if (a->fill_line_p != b->fill_line_p
|| a->cursor_in_fringe_p != b->cursor_in_fringe_p
|| a->left_fringe_bitmap != b->left_fringe_bitmap
+ || a->left_fringe_face_id != b->left_fringe_face_id
|| a->right_fringe_bitmap != b->right_fringe_bitmap
+ || a->right_fringe_face_id != b->right_fringe_face_id
+ || a->overlay_arrow_p != b->overlay_arrow_p
|| a->exact_window_width_line_p != b->exact_window_width_line_p
|| a->overlapped_p != b->overlapped_p
|| (MATRIX_ROW_CONTINUATION_LINE_P (a)
paused_p = update_window_tree (root_window, force_p);
update_end (f);
-#if 0 /* This flush is a performance bottleneck under X,
- and it doesn't seem to be necessary anyway. */
- rif->flush_display (f);
-#endif
+ /* This flush is a performance bottleneck under X,
+ and it doesn't seem to be necessary anyway (in general).
+ It is necessary when resizing the window with the mouse, or
+ at least the fringes are not redrawn in a timely manner. ++kfs */
+ if (f->force_flush_display_p)
+ {
+ rif->flush_display (f);
+ f->force_flush_display_p = 0;
+ }
}
else
{
goto set_cursor;
}
else if (rc > 0)
- /* We've scrolled the display. */
- force_p = 1;
- changed_p = 1;
- }
-
- /* Update the header line after scrolling because a new header
- line would otherwise overwrite lines at the top of the window
- that can be scrolled. */
- if (header_line_row && header_line_row->enabled_p)
- {
- header_line_row->y = 0;
- update_window_line (w, 0, &mouse_face_overwritten_p);
- changed_p = 1;
+ {
+ /* We've scrolled the display. */
+ force_p = 1;
+ changed_p = 1;
+ }
}
/* Update the rest of the lines. */
set_cursor:
+ /* Update the header line after scrolling because a new header
+ line would otherwise overwrite lines at the top of the window
+ that can be scrolled. */
+ if (header_line_row && header_line_row->enabled_p)
+ {
+ header_line_row->y = 0;
+ update_window_line (w, 0, &mouse_face_overwritten_p);
+ changed_p = 1;
+ }
+
/* Fix the appearance of overlapping/overlapped rows. */
if (!paused_p && !w->pseudo_window_p)
{
|| desired_row->y != current_row->y
|| desired_row->visible_height != current_row->visible_height
|| desired_row->cursor_in_fringe_p != current_row->cursor_in_fringe_p
+ || desired_row->overlay_arrow_p != current_row->overlay_arrow_p
|| current_row->redraw_fringe_bitmaps_p
|| desired_row->mode_line_p != current_row->mode_line_p
|| desired_row->exact_window_width_line_p != current_row->exact_window_width_line_p
to_overlapped_p = to->overlapped_p;
if (!from->mode_line_p && !w->pseudo_window_p
&& (to->left_fringe_bitmap != from->left_fringe_bitmap
- || to->right_fringe_bitmap != from->right_fringe_bitmap))
+ || to->right_fringe_bitmap != from->right_fringe_bitmap
+ || to->left_fringe_face_id != from->left_fringe_face_id
+ || to->right_fringe_face_id != from->right_fringe_face_id
+ || to->overlay_arrow_p != from->overlay_arrow_p))
from->redraw_fringe_bitmaps_p = 1;
assign_row (to, from);
to->enabled_p = 1, from->enabled_p = 0;
for (i = 0; i < row_entry_idx; ++i)
row_table[row_entry_pool[i].bucket] = NULL;
- /* Value is non-zero to indicate that we scrolled the display. */
- return 1;
+ /* Value is > 0 to indicate that we scrolled the display. */
+ return nruns;
}
struct text_pos startp;
Lisp_Object string;
struct glyph_row *row;
+#ifdef HAVE_WINDOW_SYSTEM
+ struct image *img = 0;
+#endif
int x0, x1;
current_buffer = XBUFFER (w->buffer);
#ifdef HAVE_WINDOW_SYSTEM
if (it.what == IT_IMAGE)
{
- struct image *img;
if ((img = IMAGE_FROM_ID (it.f, it.image_id)) != NULL
&& !NILP (img->spec))
*object = img->spec;
if (it.hpos < row->used[TEXT_AREA])
{
struct glyph *glyph = row->glyphs[TEXT_AREA] + it.hpos;
- *width = glyph->pixel_width;
- *height = glyph->ascent + glyph->descent;
#ifdef HAVE_WINDOW_SYSTEM
- if (glyph->type == IMAGE_GLYPH)
- *dy -= row->ascent - glyph->ascent;
+ if (img)
+ {
+ *dy -= row->ascent - glyph->ascent;
+ *dx += glyph->slice.x;
+ *dy += glyph->slice.y;
+ /* Image slices positions are still relative to the entire image */
+ *width = img->width;
+ *height = img->height;
+ }
+ else
#endif
+ {
+ *width = glyph->pixel_width;
+ *height = glyph->ascent + glyph->descent;
+ }
}
else
{
it's the one we were looking for. */
if (area == RIGHT_MARGIN_AREA)
x0 = ((WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w)
- ? WINDOW_LEFT_FRINGE_WIDTH (w)
+ ? WINDOW_LEFT_FRINGE_WIDTH (w)
: WINDOW_TOTAL_FRINGE_WIDTH (w))
+ window_box_width (w, LEFT_MARGIN_AREA)
+ window_box_width (w, TEXT_AREA));
else
x0 = (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w)
- ? WINDOW_LEFT_FRINGE_WIDTH (w)
+ ? WINDOW_LEFT_FRINGE_WIDTH (w)
: 0);
glyph = row->glyphs[area];
if (img != NULL)
*object = img->spec;
y0 -= row->ascent - glyph->ascent;
+ x0 += glyph->slice.x;
+ y0 += glyph->slice.y;
}
#endif
}