;;; gametree.el --- manage game analysis trees in Emacs
-;; Copyright (C) 1997, 1999, 2001-2011 Free Software Foundation, Inc.
+;; Copyright (C) 1997, 1999, 2001-2013 Free Software Foundation, Inc.
;; Author: Ian T Zimmerman <itz@rahul.net>
;; Created: Wed Dec 10 07:41:46 PST 1997
gametree-half-ply-regexp)) limit))
(goto-char (match-beginning 0))))
(gametree-transpose-following-leaves)
- (let* ((pt (set-marker (make-marker) (point)))
+ (let* ((pt (point-marker))
(plys (gametree-current-branch-ply))
(depth (gametree-current-branch-depth))
(old-depth depth))
(defun gametree-save-and-hack-layout ()
"Save the current tree layout and hack the file local variable spec.
This function saves the current layout in `gametree-local-layout' and,
-if a local file varible specification for this variable exists in the
+if a local file variable specification for this variable exists in the
buffer, it is replaced by the new value. See the documentation for
`gametree-local-layout' for more information."
(interactive)