-/* Input event support for Emacs on the Microsoft W32 API.
- Copyright (C) 1992-1993, 1995, 2001-2011 Free Software Foundation, Inc.
+/* Input event support for Emacs on the Microsoft Windows API.
+ Copyright (C) 1992-1993, 1995, 2001-2012 Free Software Foundation, Inc.
This file is part of GNU Emacs.
#include <config.h>
#include <stdio.h>
#include <windows.h>
-#include <setjmp.h>
#ifndef MOUSE_MOVED
#define MOUSE_MOVED 1
#include "keyboard.h"
#include "frame.h"
#include "dispextern.h"
+#include "window.h"
#include "blockinput.h"
#include "termhooks.h"
+#include "termchar.h"
#include "w32heap.h"
#include "w32term.h"
+#include "w32inevt.h"
-/* stdin, from ntterm */
+/* stdin, from w32console.c */
extern HANDLE keyboard_handle;
/* Info for last mouse motion */
static COORD movement_pos;
-static DWORD movement_time;
-
-/* from keyboard.c */
-extern void reinvoke_input_signal (void);
+static Time movement_time;
+/* from w32fns.c */
extern unsigned int map_keypad_keys (unsigned int, unsigned int);
-
extern unsigned int w32_key_to_modifier (int key);
/* Event queue */
/* Temporarily store lead byte of DBCS input sequences. */
static char dbcs_lead = 0;
+static inline BOOL
+w32_read_console_input (HANDLE h, INPUT_RECORD *rec, DWORD recsize,
+ DWORD *waiting)
+{
+ return (w32_console_unicode_input
+ ? ReadConsoleInputW (h, rec, recsize, waiting)
+ : ReadConsoleInputA (h, rec, recsize, waiting));
+}
+
+/* Set by w32_console_toggle_lock_key. */
+int faked_key;
+
static int
fill_queue (BOOL block)
{
return 0;
}
- rc = ReadConsoleInput (keyboard_handle, event_queue, EVENT_QUEUE_SIZE,
- &events_waiting);
+ rc = w32_read_console_input (keyboard_handle, event_queue, EVENT_QUEUE_SIZE,
+ &events_waiting);
if (!rc)
return -1;
queue_ptr = event_queue;
/* Translate console modifiers to emacs modifiers.
German keyboard support (Kai Morgan Zeise 2/18/95). */
-int
-w32_kbd_mods_to_emacs (DWORD mods, WORD key)
-{
- int retval = 0;
-
- /* If we recognize right-alt and left-ctrl as AltGr, and it has been
- pressed, first remove those modifiers. */
- if (!NILP (Vw32_recognize_altgr)
- && (mods & (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED))
- == (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED))
- mods &= ~ (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED);
-
- if (mods & (RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED))
- retval = ((NILP (Vw32_alt_is_meta)) ? alt_modifier : meta_modifier);
- if (mods & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
- {
- retval |= ctrl_modifier;
- if ((mods & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
- == (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
- retval |= meta_modifier;
- }
-
- if (mods & LEFT_WIN_PRESSED)
- retval |= w32_key_to_modifier (VK_LWIN);
- if (mods & RIGHT_WIN_PRESSED)
- retval |= w32_key_to_modifier (VK_RWIN);
- if (mods & APPS_PRESSED)
- retval |= w32_key_to_modifier (VK_APPS);
- if (mods & SCROLLLOCK_ON)
- retval |= w32_key_to_modifier (VK_SCROLL);
-
- /* Just in case someone wanted the original behavior, make it
- optional by setting w32-capslock-is-shiftlock to t. */
- if (NILP (Vw32_capslock_is_shiftlock)
- /* Keys that should _not_ be affected by CapsLock. */
- && ( (key == VK_BACK)
- || (key == VK_TAB)
- || (key == VK_CLEAR)
- || (key == VK_RETURN)
- || (key == VK_ESCAPE)
- || ((key >= VK_SPACE) && (key <= VK_HELP))
- || ((key >= VK_NUMPAD0) && (key <= VK_F24))
- || ((key >= VK_NUMPAD_CLEAR) && (key <= VK_NUMPAD_DELETE))
- ))
- {
- /* Only consider shift state. */
- if ((mods & SHIFT_PRESSED) != 0)
- retval |= shift_modifier;
- }
- else
- {
- /* Ignore CapsLock state if not enabled. */
- if (NILP (Vw32_enable_caps_lock))
- mods &= ~CAPSLOCK_ON;
- if ((mods & (SHIFT_PRESSED | CAPSLOCK_ON)) != 0)
- retval |= shift_modifier;
- }
-
- return retval;
-}
#if 0
/* Return nonzero if the virtual key is a dead key. */
}
#endif
-/* The return code indicates key code size. */
-int
-w32_kbd_patch_key (KEY_EVENT_RECORD *event)
-{
- unsigned int key_code = event->wVirtualKeyCode;
- unsigned int mods = event->dwControlKeyState;
- BYTE keystate[256];
- static BYTE ansi_code[4];
- static int isdead = 0;
+/* The return code indicates key code size. cpID is the codepage to
+ use for translation to Unicode; -1 means use the current console
+ input codepage. */
- if (isdead == 2)
- {
- event->uChar.AsciiChar = ansi_code[2];
- isdead = 0;
- return 1;
- }
- if (event->uChar.AsciiChar != 0)
- return 1;
-
- memset (keystate, 0, sizeof (keystate));
- keystate[key_code] = 0x80;
- if (mods & SHIFT_PRESSED)
- keystate[VK_SHIFT] = 0x80;
- if (mods & CAPSLOCK_ON)
- keystate[VK_CAPITAL] = 1;
- /* If we recognize right-alt and left-ctrl as AltGr, set the key
- states accordingly before invoking ToAscii. */
- if (!NILP (Vw32_recognize_altgr)
- && (mods & LEFT_CTRL_PRESSED) && (mods & RIGHT_ALT_PRESSED))
- {
- keystate[VK_CONTROL] = 0x80;
- keystate[VK_LCONTROL] = 0x80;
- keystate[VK_MENU] = 0x80;
- keystate[VK_RMENU] = 0x80;
- }
-
-#if 0
- /* Because of an OS bug, ToAscii corrupts the stack when called to
- convert a dead key in console mode on NT4. Unfortunately, trying
- to check for dead keys using MapVirtualKey doesn't work either -
- these functions apparently use internal information about keyboard
- layout which doesn't get properly updated in console programs when
- changing layout (though apparently it gets partly updated,
- otherwise ToAscii wouldn't crash). */
- if (is_dead_key (event->wVirtualKeyCode))
- return 0;
-#endif
-
- /* On NT, call ToUnicode instead and then convert to the current
- locale's default codepage. */
- if (os_subtype == OS_NT)
- {
- WCHAR buf[128];
-
- isdead = ToUnicode (event->wVirtualKeyCode, event->wVirtualScanCode,
- keystate, buf, 128, 0);
- if (isdead > 0)
- {
- char cp[20];
- int cpId;
-
- event->uChar.UnicodeChar = buf[isdead - 1];
-
- GetLocaleInfo (GetThreadLocale (),
- LOCALE_IDEFAULTANSICODEPAGE, cp, 20);
- cpId = atoi (cp);
- isdead = WideCharToMultiByte (cpId, 0, buf, isdead,
- ansi_code, 4, NULL, NULL);
- }
- else
- isdead = 0;
- }
- else
- {
- isdead = ToAscii (event->wVirtualKeyCode, event->wVirtualScanCode,
- keystate, (LPWORD) ansi_code, 0);
- }
-
- if (isdead == 0)
- return 0;
- event->uChar.AsciiChar = ansi_code[0];
- return isdead;
-}
-
-
-extern const char *const lispy_function_keys[];
-
-static int faked_key = 0;
/* return code -1 means that event_queue_ptr won't be incremented.
In other word, this event makes two key codes. (by himi) */
base character (ie. translating the base key plus shift
modifier). */
else if (event->uChar.AsciiChar == 0)
- w32_kbd_patch_key (event);
+ w32_kbd_patch_key (event, -1);
}
if (event->uChar.AsciiChar == 0)
}
else if (event->uChar.AsciiChar > 0)
{
+ /* Pure ASCII characters < 128. */
emacs_ev->kind = ASCII_KEYSTROKE_EVENT;
emacs_ev->code = event->uChar.AsciiChar;
}
- else if (event->uChar.UnicodeChar > 0)
+ else if (event->uChar.UnicodeChar > 0
+ && w32_console_unicode_input)
{
+ /* Unicode codepoint; only valid if we are using Unicode
+ console input mode. */
emacs_ev->kind = MULTIBYTE_CHAR_KEYSTROKE_EVENT;
emacs_ev->code = event->uChar.UnicodeChar;
}
else
{
- /* Fallback for non-Unicode versions of Windows. */
+ /* Fallback handling of non-ASCII characters for non-Unicode
+ versions of Windows, and for non-Unicode input on NT
+ family of Windows. Only characters in the current
+ console codepage are supported by this fallback. */
wchar_t code;
char dbcs[2];
- char cp[20];
int cpId;
- /* Get the codepage to interpret this key with. */
- GetLocaleInfo (GetThreadLocale (),
- LOCALE_IDEFAULTANSICODEPAGE, cp, 20);
- cpId = atoi (cp);
+ /* Get the current console input codepage to interpret this
+ key with. Note that the system defaults for the OEM
+ codepage could have been changed by calling SetConsoleCP
+ or w32-set-console-codepage, so using GetLocaleInfo to
+ get LOCALE_IDEFAULTCODEPAGE is not TRT here. */
+ cpId = GetConsoleCP ();
dbcs[0] = dbcs_lead;
dbcs[1] = event->uChar.AsciiChar;
}
else
{
+ /* Function keys and other non-character keys. */
emacs_ev->kind = NON_ASCII_KEYSTROKE_EVENT;
emacs_ev->code = event->wVirtualKeyCode;
}
return 1;
}
-int
-w32_console_toggle_lock_key (int vk_code, Lisp_Object new_state)
-{
- int cur_state = (GetKeyState (vk_code) & 1);
-
- if (NILP (new_state)
- || (NUMBERP (new_state)
- && ((XUINT (new_state)) & 1) != cur_state))
- {
- faked_key = vk_code;
-
- keybd_event ((BYTE) vk_code,
- (BYTE) MapVirtualKey (vk_code, 0),
- KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
- keybd_event ((BYTE) vk_code,
- (BYTE) MapVirtualKey (vk_code, 0),
- KEYEVENTF_EXTENDEDKEY | 0, 0);
- keybd_event ((BYTE) vk_code,
- (BYTE) MapVirtualKey (vk_code, 0),
- KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
- cur_state = !cur_state;
- }
-
- return cur_state;
-}
-
/* Mouse position hook. */
void
w32_console_mouse_position (FRAME_PTR *f,
enum scroll_bar_part *part,
Lisp_Object *x,
Lisp_Object *y,
- unsigned long *time)
+ Time *time)
{
- BLOCK_INPUT;
+ block_input ();
insist = insist;
XSETINT (*y, movement_pos.Y);
*time = movement_time;
- UNBLOCK_INPUT;
+ unblock_input ();
}
/* Remember mouse motion and notify emacs. */
static void
mouse_moved_to (int x, int y)
{
- /* If we're in the same place, ignore it */
+ /* If we're in the same place, ignore it. */
if (x != movement_pos.X || y != movement_pos.Y)
{
SELECTED_FRAME ()->mouse_moved = 1;
struct input_event *emacs_ev)
{
static DWORD button_state = 0;
+ static Lisp_Object last_mouse_window;
DWORD but_change, mask;
int i;
if (event->dwEventFlags == MOUSE_MOVED)
{
- /* For movement events we just note that the mouse has moved
- so that emacs will generate drag events. */
- mouse_moved_to (event->dwMousePosition.X, event->dwMousePosition.Y);
+ FRAME_PTR f = SELECTED_FRAME ();
+ Mouse_HLInfo *hlinfo = MOUSE_HL_INFO (f);
+ int mx = event->dwMousePosition.X, my = event->dwMousePosition.Y;
+
+ mouse_moved_to (mx, my);
+
+ if (f->mouse_moved)
+ {
+ if (hlinfo->mouse_face_hidden)
+ {
+ hlinfo->mouse_face_hidden = 0;
+ clear_mouse_face (hlinfo);
+ }
+
+ /* Generate SELECT_WINDOW_EVENTs when needed. */
+ if (!NILP (Vmouse_autoselect_window))
+ {
+ Lisp_Object mouse_window = window_from_coordinates (f, mx, my,
+ 0, 0);
+ /* A window will be selected only when it is not
+ selected now, and the last mouse movement event was
+ not in it. A minibuffer window will be selected iff
+ it is active. */
+ if (WINDOWP (mouse_window)
+ && !EQ (mouse_window, last_mouse_window)
+ && !EQ (mouse_window, selected_window))
+ {
+ struct input_event event;
+
+ EVENT_INIT (event);
+ event.kind = SELECT_WINDOW_EVENT;
+ event.frame_or_window = mouse_window;
+ event.arg = Qnil;
+ event.timestamp = movement_time;
+ kbd_buffer_store_event (&event);
+ }
+ last_mouse_window = mouse_window;
+ }
+ else
+ last_mouse_window = Qnil;
+
+ previous_help_echo_string = help_echo_string;
+ help_echo_string = help_echo_object = help_echo_window = Qnil;
+ help_echo_pos = -1;
+ note_mouse_highlight (f, mx, my);
+ /* If the contents of the global variable help_echo has
+ changed (inside note_mouse_highlight), generate a HELP_EVENT. */
+ if (!NILP (help_echo_string) || !NILP (previous_help_echo_string))
+ gen_help_event (help_echo_string, selected_frame, help_echo_window,
+ help_echo_object, help_echo_pos);
+ }
return 0;
}
0, 0, 0);
}
+/* Here's an overview of how Emacs input works in non-GUI sessions on
+ MS-Windows. (For description of the GUI input, see the commentary
+ before w32_msg_pump in w32fns.c.)
+
+ When Emacs is idle, it loops inside wait_reading_process_output,
+ calling pselect periodically to check whether any input is
+ available. On Windows, pselect is redirected to sys_select, which
+ uses MsgWaitForMultipleObjects to wait for input, either from the
+ keyboard or from any of the Emacs subprocesses. In addition,
+ MsgWaitForMultipleObjects wakes up when some Windows message is
+ posted to the input queue of the Emacs's main thread (which is the
+ thread in which sys_select runs).
+
+ When the Emacs's console window has focus, Windows sends input
+ events that originate from the keyboard or the mouse; these events
+ wake up MsgWaitForMultipleObjects, which reports that input is
+ available. Emacs then calls w32_console_read_socket, below, to
+ read the input. w32_console_read_socket uses
+ GetNumberOfConsoleInputEvents and ReadConsoleInput to peek at and
+ read the console input events.
+
+ One type of non-keyboard input event that gets reported as input
+ available is due to the Emacs's console window receiving focus.
+ When that happens, Emacs gets the FOCUS_EVENT event and sys_select
+ reports some input; however, w32_console_read_socket ignores such
+ events when called to read them.
+
+ Note that any other Windows message sent to the main thread will
+ also wake up MsgWaitForMultipleObjects. These messages get
+ immediately dispatched to their destinations by calling
+ drain_message_queue. */
+
int
w32_console_read_socket (struct terminal *terminal,
- int expected,
struct input_event *hold_quit)
{
- BOOL no_events = TRUE;
- int nev, ret = 0, add;
+ int nev, add;
int isdead;
- if (interrupt_input_blocked)
- {
- interrupt_input_pending = 1;
- return -1;
- }
-
- interrupt_input_pending = 0;
- BLOCK_INPUT;
+ block_input ();
for (;;)
{
/* If nev == -1, there was some kind of error
If nev == 0 then waitp must be zero and no events were available
so return. */
- UNBLOCK_INPUT;
- return nev;
+ break;
}
while (nev > 0)
queue_ptr++;
nev--;
}
-
- if (ret > 0 || expected == 0)
- break;
}
/* We don't get told about changes in the window size (only the buffer
if (!w32_use_full_screen_buffer)
maybe_generate_resize_event ();
- UNBLOCK_INPUT;
- return ret;
+ unblock_input ();
+ return nev;
}
-