#include "buffer.h"
#include "commands.h"
#include "blockinput.h"
+#include "keyboard.h"
#include <go32.h>
#include <pc.h>
#include <ctype.h>
}
}
+static void
+mouse_setup_buttons (int n_buttons)
+{
+ if (n_buttons == 3)
+ {
+ mouse_button_count = 3;
+ mouse_button_translate[0] = 0; /* Left */
+ mouse_button_translate[1] = 2; /* Middle */
+ mouse_button_translate[2] = 1; /* Right */
+ }
+ else /* two, what else? */
+ {
+ mouse_button_count = 2;
+ mouse_button_translate[0] = 0;
+ mouse_button_translate[1] = 1;
+ }
+}
+
+DEFUN ("msdos-set-mouse-buttons", Fmsdos_set_mouse_buttons, Smsdos_set_mouse_buttons,
+ 1, 1, "NSet number of mouse buttons to: ",
+ "Set the number of mouse buttons to use by Emacs.\n\
+This is useful with mice that report the number of buttons inconsistently,\n\
+e.g., if the number of buttons is reported as 3, but Emacs only sees 2 of\n\
+them. This happens with wheeled mice on Windows 9X, for example.")
+ (nbuttons)
+ Lisp_Object nbuttons;
+{
+ int n;
+
+ CHECK_NUMBER (nbuttons, 0);
+ n = XINT (nbuttons);
+ if (n < 2 || n > 3)
+ Fsignal (Qargs_out_of_range,
+ Fcons (build_string ("only 2 or 3 mouse buttons are supported"),
+ Fcons (nbuttons, Qnil)));
+ mouse_setup_buttons (n);
+ return Qnil;
+}
+
static void
mouse_get_xy (int *x, int *y)
{
mouse_last_y = y;
}
+/* Force the mouse driver to ``forget'' about any button clicks until
+ now. */
+static void
+mouse_clear_clicks (void)
+{
+ int b;
+
+ for (b = 0; b < mouse_button_count; b++)
+ {
+ int dummy_x, dummy_y;
+
+ (void) mouse_pressed (b, &dummy_x, &dummy_y);
+ (void) mouse_released (b, &dummy_x, &dummy_y);
+ }
+}
+
void
mouse_init ()
{
union REGS regs;
- int b;
if (termscript)
fprintf (termscript, "<M_INIT>");
doesn't do that automatically when function 21h is called, which
causes Emacs to ``remember'' the click that switched focus to the
window just before Emacs was started from that window. */
- for (b = 0; b < mouse_button_count; b++)
- {
- int dummy_x, dummy_y;
-
- (void) mouse_pressed (b, &dummy_x, &dummy_y);
- (void) mouse_released (b, &dummy_x, &dummy_y);
- }
+ mouse_clear_clicks ();
regs.x.ax = 0x0007;
regs.x.cx = 0;
*rows = ScreenRows ();
*cols = ScreenCols ();
+ /* Update Emacs' notion of screen dimensions. */
+ screen_size_X = *cols;
+ screen_size_Y = *rows;
+ screen_size = *cols * *rows;
+
#if __DJGPP__ > 1
/* If the dimensions changed, the mouse highlight info is invalid. */
if (current_rows != *rows || current_cols != *cols)
IT_set_face (int face)
{
struct frame *sf = SELECTED_FRAME();
- struct face *fp = FACE_FROM_ID (sf, face);
- unsigned long fg, bg;
+ struct face *fp = FACE_FROM_ID (sf, face);
+ struct face *dfp = FACE_FROM_ID (sf, DEFAULT_FACE_ID);
+ unsigned long fg, bg, dflt_fg, dflt_bg;
if (!fp)
{
- fp = FACE_FROM_ID (sf, DEFAULT_FACE_ID);
+ fp = dfp;
/* The default face for the frame should always be realized and
cached. */
if (!fp)
screen_face = face;
fg = fp->foreground;
bg = fp->background;
+ dflt_fg = dfp->foreground;
+ dflt_bg = dfp->background;
/* Don't use invalid colors. In particular, FACE_TTY_DEFAULT_*
colors mean use the colors of the default face, except that if
/* Make sure highlighted lines really stand out, come what may. */
if ((highlight || fp->tty_reverse_p)
- && (fg == FRAME_FOREGROUND_PIXEL (sf)
- && bg == FRAME_BACKGROUND_PIXEL (sf)))
+ && (fg == dflt_fg && bg == dflt_bg))
{
unsigned long tem = fg;
fg = bg;
bg = tem;
}
+ /* If the user requested inverse video, obey. */
+ if (inverse_video)
+ {
+ unsigned long tem2 = fg;
+
+ fg = bg;
+ bg = tem2;
+ }
if (termscript)
fprintf (termscript, "<FACE %d%s: %d/%d[FG:%d/BG:%d]>", face,
highlight ? "H" : "", fp->foreground, fp->background, fg, bg);
= (NILP (current_buffer->enable_multibyte_characters)
&& unibyte_display_via_language_environment);
+ unsigned char conversion_buffer[256];
+ int conversion_buffer_size = sizeof conversion_buffer;
+
if (str_len <= 0) return;
screen_buf = screen_bp = alloca (str_len * 2);
register GLYPH g = GLYPH_FROM_CHAR_GLYPH (*str);
int glyph_not_in_table = 0;
+ /* If g is negative, it means we have a multibyte character
+ in *str. That's what GLYPH_FROM_CHAR_GLYPH returns for
+ multibyte characters. */
if (g < 0 || g >= tlen)
{
/* This glyph doesn't have an entry in Vglyph_table. */
/* If the face of this glyph is different from the current
screen face, update the screen attribute byte. */
- cf = FAST_GLYPH_FACE (g);
+ cf = str->face_id;
if (cf != screen_face)
IT_set_face (cf); /* handles invalid faces gracefully */
terminal_coding with Vdos_unsupported_char_glyph. */
if (*conversion_buffer == '?')
{
- char *cbp = conversion_buffer;
+ unsigned char *cbp = conversion_buffer;
while (cbp < conversion_buffer + enclen && *cbp == '?')
*cbp++ = unsupported_char;
}
else if (line_start_position > 0)
best_row = row;
+
+ /* Don't overstep the last matrix row, lest we get into the
+ never-never land... */
+ if (row->y + 1 >= yb)
+ break;
++row;
}
IT_note_mouse_highlight (struct frame *f, int x, int y)
{
struct display_info *dpyinfo = FRAME_X_DISPLAY_INFO (f);
- int portion;
+ int portion = -1;
Lisp_Object window;
struct window *w;
&& (XFASTINT (w->last_overlay_modified)
== BUF_OVERLAY_MODIFF (XBUFFER (w->buffer))))
{
- int pos, i, area;
+ int pos, i;
struct glyph_row *row;
struct glyph *glyph;
+ int nrows = w->current_matrix->nrows;
/* Find the glyph under X/Y. */
glyph = NULL;
- if (y < w->current_matrix->nrows)
+ if (y >= 0 && y < nrows)
{
row = MATRIX_ROW (w->current_matrix, y);
- if (row->enabled_p
+ /* Give up if some row before the one we are looking for is
+ not enabled. */
+ for (i = 0; i <= y; i++)
+ if (!MATRIX_ROW (w->current_matrix, i)->enabled_p)
+ break;
+ if (i > y /* all rows upto and including the one at Y are enabled */
&& row->displays_text_p
&& x < window_box_width (w, TEXT_AREA))
{
enough space for all, and try again. */
len = 10;
overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
- noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL);
+ noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL, 0);
if (noverlays > len)
{
len = noverlays;
overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
- noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL);
+ noverlays = overlays_at (pos,
+ 0, &overlay_vec, &len, NULL, NULL, 0);
}
/* Sort overlays into increasing priority order. */
IT_update_begin (struct frame *f)
{
struct display_info *display_info = FRAME_X_DISPLAY_INFO (f);
+ struct frame *mouse_face_frame = display_info->mouse_face_mouse_frame;
highlight = 0;
BLOCK_INPUT;
- if (f == display_info->mouse_face_mouse_frame)
+ if (f && f == mouse_face_frame)
{
/* Don't do highlighting for mouse motion during the update. */
display_info->mouse_face_defer = 1;
clear_mouse_face (display_info);
}
}
- else if (!FRAME_LIVE_P (display_info->mouse_face_mouse_frame))
+ else if (mouse_face_frame && !FRAME_LIVE_P (mouse_face_frame))
{
/* If the frame with mouse highlight was deleted, invalidate the
highlight info. */
struct window *sw;
if (dpyinfo->mouse_face_deferred_gc
- || f == dpyinfo->mouse_face_mouse_frame)
+ || (f && f == dpyinfo->mouse_face_mouse_frame))
{
BLOCK_INPUT;
if (dpyinfo->mouse_face_mouse_frame)
set_menu_bar_lines (f, value, oldval);
}
-/* This was copied from xfns.c */
+/* This was copied from xfaces.c */
-Lisp_Object Qbackground_color;
-Lisp_Object Qforeground_color;
+extern Lisp_Object Qbackground_color;
+extern Lisp_Object Qforeground_color;
Lisp_Object Qreverse;
extern Lisp_Object Qtitle;
(frame)
Lisp_Object frame;
{
- int reverse;
struct frame *f;
CHECK_FRAME (frame, 0);
f= XFRAME (frame);
- reverse = EQ (Fcdr (Fassq (intern ("reverse"), f->param_alist)), Qt);
- initial_screen_colors[0]
- = reverse ? FRAME_BACKGROUND_PIXEL (f) : FRAME_FOREGROUND_PIXEL (f);
- initial_screen_colors[1]
- = reverse ? FRAME_FOREGROUND_PIXEL (f) : FRAME_BACKGROUND_PIXEL (f);
+ initial_screen_colors[0] = FRAME_FOREGROUND_PIXEL (f);
+ initial_screen_colors[1] = FRAME_BACKGROUND_PIXEL (f);
}
void
int reverse = EQ (Fcdr (Fassq (Qreverse, f->param_alist)), Qt);
int was_reverse = reverse;
int redraw = 0, fg_set = 0, bg_set = 0;
+ int need_to_reverse;
unsigned long orig_fg;
unsigned long orig_bg;
+ Lisp_Object frame_bg, frame_fg;
+ extern Lisp_Object Qdefault, QCforeground, QCbackground;
/* If we are creating a new frame, begin with the original screen colors
used for the initial frame. */
}
orig_fg = FRAME_FOREGROUND_PIXEL (f);
orig_bg = FRAME_BACKGROUND_PIXEL (f);
+ frame_fg = Fcdr (Fassq (Qforeground_color, f->param_alist));
+ frame_bg = Fcdr (Fassq (Qbackground_color, f->param_alist));
+ /* frame_fg and frame_bg could be nil if, for example,
+ f->param_alist is nil, e.g. if we are called from
+ Fmake_terminal_frame. */
+ if (NILP (frame_fg))
+ frame_fg = build_string (unspecified_fg);
+ if (NILP (frame_bg))
+ frame_bg = build_string (unspecified_bg);
/* Extract parm names and values into those vectors. */
i = 0;
for (i = 0; i < j; i++)
{
- Lisp_Object prop = parms[i];
- Lisp_Object val = values[i];
+ Lisp_Object prop, val;
+
+ prop = parms[i];
+ val = values[i];
if (EQ (prop, Qreverse))
reverse = EQ (val, Qt);
}
-
- if (termscript && reverse && !was_reverse)
+
+ need_to_reverse = reverse && !was_reverse;
+ if (termscript && need_to_reverse)
fprintf (termscript, "<INVERSE-VIDEO>\n");
/* Now process the alist elements in reverse of specified order. */
for (i--; i >= 0; i--)
{
- Lisp_Object prop = parms[i];
- Lisp_Object val = values[i];
+ Lisp_Object prop, val;
+ Lisp_Object frame;
+
+ prop = parms[i];
+ val = values[i];
if (EQ (prop, Qforeground_color))
{
- unsigned long new_color = load_color (f, NULL, val, reverse
+ unsigned long new_color = load_color (f, NULL, val, need_to_reverse
? LFACE_BACKGROUND_INDEX
: LFACE_FOREGROUND_INDEX);
if (new_color != FACE_TTY_DEFAULT_COLOR
&& new_color != FACE_TTY_DEFAULT_FG_COLOR
&& new_color != FACE_TTY_DEFAULT_BG_COLOR)
{
- if (reverse)
- /* FIXME: should the fore-/background of the default
- face change here as well? */
- FRAME_BACKGROUND_PIXEL (f) = new_color;
+ FRAME_FOREGROUND_PIXEL (f) = new_color;
+ /* Make sure the foreground of the default face for this
+ frame is changed as well. */
+ XSETFRAME (frame, f);
+ if (need_to_reverse)
+ {
+ Finternal_set_lisp_face_attribute (Qdefault, QCbackground,
+ val, frame);
+ prop = Qbackground_color;
+ }
else
- FRAME_FOREGROUND_PIXEL (f) = new_color;
+ {
+ Finternal_set_lisp_face_attribute (Qdefault, QCforeground,
+ val, frame);
+ }
redraw = 1;
fg_set = 1;
if (termscript)
}
else if (EQ (prop, Qbackground_color))
{
- unsigned long new_color = load_color (f, NULL, val, reverse
+ unsigned long new_color = load_color (f, NULL, val, need_to_reverse
? LFACE_FOREGROUND_INDEX
: LFACE_BACKGROUND_INDEX);
if (new_color != FACE_TTY_DEFAULT_COLOR
&& new_color != FACE_TTY_DEFAULT_FG_COLOR
&& new_color != FACE_TTY_DEFAULT_BG_COLOR)
{
- if (reverse)
- FRAME_FOREGROUND_PIXEL (f) = new_color;
+ FRAME_BACKGROUND_PIXEL (f) = new_color;
+ /* Make sure the background of the default face for this
+ frame is changed as well. */
+ XSETFRAME (frame, f);
+ if (need_to_reverse)
+ {
+ Finternal_set_lisp_face_attribute (Qdefault, QCforeground,
+ val, frame);
+ prop = Qforeground_color;
+ }
else
- FRAME_BACKGROUND_PIXEL (f) = new_color;
+ {
+ Finternal_set_lisp_face_attribute (Qdefault, QCbackground,
+ val, frame);
+ }
redraw = 1;
bg_set = 1;
if (termscript)
/* If they specified "reverse", but not the colors, we need to swap
the current frame colors. */
- if (reverse && !was_reverse)
+ if (need_to_reverse)
{
+ Lisp_Object frame;
+
if (!fg_set)
{
- FRAME_BACKGROUND_PIXEL (f) = orig_fg;
+ XSETFRAME (frame, f);
+ Finternal_set_lisp_face_attribute (Qdefault, QCbackground,
+ tty_color_name (f, orig_fg),
+ frame);
+ store_frame_param (f, Qbackground_color, frame_fg);
redraw = 1;
}
if (!bg_set)
{
- FRAME_FOREGROUND_PIXEL (f) = orig_bg;
+ XSETFRAME (frame, f);
+ Finternal_set_lisp_face_attribute (Qdefault, QCforeground,
+ tty_color_name (f, orig_bg),
+ frame);
+ store_frame_param (f, Qforeground_color, frame_bg);
redraw = 1;
}
}
}
/* Get a char from keyboard. Function keys are put into the event queue. */
-
-extern void kbd_buffer_store_event (struct input_event *);
-
static int
dos_rawgetc ()
{
(which invoked the menu) too quickly. If we don't remove these events,
Emacs will process them after we return and surprise the user. */
discard_mouse_events ();
+ mouse_clear_clicks ();
+ if (!kbd_buffer_events_waiting (1))
+ clear_input_pending ();
/* Allow mouse events generation by dos_rawgetc. */
mouse_preempted--;
return result;
{
have_mouse = 1; /* enable mouse */
mouse_visible = 0;
-
- if (outregs.x.bx == 3)
- {
- mouse_button_count = 3;
- mouse_button_translate[0] = 0; /* Left */
- mouse_button_translate[1] = 2; /* Middle */
- mouse_button_translate[2] = 1; /* Right */
- }
- else
- {
- mouse_button_count = 2;
- mouse_button_translate[0] = 0;
- mouse_button_translate[1] = 1;
- }
+ mouse_setup_buttons (outregs.x.bx);
mouse_position_hook = &mouse_get_pos;
mouse_init ();
}
wide as that tab on the display. (No effect on MS-DOS.)");
x_stretch_cursor_p = 0;
- /* The following three are from xfns.c: */
- Qbackground_color = intern ("background-color");
- staticpro (&Qbackground_color);
- Qforeground_color = intern ("foreground-color");
- staticpro (&Qforeground_color);
+ /* The following two are from xfns.c: */
Qbar = intern ("bar");
staticpro (&Qbar);
Qcursor_type = intern ("cursor-type");
defsubr (&Smsdos_long_file_names);
defsubr (&Smsdos_downcase_filename);
defsubr (&Smsdos_remember_default_colors);
+ defsubr (&Smsdos_set_mouse_buttons);
}
#endif /* MSDOS */