;;; tetris.el --- implementation of Tetris for Emacs
-;; Copyright (C) 1997, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008,
-;; 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
+;; Copyright (C) 1997, 2001-2015 Free Software Foundation, Inc.
;; Author: Glynn Clements <glynn@sensei.co.uk>
;; Version: 2.01
;;; Code:
-(eval-when-compile
- (require 'cl))
+(eval-when-compile (require 'cl-lib))
(require 'gamegrid)
;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defgroup tetris nil
- "Play a game of tetris."
+ "Play a game of Tetris."
:prefix "tetris-"
:group 'games)
(defcustom tetris-update-speed-function
'tetris-default-update-speed-function
- "Function run whenever the Tetris score changes
+ "Function run whenever the Tetris score changes.
Called with two arguments: (SHAPES ROWS)
-SHAPES is the number of shapes which have been dropped
-ROWS is the number of rows which have been completed
+SHAPES is the number of shapes which have been dropped.
+ROWS is the number of rows which have been completed.
If the return value is a number, it is used as the timer period."
:group 'tetris
:type 'hook)
(defcustom tetris-tty-colors
- [nil "blue" "white" "yellow" "magenta" "cyan" "green" "red"]
- "Vector of colors of the various shapes in text mode
-Element 0 is ignored."
+ ["blue" "white" "yellow" "magenta" "cyan" "green" "red"]
+ "Vector of colors of the various shapes in text mode."
:group 'tetris
- :type (let ((names `("Shape 1" "Shape 2" "Shape 3"
- "Shape 4" "Shape 5" "Shape 6" "Shape 7"))
- (result `(vector (const nil))))
- (while names
- (add-to-list 'result
- (cons 'choice
- (cons :tag
- (cons (car names)
- (mapcar (lambda (color)
- (list 'const color))
- (defined-colors)))))
- t)
- (setq names (cdr names)))
- result))
+ :type '(vector (color :tag "Shape 1")
+ (color :tag "Shape 2")
+ (color :tag "Shape 3")
+ (color :tag "Shape 4")
+ (color :tag "Shape 5")
+ (color :tag "Shape 6")
+ (color :tag "Shape 7")))
(defcustom tetris-x-colors
- [nil [0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
- "Vector of colors of the various shapes
-Element 0 is ignored."
+ [[0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
+ "Vector of colors of the various shapes."
:group 'tetris
:type 'sexp)
;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defconst tetris-shapes
- [[[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
- [[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
- [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]
- [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
-
- [[[2 2 2 0] [0 2 0 0] [2 0 0 0] [2 2 0 0]]
- [[0 0 2 0] [0 2 0 0] [2 2 2 0] [2 0 0 0]]
- [[0 0 0 0] [2 2 0 0] [0 0 0 0] [2 0 0 0]]
- [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
-
- [[[3 3 3 0] [3 3 0 0] [0 0 3 0] [3 0 0 0]]
- [[3 0 0 0] [0 3 0 0] [3 3 3 0] [3 0 0 0]]
- [[0 0 0 0] [0 3 0 0] [0 0 0 0] [3 3 0 0]]
- [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
-
- [[[4 4 0 0] [0 4 0 0] [4 4 0 0] [0 4 0 0]]
- [[0 4 4 0] [4 4 0 0] [0 4 4 0] [4 4 0 0]]
- [[0 0 0 0] [4 0 0 0] [0 0 0 0] [4 0 0 0]]
- [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
-
- [[[0 5 5 0] [5 0 0 0] [0 5 5 0] [5 0 0 0]]
- [[5 5 0 0] [5 5 0 0] [5 5 0 0] [5 5 0 0]]
- [[0 0 0 0] [0 5 0 0] [0 0 0 0] [0 5 0 0]]
- [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
-
- [[[0 6 0 0] [6 0 0 0] [6 6 6 0] [0 6 0 0]]
- [[6 6 6 0] [6 6 0 0] [0 6 0 0] [6 6 0 0]]
- [[0 0 0 0] [6 0 0 0] [0 0 0 0] [0 6 0 0]]
- [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
-
- [[[7 7 7 7] [7 0 0 0] [7 7 7 7] [7 0 0 0]]
- [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
- [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
- [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]]])
+ [[[[0 0] [1 0] [0 1] [1 1]]]
+
+ [[[0 0] [1 0] [2 0] [2 1]]
+ [[1 -1] [1 0] [1 1] [0 1]]
+ [[0 -1] [0 0] [1 0] [2 0]]
+ [[1 -1] [2 -1] [1 0] [1 1]]]
+
+ [[[0 0] [1 0] [2 0] [0 1]]
+ [[0 -1] [1 -1] [1 0] [1 1]]
+ [[2 -1] [0 0] [1 0] [2 0]]
+ [[1 -1] [1 0] [1 1] [2 1]]]
+
+ [[[0 0] [1 0] [1 1] [2 1]]
+ [[1 0] [0 1] [1 1] [0 2]]]
+
+ [[[1 0] [2 0] [0 1] [1 1]]
+ [[0 0] [0 1] [1 1] [1 2]]]
+
+ [[[1 0] [0 1] [1 1] [2 1]]
+ [[1 0] [1 1] [2 1] [1 2]]
+ [[0 1] [1 1] [2 1] [1 2]]
+ [[1 0] [0 1] [1 1] [1 2]]]
+
+ [[[0 0] [1 0] [2 0] [3 0]]
+ [[1 -1] [1 0] [1 1] [1 2]]]]
+ "Each shape is described by a vector that contains the coordinates of
+each one of its four blocks.")
;;the scoring rules were taken from "xtetris". Blocks score differently
;;depending on their rotation
(defconst tetris-shape-scores
- [ [6 6 6 6] [6 7 6 7] [6 7 6 7] [6 7 6 7] [6 7 6 7] [5 5 6 5] [5 8 5 8]] )
+ [[6] [6 7 6 7] [6 7 6 7] [6 7] [6 7] [5 5 6 5] [5 8]] )
(defconst tetris-shape-dimensions
[[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
-(defconst tetris-blank 0)
+(defconst tetris-blank 7)
(defconst tetris-border 8)
(defconst tetris-space 9)
-(defun tetris-default-update-speed-function (shapes rows)
+(defun tetris-default-update-speed-function (_shapes rows)
(/ 20.0 (+ 50.0 rows)))
;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defvar tetris-mode-map
- (make-sparse-keymap 'tetris-mode-map))
-
-(define-key tetris-mode-map "n" 'tetris-start-game)
-(define-key tetris-mode-map "q" 'tetris-end-game)
-(define-key tetris-mode-map "p" 'tetris-pause-game)
-
-(define-key tetris-mode-map " " 'tetris-move-bottom)
-(define-key tetris-mode-map [left] 'tetris-move-left)
-(define-key tetris-mode-map [right] 'tetris-move-right)
-(define-key tetris-mode-map [up] 'tetris-rotate-prev)
-(define-key tetris-mode-map [down] 'tetris-rotate-next)
+ (let ((map (make-sparse-keymap 'tetris-mode-map)))
+ (define-key map "n" 'tetris-start-game)
+ (define-key map "q" 'tetris-end-game)
+ (define-key map "p" 'tetris-pause-game)
+
+ (define-key map " " 'tetris-move-bottom)
+ (define-key map [left] 'tetris-move-left)
+ (define-key map [right] 'tetris-move-right)
+ (define-key map [up] 'tetris-rotate-prev)
+ (define-key map [down] 'tetris-rotate-next)
+ map))
(defvar tetris-null-map
- (make-sparse-keymap 'tetris-null-map))
-
-(define-key tetris-null-map "n" 'tetris-start-game)
+ (let ((map (make-sparse-keymap 'tetris-null-map)))
+ (define-key map "n" 'tetris-start-game)
+ map))
;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun tetris-display-options ()
(let ((options (make-vector 256 nil)))
- (loop for c from 0 to 255 do
+ (dotimes (c 256)
(aset options c
(cond ((= c tetris-blank)
- tetris-blank-options)
- ((and (>= c 1) (<= c 7))
+ tetris-blank-options)
+ ((and (>= c 0) (<= c 6))
(append
tetris-cell-options
`((((glyph color-x) ,(aref tetris-x-colors c))
(color-tty ,(aref tetris-tty-colors c))
(t nil)))))
- ((= c tetris-border)
- tetris-border-options)
- ((= c tetris-space)
- tetris-space-options)
+ ((= c tetris-border)
+ tetris-border-options)
+ ((= c tetris-space)
+ tetris-space-options)
(t
'(nil nil nil)))))
options))
tetris-n-rows nil)))
(and (numberp period) period))))
-(defun tetris-get-shape-cell (x y)
- (aref (aref (aref (aref tetris-shapes
- tetris-shape)
- y)
- tetris-rot)
- x))
+(defun tetris-get-shape-cell (block)
+ (aref (aref (aref tetris-shapes
+ tetris-shape) tetris-rot)
+ block))
(defun tetris-shape-width ()
- (aref (aref tetris-shape-dimensions tetris-shape)
- (% tetris-rot 2)))
+ (aref (aref tetris-shape-dimensions tetris-shape) 0))
-(defun tetris-shape-height ()
- (aref (aref tetris-shape-dimensions tetris-shape)
- (- 1 (% tetris-rot 2))))
+(defun tetris-shape-rotations ()
+ (length (aref tetris-shapes tetris-shape)))
(defun tetris-draw-score ()
(let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
(format "Rows: %05d" tetris-n-rows)
(format "Score: %05d" tetris-score))))
- (loop for y from 0 to 2 do
- (let* ((string (aref strings y))
- (len (length string)))
- (loop for x from 0 to (1- len) do
- (gamegrid-set-cell (+ tetris-score-x x)
- (+ tetris-score-y y)
- (aref string x)))))))
+ (dotimes (y 3)
+ (let* ((string (aref strings y))
+ (len (length string)))
+ (dotimes (x len)
+ (gamegrid-set-cell (+ tetris-score-x x)
+ (+ tetris-score-y y)
+ (aref string x)))))))
(defun tetris-update-score ()
(tetris-draw-score)
(tetris-update-score)))
(defun tetris-draw-next-shape ()
- (loop for y from 0 to 3 do
- (loop for x from 0 to 3 do
- (gamegrid-set-cell (+ tetris-next-x x)
- (+ tetris-next-y y)
- (let ((tetris-shape tetris-next-shape)
- (tetris-rot 0))
- (tetris-get-shape-cell x y))))))
+ (dotimes (x 4)
+ (dotimes (y 4)
+ (gamegrid-set-cell (+ tetris-next-x x)
+ (+ tetris-next-y y)
+ tetris-blank)))
+ (dotimes (i 4)
+ (let ((tetris-shape tetris-next-shape)
+ (tetris-rot 0))
+ (gamegrid-set-cell (+ tetris-next-x
+ (aref (tetris-get-shape-cell i) 0))
+ (+ tetris-next-y
+ (aref (tetris-get-shape-cell i) 1))
+ tetris-shape))))
(defun tetris-draw-shape ()
- (loop for y from 0 to (1- (tetris-shape-height)) do
- (loop for x from 0 to (1- (tetris-shape-width)) do
- (let ((c (tetris-get-shape-cell x y)))
- (if (/= c tetris-blank)
- (gamegrid-set-cell (+ tetris-top-left-x
- tetris-pos-x
- x)
- (+ tetris-top-left-y
- tetris-pos-y
- y)
- c))))))
+ (dotimes (i 4)
+ (let ((c (tetris-get-shape-cell i)))
+ (gamegrid-set-cell (+ tetris-top-left-x
+ tetris-pos-x
+ (aref c 0))
+ (+ tetris-top-left-y
+ tetris-pos-y
+ (aref c 1))
+ tetris-shape))))
(defun tetris-erase-shape ()
- (loop for y from 0 to (1- (tetris-shape-height)) do
- (loop for x from 0 to (1- (tetris-shape-width)) do
- (let ((c (tetris-get-shape-cell x y))
- (px (+ tetris-top-left-x tetris-pos-x x))
- (py (+ tetris-top-left-y tetris-pos-y y)))
- (if (/= c tetris-blank)
- (gamegrid-set-cell px py tetris-blank))))))
+ (dotimes (i 4)
+ (let ((c (tetris-get-shape-cell i)))
+ (gamegrid-set-cell (+ tetris-top-left-x
+ tetris-pos-x
+ (aref c 0))
+ (+ tetris-top-left-y
+ tetris-pos-y
+ (aref c 1))
+ tetris-blank))))
(defun tetris-test-shape ()
(let ((hit nil))
- (loop for y from 0 to (1- (tetris-shape-height)) do
- (loop for x from 0 to (1- (tetris-shape-width)) do
- (unless hit
- (setq hit
- (let* ((c (tetris-get-shape-cell x y))
- (xx (+ tetris-pos-x x))
- (yy (+ tetris-pos-y y))
- (px (+ tetris-top-left-x xx))
- (py (+ tetris-top-left-y yy)))
- (and (/= c tetris-blank)
- (or (>= xx tetris-width)
- (>= yy tetris-height)
- (/= (gamegrid-get-cell px py)
- tetris-blank))))))))
+ (dotimes (i 4)
+ (unless hit
+ (setq hit
+ (let* ((c (tetris-get-shape-cell i))
+ (xx (+ tetris-pos-x
+ (aref c 0)))
+ (yy (+ tetris-pos-y
+ (aref c 1))))
+ (or (>= xx tetris-width)
+ (>= yy tetris-height)
+ (/= (gamegrid-get-cell
+ (+ xx tetris-top-left-x)
+ (+ yy tetris-top-left-y))
+ tetris-blank))))))
hit))
(defun tetris-full-row (y)
(let ((full t))
- (loop for x from 0 to (1- tetris-width) do
- (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
- (+ tetris-top-left-y y))
- tetris-blank)
- (setq full nil)))
+ (dotimes (x tetris-width)
+ (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
+ (+ tetris-top-left-y y))
+ tetris-blank)
+ (setq full nil)))
full))
(defun tetris-shift-row (y)
(if (= y 0)
- (loop for x from 0 to (1- tetris-width) do
+ (dotimes (x tetris-width)
(gamegrid-set-cell (+ tetris-top-left-x x)
(+ tetris-top-left-y y)
tetris-blank))
- (loop for x from 0 to (1- tetris-width) do
- (let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
- (+ tetris-top-left-y y -1))))
- (gamegrid-set-cell (+ tetris-top-left-x x)
- (+ tetris-top-left-y y)
+ (dotimes (x tetris-width)
+ (let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
+ (+ tetris-top-left-y y -1))))
+ (gamegrid-set-cell (+ tetris-top-left-x x)
+ (+ tetris-top-left-y y)
c)))))
(defun tetris-shift-down ()
- (loop for y0 from 0 to (1- tetris-height) do
- (if (tetris-full-row y0)
- (progn (setq tetris-n-rows (1+ tetris-n-rows))
- (loop for y from y0 downto 0 do
- (tetris-shift-row y))))))
+ (dotimes (y0 tetris-height)
+ (when (tetris-full-row y0)
+ (setq tetris-n-rows (1+ tetris-n-rows))
+ (cl-loop for y from y0 downto 0 do
+ (tetris-shift-row y)))))
(defun tetris-draw-border-p ()
(or (not (eq gamegrid-display-mode 'glyph))
tetris-space)
(let ((buffer-read-only nil))
(if (tetris-draw-border-p)
- (loop for y from -1 to tetris-height do
- (loop for x from -1 to tetris-width do
- (gamegrid-set-cell (+ tetris-top-left-x x)
- (+ tetris-top-left-y y)
- tetris-border))))
- (loop for y from 0 to (1- tetris-height) do
- (loop for x from 0 to (1- tetris-width) do
- (gamegrid-set-cell (+ tetris-top-left-x x)
- (+ tetris-top-left-y y)
- tetris-blank)))
+ (cl-loop for y from -1 to tetris-height do
+ (cl-loop for x from -1 to tetris-width do
+ (gamegrid-set-cell (+ tetris-top-left-x x)
+ (+ tetris-top-left-y y)
+ tetris-border))))
+ (dotimes (y tetris-height)
+ (dotimes (x tetris-width)
+ (gamegrid-set-cell (+ tetris-top-left-x x)
+ (+ tetris-top-left-y y)
+ tetris-blank)))
(if (tetris-draw-border-p)
- (loop for y from -1 to 4 do
- (loop for x from -1 to 4 do
- (gamegrid-set-cell (+ tetris-next-x x)
- (+ tetris-next-y y)
- tetris-border))))))
+ (cl-loop for y from -1 to 4 do
+ (cl-loop for x from -1 to 4 do
+ (gamegrid-set-cell (+ tetris-next-x x)
+ (+ tetris-next-y y)
+ tetris-border))))))
(defun tetris-reset-game ()
(gamegrid-kill-timer)
(tetris-shape-done)))))
(defun tetris-move-bottom ()
- "Drops the shape to the bottom of the playing area"
+ "Drop the shape to the bottom of the playing area."
(interactive)
- (if (not tetris-paused)
- (let ((hit nil))
- (tetris-erase-shape)
- (while (not hit)
- (setq tetris-pos-y (1+ tetris-pos-y))
- (setq hit (tetris-test-shape)))
- (setq tetris-pos-y (1- tetris-pos-y))
- (tetris-draw-shape)
- (tetris-shape-done))))
+ (unless tetris-paused
+ (let ((hit nil))
+ (tetris-erase-shape)
+ (while (not hit)
+ (setq tetris-pos-y (1+ tetris-pos-y))
+ (setq hit (tetris-test-shape)))
+ (setq tetris-pos-y (1- tetris-pos-y))
+ (tetris-draw-shape)
+ (tetris-shape-done))))
(defun tetris-move-left ()
- "Moves the shape one square to the left"
+ "Move the shape one square to the left."
(interactive)
- (unless (or (= tetris-pos-x 0)
- tetris-paused)
+ (unless tetris-paused
(tetris-erase-shape)
(setq tetris-pos-x (1- tetris-pos-x))
(if (tetris-test-shape)
- (setq tetris-pos-x (1+ tetris-pos-x)))
+ (setq tetris-pos-x (1+ tetris-pos-x)))
(tetris-draw-shape)))
(defun tetris-move-right ()
- "Moves the shape one square to the right"
+ "Move the shape one square to the right."
(interactive)
- (unless (or (= (+ tetris-pos-x (tetris-shape-width))
- tetris-width)
- tetris-paused)
+ (unless tetris-paused
(tetris-erase-shape)
(setq tetris-pos-x (1+ tetris-pos-x))
(if (tetris-test-shape)
(tetris-draw-shape)))
(defun tetris-rotate-prev ()
- "Rotates the shape clockwise"
+ "Rotate the shape clockwise."
(interactive)
- (if (not tetris-paused)
- (progn (tetris-erase-shape)
- (setq tetris-rot (% (+ 1 tetris-rot) 4))
- (if (tetris-test-shape)
- (setq tetris-rot (% (+ 3 tetris-rot) 4)))
- (tetris-draw-shape))))
+ (unless tetris-paused
+ (tetris-erase-shape)
+ (setq tetris-rot (% (+ 1 tetris-rot)
+ (tetris-shape-rotations)))
+ (if (tetris-test-shape)
+ (setq tetris-rot (% (+ 3 tetris-rot)
+ (tetris-shape-rotations))))
+ (tetris-draw-shape)))
(defun tetris-rotate-next ()
- "Rotates the shape anticlockwise"
+ "Rotate the shape anticlockwise."
(interactive)
- (if (not tetris-paused)
- (progn
+ (unless tetris-paused
(tetris-erase-shape)
- (setq tetris-rot (% (+ 3 tetris-rot) 4))
+ (setq tetris-rot (% (+ 3 tetris-rot)
+ (tetris-shape-rotations)))
(if (tetris-test-shape)
- (setq tetris-rot (% (+ 1 tetris-rot) 4)))
- (tetris-draw-shape))))
+ (setq tetris-rot (% (+ 1 tetris-rot)
+ (tetris-shape-rotations))))
+ (tetris-draw-shape)))
(defun tetris-end-game ()
- "Terminates the current game"
+ "Terminate the current game."
(interactive)
(gamegrid-kill-timer)
(use-local-map tetris-null-map)
(gamegrid-add-score tetris-score-file tetris-score))
(defun tetris-start-game ()
- "Starts a new game of Tetris"
+ "Start a new game of Tetris."
(interactive)
(tetris-reset-game)
(use-local-map tetris-mode-map)
(gamegrid-start-timer period 'tetris-update-game)))
(defun tetris-pause-game ()
- "Pauses (or resumes) the current game"
+ "Pause (or resume) the current game."
(interactive)
(setq tetris-paused (not tetris-paused))
(message (and tetris-paused "Game paused (press p to resume)")))
(put 'tetris-mode 'mode-class 'special)
-(defun tetris-mode ()
- "A mode for playing Tetris.
-
-tetris-mode keybindings:
- \\{tetris-mode-map}
-"
- (kill-all-local-variables)
+(define-derived-mode tetris-mode nil "Tetris"
+ "A mode for playing Tetris."
(add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
(use-local-map tetris-null-map)
- (setq major-mode 'tetris-mode)
- (setq mode-name "Tetris")
-
(unless (featurep 'emacs)
(setq mode-popup-menu
'("Tetris Commands"
["Resume" tetris-pause-game
(and (tetris-active-p) tetris-paused)])))
+ (setq show-trailing-whitespace nil)
+
(setq gamegrid-use-glyphs tetris-use-glyphs)
(setq gamegrid-use-color tetris-use-color)
- (gamegrid-init (tetris-display-options))
-
- (run-mode-hooks 'tetris-mode-hook))
+ (gamegrid-init (tetris-display-options)))
;;;###autoload
(defun tetris ()
"
(interactive)
+ (select-window (or (get-buffer-window tetris-buffer-name)
+ (selected-window)))
(switch-to-buffer tetris-buffer-name)
(gamegrid-kill-timer)
(tetris-mode)
(tetris-start-game))
-(random t)
-
(provide 'tetris)
-;; arch-tag: fb780d53-3ff0-49f0-8e19-f7f13cf2d49e
;;; tetris.el ends here