@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
-@c Copyright (C) 1990-1994, 2001-2011 Free Software Foundation, Inc.
+@c Copyright (C) 1990-1994, 2001-2014 Free Software Foundation, Inc.
@c See the file elisp.texi for copying conditions.
-@setfilename ../../info/compile
-@node Byte Compilation, Advising Functions, Loading, Top
+@node Byte Compilation
@chapter Byte Compilation
@cindex byte compilation
@cindex byte-code
;; -*-no-byte-compile: t; -*-
@end example
- @xref{Compilation Errors}, for how to investigate errors occurring in
-byte compilation.
-
@menu
* Speed of Byte-Code:: An example of speedup from byte compilation.
* Compilation Functions:: Byte compilation functions.
@example
@group
(defun silly-loop (n)
- "Return time before and after N iterations of a loop."
- (let ((t1 (current-time-string)))
- (while (> (setq n (1- n))
- 0))
- (list t1 (current-time-string))))
+ "Return the time, in seconds, to run N iterations of a loop."
+ (let ((t1 (float-time)))
+ (while (> (setq n (1- n)) 0))
+ (- (float-time) t1)))
@result{} silly-loop
@end group
@group
(silly-loop 50000000)
-@result{} ("Wed Mar 11 21:10:19 2009"
- "Wed Mar 11 21:10:41 2009") ; @r{22 seconds}
+@result{} 10.235304117202759
@end group
@group
@group
(silly-loop 50000000)
-@result{} ("Wed Mar 11 21:12:26 2009"
- "Wed Mar 11 21:12:32 2009") ; @r{6 seconds}
+@result{} 3.705854892730713
@end group
@end example
- In this example, the interpreted code required 22 seconds to run,
-whereas the byte-compiled code required 6 seconds. These results are
-representative, but actual results will vary greatly.
+ In this example, the interpreted code required 10 seconds to run,
+whereas the byte-compiled code required less than 4 seconds. These
+results are representative, but actual results may vary.
@node Compilation Functions
-@comment node-name, next, previous, up
-@section The Compilation Functions
+@section Byte-Compilation Functions
@cindex compilation functions
You can byte-compile an individual function or macro definition with
@code{byte-compile-file}, or several files with
@code{byte-recompile-directory} or @code{batch-byte-compile}.
- The byte compiler produces error messages and warnings about each file
-in a buffer called @samp{*Compile-Log*}. These report things in your
-program that suggest a problem but are not necessarily erroneous.
+ Sometimes, the byte compiler produces warning and/or error messages
+(@pxref{Compiler Errors}, for details). These messages are recorded
+in a buffer called @file{*Compile-Log*}, which uses Compilation mode.
+@xref{Compilation Mode,,,emacs, The GNU Emacs Manual}.
@cindex macro compilation
- Be careful when writing macro calls in files that you may someday
-byte-compile. Macro calls are expanded when they are compiled, so the
-macros must already be defined for proper compilation. For more
-details, see @ref{Compiling Macros}. If a program does not work the
-same way when compiled as it does when interpreted, erroneous macro
-definitions are one likely cause (@pxref{Problems with Macros}).
-Inline (@code{defsubst}) functions are less troublesome; if you
+ Be careful when writing macro calls in files that you intend to
+byte-compile. Since macro calls are expanded when they are compiled,
+the macros need to be loaded into Emacs or the byte compiler will not
+do the right thing. The usual way to handle this is with
+@code{require} forms which specify the files containing the needed
+macro definitions (@pxref{Named Features}). Normally, the
+byte compiler does not evaluate the code that it is compiling, but it
+handles @code{require} forms specially, by loading the specified
+libraries. To avoid loading the macro definition files when someone
+@emph{runs} the compiled program, write @code{eval-when-compile}
+around the @code{require} calls (@pxref{Eval During Compile}). For
+more details, @xref{Compiling Macros}.
+
+ Inline (@code{defsubst}) functions are less troublesome; if you
compile a call to such a function before its definition is known, the
call will still work right, it will just run slower.
- Normally, compiling a file does not evaluate the file's contents or
-load the file. But it does execute any @code{require} calls at top
-level in the file. One way to ensure that necessary macro definitions
-are available during compilation is to require the file that defines
-them (@pxref{Named Features}). To avoid loading the macro definition files
-when someone @emph{runs} the compiled program, write
-@code{eval-when-compile} around the @code{require} calls (@pxref{Eval
-During Compile}).
-
@defun byte-compile symbol
This function byte-compiles the function definition of @var{symbol},
replacing the previous definition with the compiled one. The function
definition of @var{symbol} must be the actual code for the function;
-i.e., the compiler does not follow indirection to another symbol.
-@code{byte-compile} returns the new, compiled definition of
-@var{symbol}.
-
- If @var{symbol}'s definition is a byte-code function object,
-@code{byte-compile} does nothing and returns @code{nil}. Lisp records
-only one function definition for any symbol, and if that is already
-compiled, non-compiled code is not available anywhere. So there is no
-way to ``compile the same definition again.''
+@code{byte-compile} does not handle function indirection. The return
+value is the byte-code function object which is the compiled
+definition of @var{symbol} (@pxref{Byte-Code Objects}).
@example
@group
@end group
@end example
-@noindent
-The result is a byte-code function object. The string it contains is
-the actual byte-code; each character in it is an instruction or an
-operand of an instruction. The vector contains all the constants,
-variable names and function names used by the function, except for
-certain primitives that are coded as special instructions.
-
-If the argument to @code{byte-compile} is a @code{lambda} expression,
-it returns the corresponding compiled code, but does not store
-it anywhere.
+If @var{symbol}'s definition is a byte-code function object,
+@code{byte-compile} does nothing and returns @code{nil}. It does not
+``compile the symbol's definition again'', since the original
+(non-compiled) code has already been replaced in the symbol's function
+cell by the byte-compiled code.
+
+The argument to @code{byte-compile} can also be a @code{lambda}
+expression. In that case, the function returns the corresponding
+compiled code but does not store it anywhere.
@end defun
@deffn Command compile-defun &optional arg
@example
@group
-% ls -l push*
--rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
+$ ls -l push*
+-rw-r--r-- 1 lewis lewis 791 Oct 5 20:31 push.el
@end group
@group
@end group
@group
-% ls -l push*
--rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
--rw-rw-rw- 1 lewis 638 Oct 8 20:25 push.elc
+$ ls -l push*
+-rw-r--r-- 1 lewis lewis 791 Oct 5 20:31 push.el
+-rw-rw-rw- 1 lewis lewis 638 Oct 8 20:25 push.elc
@end group
@end example
@end deffn
files that have an up-to-date @samp{.elc} file.
@example
-% emacs -batch -f batch-byte-compile *.el
+$ emacs -batch -f batch-byte-compile *.el
@end example
@end defun
-@defun byte-code code-string data-vector max-stack
-@cindex byte-code interpreter
-This function actually interprets byte-code. A byte-compiled function
-is actually defined with a body that calls @code{byte-code}. Don't call
-this function yourself---only the byte compiler knows how to generate
-valid calls to this function.
-
-In Emacs version 18, byte-code was always executed by way of a call to
-the function @code{byte-code}. Nowadays, byte-code is usually executed
-as part of a byte-code function object, and only rarely through an
-explicit call to @code{byte-code}.
-@end defun
-
@node Docs and Compilation
@section Documentation Strings and Compilation
@cindex dynamic loading of documentation
- Functions and variables loaded from a byte-compiled file access their
-documentation strings dynamically from the file whenever needed. This
-saves space within Emacs, and makes loading faster because the
-documentation strings themselves need not be processed while loading the
-file. Actual access to the documentation strings becomes slower as a
-result, but this normally is not enough to bother users.
+ When Emacs loads functions and variables from a byte-compiled file,
+it normally does not load their documentation strings into memory.
+Each documentation string is ``dynamically'' loaded from the
+byte-compiled file only when needed. This saves memory, and speeds up
+loading by skipping the processing of the documentation strings.
- Dynamic access to documentation strings does have drawbacks:
+ This feature has a drawback: if you delete, move, or alter the
+compiled file (such as by compiling a new version), Emacs may no
+longer be able to access the documentation string of previously-loaded
+functions or variables. Such a problem normally only occurs if you
+build Emacs yourself, and happen to edit and/or recompile the Lisp
+source files. To solve it, just reload each file after recompilation.
-@itemize @bullet
-@item
-If you delete or move the compiled file after loading it, Emacs can no
-longer access the documentation strings for the functions and variables
-in the file.
+ Dynamic loading of documentation strings from byte-compiled files is
+determined, at compile time, for each byte-compiled file. It can be
+disabled via the option @code{byte-compile-dynamic-docstrings}.
-@item
-If you alter the compiled file (such as by compiling a new version),
-then further access to documentation strings in this file will
-probably give nonsense results.
-@end itemize
+@defopt byte-compile-dynamic-docstrings
+If this is non-@code{nil}, the byte compiler generates compiled files
+that are set up for dynamic loading of documentation strings.
- If your site installs Emacs following the usual procedures, these
-problems will never normally occur. Installing a new version uses a new
-directory with a different name; as long as the old version remains
-installed, its files will remain unmodified in the places where they are
-expected to be.
-
- However, if you have built Emacs yourself and use it from the
-directory where you built it, you will experience this problem
-occasionally if you edit and recompile Lisp files. When it happens, you
-can cure the problem by reloading the file after recompiling it.
-
- You can turn off this feature at compile time by setting
-@code{byte-compile-dynamic-docstrings} to @code{nil}; this is useful
-mainly if you expect to change the file, and you want Emacs processes
-that have already loaded it to keep working when the file changes.
-You can do this globally, or for one source file by specifying a
-file-local binding for the variable. One way to do that is by adding
-this string to the file's first line:
+To disable the dynamic loading feature for a specific file, set this
+option to @code{nil} in its header line (@pxref{File Variables, ,
+Local Variables in Files, emacs, The GNU Emacs Manual}), like this:
-@example
+@smallexample
-*-byte-compile-dynamic-docstrings: nil;-*-
-@end example
+@end smallexample
-@defvar byte-compile-dynamic-docstrings
-If this is non-@code{nil}, the byte compiler generates compiled files
-that are set up for dynamic loading of documentation strings.
-@end defvar
+This is useful mainly if you expect to change the file, and you want
+Emacs sessions that have already loaded it to keep working when the
+file changes.
+@end defopt
@cindex @samp{#@@@var{count}}
@cindex @samp{#$}
- The dynamic documentation string feature writes compiled files that
-use a special Lisp reader construct, @samp{#@@@var{count}}. This
-construct skips the next @var{count} characters. It also uses the
-@samp{#$} construct, which stands for ``the name of this file, as a
-string.'' It is usually best not to use these constructs in Lisp source
-files, since they are not designed to be clear to humans reading the
-file.
+Internally, the dynamic loading of documentation strings is
+accomplished by writing compiled files with a special Lisp reader
+construct, @samp{#@@@var{count}}. This construct skips the next
+@var{count} characters. It also uses the @samp{#$} construct, which
+stands for ``the name of this file, as a string''. Do not use these
+constructs in Lisp source files; they are not designed to be clear to
+humans reading the file.
@node Dynamic Loading
@section Dynamic Loading of Individual Functions
@section Compiler Errors
@cindex compiler errors
- Byte compilation outputs all errors and warnings into the buffer
-@samp{*Compile-Log*}. The messages include file names and line
-numbers that identify the location of the problem. The usual Emacs
-commands for operating on compiler diagnostics work properly on
-these messages.
-
- However, the warnings about functions that were used but not
-defined are always ``located'' at the end of the file, so these
-commands won't find the places they are really used. To do that,
-you must search for the function names.
+ Error and warning messages from byte compilation are printed in a
+buffer named @file{*Compile-Log*}. These messages include file names
+and line numbers identifying the location of the problem. The usual
+Emacs commands for operating on compiler output can be used on these
+messages.
+
+ When an error is due to invalid syntax in the program, the byte
+compiler might get confused about the errors' exact location. One way
+to investigate is to switch to the buffer @w{@file{ *Compiler
+Input*}}. (This buffer name starts with a space, so it does not show
+up in the Buffer Menu.) This buffer contains the program being
+compiled, and point shows how far the byte compiler was able to read;
+the cause of the error might be nearby. @xref{Syntax Errors}, for
+some tips for locating syntax errors.
+
+ A common type of warning issued by the byte compiler is for
+functions and variables that were used but not defined. Such warnings
+report the line number for the end of the file, not the locations
+where the missing functions or variables were used; to find these, you
+must search the file manually.
+
+ If you are sure that a warning message about a missing function or
+variable is unjustified, there are several ways to suppress it:
- You can suppress the compiler warning for calling an undefined
-function @var{func} by conditionalizing the function call on an
-@code{fboundp} test, like this:
+@itemize @bullet
+@item
+You can suppress the warning for a specific call to a function
+@var{func} by conditionalizing it on an @code{fboundp} test, like
+this:
@example
(if (fboundp '@var{func}) ...(@var{func} ...)...)
@code{if}, and @var{func} must appear quoted in the call to
@code{fboundp}. (This feature operates for @code{cond} as well.)
- You can tell the compiler that a function is defined using
-@code{declare-function} (@pxref{Declaring Functions}). Likewise, you
-can tell the compiler that a variable is defined using @code{defvar}
-with no initial value.
-
- You can suppress the compiler warning for a specific use of an
-undefined variable @var{variable} by conditionalizing its use on a
-@code{boundp} test, like this:
+@item
+Likewise, you can suppress the warning for a specific use of a
+variable @var{variable} by conditionalizing it on a @code{boundp}
+test:
@example
(if (boundp '@var{variable}) ...@var{variable}...)
@code{if}, and @var{variable} must appear quoted in the call to
@code{boundp}.
- You can suppress any and all compiler warnings within a certain
+@item
+You can tell the compiler that a function is defined using
+@code{declare-function}. @xref{Declaring Functions}.
+
+@item
+Likewise, you can tell the compiler that a variable is defined using
+@code{defvar} with no initial value. (Note that this marks the
+variable as special.) @xref{Defining Variables}.
+@end itemize
+
+ You can also suppress any and all compiler warnings within a certain
expression using the construct @code{with-no-warnings}:
@c This is implemented with a defun, but conceptually it is
one you intend to suppress.
@end defspec
- More precise control of warnings is possible by setting the variable
-@code{byte-compile-warnings}.
+ Byte compiler warnings can be controlled more precisely by setting
+the variable @code{byte-compile-warnings}. See its documentation
+string for details.
@node Byte-Code Objects
@section Byte-Code Function Objects
@cindex compiled function
@cindex byte-code function
+@cindex byte-code object
Byte-compiled functions have a special data type: they are
-@dfn{byte-code function objects}.
-
- Internally, a byte-code function object is much like a vector;
-however, the evaluator handles this data type specially when it appears
-as a function to be called. The printed representation for a byte-code
-function object is like that for a vector, with an additional @samp{#}
-before the opening @samp{[}.
+@dfn{byte-code function objects}. Whenever such an object appears as
+a function to be called, Emacs uses the byte-code interpreter to
+execute the byte-code.
- A byte-code function object must have at least four elements; there is
-no maximum number, but only the first six elements have any normal use.
-They are:
+ Internally, a byte-code function object is much like a vector; its
+elements can be accessed using @code{aref}. Its printed
+representation is like that for a vector, with an additional @samp{#}
+before the opening @samp{[}. It must have at least four elements;
+there is no maximum number, but only the first six elements have any
+normal use. They are:
@table @var
@item arglist
[arg 1 forward-sexp]
2
254435
- "p"]
+ "^p"]
@end example
The primitive way to create a byte-code object is with
when you call the function. Always leave it to the byte compiler to
create these objects; it makes the elements consistent (we hope).
- You can access the elements of a byte-code object using @code{aref};
-you can also use @code{vconcat} to create a vector with the same
-elements.
-
@node Disassembly
@section Disassembled Byte-Code
@cindex disassembled byte-code
@deffn Command disassemble object &optional buffer-or-name
This command displays the disassembled code for @var{object}. In
interactive use, or if @var{buffer-or-name} is @code{nil} or omitted,
-the output goes in a buffer named @samp{*Disassemble*}. If
+the output goes in a buffer named @file{*Disassemble*}. If
@var{buffer-or-name} is non-@code{nil}, it must be a buffer or the
name of an existing buffer. Then the output goes there, at point, and
point is left before the output.
The argument @var{object} can be a function name, a lambda expression
-or a byte-code object. If it is a lambda expression, @code{disassemble}
-compiles it and disassembles the resulting compiled code.
+(@pxref{Lambda Expressions}), or a byte-code object (@pxref{Byte-Code
+Objects}). If it is a lambda expression, @code{disassemble} compiles
+it and disassembles the resulting compiled code.
@end deffn
Here are two examples of using the @code{disassemble} function. We
@end group
@group
-0 varref integer ; @r{Get the value of @code{integer}}
- ; @r{and push it onto the stack.}
-1 constant 1 ; @r{Push 1 onto stack.}
+0 varref integer ; @r{Get the value of @code{integer} and}
+ ; @r{push it onto the stack.}
+1 constant 1 ; @r{Push 1 onto stack.}
@end group
-
@group
-2 eqlsign ; @r{Pop top two values off stack, compare}
- ; @r{them, and push result onto stack.}
+2 eqlsign ; @r{Pop top two values off stack, compare}
+ ; @r{them, and push result onto stack.}
@end group
-
@group
-3 goto-if-nil 1 ; @r{Pop and test top of stack;}
- ; @r{if @code{nil}, go to 1,}
- ; @r{else continue.}
-6 constant 1 ; @r{Push 1 onto top of stack.}
-7 return ; @r{Return the top element}
- ; @r{of the stack.}
+3 goto-if-nil 1 ; @r{Pop and test top of stack;}
+ ; @r{if @code{nil}, go to 1, else continue.}
+6 constant 1 ; @r{Push 1 onto top of stack.}
+7 return ; @r{Return the top element of the stack.}
@end group
-
@group
-8:1 varref integer ; @r{Push value of @code{integer} onto stack.}
-9 constant factorial ; @r{Push @code{factorial} onto stack.}
-10 varref integer ; @r{Push value of @code{integer} onto stack.}
-11 sub1 ; @r{Pop @code{integer}, decrement value,}
- ; @r{push new value onto stack.}
-12 call 1 ; @r{Call function @code{factorial} using}
- ; @r{the first (i.e., the top) element}
- ; @r{of the stack as the argument;}
- ; @r{push returned value onto stack.}
+8:1 varref integer ; @r{Push value of @code{integer} onto stack.}
+9 constant factorial ; @r{Push @code{factorial} onto stack.}
+10 varref integer ; @r{Push value of @code{integer} onto stack.}
+11 sub1 ; @r{Pop @code{integer}, decrement value,}
+ ; @r{push new value onto stack.}
+12 call 1 ; @r{Call function @code{factorial} using first}
+ ; @r{(i.e., top) stack element as argument;}
+ ; @r{push returned value onto stack.}
@end group
-
@group
-13 mult ; @r{Pop top two values off stack, multiply}
- ; @r{them, and push result onto stack.}
-14 return ; @r{Return the top element of stack.}
+13 mult ; @r{Pop top two values off stack, multiply}
+ ; @r{them, and push result onto stack.}
+14 return ; @r{Return the top element of the stack.}
@end group
@end example
@print{} byte-code for silly-loop:
doc: Return time before and after N iterations of a loop.
args: (n)
+@end group
-0 constant current-time-string ; @r{Push}
- ; @r{@code{current-time-string}}
+@group
+0 constant current-time-string ; @r{Push @code{current-time-string}}
; @r{onto top of stack.}
@end group
-
@group
-1 call 0 ; @r{Call @code{current-time-string}}
- ; @r{with no argument,}
- ; @r{pushing result onto stack.}
+1 call 0 ; @r{Call @code{current-time-string} with no}
+ ; @r{argument, push result onto stack.}
@end group
-
@group
-2 varbind t1 ; @r{Pop stack and bind @code{t1}}
- ; @r{to popped value.}
+2 varbind t1 ; @r{Pop stack and bind @code{t1} to popped value.}
@end group
-
@group
-3:1 varref n ; @r{Get value of @code{n} from}
- ; @r{the environment and push}
- ; @r{the value onto the stack.}
-4 sub1 ; @r{Subtract 1 from top of stack.}
+3:1 varref n ; @r{Get value of @code{n} from the environment}
+ ; @r{and push the value on the stack.}
+4 sub1 ; @r{Subtract 1 from top of stack.}
@end group
-
@group
-5 dup ; @r{Duplicate the top of the stack;}
- ; @r{i.e., copy the top of}
- ; @r{the stack and push the}
- ; @r{copy onto the stack.}
-6 varset n ; @r{Pop the top of the stack,}
- ; @r{and bind @code{n} to the value.}
-
- ; @r{In effect, the sequence @code{dup varset}}
- ; @r{copies the top of the stack}
- ; @r{into the value of @code{n}}
- ; @r{without popping it.}
+5 dup ; @r{Duplicate top of stack; i.e., copy the top}
+ ; @r{of the stack and push copy onto stack.}
+6 varset n ; @r{Pop the top of the stack,}
+ ; @r{and bind @code{n} to the value.}
+
+;; @r{(In effect, the sequence @code{dup varset} copies the top of the stack}
+;; @r{into the value of @code{n} without popping it.)}
@end group
@group
-7 constant 0 ; @r{Push 0 onto stack.}
-8 gtr ; @r{Pop top two values off stack,}
- ; @r{test if @var{n} is greater than 0}
- ; @r{and push result onto stack.}
+7 constant 0 ; @r{Push 0 onto stack.}
+8 gtr ; @r{Pop top two values off stack,}
+ ; @r{test if @var{n} is greater than 0}
+ ; @r{and push result onto stack.}
@end group
-
@group
-9 goto-if-not-nil 1 ; @r{Goto 1 if @code{n} > 0}
- ; @r{(this continues the while loop)}
- ; @r{else continue.}
+9 goto-if-not-nil 1 ; @r{Goto 1 if @code{n} > 0}
+ ; @r{(this continues the while loop)}
+ ; @r{else continue.}
@end group
-
@group
-12 varref t1 ; @r{Push value of @code{t1} onto stack.}
+12 varref t1 ; @r{Push value of @code{t1} onto stack.}
13 constant current-time-string ; @r{Push @code{current-time-string}}
- ; @r{onto top of stack.}
-14 call 0 ; @r{Call @code{current-time-string} again.}
+ ; @r{onto the top of the stack.}
+14 call 0 ; @r{Call @code{current-time-string} again.}
@end group
-
@group
-15 unbind 1 ; @r{Unbind @code{t1} in local environment.}
-16 list2 ; @r{Pop top two elements off stack,}
- ; @r{create a list of them,}
- ; @r{and push list onto stack.}
-17 return ; @r{Return value of the top of stack.}
+15 unbind 1 ; @r{Unbind @code{t1} in local environment.}
+16 list2 ; @r{Pop top two elements off stack, create a}
+ ; @r{list of them, and push it onto stack.}
+17 return ; @r{Return value of the top of stack.}
@end group
@end example
-