;;; gomoku.el --- Gomoku game between you and Emacs -*- lexical-binding:t -*-
-;; Copyright (C) 1988, 1994, 1996, 2001-2015 Free Software Foundation,
+;; Copyright (C) 1988, 1994, 1996, 2001-2016 Free Software Foundation,
;; Inc.
;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
;;;
;; Several variables are used to monitor a game, including a GAME-HISTORY (the
-;; list of all (SQUARE . PREVSCORE) played) that allows to take moves back
+;; list of all (SQUARE . PREVSCORE) played) that allows you to take moves back
;; (anti-updating the score table) and to compute the table from scratch in
;; case of an interruption.
(move-to-column (+ gomoku-x-offset (* gomoku-square-width (1- x)))))
(defun gomoku-plot-square (square value)
- "Draw 'X', 'O' or '.' on SQUARE depending on VALUE, leave point there."
+ "Draw `X', `O' or `.' on SQUARE depending on VALUE, leave point there."
(or (= value 1)
(gomoku-goto-square square))
(let ((inhibit-read-only t))