-#ifdef SYNTAX_ENTRY_VIA_PROPERTY
- return (gl_state.use_global
- ? gl_state.global_code
- : CHAR_TABLE_REF (gl_state.current_syntax_table, c));
-#else
+ if (via_property)
+ return (gl_state.use_global
+ ? gl_state.global_code
+ : CHAR_TABLE_REF (gl_state.current_syntax_table, c));