@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
-@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
+@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003,
+@c 2004, 2005, 2006 Free Software Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@setfilename ../info/objects
@node Lisp Data Types, Numbers, Introduction, Top
@cindex primitive type
A few fundamental object types are built into Emacs. These, from
-which all other types are constructed, are called @dfn{primitive
-types}. Each object belongs to one and only one primitive type. These
-types include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
-@dfn{string}, @dfn{vector}, @dfn{subr}, @dfn{byte-code function}, plus
-several special types, such as @dfn{buffer}, that are related to
-editing. (@xref{Editing Types}.)
+which all other types are constructed, are called @dfn{primitive types}.
+Each object belongs to one and only one primitive type. These types
+include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
+@dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
+@dfn{byte-code function}, plus several special types, such as
+@dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
Each primitive type has a corresponding Lisp function that checks
whether an object is a member of that type.
variable, and the type is known by the compiler but not represented in
the data. Such type declarations do not exist in Emacs Lisp. A Lisp
variable can have any type of value, and it remembers whatever value
-you store in it, type and all.
+you store in it, type and all. (Actually, a small number of Emacs
+Lisp variables can only take on values of a certain type.
+@xref{Variables with Restricted Values}.)
This chapter describes the purpose, printed representation, and read
syntax of each of the standard types in GNU Emacs Lisp. Details on how
* Comments:: Comments and their formatting conventions.
* Programming Types:: Types found in all Lisp systems.
* Editing Types:: Types specific to Emacs.
+* Circular Objects:: Read syntax for circular structure.
* Type Predicates:: Tests related to types.
* Equality Predicates:: Tests of equality between any two objects.
@end menu
The @dfn{printed representation} of an object is the format of the
output generated by the Lisp printer (the function @code{prin1}) for
-that object. The @dfn{read syntax} of an object is the format of the
-input accepted by the Lisp reader (the function @code{read}) for that
-object. @xref{Read and Print}.
-
- Most objects have more than one possible read syntax. Some types of
-object have no read syntax, since it may not make sense to enter objects
-of these types directly in a Lisp program. Except for these cases, the
-printed representation of an object is also a read syntax for it.
-
- In other languages, an expression is text; it has no other form. In
-Lisp, an expression is primarily a Lisp object and only secondarily the
-text that is the object's read syntax. Often there is no need to
-emphasize this distinction, but you must keep it in the back of your
-mind, or you will occasionally be very confused.
+that object. Every data type has a unique printed representation.
+The @dfn{read syntax} of an object is the format of the input accepted
+by the Lisp reader (the function @code{read}) for that object. This
+is not necessarily unique; many kinds of object have more than one
+syntax. @xref{Read and Print}.
@cindex hash notation
- Every type has a printed representation. Some types have no read
-syntax---for example, the buffer type has none. Objects of these types
-are printed in @dfn{hash notation}: the characters @samp{#<} followed by
-a descriptive string (typically the type name followed by the name of
-the object), and closed with a matching @samp{>}. Hash notation cannot
-be read at all, so the Lisp reader signals the error
-@code{invalid-read-syntax} whenever it encounters @samp{#<}.
-@kindex invalid-read-syntax
+ In most cases, an object's printed representation is also a read
+syntax for the object. However, some types have no read syntax, since
+it does not make sense to enter objects of these types as constants in
+a Lisp program. These objects are printed in @dfn{hash notation},
+which consists of the characters @samp{#<}, a descriptive string
+(typically the type name followed by the name of the object), and a
+closing @samp{>}. For example:
@example
(current-buffer)
@result{} #<buffer objects.texi>
@end example
+@noindent
+Hash notation cannot be read at all, so the Lisp reader signals the
+error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
+@kindex invalid-read-syntax
+
+ In other languages, an expression is text; it has no other form. In
+Lisp, an expression is primarily a Lisp object and only secondarily the
+text that is the object's read syntax. Often there is no need to
+emphasize this distinction, but you must keep it in the back of your
+mind, or you will occasionally be very confused.
+
When you evaluate an expression interactively, the Lisp interpreter
first reads the textual representation of it, producing a Lisp object,
and then evaluates that object (@pxref{Evaluation}). However,
* Vector Type:: One-dimensional arrays.
* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
+* Hash Table Type:: Super-fast lookup tables.
* Function Type:: A piece of executable code you can call from elsewhere.
* Macro Type:: A method of expanding an expression into another
expression, more fundamental but less pretty.
@node Integer Type
@subsection Integer Type
- The range of values for integers in Emacs Lisp is @minus{}134217728 to
-134217727 (28 bits; i.e.,
-@ifinfo
--2**27
-@end ifinfo
+ The range of values for integers in Emacs Lisp is @minus{}268435456 to
+268435455 (29 bits; i.e.,
+@ifnottex
+-2**28
+@end ifnottex
@tex
-$-2^{27}$
+@math{-2^{28}}
@end tex
to
-@ifinfo
-2**27 - 1)
-@end ifinfo
+@ifnottex
+2**28 - 1)
+@end ifnottex
@tex
-$2^{28}-1$)
+@math{2^{28}-1})
@end tex
on most machines. (Some machines may provide a wider range.) It is
important to note that the Emacs Lisp arithmetic functions do not check
-for overflow. Thus @code{(1+ 134217727)} is @minus{}134217728 on most
+for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most
machines.
The read syntax for integers is a sequence of (base ten) digits with an
@group
-1 ; @r{The integer -1.}
1 ; @r{The integer 1.}
-1. ; @r{Also The integer 1.}
+1. ; @r{Also the integer 1.}
+1 ; @r{Also the integer 1.}
-268435457 ; @r{Also the integer 1 on a 28-bit implementation.}
+536870913 ; @r{Also the integer 1 on a 29-bit implementation.}
@end group
@end example
@node Floating Point Type
@subsection Floating Point Type
- Emacs supports floating point numbers (though there is a compilation
-option to disable them). The precise range of floating point numbers is
-machine-specific.
+ Floating point numbers are the computer equivalent of scientific
+notation; you can think of a floating point number as a fraction
+together with a power of ten. The precise number of significant
+figures and the range of possible exponents is machine-specific; Emacs
+uses the C data type @code{double} to store the value, and internally
+this records a power of 2 rather than a power of 10.
The printed representation for floating point numbers requires either
a decimal point (with at least one digit following), an exponent, or
@node Character Type
@subsection Character Type
-@cindex @sc{ASCII} character codes
+@cindex @acronym{ASCII} character codes
A @dfn{character} in Emacs Lisp is nothing more than an integer. In
other words, characters are represented by their character codes. For
common to work with @emph{strings}, which are sequences composed of
characters. @xref{String Type}.
- Characters in strings, buffers, and files are currently limited to the
-range of 0 to 524287---nineteen bits. But not all values in that range
-are valid character codes. Codes 0 through 127 are ASCII codes; the
-rest are non-ASCII (@pxref{Non-ASCII Characters}). Characters that represent
-keyboard input have a much wider range, to encode modifier keys such as
+ Characters in strings, buffers, and files are currently limited to
+the range of 0 to 524287---nineteen bits. But not all values in that
+range are valid character codes. Codes 0 through 127 are
+@acronym{ASCII} codes; the rest are non-@acronym{ASCII}
+(@pxref{Non-ASCII Characters}). Characters that represent keyboard
+input have a much wider range, to encode modifier keys such as
Control, Meta and Shift.
@cindex read syntax for characters
The usual read syntax for alphanumeric characters is a question mark
followed by the character; thus, @samp{?A} for the character
@kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
-character @kbd{a}.
+character @kbd{a}.
For example:
You can use the same syntax for punctuation characters, but it is
often a good idea to add a @samp{\} so that the Emacs commands for
-editing Lisp code don't get confused. For example, @samp{?\ } is the
-way to write the space character. If the character is @samp{\}, you
-@emph{must} use a second @samp{\} to quote it: @samp{?\\}.
+editing Lisp code don't get confused. For example, @samp{?\(} is the
+way to write the open-paren character. If the character is @samp{\},
+you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
@cindex whitespace
@cindex bell character
@cindex @samp{\r}
@cindex escape
@cindex @samp{\e}
- You can express the characters Control-g, backspace, tab, newline,
-vertical tab, formfeed, return, and escape as @samp{?\a}, @samp{?\b},
-@samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, @samp{?\r}, @samp{?\e},
-respectively. Thus,
+@cindex space
+@cindex @samp{\s}
+ You can express the characters control-g, backspace, tab, newline,
+vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
+@samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
+@samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
+(@samp{?\s} followed by a dash has a different meaning---it applies
+the ``super'' modifier to the following character.) Thus,
@example
-?\a @result{} 7 ; @r{@kbd{C-g}}
+?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
?\n @result{} 10 ; @r{newline, @kbd{C-j}}
?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
+?\s @result{} 32 ; @r{space character, @key{SPC}}
?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
+?\d @result{} 127 ; @r{delete character, @key{DEL}}
@end example
@cindex escape sequence
These sequences which start with backslash are also known as
-@dfn{escape sequences}, because backslash plays the role of an escape
-character; this usage has nothing to do with the character @key{ESC}.
+@dfn{escape sequences}, because backslash plays the role of an
+``escape character''; this terminology has nothing to do with the
+character @key{ESC}. @samp{\s} is meant for use in character
+constants; in string constants, just write the space.
@cindex control characters
Control characters may be represented using yet another read syntax.
@end example
In strings and buffers, the only control characters allowed are those
-that exist in @sc{ASCII}; but for keyboard input purposes, you can turn
+that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
any character into a control character with @samp{C-}. The character
-codes for these non-@sc{ASCII} control characters include the
+codes for these non-@acronym{ASCII} control characters include the
@tex
-$2^{26}$
+@math{2^{26}}
@end tex
-@ifinfo
+@ifnottex
2**26
-@end ifinfo
+@end ifnottex
bit as well as the code for the corresponding non-control
-character. Ordinary terminals have no way of generating non-@sc{ASCII}
+character. Ordinary terminals have no way of generating non-@acronym{ASCII}
control characters, but you can generate them straightforwardly using X
and other window systems.
A @dfn{meta character} is a character typed with the @key{META}
modifier key. The integer that represents such a character has the
@tex
-$2^{27}$
+@math{2^{27}}
@end tex
-@ifinfo
+@ifnottex
2**27
-@end ifinfo
-bit set (which on most machines makes it a negative number). We
-use high bits for this and other modifiers to make possible a wide range
-of basic character codes.
+@end ifnottex
+bit set. We use high bits for this and other modifiers to make
+possible a wide range of basic character codes.
In a string, the
@tex
-$2^{7}$
+@math{2^{7}}
@end tex
-@ifinfo
+@ifnottex
2**7
-@end ifinfo
-bit attached to an ASCII character indicates a meta character; thus, the
-meta characters that can fit in a string have codes in the range from
-128 to 255, and are the meta versions of the ordinary @sc{ASCII}
-characters. (In Emacs versions 18 and older, this convention was used
-for characters outside of strings as well.)
+@end ifnottex
+bit attached to an @acronym{ASCII} character indicates a meta
+character; thus, the meta characters that can fit in a string have
+codes in the range from 128 to 255, and are the meta versions of the
+ordinary @acronym{ASCII} characters. (In Emacs versions 18 and older,
+this convention was used for characters outside of strings as well.)
The read syntax for meta characters uses @samp{\M-}. For example,
@samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
@samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
The case of a graphic character is indicated by its character code;
-for example, @sc{ASCII} distinguishes between the characters @samp{a}
-and @samp{A}. But @sc{ASCII} has no way to represent whether a control
+for example, @acronym{ASCII} distinguishes between the characters @samp{a}
+and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
character is upper case or lower case. Emacs uses the
@tex
-$2^{25}$
+@math{2^{25}}
@end tex
-@ifinfo
+@ifnottex
2**25
-@end ifinfo
+@end ifnottex
bit to indicate that the shift key was used in typing a control
character. This distinction is possible only when you use X terminals
or other special terminals; ordinary terminals do not report the
distinction to the computer in any way. The Lisp syntax for
-the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
+the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
represents the shifted-control-o character.
@cindex hyper characters
@cindex super characters
@cindex alt characters
- The X Window System defines three other modifier bits that can be set
+ The X Window System defines three other
+@anchor{modifier bits}modifier bits that can be set
in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
-@kbd{Alt-Hyper-Meta-x}.
+@kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
+represents the space character.)
@tex
-Numerically, the
-bit values are $2^{22}$ for alt, $2^{23}$ for super and $2^{24}$ for hyper.
+Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
+for super and @math{2^{24}} for hyper.
@end tex
-@ifinfo
+@ifnottex
Numerically, the
bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
-@end ifinfo
+@end ifnottex
+
+@cindex unicode character escape
+ Emacs provides a syntax for specifying characters by their Unicode
+code points. @code{?\u@var{nnnn}} represents a character that maps to
+the Unicode code point @samp{U+@var{nnnn}}. There is a slightly
+different syntax for specifying characters with code points above
+@code{#xFFFF}; @code{\U00@var{nnnnnn}} represents the character whose
+Unicode code point is @samp{U+@var{nnnnnn}}, if such a character
+is supported by Emacs. If the corresponding character is not
+supported, Emacs signals an error.
+
+ This peculiar and inconvenient syntax was adopted for compatibility
+with other programming languages. Unlike some other languages, Emacs
+Lisp supports this syntax in only character literals and strings.
@cindex @samp{\} in character constant
@cindex backslash in character constant
mark followed by a backslash and the octal character code (up to three
octal digits); thus, @samp{?\101} for the character @kbd{A},
@samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
-character @kbd{C-b}. Although this syntax can represent any @sc{ASCII}
+character @kbd{C-b}. Although this syntax can represent any @acronym{ASCII}
character, it is preferred only when the precise octal value is more
-important than the @sc{ASCII} representation.
+important than the @acronym{ASCII} representation.
@example
@group
and the hexadecimal character code. You can use any number of hex
digits, so you can represent any character code in this way.
Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
-character @kbd{C-a}, and @code{?\x8e0} for the character
+character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
@iftex
@samp{@`a}.
@end iftex
-@ifinfo
+@ifnottex
@samp{a} with grave accent.
-@end ifinfo
+@end ifnottex
A backslash is allowed, and harmless, preceding any character without
a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
There is no reason to add a backslash before most characters. However,
you should add a backslash before any of the characters
@samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
-Lisp code. Also add a backslash before whitespace characters such as
+Lisp code. You can also add a backslash before whitespace characters such as
space, tab, newline and formfeed. However, it is cleaner to use one of
-the easily readable escape sequences, such as @samp{\t}, instead of an
-actual whitespace character such as a tab.
+the easily readable escape sequences, such as @samp{\t} or @samp{\s},
+instead of an actual whitespace character such as a tab or a space.
+(If you do write backslash followed by a space, you should write
+an extra space after the character constant to separate it from the
+following text.)
@node Symbol Type
@subsection Symbol Type
- A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The symbol
-name serves as the printed representation of the symbol. In ordinary
-use, the name is unique---no two symbols have the same name.
+ A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
+symbol name serves as the printed representation of the symbol. In
+ordinary Lisp use, with one single obarray (@pxref{Creating Symbols},
+a symbol's name is unique---no two symbols have the same name.
A symbol can serve as a variable, as a function name, or to hold a
property list. Or it may serve only to be distinct from all other Lisp
intended. But you can use one symbol in all of these ways,
independently.
+ A symbol whose name starts with a colon (@samp{:}) is called a
+@dfn{keyword symbol}. These symbols automatically act as constants, and
+are normally used only by comparing an unknown symbol with a few
+specific alternatives.
+
@cindex @samp{\} in symbols
@cindex backslash in symbols
A symbol name can contain any characters whatever. Most symbol names
@samp{-+=*/}. Such names require no special punctuation; the characters
of the name suffice as long as the name does not look like a number.
(If it does, write a @samp{\} at the beginning of the name to force
-interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}} are
+interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
less often used but also require no special punctuation. Any other
characters may be included in a symbol's name by escaping them with a
backslash. In contrast to its use in strings, however, a backslash in
Here are several examples of symbol names. Note that the @samp{+} in
the fifth example is escaped to prevent it from being read as a number.
-This is not necessary in the sixth example because the rest of the name
+This is not necessary in the fourth example because the rest of the name
makes it invalid as a number.
@example
@end group
@end example
+@ifinfo
+@c This uses ``colon'' instead of a literal `:' because Info cannot
+@c cope with a `:' in a menu
+@cindex @samp{#@var{colon}} read syntax
+@end ifinfo
+@ifnotinfo
+@cindex @samp{#:} read syntax
+@end ifnotinfo
+ Normally the Lisp reader interns all symbols (@pxref{Creating
+Symbols}). To prevent interning, you can write @samp{#:} before the
+name of the symbol.
+
@node Sequence Type
@subsection Sequence Types
Arrays are further subdivided into strings, vectors, char-tables and
bool-vectors. Vectors can hold elements of any type, but string
elements must be characters, and bool-vector elements must be @code{t}
-or @code{nil}. The characters in a string can have text properties like
-characters in a buffer (@pxref{Text Properties}); vectors and
-bool-vectors do not support text properties even when their elements
-happen to be characters. Char-tables are like vectors except that they
-are indexed by any valid character code.
+or @code{nil}. Char-tables are like vectors except that they are
+indexed by any valid character code. The characters in a string can
+have text properties like characters in a buffer (@pxref{Text
+Properties}), but vectors do not support text properties, even when
+their elements happen to be characters.
Lists, strings and the other array types are different, but they have
important similarities. For example, all have a length @var{l}, and all
A @dfn{cons cell} is an object that consists of two slots, called the
@sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
-@dfn{refer to} any Lisp object. We also say that the ``the @sc{car} of
+@dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
this cons cell is'' whatever object its @sc{car} slot currently holds,
and likewise for the @sc{cdr}.
A @dfn{list} is a series of cons cells, linked together so that the
@sc{cdr} slot of each cons cell holds either the next cons cell or the
-empty list. @xref{Lists}, for functions that work on lists. Because
-most cons cells are used as part of lists, the phrase @dfn{list
-structure} has come to refer to any structure made out of cons cells.
-
- The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
-original Lisp implementation ran on an @w{IBM 704} computer which
-divided words into two parts, called the ``address'' part and the
-``decrement''; @sc{car} was an instruction to extract the contents of
-the address part of a register, and @sc{cdr} an instruction to extract
-the contents of the decrement. By contrast, ``cons cells'' are named
-for the function @code{cons} that creates them, which in turn was named
-for its purpose, the construction of cells.
+empty list. The empty list is actually the symbol @code{nil}.
+@xref{Lists}, for functions that work on lists. Because most cons
+cells are used as part of lists, the phrase @dfn{list structure} has
+come to refer to any structure made out of cons cells.
@cindex atom
Because cons cells are so central to Lisp, we also have a word for
@dfn{atoms}.
@cindex parenthesis
+@cindex @samp{(@dots{})} in lists
The read syntax and printed representation for lists are identical, and
consist of a left parenthesis, an arbitrary number of elements, and a
-right parenthesis.
+right parenthesis. Here are examples of lists:
+
+@example
+(A 2 "A") ; @r{A list of three elements.}
+() ; @r{A list of no elements (the empty list).}
+nil ; @r{A list of no elements (the empty list).}
+("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
+(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
+(A nil) ; @r{Equivalent to the previous.}
+((A B C)) ; @r{A list of one element}
+ ; @r{(which is a list of three elements).}
+@end example
Upon reading, each object inside the parentheses becomes an element
of the list. That is, a cons cell is made for each element. The
element in the list. The @sc{cdr} slot of the last cons cell is set to
hold @code{nil}.
+ The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
+original Lisp implementation ran on an @w{IBM 704} computer which
+divided words into two parts, called the ``address'' part and the
+``decrement''; @sc{car} was an instruction to extract the contents of
+the address part of a register, and @sc{cdr} an instruction to extract
+the contents of the decrement. By contrast, ``cons cells'' are named
+for the function @code{cons} that creates them, which in turn was named
+for its purpose, the construction of cells.
+
+@menu
+* Box Diagrams:: Drawing pictures of lists.
+* Dotted Pair Notation:: A general syntax for cons cells.
+* Association List Type:: A specially constructed list.
+@end menu
+
+@node Box Diagrams
+@subsubsection Drawing Lists as Box Diagrams
@cindex box diagrams, for lists
@cindex diagrams, boxed, for lists
+
A list can be illustrated by a diagram in which the cons cells are
shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
such an illustration; unlike the textual notation, which can be
@end group
@end smallexample
-@cindex @samp{(@dots{})} in lists
@cindex @code{nil} in lists
@cindex empty list
A list with no elements in it is the @dfn{empty list}; it is identical
to the symbol @code{nil}. In other words, @code{nil} is both a symbol
and a list.
- Here are examples of lists written in Lisp syntax:
-
-@example
-(A 2 "A") ; @r{A list of three elements.}
-() ; @r{A list of no elements (the empty list).}
-nil ; @r{A list of no elements (the empty list).}
-("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
-(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
-(A nil) ; @r{Equivalent to the previous.}
-((A B C)) ; @r{A list of one element}
- ; @r{(which is a list of three elements).}
-@end example
-
Here is the list @code{(A ())}, or equivalently @code{(A nil)},
depicted with boxes and arrows:
@end group
@end example
-@menu
-* Dotted Pair Notation:: An alternative syntax for lists.
-* Association List Type:: A specially constructed list.
-@end menu
+ Here is a more complex illustration, showing the three-element list,
+@code{((pine needles) oak maple)}, the first element of which is a
+two-element list:
+
+@example
+@group
+ --- --- --- --- --- ---
+ | | |--> | | |--> | | |--> nil
+ --- --- --- --- --- ---
+ | | |
+ | | |
+ | --> oak --> maple
+ |
+ | --- --- --- ---
+ --> | | |--> | | |--> nil
+ --- --- --- ---
+ | |
+ | |
+ --> pine --> needles
+@end group
+@end example
+
+ The same list represented in the second box notation looks like this:
+
+@example
+@group
+ -------------- -------------- --------------
+| car | cdr | | car | cdr | | car | cdr |
+| o | o------->| oak | o------->| maple | nil |
+| | | | | | | | | |
+ -- | --------- -------------- --------------
+ |
+ |
+ | -------------- ----------------
+ | | car | cdr | | car | cdr |
+ ------>| pine | o------->| needles | nil |
+ | | | | | |
+ -------------- ----------------
+@end group
+@end example
@node Dotted Pair Notation
-@comment node-name, next, previous, up
@subsubsection Dotted Pair Notation
@cindex dotted pair notation
@cindex @samp{.} in lists
- @dfn{Dotted pair notation} is an alternative syntax for cons cells
-that represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
+ @dfn{Dotted pair notation} is a general syntax for cons cells that
+represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
@code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
-the object @var{a}, and whose @sc{cdr} is the object @var{b}. Dotted
-pair notation is therefore more general than list syntax. In the dotted
-pair notation, the list @samp{(1 2 3)} is written as @samp{(1 . (2 . (3
-. nil)))}. For @code{nil}-terminated lists, you can use either
-notation, but list notation is usually clearer and more convenient.
-When printing a list, the dotted pair notation is only used if the
-@sc{cdr} of a cons cell is not a list.
+the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
+pair notation is more general than list syntax because the @sc{cdr}
+does not have to be a list. However, it is more cumbersome in cases
+where list syntax would work. In dotted pair notation, the list
+@samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
+@code{nil}-terminated lists, you can use either notation, but list
+notation is usually clearer and more convenient. When printing a
+list, the dotted pair notation is only used if the @sc{cdr} of a cons
+cell is not a list.
Here's an example using boxes to illustrate dotted pair notation.
This example shows the pair @code{(rose . violet)}:
Similarly, the three-element list @code{(rose violet buttercup)}
is equivalent to @code{(rose . (violet . (buttercup)))}.
-@ifinfo
+@ifnottex
It looks like this:
@example
--> rose --> violet --> buttercup
@end group
@end example
-@end ifinfo
+@end ifnottex
@node Association List Type
@comment node-name, next, previous, up
@example
(setq alist-of-colors
- '((rose . red) (lily . white) (buttercup . yellow)))
+ '((rose . red) (lily . white) (buttercup . yellow)))
@end example
@noindent
first element, @code{rose} is the key and @code{red} is the value.
@xref{Association Lists}, for a further explanation of alists and for
-functions that work on alists.
+functions that work on alists. @xref{Hash Tables}, for another kind of
+lookup table, which is much faster for handling a large number of keys.
@node Array Type
@subsection Array Type
All Emacs Lisp arrays are one-dimensional. (Most other programming
languages support multidimensional arrays, but they are not essential;
-you can get the same effect with an array of arrays.) Each type of
-array has its own read syntax; see the following sections for details.
+you can get the same effect with nested one-dimensional arrays.) Each
+type of array has its own read syntax; see the following sections for
+details.
- The array type is contained in the sequence type and
-contains the string type, the vector type, the bool-vector type, and the
-char-table type.
+ The array type is a subset of the sequence type, and contains the
+string type, the vector type, the bool-vector type, and the char-table
+type.
@node String Type
@subsection String Type
in documentation strings,
but the newline is \
ignored if escaped."
- @result{} "It is useful to include newlines
-in documentation strings,
+ @result{} "It is useful to include newlines
+in documentation strings,
but the newline is ignored if escaped."
@end example
@node Non-ASCII in Strings
-@subsubsection Non-ASCII Characters in Strings
+@subsubsection Non-@acronym{ASCII} Characters in Strings
- You can include a non-@sc{ASCII} international character in a string
+ You can include a non-@acronym{ASCII} international character in a string
constant by writing it literally. There are two text representations
-for non-@sc{ASCII} characters in Emacs strings (and in buffers): unibyte
+for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
and multibyte. If the string constant is read from a multibyte source,
such as a multibyte buffer or string, or a file that would be visited as
multibyte, then the character is read as a multibyte character, and that
unibyte source, then the character is read as unibyte and that makes the
string unibyte.
- You can also represent a multibyte non-@sc{ASCII} character with its
-character code, using a hex escape, @samp{\x@var{nnnnnnn}}, with as many
-digits as necessary. (Multibyte non-@sc{ASCII} character codes are all
+ You can also represent a multibyte non-@acronym{ASCII} character with its
+character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
+digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
greater than 256.) Any character which is not a valid hex digit
terminates this construct. If the next character in the string could be
interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
constant is just like backslash-newline; it does not contribute any
character to the string, but it does terminate the preceding hex escape.
- Using a multibyte hex escape forces the string to multibyte. You can
-represent a unibyte non-@sc{ASCII} character with its character code,
-which must be in the range from 128 (0200 octal) to 255 (0377 octal).
-This forces a unibyte string.
-
+ You can represent a unibyte non-@acronym{ASCII} character with its
+character code, which must be in the range from 128 (0200 octal) to
+255 (0377 octal). If you write all such character codes in octal and
+the string contains no other characters forcing it to be multibyte,
+this produces a unibyte string. However, using any hex escape in a
+string (even for an @acronym{ASCII} character) forces the string to be
+multibyte.
+
+ You can also specify characters in a string by their numeric values
+in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
+
@xref{Text Representations}, for more information about the two
text representations.
However, not all of the characters you can write with backslash
escape-sequences are valid in strings. The only control characters that
-a string can hold are the @sc{ASCII} control characters. Strings do not
-distinguish case in @sc{ASCII} control characters.
+a string can hold are the @acronym{ASCII} control characters. Strings do not
+distinguish case in @acronym{ASCII} control characters.
Properly speaking, strings cannot hold meta characters; but when a
string is to be used as a key sequence, there is a special convention
-that provides a way to represent meta versions of @sc{ASCII} characters in a
-string. If you use the @samp{\M-} syntax to indicate a meta character
-in a string constant, this sets the
+that provides a way to represent meta versions of @acronym{ASCII}
+characters in a string. If you use the @samp{\M-} syntax to indicate
+a meta character in a string constant, this sets the
@tex
-$2^{7}$
+@math{2^{7}}
@end tex
-@ifinfo
+@ifnottex
2**7
-@end ifinfo
+@end ifnottex
bit of the character in the string. If the string is used in
@code{define-key} or @code{lookup-key}, this numeric code is translated
into the equivalent meta character. @xref{Character Type}.
Character category tables (@pxref{Categories}).
@item
-Display Tables (@pxref{Display Tables}).
+Display tables (@pxref{Display Tables}).
@item
Syntax tables (@pxref{Syntax Tables}).
A @dfn{bool-vector} is a one-dimensional array of elements that
must be @code{t} or @code{nil}.
- The printed representation of a Bool-vector is like a string, except
+ The printed representation of a bool-vector is like a string, except
that it begins with @samp{#&} followed by the length. The string
constant that follows actually specifies the contents of the bool-vector
as a bitmap---each ``character'' in the string contains 8 bits, which
specify the next 8 elements of the bool-vector (1 stands for @code{t},
-and 0 for @code{nil}). The least significant bits of the character
-correspond to the lowest indices in the bool-vector. If the length is not a
-multiple of 8, the printed representation shows extra elements, but
-these extras really make no difference.
+and 0 for @code{nil}). The least significant bits of the character
+correspond to the lowest indices in the bool-vector.
@example
(make-bool-vector 3 t)
- @result{} #&3"\007"
+ @result{} #&3"^G"
(make-bool-vector 3 nil)
- @result{} #&3"\0"
-;; @r{These are equal since only the first 3 bits are used.}
+ @result{} #&3"^@@"
+@end example
+
+@noindent
+These results make sense, because the binary code for @samp{C-g} is
+111 and @samp{C-@@} is the character with code 0.
+
+ If the length is not a multiple of 8, the printed representation
+shows extra elements, but these extras really make no difference. For
+instance, in the next example, the two bool-vectors are equal, because
+only the first 3 bits are used:
+
+@example
(equal #&3"\377" #&3"\007")
@result{} t
@end example
+@node Hash Table Type
+@subsection Hash Table Type
+
+ A hash table is a very fast kind of lookup table, somewhat like an
+alist in that it maps keys to corresponding values, but much faster.
+Hash tables have no read syntax, and print using hash notation.
+@xref{Hash Tables}, for functions that operate on hash tables.
+
+@example
+(make-hash-table)
+ @result{} #<hash-table 'eql nil 0/65 0x83af980>
+@end example
+
@node Function Type
@subsection Function Type
@subsection Autoload Type
An @dfn{autoload object} is a list whose first element is the symbol
-@code{autoload}. It is stored as the function definition of a symbol as
-a placeholder for the real definition; it says that the real definition
-is found in a file of Lisp code that should be loaded when necessary.
-The autoload object contains the name of the file, plus some other
-information about the real definition.
+@code{autoload}. It is stored as the function definition of a symbol,
+where it serves as a placeholder for the real definition. The autoload
+object says that the real definition is found in a file of Lisp code
+that should be loaded when necessary. It contains the name of the file,
+plus some other information about the real definition.
After the file has been loaded, the symbol should have a new function
definition that is not an autoload object. The new definition is then
The contents of a buffer are much like a string, but buffers are not
used like strings in Emacs Lisp, and the available operations are
different. For example, you can insert text efficiently into an
-existing buffer, whereas ``inserting'' text into a string requires
-concatenating substrings, and the result is an entirely new string
-object.
+existing buffer, altering the buffer's contents, whereas ``inserting''
+text into a string requires concatenating substrings, and the result is
+an entirely new string object.
Each buffer has a designated position called @dfn{point}
(@pxref{Positions}). At any time, one buffer is the @dfn{current
@node Frame Type
@subsection Frame Type
- A @dfn{frame} is a rectangle on the screen that contains one or more
-Emacs windows. A frame initially contains a single main window (plus
-perhaps a minibuffer window) which you can subdivide vertically or
-horizontally into smaller windows.
+ A @dfn{frame} is a screen area that contains one or more Emacs
+windows; we also use the term ``frame'' to refer to the Lisp object
+that Emacs uses to refer to the screen area.
Frames have no read syntax. They print in hash notation, giving the
frame's title, plus its address in core (useful to identify the frame
@xref{Overlays}, for how to create and use overlays.
+@node Circular Objects
+@section Read Syntax for Circular Objects
+@cindex circular structure, read syntax
+@cindex shared structure, read syntax
+@cindex @samp{#@var{n}=} read syntax
+@cindex @samp{#@var{n}#} read syntax
+
+ To represent shared or circular structures within a complex of Lisp
+objects, you can use the reader constructs @samp{#@var{n}=} and
+@samp{#@var{n}#}.
+
+ Use @code{#@var{n}=} before an object to label it for later reference;
+subsequently, you can use @code{#@var{n}#} to refer the same object in
+another place. Here, @var{n} is some integer. For example, here is how
+to make a list in which the first element recurs as the third element:
+
+@example
+(#1=(a) b #1#)
+@end example
+
+@noindent
+This differs from ordinary syntax such as this
+
+@example
+((a) b (a))
+@end example
+
+@noindent
+which would result in a list whose first and third elements
+look alike but are not the same Lisp object. This shows the difference:
+
+@example
+(prog1 nil
+ (setq x '(#1=(a) b #1#)))
+(eq (nth 0 x) (nth 2 x))
+ @result{} t
+(setq x '((a) b (a)))
+(eq (nth 0 x) (nth 2 x))
+ @result{} nil
+@end example
+
+ You can also use the same syntax to make a circular structure, which
+appears as an ``element'' within itself. Here is an example:
+
+@example
+#1=(a #1#)
+@end example
+
+@noindent
+This makes a list whose second element is the list itself.
+Here's how you can see that it really works:
+
+@example
+(prog1 nil
+ (setq x '#1=(a #1#)))
+(eq x (cadr x))
+ @result{} t
+@end example
+
+ The Lisp printer can produce this syntax to record circular and shared
+structure in a Lisp object, if you bind the variable @code{print-circle}
+to a non-@code{nil} value. @xref{Output Variables}.
+
@node Type Predicates
@section Type Predicates
-@cindex predicates
@cindex type checking
@kindex wrong-type-argument
@item functionp
@xref{Functions, functionp}.
+@item hash-table-p
+@xref{Other Hash, hash-table-p}.
+
@item integer-or-marker-p
@xref{Predicates on Markers, integer-or-marker-p}.
@item keymapp
@xref{Creating Keymaps, keymapp}.
+@item keywordp
+@xref{Constant Variables}.
+
@item listp
@xref{List-related Predicates, listp}.
@item windowp
@xref{Basic Windows, windowp}.
+
+@item booleanp
+@xref{nil and t, booleanp}.
+
+@item string-or-null-p
+@xref{Predicates for Strings, string-or-null-p}.
@end table
The most general way to check the type of an object is to call the
This function returns a symbol naming the primitive type of
@var{object}. The value is one of the symbols @code{symbol},
@code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
-@code{char-table}, @code{bool-vector}, @code{subr},
+@code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr},
@code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
@code{buffer}, @code{frame}, @code{process}, or
@code{window-configuration}.
@example
(type-of 1)
@result{} integer
+@group
(type-of 'nil)
@result{} symbol
(type-of '()) ; @r{@code{()} is @code{nil}.}
@result{} symbol
(type-of '(x))
@result{} cons
+@end group
@end example
@end defun
@defun eq object1 object2
This function returns @code{t} if @var{object1} and @var{object2} are
-the same object, @code{nil} otherwise. The ``same object'' means that a
-change in one will be reflected by the same change in the other.
+the same object, @code{nil} otherwise.
@code{eq} returns @code{t} if @var{object1} and @var{object2} are
integers with the same value. Also, since symbol names are normally
@code{eq}. For other types (e.g., lists, vectors, strings), two
arguments with the same contents or elements are not necessarily
@code{eq} to each other: they are @code{eq} only if they are the same
-object.
+object, meaning that a change in the contents of one will be reflected
+by the same change in the contents of the other.
@example
@group
This function returns @code{t} if @var{object1} and @var{object2} have
equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
arguments are the same object, @code{equal} looks inside nonidentical
-arguments to see if their elements are the same. So, if two objects are
-@code{eq}, they are @code{equal}, but the converse is not always true.
+arguments to see if their elements or contents are the same. So, if two
+objects are @code{eq}, they are @code{equal}, but the converse is not
+always true.
@example
@group
@end group
@end example
+@cindex equality of strings
Comparison of strings is case-sensitive, but does not take account of
-text properties---it compares only the characters in the strings.
-A unibyte string never equals a multibyte string unless the
-contents are entirely @sc{ASCII} (@pxref{Text Representations}).
+text properties---it compares only the characters in the strings. For
+technical reasons, a unibyte string and a multibyte string are
+@code{equal} if and only if they contain the same sequence of
+character codes and all these codes are either in the range 0 through
+127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
+(@pxref{Text Representations}).
@example
@group
@end group
@end example
-Two distinct buffers are never @code{equal}, even if their contents
-are the same.
+However, two distinct buffers are never considered @code{equal}, even if
+their textual contents are the same.
@end defun
- The test for equality is implemented recursively, and circular lists may
-therefore cause infinite recursion (leading to an error).
+ The test for equality is implemented recursively; for example, given
+two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
+returns @code{t} if and only if both the expressions below return
+@code{t}:
+
+@example
+(equal (car @var{x}) (car @var{y}))
+(equal (cdr @var{x}) (cdr @var{y}))
+@end example
+
+Because of this recursive method, circular lists may therefore cause
+infinite recursion (leading to an error).
+
+@ignore
+ arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096
+@end ignore