}
else if (EQ (content, Qlambda))
{
+ reg[RRR] = i;
break;
}
else
reg[RRR] = -1;
else
{
+ reg[RRR] = 0;
content = XVECTOR (map)->contents[point];
if (NILP (content))
reg[RRR] = -1;
else if (NUMBERP (content))
reg[rrr] = XINT (content);
- else if (EQ (content, Qt))
- reg[RRR] = i;
+ else if (EQ (content, Qt));
else if (CONSP (content))
{
attrib = XCAR (content);