#include "lisp.h"
#include "buffer.h"
#include "keyboard.h"
-#include "charset.h"
+#include "character.h"
#include "keymap.h"
#ifdef HAVE_INDEX
int nr_read;
char *cp = NULL;
char *beg, *end;
+ Lisp_Object buildobj = Fexpand_file_name (build_string ("buildobj.lst"),
+ Vdoc_directory);
- fd = emacs_open ("buildobj.lst", O_RDONLY, 0);
+ fd = emacs_open (SDATA (buildobj), O_RDONLY, 0);
if (fd < 0)
report_file_error ("Opening file buildobj.lst", Qnil);