;;; Code:
-(defun rope-to-vector (rope)
- (let* ((len (/ (length rope) 2))
- (vector (make-vector len nil))
- (i 0))
- (while (< i len)
- (aset vector i (rope-elt rope i))
- (setq i (1+ i)))))
-
-(defun describe-display-table (DT)
+(defun describe-display-table (dt)
"Describe the display table DT in a help buffer."
(with-output-to-temp-buffer "*Help*"
(princ "\nTruncation glyph: ")
(prin1 (aref dt 258))
(princ "\nCtrl glyph: ")
(prin1 (aref dt 259))
- (princ "\nSelective display rope: ")
- (prin1 (rope-to-vector (aref dt 260)))
- (princ "\nCharacter display ropes:\n")
+ (princ "\nSelective display glyph sequence: ")
+ (prin1 (aref dt 260))
+ (princ "\nCharacter display glyph sequences:\n")
(let ((vector (make-vector 256 nil))
(i 0))
(while (< i 256)
- (aset vector i
- (if (stringp (aref dt i))
- (rope-to-vector (aref dt i))
- (aref dt i)))
+ (aset vector i (aref dt i))
(setq i (1+ i)))
(describe-vector vector))
(print-help-return-message)))
+;;;###autoload
(defun describe-current-display-table ()
"Describe the display table in use in the selected window and buffer."
(interactive)
buffer-display-table
standard-display-table)))
+;;;###autoload
(defun make-display-table ()
+ "Return a new, empty display table."
(make-vector 261 nil))
+;;;###autoload
(defun standard-display-8bit (l h)
"Display characters in the range L to H literally."
(while (<= l h)
(if standard-display-table (aset standard-display-table l nil))
(or standard-display-table
(setq standard-display-table (make-vector 261 nil)))
- (aset standard-display-table l l))
+ (aset standard-display-table l (vector l)))
(setq l (1+ l))))
+;;;###autoload
(defun standard-display-ascii (c s)
"Display character C using string S."
(or standard-display-table
(setq standard-display-table (make-vector 261 nil)))
- (aset standard-display-table c (apply 'make-rope (append s nil))))
+ (aset standard-display-table c (apply 'vector (append s nil))))
+;;;###autoload
(defun standard-display-g1 (c sc)
"Display character C as character SC in the g1 character set."
(or standard-display-table
(setq standard-display-table (make-vector 261 nil)))
(aset standard-display-table c
- (make-rope (create-glyph (concat "\016" (char-to-string sc) "\017")))))
+ (vector (create-glyph (concat "\016" (char-to-string sc) "\017")))))
+;;;###autoload
(defun standard-display-graphic (c gc)
"Display character C as character GC in graphics character set."
(or standard-display-table
(setq standard-display-table (make-vector 261 nil)))
(aset standard-display-table c
- (make-rope (create-glyph (concat "\e(0" (char-to-string gc) "\e(B")))))
+ (vector (create-glyph (concat "\e(0" (char-to-string gc) "\e(B")))))
+;;;###autoload
(defun standard-display-underline (c uc)
"Display character C as character UC plus underlining."
(or standard-display-table
(setq standard-display-table (make-vector 261 nil)))
(aset standard-display-table c
- (make-rope (create-glyph (concat "\e[4m" (char-to-string uc) "\e[m")))))
+ (vector (create-glyph (concat "\e[4m" (char-to-string uc) "\e[m")))))
;; Allocate a glyph code to display by sending STRING to the terminal.
+;;;###autoload
(defun create-glyph (string)
(if (= (length glyph-table) 65536)
(error "No free glyph codes remain"))