- "Define CHARSET-ID as the identification number of CHARSET with INFO-VECTOR.\n\
-If CHARSET-ID is nil, it is decided automatically, which means CHARSET is\n\
- treated as a private charset.\n\
-INFO-VECTOR is a vector of the format:\n\
- [DIMENSION CHARS WIDTH DIRECTION ISO-FINAL-CHAR ISO-GRAPHIC-PLANE\n\
- SHORT-NAME LONG-NAME DESCRIPTION]\n\
-The meanings of each elements is as follows:\n\
-DIMENSION (integer) is the number of bytes to represent a character: 1 or 2.\n\
-CHARS (integer) is the number of characters in a dimension: 94 or 96.\n\
-WIDTH (integer) is the number of columns a character in the charset\n\
-occupies on the screen: one of 0, 1, and 2.\n\
-\n\
-DIRECTION (integer) is the rendering direction of characters in the\n\
-charset when rendering. If 0, render from left to right, else\n\
-render from right to left.\n\
-\n\
-ISO-FINAL-CHAR (character) is the final character of the\n\
-corresponding ISO 2022 charset.\n\
-It may be -1 if the charset is internal use only.\n\
-\n\
-ISO-GRAPHIC-PLANE (integer) is the graphic plane to be invoked\n\
-while encoding to variants of ISO 2022 coding system, one of the\n\
-following: 0/graphic-plane-left(GL), 1/graphic-plane-right(GR).\n\
-It may be -1 if the charset is internal use only.\n\
-\n\
-SHORT-NAME (string) is the short name to refer to the charset.\n\
-\n\
-LONG-NAME (string) is the long name to refer to the charset.\n\
-\n\
-DESCRIPTION (string) is the description string of the charset.")
- (charset_id, charset_symbol, info_vector)
+ doc: /* Define CHARSET-ID as the identification number of CHARSET with INFO-VECTOR.
+If CHARSET-ID is nil, it is decided automatically, which means CHARSET is
+ treated as a private charset.
+INFO-VECTOR is a vector of the format:
+ [DIMENSION CHARS WIDTH DIRECTION ISO-FINAL-CHAR ISO-GRAPHIC-PLANE
+ SHORT-NAME LONG-NAME DESCRIPTION]
+The meanings of each elements is as follows:
+DIMENSION (integer) is the number of bytes to represent a character: 1 or 2.
+CHARS (integer) is the number of characters in a dimension: 94 or 96.
+WIDTH (integer) is the number of columns a character in the charset
+occupies on the screen: one of 0, 1, and 2.
+
+DIRECTION (integer) is the rendering direction of characters in the
+charset when rendering. If 0, render from left to right, else
+render from right to left.
+
+ISO-FINAL-CHAR (character) is the final character of the
+corresponding ISO 2022 charset.
+It may be -1 if the charset is internal use only.
+
+ISO-GRAPHIC-PLANE (integer) is the graphic plane to be invoked
+while encoding to variants of ISO 2022 coding system, one of the
+following: 0/graphic-plane-left(GL), 1/graphic-plane-right(GR).
+It may be -1 if the charset is internal use only.
+
+SHORT-NAME (string) is the short name to refer to the charset.
+
+LONG-NAME (string) is the long name to refer to the charset.
+
+DESCRIPTION (string) is the description string of the charset. */)
+ (charset_id, charset_symbol, info_vector)