;;; follow.el --- synchronize windows showing the same buffer
-;; Copyright (C) 1995-1997, 1999, 2001-2013 Free Software Foundation,
+
+;; Copyright (C) 1995-1997, 1999, 2001-2016 Free Software Foundation,
;; Inc.
-;; Author: Anders Lindgren <andersl@andersl.com>
-;; Maintainer: FSF (Anders' email bounces, Sep 2005)
+;; Author: Anders Lindgren
+;; Maintainer: emacs-devel@gnu.org
;; Created: 1995-05-25
;; Keywords: display, window, minor-mode, convenience
;; This means that whenever one window is moved, all the
;; others will follow. (Hence the name Follow mode.)
;;
-;; * Should the point (cursor) end up outside a window, another
+;; * Should point (cursor) end up outside a window, another
;; window displaying that point is selected, if possible. This
;; makes it possible to walk between windows using normal cursor
;; movement commands.
;; this command be added to the global keymap.
;;
;; follow-recenter C-c . C-l
-;; Place the point in the center of the middle window,
+;; Place point in the center of the middle window,
;; or a specified number of lines from either top or bottom.
;;
;; follow-switch-to-buffer C-c . b
;;; Code:
(require 'easymenu)
+(eval-when-compile (require 'cl-lib))
;;; Variables
(set-default symbol value)))
(defvar follow-cache-command-list
- '(next-line previous-line forward-char backward-char)
+ '(next-line previous-line forward-char backward-char right-char left-char)
"List of commands that don't require recalculation.
In order to be able to use the cache, a command should not change the
(defvar follow-windows-start-end-cache nil
"Cache used by `follow-window-start-end'.")
+(defvar follow-fixed-window nil
+ "If non-nil, the current window must not be scrolled.
+This is typically set by explicit scrolling commands.")
;;; Debug messages
;; This inline function must be as small as possible!
This means that whenever one window is moved, all the
others will follow. (Hence the name Follow mode.)
-* Should the point (cursor) end up outside a window, another
+* Should point (cursor) end up outside a window, another
window displaying that point is selected, if possible. This
makes it possible to walk between windows using normal cursor
movement commands.
-Follow mode comes to its prime when used on a large screen and two
-side-by-side windows are used. The user can, with the help of Follow
-mode, use two full-height windows as though they would have been
-one. Imagine yourself editing a large function, or section of text,
-and being able to use 144 lines instead of the normal 72... (your
+Follow mode comes to its prime when used on a large screen and two or
+more side-by-side windows are used. The user can, with the help of
+Follow mode, use these full-height windows as though they were one.
+Imagine yourself editing a large function, or section of text, and
+being able to use 144 or 216 lines instead of the normal 72... (your
mileage may vary).
To split one large window into two side-by-side windows, the commands
`\\[split-window-right]' or \
-`M-x follow-delete-other-windows-and-split' can be used.
+`\\[follow-delete-other-windows-and-split]' can be used.
Only windows displayed in the same frame follow each other.
(progn
(add-hook 'compilation-filter-hook 'follow-align-compilation-windows t t)
(add-hook 'post-command-hook 'follow-post-command-hook t)
- (add-hook 'window-size-change-functions 'follow-window-size-change t))
+ (add-hook 'window-size-change-functions 'follow-window-size-change t)
+ (add-hook 'after-change-functions 'follow-after-change nil t)
+ (add-hook 'isearch-update-post-hook 'follow-post-command-hook nil t)
+ (add-hook 'replace-update-post-hook 'follow-post-command-hook nil t)
+ (add-hook 'ispell-update-post-hook 'follow-post-command-hook nil t)
+
+ (setq window-group-start-function 'follow-window-start)
+ (setq window-group-end-function 'follow-window-end)
+ (setq set-window-group-start-function 'follow-set-window-start)
+ (setq recenter-window-group-function 'follow-recenter)
+ (setq pos-visible-in-window-group-p-function
+ 'follow-pos-visible-in-window-p)
+ (setq selected-window-group-function 'follow-all-followers)
+ (setq move-to-window-group-line-function 'follow-move-to-window-line))
+
;; Remove globally-installed hook functions only if there is no
;; other Follow mode buffer.
(let ((buffers (buffer-list))
(unless following
(remove-hook 'post-command-hook 'follow-post-command-hook)
(remove-hook 'window-size-change-functions 'follow-window-size-change)))
+
+ (kill-local-variable 'move-to-window-group-line-function)
+ (kill-local-variable 'selected-window-group-function)
+ (kill-local-variable 'pos-visible-in-window-group-p-function)
+ (kill-local-variable 'recenter-window-group-function)
+ (kill-local-variable 'set-window-group-start-function)
+ (kill-local-variable 'window-group-end-function)
+ (kill-local-variable 'window-group-start-function)
+
+ (remove-hook 'ispell-update-post-hook 'follow-post-command-hook t)
+ (remove-hook 'replace-update-post-hook 'follow-post-command-hook t)
+ (remove-hook 'isearch-update-post-hook 'follow-post-command-hook t)
+ (remove-hook 'after-change-functions 'follow-after-change t)
(remove-hook 'compilation-filter-hook 'follow-align-compilation-windows t)))
(defun follow-find-file-hook ()
;;; Scroll
+(defun follow-get-scrolled-point (dest windows)
+ "Calculate the correct value for point after a scrolling operation.
+
+DEST is our default position, typically where point was before the scroll.
+If `scroll-preserve-screen-position' is non-nil and active, DEST will be
+in the same screen position as before the scroll. WINDOWS is the list of
+windows in the follow chain.
+
+This function attempts to duplicate the point placing from
+`window_scroll_line_based' in the Emacs core source window.c.
+
+Return the new position."
+ (if (and scroll-preserve-screen-position
+ (get this-command 'scroll-command))
+ dest
+ (let ((dest-column
+ (save-excursion
+ (goto-char dest)
+ (- (current-column)
+ (progn (vertical-motion 0) (current-column)))))
+ (limit0
+ (with-selected-window (car windows)
+ (save-excursion
+ (goto-char (window-start))
+ (vertical-motion 0)
+ (point))))
+ (limitn
+ (with-selected-window (car (reverse windows))
+ (save-excursion
+ (goto-char (window-end nil t))
+ (if (pos-visible-in-window-p)
+ (point) ; i.e. (point-max)
+ (1- (point)))))))
+ (cond
+ ((< dest limit0)
+ (with-selected-window (car windows)
+ (save-excursion
+ (goto-char limit0)
+ (vertical-motion (cons dest-column 0))
+ (point))))
+ ((> dest limitn)
+ (with-selected-window (car (reverse windows))
+ (save-excursion
+ (goto-char limitn)
+ (vertical-motion (cons dest-column 0))
+ (point))))
+ (t dest)))))
+
;; `scroll-up' and `-down', but for windows in Follow mode.
;;
;; Almost like the real thing, except when the cursor ends up outside
;; position... (This would also be corrected if we would have had a
;; good redisplay abstraction.)
+(defun follow-scroll-up-arg (arg)
+ "Scroll the text in a follow mode window chain up by ARG lines.
+If ARG is nil, scroll the size of the current window.
+
+This is an internal function for `follow-scroll-up' and
+`follow-scroll-up-window'."
+ (let ((opoint (point)) (owin (selected-window)))
+ (while
+ ;; If we are too near EOB, try scrolling the previous window.
+ (condition-case nil (progn (scroll-up arg) nil)
+ (end-of-buffer
+ (condition-case nil (progn (follow-previous-window) t)
+ (error
+ (select-window owin)
+ (goto-char opoint)
+ (signal 'end-of-buffer nil))))))
+ (unless (and scroll-preserve-screen-position
+ (get this-command 'scroll-command))
+ (goto-char opoint))
+ (setq follow-fixed-window t)))
+
+(defun follow-scroll-down-arg (arg)
+ "Scroll the text in a follow mode window chain down by ARG lines.
+If ARG is nil, scroll the size of the current window.
+
+This is an internal function for `follow-scroll-down' and
+`follow-scroll-down-window'."
+ (let ((opoint (point)))
+ (scroll-down arg)
+ (unless (and scroll-preserve-screen-position
+ (get this-command 'scroll-command))
+ (goto-char opoint))
+ (setq follow-fixed-window t)))
+
+;;;###autoload
+(defun follow-scroll-up-window (&optional arg)
+ "Scroll text in a Follow mode window up by that window's size.
+The other windows in the window chain will scroll synchronously.
+
+If called with no ARG, the `next-screen-context-lines' last lines of
+the window will be visible after the scroll.
+
+If called with an argument, scroll ARG lines up.
+Negative ARG means scroll downward.
+
+Works like `scroll-up' when not in Follow mode."
+ (interactive "P")
+ (cond ((not follow-mode)
+ (scroll-up arg))
+ ((eq arg '-)
+ (follow-scroll-down-window))
+ (t (follow-scroll-up-arg arg))))
+(put 'follow-scroll-up-window 'scroll-command t)
+
+;;;###autoload
+(defun follow-scroll-down-window (&optional arg)
+ "Scroll text in a Follow mode window down by that window's size.
+The other windows in the window chain will scroll synchronously.
+
+If called with no ARG, the `next-screen-context-lines' top lines of
+the window in the chain will be visible after the scroll.
+
+If called with an argument, scroll ARG lines down.
+Negative ARG means scroll upward.
+
+Works like `scroll-down' when not in Follow mode."
+ (interactive "P")
+ (cond ((not follow-mode)
+ (scroll-down arg))
+ ((eq arg '-)
+ (follow-scroll-up-window))
+ (t (follow-scroll-down-arg arg))))
+(put 'follow-scroll-down-window 'scroll-command t)
+
+;;;###autoload
(defun follow-scroll-up (&optional arg)
"Scroll text in a Follow mode window chain up.
(interactive "P")
(cond ((not follow-mode)
(scroll-up arg))
- (arg
- (save-excursion (scroll-up arg))
- (setq follow-internal-force-redisplay t))
- (t
+ (arg (follow-scroll-up-arg arg))
+ (t
(let* ((windows (follow-all-followers))
(end (window-end (car (reverse windows)))))
(if (eq end (point-max))
(goto-char end))
(vertical-motion (- next-screen-context-lines))
(set-window-start (car windows) (point)))))))
+(put 'follow-scroll-up 'scroll-command t)
-
+;;;###autoload
(defun follow-scroll-down (&optional arg)
"Scroll text in a Follow mode window chain down.
If called with an argument, scroll ARG lines down.
Negative ARG means scroll upward.
-Works like `scroll-up' when not in Follow mode."
+Works like `scroll-down' when not in Follow mode."
(interactive "P")
(cond ((not follow-mode)
- (scroll-up arg))
- (arg
- (save-excursion (scroll-down arg)))
- (t
+ (scroll-down arg))
+ (arg (follow-scroll-down-arg arg))
+ (t
(let* ((windows (follow-all-followers))
(win (car (reverse windows)))
(start (window-start (car windows))))
(goto-char start)
(vertical-motion (- next-screen-context-lines 1))
(setq follow-internal-force-redisplay t))))))
+(put 'follow-scroll-down 'scroll-command t)
(declare-function comint-adjust-point "comint" (window))
(defvar comint-scroll-show-maximum-output)
(select-window win)
(goto-char pos)
(setq follow-windows-start-end-cache nil)
- (follow-adjust-window win pos)
+ (follow-adjust-window win)
(unless is-selected
(select-window selected)
(set-buffer buffer))))))
it defaults to the selected window."
(unless (window-live-p win)
(setq win (selected-window)))
- (let ((buffer (window-buffer win))
- windows)
- (dolist (w (window-list (window-frame win) 'no-minibuf win))
- (if (eq (window-buffer w) buffer)
- (push w windows)))
- (sort windows 'follow--window-sorter)))
+ (let ((windows (get-buffer-window-list
+ (window-buffer win) 'no-minibuf (window-frame win))))
+ (sort windows #'follow--window-sorter)))
(defun follow-split-followers (windows &optional win)
"Split WINDOWS into two sets: predecessors and successors.
Return (END-POS END-OF-BUFFER).
Actually, the position returned is the start of the line after
-the last fully-visible line in WIN. If WIN is nil, the selected
-window is used."
+the last fully-visible line in WIN. END-OF-BUFFER is t when EOB
+is fully-visible in WIN. If WIN is nil, the selected window is
+used."
(let* ((win (or win (selected-window)))
(edges (window-inside-pixel-edges win))
(ht (- (nth 3 edges) (nth 1 edges)))
(last-line-pos (posn-point (posn-at-x-y 0 (1- ht) win))))
(if (pos-visible-in-window-p last-line-pos win)
(let ((end (window-end win t)))
- (list end (= end (point-max))))
+ (list end (pos-visible-in-window-p (point-max) win)))
(list last-line-pos nil))))
(defun follow-calc-win-start (windows pos win)
(let ((orig-win (selected-window))
win-start-end)
(dolist (w windows)
- (select-window w)
+ (select-window w 'norecord)
(push (cons w (cons (window-start) (follow-calc-win-end)))
win-start-end))
- (select-window orig-win)
+ (select-window orig-win 'norecord)
(setq follow-windows-start-end-cache (nreverse win-start-end)))))
(defsubst follow-pos-visible (pos win win-start-end)
(setq win-start-end (cdr win-start-end)))
result))
-;; Check if the point is visible in all windows. (So that
+;; Check if point is visible in all windows. (So that
;; no one will be recentered.)
(defun follow-point-visible-all-windows-p (win-start-end)
;; will lead to a redisplay of the screen later on.
;;
;; This is used with the first window in a follow chain. The reason
-;; is that we want to detect that the point is outside the window.
+;; is that we want to detect that point is outside the window.
;; (Without the update, the start of the window will move as the
;; user presses BackSpace, and the other window redisplay routines
;; will move the start of the window in the wrong direction.)
;; Lets select a window showing the end. Make sure we only select it if
;; it wasn't just moved here. (I.e. M-> shall not unconditionally place
-;; the point in the selected window.)
+;; point in the selected window.)
;;
;; (Compatibility kludge: in Emacs `window-end' is equal to `point-max';
;; in XEmacs, it is equal to `point-max + 1'. Should I really bother
win))
-;; Select a window that will display the point if the windows would
+;; Select a window that will display point if the windows would
;; be redisplayed with the first window fixed. This is useful for
;; example when the user has pressed return at the bottom of a window
-;; as the point is not visible in any window.
+;; as point is not visible in any window.
(defun follow-select-if-visible-from-first (dest windows)
"Try to select one of WINDOWS without repositioning the topmost window.
;; is nil. Start every window directly after the end of the previous
;; window, to make sure long lines are displayed correctly.
+(defvar follow-start-end-invalid t
+ "When non-nil, indicates `follow-windows-start-end-cache' is invalid.")
+(make-variable-buffer-local 'follow-start-end-invalid)
+
(defun follow-redisplay (&optional windows win preserve-win)
"Reposition the WINDOWS around WIN.
-Should the point be too close to the roof we redisplay everything
+Should point be too close to the roof we redisplay everything
from the top. WINDOWS should contain a list of windows to
redisplay; it is assumed that WIN is a member of the list.
Should WINDOWS be nil, the windows displaying the
(dolist (w windows)
(unless (and preserve-win (eq w win))
(set-window-start w start))
- (setq start (car (follow-calc-win-end w))))))
+ (setq start (car (follow-calc-win-end w))))
+ (setq follow-start-end-invalid nil)))
(defun follow-estimate-first-window-start (windows win start)
"Estimate the position of the first window.
(goto-char start)
(vertical-motion 0 win)
(dolist (w windows-before)
- (vertical-motion (- 1 (window-text-height w)) w))
+ (vertical-motion (- (window-text-height w)) w))
(point))))
(with-current-buffer (window-buffer win)
(unless (and (symbolp this-command)
(get this-command 'follow-mode-use-cache))
- (setq follow-windows-start-end-cache nil)))
- (follow-adjust-window win (point)))))
+ (setq follow-windows-start-end-cache nil))
+ (follow-adjust-window win)))))
-(defun follow-adjust-window (win dest)
+(defun follow-adjust-window (win)
;; Adjust the window WIN and its followers.
- (with-current-buffer (window-buffer win)
- (when (and follow-mode
- (not (window-minibuffer-p win)))
- (let* ((windows (follow-all-followers win))
+ (cl-assert (eq (window-buffer win) (current-buffer)))
+ (when (and follow-mode
+ (not (window-minibuffer-p win)))
+ (let ((windows (follow-all-followers win)))
+ ;; If we've explicitly scrolled, align the windows first.
+ (when follow-fixed-window
+ (follow-debug-message "fixed")
+ (follow-redisplay windows win)
+ (goto-char (follow-get-scrolled-point (point) windows))
+ (setq follow-fixed-window nil))
+ (let* ((dest (point))
(win-start-end (progn
(follow-update-window-start (car windows))
(follow-windows-start-end windows)))
(setq visible nil aligned nil))))
;; If a new window was selected, make sure that the old is
- ;; not scrolled when the point is outside the window.
+ ;; not scrolled when point is outside the window.
(unless (eq win (selected-window))
(let ((p (window-point win)))
(set-window-start win (window-start win) nil)
selected-window-up-to-date)
(setq win-start-end (follow-windows-start-end windows)
follow-windows-start-end-cache nil)
- ;; The point can ends up in another window when DEST is at
+ ;; Point can end up in another window when DEST is at
;; the beginning of the buffer and the selected window is
;; not the first. It can also happen when long lines are
;; used and there is a big difference between the width of
;; If the region is visible, make it look good when spanning
;; multiple windows.
-
- ;; FIXME: Why not use `use-region-p' here?
(when (region-active-p)
(follow-maximize-region
- (selected-window) windows win-start-end)))
+ (selected-window) windows win-start-end))))
- ;; Whether or not the buffer was in follow mode, update windows
- ;; displaying the tail so that Emacs won't recenter them.
- (follow-avoid-tail-recenter))))
+ ;; Whether or not the buffer was in follow mode, update windows
+ ;; displaying the tail so that Emacs won't recenter them.
+ (follow-avoid-tail-recenter)))
;;; The region
;; Tries to make the highlighted area representing the region look
;; good when spanning several windows.
;;
-;; Not perfect, as the point can't be placed at window end, only at
+;; Not perfect, as point can't be placed at window end, only at
;; end-1. This will highlight a little bit in windows above
;; the current.
;; This handles the case where the user drags the scroll bar of a
;; non-selected window whose buffer is in Follow mode.
+(declare-function scroll-bar-toolkit-scroll "scroll-bar" (event))
+(declare-function scroll-bar-drag "scroll-bar" (event))
+(declare-function scroll-bar-scroll-up "scroll-bar" (event))
+(declare-function scroll-bar-scroll-down "scroll-bar" (event))
+(declare-function mwheel-scroll "mwheel" (event))
+
(defun follow-scroll-bar-toolkit-scroll (event)
(interactive "e")
(scroll-bar-toolkit-scroll event)
"Redraw all windows in FRAME, when in Follow mode."
;; Below, we call `post-command-hook'. Avoid an infloop.
(unless follow-inside-post-command-hook
- (let ((buffers '())
- (orig-window (selected-window))
- (orig-buffer (current-buffer))
- (orig-frame (selected-frame))
- windows
- buf)
- (select-frame frame)
- (unwind-protect
- (walk-windows
- (lambda (win)
- (setq buf (window-buffer win))
- (unless (memq buf buffers)
- (set-buffer buf)
- (when follow-mode
- (setq windows (follow-all-followers win))
- (if (not (memq orig-window windows))
- (follow-redisplay windows win)
- ;; Make sure we're redrawing around the selected
- ;; window.
- (select-window orig-window)
- (follow-post-command-hook)
- (setq orig-window (selected-window)))
- (setq buffers (cons buf buffers)))))
- 'no-minibuf)
- (select-frame orig-frame)
- (set-buffer orig-buffer)
- (select-window orig-window)))))
+ (save-current-buffer
+ (let ((orig-frame (selected-frame)))
+ (select-frame frame)
+ (let ((picked-window (selected-window)) ; Note: May change below.
+ (seen-buffers '()))
+ (unwind-protect
+ (walk-windows
+ (lambda (win)
+ (let ((buf (window-buffer win)))
+ (unless (memq buf seen-buffers)
+ (set-buffer buf)
+ (when follow-mode
+ (let ((windows (follow-all-followers win)))
+ (if (not (memq picked-window windows))
+ (follow-redisplay windows win)
+ ;; Make sure we're redrawing around the selected
+ ;; window.
+ (select-window picked-window 'norecord)
+ (follow-post-command-hook)
+ (setq picked-window (selected-window))))
+ (push buf seen-buffers)))))
+ 'no-minibuf)
+ (select-window picked-window 'norecord)))
+ (select-frame orig-frame)))))
(add-hook 'window-scroll-functions 'follow-avoid-tail-recenter t)
+;;; Low level window start and end.
+
+;; These routines are the Follow Mode versions of the low level
+;; functions described on page "Window Start and End" of the elisp
+;; manual, e.g. `window-group-start'. The aim is to be able to handle
+;; Follow Mode windows by replacing `window-start' by
+;; `window-group-start', etc.
+
+(defun follow-after-change (_beg _end _old-len)
+ "After change function: set `follow-start-end-invalid'."
+ (setq follow-start-end-invalid t))
+
+(defun follow-window-start (&optional window)
+ "Return position at which display currently starts in the
+Follow Mode group of windows which includes WINDOW.
+
+WINDOW must be a live window and defaults to the selected one.
+This is updated by redisplay or by calling
+`follow-set-window-start'."
+ (let ((windows (follow-all-followers window)))
+ (window-start (car windows))))
+
+(defun follow-window-end (&optional window update)
+ "Return position at which display currently ends in the Follow
+ Mode group of windows which includes WINDOW.
+
+ WINDOW must be a live window and defaults to the selected one.
+ This is updated by redisplay, when it runs to completion.
+ Simply changing the buffer text or setting `window-start' does
+ not update this value.
+
+ Return nil if there is no recorded value. (This can happen if
+ the last redisplay of WINDOW was preempted, and did not
+ finish.) If UPDATE is non-nil, compute the up-to-date position
+ if it isn't already recorded."
+ (let* ((windows (follow-all-followers window))
+ (last (car (last windows))))
+ (when (and update follow-start-end-invalid)
+ (follow-redisplay windows (car windows)))
+ (window-end last update)))
+
+(defun follow-set-window-start (window pos &optional noforce)
+ "Make display in the Follow Mode group of windows which includes
+WINDOW start at position POS in WINDOW's buffer.
+
+WINDOW must be a live window and defaults to the selected one. Return
+POS. Optional third arg NOFORCE non-nil inhibits next redisplay from
+overriding motion of point in order to display at this exact start."
+ (let ((windows (follow-all-followers window)))
+ (setq follow-start-end-invalid t)
+ (set-window-start (car windows) pos noforce)))
+
+(defun follow-pos-visible-in-window-p (&optional pos window partially)
+ "Return non-nil if position POS is currently on the frame in one of
+ the windows in the Follow Mode group which includes WINDOW.
+
+WINDOW must be a live window and defaults to the selected one.
+
+Return nil if that position is scrolled vertically out of view. If a
+character is only partially visible, nil is returned, unless the
+optional argument PARTIALLY is non-nil. If POS is only out of view
+because of horizontal scrolling, return non-nil. If POS is t, it
+specifies the position of the last visible glyph in WINDOW. POS
+defaults to point in WINDOW; WINDOW defaults to the selected window.
+
+If POS is visible, return t if PARTIALLY is nil; if PARTIALLY is non-nil,
+the return value is a list of 2 or 6 elements (X Y [RTOP RBOT ROWH VPOS]),
+where X and Y are the pixel coordinates relative to the top left corner
+of the actual window containing it. The remaining elements are
+omitted if the character after POS is fully visible; otherwise, RTOP
+and RBOT are the number of pixels off-window at the top and bottom of
+the screen line (\"row\") containing POS, ROWH is the visible height
+of that row, and VPOS is the row number \(zero-based)."
+ (let* ((windows (follow-all-followers window))
+ (last (car (last windows))))
+ (when follow-start-end-invalid
+ (follow-redisplay windows (car windows)))
+ (let* ((cache (follow-windows-start-end windows))
+ (last-elt (car (last cache)))
+ our-pos pertinent-elt)
+ (setq pertinent-elt
+ (if (eq pos t)
+ last-elt
+ (setq our-pos (or pos (point)))
+ (catch 'element
+ (while cache
+ (when (< our-pos (nth 2 (car cache)))
+ (throw 'element (car cache)))
+ (setq cache (cdr cache)))
+ last-elt)))
+ (pos-visible-in-window-p our-pos (car pertinent-elt) partially))))
+
+(defun follow-move-to-window-line (arg)
+ "Position point relative to the Follow mode group containing the selected window.
+ARG nil means position point at center of the window group.
+Else, ARG specifies vertical position within the window group;
+zero means top of the first window in the group, negative means
+ relative to bottom of the last window in the group."
+ (let* ((windows (follow-all-followers))
+ (start-end (follow-windows-start-end windows))
+ (rev-start-end (reverse start-end))
+ (lines 0)
+ middle-window elt count)
+ (select-window
+ (cond
+ ((null arg)
+ (setq rev-start-end (nthcdr (/ (length windows) 2) rev-start-end))
+ (prog1 (car (car rev-start-end))
+ (while (setq rev-start-end (cdr rev-start-end))
+ (setq elt (car rev-start-end)
+ count (count-screen-lines (cadr elt) (nth 2 elt)
+ nil (car elt))
+ lines (+ lines count)))))
+ ((>= arg 0)
+ (while (and (cdr start-end)
+ (progn
+ (setq elt (car start-end)
+ count (count-screen-lines (cadr elt) (nth 2 elt)
+ nil (car elt)))
+ (>= arg count)))
+ (setq arg (- arg count)
+ lines (+ lines count)
+ start-end (cdr start-end)))
+ (car (car start-end)))
+ (t ; (< arg 0)
+ (while (and (cadr rev-start-end)
+ (progn
+ (setq elt (car rev-start-end)
+ count (count-lines (cadr elt) (nth 2 elt)))
+ (<= arg (- count))))
+ (setq arg (+ arg count)
+ rev-start-end (cdr rev-start-end)))
+ (prog1 (car (car rev-start-end))
+ (while (setq rev-start-end (cdr rev-start-end))
+ (setq elt (car rev-start-end)
+ count (count-screen-lines (cadr elt) (nth 2 elt)
+ nil (car elt))
+ lines (+ lines count)))))))
+ (+ lines (move-to-window-line arg))))
+
;;; Profile support
;; The following (non-evaluated) section can be used to