-\f
-/* Interface to the face code functions. */
-
-/* Create the first two computed faces for a frame -- the ones that
- have GC's. */
-extern void init_frame_faces (/* FRAME_PTR */);
-
-/* Free the resources for the faces associated with a frame. */
-extern void free_frame_faces (/* FRAME_PTR */);
-
-/* Given a computed face, find or make an equivalent display face
- in face_vector, and return a pointer to it. */
-extern struct face *intern_face (/* FRAME_PTR, struct face * */);
-
-/* Given a frame and a face name, return the face's ID number, or
- zero if it isn't a recognized face name. */
-extern int face_name_id_number (/* FRAME_PTR, Lisp_Object */);
-
-/* Return non-zero if FONT1 and FONT2 have the same size bounding box.
- We assume that they're both character-cell fonts. */
-extern int same_size_fonts (/* XFontStruct *, XFontStruct * */);
-
-/* Recompute the GC's for the default and modeline faces.
- We call this after changing frame parameters on which those GC's
- depend. */
-extern void recompute_basic_faces (/* FRAME_PTR */);
-
-/* Return the face ID associated with a buffer position POS. Store
- into *ENDPTR the next position at which a different face is
- needed. This does not take account of glyphs that specify their
- own face codes. F is the frame in use for display, and W is a
- window displaying the current buffer.
-
- REGION_BEG, REGION_END delimit the region, so it can be highlighted. */
-extern int compute_char_face (/* FRAME_PTR frame,
- struct window *w,
- int pos,
- int region_beg, int region_end,
- int *endptr */);
-/* Return the face ID to use to display a special glyph which selects
- FACE_CODE as the face ID, assuming that ordinarily the face would
- be BASIC_FACE. F is the frame. */
-extern int compute_glyph_face (/* FRAME_PTR, int */);