(nbuttons)
Lisp_Object nbuttons;
{
+ int n;
+
CHECK_NUMBER (nbuttons, 0);
- mouse_setup_buttons (XINT (nbuttons));
+ n = XINT (nbuttons);
+ if (n < 2 || n > 3)
+ Fsignal (Qargs_out_of_range,
+ Fcons (build_string ("only 2 or 3 mouse buttons are supported"),
+ Fcons (nbuttons, Qnil)));
+ mouse_setup_buttons (n);
return Qnil;
}
*rows = ScreenRows ();
*cols = ScreenCols ();
+ /* Update Emacs' notion of screen dimensions. */
+ screen_size_X = *cols;
+ screen_size_Y = *rows;
+ screen_size = *cols * *rows;
+
#if __DJGPP__ > 1
/* If the dimensions changed, the mouse highlight info is invalid. */
if (current_rows != *rows || current_cols != *cols)
fg = bg;
bg = tem;
}
+ /* If the user requested inverse video, obey. */
+ if (inverse_video)
+ {
+ unsigned long tem2 = fg;
+
+ fg = bg;
+ bg = tem2;
+ }
if (termscript)
fprintf (termscript, "<FACE %d%s: %d/%d[FG:%d/BG:%d]>", face,
highlight ? "H" : "", fp->foreground, fp->background, fg, bg);
register GLYPH g = GLYPH_FROM_CHAR_GLYPH (*str);
int glyph_not_in_table = 0;
+ /* If g is negative, it means we have a multibyte character
+ in *str. That's what GLYPH_FROM_CHAR_GLYPH returns for
+ multibyte characters. */
if (g < 0 || g >= tlen)
{
/* This glyph doesn't have an entry in Vglyph_table. */
/* If the face of this glyph is different from the current
screen face, update the screen attribute byte. */
- cf = FAST_GLYPH_FACE (g);
+ cf = str->face_id;
if (cf != screen_face)
IT_set_face (cf); /* handles invalid faces gracefully */
}
else if (line_start_position > 0)
best_row = row;
+
+ /* Don't overstep the last matrix row, lest we get into the
+ never-never land... */
+ if (row->y + 1 >= yb)
+ break;
++row;
}
IT_note_mouse_highlight (struct frame *f, int x, int y)
{
struct display_info *dpyinfo = FRAME_X_DISPLAY_INFO (f);
- int portion;
+ int portion = -1;
Lisp_Object window;
struct window *w;
&& (XFASTINT (w->last_overlay_modified)
== BUF_OVERLAY_MODIFF (XBUFFER (w->buffer))))
{
- int pos, i, area;
+ int pos, i;
struct glyph_row *row;
struct glyph *glyph;
+ int nrows = w->current_matrix->nrows;
/* Find the glyph under X/Y. */
glyph = NULL;
- if (y < w->current_matrix->nrows)
+ if (y >= 0 && y < nrows)
{
row = MATRIX_ROW (w->current_matrix, y);
- if (row->enabled_p
+ /* Give up if some row before the one we are looking for is
+ not enabled. */
+ for (i = 0; i <= y; i++)
+ if (!MATRIX_ROW (w->current_matrix, i)->enabled_p)
+ break;
+ if (i > y /* all rows upto and including the one at Y are enabled */
&& row->displays_text_p
&& x < window_box_width (w, TEXT_AREA))
{