapes nil)
mouse-avoidance-threshold))))))
(defun mouse-avoidance-banish-destination ()
- "The position to which Mouse-Avoidance mode `banish' moves the mouse.
-You can redefine this if you want the mouse banished to a different corner."
- (let* ((pos (window-edges)))
- (cons (- (nth 2 pos) 2)
- (nth 1 pos))))
+ "The position to which Mouse Avoidance mode `banish' moves the mouse.
+
+If you want the mouse banished to a different corner set
+`mouse-avoidance-banish-position' as you need."
+ (let* ((fra-or-win (assoc-default
+ 'frame-or-window
+ mouse-avoidance-banish-position 'eq))
+ (list-values (pcase fra-or-win
+ (`frame (list 0 0 (frame-width) (frame-height)))
+ (`window (window-edges))))
+ (alist (cl-loop for v in list-values
+ for k in '(left top right bottom)
+ collect (cons k v)))
+ (side (assoc-default
+ 'side
+ mouse-avoidance-banish-position #'eq))
+ (side-dist (assoc-default
+ 'side-pos
+ mouse-avoidance-banish-position #'eq))
+ (top-or-bottom (assoc-default
+ 'top-or-bottom
+ mouse-avoidance-banish-position #'eq))
+ (top-or-bottom-dist (assoc-default
+ 'top-or-bottom-pos
+ mouse-avoidance-banish-position #'eq))
+ (side-fn (pcase side
+ (`left '+)
+ (`right '-)))
+ (top-or-bottom-fn (pcase top-or-bottom
+ (`top '+)
+ (`bottom '-))))
+ (cons (funcall side-fn ; -/+
+ (assoc-default side alist 'eq) ; right or left
+ side-dist) ; distance from side
+ (funcall top-or-bottom-fn ; -/+
+ (assoc-default top-or-bottom alist 'eq) ; top/bottom
+ top-or-bottom-dist)))) ; distance from top/bottom
(defun mouse-avoidance-banish-mouse ()
- ;; Put the mouse pointer in the upper-right corner of the current frame.
+ "Put the mouse pointer to `mouse-avoidance-banish-position'."
(mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
(defsubst mouse-avoidance-delta (cur delta dist var min max)
;; For these modes, state keeps track of the total offset that we've
;; accumulated, and tries to keep it close to zero.
(let* ((cur (mouse-position))
- (cur-frame (car cur))
(cur-pos (cdr cur))
(pos (window-edges))
(wleft (pop pos))
(defun mouse-avoidance-ignore-p ()
(let ((mp (mouse-position)))
- (or executing-kbd-macro ; don't check inside macro
+ (or (not (frame-pointer-visible-p)) ; The pointer is hidden
+ (not cursor-type) ; There's no cursor
+ executing-kbd-macro ; don't check inside macro
(null (cadr mp)) ; don't move unless in an Emacs frame
(not (eq (car mp) (selected-frame)))
;; Don't do anything if last event was a mouse event.
;;;###autoload
(defun mouse-avoidance-mode (&optional mode)
- "Set cursor avoidance mode to MODE.
+ "Set Mouse Avoidance mode to MODE.
MODE should be one of the symbols `banish', `exile', `jump', `animate',
`cat-and-mouse', `proteus', or `none'.
Whenever the mouse is moved, the frame is also raised.
-\(see `mouse-avoidance-threshold' for definition of \"too close\",
+\(See `mouse-avoidance-threshold' for definition of \"too close\",
and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
definition of \"random distance\".)"
(interactive
(if mouse-avoidance-mode
(mouse-avoidance-mode mouse-avoidance-mode))
-;; arch-tag: 64ad4ef8-a870-4183-8d96-3aa93b7a6800
+(provide 'avoid)
+
;;; avoid.el ends here