@chapter Frames and Graphical Displays
@cindex frames
- When Emacs is started on a graphical display, e.g.@: on the X Window
+ When Emacs is started on a graphical display, e.g., on the X Window
System, it occupies a graphical system-level ``window''. In this
manual, we call this a @dfn{frame}, reserving the word ``window'' for
the part of the frame used for displaying a buffer. A frame initially
Move point to where you click (@code{mouse-set-point}).
@item Drag-Mouse-1
-Activate the region around the text selected by dragging, and copy it
-to the kill ring (@code{mouse-set-region}).
+Activate the region around the text selected by dragging, and put the
+text in the primary selection (@code{mouse-set-region}).
@item Mouse-2
Move point to where you click, and insert the contents of the primary
@vindex mouse-highlight
Some Emacs buffers include @dfn{buttons}, or @dfn{hyperlinks}:
-pieces of text that perform some action (e.g.@: following a reference)
-when activated (e.g.@: by clicking on them). Usually, a button's text
+pieces of text that perform some action (e.g., following a reference)
+when activated (e.g., by clicking on them). Usually, a button's text
is visually highlighted: it is underlined, or a box is drawn around
it. If you move the mouse over a button, the shape of the mouse
cursor changes and the button lights up. If you change the variable
@cindex X Logical Font Description
The third way to specify a font is to use an @dfn{XLFD} (@dfn{X
Logical Font Description}). This is the traditional method for
-specifying fonts under X. Each XLFD consists of fourteen words or
+specifying fonts under X@. Each XLFD consists of fourteen words or
numbers, separated by dashes, like this:
@example
character. However, matching is implementation-dependent, and can be
inaccurate when wildcards match dashes in a long name. For reliable
results, supply all 14 dashes and use wildcards only within a field.
-Case is insignificant in an XLFD. The syntax for an XLFD is as
+Case is insignificant in an XLFD@. The syntax for an XLFD is as
follows:
@example
@item maker
The name of the font manufacturer.
@item family
-The name of the font family (e.g.@: @samp{courier}).
+The name of the font family (e.g., @samp{courier}).
@item weight
The font weight---normally either @samp{bold}, @samp{medium} or
@samp{light}. Some font names support other values.
face, and by X resources (@pxref{X Resources}).
@dfn{GUD tooltips} are special tooltips that show the values of
-variables when debugging a program with GUD. @xref{Debugger
+variables when debugging a program with GUD@. @xref{Debugger
Operation}.
@node Mouse Avoidance
@table @code
@item banish
-Move the mouse to the upper-right corner on any key-press;
+Move the pointer to a corner of the frame on any key-press. You can
+customize the variable @code{mouse-avoidance-banish-position} to
+specify where the pointer goes when it is banished.
@item exile
-Move the mouse to the corner only if the cursor gets too close,
-and allow it to return once the cursor is out of the way;
+Banish the pointer only if the cursor gets too close, and allow it to
+return once the cursor is out of the way.
@item jump
-If the cursor gets too close to the mouse, displace the mouse
-a random distance & direction;
+If the cursor gets too close to the pointer, displace the pointer by a
+random distance and direction.
@item animate
-As @code{jump}, but shows steps along the way for illusion of motion;
+As @code{jump}, but shows steps along the way for illusion of motion.
@item cat-and-mouse
-The same as @code{animate};
+The same as @code{animate}.
@item proteus
As @code{animate}, but changes the shape of the mouse pointer too.
@end table