/* Where the mouse was last time we reported a mouse event. */
static RECT last_mouse_glyph;
static FRAME_PTR last_mouse_glyph_frame;
-static Lisp_Object last_mouse_press_frame;
/* The scroll bar in which the last motion event occurred.
if (sb_width > 0)
{
- int left = WINDOW_SCROLL_BAR_AREA_X (w);
- int width = (WINDOW_CONFIG_SCROLL_BAR_COLS (w)
- * FRAME_COLUMN_WIDTH (f));
+ int bar_area_x = WINDOW_SCROLL_BAR_AREA_X (w);
+ int bar_area_width = (WINDOW_CONFIG_SCROLL_BAR_COLS (w)
+ * FRAME_COLUMN_WIDTH (f));
if (bx < 0)
{
/* Bitmap fills the fringe. */
- if (left + width == p->x)
- bx = left + sb_width;
- else if (p->x + p->wd == left)
- bx = left;
+ if (bar_area_x + bar_area_width == p->x)
+ bx = bar_area_x + sb_width;
+ else if (p->x + p->wd == bar_area_x)
+ bx = bar_area_x;
if (bx >= 0)
{
int header_line_height = WINDOW_HEADER_LINE_HEIGHT (w);
- nx = width - sb_width;
+ nx = bar_area_width - sb_width;
by = WINDOW_TO_FRAME_PIXEL_Y (w, max (header_line_height,
row->y));
ny = row->visible_height;
}
else
{
- if (left + width == bx)
+ if (bar_area_x + bar_area_width == bx)
{
- bx = left + sb_width;
- nx += width - sb_width;
+ bx = bar_area_x + sb_width;
+ nx += bar_area_width - sb_width;
}
- else if (bx + nx == left)
- nx += width - sb_width;
+ else if (bx + nx == bar_area_x)
+ nx += bar_area_width - sb_width;
}
}
}
Faces to use in the mode line have already been computed when the
matrix was built, so there isn't much to do, here. */
-static INLINE void
+static inline void
x_set_mode_line_face_gc (struct glyph_string *s)
{
s->gc = s->face->gc;
S->stippled_p to a non-zero value if the face of S has a stipple
pattern. */
-static INLINE void
+static inline void
x_set_glyph_string_gc (struct glyph_string *s)
{
PREPARE_FACE_FOR_DISPLAY (s->f, s->face);
/* Set clipping for output of glyph string S. S may be part of a mode
line or menu if we don't have X toolkit support. */
-static INLINE void
+static inline void
x_set_glyph_string_clipping (struct glyph_string *s)
{
RECT *r = s->clip;
w32_set_clip_rectangle (s->hdc, r);
else if (n > 1)
{
- HRGN full_clip, clip1, clip2;
- clip1 = CreateRectRgnIndirect (r);
- clip2 = CreateRectRgnIndirect (r + 1);
- if (CombineRgn (full_clip, clip1, clip2, RGN_OR) != ERROR)
- {
- SelectClipRgn (s->hdc, full_clip);
- }
+ HRGN clip1 = CreateRectRgnIndirect (r);
+ HRGN clip2 = CreateRectRgnIndirect (r + 1);
+ if (CombineRgn (clip1, clip1, clip2, RGN_OR) != ERROR)
+ SelectClipRgn (s->hdc, clip1);
DeleteObject (clip1);
DeleteObject (clip2);
- DeleteObject (full_clip);
}
s->num_clips = n;
}
/* Fill rectangle X, Y, W, H with background color of glyph string S. */
-static INLINE void
+static inline void
x_clear_glyph_string_rect (struct glyph_string *s,
int x, int y, int w, int h)
{
else if (! s->first_glyph->u.cmp.automatic)
{
int y = s->ybase;
- int width = 0;
HFONT old_font;
old_font = SelectObject (s->hdc, FONT_HANDLE (font));
Nominally, highlight colors for `3d' faces are calculated by
brightening an object's color by a constant scale factor, but this
- doesn't yield good results for dark colors, so for colors who's
+ doesn't yield good results for dark colors, so for colors whose
brightness is less than this value (on a scale of 0-255) have to
use an additional additive factor.
static void
w32_draw_relief_rect (struct frame *f,
- int left_x, int top_y, int right_x, int bottom_y, int width,
- int raised_p, int top_p, int bot_p, int left_p, int right_p,
+ int left_x, int top_y, int right_x, int bottom_y,
+ int width, int raised_p,
+ int top_p, int bot_p, int left_p, int right_p,
RECT *clip_rect)
{
int i;
if (s->hl == DRAW_IMAGE_SUNKEN
|| s->hl == DRAW_IMAGE_RAISED)
{
- thick = tool_bar_button_relief >= 0 ? tool_bar_button_relief : DEFAULT_TOOL_BAR_BUTTON_RELIEF;
+ thick = tool_bar_button_relief >= 0 ? tool_bar_button_relief
+ : DEFAULT_TOOL_BAR_BUTTON_RELIEF;
raised_p = s->hl == DRAW_IMAGE_RAISED;
}
else
fringes of W. */
window_box (w, -1, &x, &y, &width, &height);
+ /* If the fringe is adjacent to the left (right) scroll bar of a
+ leftmost (rightmost, respectively) window, then extend its
+ background to the gap between the fringe and the bar. */
+ if ((WINDOW_LEFTMOST_P (w)
+ && WINDOW_HAS_VERTICAL_SCROLL_BAR_ON_LEFT (w))
+ || (WINDOW_RIGHTMOST_P (w)
+ && WINDOW_HAS_VERTICAL_SCROLL_BAR_ON_RIGHT (w)))
+ {
+ int sb_width = WINDOW_CONFIG_SCROLL_BAR_WIDTH (w);
+
+ if (sb_width > 0)
+ {
+ int bar_area_x = WINDOW_SCROLL_BAR_AREA_X (w);
+ int bar_area_width = (WINDOW_CONFIG_SCROLL_BAR_COLS (w)
+ * FRAME_COLUMN_WIDTH (f));
+
+ if (bar_area_x + bar_area_width == x)
+ {
+ x = bar_area_x + sb_width;
+ width += bar_area_width - sb_width;
+ }
+ else if (x + width == bar_area_x)
+ width += bar_area_width - sb_width;
+ }
+ }
+
from_y = WINDOW_TO_FRAME_PIXEL_Y (w, run->current_y);
to_y = WINDOW_TO_FRAME_PIXEL_Y (w, run->desired_y);
bottom_y = y + height;
/* Create a scroll bar and return the scroll bar vector for it. W is
the Emacs window on which to create the scroll bar. TOP, LEFT,
- WIDTH and HEIGHT are.the pixel coordinates and dimensions of the
+ WIDTH and HEIGHT are the pixel coordinates and dimensions of the
scroll bar. */
static struct scroll_bar *
si.fMask = SIF_POS;
si.nPos = y;
/* Remember apparent position (we actually lag behind the real
- position, so don't set that directly. */
+ position, so don't set that directly). */
last_scroll_bar_drag_pos = y;
SetScrollInfo (SCROLL_BAR_W32_WINDOW (bar), SB_CTL, &si, FALSE);
pending_autoraise_frame = 0;
}
- /* Check which frames are still visisble, if we have enqueued any user
+ /* Check which frames are still visible, if we have enqueued any user
events or been notified of events that may affect visibility. We
do this here because there doesn't seem to be any direct
notification from Windows that the visibility of a window has
static void
w32_clip_to_row (struct window *w, struct glyph_row *row, int area, HDC hdc)
{
- struct frame *f = XFRAME (WINDOW_FRAME (w));
RECT clip_rect;
int window_x, window_y, window_width;
x_delete_terminal (struct terminal *terminal)
{
struct w32_display_info *dpyinfo = terminal->display_info.w32;
- int i;
/* Protect against recursive calls. delete_frame in
delete_terminal calls us back when it deletes our last frame. */