\f
/* Mouse warping. */
-void x_set_mouse_pixel_position (struct frame *f, int pix_x, int pix_y);
-
-void
-x_set_mouse_position (struct frame *f, int x, int y)
-{
- int pix_x, pix_y;
-
- pix_x = FRAME_COL_TO_PIXEL_X (f, x) + FRAME_COLUMN_WIDTH (f) / 2;
- pix_y = FRAME_LINE_TO_PIXEL_Y (f, y) + FRAME_LINE_HEIGHT (f) / 2;
-
- if (pix_x < 0) pix_x = 0;
- if (pix_x > FRAME_PIXEL_WIDTH (f)) pix_x = FRAME_PIXEL_WIDTH (f);
-
- if (pix_y < 0) pix_y = 0;
- if (pix_y > FRAME_PIXEL_HEIGHT (f)) pix_y = FRAME_PIXEL_HEIGHT (f);
-
- x_set_mouse_pixel_position (f, pix_x, pix_y);
-}
-
void
-x_set_mouse_pixel_position (struct frame *f, int pix_x, int pix_y)
+frame_set_mouse_pixel_position (struct frame *f, int pix_x, int pix_y)
{
RECT rect;
POINT pt;