@item top
The screen position of the top edge, in pixels, with respect to the
-top edge of the screen. The value may be a positive number @var{pos},
-or a list of the form @code{(+ @var{pos})} which permits specifying a
-negative @var{pos} value.
-
-A negative number @minus{}@var{pos}, or a list of the form @code{(-
-@var{pos})}, actually specifies the position of the bottom edge of the
-window with respect to the bottom edge of the screen. A positive value
-of @var{pos} counts toward the top. @strong{Reminder:} if the
-parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
-positive.
-
-Some window managers ignore program-specified positions. If you want to
-be sure the position you specify is not ignored, specify a
-non-@code{nil} value for the @code{user-position} parameter as well.
+top edge of the screen. It works just like @code{left}, except vertically
+instead of horizontally.
@item icon-left
The screen position of the left edge @emph{of the frame's icon}, in
The width of the frame contents, in characters. (To get the height in
pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
+@item user-size
+This does for the size parameters @code{height} and @code{width} what
+the @code{user-position} parameter (see above) does for the position
+parameters @code{top} and @code{left}.
+
@item fullscreen
Specify that width, height or both shall be set to the size of the screen.
The value @code{fullwidth} specifies that width shall be the size of the
@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
keyboard, when called from commands invoked by mouse clicks.
-@defun x-popup-dialog position contents header
+@defun x-popup-dialog position contents &optional header
This function displays a pop-up dialog box and returns an indication of
what selection the user makes. The argument @var{contents} specifies
the alternatives to offer; it has this format:
@code{x-popup-menu}, but the precise coordinates or the individual
window don't matter; only the frame matters.
-If @var{header} is non-nil, the frame title for the box is
-``Information'', otherwise it is ``Question''. The former is used
+If @var{header} is non-@code{nil}, the frame title for the box is
+@samp{Information}, otherwise it is @samp{Question}. The former is used
for @code{message-box} (@pxref{The Echo Area}).
In some configurations, Emacs cannot display a real dialog box; so