(setq debugger 'debug)
;;;###autoload
(defun debug (&rest debugger-args)
- "Enter debugger. To return, type \\<debugger-mode-map>`\\[debugger-continue]'.
+ "Enter debugger. \\<debugger-mode-map>`\\[debugger-continue]' returns from the debugger.
Arguments are mainly for use when this is called from the internals
of the evaluator.
(let (debugger-value
(debug-on-error nil)
(debug-on-quit nil)
+ (debugger-previous-state
+ (if (get-buffer "*Backtrace*")
+ (with-current-buffer (get-buffer "*Backtrace*")
+ (list major-mode (buffer-string)))))
(debugger-buffer (get-buffer-create "*Backtrace*"))
(debugger-old-buffer (current-buffer))
(debugger-step-after-exit nil)
;; recreate it every time the debugger stops, so instead we'll
;; erase it (and maybe hide it) but keep it alive.
(with-current-buffer debugger-buffer
- (erase-buffer)
- (fundamental-mode)
(with-selected-window (get-buffer-window debugger-buffer 0)
(when (and (window-dedicated-p (selected-window))
(not debugger-will-be-back))
;; to be left at the top-level, still working on how
;; best to do that.
(bury-buffer))))
- (kill-buffer debugger-buffer))
+ (unless debugger-previous-state
+ (kill-buffer debugger-buffer)))
+ ;; Restore the previous state of the debugger-buffer, in case we were
+ ;; in a recursive invocation of the debugger.
+ (when (buffer-live-p debugger-buffer)
+ (with-current-buffer debugger-buffer
+ (let ((inhibit-read-only t))
+ (erase-buffer)
+ (if (null debugger-previous-state)
+ (fundamental-mode)
+ (insert (nth 1 debugger-previous-state))
+ (funcall (nth 0 debugger-previous-state))))))
(with-timeout-unsuspend debugger-with-timeout-suspend)
(set-match-data debugger-outer-match-data)))
;; Put into effect the modified values of these variables