X-Git-Url: https://code.delx.au/gnu-emacs/blobdiff_plain/08b3caa982199bd7939d9d6877203ada5d0083b5..09ffa822f8c0ff82d7a277d1bc673cc0831010b6:/lib-src/update-game-score.c diff --git a/lib-src/update-game-score.c b/lib-src/update-game-score.c index 7e010221b4..24fd45f72d 100644 --- a/lib-src/update-game-score.c +++ b/lib-src/update-game-score.c @@ -1,6 +1,6 @@ /* update-game-score.c --- Update a score file -Copyright (C) 2002, 2003, 2004, 2005, 2006, 2007, 2008 +Copyright (C) 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc. Author: Colin Walters @@ -21,7 +21,7 @@ You should have received a copy of the GNU General Public License along with GNU Emacs. If not, see . */ -/* This program is allows a game to securely and atomically update a +/* This program allows a game to securely and atomically update a score file. It should be installed setuid, owned by an appropriate user like `games'. @@ -254,15 +254,15 @@ main (argc, argv) lose_syserr ("Failed to read scores file"); } push_score (&scores, &scorecount, newscore, user_id, newdata); + sort_scores (scores, scorecount, reverse); /* Limit the number of scores. If we're using reverse sorting, then we should increment the beginning of the array, to skip over the *smallest* scores. Otherwise, we just decrement the number of scores, since the smallest will be at the end. */ if (scorecount > MAX_SCORES) scorecount -= (scorecount - MAX_SCORES); - if (reverse) - scores += (scorecount - MAX_SCORES); - sort_scores (scores, scorecount, reverse); + if (reverse) + scores += (scorecount - MAX_SCORES); if (write_scores (scorefile, scores, scorecount) < 0) { unlock_file (scorefile, lockstate);