/* Non-nil means this is the buffer whose window C-M-v should scroll. */
Lisp_Object Vother_window_scroll_buffer;
-/* Window that the mouse is over (nil if no mouse support). */
-Lisp_Object Vmouse_window;
-
/* Last mouse click data structure (nil if no mouse support). */
Lisp_Object Vmouse_event;
}
DEFUN ("window-at", Fwindow_at, Swindow_at, 2, 3, 0,
- "Return window containing row ROW, column COLUMN on FRAME.\n\
+ "Return window containing coordinates X and Y on FRAME.\n\
If omitted, FRAME defaults to the currently selected frame.\n\
The top left corner of the frame is considered to be row 0,\n\
column 0.")
- (row, column, frame)
- Lisp_Object row, column, frame;
+ (x, y, frame)
+ Lisp_Object x, y, frame;
{
int part;
else
CHECK_LIVE_FRAME (frame, 2);
#endif
- CHECK_NUMBER (row, 0);
- CHECK_NUMBER (column, 1);
+ CHECK_NUMBER (x, 0);
+ CHECK_NUMBER (y, 1);
return window_from_coordinates (XFRAME (frame),
- XINT (row), XINT (column),
+ XINT (x), XINT (y),
&part);
}
\n\
Optional third arg ALL-FRAMES t means include windows on all frames.\n\
ALL-FRAMES nil or omitted means cycle within the frames as specified\n\
-above. If neither nil nor t, restrict to WINDOW's frame.")
+above. If neither nil nor t, restrict to WINDOW's frame.\n\
+\n\
+If you use consistent values for MINIBUF and ALL-FRAMES, you can use\n\
+`next-window' to iterate through the entire cycle of acceptable\n\
+windows, eventually ending up back at the window you started with.\n\
+`previous-window' traverses the same cycle, in the reverse order.")
(window, minibuf, all_frames)
register Lisp_Object window, minibuf, all_frames;
{
\n\
Optional third arg ALL-FRAMES t means include windows on all frames.\n\
ALL-FRAMES nil or omitted means cycle within the frames as specified\n\
-above. If neither nil nor t, restrict to WINDOW's frame.")
+above. If neither nil nor t, restrict to WINDOW's frame.\n\
+\n\
+If you use consistent values for MINIBUF and ALL-FRAMES, you can use\n\
+`previous-window' to iterate through the entire cycle of acceptable\n\
+windows, eventually ending up back at the window you started with.\n\
+`next-window' traverses the same cycle, in the reverse order.")
(window, minibuf, all_frames)
register Lisp_Object window, minibuf, all_frames;
{
tem = WINDOW_FRAME (XWINDOW (window));
#ifdef MULTI_FRAME
if (! NILP (all_frames))
- tem = next_frame (tem, all_frames);
+ /* It's actually important that we use prev_frame here,
+ rather than next_frame. All the windows acceptable
+ according to the given parameters should form a ring;
+ Fnext_window and Fprevious_window should go back and
+ forth around the ring. If we use next_frame here,
+ then Fnext_window and Fprevious_window take different
+ paths through the set of acceptable windows.
+ window_loop assumes that these `ring' requirement are
+ met. */
+ tem = prev_frame (tem, all_frames);
#endif
tem = FRAME_ROOT_WINDOW (XFRAME (tem));
BUFFER can be a buffer or a buffer name.\n\
If BUFFER is shown already in some window, just use that one,\n\
unless the window is the selected window and the optional second\n\
-argument NOT_THIS_WINDOW is non-nil.\n\
+argument NOT-THIS-WINDOW is non-nil (interactively, with prefix arg).\n\
Returns the window displaying BUFFER.")
(buffer, not_this_window)
register Lisp_Object buffer, not_this_window;
/* Return the number of columns in W.
- Don't count columns occupied by scrollbars or the vertical bar
+ Don't count columns occupied by scroll bars or the vertical bar
separating W from the sibling to its right. */
int
window_internal_width (w)
/* If we are not flush right, then our rightmost columns are
occupied by some sort of separator. */
- /* Scrollbars occupy a few columns. */
- if (FRAME_HAS_VERTICAL_SCROLLBARS (f))
- return width - VERTICAL_SCROLLBAR_WIDTH;
+ /* Scroll bars occupy a few columns. */
+ if (FRAME_HAS_VERTICAL_SCROLL_BARS (f))
+ return width - VERTICAL_SCROLL_BAR_WIDTH;
/* The column of `|' characters separating side-by-side windows
occupies one column only. */
window = Fdisplay_buffer (Vother_window_scroll_buffer, Qt);
}
else
- /* Nothing specified; pick a neighboring window. */
- window = Fnext_window (selected_window, Qnil, Qt);
+ {
+ /* Nothing specified; look for a neighboring window on the same
+ frame. */
+ window = Fnext_window (selected_window, Qnil, Qnil);
+
+ if (EQ (window, selected_window))
+ /* That didn't get us anywhere; look for a window on another
+ visible frame. */
+ do
+ window = Fnext_window (window, Qnil, Qt);
+ while (! FRAME_VISIBLE_P (XFRAME (WINDOW_FRAME (XWINDOW (window))))
+ && ! EQ (window, selected_window));
+ }
+
CHECK_LIVE_WINDOW (window, 0);
if (EQ (window, selected_window))
}
Fset_marker (w->pointm, make_number (point), Qnil);
- unbind_to (count);
+ unbind_to (count, Qnil);
return Qnil;
}
{
if (NILP (arg))
- XFASTINT (arg) = window_internal_width (selected_window) - 2;
+ XFASTINT (arg) = window_internal_width (XWINDOW (selected_window)) - 2;
else
arg = Fprefix_numeric_value (arg);
register Lisp_Object arg;
{
if (NILP (arg))
- XFASTINT (arg) = window_internal_width (selected_window) - 2;
+ XFASTINT (arg) = window_internal_width (XWINDOW (selected_window)) - 2;
else
arg = Fprefix_numeric_value (arg);
Fselect_window above totally superfluous; it still sets f's
selected window. */
if (FRAME_LIVE_P (XFRAME (data->selected_frame)))
- Fselect_frame (data->selected_frame);
+ Fselect_frame (data->selected_frame, Qnil);
#endif
if (!NILP (new_current_buffer))
work using this function.");
Vdisplay_buffer_function = Qnil;
- DEFVAR_LISP ("mouse-window", &Vmouse_window,
- "Window that the last mouse click occurred on.");
- Vmouse_window = Qnil;
-
DEFVAR_LISP ("mouse-event", &Vmouse_event,
"The last mouse-event object. A list of four elements:\n\
((X-POS Y-POS) WINDOW FRAME-PART KEYSEQ).\n\
KEYSEQ is a string, the key sequence to be looked up in the mouse maps.\n\
WINDOW is the window that the click applies do.\n\
-If FRAME-PART is non-nil, the event was on a scrollbar;\n\
-then Y-POS is really the total length of the scrollbar, while X-POS is\n\
-the relative position of the scrollbar's value within that total length.\n\
+If FRAME-PART is non-nil, the event was on a scroll bar;\n\
+then Y-POS is really the total length of the scroll bar, while X-POS is\n\
+the relative position of the scroll bar's value within that total length.\n\
FRAME-PART is one of the following symbols:\n\
- `vertical-scrollbar', `vertical-slider',\n\
+ `vertical-scroll-bar', `vertical-slider',\n\
`vertical-thumbup', `vertical-thumbdown',\n\
- `horizontal-scrollbar', `horizontal-slider',\n\
+ `horizontal-scroll-bar', `horizontal-slider',\n\
`horizontal-thumbleft', `horizontal-thumbright'");
Vmouse_event = Qnil;