In each frame, at any time, one and only one window is designated as
@dfn{selected within the frame}. The frame's cursor appears in that
-window. At any time, one frame is the selected frame; and the window
-selected within that frame is @dfn{the selected window}. The selected
-window's buffer is usually the current buffer (except when
+window, but the other windows have ``non-selected'' cursors, normally
+less visible. At any time, one frame is the selected frame; and the
+window selected within that frame is @dfn{the selected window}. The
+selected window's buffer is usually the current buffer (except when
@code{set-buffer} has been used). @xref{Current Buffer}.
+@defvar cursor-in-non-selected-windows
+If this variable is @code{nil}, Emacs displays only one cursor,
+in the selected window. Other windows have no cursor at all.
+@end defvar
+
For practical purposes, a window exists only while it is displayed in
a frame. Once removed from the frame, the window is effectively deleted
and should not be used, @emph{even though there may still be references
@end defun
@defmac save-selected-window forms@dots{}
-This macro records the selected window, as well as the selected window
+This macro records the selected frame, as well as the selected window
of each frame, executes @var{forms} in sequence, then restores the
-earlier selected windows. It returns the value of the last form in
-@var{forms}.
+earlier selected frame and windows It returns the value of the last
+form in @var{forms}.
This macro does not save or restore anything about the sizes,
arrangement or contents of windows; therefore, if the @var{forms}
@c Emacs 19 feature
@defun walk-windows proc &optional minibuf all-frames
-This function cycles through all windows, calling @code{proc}
-once for each window with the window as its sole argument.
+This function cycles through all windows. It calls the function
+@code{proc} once for each window, with the window as its sole
+argument.
The optional arguments @var{minibuf} and @var{all-frames} specify the
set of windows to include in the scan. See @code{next-window}, above,
@defun window-list &optional frame minibuf window
This function returns a list of the windows on @var{frame}, starting
-with @var{window}. If @var{frame} is @code{nil} or omitted, the
-selected frame is used instead; if @var{window} is @code{nil} or
-omitted, the selected window is used instead.
-
-The value of @var{minibuf} determines if the minibuffer window will be
-included in the result list. If @var{minibuf} is @code{t}, the
-minibuffer window will be included, even if it isn't active. If
-@var{minibuf} is @code{nil} or omitted, the minibuffer window will
-only be included in the list if it is active. If @var{minibuf} is
-neither @code{nil} nor @code{t}, the minibuffer window is not
-included, whether or not it is active.
+with @var{window}. If @var{frame} is @code{nil} or omitted,
+@code{window-list} uses the selected frame instead; if @var{window} is
+@code{nil} or omitted, it uses the selected window.
+
+The value of @var{minibuf} determines if the minibuffer window is
+included in the result list. If @var{minibuf} is @code{t}, the result
+always includes the minibuffer window. If @var{minibuf} is @code{nil}
+or omitted, that includes the minibuffer window if it is active. If
+@var{minibuf} is neither @code{nil} nor @code{t}, the result never
+includes the minibuffer window.
@end defun
@node Buffers and Windows
@item
As long as the selected window displays the current buffer, the window's
point and the buffer's point always move together; they remain equal.
+@end itemize
-@item
+@noindent
@xref{Positions}, for more details on buffer positions.
-@end itemize
As far as the user is concerned, point is where the cursor is, and
when the user switches to another buffer, the cursor jumps to the
@example
@group
+;; @r{If point is off the screen now, recenter it now.}
(or (pos-visible-in-window-p
(point) (selected-window))
(recenter 0))
@dfn{Vertical fractional scrolling} means shifting the image in the
window up or down by a specified multiple or fraction of a line.
-Starting in Emacs 21, each window has a @dfn{vertical scroll position},
+Each window has a @dfn{vertical scroll position},
which is a number, never less than zero. It specifies how far to raise
the contents of the window. Raising the window contents generally makes
all or part of some lines disappear off the top, and all or part of some
@example
@group
(defun enlarge-window-horizontally (columns)
+ (interactive "p")
(enlarge-window columns t))
@end group
@end example
@example
@group
(defun shrink-window-horizontally (columns)
+ (interactive "p")
(shrink-window columns t))
@end group
@end example
@end deffn
+@defun fit-window-to-buffer &optional window max-height min-height
+This function makes @var{window} the right height to display its
+contents exactly. If @var{window} is omitted or @code{nil}, it uses
+the selected window.
+
+The argument @var{max-height} specifies the maximum height the window
+is allowed to be; @code{nil} means use the frame height. The argument
+@var{min-height} specifies the minimum height for the window;
+@code{nil} means use @code{window-min-height}. All these height
+values include the mode-line and/or header-line.
+@end defun
+
@deffn Command shrink-window-if-larger-than-buffer &optional window
-This command shrinks @var{window} to be as small as possible while still
-showing the full contents of its buffer---but not less than
-@code{window-min-height} lines. If @var{window} is not given,
-it defaults to the selected window.
+This command shrinks @var{window} vertically to be as small as
+possible while still showing the full contents of its buffer---but not
+less than @code{window-min-height} lines. If @var{window} is not
+given, it defaults to the selected window.
However, the command does nothing if the window is already too small to
display the whole text of the buffer, or if part of the contents are
If this variable is non-@code{nil}, in any given buffer,
then the size of any window displaying the buffer remains fixed
unless you explicitly change it or Emacs has no other choice.
-(This feature is new in Emacs 21.)
If the value is @code{height}, then only the window's height is fixed;
if the value is @code{width}, then only the window's width is fixed.
There are three actions that can change this: scrolling the window,
switching buffers in the window, and changing the size of the window.
The first two actions run @code{window-scroll-functions}; the last runs
-@code{window-size-change-functions}. The paradigmatic use of these
-hooks is in the implementation of Lazy Lock mode; see @file{lazy-lock.el}.
+@code{window-size-change-functions}.
@defvar window-scroll-functions
This variable holds a list of functions that Emacs should call before