#include "termchar.h"
#include "dispextern.h"
#include "buffer.h"
+#include "character.h"
#include "charset.h"
#include "indent.h"
#include "commands.h"
static enum prop_handled handle_composition_prop P_ ((struct it *));
static enum prop_handled handle_overlay_change P_ ((struct it *));
static enum prop_handled handle_fontified_prop P_ ((struct it *));
+static enum prop_handled handle_auto_composed_prop P_ ((struct it *));
/* Properties handled by iterators. */
static struct props it_props[] =
{
+ {&Qauto_composed, AUTO_COMPOSED_PROP_IDX, handle_auto_composed_prop},
{&Qfontified, FONTIFIED_PROP_IDX, handle_fontified_prop},
/* Handle `face' before `display' because some sub-properties of
`display' need to know the face. */
struct face *face = FACE_FROM_ID (it->f, face_id);
c = string_char_and_length (p, rest, &len);
- face_id = FACE_FOR_CHAR (it->f, face, c);
+ face_id = FACE_FOR_CHAR (it->f, face, c, CHARPOS (pos), it->string);
}
}
else
{
int c = FETCH_MULTIBYTE_CHAR (BYTEPOS (pos));
struct face *face = FACE_FROM_ID (it->f, face_id);
- face_id = FACE_FOR_CHAR (it->f, face, c);
+ face_id = FACE_FOR_CHAR (it->f, face, c, CHARPOS (pos), Qnil);
}
}
{
Lisp_Object face_name = XCAR (XCDR (XCDR (spec)));
int face_id2 = lookup_derived_face (it->f, face_name,
- 'A', FRINGE_FACE_ID, 0);
+ FRINGE_FACE_ID, 0);
if (face_id2 >= 0)
face_id = face_id2;
}
`composition' property
***********************************************************************/
+static enum prop_handled
+handle_auto_composed_prop (it)
+ struct it *it;
+{
+ enum prop_handled handled = HANDLED_NORMALLY;
+
+ if (FUNCTIONP (Vauto_composition_function))
+ {
+ Lisp_Object val;
+ EMACS_INT pos, this_pos;
+
+ if (STRINGP (it->string))
+ pos = IT_STRING_CHARPOS (*it);
+ else
+ pos = IT_CHARPOS (*it);
+ this_pos = pos;
+
+ val =Fget_char_property (make_number (pos), Qauto_composed, it->string);
+ if (! NILP (val))
+ {
+ Lisp_Object limit = Qnil, next;
+
+ /* As Fnext_single_char_property_change is very slow, we
+ limit the search to the current line. */
+ if (STRINGP (it->string))
+ limit = make_number (SCHARS (it->string));
+ else
+ limit = make_number (find_next_newline_no_quit (pos, 1));
+
+ next = (Fnext_single_property_change
+ (make_number (pos), Qauto_composed, it->string, limit));
+ if (XINT (next) < XINT (limit))
+ {
+ /* The current point is auto-composed, but there exist
+ characters not yet composed beyond the auto-composed
+ region. There's a possiblity that the last
+ characters in the region may be newly composed. */
+ int charpos = XINT (next) - 1, bytepos, c;
+
+ if (STRINGP (it->string))
+ {
+ bytepos = string_char_to_byte (it->string, charpos);
+ c = SDATA (it->string)[bytepos];
+ }
+ else
+ {
+ bytepos = CHAR_TO_BYTE (charpos);
+ c = FETCH_BYTE (bytepos);
+ }
+ if (c != '\n')
+ /* If the last character is not newline, it may be
+ composed with the following characters. */
+ val = Qnil, pos = charpos + 1;
+ }
+ }
+ if (NILP (val))
+ {
+ int count = SPECPDL_INDEX ();
+ Lisp_Object args[3];
+
+ args[0] = Vauto_composition_function;
+ specbind (Qauto_composition_function, Qnil);
+ args[1] = make_number (pos);
+ args[2] = it->string;
+ safe_call (3, args);
+ unbind_to (count, Qnil);
+
+ if (this_pos == pos)
+ {
+ val = Fget_char_property (args[1], Qauto_composed, it->string);
+ /* Return HANDLED_RECOMPUTE_PROPS only if function composed
+ something. This avoids an endless loop if they failed to
+ fontify the text for which reason ever. */
+ if (! NILP (val))
+ handled = HANDLED_RECOMPUTE_PROPS;
+ }
+ else
+ handled = HANDLED_RECOMPUTE_PROPS;
+ }
+ }
+
+ return handled;
+}
+
/* Set up iterator IT from `composition' property at its current
position. Called from handle_stop. */
struct it *it;
{
Lisp_Object prop, string;
- int pos, pos_byte, end;
+ EMACS_INT pos, pos_byte, start, end;
enum prop_handled handled = HANDLED_NORMALLY;
if (STRINGP (it->string))
/* If there's a valid composition and point is not inside of the
composition (in the case that the composition is from the current
buffer), draw a glyph composed from the composition components. */
- if (find_composition (pos, -1, &pos, &end, &prop, string)
- && COMPOSITION_VALID_P (pos, end, prop)
- && (STRINGP (it->string) || (PT <= pos || PT >= end)))
+ if (find_composition (pos, -1, &start, &end, &prop, string)
+ && COMPOSITION_VALID_P (start, end, prop)
+ && (STRINGP (it->string) || (PT <= start || PT >= end)))
{
- int id = get_composition_id (pos, pos_byte, end - pos, prop, string);
+ int id;
+
+ if (start != pos)
+ {
+ if (STRINGP (it->string))
+ pos_byte = string_char_to_byte (it->string, start);
+ else
+ pos_byte = CHAR_TO_BYTE (start);
+ }
+ id = get_composition_id (start, pos_byte, end - start, prop, string);
if (id >= 0)
{
the translation. This could easily be changed but I
don't believe that it is worth doing.
- If it->multibyte_p is nonzero, eight-bit characters and
- non-printable multibyte characters are also translated to
- octal form.
+ If it->multibyte_p is nonzero, non-printable non-ASCII
+ characters are also translated to octal form.
If it->multibyte_p is zero, eight-bit characters that
don't have corresponding multibyte char code are also
translated to octal form. */
else if ((it->c < ' '
- && (it->area != TEXT_AREA
- /* In mode line, treat \n like other crl chars. */
- || (it->c != '\t'
- && it->glyph_row && it->glyph_row->mode_line_p)
- || (it->c != '\n' && it->c != '\t')))
- || (it->multibyte_p
- ? ((it->c >= 127
- && it->len == 1)
- || !CHAR_PRINTABLE_P (it->c)
+ ? (it->area != TEXT_AREA
+ /* In mode line, treat \n, \t like other crl chars. */
+ || (it->c != '\t'
+ && it->glyph_row && it->glyph_row->mode_line_p)
+ || (it->c != '\n' && it->c != '\t'))
+ : (it->multibyte_p
+ ? (!CHAR_PRINTABLE_P (it->c)
|| (!NILP (Vnobreak_char_display)
- && (it->c == 0x8a0 || it->c == 0x8ad
- || it->c == 0x920 || it->c == 0x92d
- || it->c == 0xe20 || it->c == 0xe2d
- || it->c == 0xf20 || it->c == 0xf2d)))
+ && (it->c == 0xA0 /* NO-BREAK SPACE */
+ || it->c == 0xAD /* SOFT HYPHEN */)))
: (it->c >= 127
- && (!unibyte_display_via_language_environment
- || it->c == unibyte_char_to_multibyte (it->c)))))
+ && (! unibyte_display_via_language_environment
+ || (UNIBYTE_CHAR_HAS_MULTIBYTE_P (it->c)))))))
{
/* IT->c is a control character which must be displayed
either as '\003' or as `^C' where the '\\' and '^'
highlighting. */
if (EQ (Vnobreak_char_display, Qt)
- && (it->c == 0x8a0 || it->c == 0x920
- || it->c == 0xe20 || it->c == 0xf20))
+ && it->c == 0xA0)
{
/* Merge the no-break-space face into the current face. */
face_id = merge_faces (it->f, Qnobreak_space, 0,
highlighting. */
if (EQ (Vnobreak_char_display, Qt)
- && (it->c == 0x8ad || it->c == 0x92d
- || it->c == 0xe2d || it->c == 0xf2d))
+ && it->c == 0xAD)
{
g = it->c = '-';
XSETINT (it->ctl_chars[0], g);
/* Handle non-break space and soft hyphen
with the escape glyph. */
- if (it->c == 0x8a0 || it->c == 0x8ad
- || it->c == 0x920 || it->c == 0x92d
- || it->c == 0xe20 || it->c == 0xe2d
- || it->c == 0xf20 || it->c == 0xf2d)
+ if (it->c == 0xA0 || it->c == 0xAD)
{
XSETINT (it->ctl_chars[0], escape_glyph);
- g = it->c = ((it->c & 0xf) == 0 ? ' ' : '-');
+ g = it->c = (it->c == 0xA0 ? ' ' : '-');
XSETINT (it->ctl_chars[1], g);
ctl_len = 2;
goto display_control;
int i;
/* Set IT->ctl_chars[0] to the glyph for `\\'. */
- if (SINGLE_BYTE_CHAR_P (it->c))
- str[0] = it->c, len = 1;
+ if (CHAR_BYTE8_P (it->c))
+ {
+ str[0] = CHAR_TO_BYTE8 (it->c);
+ len = 1;
+ }
+ else if (it->c < 256)
+ {
+ str[0] = it->c;
+ len = 1;
+ }
else
{
- len = CHAR_STRING_NO_SIGNAL (it->c, str);
- if (len < 0)
- {
- /* It's an invalid character, which shouldn't
- happen actually, but due to bugs it may
- happen. Let's print the char as is, there's
- not much meaningful we can do with it. */
- str[0] = it->c;
- str[1] = it->c >> 8;
- str[2] = it->c >> 16;
- str[3] = it->c >> 24;
- len = 4;
- }
+ /* It's an invalid character, which shouldn't
+ happen actually, but due to bugs it may
+ happen. Let's print the char as is, there's
+ not much meaningful we can do with it. */
+ str[0] = it->c;
+ str[1] = it->c >> 8;
+ str[2] = it->c >> 16;
+ str[3] = it->c >> 24;
+ len = 4;
}
for (i = 0; i < len; i++)
&& FRAME_WINDOW_P (it->f))
{
struct face *face = FACE_FROM_ID (it->f, it->face_id);
- it->face_id = FACE_FOR_CHAR (it->f, face, it->c);
+ int pos = (it->s ? -1
+ : STRINGP (it->string) ? IT_STRING_CHARPOS (*it)
+ : IT_CHARPOS (*it));
+
+ it->face_id = FACE_FOR_CHAR (it->f, face, it->c, pos, it->string);
}
}
the line. */
if (skip == MOVE_X_REACHED)
{
+ /* Wait! We can conclude that TO_Y is in the line if
+ the already scanned glyphs make the line tall enough
+ because further scanning doesn't make it shorter. */
+ line_height = it->max_ascent + it->max_descent;
+ if (to_y >= it->current_y
+ && to_y < it->current_y + line_height)
+ {
+ reached = 6;
+ break;
+ }
it_backup = *it;
TRACE_MOVE ((stderr, "move_it: from %d\n", IT_CHARPOS (*it)));
skip2 = move_it_in_display_line_to (it, to_charpos, -1,
for (i = 0; i < nbytes; i += char_bytes)
{
c = string_char_and_length (m + i, nbytes - i, &char_bytes);
- work[0] = (SINGLE_BYTE_CHAR_P (c)
+ work[0] = (ASCII_CHAR_P (c)
? c
: multibyte_char_to_unibyte (c, Qnil));
insert_1_both (work, 1, 1, 1, 0, 0);
for the *Message* buffer. */
for (i = 0; i < nbytes; i++)
{
- c = unibyte_char_to_multibyte (msg[i]);
+ c = msg[i];
+ c = unibyte_char_to_multibyte (c);
char_bytes = CHAR_STRING (c, str);
insert_1_both (str, 1, char_bytes, 1, 0, 0);
}
for (i = 0; i < nbytes; i += n)
{
c = string_char_and_length (s + i, nbytes - i, &n);
- work[0] = (SINGLE_BYTE_CHAR_P (c)
+ work[0] = (ASCII_CHAR_P (c)
? c
: multibyte_char_to_unibyte (c, Qnil));
insert_1_both (work, 1, 1, 1, 0, 0);
/* Convert a single-byte string to multibyte. */
for (i = 0; i < nbytes; i++)
{
- c = unibyte_char_to_multibyte (msg[i]);
+ c = msg[i];
+ c = unibyte_char_to_multibyte (c);
n = CHAR_STRING (c, str);
insert_1_both (str, 1, n, 1, 0, 0);
}
struct buffer *prev_buf, *buf;
int prev_pt, pt;
{
- int start, end;
+ EMACS_INT start, end;
Lisp_Object prop;
Lisp_Object buffer;
struct Lisp_Char_Table *dp;
int c;
{
- int code[4], i;
Lisp_Object val;
- if (SINGLE_BYTE_CHAR_P (c))
- return (dp->contents[c]);
-
- SPLIT_CHAR (c, code[0], code[1], code[2]);
- if (code[1] < 32)
- code[1] = -1;
- else if (code[2] < 32)
- code[2] = -1;
-
- /* Here, the possible range of code[0] (== charset ID) is
- 128..max_charset. Since the top level char table contains data
- for multibyte characters after 256th element, we must increment
- code[0] by 128 to get a correct index. */
- code[0] += 128;
- code[3] = -1; /* anchor */
-
- for (i = 0; code[i] >= 0; i++, dp = XCHAR_TABLE (val))
+ if (ASCII_CHAR_P (c))
{
- val = dp->contents[code[i]];
- if (!SUB_CHAR_TABLE_P (val))
- return (NILP (val) ? dp->defalt : val);
+ val = dp->ascii;
+ if (SUB_CHAR_TABLE_P (val))
+ val = XSUB_CHAR_TABLE (val)->contents[c];
}
+ else
+ {
+ Lisp_Object table;
- /* Here, val is a sub char table. We return the default value of
- it. */
- return (dp->defalt);
+ XSETCHAR_TABLE (table, dp);
+ val = char_table_ref (table, c);
+ }
+ if (NILP (val))
+ val = dp->defalt;
+ return val;
}
else if (it->face_before_selective_p)
it->face_id = it->saved_face_id;
face = FACE_FROM_ID (it->f, it->face_id);
- it->face_id = FACE_FOR_CHAR (it->f, face, 0);
+ it->face_id = FACE_FOR_CHAR (it->f, face, 0, -1, Qnil);
PRODUCE_GLYPHS (it);
ASCII face. This will be automatically undone the next time
get_next_display_element returns a multibyte character. Note
that the character will always be single byte in unibyte text. */
- if (!SINGLE_BYTE_CHAR_P (it->c))
+ if (!ASCII_CHAR_P (it->c))
{
- it->face_id = FACE_FOR_CHAR (f, face, 0);
+ it->face_id = FACE_FOR_CHAR (f, face, 0, -1, Qnil);
}
if (FRAME_WINDOW_P (f))
&& glyph->u.ch == ' '))
&& trailing_whitespace_p (glyph->charpos))
{
- int face_id = lookup_named_face (f, Qtrailing_whitespace, 0, 0);
+ int face_id = lookup_named_face (f, Qtrailing_whitespace, 0);
if (face_id < 0)
return;
{
if (EQ (face, Qt))
face = (EQ (window, selected_window) ? Qmode_line : Qmode_line_inactive);
- face_id = lookup_named_face (XFRAME (WINDOW_FRAME (w)), face, 0, 0);
+ face_id = lookup_named_face (XFRAME (WINDOW_FRAME (w)), face, 0);
}
if (face_id < 0)
/* The EOL conversion we are using. */
Lisp_Object eoltype;
- val = Fget (coding_system, Qcoding_system);
+ val = CODING_SYSTEM_SPEC (coding_system);
eoltype = Qnil;
if (!VECTORP (val)) /* Not yet decided. */
}
else
{
+ Lisp_Object attrs;
Lisp_Object eolvalue;
- eolvalue = Fget (coding_system, Qeol_type);
+ attrs = AREF (val, 0);
+ eolvalue = AREF (val, 2);
if (multibyte)
- *buf++ = XFASTINT (AREF (val, 1));
+ *buf++ = XFASTINT (CODING_ATTR_MNEMONIC (attrs));
if (eol_flag)
{
eoltype = eol_mnemonic_undecided;
else if (VECTORP (eolvalue)) /* Not yet decided. */
eoltype = eol_mnemonic_undecided;
- else /* INTEGERP (eolvalue) -- 0:LF, 1:CRLF, 2:CR */
- eoltype = (XFASTINT (eolvalue) == 0
+ else /* eolvalue is Qunix, Qdos, or Qmac. */
+ eoltype = (EQ (eolvalue, Qunix)
? eol_mnemonic_unix
- : (XFASTINT (eolvalue) == 1
+ : (EQ (eolvalue, Qdos) == 1
? eol_mnemonic_dos : eol_mnemonic_mac));
}
}
eol_str = SDATA (eoltype);
eol_str_len = SBYTES (eoltype);
}
- else if (INTEGERP (eoltype)
- && CHAR_VALID_P (XINT (eoltype), 0))
+ else if (CHARACTERP (eoltype))
{
unsigned char *tmp = (unsigned char *) alloca (MAX_MULTIBYTE_LENGTH);
eol_str_len = CHAR_STRING (XINT (eoltype), tmp);
{
/* No need to mention EOL here--the terminal never needs
to do EOL conversion. */
- p = decode_mode_spec_coding (keyboard_coding.symbol, p, 0);
- p = decode_mode_spec_coding (terminal_coding.symbol, p, 0);
+ p = decode_mode_spec_coding (CODING_ID_NAME (keyboard_coding.id),
+ p, 0);
+ p = decode_mode_spec_coding (CODING_ID_NAME (terminal_coding.id),
+ p, 0);
}
p = decode_mode_spec_coding (b->buffer_file_coding_system,
p, eol_flag);
}
break;
}
- else if (x + glyph->pixel_width > it->first_visible_x)
+ else if (x + glyph->pixel_width >= it->first_visible_x)
{
/* Glyph is at least partially visible. */
++it->hpos;
}
else
{
- int c1, c2, charset;
+ struct font_info *font_info
+ = FONT_INFO_FROM_ID (f, face->font_info_id);
+ if (font_info)
+ {
+ struct charset *charset = CHARSET_FROM_ID (font_info->charset);
+ unsigned code = ENCODE_CHAR (charset, glyph->u.ch);
- /* Split characters into bytes. If c2 is -1 afterwards, C is
- really a one-byte character so that byte1 is zero. */
- SPLIT_CHAR (glyph->u.ch, charset, c1, c2);
- if (c2 > 0)
- STORE_XCHAR2B (char2b, c1, c2);
- else
- STORE_XCHAR2B (char2b, 0, c1);
+ if (CHARSET_DIMENSION (charset) == 1)
+ STORE_XCHAR2B (char2b, 0, code);
+ else
+ STORE_XCHAR2B (char2b, (code >> 8), (code & 0xFF));
- /* Maybe encode the character in *CHAR2B. */
- if (charset != CHARSET_ASCII)
- {
- struct font_info *font_info
- = FONT_INFO_FROM_ID (f, face->font_info_id);
- if (font_info)
- glyph->font_type
- = rif->encode_char (glyph->u.ch, char2b, font_info, two_byte_p);
+ /* Maybe encode the character in *CHAR2B. */
+ if (CHARSET_ID (charset) != charset_ascii)
+ {
+ glyph->font_type
+ = rif->encode_char (glyph->u.ch, char2b, font_info, charset,
+ two_byte_p);
+ }
}
}
s->for_overlaps = overlaps;
s->face = faces[s->gidx];
- s->font = s->face->font;
- s->font_info = FONT_INFO_FROM_ID (s->f, s->face->font_info_id);
+ if (s->face == NULL)
+ {
+ s->font = NULL;
+ s->font_info = NULL;
+ }
+ else
+ {
+ s->font = s->face->font;
+ s->font_info = FONT_INFO_FROM_ID (s->f, s->face->font_info_id);
+ }
/* For all glyphs of this composition, starting at the offset
S->gidx, until we reach the end of the definition or encounter a
glyph that requires the different face, add it to S. */
++s->nchars;
- for (i = s->gidx + 1; i < s->cmp->glyph_len && faces[i] == s->face; ++i)
+ for (i = s->gidx + 1;
+ i < s->cmp->glyph_len && (faces[i] == s->face || ! faces[i] || ! s->face);
+ ++i)
++s->nchars;
/* All glyph strings for the same composition has the same width,
/* Adjust base line for subscript/superscript text. */
s->ybase += s->first_glyph->voffset;
- xassert (s->face && s->face->gc);
-
/* This glyph string must always be drawn with 16-bit functions. */
s->two_byte_p = 1;
*left = -pcm->lbearing;
}
}
+ else if (glyph->type == COMPOSITE_GLYPH)
+ {
+ struct composition *cmp = composition_table[glyph->u.cmp_id];
+
+ *right = cmp->rbearing - cmp->pixel_width;
+ *left = - cmp->lbearing;
+ }
}
/* Unibyte case. We don't have to encode, but we have to make
sure to use a face suitable for unibyte. */
STORE_XCHAR2B (char2b, 0, c);
- face_id = FACE_FOR_CHAR (f, face, c);
+ face_id = FACE_FOR_CHAR (f, face, c, -1, Qnil);
face = FACE_FROM_ID (f, face_id);
}
else if (c < 128 && face_id < BASIC_FACE_ID_SENTINEL)
/* Case of ASCII in a face known to fit ASCII. */
STORE_XCHAR2B (char2b, 0, c);
}
- else
+ else if (face->font != NULL)
{
- int c1, c2, charset;
+ struct font_info *font_info
+ = FONT_INFO_FROM_ID (f, face->font_info_id);
+ struct charset *charset = CHARSET_FROM_ID (font_info->charset);
+ unsigned code = ENCODE_CHAR (charset, c);
- /* Split characters into bytes. If c2 is -1 afterwards, C is
- really a one-byte character so that byte1 is zero. */
- SPLIT_CHAR (c, charset, c1, c2);
- if (c2 > 0)
- STORE_XCHAR2B (char2b, c1, c2);
+ if (CHARSET_DIMENSION (charset) == 1)
+ STORE_XCHAR2B (char2b, 0, code);
else
- STORE_XCHAR2B (char2b, 0, c1);
-
- /* Maybe encode the character in *CHAR2B. */
- if (face->font != NULL)
- {
- struct font_info *font_info
- = FONT_INFO_FROM_ID (f, face->font_info_id);
- if (font_info)
- rif->encode_char (c, char2b, font_info, 0);
- }
+ STORE_XCHAR2B (char2b, (code >> 8), (code & 0xFF));
+ /* Maybe encode the character in *CHAR2B. */
+ rif->encode_char (c, char2b, font_info, charset, NULL);
}
/* Make sure X resources of the face are allocated. */
#define BUILD_CHAR_GLYPH_STRINGS(START, END, HEAD, TAIL, HL, X, LAST_X) \
do \
{ \
- int c, face_id; \
+ int face_id; \
XChar2b *char2b; \
\
- c = (row)->glyphs[area][START].u.ch; \
face_id = (row)->glyphs[area][START].face_id; \
\
s = (struct glyph_string *) alloca (sizeof *s); \
for (n = 0; n < glyph_len; n++) \
{ \
int c = COMPOSITION_GLYPH (cmp, n); \
- int this_face_id = FACE_FOR_CHAR (f, base_face, c); \
- faces[n] = FACE_FROM_ID (f, this_face_id); \
- get_char_face_and_encoding (f, c, this_face_id, \
+ \
+ if (c == '\t') \
+ faces[n] = NULL; \
+ else \
+ { \
+ int this_face_id = FACE_FOR_CHAR (f, base_face, c, -1, Qnil); \
+ faces[n] = FACE_FROM_ID (f, this_face_id); \
+ get_char_face_and_encoding (f, c, this_face_id, \
char2b + n, 1, 1); \
+ } \
} \
\
/* Make glyph_strings for each glyph sequence that is drawable by \
abort (); \
} \
\
- set_glyph_string_background_width (s, START, LAST_X); \
- (X) += s->width; \
+ if (s) \
+ { \
+ set_glyph_string_background_width (s, START, LAST_X); \
+ (X) += s->width; \
+ } \
} \
} \
while (0)
int x;
struct glyph_row *row;
enum glyph_row_area area;
- int start, end;
+ EMACS_INT start, end;
enum draw_glyphs_face hl;
int overlaps;
{
if (i >= 0)
{
clip_tail = tail;
+ i++; /* We must include the Ith glyph. */
BUILD_GLYPH_STRINGS (end, i, h, t,
DRAW_NORMAL_TEXT, x, last_x);
for (s = h; s; s = s->next)
struct face *face;
struct font_info *font_info;
- face_id = lookup_named_face (it->f, face_name, ' ', 0);
+ face_id = lookup_named_face (it->f, face_name, 0);
if (face_id < 0)
return make_number (-1);
/* Maybe translate single-byte characters to multibyte, or the
other way. */
it->char_to_display = it->c;
- if (!ASCII_BYTE_P (it->c))
+ if (!ASCII_BYTE_P (it->c)
+ && ! it->multibyte_p)
{
- if (unibyte_display_via_language_environment
- && SINGLE_BYTE_CHAR_P (it->c)
- && (it->c >= 0240
- || !NILP (Vnonascii_translation_table)))
+ if (SINGLE_BYTE_CHAR_P (it->c)
+ && unibyte_display_via_language_environment)
+ it->char_to_display = unibyte_char_to_multibyte (it->c);
+ if (! SINGLE_BYTE_CHAR_P (it->c))
{
- it->char_to_display = unibyte_char_to_multibyte (it->c);
it->multibyte_p = 1;
- it->face_id = FACE_FOR_CHAR (it->f, face, it->char_to_display);
- face = FACE_FROM_ID (it->f, it->face_id);
- }
- else if (!SINGLE_BYTE_CHAR_P (it->c)
- && !it->multibyte_p)
- {
- it->multibyte_p = 1;
- it->face_id = FACE_FOR_CHAR (it->f, face, it->char_to_display);
+ it->face_id = FACE_FOR_CHAR (it->f, face, it->char_to_display,
+ -1, Qnil);
face = FACE_FROM_ID (it->f, it->face_id);
}
}
/* If we found a font, this font should give us the right
metrics. If we didn't find a font, use the frame's
- default font and calculate the width of the character
- from the charset width; this is what old redisplay code
- did. */
+ default font and calculate the width of the character by
+ multiplying the width of font by the width of the
+ character. */
pcm = rif->per_char_metric (font, &char2b,
FONT_TYPE_FOR_MULTIBYTE (font, it->c));
if (font_not_found_p || !pcm)
{
- int charset = CHAR_CHARSET (it->char_to_display);
-
it->glyph_not_available_p = 1;
it->pixel_width = (FRAME_COLUMN_WIDTH (it->f)
- * CHARSET_WIDTH (charset));
+ * CHAR_WIDTH (it->char_to_display));
it->phys_ascent = FONT_BASE (font) + boff;
it->phys_descent = FONT_DESCENT (font) - boff;
}
struct font_info *font_info;
int boff; /* baseline offset */
struct composition *cmp = composition_table[it->cmp_id];
+ int pos;
/* Maybe translate single-byte characters to multibyte. */
it->char_to_display = it->c;
if (unibyte_display_via_language_environment
- && SINGLE_BYTE_CHAR_P (it->c)
- && (it->c >= 0240
- || (it->c >= 0200
- && !NILP (Vnonascii_translation_table))))
+ && it->c >= 0200)
{
it->char_to_display = unibyte_char_to_multibyte (it->c);
}
/* Get face and font to use. Encode IT->char_to_display. */
- it->face_id = FACE_FOR_CHAR (it->f, face, it->char_to_display);
+ pos = STRINGP (it->string) ? IT_STRING_CHARPOS (*it) : IT_CHARPOS (*it);
+ it->face_id = FACE_FOR_CHAR (it->f, face, it->char_to_display,
+ pos, it->string);
face = FACE_FROM_ID (it->f, it->face_id);
get_char_face_and_encoding (it->f, it->char_to_display, it->face_id,
&char2b, it->multibyte_p, 0);
now. Theoretically, we have to check all fonts for the
glyphs, but that requires much time and memory space. So,
here we check only the font of the first glyph. This leads
- to incorrect display very rarely, and C-l (recenter) can
- correct the display anyway. */
- if (cmp->font != (void *) font)
+ to incorrect display, but it's very rare, and C-l (recenter)
+ can correct the display anyway. */
+ if (cmp->glyph_len == 0)
+ {
+ cmp->lbearing = cmp->rbearing = 0;
+ cmp->pixel_width = cmp->ascent = cmp->descent = 0;
+ }
+ else if (cmp->font != (void *) font)
{
/* Ascent and descent of the font of the first character of
this composition (adjusted by baseline offset). Ascent
them respectively. */
int font_ascent = FONT_BASE (font) + boff;
int font_descent = FONT_DESCENT (font) - boff;
+ int font_height = FONT_HEIGHT (font);
/* Bounding box of the overall glyphs. */
int leftmost, rightmost, lowest, highest;
+ int lbearing, rbearing;
int i, width, ascent, descent;
+ int fully_padded = 0;
cmp->font = (void *) font;
width = pcm->width;
ascent = pcm->ascent;
descent = pcm->descent;
+ lbearing = pcm->lbearing;
+ if (lbearing > 0)
+ lbearing = 0;
+ rbearing = pcm->rbearing;
+ if (rbearing < width)
+ rbearing = width;
}
else
{
width = FONT_WIDTH (font);
ascent = FONT_BASE (font);
descent = FONT_DESCENT (font);
+ lbearing = 0;
+ rbearing = width;
}
rightmost = width;
the left. */
cmp->offsets[0] = 0;
cmp->offsets[1] = boff;
+ cmp->lbearing = lbearing;
+ cmp->rbearing = rbearing;
/* Set cmp->offsets for the remaining glyphs. */
for (i = 1; i < cmp->glyph_len; i++)
{
int left, right, btm, top;
int ch = COMPOSITION_GLYPH (cmp, i);
- int face_id = FACE_FOR_CHAR (it->f, face, ch);
+ int face_id;
+
+ if (ch == '\t')
+ {
+ fully_padded = 1;
+ cmp->offsets[i * 2] = 0;
+ cmp->offsets[i * 2 + 1] = boff;
+ continue;
+ }
+ face_id = FACE_FOR_CHAR (it->f, face, ch, pos, it->string);
face = FACE_FROM_ID (it->f, face_id);
get_char_face_and_encoding (it->f, ch, face->id,
&char2b, it->multibyte_p, 0);
width = pcm->width;
ascent = pcm->ascent;
descent = pcm->descent;
+ lbearing = pcm->lbearing;
+ if (lbearing > 0)
+ lbearing = 0;
+ rbearing = pcm->rbearing;
+ if (rbearing < width)
+ rbearing = width;
}
else
{
width = FONT_WIDTH (font);
ascent = 1;
descent = 0;
+ lbearing = 0;
+ rbearing = width;
}
if (cmp->method != COMPOSITION_WITH_RULE_ALTCHARS)
6---7---8 -- descent
*/
int rule = COMPOSITION_RULE (cmp, i);
- int gref, nref, grefx, grefy, nrefx, nrefy;
+ int gref, nref, grefx, grefy, nrefx, nrefy, xoff, yoff;
- COMPOSITION_DECODE_RULE (rule, gref, nref);
+ COMPOSITION_DECODE_RULE (rule, gref, nref, xoff, yoff);
grefx = gref % 3, nrefx = nref % 3;
grefy = gref / 3, nrefy = nref / 3;
+ if (xoff)
+ xoff = font_height * (xoff - 128) / 256;
+ if (yoff)
+ yoff = font_height * (yoff - 128) / 256;
left = (leftmost
+ grefx * (rightmost - leftmost) / 2
- - nrefx * width / 2);
+ - nrefx * width / 2
+ + xoff);
+
btm = ((grefy == 0 ? highest
: grefy == 1 ? 0
: grefy == 2 ? lowest
- (nrefy == 0 ? ascent + descent
: nrefy == 1 ? descent - boff
: nrefy == 2 ? 0
- : (ascent + descent) / 2));
+ : (ascent + descent) / 2)
+ + yoff);
}
cmp->offsets[i * 2] = left;
cmp->offsets[i * 2 + 1] = btm + descent;
/* Update the bounding box of the overall glyphs. */
- right = left + width;
+ if (width > 0)
+ {
+ right = left + width;
+ if (left < leftmost)
+ leftmost = left;
+ if (right > rightmost)
+ rightmost = right;
+ }
top = btm + descent + ascent;
- if (left < leftmost)
- leftmost = left;
- if (right > rightmost)
- rightmost = right;
if (top > highest)
highest = top;
if (btm < lowest)
lowest = btm;
+
+ if (cmp->lbearing > left + lbearing)
+ cmp->lbearing = left + lbearing;
+ if (cmp->rbearing < left + rbearing)
+ cmp->rbearing = left + rbearing;
}
/* If there are glyphs whose x-offsets are negative,
for (i = 0; i < cmp->glyph_len; i++)
cmp->offsets[i * 2] -= leftmost;
rightmost -= leftmost;
+ cmp->lbearing -= leftmost;
+ cmp->rbearing -= leftmost;
+ }
+
+ if (fully_padded)
+ {
+ for (i = 0; i < cmp->glyph_len; i++)
+ cmp->offsets[i * 2] -= cmp->lbearing;
+ rightmost = cmp->rbearing - cmp->lbearing;
+ cmp->lbearing = 0;
+ cmp->rbearing = rightmost;
}
cmp->pixel_width = rightmost;
cmp->descent = font_descent;
}
+ if (it->glyph_row
+ && (cmp->lbearing < 0
+ || cmp->rbearing > cmp->pixel_width))
+ it->glyph_row->contains_overlapping_glyphs_p = 1;
+
it->pixel_width = cmp->pixel_width;
it->ascent = it->phys_ascent = cmp->ascent;
it->descent = it->phys_descent = cmp->descent;
int line_height, shift_by_width, shifted_region_width;
struct glyph_row *row;
struct glyph *glyph;
- int frame_x, frame_y, hpos;
+ int frame_x, frame_y;
+ EMACS_INT hpos;
xassert (updated_window && updated_row);
BLOCK_INPUT;
static int
fast_find_position (w, charpos, hpos, vpos, x, y, stop)
struct window *w;
- int charpos;
+ EMACS_INT charpos;
int *hpos, *vpos, *x, *y;
Lisp_Object stop;
{
static int
fast_find_position (w, pos, hpos, vpos, x, y, stop)
struct window *w;
- int pos;
+ EMACS_INT pos;
int *hpos, *vpos, *x, *y;
Lisp_Object stop;
{
static int
fast_find_string_pos (w, pos, object, hpos, vpos, x, y, right_p)
struct window *w;
- int pos;
+ EMACS_INT pos;
Lisp_Object object;
int *hpos, *vpos, *x, *y;
int right_p;