/* Window creation, deletion and examination for GNU Emacs.
Does not include redisplay.
- Copyright (C) 1985-1987, 1993-1998, 2000-2015 Free Software
+ Copyright (C) 1985-1987, 1993-1998, 2000-2016 Free Software
Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
+the Free Software Foundation, either version 3 of the License, or (at
+your option) any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "dispextern.h"
#include "blockinput.h"
#include "termhooks.h" /* For FRAME_TERMINAL. */
+#include "xwidget.h"
#ifdef HAVE_WINDOW_SYSTEM
#include TERM_HEADER
#endif /* HAVE_WINDOW_SYSTEM */
WINDOW must be a valid window used in horizontal or vertical combination.
If LIMIT is nil, child windows of WINDOW can be recombined with WINDOW's
siblings. LIMIT t means that child windows of WINDOW are never
-(re-)combined with WINDOW's siblings. Other values are reserved for
+\(re-)combined with WINDOW's siblings. Other values are reserved for
future use. */)
(Lisp_Object window, Lisp_Object limit)
{
WINDOW must be a live window and defaults to the selected one.
COORDINATES is a cons of the form (X . Y), X and Y being distances
measured in characters from the upper-left corner of the frame.
-(0 . 0) denotes the character in the upper left corner of the
+\(0 . 0) denotes the character in the upper left corner of the
frame.
If COORDINATES are in the text portion of WINDOW,
the coordinates relative to the window are returned.
POS is fully visible; otherwise, RTOP and RBOT are the number of pixels
off-window at the top and bottom of the screen line ("row") containing
POS, ROWH is the visible height of that row, and VPOS is the row number
-(zero-based). */)
+\(zero-based). */)
(Lisp_Object pos, Lisp_Object window, Lisp_Object partially)
{
struct window *w;
}
-/* Resize frame F's windows when number of lines of F is set to SIZE.
- HORFLAG means resize windows when number of columns of F is set to
- SIZE. PIXELWISE means to interpret SIZE as pixels. */
+/* Resize frame F's windows when F's width or height is set to SIZE.
+ If HORFLAG is zero, F's width was set to SIZE, otherwise its height
+ was set. SIZE is interpreted in F's canonical character units
+ (a.k.a. "columns" or "lines"), unless PIXELWISE is non-zero, which
+ means to interpret SIZE in pixel units. */
void
resize_frame_windows (struct frame *f, int size, bool horflag, bool pixelwise)
{
{
window_resize_apply (r, horflag);
window_pixel_to_total (r->frame, horflag ? Qt : Qnil);
-#if false /* Let's try without safe sizes and/or killing other windows. */
- }
- else
- {
- /* Finally, try with "safe" minimum sizes. */
- resize_root_window (root, delta, horflag ? Qt : Qnil, Qsafe,
- pixelwise ? Qt : Qnil);
- if (window_resize_check (r, horflag)
- && new_pixel_size == XINT (r->new_pixel))
- {
- window_resize_apply (r, horflag);
- window_pixel_to_total (r->frame, horflag ? Qt : Qnil);
- }
- else
- {
- /* We lost. Delete all windows but the frame's
- selected one. */
- root = f->selected_window;
- Fdelete_other_windows_internal (root, Qnil);
- if (horflag)
- {
- XWINDOW (root)->total_cols = new_size;
- XWINDOW (root)->pixel_width = new_pixel_size;
- }
- else
- {
- XWINDOW (root)->total_lines = new_size;
- XWINDOW (root)->pixel_height = new_pixel_size;
- }
- }
-#endif /* false */
}
}
}
m = XWINDOW (mini);
if (horflag)
{
- m->total_cols = size;
+ m->total_cols = new_size;
m->pixel_width = new_pixel_size;
}
else
}
}
+ FRAME_WINDOW_SIZES_CHANGED (f) = true;
fset_redisplay (f);
}
/* Block input. */
block_input ();
+ xwidget_view_delete_all_in_window (w);
window_resize_apply (p, horflag);
/* If this window is referred to by the dpyinfo's mouse
highlight, invalidate that slot to be safe (Bug#9904). */
if (n > 0)
{
+ int last_y = it.last_visible_y - this_scroll_margin - 1;
+
/* We moved the window start towards ZV, so PT may be now
in the scroll margin at the top. */
move_it_to (&it, PT, -1, -1, -1, MOVE_TO_POS);
- if (IT_CHARPOS (it) == PT && it.current_y >= this_scroll_margin
+ if (IT_CHARPOS (it) == PT
+ && it.current_y >= this_scroll_margin
+ && it.current_y <= last_y - WINDOW_HEADER_LINE_HEIGHT (w)
&& (NILP (Vscroll_preserve_screen_position)
|| EQ (Vscroll_preserve_screen_position, Qt)))
/* We found PT at a legitimate height. Leave it alone. */
;
- else if (window_scroll_pixel_based_preserve_y >= 0)
- {
- /* If we have a header line, take account of it.
- This is necessary because we set it.current_y to 0, above. */
- move_it_to (&it, -1,
- window_scroll_pixel_based_preserve_x,
- (window_scroll_pixel_based_preserve_y
- - WINDOW_WANTS_HEADER_LINE_P (w)),
- -1, MOVE_TO_Y | MOVE_TO_X);
- SET_PT_BOTH (IT_CHARPOS (it), IT_BYTEPOS (it));
- }
else
{
+ if (window_scroll_pixel_based_preserve_y >= 0)
+ {
+ /* Don't enter the scroll margin at the end of the window. */
+ int goal_y = min (last_y, window_scroll_pixel_based_preserve_y);
+
+ /* If we have a header line, take account of it. This
+ is necessary because we set it.current_y to 0, above. */
+ move_it_to (&it, -1,
+ window_scroll_pixel_based_preserve_x,
+ goal_y - WINDOW_HEADER_LINE_HEIGHT (w),
+ -1, MOVE_TO_Y | MOVE_TO_X);
+ }
+
+ /* Get out of the scroll margin at the top of the window. */
while (it.current_y < this_scroll_margin)
{
int prev = it.current_y;
/* We moved the window start towards BEGV, so PT may be now
in the scroll margin at the bottom. */
move_it_to (&it, PT, -1,
- (it.last_visible_y - CURRENT_HEADER_LINE_HEIGHT (w)
+ (it.last_visible_y - WINDOW_HEADER_LINE_HEIGHT (w)
- this_scroll_margin - 1),
-1,
MOVE_TO_POS | MOVE_TO_Y);
;
else if (window_scroll_pixel_based_preserve_y >= 0)
{
+ int goal_y = min (it.last_visible_y - this_scroll_margin - 1,
+ window_scroll_pixel_based_preserve_y);
+
+ /* Don't let the preserved screen Y coordinate put us inside
+ any of the two margins. */
+ if (goal_y < this_scroll_margin)
+ goal_y = this_scroll_margin;
SET_TEXT_POS_FROM_MARKER (start, w->start);
start_display (&it, w, start);
/* It would be wrong to subtract CURRENT_HEADER_LINE_HEIGHT
here because we called start_display again and did not
alter it.current_y this time. */
move_it_to (&it, -1, window_scroll_pixel_based_preserve_x,
- window_scroll_pixel_based_preserve_y, -1,
- MOVE_TO_Y | MOVE_TO_X);
+ goal_y, -1, MOVE_TO_Y | MOVE_TO_X);
SET_PT_BOTH (IT_CHARPOS (it), IT_BYTEPOS (it));
}
else
w->force_start = true;
if (!NILP (Vscroll_preserve_screen_position)
+ && this_scroll_margin == 0
&& (whole || !EQ (Vscroll_preserve_screen_position, Qt)))
{
SET_PT_BOTH (pos, pos_byte);
marker_byte_position (opoint_marker));
else if (!NILP (Vscroll_preserve_screen_position))
{
+ int nlines = window_scroll_preserve_vpos;
+
SET_PT_BOTH (pos, pos_byte);
- Fvertical_motion (original_pos, window, Qnil);
+ if (window_scroll_preserve_vpos < this_scroll_margin)
+ nlines = this_scroll_margin;
+ else if (window_scroll_preserve_vpos
+ >= w->total_lines - this_scroll_margin)
+ nlines = w->total_lines - this_scroll_margin - 1;
+ Fvertical_motion (Fcons (make_number (window_scroll_preserve_hpos),
+ make_number (nlines)), window, Qnil);
}
else
SET_PT (top_margin);
{
if (!NILP (Vscroll_preserve_screen_position))
{
+ int nlines = window_scroll_preserve_vpos;
+
SET_PT_BOTH (pos, pos_byte);
- Fvertical_motion (original_pos, window, Qnil);
+ if (window_scroll_preserve_vpos < this_scroll_margin)
+ nlines = this_scroll_margin;
+ else if (window_scroll_preserve_vpos
+ >= ht - this_scroll_margin)
+ nlines = ht - this_scroll_margin - 1;
+ Fvertical_motion (Fcons (make_number (window_scroll_preserve_hpos),
+ make_number (nlines)), window, Qnil);
}
else
Fvertical_motion (make_number (-1), window, Qnil);
If this variable is t, splitting a window tries to get the space
proportionally from all windows in the same combination. This also
-allows to split a window that is otherwise too small or of fixed size.
+allows splitting a window that is otherwise too small or of fixed size.
Resizing and deleting a window proportionally resize all windows in the
same combination.